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Why AR will be what Current VR always dreamed of.

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  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    SEANMCAD said:



    yeah because the headset actually projects an image for others to see who do not have a headset.

    no wait, it doesnt do that thus we have no idea what that guy is ACTUALLY seeing
    It was filmed using a hololens camera.  That is what the guy is seeing, the camera captures both virtual and physical activities.

    And some people clean their houses Sean.. not everyone leaves dirty clothes around the house like you.

    This is in a mall test.  Pretty cool.  








  • EpicJohnsonEpicJohnson Member UncommonPosts: 83
    SEANMCAD said:
    SlyLoK said:
    Rusque said:
    I think a key components of Pokémon Go's AR success is that it's simple, phone-based AR. Everyone has the hardware in their pocket. They use it throughout the day, it doesn't impede their access to anything, and you don't have to set anything up.

    AR will have the same challenge as VR if they look to make powerhouse devices that require laptops/desktops to be connected to them.


    AR doesn't require a system to be hooked to. The Hololens for example is completely standalone. 
    However AR by comparision looks TERRIBLE and regardless of your game context it will almost always require real life objects to be part of the game context. AR is very inferior to VR when it comes to gaming

    AR is just different than VR. In some ways they overlap in others they don't,each will provide their own entertainment value.
    I do own DK1,DK2, and have the CV1 on the  way. Will not play any FPS games anymore unless i can play them in my oculus. That being said I am very excited by the prospect of what AR gaming will bring.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    SEANMCAD said:



    yeah because the headset actually projects an image for others to see who do not have a headset.

    no wait, it doesnt do that thus we have no idea what that guy is ACTUALLY seeing
    It was filmed using a hololens camera.  That is what the guy is seeing, the camera captures both virtual and physical activities.







    So the audience in the room basically saw nothing. other than what was projected on the screen.

    hmm intresting given that I havent see a single real life video of Hololense that came even remotely close to that level of detail which by the way from a gaming standpoint was not good enough becuase ITS STILL MY  ROOM.

    Try AR as a rollercoaster. think on how that is going to work


    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    SEANMCAD said:



    yeah because the headset actually projects an image for others to see who do not have a headset.

    no wait, it doesnt do that thus we have no idea what that guy is ACTUALLY seeing

    This is in a mall test.  Pretty cool.  






    this mall example looks like shit from a gaming perspective to be frank

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197

    Funny, this article mentions how people are being baited to their own detriment, I suppose they'd all have been there to be robbed anyways? lol

    http://www.nydailynews.com/news/crime/thieves-pokemon-find-players-rob-missouri-article-1.2706417

    No, because if Pokemon Go never existed, these muggers would have just stuck up some guy on the corner.  

    Someone didn't wake up one morning and say "Y'know? I have never really wanted to mug anyone, but now that Pokemon Go released, I think I'm gunna lure some punks in and Mug'em"

    Lets not be foolish. 
    You're the perfect candidate for this setup then it would seem, what with your head so far down in the sand. It doesn't MATTER what would have, could have, but didn't happen. What matters is they used the program to bait the poketards to come to them to be mugged, they didn't have to go out hunting or find  someone on some corner. The tool used is part of the game, used for 'drawing more people to a certain area'. Muggers now, pedo's later.
    If you say so...  but muggers will mug no matter what. It could happen to you tomorrow walking out of a grocery store.  

    "But how did he know I was coming out of a grocery store?!"   Uhm... yeah go where people will be...  using Pokemon Go as a tool is no different than using a Gas Station or ATM or Dark Alley as a tool.  If you wait somewhere.. people will eventually wander by.  

    If you think about it,  using this app is pretty stupid seeing as how most of the pokestops and gyms are in parks, shopping centers, police stations and public places.  Lets keep in mind, in the robbery article I read ... they caught the people responsible. 



  • EpicJohnsonEpicJohnson Member UncommonPosts: 83
    SEANMCAD said:
    SEANMCAD said:



    yeah because the headset actually projects an image for others to see who do not have a headset.

    no wait, it doesnt do that thus we have no idea what that guy is ACTUALLY seeing

    This is in a mall test.  Pretty cool.  






    this mall example looks like shit from a gaming perspective to be frank
    There is a forest that cannot be seen, Too many trees in the way.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited July 2016

    There is a forest that cannot be seen, Too many trees in the way.
    yes exactly

    imagine a rollcoaster ride in AR.

    oops...now you have to fill 100% of a persons vision with unreal objects and the resolution on doing so compared to VR is a pile of shit.

