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World of Warcraft - WoW Has a LEGIONdary Problem - MMORPG.com

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  • MardukkMardukk Member RarePosts: 2,222
    So can you get them from world quests and heroics? I've not done Mythics or raids and not seen one.
  • ForgrimmForgrimm Member EpicPosts: 3,069
    Mardukk said:
    So can you get them from world quests and heroics? I've not done Mythics or raids and not seen one.
    I got one on my paladin and one on my shaman, both came from emissary caches. Most anti-climactic moments in the game.
  • BruceYeeBruceYee Member EpicPosts: 2,556
    hinge645 said:
    Legendary items should all be gated behind very long and grindy quest chains and boss kills. It should take months to acquire a legendary and only a few players will ever be lucky enough to get one.

    During vanilla our entire guild was involved in getting Sulfuras, Hand of Ragnaros for one of our members. It took nearly 4 months of Rag kills before the Eye dropped from Rag and we could make the item. That felt truly legendary. 40 people put in the time week after week and one person got the reward and we all cheered when it happened!

    It was a mistake to make legendary items so common.
    I got Thunderfury during vanilla so I know what you're talking about but those had RNG too b/c the eye or two bindings had to drop. I got both my bindings within 2 months of each other but the MT in my guild waited 6 months and strangely got his on the same night I got mine, there were 2 binding drops off Garr.

    I'm not defending this system but we all know Blizz likes to provide a % of misery in everything they give to players and this double layer of rng is the catch to everyone being able to get legendary items as random drops.
  • NildenNilden Member EpicPosts: 3,916
    I was expecting more news about legacy servers.

    Where's the Oprah clip? It sounds like...

    You get a legendary, you get a legendary, everybody is getting legionaries!

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  • syriinxsyriinx Member UncommonPosts: 1,383

    OhhPaigey said:

    I quit because of RNG legendaries forcing you even more so than ever to do renamed dailies (world quests),



    While there is an issue with the system, this isnt it.

    It is designed in a way that you will get a legendary eventually, and unless you are in the upper elite of guilds doing Mythic content as its released you don't need a legendary.

    People are far too concerned (in ALL games, and its a huge problem with today's gamer) at what everyone else is doing. Unless you are raiding mythic, your inability to do your job at a more than adequate level has nothing to do with you having a legendary or not, in almost all cases its not even your spec. Its your skill (yes, there is a gear requirement too but most complain that gear is too easy to get, not too hard).

    No one needs legendaries.

    That said, the system does suck. There should be a way to target specific legendaries, some options non raid. Some RNG is fine and the repeated raid grind of past expansions was tedious, but this is definitely the worst iterations of legendaries the game has seen.

    Artifacts are good enough for this expansion's legendary. That is a system done (mostly) right.

  • simsalabim77simsalabim77 Member RarePosts: 1,607
    Mardukk said:
    So can you get them from world quests and heroics? I've not done Mythics or raids and not seen one.

    Yep. Emissary caches, LFR, heroics, mythics, etc. Supposedly the drop rate goes up the more difficult the content is. 
  • StoneRosesStoneRoses Member RarePosts: 1,815
    SBFord said:
    waynejr2 said:
    SBFord said:
    Thane said:
    bitching about RNG in WoW must be the most useless action ever.

    you think RNG is new to WoW? then let me be the first to welcome you in your new game ^^
    Nobody said it was new, just messed up and far, far too many layers of it.

    Because you don't like it.  Right?  Nothing wrong with it. Just your preference. 

    I strongly disagree with you as I see it as a reflection of where society is with the snowflake generation.
    Obviously you didn't read the entire article. The entire "legendary" system is deeply flawed with the RNG as just one component of many issues I, and many others, have with it and is, in fact, relatively minor in the big picture.

    I don't want more legendaries but far far fewer or, better, their removal completely. That's hardly an entitlement mentality -- in fact, it's pretty much the opposite. Make 'em infinitely rarer or scrap 'em entirely, I say.
    Oh wait TIME SINK!

