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HTC Vive sales

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    SEANMCAD said:
    SEANMCAD said:

    You told me to prove they are.. so I'm telling you to prove they aren't.  DO it.
    I am not getting into imaginary debates with you over the ramifications of things that do not even exist.


    Because I proved retailers are reselling units,  and that the Vive sold more units than their install base... now you show me what you have.  Prove they aren't.  You provided the link yourself, now show me that those who didn't install are still consumers and not resellers.  Show me that resellers that have Rifts in stock didn't buy out the entire supply.  Show me the demand is so high that I can't find Rifts and Vives on the market.

    Show me.  Prove it.   I'm tired of making you look like a fool, show me that you have some integrity in your words and that you stand behind your point of view.
    no I am sorry you did not provide evidence. % of the population well below .0017% is not evidence
    it's more evidence than you've ever proven.  Not to mention Vives install base is only 24000 of 78000. Where are the others?  Thats something you proved.  YOU posted that link.  Now stand behind it... prove to me I'm wrong.  
    last time for me to say this and I am now moving on. I might reply to you on other subject and sub-subjects but not this one.

    you did not provide evidence. % of the population well below .0017% is not evidence, you are making up facts that are likely innaccruate

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    SEANMCAD said:
    SEANMCAD said:
    SEANMCAD said:

    You told me to prove they are.. so I'm telling you to prove they aren't.  DO it.
    I am not getting into imaginary debates with you over the ramifications of things that do not even exist.


    Because I proved retailers are reselling units,  and that the Vive sold more units than their install base... now you show me what you have.  Prove they aren't.  You provided the link yourself, now show me that those who didn't install are still consumers and not resellers.  Show me that resellers that have Rifts in stock didn't buy out the entire supply.  Show me the demand is so high that I can't find Rifts and Vives on the market.

    Show me.  Prove it.   I'm tired of making you look like a fool, show me that you have some integrity in your words and that you stand behind your point of view.
    no I am sorry you did not provide evidence. % of the population well below .0017% is not evidence
    it's more evidence than you've ever proven.  Not to mention Vives install base is only 24000 of 78000. Where are the others?  Thats something you proved.  YOU posted that link.  Now stand behind it... prove to me I'm wrong.  
    last time for me to say this and I am now moving on. I might reply to you on other subject and sub-subjects but not this one.

    you did not provide evidence. % of the population well below .0017% is not evidence, you are making up facts that are likely innaccruate
    Likely inaccurate and inaccurate are a long ways apart.  But thus far I've proven every point I've made and you've proven nothing.  Anyone with 2 minutes and half a brain can see you're full of it.  This has been a fun conversation.  I love when I have clear cut data on my side and it's even better when you post that data and then try to prove it wrong.  



  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    To bad the Steam site don't have user reviews for the Vive, it would have been an interesting read.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    To bad the Steam site don't have user reviews for the Vive, it would have been an interesting read.
    I think reviews on these VR headsets is a little dicy. well maybe not. Reason I say that is because its kind of like trying to review the first washing machine ever.

    review: 'I can wash my clothes automatically and I never was able to do that in my life'
    well yeah but one could make a better one so is it a 5 star or a 3 star? what factor do you give 'never been able to do in the past' I dont know

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • GladDogGladDog Member RarePosts: 1,097
    SEANMCAD said:
    filmoret said:
    IDK man considering they sold 15k units in under 10 minutes.  I bet the number is much higher then 100k.
    that is rarely ever a constant. The first hours and first days are often a lot higher than the average random day something is released.

    never the less,its still a healthy number. regarding oculus its hard to tell because those bastards really screwed up pre-order and all those orders (including mine) dont count as a sale just yet. I should also remind folks that the savor of the death of VR (sarcasm) is all hinged on Sony VR to save us all (and its not even out yet).
    I'm waiting for the PSVR myself.  My computer is too underpowered for the OR requirements, and I don't have two grand to drop on upgrading and buying either the OR or the VIVE.  It looks like PSVR will be in the neighborhood of $1000 USD, and I can come up with that.  And that will mark my transition (at least partly) to console gaming.


    The world is going to the dogs, which is just how I planned it!


  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    By the way all. In this article it does mention that the main reason HTC is selling better that OR is becuase you can actually get it rather than waiting until Aug.

