The Legion legendary's RNG is bad because it's broken. In Vanilla or even BC RNG worked much better, also epics actually meant epics, nowadays they are pretty much garbage.
The whole itemization system in WoW went VERY downhill.
"Best expansion ever" is turning out to be worse than WoD, just as expected. 1 more content patch (mostly a raid), and we can call it the end of the expansion cycle (1 year before the next expansion releases).
I agree, the game just showers you with gear now. I'm guessing that modern gamers can't handle doing content without being rewarded at every turn. I love MMOs were it takes time to acquire gear, Nilla WoW sort of had this.
Agreed.1 more reason why people ask content every single month. Vanilla apart from the fact u had to invest time to acquire something, simultaneously it gave u the time u needed.
Game was putting goals to suceed on specific aspects that were taking time, that being said on the raiding aspect i cant blame Blizzard, now there videos/quides/strategies in a huge extent its kidna easier to clear content.That being said i loved this system with the 1 difficulty, i loved resistances, i loved grinding fire resistance for my MC gear.
And i felt the happiest/luckiest person in the world when i won my first epic in MC through DKP(the best by far system imo)
Yet again, people are discussing about Vanilla WoW and his way better RNG system then today's one!
I would really love to hear a true explication about what Vanilla RNG system had better then the current one.
PS: No :
"In Vanilla or even BC RNG worked much better, also epics actually meant epics, nowadays they are pretty much garbage."
or
"I love MMOs were it takes time to acquire gear, Nilla WoW sort of had this." I mean this guy right here it actually describing the current Legendary RNG , which is the same as Vanilla , yet, he loves Vanilla RNG ( and time to acquire gear ) and hates the current Legendary RNG ( which has the same "time to acquire gear" point ) .
I mean what is "time to acquire gear" exactly ? In Vanilla you had to grind over and over and over and over Dungeons / Raids to acquire gear ( nothing else, just Dungeons and Raids ) , and in Legion we have to grind over and over and over and over Dungeons / Raids / World Quests to acquire gear / Legendaries . Now , what is the difference here ? Could some Vanilla Lover please enlight me ?!
Thank you!
Reporter: What's behind Blizzard success, and how do you make your gamers happy? Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Yet again, people are discussing about Vanilla WoW and his way better RNG system then today's one!
I would really love to hear a true explication about what Vanilla RNG system had better then the current one.
PS: No :
"In Vanilla or even BC RNG worked much better, also epics actually meant epics, nowadays they are pretty much garbage."
or
"I love MMOs were it takes time to acquire gear, Nilla WoW sort of had this." I mean this guy right here it actually describing the current Legendary RNG , which is the same as Vanilla , yet, he loves Vanilla RNG ( and time to acquire gear ) and hates the current Legendary RNG ( which has the same "time to acquire gear" point ) .
I mean what is "time to acquire gear" exactly ? In Vanilla you had to grind over and over and over and over Dungeons / Raids to acquire gear ( nothing else, just Dungeons and Raids ) , and in Legion we have to grind over and over and over and over Dungeons / Raids / World Quests to acquire gear / Legendaries . Now , what is the difference here ? Could some Vanilla Lover please enlight me ?!
Thank you!
Maybe because my brother 2 weeks after he hit 110 got 2 legendaries from WQ, while i was farming rep to get some gear? Thats apsolutely discusting.They were always the epic rare drops(like the skullflame shield usually that was droping in EPL or the staff), but these were litterally rare, also the Krol blade, apsolutely beautifull( butcher like sword) that the guild made me present at my birthday. Such type of RNG is fine, there is a huge difference from what it is now
bitching about RNG in WoW must be the most useless action ever.
you think RNG is new to WoW? then let me be the first to welcome you in your new game ^^
Nobody said it was new, just messed up and far, far too many layers of it.
Because you don't like it. Right? Nothing wrong with it. Just your preference.
