....the "light signal" needs to be stronger based on what? Where are you getting this information from?
Where are you getting any of this information from actually? You decided to omit something that is actually relevant... which is the actual hardware it is running on.
You NEED a minimum of 60FPS for VR, not because 30 FPS is unplayable.. it's because with VR you have a much greater chance of sickness. You technically don't require such limiter in AR.
Images are transposed into the lens, this is irrespective of light pollution. Depending on the headset you're even talking about, if Hololens is in direct sunlight.. it doesn't "make light signals stronger". While the image is still visible, it looks much less solid and more holographic, it doesn't change how "strong the light signals" are.
It would be pointless to "make light stronger" from a set rather than filter the light coming into the lens... we've had filters for decades, they're called sunglasses. You have clear light filters too.
To understand how the differences work, all you need to do is pay attention to what is happening in AR videos.
1. if you take your cell phone outside right now is it easier to read or harder to read? if you take a tv outside is it easier to see or harder to see? if you take a projector outside is it easier to see or harder to see? why do movie theaters turn down the lights when a film starts? Did you know that projectors made or outdoors have a higher lumen rating? do you know why?
2. 60fps problem exists in AR too. Its just that AR is not using 6 degrees of freedom as much or to the accuracy of VR is as well as the fact that nobody as of yet has talked about motoion sickness in AR due to low frames but I have no doubt that its a thing that is AR survives will come up in discussions
How the heck are you going to see the HUD in the motorcycle helmet that you want Sean?
and here above is an example of someone who fails to understand the difference between a game and an application.
AR is going to be very helpful in the application space. in the gaming space its going to be like Pokemon Go
Please do not respond to me, even if I ask you a question, its rhetorical.
....the "light signal" needs to be stronger based on what? Where are you getting this information from?
Where are you getting any of this information from actually? You decided to omit something that is actually relevant... which is the actual hardware it is running on.
You NEED a minimum of 60FPS for VR, not because 30 FPS is unplayable.. it's because with VR you have a much greater chance of sickness. You technically don't require such limiter in AR.
Images are transposed into the lens, this is irrespective of light pollution. Depending on the headset you're even talking about, if Hololens is in direct sunlight.. it doesn't "make light signals stronger". While the image is still visible, it looks much less solid and more holographic, it doesn't change how "strong the light signals" are.
It would be pointless to "make light stronger" from a set rather than filter the light coming into the lens... we've had filters for decades, they're called sunglasses. You have clear light filters too.
To understand how the differences work, all you need to do is pay attention to what is happening in AR videos.
1. if you take your cell phone outside right now is it easier to read or harder to read? if you take a tv outside is it easier to see or harder to see? if you take a projector outside is it easier to see or harder to see? why do movie theaters turn down the lights when a film starts? Did you know that projectors made or outdoors have a higher lumen rating? do you know why?
2. 60fps problem exists in AR too. Its just that AR is not using 6 degrees of freedom as much or to the accuracy of VR is as well as the fact that nobody as of yet has talked about motoion sickness in AR due to low frames but I have no doubt that its a thing that is AR survives will come up in discussions
How the heck are you going to see the HUD in the motorcycle helmet that you want Sean?
and here above is an example of someone who fails to understand the difference between a game and an application.
AR is going to be very helpful in the application space. in the gaming space its going to be like Pokemon Go
Actually its called sarcasm. Your going on and on about sunlight and other bullshit. Guess what Sean, that problem was solved decades ago. There is a lot of sunlight up there in the sky above the clouds and HUD's were initially developed for aerospace.
All the technologies and components involved in AR and VR for that matter have existed for a long time and have been used individually, industrially and militarily for decades. It is just now that advances in these technologies and manufacturing technics have been able to bring the cost's of these things down to a consumer level.
Where industrial technology is today would blow your mind. Where military tech is today I can only imagine.
To that I agree, but thats what I've been trying to say. For example, if you have AR hardware run VR applications, you're looking at the same issues you would with a VR system.
The difference is between the screen quality, and the lower latency in regards to, well, just about everything despite the requirements of the hardware to keep up for AR.
The only thing I said in terms of AR being superior in hand tracking capability is because, today, it is in a functional state. That isn't saying that VR couldn't do it, but if VR would do it, you're recreating everything. Pretty much latency, pixellation and contrast from looking at a screen vs RL is something you can't really fix when you're running AR applications in VR.
Perhaps I didn't explain myself properly the first time around.
overhead projector into space without a direct backscreen to project on to however in a micro enviroment.
vs.
making an image using cell phone technology on a OLED monitor
the latter is technically easier and requires less power
If it didn't count as being a kind of upvote I would LOL you. You do realize that it isn't a projector at all......
oh damn I am really into those upvotes.
so what is it then? an image produced over a translucent screen? yeah that is just as bad and requires more 'power' for the lack of a better word to create the same compelling image as it does on a 'true black' screen. Why do you think 'true black' is so popular? you think the image would be better if it was projected on a translucent monitor with natural light coming in? think again.
so again.
same physics same problems of light more difficult challenges
no magical quantum portal
to get the same quality of image an AR solution is going to need the same computing power and really more because of natural light
No... it very much so doesn't need the same computing power.. have you seen the specs for hololens?
have you seen the quality of the hololense as in the actual quality?
its for shit and compared to VR quality its even MORE for shit.