    What I find intresting about this story is:

    1. HTC is the most expensive option for VR
    3. HTC is the heaviest headset option for VR this generation

    and yet its selling the bestest? hmmm good times!

    http://www.itechpost.com/articles/21590/20160705/why-htc-vive-outselling-oculus-rift.htm

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    SEANMCAD said:
    To bad the Steam site don't have user reviews for the Vive, it would have been an interesting read.
    I think reviews on these VR headsets is a little dicy. well maybe not. Reason I say that is because its kind of like trying to review the first washing machine ever.

    review: 'I can wash my clothes automatically and I never was able to do that in my life'
    well yeah but one could make a better one so is it a 5 star or a 3 star? what factor do you give 'never been able to do in the past' I dont know
    Just simple reviews would be good for me.  If you like it, why.  If you don't like it why.  

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • RusqueRusque Member RarePosts: 2,785
    If a $60 video game sold 100k units it would generally be considered a huge flop. 100k is essentially zero in comparison to it's market (gamers in this case).

    These numbers are pathetic, I wasn't particularly optimistic about VR originally, but I was sure even OcRift was around a million units sold (not shipped, just sold). Apparently I was way off. Sub-one million customer base is kinda bad news, I dunno what it'll look like in a year, but unless it jumps by multiples VR actually will be dead.

    Will PSVR be the conduit that connects an available playerbase to a new peripheral or will it just limp along until PS5 comes out sans VR?

    If I wasn't VR Debbie Downer before, I'm even less optimistic now.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Torval said:
    Loke666 said:
    Torval said:
    Since the VIVE has outsold Oculus can we just call the OR a failure now?
    An initial dissapointement but calling it a failure already is premature.

    It will be 2-3 years before we have the verdict on VR and see what hardware the consumers prefer.

    Prices certainly is one thing that drags VR down but sales a re also pretty badly affected due to the fact that few stores actually have VR sets in stock. Many people actually need to try something that pricey before they buy it.

    But the real problem is neither one of those, it is that too few games currently support it. I think most people on this forum at one time bought some new hardware to be able to play a new cool game.

    If for an instance there were a cool VR only MMO a lot more people on this forum would get a VR set fast (there will be VR MMOs, if I know anything at all about Japanese gamers but I don't think we get much in the way of a western VR only MMO for a long time. But Sword art online, .Hack and Log Horizon have made it so million of gamers in Japan want a MMO like that and when ,illions of gamers want something that usually happens).

    Lower prices, stores with VR sets in stock and more games, when that happens sales finally can take off. As for which set will become the most popular it still depends on how good the current sets evolve until those conditions are met. Vive do have the lead though which is a big advantage.
    There are hundreds of games and you can get an OR right now. It's not cheap and like you say price matters.

    I'm sure many Japanese gamers might want a VR setup, but are they willing to spend ¥152,000 for it? Are gaming companies, especially mmos (which are costly) going to take the risk? If we see any risks taken that way I think it will be for established single player games first like Fallout 4 and such. I'm thinking it will be a while before we see VR solidly break into the mmo market just due to the many variables mmos and multiplayer games have to factor in.

    I agree it's too early to tell. It was mostly a tongue in cheek question for some posters who've claimed OR has sold out more often than not.
    what is ironic is:

    What is the best selling 'desktop VR' system? 

    drum roll please..

    its the most expensive one and the one that has a headset that weighs the most.

    classic.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited July 2016
    Rusque said:
    If a $60 video game sold 100k units it would generally be considered a huge flop. 100k is essentially zero in comparison to it's market (gamers in this case).

    These numbers are pathetic, I wasn't particularly optimistic about VR originally, but I was sure even OcRift was around a million units sold (not shipped, just sold). Apparently I was way off. Sub-one million customer base is kinda bad news, I dunno what it'll look like in a year, but unless it jumps by multiples VR actually will be dead.

    Will PSVR be the conduit that connects an available playerbase to a new peripheral or will it just limp along until PS5 comes out sans VR?

    If I wasn't VR Debbie Downer before, I'm even less optimistic now.
    totally agree that 100,000 is small and basically nothing.

