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World of Warcraft - WoW Has a LEGIONdary Problem - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited December 2016 in News & Features Discussion

imageWorld of Warcraft - WoW Has a LEGIONdary Problem - MMORPG.com

World of Warcraft's latest expansion, Legion, has changed the game a lot and one of the most visible systems to have been altered is the acquisition of legendary items. We take a look at how Legion's legendary system has altered the landscape for players and the issues that have risen around it.

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Comments

  • toljartoljar Member UncommonPosts: 240

    Aori said:

    I don't like it because it is still based on RNG and for many an annoying grind of content they have no interest in. I got my first legendary this week and it is useless, 30% buff to lava lash wrist, I use water walking in combat more than lava lash.



    If you wanna be Diablo, go all in, let their be a small % for all mobs to drop everything. I hate WQs, the PvP is still a joke and the dungeons worth doing are a chore to set up.



    I could not agree with you more.

    I love Legion, I love WoW but I hate what Blizzard is slowly doing to this game.

    Blizzard has an issue already with over tuned boss fights, and now with these legendary items that are RNG, you cannot min-max easily to run some of the encounters. People who are hardcore and can play 16 hours a day have 4+ legendary items. people who play 2-3 hours a day, have 1 or so. I understand rewarding the players who put time into it, however; when the legendary items are a 15-20% DPS increase each for some raids and 10+mythic and those players are not getting the items, it only adds into the anger and the removal of subscriptions. I see people posting up all the time now for +4 keys where they want 2 legendary items + achievement....

    The entire RNG system right now is horrid. Look at the bonus roll system. You can get 4+ bonus rolls where you get ~60 gold and no loot (after spending ~4k gold or garrison resources to obtain these). I think the bonus roll system pisses me off more than the legendary system at this point (Stupid Ursoc, give me your trinket!)

    People wonder why I'm such an advocate for Vanilla and BC? Because you felt like you were earning items, not relying on some shitty RNG system to drop your upgraded titanforce crap...

    Gaming community: IRONFIST
    New World: Lilith - US East
    WoW Guild: IRONFIST <Burning Legion> Alliance(We transferred to Illidan)
    WoW Guild: IRONFIST <Illidan> Horde
    SWOTR: IRONFIST <Satele Shan> Empire/Republic


  • KalebGraysonKalebGrayson Member RarePosts: 430
    So many game companies going the RNG route, Star Trek Online, World of Warcraft, Elder Scrolls Online, etc... I can only speak for myself, but RNG sucks. Wonder how long it'll take developers to figure that out...
  • mnemic666mnemic666 Member UncommonPosts: 224
    Hate what they did with it. Legendaries should never just be random drops from wherever, they should be from the most challenging bosses (i.e. Illidan dropping glaives) or from a lot of effort doing more difficult content (i.e. how they were handled in Ulduar/ICC).

    I've hated this system from day one and continue to hate it, and it's brought with it a TON of problems from a design standpoint, especially when a single legendary can have such a massive impact on player performance, and failing to get the "right" one can royally screw you for quite some time.
  • odiasudaodiasuda Member UncommonPosts: 162
    "They just drop similar to the way they did in Burning Crusade but at an alarming rate rather than as something, well, truly legendary."

    Alarming rate? Really? Across the 4 characters I play I've gotten ONE. Where do you people come up with this stuff?
  • meonthissitemeonthissite Member UncommonPosts: 917
    This is akin to the problem that Guild Wars 2 faced with their top tier weapons as well early on. I'm sure they will be just as slow to fix it. Arenanet (GW2) actually didn't fix theirs they made it just as much a grind to get theirs and never adjusted it. smh let's see if Blizzard can do better!
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    edited December 2016
    odiasuda said:
    "They just drop similar to the way they did in Burning Crusade but at an alarming rate rather than as something, well, truly legendary."

    Alarming rate? Really? Across the 4 characters I play I've gotten ONE. Where do you people come up with this stuff?
    I'm sure you're going to find it hard to believe, but there are people who have been playing since release of Legion and still have 0 while others have multiple on multiple toons. That's RNG...
  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
    odiasuda said:
    "They just drop similar to the way they did in Burning Crusade but at an alarming rate rather than as something, well, truly legendary."

    Alarming rate? Really? Across the 4 characters I play I've gotten ONE. Where do you people come up with this stuff?
    Ask around in your guild, read the official forums and you'll see where we "come up with this stuff".


    ¯\_(ツ)_/¯ 


  • waynejr2waynejr2 Member EpicPosts: 7,771
    Aori said:
    I don't like it because it is still based on RNG and for many an annoying grind of content they have no interest in. I got my first legendary this week and it is useless, 30% buff to lava lash wrist, I use water walking in combat more than lava lash.