VR could produce the same shitty quality image with far less computer power if it wanted to
No. It couldn't. It would still need an entire computer hooked up to it LOL
All you need is a phone for Gear VR. I'm not sure if it's better than HoloLens though.
....the "light signal" needs to be stronger based on what? Where are you getting this information from?
Where are you getting any of this information from actually? You decided to omit something that is actually relevant... which is the actual hardware it is running on.
You NEED a minimum of 60FPS for VR, not because 30 FPS is unplayable.. it's because with VR you have a much greater chance of sickness. You technically don't require such limiter in AR.
Images are transposed into the lens, this is irrespective of light pollution. Depending on the headset you're even talking about, if Hololens is in direct sunlight.. it doesn't "make light signals stronger". While the image is still visible, it looks much less solid and more holographic, it doesn't change how "strong the light signals" are.
It would be pointless to "make light stronger" from a set rather than filter the light coming into the lens... we've had filters for decades, they're called sunglasses. You have clear light filters too.
To understand how the differences work, all you need to do is pay attention to what is happening in AR videos.
1. if you take your cell phone outside right now is it easier to read or harder to read? if you take a tv outside is it easier to see or harder to see? if you take a projector outside is it easier to see or harder to see? why do movie theaters turn down the lights when a film starts? Did you know that projectors made or outdoors have a higher lumen rating? do you know why?
2. 60fps problem exists in AR too. Its just that AR is not using 6 degrees of freedom as much or to the accuracy of VR is as well as the fact that nobody as of yet has talked about motoion sickness in AR due to low frames but I have no doubt that its a thing that is AR survives will come up in discussions
How the heck are you going to see the HUD in the motorcycle helmet that you want Sean?
and here above is an example of someone who fails to understand the difference between a game and an application.
AR is going to be very helpful in the application space. in the gaming space its going to be like Pokemon Go
Actually its called sarcasm. Your going on and on about sunlight and other bullshit. Guess what Sean, that problem was solved decades ago. There is a lot of sunlight up there in the sky above the clouds and HUD's were initially developed for aerospace.
All the technologies and components involved in AR and VR for that matter have existed for a long time and have been used individually, industrially and militarily for decades. It is just now that advances in these technologies and manufacturing technics have been able to bring the cost's of these things down to a consumer level.
Where industrial technology is today would blow your mind. Where military tech is today I can only imagine.
and how does frames per second and a high quality image apply well it doesnt.
which is why
application game
not the same thing in this context and not the same requirements in this context.
did you not know that already?
Please do not respond to me, even if I ask you a question, its rhetorical.
To that I agree, but thats what I've been trying to say. For example, if you have AR hardware run VR applications, you're looking at the same issues you would with a VR system.
The difference is between the screen quality, and the lower latency in regards to, well, just about everything despite the requirements of the hardware to keep up for AR.
The only thing I said in terms of AR being superior in hand tracking capability is because, today, it is in a functional state. That isn't saying that VR couldn't do it, but if VR would do it, you're recreating everything. Pretty much latency, pixellation and contrast from looking at a screen vs RL is something you can't really fix when you're running AR applications in VR.
Perhaps I didn't explain myself properly the first time around.
overhead projector into space without a direct backscreen to project on to however in a micro enviroment.
vs.
making an image using cell phone technology on a OLED monitor
the latter is technically easier and requires less power
If it didn't count as being a kind of upvote I would LOL you. You do realize that it isn't a projector at all......
oh damn I am really into those upvotes.
so what is it then? an image produced over a translucent screen? yeah that is just as bad and requires more 'power' for the lack of a better word to create the same compelling image as it does on a 'true black' screen. Why do you think 'true black' is so popular? you think the image would be better if it was projected on a translucent monitor with natural light coming in? think again.
so again.
same physics same problems of light more difficult challenges
no magical quantum portal
to get the same quality of image an AR solution is going to need the same computing power and really more because of natural light
No... it very much so doesn't need the same computing power.. have you seen the specs for hololens?
have you seen the quality of the hololense as in the actual quality?
its for shit and compared to VR quality its even MORE for shit.
VR could produce the same shitty quality image with far less computer power if it wanted to
No. It couldn't. It would still need an entire computer hooked up to it LOL
All you need is a phone for Gear VR. I'm not sure if it's better than HoloLens though.
You're correct in the same sense that all you need is a cell phone to run AR. While I completely agree with you that the cell phone has the potential to be used i each space, the argument was moreso to determine the "apples to apples" of headsets.
