Pantheon is more PvE right the others like Crowfall, CoE and Project Gorgon are PvP focussed.
The first two are pvp but not project gorgon. PG is the closest to Pantheon, but they have an even smaller team than Pantheon (much smaller) so it may take them a while to get where they are going.
I'm really hoping for a UI option to change the font and size of the font for the nameplates. I get that it's nostalgic but it was ugly to me in EQ/Vanguard and Pantheon didn't make the Arial nameplate look any better. Those nameplates are so big and gaudy that they actually obscure the gameplay.
MMORPG players are often like Hobbits: They don't like Adventures
I'm really hoping for a UI option to change the font and size of the font for the nameplates. I get that it's nostalgic but it was ugly to me in EQ/Vanguard and Pantheon didn't make the Arial nameplate look any better. Those nameplates are so big and gaudy that they actually obscure the gameplay.
Yea I think there is something wrongly coded with the nameplate scaling. They get way too big up close.
You guys really need to keep in mind this is early early EARLY. They're simply putting that crap in with no effort outside of making it work so they can finish more important things. You can be rest assured they're not going to leave the names like that for release.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
It looks like nameplates at least now disappear when they get too close to the camera. Still, they scale up too large. Once they get to a certain size, I believe they should stop scaling. They also added a slider to raise or lower the distance which nameplates are visible.
Steps in the right direction, but they need to be fixed. I almost think they should be disabled until they're fixed to prevent them from tainting an otherwise good looking game.
Well I am kind of hoping for a new iteration of Vanguard. Some things might have changed for the worse though.
One
of the major advantages of Vanguard was that thinking about how you
play the game and what buttons you pressed when was a bottomless quest.
Even after playing my Cleric for years I still found ways to further
optimize my gameplay.
Thats just such a unique and wonderful
feature of a game, I have a hard time thinking of other examples this
good. Maybe the magic system of my favorite game of all times, Baldurs
Gate 2. Which one of the main reasons why BG2 is my favorite game of all
times. However BG2 only was this awesome when you played wizard or
sorcerer, to a lesser degree cleric or druid. The other classes had much
less complexity.
In Vanguard, I had this kind of fun on ALL classes.
Unfortunately
it seems the dev team doesnt consider this an important advantage. They
talk about only a small amount of abilities. Havent informed myself about Pantheon the last half year but I expect thats probably still in ? I once tried a game like
that, Guild Wars, and OMG I was bored out of my mind in mere days. So
I'm waaaayyyyyy critical of this change. Also I definitely do not believe people
didnt play Vanguard because the classes would have been too complex.
Also, I dont know what "slightly outdated graphics" mean.
One of the reasons I started playing MMOs is because I do not tolerate Steamworks on my computer. MMOs do not require Steamworks, for obvious reasons.
Another reason of course is while I cant play a singleplayer game longer than three months, I can play MMOs for years with longer pauses only every couple of years. Well, at least if they have the gameplay quality of Vanguard.
So yeah, "slightly outdated graphics" ? Very likely I'll be happy with the graphics either way, unless theres trouble and I cant run them. Because I cant compare them.
Well technically I have Witcher 2 lying around somewhere, so I could try that - I didnt liked the controls of that one at all though.
Also the reason I loved Vanguards graphics back then was the realistic viewing distances. Unfortunately its already obvious that one wont make a return. Not a huge loss but a small one for sure.
All in all graphics arent that important for a game you really want to play longtime. For such a game, its all about quality of gameplay.
I expect that it cannot meet the glowing memory of another games' past. Its targeted core audience is nearly twenty years older.
Crushing disappointments on the horizon.
I see things differently,
It will bring new nerds into what an mmo REALLY IS !.........Everything in the last 10 years is pure easy crap !..............The new technical nerds of 2016 get sick of this garbage we have now !
It will bring new nerds into what an mmo REALLY IS !.........Everything in the last 10 years is pure easy crap !..............The new technical nerds of 2016 get sick of this garbage we have now !
And exactly who will you be impressing with the awesomeness of your e-accomplishments?
It will bring new nerds into what an mmo REALLY IS !.........Everything in the last 10 years is pure easy crap !..............The new technical nerds of 2016 get sick of this garbage we have now !
And exactly who will you be impressing with the awesomeness of your e-accomplishments?
It will bring new nerds into what an mmo REALLY IS !.........Everything in the last 10 years is pure easy crap !..............The new technical nerds of 2016 get sick of this garbage we have now !
And exactly who will you be impressing with the awesomeness of your e-accomplishments?
I don't need to impress anyone except myself.
Games where I reach max level with zero effort in just a week or two are boring.
Any fool can criticize, condemn and complain and most fools do. Benjamin Franklin
While I have hopes for the title to be another EQ1 style mmorpg.
I loved EQ1 back in the day, but it did have somethings I hated about it.
I put up with those bad things as there was no better choice; however, there are many choices these days. The mmo market is rather flooded.
Flooded with crap mmo's you mean. Pantheon doesnt need BDO style character creation or bunny hop jump flip roll dodging to make it. It doesnt need to be more like the dozens of other mmos flooding the market that we arent playing.