    HOWEVER,

    1. the best selling VR headset is also the most expensive one. why?
    2. because of supply problems from Oculus and the fact that Sony does not even have it out yet.

    classic humor in this

    I am likely the biggest VR fanboy on these forums and I still dont have my oculus yet and the only reason I havent canceled my preorder and gone with best buy over the last two weeks is because I am waiting for better prices for my new computer

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • madazzmadazz Member RarePosts: 2,115
    According to Quizzical they shouldn't be selling at all. I told him I wouldn't forget his bullshit about 3D and Virtual Reality. And here we are, 2 years earlier than I even said and they are selling. Heck, even the PS4 has a version coming out. So much for "the technology won't be ready for another decade".
  • RusqueRusque Member RarePosts: 2,785
    SEANMCAD said:
    Rusque said:
    If a $60 video game sold 100k units it would generally be considered a huge flop. 100k is essentially zero in comparison to it's market (gamers in this case).

    These numbers are pathetic, I wasn't particularly optimistic about VR originally, but I was sure even OcRift was around a million units sold (not shipped, just sold). Apparently I was way off. Sub-one million customer base is kinda bad news, I dunno what it'll look like in a year, but unless it jumps by multiples VR actually will be dead.

    Will PSVR be the conduit that connects an available playerbase to a new peripheral or will it just limp along until PS5 comes out sans VR?

    If I wasn't VR Debbie Downer before, I'm even less optimistic now.
    totally agree that 100,000 is small and basically nothing.

    HOWEVER,

    1. the best selling VR headset is also the most expensive one. why?
    2. because of supply problems from Oculus and the fact that Sony does not even have it out yet.

    classic humor in this

    I am likely the biggest VR fanboy on these forums and I still dont have my oculus yet and the only reason I havent canceled my preorder and gone with best buy over the last two weeks is because I am waiting for better prices for my new computer

    I agree, OcRift choked on supply chain or manufacturing or both. That's the primary reason. Secondary reason is the Vive already has it's touch controllers out while Rift is still just a headset which leaves people with a partial experience.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Rusque said:
    SEANMCAD said:
    Rusque said:
    If a $60 video game sold 100k units it would generally be considered a huge flop. 100k is essentially zero in comparison to it's market (gamers in this case).

    These numbers are pathetic, I wasn't particularly optimistic about VR originally, but I was sure even OcRift was around a million units sold (not shipped, just sold). Apparently I was way off. Sub-one million customer base is kinda bad news, I dunno what it'll look like in a year, but unless it jumps by multiples VR actually will be dead.

    Will PSVR be the conduit that connects an available playerbase to a new peripheral or will it just limp along until PS5 comes out sans VR?

    If I wasn't VR Debbie Downer before, I'm even less optimistic now.
    totally agree that 100,000 is small and basically nothing.

    HOWEVER,

    1. the best selling VR headset is also the most expensive one. why?
    2. because of supply problems from Oculus and the fact that Sony does not even have it out yet.

    classic humor in this

    I am likely the biggest VR fanboy on these forums and I still dont have my oculus yet and the only reason I havent canceled my preorder and gone with best buy over the last two weeks is because I am waiting for better prices for my new computer

    I agree, OcRift choked on supply chain or manufacturing or both. That's the primary reason. Secondary reason is the Vive already has it's touch controllers out while Rift is still just a headset which leaves people with a partial experience.
    yes

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • filmoretfilmoret Member EpicPosts: 4,906
    filmoret said:
    Well fact is you cannot get a Oculus right now from anywhere.  And whats the lead time on the Vive?  You gotta wait a month for them to make it first.
    https://www.amazon.com/Oculus-Rift/dp/B00VF0IXEY/ref=sr_1_1?ie=UTF8&qid=1467817736&sr=8-1&keywords=rift

    Looks like I can get one anytime I want.
    Dude do you even read anything before you make a claim?  Amazon is not selling any new rift's.  They claim to have 1-3 in stock and thats just the ploy numbers so people will order it.  You cannot get the HTC vive from them right now either.
    Are you onto something or just on something?
  • observerobserver Member RarePosts: 3,685
    edited July 2016
    GladDog said:
    SEANMCAD said:
    filmoret said:
    IDK man considering they sold 15k units in under 10 minutes.  I bet the number is much higher then 100k.
    that is rarely ever a constant. The first hours and first days are often a lot higher than the average random day something is released.

    never the less,its still a healthy number. regarding oculus its hard to tell because those bastards really screwed up pre-order and all those orders (including mine) dont count as a sale just yet. I should also remind folks that the savor of the death of VR (sarcasm) is all hinged on Sony VR to save us all (and its not even out yet).
    I'm waiting for the PSVR myself.  My computer is too underpowered for the OR requirements, and I don't have two grand to drop on upgrading and buying either the OR or the VIVE.  It looks like PSVR will be in the neighborhood of $1000 USD, and I can come up with that.  And that will mark my transition (at least partly) to console gaming.
    Hmm, not sure where you got $1000, but,  http://www.cnet.com/products/sony-playstation-vr/.