....the "light signal" needs to be stronger based on what? Where are you getting this information from?
Where are you getting any of this information from actually? You decided to omit something that is actually relevant... which is the actual hardware it is running on.
You NEED a minimum of 60FPS for VR, not because 30 FPS is unplayable.. it's because with VR you have a much greater chance of sickness. You technically don't require such limiter in AR.
Images are transposed into the lens, this is irrespective of light pollution. Depending on the headset you're even talking about, if Hololens is in direct sunlight.. it doesn't "make light signals stronger". While the image is still visible, it looks much less solid and more holographic, it doesn't change how "strong the light signals" are.
It would be pointless to "make light stronger" from a set rather than filter the light coming into the lens... we've had filters for decades, they're called sunglasses. You have clear light filters too.
To understand how the differences work, all you need to do is pay attention to what is happening in AR videos.
1. if you take your cell phone outside right now is it easier to read or harder to read? if you take a tv outside is it easier to see or harder to see? if you take a projector outside is it easier to see or harder to see? why do movie theaters turn down the lights when a film starts? Did you know that projectors made or outdoors have a higher lumen rating? do you know why?
2. 60fps problem exists in AR too. Its just that AR is not using 6 degrees of freedom as much or to the accuracy of VR is as well as the fact that nobody as of yet has talked about motoion sickness in AR due to low frames but I have no doubt that its a thing that is AR survives will come up in discussions
How the heck are you going to see the HUD in the motorcycle helmet that you want Sean?
and here above is an example of someone who fails to understand the difference between a game and an application.
AR is going to be very helpful in the application space. in the gaming space its going to be like Pokemon Go
Actually its called sarcasm. Your going on and on about sunlight and other bullshit. Guess what Sean, that problem was solved decades ago. There is a lot of sunlight up there in the sky above the clouds and HUD's were initially developed for aerospace.
All the technologies and components involved in AR and VR for that matter have existed for a long time and have been used individually, industrially and militarily for decades. It is just now that advances in these technologies and manufacturing technics have been able to bring the cost's of these things down to a consumer level.
Where industrial technology is today would blow your mind. Where military tech is today I can only imagine.
and how does frames per second and a high quality image apply well it doesnt.
which is why
application game
not the same thing in this context and not the same requirements in this context.
did you not know that already?
Here is a couple little clues for ya
A game is an application.
Industrial and Military applications are much more demanding than gaming applications.
Industrial and Military applications are much more demanding than gaming applications.
ok fine I will explain this to you in detail, to me it should be very obvious
1. In a motorcycle HUD you will not need the image to be of a great quality. it just needs to be good enough to read the text. game should have better graphics then what would be needed in a motorcycle HUD
2. In a motorcycle HUD you do not need high frames per second because you are not watching motion. its a static image
3. In a motorcycle HUD you do not need to track location of hands, or of what the users is looking at.
4. In a motorcycle HUD the image does not change often or move often. You see these things are important in computing
The vast majority of high power PCs in the home are high powered because of gaming. If a user does not game then the computing power requirements drop dramatically. why? because of things like I just gave exxample to above.
people sometimes ask me on these forums why I am so condensending. well if I am to believe a person like yourself really does not understand the difference then how exactly should I view my audience here?
Please do not respond to me, even if I ask you a question, its rhetorical.
people sometimes ask me on these forums why I am so condensending. well if I am to believe a person like yourself really does not understand the difference then how exactly should I view my audience here?
Well you do not have an audience this is a forum not a stage. Also how should you view? With mutual respect. Instead you rely on patronizing superiority. (Which is the definition of condescending and Condescension is the lowest form of debate)
I should be respectful because someone on a gaming forum thinks that a portable car GPS requires the same computing power as a high end video game?
I would expect that kind of misunderstanding of technology from my 71 year old mother but people coming on to a gaming forum should know better.
Please do not respond to me, even if I ask you a question, its rhetorical.
Industrial and Military applications are much more demanding than gaming applications.
ok fine I will explain this to you in detail, to me it should be very obvious
1. In a motorcycle HUD you will not need the image to be of a great quality. it just needs to be good enough to read the text. game should have better graphics then what would be needed in a motorcycle HUD
2. In a motorcycle HUD you do not need high frames per second because you are not watching motion. its a static image
3. In a motorcycle HUD you do not need to track location of hands, or of what the users is looking at.
4. In a motorcycle HUD the image does not change often or move often. You see these things are important in computing
The vast majority of high power PCs in the home are high powered because of gaming. If a user does not game then the computing power requirements drop dramatically. why? because of things like I just gave exxample to above.
people sometimes ask me on these forums why I am so condensending. well if I am to believe a person like yourself really does not understand the difference then how exactly should I view my audience here?
1. I wouldn't buy one if it looked like shit
2. Your are watching movement, your watching your tach and your watching your speedo. Smooth operation and latency are critical unless you like blown motors.