    If you wanna be Diablo, go all in, let their be a small % for all mobs to drop everything. I hate WQs, the PvP is still a joke and the dungeons worth doing are a chore to set up.

    Love RNG.  But to make them rare, limit the number of people who can have a specific item. Say you have a legendary sword of antioch, let only 10 players have it per server.  No more.  That will keep it rare.

    But I suspect this is really about how everyone should have them.  or at least you should have it.  People want to get stuff easily and with minimal effort.  Oh, they might deny that and say they want to work for it but really, they want it quickly.
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • waynejr2waynejr2 Member EpicPosts: 7,771
    Perhaps it should just be in the cash shop.  Same great stats none of the in game ability to get it.
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • simsalabim77simsalabim77 Member RarePosts: 1,607
    Despise Legendaries this expansion, and they're adding even more. Hooray. 
  • ThaneThane Member EpicPosts: 3,534
    bitching about RNG in WoW must be the most useless action ever.

    you think RNG is new to WoW? then let me be the first to welcome you in your new game ^^

    "I'll never grow up, never grow up, never grow up! Not me!"

  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
    Thane said:
    bitching about RNG in WoW must be the most useless action ever.

    you think RNG is new to WoW? then let me be the first to welcome you in your new game ^^
    Nobody said it was new, just messed up and far, far too many layers of it.


    ¯\_(ツ)_/¯ 


  • waynejr2waynejr2 Member EpicPosts: 7,771
    SBFord said:
    Thane said:
    bitching about RNG in WoW must be the most useless action ever.

    you think RNG is new to WoW? then let me be the first to welcome you in your new game ^^
    Nobody said it was new, just messed up and far, far too many layers of it.

    Because you don't like it.  Right?  Nothing wrong with it. Just your preference. 

    I strongly disagree with you as I see it as a reflection of where society is with the snowflake generation.
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • ScorchienScorchien Member LegendaryPosts: 8,914
    Is it Legendary .............if everybody has one ???
  • Loke666Loke666 Member EpicPosts: 21,441
    They should just have skipped the name, even calling them "rare" is generous.

    But I think it reflects how Wows playerbase changed from TBC to today, Blizzard are usually good at finding out what the majority of their players want and deliver that. Early in Wow they wanted harder content and good items you needed much luck to get,  back then they wanted the items because they were hard to get just as much (if not more) then for the stats.

    Now most people just seems happy with the color of the item even if every player have 1 or more and one can wonder where it will end? Mythical lvl 5 items?
  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
    edited December 2016
    waynejr2 said:
    SBFord said:
    Thane said:
    bitching about RNG in WoW must be the most useless action ever.

    you think RNG is new to WoW? then let me be the first to welcome you in your new game ^^
    Nobody said it was new, just messed up and far, far too many layers of it.

    Because you don't like it.  Right?  Nothing wrong with it. Just your preference. 

    I strongly disagree with you as I see it as a reflection of where society is with the snowflake generation.
    Obviously you didn't read the entire article. The entire "legendary" system is deeply flawed with the RNG as just one component of many issues I, and many others, have with it and is, in fact, relatively minor in the big picture.

    I don't want more legendaries but far far fewer or, better, their removal completely. That's hardly an entitlement mentality -- in fact, it's pretty much the opposite. Make 'em infinitely rarer or scrap 'em entirely, I say.


    ¯\_(ツ)_/¯ 


  • stayontargetstayontarget Member RarePosts: 6,519
    waynejr2 said:
    Because you don't like it.  Right?  Nothing wrong with it. Just your preference. 

    I strongly disagree with you as I see it as a reflection of where society is with the snowflake generation.
    So you think handing out Legendary items like its candy is NOT a snowflake mentality?  What an odd statement.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • sedatedkarmasedatedkarma Member UncommonPosts: 181



    waynejr2 said:
    Because you don't like it.  Right?  Nothing wrong with it. Just your preference. 

    I strongly disagree with you as I see it as a reflection of where society is with the snowflake generation.


    So you think handing out Legendary items like its candy is NOT a snowflake mentality?  What an odd statement.



    He said it is snowflake mentality.
    Happily playing Vanilla and BC WoW, again, since September 2016.