    Once again!

    Devoting your time like it was 2004 all over again.

    You must be:

    • Collage Student
    • Unemployed 

    We were all there at one point in our lives.

    My Full Time job and responsibilities derails me from being an over achiever in a VIDEO GAME!

    What I do not understand is the options are there to get there gear.
    • Dungeons
    • WQ
    • Raids 
    • Spend more than 6hrs a day playing
    Though, it takes time and here we are feeling the need to have what everyone else has without any effort, but instead to present it as a problem.

    I'm with @Thane on this one.



    MMORPGs aren't easy, You're just too PRO!
  • Viper482Viper482 Member LegendaryPosts: 4,101
    Oh look....casuals are getting stuff and I'm angry rants.
    Make MMORPG's Great Again!
  • Viper482Viper482 Member LegendaryPosts: 4,101

    hinge645 said:

    Legendary items should all be gated behind very long and grindy quest chains and boss kills. It should take months to acquire a legendary and only a few players will ever be lucky enough to get one.



    During vanilla our entire guild was involved in getting Sulfuras, Hand of Ragnaros for one of our members. It took nearly 4 months of Rag kills before the Eye dropped from Rag and we could make the item. That felt truly legendary. 40 people put in the time week after week and one person got the reward and we all cheered when it happened!



    It was a mistake to make legendary items so common.




    Back in the 80's I used to have to find a pay phone and use a dime to call my parents to get a ride home. I also had to get up and change the tv channel due to remote controls being a luxury feature.

    What you are talking about is history. Those days in MMOs are never coming back. If WoW was still like that there would be about 10 people still subscribed. Legion is seeing success because of this stuff, not in spite of it.
    Make MMORPG's Great Again!
  • PhryPhry Member LegendaryPosts: 11,004
    Viper482 said:

    hinge645 said:

    Legendary items should all be gated behind very long and grindy quest chains and boss kills. It should take months to acquire a legendary and only a few players will ever be lucky enough to get one.



    During vanilla our entire guild was involved in getting Sulfuras, Hand of Ragnaros for one of our members. It took nearly 4 months of Rag kills before the Eye dropped from Rag and we could make the item. That felt truly legendary. 40 people put in the time week after week and one person got the reward and we all cheered when it happened!



    It was a mistake to make legendary items so common.




    Back in the 80's I used to have to find a pay phone and use a dime to call my parents to get a ride home. I also had to get up and change the tv channel due to remote controls being a luxury feature.

    What you are talking about is history. Those days in MMOs are never coming back. If WoW was still like that there would be about 10 people still subscribed. Legion is seeing success because of this stuff, not in spite of it.
    Legion is seeing success because of this? i question your data honestly as between the problems caused by changes to classes, artifact weapons, and the RNG issues - including how that relates to the legendaries lottery, and it does seem more like a lottery than anything, it would not surprise me in the slightest if the active sub figures had now dropped below the 5 million mark. O.o
  • syriinxsyriinx Member UncommonPosts: 1,383
    Viper482 said:

    hinge645 said:

    Legendary items should all be gated behind very long and grindy quest chains and boss kills. It should take months to acquire a legendary and only a few players will ever be lucky enough to get one.



    During vanilla our entire guild was involved in getting Sulfuras, Hand of Ragnaros for one of our members. It took nearly 4 months of Rag kills before the Eye dropped from Rag and we could make the item. That felt truly legendary. 40 people put in the time week after week and one person got the reward and we all cheered when it happened!



    It was a mistake to make legendary items so common.




    Back in the 80's I used to have to find a pay phone and use a dime to call my parents to get a ride home. I also had to get up and change the tv channel due to remote controls being a luxury feature.