    "The PlayStation VR costs $399, £349 or AU$550, and will arrive on October 13 2016."

    That's even cheaper than the OR or Vive.
  • observerobserver Member RarePosts: 3,685
    Rusque said:
    If a $60 video game sold 100k units it would generally be considered a huge flop. 100k is essentially zero in comparison to it's market (gamers in this case).

    These numbers are pathetic, I wasn't particularly optimistic about VR originally, but I was sure even OcRift was around a million units sold (not shipped, just sold). Apparently I was way off. Sub-one million customer base is kinda bad news, I dunno what it'll look like in a year, but unless it jumps by multiples VR actually will be dead.

    Will PSVR be the conduit that connects an available playerbase to a new peripheral or will it just limp along until PS5 comes out sans VR?

    If I wasn't VR Debbie Downer before, I'm even less optimistic now.
    You're comparing a video game, which is software, to a hardware set.  The software will always be cheaper, and the hardware/console will always cost more.  
  • observerobserver Member RarePosts: 3,685
    Torval said:
    SEANMCAD said:
    filmoret said:
    Well fact is you cannot get a Oculus right now from anywhere.  And whats the lead time on the Vive?  You gotta wait a month for them to make it first.
    https://www.amazon.com/Oculus-Rift/dp/B00VF0IXEY/ref=sr_1_1?ie=UTF8&qid=1467817736&sr=8-1&keywords=rift

    Looks like I can get one anytime I want.
    that is proof of 'a few people selling used ones'

    and I am saying that is NOT evidence of a meta level data point. I already said that.

    you need evidence of THOUSANDS to address meta level data trends
    I walked into a BestBuy and saw an OR. It's widely available.
    If you only saw one, how can that be considered "widely available"?  How many were in stock?    How many were on the shelf?  Just because you see one unit at one store, doesn't mean it's "widely available".
  • GladDogGladDog Member RarePosts: 1,097
    observer said:
    GladDog said:
    SEANMCAD said:
    filmoret said:
    IDK man considering they sold 15k units in under 10 minutes.  I bet the number is much higher then 100k.
    that is rarely ever a constant. The first hours and first days are often a lot higher than the average random day something is released.

    never the less,its still a healthy number. regarding oculus its hard to tell because those bastards really screwed up pre-order and all those orders (including mine) dont count as a sale just yet. I should also remind folks that the savor of the death of VR (sarcasm) is all hinged on Sony VR to save us all (and its not even out yet).
    I'm waiting for the PSVR myself.  My computer is too underpowered for the OR requirements, and I don't have two grand to drop on upgrading and buying either the OR or the VIVE.  It looks like PSVR will be in the neighborhood of $1000 USD, and I can come up with that.  And that will mark my transition (at least partly) to console gaming.
    Hmm, not sure where you got $1000, but,  http://www.cnet.com/products/sony-playstation-vr/.

    "The PlayStation VR costs $399, £349 or AU$550, and will arrive on October 13 2016."

    That's even cheaper than the OR or Vive.
    I also need the PS4, so I will be getting the bundle (PS4 Neo version + PSVR bundle) And that should be a little less than $1000 USD with the sales tax.  Probably a bit over a grand with an extra controller.


    The world is going to the dogs, which is just how I planned it!


  • Loke666Loke666 Member EpicPosts: 21,441
    Torval said:
    There are hundreds of games and you can get an OR right now. It's not cheap and like you say price matters.

    I'm sure many Japanese gamers might want a VR setup, but are they willing to spend ¥152,000 for it? Are gaming companies, especially mmos (which are costly) going to take the risk? If we see any risks taken that way I think it will be for established single player games first like Fallout 4 and such. I'm thinking it will be a while before we see VR solidly break into the mmo market just due to the many variables mmos and multiplayer games have to factor in.