    Every single solidary game you make in AR has to be in the context of real life in some way, that is horse crap

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    SEANMCAD said:

    There is a forest that cannot be seen, Too many trees in the way.
    yes exactly

    imagine a rollcoaster ride in AR.

    oops...now you have to fill 100% of a persons vision with unreal objects and the resolution on doing so compared to VR is a pile of shit.

    Every single solidary game you make in AR has to be in the context of real life in some way, that is horse crap
    What's the resolution of the consumer AR headsets? 



  • EpicJohnsonEpicJohnson Member UncommonPosts: 83
    SEANMCAD said:

    There is a forest that cannot be seen, Too many trees in the way.
    yes exactly

    imagine a rollcoaster ride in AR.

    oops...now you have to fill 100% of a persons vision with unreal objects and the resolution on doing so compared to VR is a pile of shit.

    Every single solidary game you make in AR has to be in the context of real life in some way, that is horse crap
    Probably much better than a roller-coaster in VR. See i would be in the roller-coaster physically.
    The AR device would provide additional visuals and additional audio, and maybe more interactions than just white-knuckling the hand rail.
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    SEANMCAD said:
    SlyLoK said:
    Rusque said:
    I think a key components of Pokémon Go's AR success is that it's simple, phone-based AR. Everyone has the hardware in their pocket. They use it throughout the day, it doesn't impede their access to anything, and you don't have to set anything up.

    AR will have the same challenge as VR if they look to make powerhouse devices that require laptops/desktops to be connected to them.


    AR doesn't require a system to be hooked to. The Hololens for example is completely standalone. 
    However AR by comparision looks TERRIBLE and regardless of your game context it will almost always require real life objects to be part of the game context. AR is very inferior to VR when it comes to gaming

    AR is just different than VR. In some ways they overlap in others they don't,each will provide their own entertainment value.
    I do own DK1,DK2, and have the CV1 on the  way. Will not play any FPS games anymore unless i can play them in my oculus. That being said I am very excited by the prospect of what AR gaming will bring.
    Agreed.

    Both AR and VR have great potential gaming applications. Just not the same applications.
  • centkincentkin Member RarePosts: 1,527
    I never liked the term AR.  Overlaid Reality is a lot more descriptive of what is going on.
  • EpicJohnsonEpicJohnson Member UncommonPosts: 83
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited July 2016
    SEANMCAD said:

    There is a forest that cannot be seen, Too many trees in the way.
    yes exactly

    imagine a rollcoaster ride in AR.

    oops...now you have to fill 100% of a persons vision with unreal objects and the resolution on doing so compared to VR is a pile of shit.

    Every single solidary game you make in AR has to be in the context of real life in some way, that is horse crap
    Probably much better than a roller-coaster in VR. See i would be in the roller-coaster physically.
    The AR device would provide additional visuals and additional audio, and maybe more interactions than just white-knuckling the hand rail.
    lol..

    this is too funny

    ok while you are going 'down' in your coaster how in the fuck are you going to make everything in the real world move the same way as it would if you were going down you cant. talk about motionsickness

    This is only one of a TON of examples. 
    Lets say your standing on top of a building in game, looking down in all directions and up and over and in all directions in AR? yeah fucking joke that would be

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • KyleranKyleran Member LegendaryPosts: 44,098
    For the non computer nerds in the thread "AR" means augmented reality, and not alternate or even asshat reality as I was thinking until I looked it up just now.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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  • EpicJohnsonEpicJohnson Member UncommonPosts: 83
    SEANMCAD said:
    SEANMCAD said:

    There is a forest that cannot be seen, Too many trees in the way.
    yes exactly

    imagine a rollcoaster ride in AR.

    oops...now you have to fill 100% of a persons vision with unreal objects and the resolution on doing so compared to VR is a pile of shit.

    Every single solidary game you make in AR has to be in the context of real life in some way, that is horse crap
    Probably much better than a roller-coaster in VR. See i would be in the roller-coaster physically.
    The AR device would provide additional visuals and additional audio, and maybe more interactions than just white-knuckling the hand rail.
    lol..

    this is too funny

    ok while you are going 'down' in your coaster how in the fuck are you going to make everything in the real world move the same way as it would if you were going down you cant. talk about motionsickness

    This is only one of a TON of examples. 
    Lets say your standing on top of a building in game, looking down in all directions and up and over and in all directions in AR? yeah fucking joke that would be
    You seem to believe that AR needs to occlude your vision completely, this is a fallacy.


