I like housing in games where the houses serve some purpose, so that you either actually need them (e.g. protection) or at least they represent an advantage (e.g. storage, place to put private crafting tools, right to use piece of land,...).
If the only reason for them is to let players play around with furniture and decorations, it is just a waste of resources, in my opinion.
I hear you, but I disagree. MMOs are generally, by rule, a waste of time. Good MMOs provide multiple options for different types of players to waste their time.
My wife only plays LotRO because it's pretty, and only plays EQ2 for decorating her house. She crafts and adventures so she can put cool stuff in her house. We leveled our guild up so she could decorate a guild hall. She'd rather play spider solitaire than play Elder Scrolls...
While I don't share her focus, I must confess to spending an inordinate amount of time moving pixels around in my houses in EQ2. The dungeon designer is pretty cool too.
Elder Scrolls has a few neat features, but it is really lacking in some key areas, like housing and crafting. There is a large population of players that only want to craft, or decorate, or RP. Because of the success of WoW, these are considered secondary, or tertiary, or even lower priority features. And that's a shame because those types of players can be a fun and stabilizing influence on an MMO community.
Wish they would have given their thoughts on how they plan on implementing housing. I much prefer non-instanced housing over instanced housing, but I haven't seen a game yet that non-instanced housing isn't fraked up in one form or another.
You never played Vanguard then.
Um, I did play Vanguard. It was a fun game with cool housing. But not only was the housing pretty buggy, the housing areas were horribly located and a huge drain on time and resources to attain. But the whole game was an old-school grind-fest and required lots of time and rescources. I still remember getting my boat!
Instanced hosing is silly immersion breaking . You are special and you have same house as other 7 million players ....It's just stupid... with same structure same trashy decorations and so on ...just a silly TIME AND GOLD SINK
Instanced hosing is silly immersion breaking . You are special and you have same house as other 7 million players ....It's just stupid... with same structure same trashy decorations and so on ...just a silly TIME AND GOLD SINK
why would instancing require them to be the same?
why can one persons instance be a dungeon? another one hell? another one a ice palace. I dont follow what your saying.
Please do not respond to me, even if I ask you a question, its rhetorical.
Meh, with the way this game works the only thing housing will ever be is cosmetic, and instanced, so I feel like their time is much better spent on quality content, not BS fluff.
i personally don't think ESO should have housing. as others have pointed out, it's not possible to have static housing on ESO's megaserver, it is going to be instanced.
you simply cannot have static housing in a non static game world that is shared by millions. some people may like the instanced housing but me personally, i am not a fan in general.
not that I am an ESO fan but I am a housing fan and I got to tell you guys this 'no instanced or death' is silly.
its not a deal breakers either way
that's just my personal opinion as i stated in my post, i know others like instanced housing, i personally do not and agree it's not a deal breaker.....ESO survives without housing so the addition of instanced housing isn't going to hurt the game at all.
It's tough to get excited about features that should have been in the game since release. This has pretty much been ESO's problem since the beginning.
Give me a break coming from someone who has never made a game, things like this take time, and money. We can't have everything at a release of a game....
Nope EQ2 had housing from the start so it can happen.
Instanced hosing is silly immersion breaking . You are special and you have same house as other 7 million players ....It's just stupid... with same structure same trashy decorations and so on ...just a silly TIME AND GOLD SINK
There is no perfect housing system in an MMORPG. ArcheAge has no instanced housing and has it's own set of problems. Instanced housing, are a bit immersion breaking, but they have there own set of problems too.
As for your point about time and gold sink, isn't the whole point of an MMORPG to be a time sink? A welcome as much non-combat stuff to do in an MMORPG as possible.
Instanced hosing is silly immersion breaking . You are special and you have same house as other 7 million players ....It's just stupid... with same structure same trashy decorations and so on ...just a silly TIME AND GOLD SINK
why would instancing require them to be the same?
why can one persons instance be a dungeon? another one hell? another one a ice palace. I dont follow what your saying.
BECAUSE HUNDREDS AND HUNDREDS OF PLAYERS WILL GO IN AND OUT THE SAME DOOR ^^ VERY SPECIAL . Just like gw2 instanced home complete trash played from day one and visited it only once . And that terrible crowd in front of my House ....."get off my load you brats" xD
How is it too late? You mean because of the million new mmorpg titles coming out? ....oh never mind, there are none outside of crappy kickstarter ones.
It's never too late now, because there are no new mmorpg titles being made at all. It's all about the updates these days, I never played ESO and I might when they add housing.
