But that doesn't matter, if the pilot is shifting 10,000x more cargo in one trip he's not going to give a toot if it takes him a bit longer. In the time that it takes him to get there the Aurora guy moves 30 cargo units or something pathetic. It's of no consequence at all.
Why is this a race? MMO's like this can't be fairly balanced ever, if not on revenue models, it will fall upon players who play 2,3,4,5 times more than you obviously reaching their goals.
Even if SC had NO ship sales, NO currency revenue models at release... it would still face the same problem, with the "time-sinker" type of players / group of players instead, having the same impact on the game world.
It's not about a race. It's about a company rewarding those that spend large amounts of money prior to a game's release. It's also now about a company making it even harder for the non-ship buying customer to achieve things in the game, further rewarding those that have spent money.
If SC had no sales of significance then everything that is earned is done so in-game and on an even keel, your skill, your acumen and obviously your time are what advances you. Not your credit card. I happen to think that's quite important.
It shall scale on currency value and earning vs time, both of witch are not known yet. The scale of the value of the actual ship in-game not its specs.
It shall scale on currency value and earning vs time, both of witch are not known yet. The scale of the value of the actual ship in-game not its specs.
No. You need to think better. 100,000 vs 50 (assuming it takes 5x the time) is an enormous advantage.
And that's the minute that people with pre-paid ships costing hundreds of dollars will suck the route dry before any newbies can get on it. They're already sitting in their Hull E kitted out for moving 100 thousand cargo units at a time while the new guy in his Aurora gets to move 10 cargo units.
And while the Aurora guy can reach the target market in 3 jumps through small jumpgates, the Hull E guy has to take the 16 jump scenic route through large Jumpgates.
Aurora guy - having made three trips and then sips a cocktail - smiles at Hull-E guy when he arrives. Hull-E guy is also happy as he makes a profit through sheer volume.
Three months down the road Aurora-guy and Hull-E guy both have more in game money than they can ever spend and hire on as turret gunners on a Polaris corvette.
Have fun
CIG will never allow that unless they first figure out how to get 100$ a month out of every player.
If SC had no sales of significance then everything that is earned is done so in-game and on an even keel, your skill, your acumen and obviously your time are what advances you. Not your credit card. I happen to think that's quite important.
The point of matter is that if there was no such thing as sales or currency micro-transaction, this GAP between players would STILL EXIST. Simply caused by different reasons.
The hardcore vs casual playerbases, of casual players unable to play as much as the hardcore dedicated ones causing this gaps, is what led to MMO's allowing things like buying currency side of earning it on the first place.
You are completely correct. The people that put in more money will have an advantage.
So will people who put more time. This is what we see on MMO's, people with either too much time or too much money, the impact on the game world will be the same from both groups.
But unlike people here, for me SC is not a race to get your stuff as fastest as possible.
No, the impact will not be the same. One person will get 100,000 cargo units and the other will get 10.
Or 4 dudes in little ships will gank that mofo and sell the loot for themselves along with the ship. muhahaha
If SC had no sales of significance then everything that is earned is done so in-game and on an even keel, your skill, your acumen and obviously your time are what advances you. Not your credit card. I happen to think that's quite important.
Important? maybe, how important? I don't know. I do know that people who don't have much time to play but want to join in the fun won't be agreeing with you anytime soon. Neither will CR, that is his design.
"Trump is a blunt force, all-American, laser-guided middle finger to everything and everyone in Washington, D.C." - Wayne Allyn Root
You are completely correct. The people that put in more money will have an advantage.
So will people who put more time. This is what we see on MMO's, people with either too much time or too much money, the impact on the game world will be the same from both groups.
But unlike people here, for me SC is not a race to get your stuff as fastest as possible.
No, the impact will not be the same. One person will get 100,000 cargo units and the other will get 10.
Or 4 dudes in little ships will gank that mofo and sell the loot for themselves along with the ship. muhahaha
Or 4 dudes in better ships that were bought with cash will defend them and win anyway.
Or 4 dudes in better ships that were bought with cash will defend them and win anyway.