    What you are talking about is history. Those days in MMOs are never coming back. If WoW was still like that there would be about 10 people still subscribed. Legion is seeing success because of this stuff, not in spite of it.
    Funny, talking to people in game it seems they hate all the RNG and are frustrated over the legendaries.

    Why Legion has been a success and isnt seeing the same drop off as every post WOTLK expansion is that the max level content is in its best state its ever been.  Artifacts give you reason to keep doing things.  WQs are a much improved form of dailies.  Mythic+ is the first challenging (to the average player) group content the game has had since Magister's Terrace

    Sure, some are a little put off that its not as alt friendly as past expansions due tot he time invest of the artifacts, but they are working on that for future patches.
  • subxaerosubxaero Member UncommonPosts: 94



    SBFord said:


    waynejr2 said:


    SBFord said:


    Thane said:

    bitching about RNG in WoW must be the most useless action ever.

    you think RNG is new to WoW? then let me be the first to welcome you in your new game ^^


    Nobody said it was new, just messed up and far, far too many layers of it.



    Because you don't like it.  Right?  Nothing wrong with it. Just your preference. 

    I strongly disagree with you as I see it as a reflection of where society is with the snowflake generation.


    Obviously you didn't read the entire article. The entire "legendary" system is deeply flawed with the RNG as just one component of many issues I, and many others, have with it and is, in fact, relatively minor in the big picture.

    I don't want more legendaries but far far fewer or, better, their removal completely. That's hardly an entitlement mentality -- in fact, it's pretty much the opposite. Make 'em infinitely rarer or scrap 'em entirely, I say.


    Oh wait TIME SINK!

    Once again!

    Devoting your time like it was 2004 all over again.

    You must be:

    • Collage Student
    • Unemployed 

    We were all there at one point in our lives.

    My Full Time job and responsibilities derails me from being an over achiever in a VIDEO GAME!

    What I do not understand is the options are there to get there gear.
    • Dungeons
    • WQ
    • Raids 
    • Spend more than 6hrs a day playing
    Though, it takes time and here we are feeling the need to have what everyone else has without any effort, but instead to present it as a problem.

    I'm with @Thane on this one.






    Here we go again the sole reason to why MMORPGS have turned from achieving something according to the time u spent to arcade browser games that include luck.
    As community we have talked about that again thousands of times, this time is the RNG.

    People should get rewarded according to the time they spent to the game, i personally dont give a damn if u are a student or a CEO, if u can spent 1 or 3 or 6 hours per day.You have to get rewarded according to your efforts and time spent, that doesnt mean u wont get rewarded at all but u'llg et rewwarded LESS(and rightfully) from the guy that spents 10 hours a day.

    And that comes from some1 who was never a a hard raider hell i didnt even expierience ST during TBC, i still cleared gruul-magtheridon-karazhan-ZA-SSC- half BT and no ST at all. BUT i am happy with my prrogression ST-BT required a lot more effort i couldnt submit to.

    It is as simple as that, it all started when Blizz started trying to satisfy every scrub in existance or try and get more gewneric in many aspects. RIP
  • shalissarshalissar Member UncommonPosts: 509

    Viper482 said:

    Oh look....casuals are getting stuff and I'm angry rants.



    I agree. It's borderline insufferable. Blah, blah...dedicate more time to a sedentary hobby that will ultimately die and be for not when the server closes. Dedication! HARD WORK! I've never understood this obsession with turning a video game into a career/lifestyle. It shouldn't be. It's unhealthy. But I digress.

    The author has a point too about the system being kind of half-assed. They're just common enough to give some people an edge over others but not common enough for the playing field to be that even. Haves and have-nots and the RNG dictating who goes where was eased a long while ago with the introduction of secondary currencies. Seals or marks or whatever. It seems a little strange that they've re-introduced RNG as a method of progression in the form of legendaries now.
  • holdenhamletholdenhamlet Member EpicPosts: 3,772
    edited December 2016
    Seems pretty lame to me. I remember back when I played WoW, and I saw a rogue in a BG with Illidan's warglaives, it was impressive, and the guy really did wreck people. They weren't the rarest thing ever, but at least the guy had to work for them and it related to the lore.