3. Hand operation will come if its not here already. Control you Smartphone, pick a song, take or make a call, etc. etc.
4. Your speed and RPM are moving all the time.
I wouldn't waste my time or my money on a motorcycle HUD that looks and works like shit, Which I'm sure some of them do.
Industrial and Military applications are much more demanding than gaming applications.
ok fine I will explain this to you in detail, to me it should be very obvious
1. In a motorcycle HUD you will not need the image to be of a great quality. it just needs to be good enough to read the text. game should have better graphics then what would be needed in a motorcycle HUD
2. In a motorcycle HUD you do not need high frames per second because you are not watching motion. its a static image
3. In a motorcycle HUD you do not need to track location of hands, or of what the users is looking at.
4. In a motorcycle HUD the image does not change often or move often. You see these things are important in computing
The vast majority of high power PCs in the home are high powered because of gaming. If a user does not game then the computing power requirements drop dramatically. why? because of things like I just gave exxample to above.
people sometimes ask me on these forums why I am so condensending. well if I am to believe a person like yourself really does not understand the difference then how exactly should I view my audience here?
1. I wouldn't buy one if it looked like shit
2. Your are watching movement, your watching your tach and your watching your speedo. Smooth operation and latency are critical unless you like blown motors.
3. Hand operation will come if its not here already. Control you Smartphone, pick a song, take or make a call, etc. etc.
4. Your speed and RPM are moving all the time.
I wouldn't waste my time or my money on a motorcycle HUD that looks and works like shit, Which I'm sure some of them do.
yes I understand that you think the computing and video requirements of a hand held GPS is the same as the requirements to play a AAA game and are confused as to why all gaming PCs arent just as big as a Garmin but I am not in the mood to explain to you the difference and as a person (you) who are not single you should think about if you want to dive down to my level or not
Please do not respond to me, even if I ask you a question, its rhetorical.
people sometimes ask me on these forums why I am so condensending. well if I am to believe a person like yourself really does not understand the difference then how exactly should I view my audience here?
Well you do not have an audience this is a forum not a stage. Also how should you view? With mutual respect. Instead you rely on patronizing superiority. (Which is the definition of condescending and Condescension is the lowest form of debate)
I should be respectful because someone on a gaming forum thinks that a portable car GPS requires the same computing power as a high end video game?
I would expect that kind of misunderstanding of technology from my 71 year old mother but people coming on to a gaming forum should know better.
Who the fuck said anything about a portable car GPS requiring as much computing power as a high end video game?
AR is awesome, just not for gaming (How fun could playing a game over and over again in you house be really? Unless you are willing to take them outside, with I guess not a lot of people dare to do). It will have a lot of good applications. Educational, porn (because...well porn), unique way of giving presentations (Show someone around in a empty house. Using these glasses you can dress the house up nicely to give a couple of example what the buyer could do with it).
Pokemon GO would be as popular without the AR. That is just a fun and nice addition.
The only gaming application I could see would be group events. For example something like Airsoft, but instead of playing against other, you play with a group of friends against NPCs. However I doubt many people will get a AR device for that.
AR is awesome, just not for gaming (How fun could playing a game over and over again in you house be really? Unless you are willing to take them outside, with I guess not a lot of people dare to do). It will have a lot of good applications. Educational, porn (because...well porn), unique way of giving presentations (Show someone around in a empty house. Using these glasses you can dress the house up nicely to give a couple of example what the buyer could do with it).
Pokemon GO would be as popular without the AR. That is just a fun and nice addition.
I can see it being quit cool when mixing it up. Things like paintball come to mind.
Industrial and Military applications are much more demanding than gaming applications.
ok fine I will explain this to you in detail, to me it should be very obvious
1. In a motorcycle HUD you will not need the image to be of a great quality. it just needs to be good enough to read the text. game should have better graphics then what would be needed in a motorcycle HUD
2. In a motorcycle HUD you do not need high frames per second because you are not watching motion. its a static image
3. In a motorcycle HUD you do not need to track location of hands, or of what the users is looking at.
4. In a motorcycle HUD the image does not change often or move often. You see these things are important in computing
The vast majority of high power PCs in the home are high powered because of gaming. If a user does not game then the computing power requirements drop dramatically. why? because of things like I just gave exxample to above.
people sometimes ask me on these forums why I am so condensending. well if I am to believe a person like yourself really does not understand the difference then how exactly should I view my audience here?
1. I wouldn't buy one if it looked like shit
2. Your are watching movement, your watching your tach and your watching your speedo. Smooth operation and latency are critical unless you like blown motors.