Or those 4 dudes will work together on the crew of 5 i think of the same ship and earn it together. Hurrah for cooperative gameplay that ISN'T such "race". :proud:
Or 4 dudes in better ships that were bought with cash will defend them and win anyway.
Or those 4 dudes will work together on the crew of 5 i think of the same ship and earn it together. Hurrah for cooperative gameplay that ISN'T such "race". :proud:
It's not a race because the people that spend cash win the race before it has started.
You are completely correct. The people that put in more money will have an advantage.
So will people who put more time. This is what we see on MMO's, people with either too much time or too much money, the impact on the game world will be the same from both groups.
But unlike people here, for me SC is not a race to get your stuff as fastest as possible.
No, the impact will not be the same. One person will get 100,000 cargo units and the other will get 10.
Or 4 dudes in little ships will gank that mofo and sell the loot for themselves along with the ship. muhahaha
Or 4 dudes in better ships that were bought with cash will defend them and win anyway.
Or one of the dudes is a spai because its perfectly legal and he shoots the other 4 in the back of the head and steals the ship. Looks himself in the mirror and laughs because something like that is possible without any real consequence to his game account.
But what does it mean to you? explain it in practical terms inside the game and how it will effect your enjoyment?
I don't like games where cash can so easily decide the outcome of encounters. It directly affects my enjoyment if someone can ship 100,000 units while I can only ship 10 units. Day one, some random can potentially make 10,000 times more than me because he was willing to blow a bunch of cash. That, in my opinion at least, is an awful version of gaming. And I'm fine with you disagreeing.
It's not a race because the people that spend cash win the race before it has started.
It's not a race, because making money in-game is not a competition. If you think there is a competitive aspect to trade runs you should be crying about all the NPC traders instead, there will be a lot more of them around outfit will all range of ships and they will affect the economy just as players will.
The only race in the game are actual ship races and no amount of real life money is going to let you win those, they require actual piloting skills.
It's not a race because the people that spend cash win the race before it has started.
Yes let's talk more about how MMO's are races that you can "win".
Or we could talk about MMOs where you can directly buy power. Like SC.
But what does it mean to you? explain it in practical terms inside the game and how it will effect your enjoyment?
Ok you go out and start mining or exploring. Then some dude comes along and blasts the hell out of you with 1 hit. Then he does it again and again. Meanwhile you don't have a chance to counter or do anything about it.
Or on a bigger scale. Your guild has worked hard to get a system and build a few things. Meanwhile 3 dudes with huge wallets come along and kill all your guild then takes the system and laughs because its funny.
It's not a race because the people that spend cash win the race before it has started.
It's not a race, because making money in-game is not a competition. If you think there is a competitive aspect to trade runs you should be crying about all the NPC traders instead, there will be a lot more of them around outfit will all range of ships and they will affect the economy just as players will.
The only race in the game are actual ship races and no amount of real life money is going to let you win those, they require actual piloting skills.
Beside the obvious fantasy that there will be AI traders, the piloting skills argument is laughable. If someone can pay money to transfer 100,000 units and I can only transfer 10, then the system is obviously rigged in favor of the guy that can transfer 100,000 units.
Ok you go out and start mining or exploring. Then some dude comes along and blasts the hell out of you with 1 hit. Then he does it again and again. Meanwhile you don't have a chance to counter or do anything about it.
Or on a bigger scale. Your guild has worked hard to get a system and build a few things. Meanwhile 3 dudes with huge wallets come along and kill all your guild then takes the system and laughs because its funny.
Same situation would happen independent of one using a ship he bought or earned, from solo players to organizations of players.
You are completely correct. The people that put in more money will have an advantage.
So will people who put more time. This is what we see on MMO's, people with either too much time or too much money, the impact on the game world will be the same from both groups.
But unlike people here, for me SC is not a race to get your stuff as fastest as possible.
No, the impact will not be the same. One person will get 100,000 cargo units and the other will get 10.
Aurora-guy will get 10 on day 1. (Warning ... personal assumption, based on past experience from other sci fi games)
100 on day 7.