While you have a valid point, If this title cannot live up to what I want in a mmo, I can 'not play' it also just as the ones you referenced.
I fear no title will ever match the memories of the good times in EQ1. Problem number one is that no title can make us young again. Nor can any of them be a fresh, all new gaming experience.
So, grinding for months is, somehow, more impressive than questing for a week?
Ok, I guess that's one more reason I never understood the appeal of stretching out what's already pretty thin.
It's got nothing to do with being impressive - I'm not trying to impress anyone.
If you don't understand how much fun it used to be to form groups for the sole purpose of grinding XP while gaming with friends, I cannot explain it to you. If that is not your idea of fun, there are plenty of other games that better suit a playstyle supporting more rapid advancement. Nobody here will tell you it is wrong if you choose to play them.
Any fool can criticize, condemn and complain and most fools do. Benjamin Franklin
So, grinding for months is, somehow, more impressive than questing for a week?
Ok, I guess that's one more reason I never understood the appeal of stretching out what's already pretty thin.
Hey you don't have to get it.Different strokes for different folks. A lot of these new mmo's are set up like single players that you can get to end game in a week and geared in three. Almost like their geared towards mmo hoppers. Hey if thats what people want to do there are many of those out there.
You misunderstand. I don't want games that "end" at all - and I don't want gear to determine when I'm done.
That said, if that's all the game has to offer - then I'd rather not spend 6 months grinding the same mobs over and over and over to discover that.
I'd rather it was done sooner - as I already have a job.
Now, if you can get me a game that's interesting for 6 months while I advance - with unique and distinct content at decent intervals - that's another story.
But we all know Pantheon isn't that - and the old games you're talking about most certainly weren't either, as I played them too.
So, grinding for months is, somehow, more impressive than questing for a week?
Ok, I guess that's one more reason I never understood the appeal of stretching out what's already pretty thin.
It's got nothing to do with being impressive - I'm not trying to impress anyone.
If you don't understand how much fun it used to be to form groups for the sole purpose of grinding XP while gaming with friends, I cannot explain it to you. If that is not your idea of fun, there are plenty of other games that better suit a playstyle supporting more rapid advancement. Nobody here will tell you it is wrong if you choose to play them.
Oh, I understand how fun MMOs used to be - when I was young, impressionable and had all the time in the world.
But that was much more about me - and not really about grinding samey content for months.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
By it's very nature, a niche market has limited players. I believe that this market won't be large enough to support 1 game, much less the 3-4 that seem to be betting on the validity of that group.
Wait, are there 3-4 other games doing what Pantheon is doing? I wasn't aware there were any at all. Could you list them please? Playing project gorgon atm but Im very close to completely running out of content, and its basically a 1 man dev team so I dont expect them to keep bringing it.
Pantheon. CoE. Crowfall. Project Gorgon. There are probably more in development that I'm not immediately aware of. Each of these games appear to be counting on this niche market of old-school players wanting to relive the 1999-2004 era in games.
Those aren't the same niche. Those are different niches that comprise just about the entire spectrum of mmorpgs. I actually believe the genre as a whole stands to gain a lot more players as games are created for specific audiences. The problem with mass appeal is that while they are busy catering to everyone, they've ended up catering to no one in particular. Thats turned a lot of people away from mmorpgs.
The only indie game that even remotely overlaps with Pantheon's target audience would be Saga of Lucimia, but its still considerably different in its approach to combat, classes and the greater focus on survival.
So, subdivision of my small niche of 'players desiring old-school games' into 2 or more sub-niches. Even if these games are expecting to capture these sub-niches as their audience, that still doesn't address my concern that I believe none of these niches or sub-niches are large enough to become a sustainable economic base for these new games. How exactly do we plan to categorize those players who played all of the 1st generation games -- UO, EQ1, AC and DAoC (arguably the spiritual ancestors of the games on the horizon)?
I think we're faced with a 'lone customer in the strip club' situation -- no one dances.
Logic, my dear, merely enables one to be wrong with great authority.
By it's very nature, a niche market has limited players. I believe that this market won't be large enough to support 1 game, much less the 3-4 that seem to be betting on the validity of that group.
Wait, are there 3-4 other games doing what Pantheon is doing? I wasn't aware there were any at all. Could you list them please? Playing project gorgon atm but Im very close to completely running out of content, and its basically a 1 man dev team so I dont expect them to keep bringing it.
Pantheon. CoE. Crowfall. Project Gorgon. There are probably more in development that I'm not immediately aware of. Each of these games appear to be counting on this niche market of old-school players wanting to relive the 1999-2004 era in games.
Those aren't the same niche. Those are different niches that comprise just about the entire spectrum of mmorpgs. I actually believe the genre as a whole stands to gain a lot more players as games are created for specific audiences. The problem with mass appeal is that while they are busy catering to everyone, they've ended up catering to no one in particular. Thats turned a lot of people away from mmorpgs.
The only indie game that even remotely overlaps with Pantheon's target audience would be Saga of Lucimia, but its still considerably different in its approach to combat, classes and the greater focus on survival.