    I agree it's too early to tell. It was mostly a tongue in cheek question for some posters who've claimed OR has sold out more often than not.
    Yes, there are many games with VR support but few AAA still. Fallout 4 will for an instance sell far more VR sets then any of the ones out when it releases the VR version.

    As for Japan, would an ottaku spend that moneyon their hobby? Yes, they will. The risk is far less in Japan then here. And the majority of the games will certainly be singleplayer but anime and manga have made people there really screaming for VR MMOs. They might not be the type of MMOs we enjoy as much in the west though. more Monster hunter then Wow. Trust me, we will see VR MMOs at least in Japan and probably from south Korea as well. I am not as sure about western MMOs though, they will probably be made to support it but there is a big difference between VR support and made for VR.

    As for Occulus selling out, that just tells us that ORs production speedis too slow, not that it sells really well.

    I do think VR gaming will do rather well unlike 3D gaming. I also see potential in Microsofts augmented reality but that might be since I am a P&P player and AR have great potential as a P&P RPG tool. I don't think it have the same potential at all for regular computer gamers though.

    3D gaming did just not add enough to be worth the price and and discomfort. Rightly done VR have far more potential and that potential will increase as computers and VR sets becomes better with time.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    GladDog said:
    observer said:
    GladDog said:
    SEANMCAD said:
    filmoret said:
    IDK man considering they sold 15k units in under 10 minutes.  I bet the number is much higher then 100k.
    that is rarely ever a constant. The first hours and first days are often a lot higher than the average random day something is released.

    never the less,its still a healthy number. regarding oculus its hard to tell because those bastards really screwed up pre-order and all those orders (including mine) dont count as a sale just yet. I should also remind folks that the savor of the death of VR (sarcasm) is all hinged on Sony VR to save us all (and its not even out yet).
    I'm waiting for the PSVR myself.  My computer is too underpowered for the OR requirements, and I don't have two grand to drop on upgrading and buying either the OR or the VIVE.  It looks like PSVR will be in the neighborhood of $1000 USD, and I can come up with that.  And that will mark my transition (at least partly) to console gaming.
    Hmm, not sure where you got $1000, but,  http://www.cnet.com/products/sony-playstation-vr/.

    "The PlayStation VR costs $399, £349 or AU$550, and will arrive on October 13 2016."

    That's even cheaper than the OR or Vive.
    I also need the PS4, so I will be getting the bundle (PS4 Neo version + PSVR bundle) And that should be a little less than $1000 USD with the sales tax.  Probably a bit over a grand with an extra controller.
    I should warn you though that PS4 VR is a lower resolution and as a result the screen door effect is very much noticeable.

    I am not trying to sell one over the other but just to warn people that getting a Sony VR is like getting the Oculus DK2

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • RidelynnRidelynn Member EpicPosts: 7,383
    edited July 2016
    That was SeanM's metric for the 1080 being widely available so I figured he might apply it to the Rift. I don't think they're widely available except in Sean's world. He was using that argument in another thread, and then the counter argument about the 1080 here in VR thread about Rift. I was reminding him he can't have the argument both ways.

    Actually he changed it from 1080 to 1070, because he didn't see the 1080.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Ridelynn said:
    That was SeanM's metric for the 1080 being widely available so I figured he might apply it to the Rift. I don't think they're widely available except in Sean's world. He was using that argument in another thread, and then the counter argument about the 1080 here in VR thread about Rift. I was reminding him he can't have the argument both ways.

    Actually he changed it from 1080 to 1070, because he didn't see the 1080.
    the forumla for both is to walk INTO A STORE. brick and mortar.

    why is that the idea? because by the time things get into a store 'brick and mortal physical store' for tech items it usually means its already widely aviable online.

    can I WALK INTO A STORE and buy Oculus Rift?

    also, the idea is not that me and me alone is the only person required to make that true, its that its a fairly randomly repeatable pattern that anyone can do. and I saw a 1070 and not a 1080 you think that alone and only that makes my entire statement of widely aviable null and void? that sound desperate to me

    Please do not respond to me, even if I ask you a question, its rhetorical.