    I would be at a real amusement park with my AR device riding a real roller-coaster.
    My AR device would be "augmenting" what i see while i am riding a real Coaster.

    Like i said, Forests and Trees. 
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited July 2016
    SEANMCAD said:
    SlyLoK said:
    Rusque said:
    I think a key components of Pokémon Go's AR success is that it's simple, phone-based AR. Everyone has the hardware in their pocket. They use it throughout the day, it doesn't impede their access to anything, and you don't have to set anything up.

    AR will have the same challenge as VR if they look to make powerhouse devices that require laptops/desktops to be connected to them.


    AR doesn't require a system to be hooked to. The Hololens for example is completely standalone. 
    However AR by comparision looks TERRIBLE and regardless of your game context it will almost always require real life objects to be part of the game context. AR is very inferior to VR when it comes to gaming

    AR is just different than VR. In some ways they overlap in others they don't,each will provide their own entertainment value.
    I do own DK1,DK2, and have the CV1 on the  way. Will not play any FPS games anymore unless i can play them in my oculus. That being said I am very excited by the prospect of what AR gaming will bring.
    Agreed.

    Both AR and VR have great potential gaming applications. Just not the same applications.
    I think AR has great possibilities outside of gaming and good possibilities for casual gaming.

    For gaming like many year think of its not going to work because real life will ALWAYS have to have some level of context in the game. A sofa while flying a space ship? dirty clothes while sky diving? dirty dishes in the sink while i am doing a 360 loop in a roller coaster?

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    SEANMCAD said:
    SEANMCAD said:
    SlyLoK said:
    Rusque said:
    I think a key components of Pokémon Go's AR success is that it's simple, phone-based AR. Everyone has the hardware in their pocket. They use it throughout the day, it doesn't impede their access to anything, and you don't have to set anything up.

    AR will have the same challenge as VR if they look to make powerhouse devices that require laptops/desktops to be connected to them.


    AR doesn't require a system to be hooked to. The Hololens for example is completely standalone. 
    However AR by comparision looks TERRIBLE and regardless of your game context it will almost always require real life objects to be part of the game context. AR is very inferior to VR when it comes to gaming

    AR is just different than VR. In some ways they overlap in others they don't,each will provide their own entertainment value.
    I do own DK1,DK2, and have the CV1 on the  way. Will not play any FPS games anymore unless i can play them in my oculus. That being said I am very excited by the prospect of what AR gaming will bring.
    Agreed.

    Both AR and VR have great potential gaming applications. Just not the same applications.
    I think AR has great possibilities outside of gaming and good possibilities for casual gaming.

    For gaming like many year think of its not going to work because real life will ALWAYS have to have some level of context in the game. A sofa while flying a space ship? dirty clothes while sky diving? dirty dishes in the sink while i am doing a 360 loop in a roller coaster?
    We get it.. you don't clean your house.

    But just because those instances are all you can think of doesn't mean that is all there is.  

    You can still play games as normal, with a controller if you wanted to.  Regular games on a regular screen in your field of vision.. anywhere.

    Blocking out your vision is all that is really needed to have an all encompassing "vr" system for AR.

    That's essentially what Gear VR is.  It just blocks out everything else but a cell phone screen...  



  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited July 2016
    SEANMCAD said:
    SEANMCAD said:
    SlyLoK said:
    Rusque said:
    I think a key components of Pokémon Go's AR success is that it's simple, phone-based AR. Everyone has the hardware in their pocket. They use it throughout the day, it doesn't impede their access to anything, and you don't have to set anything up.

    AR will have the same challenge as VR if they look to make powerhouse devices that require laptops/desktops to be connected to them.


    AR doesn't require a system to be hooked to. The Hololens for example is completely standalone. 
    However AR by comparision looks TERRIBLE and regardless of your game context it will almost always require real life objects to be part of the game context. AR is very inferior to VR when it comes to gaming

    AR is just different than VR. In some ways they overlap in others they don't,each will provide their own entertainment value.
    I do own DK1,DK2, and have the CV1 on the  way. Will not play any FPS games anymore unless i can play them in my oculus. That being said I am very excited by the prospect of what AR gaming will bring.
    Agreed.

