It makes for a good morning's read to see @Seanmcad run his mouth around in circles.
As far as the sales totals go - very disappointing for the fledgling VR industry. The premium experience just doesn't seem to be catching fire. Maybe the cheap phone-based knockoffs will provide the catalyst, and that will lead people to wanting a better experience. Once the technology matures and the price comes down, anyway.
what is hysterical about your observation is the entire huge supply problem
'people arent buying these cookies!' 'yeah but there is a long line to buy cookies but they cant because the cookie train is not here yet and the few scraps of cookies they can find they are paying 50% more for' 'people arent buying these cookies!'
lol...its classically hysterical
its like saying 'the concert is not selling tickets. while people are literally in line waiting for the ticket booth to open'
Please do not respond to me, even if I ask you a question, its rhetorical.
No... you do not have to have a steam account to own a steam game. You do not have to install it to show that you own the game. I have plenty of steam games that I have never installed. You can purchase games from other non-steam retailers that give you a steam code... that is a SALE that isn't INSTALLED, but it is a sale of the game, hence.. ownership. That is why there is a CLEAR defined line between OWNERSHIP and INSTALL BASE.
I proved to you that both the Rift and Vive aren't sold out online. That is all I need to prove. If there was such a demand, they would be hard to find. They aren't. They are extremely easy to find. Prove that I can't find a Rift or Vive and then we'll talk.
before we go down this path of how these imaginary resellers are buying up thousands of Vives with or without one account per Vive and logging into each one of them so the game installs I think you need to provide some evidence that resellers are actually doing what you claim in large numbers because I am pretty sure you are just pulling that out of your ass
In This Thread:
@seanmcad posts a link that nearly100K vives have been sold
The article clearly states the install base is only 24K
@seanmcad refutes the article THAT HE POSTED and states that sales = installs.
The article says otherwise.
@seanmcad tries to say that resellers aren't buying up Rifts and Vives and that they are hard to find and sold out
I post an amazon link showing well over 50 retailers with more than 1 Rift or Vive in stock showing that the supply is there and that they are coming from DOZENS of different retailers
@seanmcad then needs me to show him THOUSANDS because if I don't then everything I've ever said is false
If I was as wrong as sean is all the time I would want to live in a virtual world too. He's even arguing the facts of his OWN ARTICLE that HE posted. Can't get more delusional than that.
That is your answer of me asking you to provide some level of evidence?
yeah ok now I KNOW your pulling this out of your ass
50 retailers with 1 or more? seriously? no that is bullshit.
we need THOUSANDS for this to be relevant to the degree you are suggesting
No. you don't. You can't even prove the install base of a game because you're too thick headed to read the article that states there's a difference between ownership and install base. I don't expect you to understand this. Even if you have the ability to read, your comprehension is .... not anywhere near what you say your age level is.
I'm not going to track down thousands of retailers nationwide for you... I found over 50 supporting my point in less than a minute... what have you ever provided as evidence to your nonsense? Ever? You're even refuting your own article. LOLOLOLOL
sorry but if you are going to suggest these articles on sales numbers are wrong because of resellers then yes, you need to provide better evidence then just a few people selling used headsets.
Peroid.
Based on this article did the Vive sell 77,975 units with an install base of 24,000? Yes or no Sean?
sorry but if you are going to suggest these articles on sales numbers are wrong because of resellers then yes, you need to provide better evidence then just a few people selling used headsets.
Peroid.
Based on this article did the Vive sell 77,975 units with an install base of 24,000? Yes or no Sean?
your question is not realted to me needing you to provide more evidence that there are a lot of retailers doing what so say they are doing and that you are not just pulling data of a 'meta' level out of your ass based on a few people selling used headsets. trying to change the subject will not change that
Please do not respond to me, even if I ask you a question, its rhetorical.
and I am saying that is NOT evidence of a meta level data point. I already said that.
you need evidence of THOUSANDS to address meta level data trends
They are brand new in box. Sold as NEW. Not as USED. Did you even visit the link? Oh way.. don't answer that question sean ANSWER THIS ONE:
Based on this article did the Vive sell 77,975 units with an install base of 24,000? Yes or no?
It is integral so that I know your basic understanding of the article you posted. So you know the difference between sales and usage.
based on what I have said about 5 times do you really think used vs new is the deal breaker here?
no the deal breaker is
you need to show THOUSANDS to suggest its a META LEVEL data point.
you need to show THOUSANDS to suggest its a META LEVEL data point.