  • ForgrimmForgrimm Member EpicPosts: 3,069
    Legendary items should have never, ever been left up to RNG. Probably one of the dumbest things I've seen in WoW since I first started playing back in 2005. Put it behind a quest-line that takes the average player 3 months to complete, make it a low % chance drop from the hardest dungeon and raid bosses in the game, make it a reward for completing a certain chain of Legion-based achievements. Put it behind anything other than RNG. 
  • OhhPaigeyOhhPaigey Member RarePosts: 1,517
    edited December 2016
    I quit because of RNG legendaries forcing you even more so than ever to do renamed dailies (world quests), PvP is literally pointless because there's 0 originality or design put into any of the gear, there's no tabards, cloaks, enchants for reaching certain milestones, all you get is recolored, reskinned gear for the entire expansion.

    Also the casual catering fest that has been a major focus of the game since late patches in MoP and WoD launch, right into Legion has taken pretty much all of the fun out of the game for anybody who likes mastering your spec, a specific fight, combing through logs. There's such a minute skill gap between a brand new raider and a skilled raider it's pathetic, which is why most of the hardcore guilds quit or split up, and most of the players either quit or don't raid anymore.

    I started WoW in December 2010, Cata launch, was subbed for every month right until WoD, was maybe subbed for 3-4 months of WoD, subbed for the first month of Legion with gold, and probably won't sub again til the next expansion.

    That being said, the first few weeks of Legion was quite fun. That's how it seems to be nowadays though with most of these new games, fun for a couple of weeks, then you start seeing how the game really operates, come to your senses and quit lol.
    When all is said and done, more is always said than done.
  • hinge645hinge645 Member UncommonPosts: 63
    Legendary items should all be gated behind very long and grindy quest chains and boss kills. It should take months to acquire a legendary and only a few players will ever be lucky enough to get one.

    During vanilla our entire guild was involved in getting Sulfuras, Hand of Ragnaros for one of our members. It took nearly 4 months of Rag kills before the Eye dropped from Rag and we could make the item. That felt truly legendary. 40 people put in the time week after week and one person got the reward and we all cheered when it happened!

    It was a mistake to make legendary items so common.

    Before I criticize a man, I walk a mile in his shoes.
    That way, if he gets angry, he's a mile away and barefoot.
  • btdtbtdt Member RarePosts: 523
    Gray --> Vendor Trash (always been Vendorable)
    White --> Vendor Trash (formerly starter gear / can have a cosplay use)
    Green --> Vendor Trash (formerly Common)
    Blue --> Vendor Trash (formerly Uncommon)
    Purple --> The 'New' Green \ Enchanting Materials (formerly Rare)
    Orange --> The 'New' Purple (formerly Extremely Rare)
    We don't have a replacement for the old Orange... probably going to be called Outworldly, be Black, and require 250 WoW Tokens to buy.

    Of course lest we forget, the stats are totally hosed too... secondary stats on items making them better than items 30 iLvls above them. Even Legendaries are being beaten by some Purples, etc.

    Reality is, Blizzard has no idea how to deal with the exponential growth of everything in game. They try to stat squish stuff and then turn around and make an ability hit for 2800% of your AP. Everything is still growing exponentially out of hand.

    All this and the new Artifact System has wreaked havoc on Class Balance... don't get me started on the talents.

  • waynejr2waynejr2 Member EpicPosts: 7,771
    hinge645 said:
    Legendary items should all be gated behind very long and grindy quest chains and boss kills. It should take months to acquire a legendary and only a few players will ever be lucky enough to get one.

    During vanilla our entire guild was involved in getting Sulfuras, Hand of Ragnaros for one of our members. It took nearly 4 months of Rag kills before the Eye dropped from Rag and we could make the item. That felt truly legendary. 40 people put in the time week after week and one person got the reward and we all cheered when it happened!

    It was a mistake to make legendary items so common.

    Now someone is making sense.
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • waynejr2waynejr2 Member EpicPosts: 7,771
    Torval said:
    The problem is with making them too rare or grindtastic that most people don't want to play and pay for a game where only a few other people get that stuff. On the other hand if you hand them out with no achievement attached then they lose their luster.

    There needs to be a balance between complete randomness and a deterministic path. Extreme predictability or chaos isn't fun, at least not for long. This system broke that rule.

    Then add a cash shop version.  It is ok to have to work very hard at trying to get something with 100% certainty of getting it!
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • waynejr2waynejr2 Member EpicPosts: 7,771
    waynejr2 said:
    Because you don't like it.  Right?  Nothing wrong with it. Just your preference. 

    I strongly disagree with you as I see it as a reflection of where society is with the snowflake generation.
    So you think handing out Legendary items like its candy is NOT a snowflake mentality?  What an odd statement.

    Them put them in a cash shop only.  Ask $100.00 for it.  Screw people who feel entitled to have one.
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




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