I'm curious if they will do it Lotro style with instanced neighborhoods. I think instanced neighborhoods would address mostly players like @MikePaladin without putting a major footprint in the game zone or strain on the server structure. IMHO free form housing placement will just quickly turn into a real eye sore as was seen in SWG. I mean, when you think of adventure do you think of walking through a wilderness landscape with little to few signs of human habitation or walking through a suburb?
Meh... housing in MMOs, however it's done, has just never had much appeal for me. I understand that the fluff factor is important for some so good for you that you'll be getting it.
But I'd rather be out fighting and following up on good story lines instead of decorating and re-arranging my furniture. Personal store fronts or some other functionality beyond fluff I might not have thought of, OTOH, would be useful. Hopefully they'll do housing with a purpose beyond decorating.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Meh... housing in MMOs, however it's done, has just never had much appeal for me. I understand that the fluff factor is important for some so good for you that you'll be getting it.
But I'd rather be out fighting and following up on good story lines instead of decorating and re-arranging my furniture. Personal store fronts or some other functionality beyond fluff I might not have thought of, OTOH, would be useful. Hopefully they'll do housing with a purpose beyond decorating.
so 'housing' in some games, specifically AAA MMO games are pretty much as you described however in other games its the very fiber of your survival so generalizing it as 'housing' makes my skin crawl.
As an example, although not a mmo, in 7 days to die if you dont have a well thought out fortified house built you will die and die over and over again until you loose so many 'health points' you can no longer play the game.
Please do not respond to me, even if I ask you a question, its rhetorical.
Meh... housing in MMOs, however it's done, has just never had much appeal for me. I understand that the fluff factor is important for some so good for you that you'll be getting it.
But I'd rather be out fighting and following up on good story lines instead of decorating and re-arranging my furniture. Personal store fronts or some other functionality beyond fluff I might not have thought of, OTOH, would be useful. Hopefully they'll do housing with a purpose beyond decorating.
so 'housing' in some games, specifically AAA MMO games are pretty much as you described however in other games its the very fiber of your survival so generalizing it as 'housing' makes my skin crawl.
As an example, although not a mmo, in 7 days to die if you dont have a well thought out fortified house built you will die and die over and over again until you loose so many 'health points' you can no longer play the game.
Yes Sean, we all know that survival games are different.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Meh... housing in MMOs, however it's done, has just never had much appeal for me. I understand that the fluff factor is important for some so good for you that you'll be getting it.
But I'd rather be out fighting and following up on good story lines instead of decorating and re-arranging my furniture. Personal store fronts or some other functionality beyond fluff I might not have thought of, OTOH, would be useful. Hopefully they'll do housing with a purpose beyond decorating.
so 'housing' in some games, specifically AAA MMO games are pretty much as you described however in other games its the very fiber of your survival so generalizing it as 'housing' makes my skin crawl.
As an example, although not a mmo, in 7 days to die if you dont have a well thought out fortified house built you will die and die over and over again until you loose so many 'health points' you can no longer play the game.
Yes Sean, we all know that survival games are different.
so.......you see the solution?
not sure if I understand
so you are saying 'bla housing stinks' I am saying (i thought the implied would be clear) 'yeah but you COULD make it interesting'
it doesnt take much imagination to be frank to see how housing in an MMO COULD be more vital and interesting but you make it sounds like its immanent that it will not because its an MMO like something to do with ping causes a technical problem that the developers cant address or something
Please do not respond to me, even if I ask you a question, its rhetorical.
The solution is to not engage you and derail yet another thread with your side-bar arguments.
This discussion is about ESO and other MMORPG housing, not survival game housing... I guess I should have used the the full 6 letter acronym instead of the 3 letter version.
So about that non-engagement... peace out.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
The solution is to not engage you and derail yet another thread with your side-bar arguments.
This discussion is about ESO and other MMORPG housing, not survival game housing... I guess I should have used the the full 6 letter acronym instead of the 3 letter version.
So about that non-engagement... peace out.
ok I am not falling for that tactic of 'derailing' anymore and I read it as just really meaning 'you got me and I dont have a proper rebuttle'
let me just say dont give up so easily on ideas of what developers can do. housing in an MMO can be very exciting if they wanted to do so.
Please do not respond to me, even if I ask you a question, its rhetorical.
I love housing in MMORPG's. That being said I think non-instanced housing sounds like more fun if they can implement it. However I will be delighted if it is instanced housing, because I really enjoy this game and the more features it has will increase the amount of time I can spend doing stuff in it.
