I believe Pantheon:Rise of the Fallen is going to save the genre! And before you roll your eyes an mmo that focuses on community and challenge is not a niche game. In fact, it is everything that makes an mmo special than other genres and attracted me to the MMO in the first place. There are things that make this a must have game and pretty much the savior, if it succeeds. Here's a short list:
For one, We don't want more casual games! And it's not aimed for kids. Point,it's a one of kind, Well technically its more like Everquest but with more stylish combat features like relics which gives a mana pool to non magic classes (White relics allow magic casting abilities like ressurection to a class such as a rogue, you can carry up to 3 relics at a time), another feature is magic affinity which determines how many spells per affinity you can cast, its basically seperate mana pools. A wizard starting out has a high fire affinity allowing him to cast more fireballs than other classes, etc. Point, it breaks from the Everquest model (Boss dragons needing a raid force). You don't know how much of a relief that is! Instead of group items being completely worhtless around the world just because you happen not to be in a raid guild, now the focus becomes of making every nook and cranny of the world filled with mystery, legend and worth.
Point, slow combat. technically this is more like Everquest than any other game and given the tools of the new and fresh combat system it looks and feels something from the past. But slow combat allows for viable camping, social interactions that you have not seen since 2002 and is just better for the overall grind that takes place in every mmo. Point, there is no cash shop. Point, its being made by Brad McQuaid. This guy is a legend. He's the creator of Everquest and is back at it making another game again since Vanguard:SoH. He makes games that are much closer to the classic DnD world than anyone else. He has his hands full in Pantheon and no doubt he's gonna bring us back. Point, The people Want it. I believe for a smaller project im saying less than 100 million that Pantheon is going to make more money than it costs faster than WoW. It took a full year for WoW to become profitable from its 250 million developement cost.
Its gonna save the genre. IF this succeeds, this will certainly get the attention of other devs to make other games with more community driven, hardcore, old school, DnD mmorpg's and break the casual mold that current games are designed for. Look the average PC gamer is 34 years old. We pride our selves for being more mature than say consoles. If Pantheon:RotF breaks the barriers surrounding so called niche games than me, you, just about everyone will get what they want, and from now on. This will spawn not only for the mmo, but for other genres to take note. We are tired of casual games and business models. Last point of the argument of why this will save the mmo genre is that It's our last shot. Look i followed the Everquest Next saga and know that there's no buzz anymore. The genre took a death blow when EQN was cancelled. This is our chance to get it back. Everyone who loves the genre or grew up playing it like me, NEEDS to cheer the developement of this game on and support it like it's going to be the savior, because it will, we just don't know it yet but don't wait until its too late...
Comments
I think my biggest concern with Pantheon is it will get watered down into just another pointless themepark like most games these days... I have no confidence they will stick to their vision. If they do, that'd be amazing... but....
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
If it succeds in what?
With that logic, any game that is being developed can be a saviour IF it succeeds.
Worst launch ever? Check
CEO abandoned the game at 1st opportunity? Check
Buggy as hell 7 years later? Check
Empty, lifeless, dull looking world? Check
Can solo to cap with every class in a group centered game? Check
Watered down themepark gameplay? Check
1 server with terrible population? Check
Kept on life support entire lifespan? Check
Little interest even after F2P? Check
Closed it's doors despite barebones development team? Check
If VG wasn't a failure then the word failure is as watered down as the genre.
Seems more likely you'll scrounge for any scrap of an excuse before you'd admit that all objective evidence will inevitably point to the fact that there is no significant audience who wants a mediocre-graphics tedium-focused (ie oldschool) MMORPG.
Your post is unreasonable.
For example, Factorio is a small survival/crafting game. It will never be a huge success, but I like it.
- I would post that Factorio is a game I like, and possibly detail the reasons why I like it. That's reasonable.
- I would not post that Factorio is "the savior of survival/crafting games". At ~500k sales it probably made enough money to sustain, but by no means is that shaking the foundations of the survival genre. (Don't Starve Together has sold around 4.5 million, for comparison.) Posting that it's the savior of the genre would be unreasonable.
It'd be reasonable for you to say you're excited by a game. But games which are clearly destined to generate little interest and revenue obviously aren't going to "save" an entire genre -- they almost never impact a genre at all. (The only times they do is when some subsequent developer comes along and takes any good ideas and implements them with much more polish. This rarely happens, but it does happen and generates some of the larger game successes -- and while the precusors are often cited as inspiration (UO/EQ) nobody is unclear that it's the polished game (WOW) that really changed the genre.)"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
There will not ever be a savior of the mmorpg genre, it had it's time, and now it takes it's place along side the FPS, RTS, MOBA's etc.
IMHO fanatics are the worst form of attention anything can get, games or otherwise.
If this one fails, we wont see a hard oldschool mmorpg with great fantasi immersion until a time, where we probably get injected with a serum that will make us sleep and live through a whole life in a simulator.