3. Hand operation will come if its not here already. Control you Smartphone, pick a song, take or make a call, etc. etc.
4. Your speed and RPM are moving all the time.
I wouldn't waste my time or my money on a motorcycle HUD that looks and works like shit, Which I'm sure some of them do.
yes I understand that you think the computing and video requirements of a hand held GPS is the same as the requirements to play a AAA game and are confused as to why all gaming PCs arent just as big as a Garmin but I am not in the mood to explain to you the difference and as a person (you) who are not single you should think about if you want to dive down to my level or not
Industrial and Military applications are much more demanding than gaming applications.
ok fine I will explain this to you in detail, to me it should be very obvious
1. In a motorcycle HUD you will not need the image to be of a great quality. it just needs to be good enough to read the text. game should have better graphics then what would be needed in a motorcycle HUD
2. In a motorcycle HUD you do not need high frames per second because you are not watching motion. its a static image
3. In a motorcycle HUD you do not need to track location of hands, or of what the users is looking at.
4. In a motorcycle HUD the image does not change often or move often. You see these things are important in computing
The vast majority of high power PCs in the home are high powered because of gaming. If a user does not game then the computing power requirements drop dramatically. why? because of things like I just gave exxample to above.
people sometimes ask me on these forums why I am so condensending. well if I am to believe a person like yourself really does not understand the difference then how exactly should I view my audience here?
1. I wouldn't buy one if it looked like shit
2. Your are watching movement, your watching your tach and your watching your speedo. Smooth operation and latency are critical unless you like blown motors.
3. Hand operation will come if its not here already. Control you Smartphone, pick a song, take or make a call, etc. etc.
4. Your speed and RPM are moving all the time.
I wouldn't waste my time or my money on a motorcycle HUD that looks and works like shit, Which I'm sure some of them do.
yes I understand that you think the computing and video requirements of a hand held GPS is the same as the requirements to play a AAA game and are confused as to why all gaming PCs arent just as big as a Garmin but I am not in the mood to explain to you the difference and as a person (you) who are not single you should think about if you want to dive down to my level or not
Your a legend in your own mind Sean
according to you
The video computing requirements of a black and white LCD watch is the same as an Xbox.
Not really in the mood to explain to you why its not
A HUD on a motorcycle bike is basically a handheld GPS device or a black and white watch at best its not a fucking xbox game
Please do not respond to me, even if I ask you a question, its rhetorical.
AR is awesome, just not for gaming (How fun could playing a game over and over again in you house be really? Unless you are willing to take them outside, with I guess not a lot of people dare to do). It will have a lot of good applications. Educational, porn (because...well porn), unique way of giving presentations (Show someone around in a empty house. Using these glasses you can dress the house up nicely to give a couple of example what the buyer could do with it).
Pokemon GO would be as popular without the AR. That is just a fun and nice addition.
The only gaming application I could see would be group events. For example something like Airsoft, but instead of playing against other, you play with a group of friends against NPCs. However I doubt many people will get a AR device for that.
AR is great for many uses both in gaming and application however high quality high definition porn would not be one of them.
You need to watch some of these AR graphics and ask yourself if it really seems like Porn is the thing for it.
Please do not respond to me, even if I ask you a question, its rhetorical.
Industrial and Military applications are much more demanding than gaming applications.
ok fine I will explain this to you in detail, to me it should be very obvious
1. In a motorcycle HUD you will not need the image to be of a great quality. it just needs to be good enough to read the text. game should have better graphics then what would be needed in a motorcycle HUD
2. In a motorcycle HUD you do not need high frames per second because you are not watching motion. its a static image
3. In a motorcycle HUD you do not need to track location of hands, or of what the users is looking at.
4. In a motorcycle HUD the image does not change often or move often. You see these things are important in computing
The vast majority of high power PCs in the home are high powered because of gaming. If a user does not game then the computing power requirements drop dramatically. why? because of things like I just gave exxample to above.
people sometimes ask me on these forums why I am so condensending. well if I am to believe a person like yourself really does not understand the difference then how exactly should I view my audience here?
1. I wouldn't buy one if it looked like shit
2. Your are watching movement, your watching your tach and your watching your speedo. Smooth operation and latency are critical unless you like blown motors.
3. Hand operation will come if its not here already. Control you Smartphone, pick a song, take or make a call, etc. etc.
4. Your speed and RPM are moving all the time.
I wouldn't waste my time or my money on a motorcycle HUD that looks and works like shit, Which I'm sure some of them do.
yes I understand that you think the computing and video requirements of a hand held GPS is the same as the requirements to play a AAA game and are confused as to why all gaming PCs arent just as big as a Garmin but I am not in the mood to explain to you the difference and as a person (you) who are not single you should think about if you want to dive down to my level or not
Your a legend in your own mind Sean
according to you
The video computing requirements of a black and white LCD watch is the same as an Xbox.
Not really in the mood to explain to you why its not
A HUD on a motorcycle bike is basically a handheld GPS device or a black and white watch at best its not a fucking xbox game
Just saying, depending on the GPS device, some of them can be pretty comprehensive.
Is it a full map display? Audio directions? Does it get updates and process recalculations? A watch and a handheld GPS are about as far apart as an Atari and a Playstation.