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  • GladDogGladDog Member RarePosts: 1,097
    SEANMCAD said:
    GladDog said:
    observer said:
    GladDog said:
    SEANMCAD said:
    filmoret said:
    IDK man considering they sold 15k units in under 10 minutes.  I bet the number is much higher then 100k.
    that is rarely ever a constant. The first hours and first days are often a lot higher than the average random day something is released.

    never the less,its still a healthy number. regarding oculus its hard to tell because those bastards really screwed up pre-order and all those orders (including mine) dont count as a sale just yet. I should also remind folks that the savor of the death of VR (sarcasm) is all hinged on Sony VR to save us all (and its not even out yet).
    I'm waiting for the PSVR myself.  My computer is too underpowered for the OR requirements, and I don't have two grand to drop on upgrading and buying either the OR or the VIVE.  It looks like PSVR will be in the neighborhood of $1000 USD, and I can come up with that.  And that will mark my transition (at least partly) to console gaming.
    Hmm, not sure where you got $1000, but,  http://www.cnet.com/products/sony-playstation-vr/.

    "The PlayStation VR costs $399, £349 or AU$550, and will arrive on October 13 2016."

    That's even cheaper than the OR or Vive.
    I also need the PS4, so I will be getting the bundle (PS4 Neo version + PSVR bundle) And that should be a little less than $1000 USD with the sales tax.  Probably a bit over a grand with an extra controller.
    I should warn you though that PS4 VR is a lower resolution and as a result the screen door effect is very much noticeable.

    I am not trying to sell one over the other but just to warn people that getting a Sony VR is like getting the Oculus DK2
    Its a matter of finances.  I found the OR for $779 online.  I'm sure it will drop to $699 where it was advertised.  But that's just the beginning.  My CPU is an i5 3470 quad (3rd gen), which does not meet the minimum for OR.  That means new CPU, new motherboard, probably new memory.  Also I am running a Radeon 7870.  I love the card, but it is not VR ready.  So now I need a video card.  And I won't just throw away my old stuff, so I need the peripherals (case, PSU, optical drive, OS) to rebuild it into something usable.  So now the cost is getting towards $2000.  I can probably get the money together to get the PSVR setup, but the PC route is going to be more than I can handle.

    My wife has big health problems and cannot work.  When I was out of work for over a year, it ate up my play money.  It will be at least two years before I can think about upgrading my PC, except I will be getting an RX-480 when they release 2nd gen cooling.

    Unless I hit the lottery.  Then I've have a VIVE and an OR on every floor!


    The world is going to the dogs, which is just how I planned it!


  • Loke666Loke666 Member EpicPosts: 21,441
    Torval said:
    How well the AAA games are received will probably be a good indicator on how much traction the tech is going to pick up in the short term.

    Your point about Japan and a fanatical sub-culture is pretty good. That may be. We'll have to see. I'm a little skeptical that the current cost won't affect the adoption, but I think if there is going to be mass adoption there it will more likely be through Sony VR than Rift or Vive.

    Rightly done both 3D and "VR" could have more potential. So far neither have been rightly done. I also think AR is well suited to gaming along with many other applications. I like how AR like tech was shown in Allegiant (third movie in the Divergent series). What we call VR now could have that once the tech matures, is less cumbersome, and more affordable. Right now mass adoption for Rift or Vive is an overly ambitious expectation in my opinion.
    I am not contradicting that, OR V1 and Vive V1 will not be something all gamers get. But neither did everyone get the first flatscreen TV and monitors either. That most gamers would own VR gear 10 years from now is not unlikely though (it can of course also flop, it depends on how well the games adapt to a slightly different medium.
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    filmoret said:
    filmoret said:
    Well fact is you cannot get a Oculus right now from anywhere.  And whats the lead time on the Vive?  You gotta wait a month for them to make it first.
    https://www.amazon.com/Oculus-Rift/dp/B00VF0IXEY/ref=sr_1_1?ie=UTF8&qid=1467817736&sr=8-1&keywords=rift

    Looks like I can get one anytime I want.
    Dude do you even read anything before you make a claim?  Amazon is not selling any new rift's.  They claim to have 1-3 in stock and thats just the ploy numbers so people will order it.  You cannot get the HTC vive from them right now either.
    First of all, did you even check the link?  This wasn't the Vive that I linked it was the Rift.. .and there are over 50 resellers... and  those aren't Ploy numbers.. they have ship dates on them....  Put one in your cart and try and buy it.. 

    And as for the Vive.. have you ever shopped amazon?  EVER?  Look below the pictures of the Vive.. it shows there are over 16 sellers SELLING the VIVE Brand new.



    It's 2 left in stock FROM THAT RESELLER.   



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