I love housing in MMORPG's. That being said I think non-instanced housing sounds like more fun if they can implement it. However I will be delighted if it is instanced housing, because I really enjoy this game and the more features it has will increase the amount of time I can spend doing stuff in it.
the system that I have seen that has made non-instanced housing a non-problem is a really simple solution
1. make the world huge 2. make it not possible to build to close to others (that distance can be variable based on whatever works best)
Please do not respond to me, even if I ask you a question, its rhetorical.
Instanced hosing is silly immersion breaking . You are special and you have same house as other 7 million players ....It's just stupid... <snip>
I think a possible million+ somewhat identical static houses all in a line or a grid would be immersion breaking.
In game you go into a bank or a crafting facility or a dungeon or a house in a quest line and there could be thousands of others going into it the building at the same time. With phasing it is never that busy. So - and I could be wrong - I think this is the path they will go down. Which is not "instanced" in the "traditional" sense but its neither is it static.
And if quest arcs gives you the option of buying one - and only one - of several "abandoned" houses at the end that will spread the population out even more. Maybe some of these abandoned houses will start to look loved after you have cleared out the <<bad stuff>>. The upper section in Rivenspire for example would make an ideal "housing re-development".
Now personally I also have little interest in "typical mmo housing" beyond what, if any, functionality it adds. However some people do and I think that its great that the feature is being added. How they add it we will see.
Meh... housing in MMOs, however it's done, has just never had much appeal for me. I understand that the fluff factor is important for some so good for you that you'll be getting it.
But I'd rather be out fighting and following up on good story lines instead of decorating and re-arranging my furniture. Personal store fronts or some other functionality beyond fluff I might not have thought of, OTOH, would be useful. Hopefully they'll do housing with a purpose beyond decorating.
I would like the housing to be useful, for crafting, sales, and other functions. I don't mind housing that has limited or no use. EQ2 housing does let me craft in it and has some very limited sales functionality that is rarely used, but I still enjoy it because it ties in with quests and achievements.
It's important that housing be useful, but also used. A lot of useful stuff can be added to housing, but people often just skip it.
the problem i have is that a lot of gamers refer to only a small subset of games all of which handle housing the same and then those people say all of housing sucks and all of housing cant be made better.
like many people use the term 'core gamers' to refer to a kind of gamer I refer to above as 'tunnel vision gamers'
Please do not respond to me, even if I ask you a question, its rhetorical.
It's tough to get excited about features that should have been in the game since release. This has pretty much been ESO's problem since the beginning.
Give me a break coming from someone who has never made a game, things like this take time, and money. We can't have everything at a release of a game....
Nope EQ2 had housing from the start so it can happen.
yep ESO had way more content at launch than EQ2 did with less bugs, they did full voice overs which EQ2 didn't as well as cut scenes during quests, EQ2 did not.
if you are arguing that every mmo should have every feature at launch, then you are being un realistic because no MMO's have had every single thing at launch.
housing could have happened sure, but then other things may not have happened. i would also argue that housing wasn't high on their agenda due to it being kind of pointless unless other people can see your house.
people whined so they gave in like usual, just like in EQ2 nobody will care except a minority of people that like to fix up their own house for fun.
I look forward to them adding housing to the game. I also cringe thinking about what that addition will break.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Well with "One Tamriel " it could be possible to make probably best MMO half instanced-housing . For example each map has cities small and big some capitals there have plenty of space to add around 50 houses to 100 in each of them
So adding from 20 to small villages to 100 houses to medium big cities could give lot of real estate opportunities to players .
Also hundreds if not thousands of micro instanced Towns and Cities .. (remember when at release your friends suddenly was disappearing to another shard of micro server this is already in place kinda...) so use the same with town and cities the moment you enter the town you enter one of the thousands of shards .
Sole purpose of this is to make sure you will never see another player entering your house . Or crowds of player on your loan . This is as Immersive as we can get for a theme park MMorpg .
I this it's possible the only problems is cost to design around 50 100 houses for each town on each map and how much will cost to have these 1000 micro servers shards for each instanced town . It's all about money ....but in usual instanced house I'm not interested it's cheap and disgusting
Comments
Sz
My wife only plays LotRO because it's pretty, and only plays EQ2 for decorating her house. She crafts and adventures so she can put cool stuff in her house. We leveled our guild up so she could decorate a guild hall. She'd rather play spider solitaire than play Elder Scrolls...
While I don't share her focus, I must confess to spending an inordinate amount of time moving pixels around in my houses in EQ2. The dungeon designer is pretty cool too.