Industrial and Military applications are much more demanding than gaming applications.
ok fine I will explain this to you in detail, to me it should be very obvious
1. In a motorcycle HUD you will not need the image to be of a great quality. it just needs to be good enough to read the text. game should have better graphics then what would be needed in a motorcycle HUD
2. In a motorcycle HUD you do not need high frames per second because you are not watching motion. its a static image
3. In a motorcycle HUD you do not need to track location of hands, or of what the users is looking at.
4. In a motorcycle HUD the image does not change often or move often. You see these things are important in computing
The vast majority of high power PCs in the home are high powered because of gaming. If a user does not game then the computing power requirements drop dramatically. why? because of things like I just gave exxample to above.
people sometimes ask me on these forums why I am so condensending. well if I am to believe a person like yourself really does not understand the difference then how exactly should I view my audience here?
1. I wouldn't buy one if it looked like shit
2. Your are watching movement, your watching your tach and your watching your speedo. Smooth operation and latency are critical unless you like blown motors.
3. Hand operation will come if its not here already. Control you Smartphone, pick a song, take or make a call, etc. etc.
4. Your speed and RPM are moving all the time.
I wouldn't waste my time or my money on a motorcycle HUD that looks and works like shit, Which I'm sure some of them do.
yes I understand that you think the computing and video requirements of a hand held GPS is the same as the requirements to play a AAA game and are confused as to why all gaming PCs arent just as big as a Garmin but I am not in the mood to explain to you the difference and as a person (you) who are not single you should think about if you want to dive down to my level or not
Your a legend in your own mind Sean
according to you
The video computing requirements of a black and white LCD watch is the same as an Xbox.
Not really in the mood to explain to you why its not
A HUD on a motorcycle bike is basically a handheld GPS device or a black and white watch at best its not a fucking xbox game
Just saying, depending on the GPS device, some of them can be pretty comprehensive.
Is it a full map display? Audio directions? Does it get updates and process recalculations? A watch and a handheld GPS are about as far apart as an Atari and a Playstation.
he is saying that the graphical output of letters on a black and white watch need to be more than 60fps and of the same quality of image as VR is trying to produce. and it needs to track motion and it moves.
its either that or he doesnt understand that an application like a HUD doesnt need to do any of that
he is confused as to why I think a motorcycle HUD and your ideal AR experience is not the same computing requirements
Please do not respond to me, even if I ask you a question, its rhetorical.
he is saying that the graphical output of letters on a black and white watch need to be more than 60fps and of the same quality of image as VR is trying to produce. and it needs to track motion and it moves.
its either that or he doesnt understand that an application like a HUD doesnt need to do any of that
he is confused as to why I think a motorcycle HUD and your ideal AR experience is not the same computing requirements
While it may not be the same computing requirements, that doesn't mean we won't see an overlap. It depends on what you want a HUD to do... in fact.. thats the majority of the requirements of what you want the HUD to do.
I would imagine in the least a HUD for any type of driving helmet would want a space for
While much of that doesn't require vast graphical applications that need intense computing power.. you'll need at the least bluetooth connectivity, speakers and a mic, and possible some graphical capabilities depending on how in depth you want the GPS done.
If AR is involved, you could potentially have points drawn on the ground for you.. that would probably require a camera and some advanced graphics capabilities.
he is saying that the graphical output of letters on a black and white watch need to be more than 60fps and of the same quality of image as VR is trying to produce. and it needs to track motion and it moves.
its either that or he doesnt understand that an application like a HUD doesnt need to do any of that
he is confused as to why I think a motorcycle HUD and your ideal AR experience is not the same computing requirements
While it may not be the same computing requirements, that doesn't mean we won't see an overlap. It depends on what you want a HUD to do... in fact.. thats the majority of the requirements of what you want the HUD to do.
I would imagine in the least a HUD for any type of driving helmet would want a space for
While much of that doesn't require vast graphical applications that need intense computing power.. you'll need at the least bluetooth connectivity, speakers and a mic, and possible some graphical capabilities depending on how in depth you want the GPS done.
If AR is involved, you could potentially have points drawn on the ground for you.. that would probably require a camera and some advanced graphics capabilities.
like I said,
He thinks a motorcycle HUD requires the same computing power as your dream of AR.
I am suggesting that you do not need 60FPS to display static text on a HUD I am not sure why this is still confusing as to why I think a motorycle HUD in AR is not going to need the same computing power as a game AR.
is it really that hard to just let that the fuck go?
Please do not respond to me, even if I ask you a question, its rhetorical.
he is saying that the graphical output of letters on a black and white watch need to be more than 60fps and of the same quality of image as VR is trying to produce. and it needs to track motion and it moves.
its either that or he doesnt understand that an application like a HUD doesnt need to do any of that
he is confused as to why I think a motorcycle HUD and your ideal AR experience is not the same computing requirements
While it may not be the same computing requirements, that doesn't mean we won't see an overlap. It depends on what you want a HUD to do... in fact.. thats the majority of the requirements of what you want the HUD to do.