    Now apparently everyone has legendaries that just dropped off random stuff. Meh.
  • winghaven1winghaven1 Member RarePosts: 745
    edited December 2016
    Seems pretty lame to me. I remember back when I played WoW, and I saw a rogue in a BG with Illidan's warglaives, it was impressive, and the guy really did wreck people. They weren't the rarest thing ever, but at least the guy had to work for them and it related to the lore.

    Now apparently everyone has legendaries that just dropped off random stuff. Meh.

    It's 1500% more rare than any legendary in legion. Yes those are numbers out of my arse but it's a point!
  • holdenhamletholdenhamlet Member EpicPosts: 3,772
    Viper482 said:

    hinge645 said:

    Legendary items should all be gated behind very long and grindy quest chains and boss kills. It should take months to acquire a legendary and only a few players will ever be lucky enough to get one.



    During vanilla our entire guild was involved in getting Sulfuras, Hand of Ragnaros for one of our members. It took nearly 4 months of Rag kills before the Eye dropped from Rag and we could make the item. That felt truly legendary. 40 people put in the time week after week and one person got the reward and we all cheered when it happened!



    It was a mistake to make legendary items so common.




    Back in the 80's I used to have to find a pay phone and use a dime to call my parents to get a ride home. I also had to get up and change the tv channel due to remote controls being a luxury feature.

    What you are talking about is history. Those days in MMOs are never coming back. If WoW was still like that there would be about 10 people still subscribed. Legion is seeing success because of this stuff, not in spite of it.
    I think it's a bad move.  The golden WoW formula has always been "Extremely casual friendly- but with a hardcore top-end."

    Take away the top-end challenge and achievements and you're breaking it, imo.  There's very little to work towards or admire.
  • IceAgeIceAge Member EpicPosts: 3,203
    hinge645 said:
    Legendary items should all be gated behind very long and grindy quest chains and boss kills. It should take months to acquire a legendary and only a few players will ever be lucky enough to get one.

    During vanilla our entire guild was involved in getting Sulfuras, Hand of Ragnaros for one of our members. It took nearly 4 months of Rag kills before the Eye dropped from Rag and we could make the item. That felt truly legendary. 40 people put in the time week after week and one person got the reward and we all cheered when it happened!

    It was a mistake to make legendary items so common.
    I was expecting the /sarcasmoff at the end of your post!

    I mean, it seems there are people who bitch about the current legendary acquisition , including OP , yet .. you are giving an even worst grindy system which , not only including the player who wants the legendary , but also 40 other guild members who will suppose to grind for that one guy for months. Yea...impressive system! 

    Glad you are not working at Blizzard!

    Reporter: What's behind Blizzard success, and how do you make your gamers happy?
    Blizzard Boss: Making gamers happy is not my concern, making money.. yes!

  • kitaradkitarad Member LegendaryPosts: 8,178
    Aori said:
    I don't like it because it is still based on RNG and for many an annoying grind of content they have no interest in. I got my first legendary this week and it is useless, 30% buff to lava lash wrist, I use water walking in combat more than lava lash.

    If you wanna be Diablo, go all in, let their be a small % for all mobs to drop everything. I hate WQs, the PvP is still a joke and the dungeons worth doing are a chore to set up.
    I have no appetite for RNG it is a terrible system and it encourages a weird form of addiction to the possibility of an outcome you desire.

  • CryolitycalCryolitycal Member UncommonPosts: 205
    Great article. This system is destroying Legion, which was such a great expansion. It destroyed my raid team too, first issue we ran into in 10 years. Thank you for writing it. I hope it reaches Blizzard.
  • XiaokiXiaoki Member EpicPosts: 4,050
    toljar said:

    People wonder why I'm such an advocate for Vanilla and BC? Because you felt like you were earning items, not relying on some shitty RNG system to drop your upgraded titanforce crap...
    Statements like this are always unintentionally funny. The people that idolize Vanilla WoW but dont know anything about it.

