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World of Warcraft's latest expansion, Legion, has changed the game a lot and one of the most visible systems to have been altered is the acquisition of legendary items. We take a look at how Legion's legendary system has altered the landscape for players and the issues that have risen around it.
Comments
I could not agree with you more.
I love Legion, I love WoW but I hate what Blizzard is slowly doing to this game.
Blizzard has an issue already with over tuned boss fights, and now with these legendary items that are RNG, you cannot min-max easily to run some of the encounters. People who are hardcore and can play 16 hours a day have 4+ legendary items. people who play 2-3 hours a day, have 1 or so. I understand rewarding the players who put time into it, however; when the legendary items are a 15-20% DPS increase each for some raids and 10+mythic and those players are not getting the items, it only adds into the anger and the removal of subscriptions. I see people posting up all the time now for +4 keys where they want 2 legendary items + achievement....
The entire RNG system right now is horrid. Look at the bonus roll system. You can get 4+ bonus rolls where you get ~60 gold and no loot (after spending ~4k gold or garrison resources to obtain these). I think the bonus roll system pisses me off more than the legendary system at this point (Stupid Ursoc, give me your trinket!)
People wonder why I'm such an advocate for Vanilla and BC? Because you felt like you were earning items, not relying on some shitty RNG system to drop your upgraded titanforce crap...
Gaming community: IRONFIST
New World: Lilith - US East
WoW Guild: IRONFIST <Burning Legion> Alliance(We transferred to Illidan)
WoW Guild: IRONFIST <Illidan> Horde
SWOTR: IRONFIST <Satele Shan> Empire/Republic
I've hated this system from day one and continue to hate it, and it's brought with it a TON of problems from a design standpoint, especially when a single legendary can have such a massive impact on player performance, and failing to get the "right" one can royally screw you for quite some time.
Alarming rate? Really? Across the 4 characters I play I've gotten ONE. Where do you people come up with this stuff?
¯\_(ツ)_/¯
Love RNG. But to make them rare, limit the number of people who can have a specific item. Say you have a legendary sword of antioch, let only 10 players have it per server. No more. That will keep it rare.
But I suspect this is really about how everyone should have them. or at least you should have it. People want to get stuff easily and with minimal effort. Oh, they might deny that and say they want to work for it but really, they want it quickly.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
you think RNG is new to WoW? then let me be the first to welcome you in your new game ^^
"I'll never grow up, never grow up, never grow up! Not me!"
¯\_(ツ)_/¯
Because you don't like it. Right? Nothing wrong with it. Just your preference.
I strongly disagree with you as I see it as a reflection of where society is with the snowflake generation.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
But I think it reflects how Wows playerbase changed from TBC to today, Blizzard are usually good at finding out what the majority of their players want and deliver that. Early in Wow they wanted harder content and good items you needed much luck to get, back then they wanted the items because they were hard to get just as much (if not more) then for the stats.
Now most people just seems happy with the color of the item even if every player have 1 or more and one can wonder where it will end? Mythical lvl 5 items?
I don't want more legendaries but far far fewer or, better, their removal completely. That's hardly an entitlement mentality -- in fact, it's pretty much the opposite. Make 'em infinitely rarer or scrap 'em entirely, I say.
¯\_(ツ)_/¯
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
He said it is snowflake mentality.
Also the casual catering fest that has been a major focus of the game since late patches in MoP and WoD launch, right into Legion has taken pretty much all of the fun out of the game for anybody who likes mastering your spec, a specific fight, combing through logs. There's such a minute skill gap between a brand new raider and a skilled raider it's pathetic, which is why most of the hardcore guilds quit or split up, and most of the players either quit or don't raid anymore.
I started WoW in December 2010, Cata launch, was subbed for every month right until WoD, was maybe subbed for 3-4 months of WoD, subbed for the first month of Legion with gold, and probably won't sub again til the next expansion.
That being said, the first few weeks of Legion was quite fun. That's how it seems to be nowadays though with most of these new games, fun for a couple of weeks, then you start seeing how the game really operates, come to your senses and quit lol.
During vanilla our entire guild was involved in getting Sulfuras, Hand of Ragnaros for one of our members. It took nearly 4 months of Rag kills before the Eye dropped from Rag and we could make the item. That felt truly legendary. 40 people put in the time week after week and one person got the reward and we all cheered when it happened!
It was a mistake to make legendary items so common.
That way, if he gets angry, he's a mile away and barefoot.
White --> Vendor Trash (formerly starter gear / can have a cosplay use)
Green --> Vendor Trash (formerly Common)
Blue --> Vendor Trash (formerly Uncommon)
Purple --> The 'New' Green \ Enchanting Materials (formerly Rare)
Orange --> The 'New' Purple (formerly Extremely Rare)
We don't have a replacement for the old Orange... probably going to be called Outworldly, be Black, and require 250 WoW Tokens to buy.
Of course lest we forget, the stats are totally hosed too... secondary stats on items making them better than items 30 iLvls above them. Even Legendaries are being beaten by some Purples, etc.
Reality is, Blizzard has no idea how to deal with the exponential growth of everything in game. They try to stat squish stuff and then turn around and make an ability hit for 2800% of your AP. Everything is still growing exponentially out of hand.
All this and the new Artifact System has wreaked havoc on Class Balance... don't get me started on the talents.
Now someone is making sense.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Then add a cash shop version. It is ok to have to work very hard at trying to get something with 100% certainty of getting it!
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Them put them in a cash shop only. Ask $100.00 for it. Screw people who feel entitled to have one.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"