I would imagine in the least a HUD for any type of driving helmet would want a space for
While much of that doesn't require vast graphical applications that need intense computing power.. you'll need at the least bluetooth connectivity, speakers and a mic, and possible some graphical capabilities depending on how in depth you want the GPS done.
If AR is involved, you could potentially have points drawn on the ground for you.. that would probably require a camera and some advanced graphics capabilities.
like I said,
He thinks a motorcycle HUD requires the same computing power as your dream of AR.
I am suggesting that you do not need 60FPS to display static text on a HUD I am not sure why this is still confusing as to why I think a motorycle HUD in AR is not going to need the same computing power as a game AR.
is it really that hard to just let that the fuck go?
Pretty sure I've agreed with you both times you said it. But a motorcycle HUD and a black and white digital watch are literally decades apart technologically. It's safe to say it uses substantially more computing power than you're giving credit too, especially if it's more comprehensive than just .... I mean... what would you just have displayed in black and white that would be of any real use?
Not much I'd assume.. and it would still require connectivity.
he is saying that the graphical output of letters on a black and white watch need to be more than 60fps and of the same quality of image as VR is trying to produce. and it needs to track motion and it moves.
its either that or he doesnt understand that an application like a HUD doesnt need to do any of that
he is confused as to why I think a motorcycle HUD and your ideal AR experience is not the same computing requirements
While it may not be the same computing requirements, that doesn't mean we won't see an overlap. It depends on what you want a HUD to do... in fact.. thats the majority of the requirements of what you want the HUD to do.
I would imagine in the least a HUD for any type of driving helmet would want a space for
While much of that doesn't require vast graphical applications that need intense computing power.. you'll need at the least bluetooth connectivity, speakers and a mic, and possible some graphical capabilities depending on how in depth you want the GPS done.
If AR is involved, you could potentially have points drawn on the ground for you.. that would probably require a camera and some advanced graphics capabilities.
like I said,
He thinks a motorcycle HUD requires the same computing power as your dream of AR.
I am suggesting that you do not need 60FPS to display static text on a HUD I am not sure why this is still confusing as to why I think a motorycle HUD in AR is not going to need the same computing power as a game AR.
is it really that hard to just let that the fuck go?
Pretty sure I've agreed with you both times you said it. But a motorcycle HUD and a black and white digital watch are literally decades apart technologically. It's safe to say it uses substantially more computing power than you're giving credit too, especially if it's more comprehensive than just .... I mean... what would you just have displayed in black and white that would be of any real use?
Not much I'd assume.. and it would still require connectivity.
I have to use black and white digital watch because the only way I can explain the obvious is with extreeme examples. I am not sure why its so hard on these forums but that is what I need to do. ok so I think we can just move on and mostly agree he was just dicking with me.
Please do not respond to me, even if I ask you a question, its rhetorical.
Industrial and Military applications are much more demanding than gaming applications.
ok fine I will explain this to you in detail, to me it should be very obvious
1. In a motorcycle HUD you will not need the image to be of a great quality. it just needs to be good enough to read the text. game should have better graphics then what would be needed in a motorcycle HUD
2. In a motorcycle HUD you do not need high frames per second because you are not watching motion. its a static image
3. In a motorcycle HUD you do not need to track location of hands, or of what the users is looking at.
4. In a motorcycle HUD the image does not change often or move often. You see these things are important in computing
The vast majority of high power PCs in the home are high powered because of gaming. If a user does not game then the computing power requirements drop dramatically. why? because of things like I just gave exxample to above.
people sometimes ask me on these forums why I am so condensending. well if I am to believe a person like yourself really does not understand the difference then how exactly should I view my audience here?
1. I wouldn't buy one if it looked like shit
2. Your are watching movement, your watching your tach and your watching your speedo. Smooth operation and latency are critical unless you like blown motors.
3. Hand operation will come if its not here already. Control you Smartphone, pick a song, take or make a call, etc. etc.
4. Your speed and RPM are moving all the time.
I wouldn't waste my time or my money on a motorcycle HUD that looks and works like shit, Which I'm sure some of them do.
yes I understand that you think the computing and video requirements of a hand held GPS is the same as the requirements to play a AAA game and are confused as to why all gaming PCs arent just as big as a Garmin but I am not in the mood to explain to you the difference and as a person (you) who are not single you should think about if you want to dive down to my level or not
Your a legend in your own mind Sean
according to you
The video computing requirements of a black and white LCD watch is the same as an Xbox.
Not really in the mood to explain to you why its not
A HUD on a motorcycle bike is basically a handheld GPS device or a black and white watch at best its not a fucking xbox game
What the heck are you going on about now? Everything I've been saying argues for less computer power needed.
ie HUDs have been around since the 1980's
Aircraft are a fuck ton more complicated than a motorcycle.