    You dont like a random chance for gear to upgrade but do you know where the tier 2 sets originally dropped?
  • IceAgeIceAge Member EpicPosts: 3,203
    Xiaoki said:
    toljar said:

    People wonder why I'm such an advocate for Vanilla and BC? Because you felt like you were earning items, not relying on some shitty RNG system to drop your upgraded titanforce crap...
    Statements like this are always unintentionally funny. The people that idolize Vanilla WoW but dont know anything about it.

    You dont like a random chance for gear to upgrade but do you know where the tier 2 sets originally dropped?
    I strongly believe the ones, who says that Vanilla WoW had a better say .. drop system , didn't actually played Vanilla WoW. 

    I mean my brother grinded his ass for 2 months for this dagger, in a raid ( or it was dungeon? ) , which at the end a Hunter bid on it and won it with the following "but...I can wear it too" ( my brother being a Rogue ) . Next think you know, my brother quit lol !

    So yeah! This legendary RNG system which is now is very light in comparation with drop rate back in Vanilla or even BC !

    Reporter: What's behind Blizzard success, and how do you make your gamers happy?
    Blizzard Boss: Making gamers happy is not my concern, making money.. yes!

  • kitaradkitarad Member LegendaryPosts: 8,178
    edited December 2016
    The drop rate was very bad in vanilla I do recall that and come to think of it I hated that system too. The same system they had in Everquest I mean you had to camp real time days to get items and finish epics. Hmm come to think of it may be just as bad as this RNG thing. Anyway both these systems are  horrible.

  • VolgoreVolgore Member EpicPosts: 3,872
    Great article. This system is destroying Legion, which was such a great expansion.
    Along with what they did to classes!
     I hope it reaches Blizzard.
    The only thing that reaches Blizzard anymore are the memos and numbers Activision is sending in.

    Legion follows the same formula as previous expansions:

    -if something works and is well accepted, it must get changed
    -every new system in place is usually shortsighted and doesn't work too well in the long run
    -whatever the spreadsheets show that people don't like, force it upon them
    -whatever the players managed to avoid in the game before, make it mandatory
    -insist that you are always right with everything. other than that, don't communicate at all.
    -later on admit that many mistakes were made, but they will be adressed in the next expansion. all that people have to do is believe that and buy it.

    I saw them pulling this scheme in a loop and it goes all the way back to Cataclysm.
    As long as Blizzard tells the people that the next xpack will "make WoW great again", they'll buy it -only to take another disappointed leave 3-4 month after.

    image
  • josko9josko9 Member RarePosts: 577
    edited December 2016
    The Legion legendary's RNG is bad because it's broken. In Vanilla or even BC RNG worked much better, also epics actually meant epics, nowadays they are pretty much garbage.

    The whole itemization system in WoW went VERY downhill.

    "Best expansion ever" is turning out to be worse than WoD, just as expected. 1 more content patch (mostly a raid), and we can call it the end of the expansion cycle (1 year before the next expansion releases).
  • borghive49borghive49 Member RarePosts: 493
    josko9 said:
    The Legion legendary's RNG is bad because it's broken. In Vanilla or even BC RNG worked much better, also epics actually meant epics, nowadays they are pretty much garbage.

    The whole itemization system in WoW went VERY downhill.

    "Best expansion ever" is turning out to be worse than WoD, just as expected. 1 more content patch (mostly a raid), and we can call it the end of the expansion cycle (1 year before the next expansion releases).
    I agree, the game just showers you with gear now. I'm guessing that modern gamers can't handle doing content without being rewarded at every turn. I love MMOs were it takes time to acquire gear, Nilla WoW sort of had this. 
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