    Both AR and VR have great potential gaming applications. Just not the same applications.
    I think AR has great possibilities outside of gaming and good possibilities for casual gaming.

    For gaming like many year think of its not going to work because real life will ALWAYS have to have some level of context in the game. A sofa while flying a space ship? dirty clothes while sky diving? dirty dishes in the sink while i am doing a 360 loop in a roller coaster?
    We get it.. you don't clean your house.

    But just because those instances are all you can think of doesn't mean that is all there is.  

    You can still play games as normal, with a controller if you wanted to.  Regular games on a regular screen in your field of vision.. anywhere.

    Blocking out your vision is all that is really needed to have an all encompassing "vr" system for AR.

    That's essentially what Gear VR is.  It just blocks out everything else but a cell phone screen...  
    I am not saying all games will not work I am saying most gaming context's will not work.
     AR will create some NEW gaming contexts but not nearly as much game context as it can not do.
     VR can do all of the game contexts in question and improves on most of the current ones while AR cant even do most of the current ones at all because of reality context

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • observerobserver Member RarePosts: 3,685
    AR and VR comparisons are silly.  Both have their pros & cons for different experiences.

    VR = virtual environment, replaces your entire real-world environment with a virtual one.
    AR = augmented environment, doesn't replace your real-world environment, it just augments it.

    VR means you're fully immersed in another environment, sort of like literally being in an mmo zone.
    AR would be similar to that holographic chess game in star wars, or the holographic image of Leia.  You're still in your world, but you can interact with virtual objects on your desk, table, floor, etc.

    However, a VR headset could also be used for live recording, or just recorded film, in the real-world, and then the boundaries between VR and AR becomes mixed.

    I don't see why some people (the usual suspects) want to see either fail or succeed.  Both can co-exist.  :surprised:
  • GaendricGaendric Member UncommonPosts: 624
    I see it as an additional new facet of gaming.
    Once the tech becomes more mature there will surely be some really fun experiences to be had.
    Will it radically change how I spend my core gaming time? No. But it will be a nice extra option to have.

    Plus there are ofcourse fantastic non-gaming uses for AR. I think that is where it will truly shine.

  • observerobserver Member RarePosts: 3,685
    Gaendric said:
    I see it as an additional new facet of gaming.
    Once the tech becomes more mature there will surely be some really fun experiences to be had.
    Will it radically change how I spend my core gaming time? No. But it will be a nice extra option to have.

    Plus there are ofcourse fantastic non-gaming uses for AR. I think that is where it will truly shine.

    Agree.  It's too bad a certain someone doesn't offer VR the same chance.  ;)
  • filmoretfilmoret Member EpicPosts: 4,906
    I don't know why we are still talking about something that hasn't been invented yet.
    Are you onto something or just on something?
  • holdenhamletholdenhamlet Member EpicPosts: 3,772
    AR is certainly much more interesting as it brings gaming out into the real world.

    VR does exactly the opposite, closing you off from reality more than ever before.
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    SEANMCAD said:

    I am not saying all games will not work I am saying most gaming context's will not work.
     AR will create some NEW gaming contexts but not nearly as much game context as it can not do.
     VR can do all of the game contexts in question and improves on most of the current ones while AR cant even do most of the current ones at all because of reality context
    VR can't really do what MR can,  We've played this game before, with a lot of posts of the pitfalls of utilizing a camera for AR on a VR system.

    Maybe one day you won't have a delay, or issues with focus, or resolution problems, or poor dark and light aperatures,  but that day isn't today,  or anytime in the near future for VR headsets.


    Again, it would be easier to overlay AR on top of a blank canvas like a Gear VR set does with a cell phone then create the technology to make cameras and electronics work as good at displaying the world around you like your own eyes can.  



  • GaendricGaendric Member UncommonPosts: 624
    AR is certainly much more interesting as it brings gaming out into the real world.

    VR does exactly the opposite, closing you off from reality more than ever before.
    I don't think either of those approaches is better or worse than the other.
    Just different. Both have their unique strengths and can lead to very fun experiences. 
    Being closed off from reality can be a good thing if you want an otherworldly/fantastic immersive experience. I wouldn't want my epic fantasy battlle to play out on the local parking lot. 
    For other games, AR is better suited.
    I see all these things as additional ways to have fun. It's good to have choices. 
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