Now I don't know about you, but my pride and joy of a computer back then was my Amiga 1000 with a processor speed 12mhz and a whopping 500k of ram. Based on my experience from using the system in the day. This kind of processing power would be Overkill when it would come to running a HUD with the simple display information needed for a motorcycle.
You brought up Motorcycle helmets with HUDS and you made silly statements about projectors and sunshine.
Augmented Reality applications and cameras with motion detection might be new for you, but I've been using these technologies for well over a decade in things like these. The cameras in machines such as these are capable of detecting and/or placing objects to within 0.001 of an inch.
Comments
The future is now.
AR is going to be very helpful in the application space. in the gaming space its going to be like Pokemon Go
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
All the technologies and components involved in AR and VR for that matter have existed for a long time and have been used individually, industrially and militarily for decades. It is just now that advances in these technologies and manufacturing technics have been able to bring the cost's of these things down to a consumer level.
Where industrial technology is today would blow your mind. Where military tech is today I can only imagine.
"Be water my friend" - Bruce Lee
which is why
application
game
not the same thing in this context and not the same requirements in this context.
did you not know that already?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
A game is an application.
Industrial and Military applications are much more demanding than gaming applications.
"Be water my friend" - Bruce Lee
1. In a motorcycle HUD you will not need the image to be of a great quality. it just needs to be good enough to read the text. game should have better graphics then what would be needed in a motorcycle HUD
2. In a motorcycle HUD you do not need high frames per second because you are not watching motion. its a static image
3. In a motorcycle HUD you do not need to track location of hands, or of what the users is looking at.
4. In a motorcycle HUD the image does not change often or move often. You see these things are important in computing
The vast majority of high power PCs in the home are high powered because of gaming. If a user does not game then the computing power requirements drop dramatically. why? because of things like I just gave exxample to above.
people sometimes ask me on these forums why I am so condensending. well if I am to believe a person like yourself really does not understand the difference then how exactly should I view my audience here?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
거북이는 목을 내밀 때 안 움직입니다
I would expect that kind of misunderstanding of technology from my 71 year old mother but people coming on to a gaming forum should know better.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
2. Your are watching movement, your watching your tach and your watching your speedo. Smooth operation and latency are critical unless you like blown motors.
3. Hand operation will come if its not here already. Control you Smartphone, pick a song, take or make a call, etc. etc.
4. Your speed and RPM are moving all the time.
I wouldn't waste my time or my money on a motorcycle HUD that looks and works like shit, Which I'm sure some of them do.
"Be water my friend" - Bruce Lee
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
"Be water my friend" - Bruce Lee
Pokemon GO would be as popular without the AR. That is just a fun and nice addition.
The only gaming application I could see would be group events. For example something like Airsoft, but instead of playing against other, you play with a group of friends against NPCs. However I doubt many people will get a AR device for that.
"Be water my friend" - Bruce Lee
"Be water my friend" - Bruce Lee
The video computing requirements of a black and white LCD watch is the same as an Xbox.
Not really in the mood to explain to you why its not
A HUD on a motorcycle bike is basically a handheld GPS device or a black and white watch at best its not a fucking xbox game
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
You need to watch some of these AR graphics and ask yourself if it really seems like Porn is the thing for it.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Is it a full map display? Audio directions? Does it get updates and process recalculations? A watch and a handheld GPS are about as far apart as an Atari and a Playstation.
its either that or he doesnt understand that an application like a HUD doesnt need to do any of that
he is confused as to why I think a motorcycle HUD and your ideal AR experience is not the same computing requirements
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I would imagine in the least a HUD for any type of driving helmet would want a space for
1) Speed
2) RPM
3) Music
4) GPS
5) Phone Integration
While much of that doesn't require vast graphical applications that need intense computing power.. you'll need at the least bluetooth connectivity, speakers and a mic, and possible some graphical capabilities depending on how in depth you want the GPS done.
If AR is involved, you could potentially have points drawn on the ground for you.. that would probably require a camera and some advanced graphics capabilities.
He thinks a motorcycle HUD requires the same computing power as your dream of AR.
I am suggesting that you do not need 60FPS to display static text on a HUD I am not sure why this is still confusing as to why I think a motorycle HUD in AR is not going to need the same computing power as a game AR.
is it really that hard to just let that the fuck go?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Not much I'd assume.. and it would still require connectivity.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
ie HUDs have been around since the 1980's
Aircraft are a fuck ton more complicated than a motorcycle.
Now I don't know about you, but my pride and joy of a computer back then was my Amiga 1000 with a processor speed 12mhz and a whopping 500k of ram. Based on my experience from using the system in the day. This kind of processing power would be Overkill when it would come to running a HUD with the simple display information needed for a motorcycle.
You brought up Motorcycle helmets with HUDS and you made silly statements about projectors and sunshine.
Augmented Reality applications and cameras with motion detection might be new for you, but I've been using these technologies for well over a decade in things like these. The cameras in machines such as these are capable of detecting and/or placing objects to within 0.001 of an inch.
"Be water my friend" - Bruce Lee