So, subdivision of my small niche of 'players desiring old-school games' into 2 or more sub-niches. Even if these games are expecting to capture these sub-niches as their audience, that still doesn't address my concern that I believe none of these niches or sub-niches are large enough to become a sustainable economic base for these new games. How exactly do we plan to categorize those players who played all of the 1st generation games -- UO, EQ1, AC and DAoC (arguably the spiritual ancestors of the games on the horizon)?
I think we're faced with a 'lone customer in the strip club' situation -- no one dances.
You are lumping very different games with very different audiences and potential future audiences, all into the same niche because a few of them intend to bring back things from first gen MMOs.
All of those games you named had hundreds of thousands, to many millions of unique players. They were different games and just because they existed in the same period of time doesn't mean future audiences necessarily overlap.
I expect another over-promised, under-delivered Brad McQuaid game that is banking on player nostalgia being great enough to overcome outdated game design concepts that don't appeal to people who have since matured both as people, as players, and as gamers in general.
Waiting for something fresh to arrive on the MMO scene...
Why hasn't EQ1 captured this enormous audience of gamers eager to experience the reactionary renaissance?
Because EQ1 was butchered into about 20 expansion packs. It's like a jig saw puzzle trying to figure out what to buy and what to play !..........It's a mess !
Comments
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
Steps in the right direction, but they need to be fixed. I almost think they should be disabled until they're fixed to prevent them from tainting an otherwise good looking game.
One of the major advantages of Vanguard was that thinking about how you play the game and what buttons you pressed when was a bottomless quest. Even after playing my Cleric for years I still found ways to further optimize my gameplay.
Thats just such a unique and wonderful feature of a game, I have a hard time thinking of other examples this good. Maybe the magic system of my favorite game of all times, Baldurs Gate 2. Which one of the main reasons why BG2 is my favorite game of all times. However BG2 only was this awesome when you played wizard or sorcerer, to a lesser degree cleric or druid. The other classes had much less complexity.
In Vanguard, I had this kind of fun on ALL classes.
Unfortunately it seems the dev team doesnt consider this an important advantage. They talk about only a small amount of abilities. Havent informed myself about Pantheon the last half year but I expect thats probably still in ? I once tried a game like that, Guild Wars, and OMG I was bored out of my mind in mere days. So I'm waaaayyyyyy critical of this change. Also I definitely do not believe people didnt play Vanguard because the classes would have been too complex.
Also, I dont know what "slightly outdated graphics" mean.
One of the reasons I started playing MMOs is because I do not tolerate Steamworks on my computer. MMOs do not require Steamworks, for obvious reasons.
Another reason of course is while I cant play a singleplayer game longer than three months, I can play MMOs for years with longer pauses only every couple of years. Well, at least if they have the gameplay quality of Vanguard.
So yeah, "slightly outdated graphics" ? Very likely I'll be happy with the graphics either way, unless theres trouble and I cant run them. Because I cant compare them.
Well technically I have Witcher 2 lying around somewhere, so I could try that - I didnt liked the controls of that one at all though.
Also the reason I loved Vanguards graphics back then was the realistic viewing distances. Unfortunately its already obvious that one wont make a return. Not a huge loss but a small one for sure.
All in all graphics arent that important for a game you really want to play longtime. For such a game, its all about quality of gameplay.
Crushing disappointments on the horizon.
I see things differently,
It will bring new nerds into what an mmo REALLY IS !.........Everything in the last 10 years is pure easy crap !..............The new technical nerds of 2016 get sick of this garbage we have now !
I don't need to impress anyone except myself.
Games where I reach max level with zero effort in just a week or two are boring.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
Ok, I guess that's one more reason I never understood the appeal of stretching out what's already pretty thin.
I fear no title will ever match the memories of the good times in EQ1. Problem number one is that no title can make us young again. Nor can any of them be a fresh, all new gaming experience.
It's got nothing to do with being impressive - I'm not trying to impress anyone.
If you don't understand how much fun it used to be to form groups for the sole purpose of grinding XP while gaming with friends, I cannot explain it to you. If that is not your idea of fun, there are plenty of other games that better suit a playstyle supporting more rapid advancement. Nobody here will tell you it is wrong if you choose to play them.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
That said, if that's all the game has to offer - then I'd rather not spend 6 months grinding the same mobs over and over and over to discover that.
I'd rather it was done sooner - as I already have a job.
Now, if you can get me a game that's interesting for 6 months while I advance - with unique and distinct content at decent intervals - that's another story.
But we all know Pantheon isn't that - and the old games you're talking about most certainly weren't either, as I played them too.
But that was much more about me - and not really about grinding samey content for months.
I have played other games by mail. Back in the day.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
I think we're faced with a 'lone customer in the strip club' situation -- no one dances.
Logic, my dear, merely enables one to be wrong with great authority.
All of those games you named had hundreds of thousands, to many millions of unique players. They were different games and just because they existed in the same period of time doesn't mean future audiences necessarily overlap.
Waiting for something fresh to arrive on the MMO scene...
Because EQ1 was butchered into about 20 expansion packs. It's like a jig saw puzzle trying to figure out what to buy and what to play !..........It's a mess !