Just to give you an example, what % is 100 out of 60,000.
Okay here's a new question since you don't seem to get it.
Can I buy a "NEW" Oculus Rift or HTC Vive from a reseller today, yes or no?
AGAIN..
1 does not equal Meta data 100 of 60,000 is ...wait for it... .0016%. Why haven't I spent $200 more for a new one?
Answer the question.
If I want a Rift can I or can I not buy a new one today? Where's the demand Sean? Answer the question. I'm not going to answer your own questions for you.. I don't know nor do I care why you don't want to spend 200 dollars more... all I'm asking you is if you want one can you buy one, yes or no?
If I want a Rift can I or can I not buy a new one today? Where's the demand Sean? Answer the question. I'm not going to answer your own questions for you.. I don't know nor do I care why you don't want to spend 200 dollars more... all I'm asking you is if you want one can you buy one, yes or no?
Again, before we talk about how resellers are affecting meta level data you need to provide evidence that there activities are high enough to affect that.
you need to provide examples that show well above .0016% of the statistical population
Please do not respond to me, even if I ask you a question, its rhetorical.
If I want a Rift can I or can I not buy a new one today? Where's the demand Sean? Answer the question. I'm not going to answer your own questions for you.. I don't know nor do I care why you don't want to spend 200 dollars more... all I'm asking you is if you want one can you buy one, yes or no?
Again, before we talk about how resellers are affecting meta level data you need to provide evidence that there activities are high enough to affect that.
you need to provide examples that show well above .0016% of the statistical population
No, I don't have to provide examples. I don't have to do anything actually.. the poor sales speak for themselves... and since we all know the answer to my question you refuse to acknowledge... it's clear that
YES anyone who wants a Rift can buy one today. YES Anyone that wants a Vive can buy one today. YES the Vive has sold 77,975 units YES only 24K of them have installs YES Retailers ARE buying VR systems and trying to sell them on the market YES Rifts and Vives are in stock at these retailers of AT LEAST a margin of 50+ units from a single retailer source (here's another one showing about 100 other retailers https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=oculus+rift&tbs=vw:l&tbm=shop&start=0 I'll give you that one for free.)
Prove me wrong on any of them. ANY... even just one..... PLEASE
If I want a Rift can I or can I not buy a new one today? Where's the demand Sean? Answer the question. I'm not going to answer your own questions for you.. I don't know nor do I care why you don't want to spend 200 dollars more... all I'm asking you is if you want one can you buy one, yes or no?
Again, before we talk about how resellers are affecting meta level data you need to provide evidence that there activities are high enough to affect that.
you need to provide examples that show well above .0016% of the statistical population
No, I don't have to provide examples. I don't have to do anything actually.. the poor sales speak for themselves... and since we all know the answer to my question you refuse to acknowledge... it's clear that
YES anyone who wants a Rift can buy one today. YES Anyone that wants a Vive can buy one today. YES the Vive has sold 77,975 units YES only 24K of them have installs YES Retailers ARE buying VR systems and trying to sell them on the market YES Rifts and Vives are in stock at these retailers of AT LEAST a margin of 50+ units from a single retailer source (here's another one showing about 100 other retailers https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=oculus+rift&tbs=vw:l&tbm=shop&start=0 I'll give you that one for free.)
Prove me wrong on any of them. ANY... even just one..... PLEASE
again
you need to provide examples that show well above .0016% of the statistical population
given that VR headsets are on sale now by a very tiny minority and given that they are selling them for almost 50% more than retail and the fact that most people (including myself!) dont even know its an option, is not good enough to suggest those small minority of retailers are affecting the overall sales numbers
Please do not respond to me, even if I ask you a question, its rhetorical.
If I want a Rift can I or can I not buy a new one today? Where's the demand Sean? Answer the question. I'm not going to answer your own questions for you.. I don't know nor do I care why you don't want to spend 200 dollars more... all I'm asking you is if you want one can you buy one, yes or no?