1000 after 2 weeks
10000 after a month
100000 after 6 weeks
and as everyone can only fly one ship, after 6 weeks Aurora guy and Hull-E are on a level playing field.
In 5 months .... no one cares what starter ship Aurora guy and Hull-E guy had at the launch of the game. He who can put in 10 hours a day dominates over anyone putting in 1-2 hours a day.
In 2 years .... Aurora guy and Hull-E guy are not flying their ships anymore, as they prefer to be marines boarding Vanduul vessels and killing them in close combat, rescuing the Prisoner of War Admiral Bishop from Behind Enemy Lines in a FPS co-op scenario (replaying the SQ42 solo campaign mission in co-op). Both Aurora guy and Hull-E guy have more in game cash then they can every spend in the next 10 years and each has 50 ships in the hangar back home, one of each available model.
Ok you go out and start mining or exploring. Then some dude comes along and blasts the hell out of you with 1 hit. Then he does it again and again. Meanwhile you don't have a chance to counter or do anything about it.
Or on a bigger scale. Your guild has worked hard to get a system and build a few things. Meanwhile 3 dudes with huge wallets come along and kill all your guild then takes the system and laughs because its funny.
Same situation would happen independent of one using a ship he bought or earned, from solo players to organizations of players.
Of course the situation could happen anyway. But when someone has just blown a few thousand on ships, it makes it much more obnoxious. If they had earned their overwhelming odds, fine, but never knowing if the other guy just spent real life money on it is... well, it's horrible. What, some random baddies that have more money win? That is a terrible way to play a game in my opinion.
Comments
It's not about a race. It's about a company rewarding those that spend large amounts of money prior to a game's release. It's also now about a company making it even harder for the non-ship buying customer to achieve things in the game, further rewarding those that have spent money.
If SC had no sales of significance then everything that is earned is done so in-game and on an even keel, your skill, your acumen and obviously your time are what advances you. Not your credit card. I happen to think that's quite important.
It shall scale on currency value and earning vs time, both of witch are not known yet. The scale of the value of the actual ship in-game not its specs.
The hardcore vs casual playerbases, of casual players unable to play as much as the hardcore dedicated ones causing this gaps, is what led to MMO's allowing things like buying currency side of earning it on the first place.
"Trump is a blunt force, all-American, laser-guided middle finger to everything and everyone in Washington, D.C." - Wayne Allyn Root
"Trump is a blunt force, all-American, laser-guided middle finger to everything and everyone in Washington, D.C." - Wayne Allyn Root
"Trump is a blunt force, all-American, laser-guided middle finger to everything and everyone in Washington, D.C." - Wayne Allyn Root
The only race in the game are actual ship races and no amount of real life money is going to let you win those, they require actual piloting skills.
Or on a bigger scale. Your guild has worked hard to get a system and build a few things. Meanwhile 3 dudes with huge wallets come along and kill all your guild then takes the system and laughs because its funny.
Yea you really are new to this whole p2w idea.
Same situation would happen independent of one using a ship he bought or earned, from solo players to organizations of players.
(Warning ... personal assumption, based on past experience from other sci fi games)
100 on day 7.
1000 after 2 weeks
10000 after a month
100000 after 6 weeks
and as everyone can only fly one ship, after 6 weeks Aurora guy and Hull-E are on a level playing field.
In 5 months .... no one cares what starter ship Aurora guy and Hull-E guy had at the launch of the game. He who can put in 10 hours a day dominates over anyone putting in 1-2 hours a day.
In 2 years .... Aurora guy and Hull-E guy are not flying their ships anymore, as they prefer to be marines boarding Vanduul vessels and killing them in close combat, rescuing the Prisoner of War Admiral Bishop from Behind Enemy Lines in a FPS co-op scenario (replaying the SQ42 solo campaign mission in co-op). Both Aurora guy and Hull-E guy have more in game cash then they can every spend in the next 10 years and each has 50 ships in the hangar back home, one of each available model.
Have fun