Elder Scrolls has a few neat features, but it is really lacking in some key areas, like housing and crafting. There is a large population of players that only want to craft, or decorate, or RP. Because of the success of WoW, these are considered secondary, or tertiary, or even lower priority features. And that's a shame because those types of players can be a fun and stabilizing influence on an MMO community.
Um, I did play Vanguard. It was a fun game with cool housing. But not only was the housing pretty buggy, the housing areas were horribly located and a huge drain on time and resources to attain. But the whole game was an old-school grind-fest and required lots of time and rescources. I still remember getting my boat!
TSW, LotRO, EQ2, SWTOR, GW2, V:SoH, Neverwinter, ArchAge, EQ, UO, DAoC, WAR, DDO, AoC, MO, BDO, SotA, B&S, ESO,
why can one persons instance be a dungeon? another one hell? another one a ice palace. I dont follow what your saying.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
As for your point about time and gold sink, isn't the whole point of an MMORPG to be a time sink? A welcome as much non-combat stuff to do in an MMORPG as possible.
Just like gw2 instanced home complete trash played from day one and visited it only once . And that terrible crowd in front of my House ....."get off my load you brats" xD
How is it too late? You mean because of the million new mmorpg titles coming out? ....oh never mind, there are none outside of crappy kickstarter ones.
It's never too late now, because there are no new mmorpg titles being made at all. It's all about the updates these days, I never played ESO and I might when they add housing.
"If I offended you, you needed it" -Corey Taylor
But I'd rather be out fighting and following up on good story lines instead of decorating and re-arranging my furniture. Personal store fronts or some other functionality beyond fluff I might not have thought of, OTOH, would be useful. Hopefully they'll do housing with a purpose beyond decorating.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
As an example, although not a mmo, in 7 days to die if you dont have a well thought out fortified house built you will die and die over and over again until you loose so many 'health points' you can no longer play the game.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
not sure if I understand
so you are saying 'bla housing stinks'
I am saying (i thought the implied would be clear) 'yeah but you COULD make it interesting'
it doesnt take much imagination to be frank to see how housing in an MMO COULD be more vital and interesting but you make it sounds like its immanent that it will not because its an MMO like something to do with ping causes a technical problem that the developers cant address or something
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
This discussion is about ESO and other MMORPG housing, not survival game housing... I guess I should have used the the full 6 letter acronym instead of the 3 letter version.
So about that non-engagement... peace out.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
let me just say dont give up so easily on ideas of what developers can do. housing in an MMO can be very exciting if they wanted to do so.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
1. make the world huge
2. make it not possible to build to close to others (that distance can be variable based on whatever works best)
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
In game you go into a bank or a crafting facility or a dungeon or a house in a quest line and there could be thousands of others going into it the building at the same time. With phasing it is never that busy. So - and I could be wrong - I think this is the path they will go down. Which is not "instanced" in the "traditional" sense but its neither is it static.
And if quest arcs gives you the option of buying one - and only one - of several "abandoned" houses at the end that will spread the population out even more. Maybe some of these abandoned houses will start to look loved after you have cleared out the <<bad stuff>>. The upper section in Rivenspire for example would make an ideal "housing re-development".
Now personally I also have little interest in "typical mmo housing" beyond what, if any, functionality it adds. However some people do and I think that its great that the feature is being added. How they add it we will see.
like many people use the term 'core gamers' to refer to a kind of gamer I refer to above as 'tunnel vision gamers'
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
if you are arguing that every mmo should have every feature at launch, then you are being un realistic because no MMO's have had every single thing at launch.
housing could have happened sure, but then other things may not have happened. i would also argue that housing wasn't high on their agenda due to it being kind of pointless unless other people can see your house.
people whined so they gave in like usual, just like in EQ2 nobody will care except a minority of people that like to fix up their own house for fun.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
For example each map has cities small and big some capitals there have plenty of space to add around 50 houses to 100 in each of them
So adding from 20 to small villages to 100 houses to medium big cities could give lot of real estate opportunities to players .
Also hundreds if not thousands of micro instanced Towns and Cities ..
(remember when at release your friends suddenly was disappearing to another shard of micro server this is already in place kinda...)
so use the same with town and cities the moment you enter the town you enter one of the thousands of shards .
Sole purpose of this is to make sure you will never see another player entering your house . Or crowds of player on your loan .
This is as Immersive as we can get for a theme park MMorpg .
I this it's possible the only problems is cost to design around 50 100 houses for each town on each map and how much will cost to have these 1000 micro servers shards for each instanced town .
It's all about money ....but in usual instanced house I'm not interested it's cheap and disgusting