Again, before we talk about how resellers are affecting meta level data you need to provide evidence that there activities are high enough to affect that.
you need to provide examples that show well above .0016% of the statistical population
No, I don't have to provide examples. I don't have to do anything actually.. the poor sales speak for themselves... and since we all know the answer to my question you refuse to acknowledge... it's clear that
YES anyone who wants a Rift can buy one today. YES Anyone that wants a Vive can buy one today. YES the Vive has sold 77,975 units YES only 24K of them have installs YES Retailers ARE buying VR systems and trying to sell them on the market YES Rifts and Vives are in stock at these retailers of AT LEAST a margin of 50+ units from a single retailer source (here's another one showing about 100 other retailers https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=oculus+rift&tbs=vw:l&tbm=shop&start=0 I'll give you that one for free.)
Prove me wrong on any of them. ANY... even just one..... PLEASE
again
you need to provide examples that show well above .0016% of the statistical population
given that VR headsets are on sale now by a very tiny minority and given that they are selling them for almost 50% more than retail and the fact that most people (including myself!) dont even know its an option, is not good enough to suggest those small minority of retailers are affecting the overall sales numbers
You obviously have a hard time understanding... I already proved my point. My point was that they aren't sold out. That I can buy it today if I want. I don't have to conform to what you want me to provide to you. I've given you more than enough retailers to show you that you're wrong.
You have given me nothing.
So again... just to show you how wrong you are....
If I want a Rift can I or can I not buy a new one today? Where's the demand Sean? Answer the question. I'm not going to answer your own questions for you.. I don't know nor do I care why you don't want to spend 200 dollars more... all I'm asking you is if you want one can you buy one, yes or no?
Again, before we talk about how resellers are affecting meta level data you need to provide evidence that there activities are high enough to affect that.
you need to provide examples that show well above .0016% of the statistical population
No, I don't have to provide examples. I don't have to do anything actually.. the poor sales speak for themselves... and since we all know the answer to my question you refuse to acknowledge... it's clear that
YES anyone who wants a Rift can buy one today. YES Anyone that wants a Vive can buy one today. YES the Vive has sold 77,975 units YES only 24K of them have installs YES Retailers ARE buying VR systems and trying to sell them on the market YES Rifts and Vives are in stock at these retailers of AT LEAST a margin of 50+ units from a single retailer source (here's another one showing about 100 other retailers https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=oculus+rift&tbs=vw:l&tbm=shop&start=0 I'll give you that one for free.)
Prove me wrong on any of them. ANY... even just one..... PLEASE
again
you need to provide examples that show well above .0016% of the statistical population
given that VR headsets are on sale now by a very tiny minority and given that they are selling them for almost 50% more than retail and the fact that most people (including myself!) dont even know its an option, is not good enough to suggest those small minority of retailers are affecting the overall sales numbers
You obviously have a hard time understanding... I already proved my point. My point was that they aren't sold out. That I can buy it today if I want. I don't have to conform to what you want me to provide to you. I've given you more than enough retailers to show you that you're wrong.
You have given me nothing.
So again... just to show you how wrong you are....
Can I buy a Rift today? Yes or no?
I am just waiting to see how long it takes you to figure out we are at an impass I assume you havent figured that out yet.
Before I start to discuss the ramifications of what resellers are doing to the meta numbers you need to provide evidence that they are affecting the meta numbers which means more than a few of the small time resellers that might have at most 100 new devices which isnt shit for the meta data we are talking about.
peroid
Please do not respond to me, even if I ask you a question, its rhetorical.
If I want a Rift can I or can I not buy a new one today? Where's the demand Sean? Answer the question. I'm not going to answer your own questions for you.. I don't know nor do I care why you don't want to spend 200 dollars more... all I'm asking you is if you want one can you buy one, yes or no?
Again, before we talk about how resellers are affecting meta level data you need to provide evidence that there activities are high enough to affect that.
you need to provide examples that show well above .0016% of the statistical population
No, I don't have to provide examples. I don't have to do anything actually.. the poor sales speak for themselves... and since we all know the answer to my question you refuse to acknowledge... it's clear that
YES anyone who wants a Rift can buy one today. YES Anyone that wants a Vive can buy one today. YES the Vive has sold 77,975 units YES only 24K of them have installs YES Retailers ARE buying VR systems and trying to sell them on the market YES Rifts and Vives are in stock at these retailers of AT LEAST a margin of 50+ units from a single retailer source (here's another one showing about 100 other retailers https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=oculus+rift&tbs=vw:l&tbm=shop&start=0 I'll give you that one for free.)
