When I was reading about Dark and Light it's one thing that is kind of off putting. It's not that I want to gank people who don't want to be. It's that generally PvP servers are poorly done. Just kind of a bone to the hardcore with little to no point but ganking in a PvE game. They are usually empty unless you have hard factions separating the players with few areas of open world PVP.
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Wurm Online does the two different rulesets rather well in my mind but to be fair I dont play pvp I have seen enough to understand why it works well.
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that and not wanting to invest in good AI.
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I have found a rule set that is 100% focused on the PvP player with total disregard to the desires and a PvE player to make a very good outstanding PvP game.
the two camps really can not coexist in a game that is outstanding for either.
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Flag systems and security levels seem to be the easiest ways to have inclusive PvP. A loy of players will PvP but nobody wants to be ganked and hounded with no recourse. A system needs to give unwarranted PvP accountable.
Or alternately, a system that depends on a social order of things and gives players an incentive to defend against that sort of lawless, chaotic, unrealistic, constant "king of the hill" stuff.
So, assuming someone makes a game I want to play (and I've become much more hard to please since I've found I don't need an MMO anymore), I'll stay away from that sort of PvP. And I love good PvP with meaning and not stalking me at all times.
Once upon a time....
Lol poor you!
Wait so I though PVP was the in thing now in mmo lol, ah I get it you need PVE players to make your server feel more alive because there is not enough of you pvp lol.
Well unfortunately for Dnl will have separate servers, don't like it then don't play the game. At last devs are going back to how it used to be.
You like PVP then go play on a PVP server and the same goes for PVE player's.
Even if you don't give them different servers, people will just choose games. No one can force me to play a pve/pvp game.
The end result would be pvp gankers who are unhappy because their toon is permanently in jail, PvE and territorial pvp players unhappy while the gankers were not in jail and when they are in jail its as if the system didnt exist in the first place. leaving a lot of code written for nothing
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Incognito
www.incognito-gaming.us
"You're either with us or against us"
I rather have SWG style than separate servers if it's going to amount to hitting you can now be killed switch as the different rule set.
Age Of Wushu 2
no low budget games dont get more players almost always because of marketing.
Having said that I cant speak much to PvP specifically but i do feel comfortable that PvP and PvE do not mix well like ever.
as a side note if i was a pvp player I would play this:
http://store.steampowered.com/app/327090/
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There are way to many wannabe hardcore PVPers and psychos in fantasy setting MMOs that has open world PVP that the games gets ruined by them and most of the PVErs move on to another game.
So seperate PVE and PVP in D&L is a really good call from the devs If they want to keep as many players as possible.
It's not going to change, you will have to go find a mmo that has what you want. So how is PVPers doing PVE on your server any different.
It's not so what it really comes down to is not enough pvpers to fill your server.
Suck it up lol.