Prove me wrong on any of them. ANY... even just one..... PLEASE
again
you need to provide examples that show well above .0016% of the statistical population
given that VR headsets are on sale now by a very tiny minority and given that they are selling them for almost 50% more than retail and the fact that most people (including myself!) dont even know its an option, is not good enough to suggest those small minority of retailers are affecting the overall sales numbers
You obviously have a hard time understanding... I already proved my point. My point was that they aren't sold out. That I can buy it today if I want. I don't have to conform to what you want me to provide to you. I've given you more than enough retailers to show you that you're wrong.
You have given me nothing.
So again... just to show you how wrong you are....
Can I buy a Rift today? Yes or no?
I am just waiting to see how long it takes you to figure out we are at an impass I assume you havent figured that out yet.
Before I start to discuss the ramifications of what resellers are doing to the meta numbers you need to provide evidence that they are affecting the meta numbers which means more than a few of the small time resellers that might have at most 100 new devices which isnt shit for the meta data we are talking about.
If I want a Rift can I or can I not buy a new one today? Where's the demand Sean? Answer the question. I'm not going to answer your own questions for you.. I don't know nor do I care why you don't want to spend 200 dollars more... all I'm asking you is if you want one can you buy one, yes or no?
Again, before we talk about how resellers are affecting meta level data you need to provide evidence that there activities are high enough to affect that.
you need to provide examples that show well above .0016% of the statistical population
No, I don't have to provide examples. I don't have to do anything actually.. the poor sales speak for themselves... and since we all know the answer to my question you refuse to acknowledge... it's clear that
YES anyone who wants a Rift can buy one today. YES Anyone that wants a Vive can buy one today. YES the Vive has sold 77,975 units YES only 24K of them have installs YES Retailers ARE buying VR systems and trying to sell them on the market YES Rifts and Vives are in stock at these retailers of AT LEAST a margin of 50+ units from a single retailer source (here's another one showing about 100 other retailers https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=oculus+rift&tbs=vw:l&tbm=shop&start=0 I'll give you that one for free.)
Prove me wrong on any of them. ANY... even just one..... PLEASE
again
you need to provide examples that show well above .0016% of the statistical population
given that VR headsets are on sale now by a very tiny minority and given that they are selling them for almost 50% more than retail and the fact that most people (including myself!) dont even know its an option, is not good enough to suggest those small minority of retailers are affecting the overall sales numbers
You obviously have a hard time understanding... I already proved my point. My point was that they aren't sold out. That I can buy it today if I want. I don't have to conform to what you want me to provide to you. I've given you more than enough retailers to show you that you're wrong.
You have given me nothing.
So again... just to show you how wrong you are....
Can I buy a Rift today? Yes or no?
I am just waiting to see how long it takes you to figure out we are at an impass I assume you havent figured that out yet.
Before I start to discuss the ramifications of what resellers are doing to the meta numbers you need to provide evidence that they are affecting the meta numbers which means more than a few of the small time resellers that might have at most 100 new devices which isnt shit for the meta data we are talking about.
peroid
Prove they aren't.
let me put it this way.
I am not talking about how retailers are affecting the meta numbers because they are not.
period end of story
Please do not respond to me, even if I ask you a question, its rhetorical.
If I want a Rift can I or can I not buy a new one today? Where's the demand Sean? Answer the question. I'm not going to answer your own questions for you.. I don't know nor do I care why you don't want to spend 200 dollars more... all I'm asking you is if you want one can you buy one, yes or no?
Again, before we talk about how resellers are affecting meta level data you need to provide evidence that there activities are high enough to affect that.
you need to provide examples that show well above .0016% of the statistical population
No, I don't have to provide examples. I don't have to do anything actually.. the poor sales speak for themselves... and since we all know the answer to my question you refuse to acknowledge... it's clear that
YES anyone who wants a Rift can buy one today. YES Anyone that wants a Vive can buy one today. YES the Vive has sold 77,975 units YES only 24K of them have installs YES Retailers ARE buying VR systems and trying to sell them on the market YES Rifts and Vives are in stock at these retailers of AT LEAST a margin of 50+ units from a single retailer source (here's another one showing about 100 other retailers https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=oculus+rift&tbs=vw:l&tbm=shop&start=0 I'll give you that one for free.)
Prove me wrong on any of them. ANY... even just one..... PLEASE
again
you need to provide examples that show well above .0016% of the statistical population
given that VR headsets are on sale now by a very tiny minority and given that they are selling them for almost 50% more than retail and the fact that most people (including myself!) dont even know its an option, is not good enough to suggest those small minority of retailers are affecting the overall sales numbers
You obviously have a hard time understanding... I already proved my point. My point was that they aren't sold out. That I can buy it today if I want. I don't have to conform to what you want me to provide to you. I've given you more than enough retailers to show you that you're wrong.
You have given me nothing.
So again... just to show you how wrong you are....
Can I buy a Rift today? Yes or no?
I am just waiting to see how long it takes you to figure out we are at an impass I assume you havent figured that out yet.
Before I start to discuss the ramifications of what resellers are doing to the meta numbers you need to provide evidence that they are affecting the meta numbers which means more than a few of the small time resellers that might have at most 100 new devices which isnt shit for the meta data we are talking about.
peroid
Prove they aren't.
let me put it this way.
I am not talking about how retailers are affecting the meta numbers because they are not.
period end of story
You told me to prove they are.. so I'm telling you to prove they aren't. DO it.
You told me to prove they are.. so I'm telling you to prove they aren't. DO it.
I am not getting into imaginary debates with you over the ramifications of things that do not even exist. nor am I getting into the painfully obviously transparent statement of 'proove its not'. how stupid do you think I am really?
Please do not respond to me, even if I ask you a question, its rhetorical.
You told me to prove they are.. so I'm telling you to prove they aren't. DO it.
I am not getting into imaginary debates with you over the ramifications of things that do not even exist.
Because I proved retailers are reselling units, and that the Vive sold more units than their install base... now you show me what you have. Prove they aren't. You provided the link yourself, now show me that those who didn't install are still consumers and not resellers. Show me that resellers that have Rifts in stock didn't buy out the entire supply. Show me the demand is so high that I can't find Rifts and Vives on the market.
Show me. Prove it. I'm tired of making you look like a fool, show me that you have some integrity in your words and that you stand behind your point of view.
You told me to prove they are.. so I'm telling you to prove they aren't. DO it.
I am not getting into imaginary debates with you over the ramifications of things that do not even exist.
Because I proved retailers are reselling units, and that the Vive sold more units than their install base... now you show me what you have. Prove they aren't. You provided the link yourself, now show me that those who didn't install are still consumers and not resellers. Show me that resellers that have Rifts in stock didn't buy out the entire supply. Show me the demand is so high that I can't find Rifts and Vives on the market.
Show me. Prove it. I'm tired of making you look like a fool, show me that you have some integrity in your words and that you stand behind your point of view.
no I am sorry you did not provide evidence. % of the population well below .0017% is not evidence
Please do not respond to me, even if I ask you a question, its rhetorical.
Total Vive install bases is about 100 000 units, but about 24K of them are DK1 and Press kits, so that the release version sales are only a bit under 80K.
Since the VIVE has outsold Oculus can we just call the OR a failure now?
An initial dissapointement but calling it a failure already is premature.
It will be 2-3 years before we have the verdict on VR and see what hardware the consumers prefer.
Prices certainly is one thing that drags VR down but sales a re also pretty badly affected due to the fact that few stores actually have VR sets in stock. Many people actually need to try something that pricey before they buy it.
But the real problem is neither one of those, it is that too few games currently support it. I think most people on this forum at one time bought some new hardware to be able to play a new cool game.
If for an instance there were a cool VR only MMO a lot more people on this forum would get a VR set fast (there will be VR MMOs, if I know anything at all about Japanese gamers but I don't think we get much in the way of a western VR only MMO for a long time. But Sword art online, .Hack and Log Horizon have made it so million of gamers in Japan want a MMO like that and when ,illions of gamers want something that usually happens).
Lower prices, stores with VR sets in stock and more games, when that happens sales finally can take off. As for which set will become the most popular it still depends on how good the current sets evolve until those conditions are met. Vive do have the lead though which is a big advantage.
You told me to prove they are.. so I'm telling you to prove they aren't. DO it.
I am not getting into imaginary debates with you over the ramifications of things that do not even exist.
Because I proved retailers are reselling units, and that the Vive sold more units than their install base... now you show me what you have. Prove they aren't. You provided the link yourself, now show me that those who didn't install are still consumers and not resellers. Show me that resellers that have Rifts in stock didn't buy out the entire supply. Show me the demand is so high that I can't find Rifts and Vives on the market.
Show me. Prove it. I'm tired of making you look like a fool, show me that you have some integrity in your words and that you stand behind your point of view.
no I am sorry you did not provide evidence. % of the population well below .0017% is not evidence
it's more evidence than you've ever proven. Not to mention Vives install base is only 24000 of 78000. Where are the others? Thats something you proved. YOU posted that link. Now stand behind it... prove to me I'm wrong.
Comments
'people arent buying these cookies!'
'yeah but there is a long line to buy cookies but they cant because the cookie train is not here yet and the few scraps of cookies they can find they are paying 50% more for'
'people arent buying these cookies!'
lol...its classically hysterical
its like saying 'the concert is not selling tickets. while people are literally in line waiting for the ticket booth to open'
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Looks like I can get one anytime I want.
and I am saying that is NOT evidence of a meta level data point. I already said that.
you need evidence of THOUSANDS to address meta level data trends
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Based on this article did the Vive sell 77,975 units with an install base of 24,000? Yes or no?
It is integral so that I know your basic understanding of the article you posted. So you know the difference between sales and usage.
no the deal breaker is
you need to show THOUSANDS to suggest its a META LEVEL data point.
you need to show THOUSANDS to suggest its a META LEVEL data point.
Just to give you an example, what % is 100 out of 60,000.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Can I buy a "NEW" Oculus Rift or HTC Vive from a reseller today, yes or no?
1 does not equal Meta data 100 of 60,000 is ...wait for it... .0016%. Why haven't I spent $200 more for a new one?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
If I want a Rift can I or can I not buy a new one today? Where's the demand Sean? Answer the question. I'm not going to answer your own questions for you.. I don't know nor do I care why you don't want to spend 200 dollars more... all I'm asking you is if you want one can you buy one, yes or no?
you need to provide examples that show well above .0016% of the statistical population
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
YES anyone who wants a Rift can buy one today.
YES Anyone that wants a Vive can buy one today.
YES the Vive has sold 77,975 units
YES only 24K of them have installs
YES Retailers ARE buying VR systems and trying to sell them on the market
YES Rifts and Vives are in stock at these retailers of AT LEAST a margin of 50+ units from a single retailer source (here's another one showing about 100 other retailers https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=oculus+rift&tbs=vw:l&tbm=shop&start=0 I'll give you that one for free.)
Prove me wrong on any of them. ANY... even just one..... PLEASE
you need to provide examples that show well above .0016% of the statistical population
given that VR headsets are on sale now by a very tiny minority and given that they are selling them for almost 50% more than retail and the fact that most people (including myself!) dont even know its an option, is not good enough to suggest those small minority of retailers are affecting the overall sales numbers
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
You have given me nothing.
So again... just to show you how wrong you are....
Can I buy a Rift today? Yes or no?
Before I start to discuss the ramifications of what resellers are doing to the meta numbers you need to provide evidence that they are affecting the meta numbers which means more than a few of the small time resellers that might have at most 100 new devices which isnt shit for the meta data we are talking about.
peroid
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I am not talking about how retailers are affecting the meta numbers because they are not.
period end of story
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Show me. Prove it. I'm tired of making you look like a fool, show me that you have some integrity in your words and that you stand behind your point of view.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Total Vive install bases is about 100 000 units, but about 24K of them are DK1 and Press kits, so that the release version sales are only a bit under 80K.
It will be 2-3 years before we have the verdict on VR and see what hardware the consumers prefer.
Prices certainly is one thing that drags VR down but sales a re also pretty badly affected due to the fact that few stores actually have VR sets in stock. Many people actually need to try something that pricey before they buy it.
But the real problem is neither one of those, it is that too few games currently support it. I think most people on this forum at one time bought some new hardware to be able to play a new cool game.
If for an instance there were a cool VR only MMO a lot more people on this forum would get a VR set fast (there will be VR MMOs, if I know anything at all about Japanese gamers but I don't think we get much in the way of a western VR only MMO for a long time. But Sword art online, .Hack and Log Horizon have made it so million of gamers in Japan want a MMO like that and when ,illions of gamers want something that usually happens).
Lower prices, stores with VR sets in stock and more games, when that happens sales finally can take off. As for which set will become the most popular it still depends on how good the current sets evolve until those conditions are met. Vive do have the lead though which is a big advantage.