I strongly disagree with you as I see it as a reflection of where society is with the snowflake generation.
Obviously you didn't read the entire article. The entire "legendary" system is deeply flawed with the RNG as just one component of many issues I, and many others, have with it and is, in fact, relatively minor in the big picture.
I don't want more legendaries but far far fewer or, better, their removal completely. That's hardly an entitlement mentality -- in fact, it's pretty much the opposite. Make 'em infinitely rarer or scrap 'em entirely, I say.
Oh wait TIME SINK!
Once again!
Devoting your time like it was 2004 all over again.
You must be:
Collage Student
Unemployed
We were all there at one point in our lives.
My Full Time job and responsibilities derails me from being an over achiever in a VIDEO GAME!
What I do not understand is the options are there to get there gear.
Dungeons
WQ
Raids
Spend more than 6hrs a day playing
Though, it takes time and here we are feeling the need to have what everyone else has without any effort, but instead to present it as a problem.
It sounds like you don't understand what the problem is but Suzie seems to understand perfectly. Legendary items should either be incredibly rare or not in the game at all. The way they're being handled in Legion currently is garbage. They have a system here where two people can each play the game 200 hours and one of them may have no legendary items while the other may have three of them. Now tell me with a straight face that's not brain-dead stupid design. Blizzard has created an artificial divide between the haves and the have-nots with nothing separating the two groups other than pure luck. It's so fucking stupid I can't believe some people are defending it.
They have handled Legendary so poorly since Vanilla! It's nothing new. Before it ONLY benefited certain classes leaving everyone else behind.
Legendary's have become saturated and available to more people now than before.
What? It took someone else less time to get a Legendary compared to all the hours you have spent so!
Oh, wait the one that drop for you is not the one you wanted?
Still waiting for an Orange to drop?
Tough luck kiddo!
WELCOME TO RNG!
I'll defend it alright, better than being that guy who feels the sense of entitlement.
bitching about RNG in WoW must be the most useless action ever.
you think RNG is new to WoW? then let me be the first to welcome you in your new game ^^
Nobody said it was new, just messed up and far, far too many layers of it.
Because you don't like it. Right? Nothing wrong with it. Just your preference.
I strongly disagree with you as I see it as a reflection of where society is with the snowflake generation.
Obviously you didn't read the entire article. The entire "legendary" system is deeply flawed with the RNG as just one component of many issues I, and many others, have with it and is, in fact, relatively minor in the big picture.
I don't want more legendaries but far far fewer or, better, their removal completely. That's hardly an entitlement mentality -- in fact, it's pretty much the opposite. Make 'em infinitely rarer or scrap 'em entirely, I say.
Oh wait TIME SINK!
Once again!
Devoting your time like it was 2004 all over again.
You must be:
Collage Student
Unemployed
We were all there at one point in our lives.
My Full Time job and responsibilities derails me from being an over achiever in a VIDEO GAME!
What I do not understand is the options are there to get there gear.
Dungeons
WQ
Raids
Spend more than 6hrs a day playing
Though, it takes time and here we are feeling the need to have what everyone else has without any effort, but instead to present it as a problem.
Here we go again the sole reason to why MMORPGS have turned from achieving something according to the time u spent to arcade browser games that include luck.
As community we have talked about that again thousands of times, this time is the RNG.
People should get rewarded according to the time they spent to the game, i personally dont give a damn if u are a student or a CEO, if u can spent 1 or 3 or 6 hours per day.You have to get rewarded according to your efforts and time spent, that doesnt mean u wont get rewarded at all but u'llg et rewwarded LESS(and rightfully) from the guy that spents 10 hours a day.
And that comes from some1 who was never a a hard raider hell i didnt even expierience ST during TBC, i still cleared gruul-magtheridon-karazhan-ZA-SSC- half BT and no ST at all. BUT i am happy with my prrogression ST-BT required a lot more effort i couldnt submit to.
It is as simple as that, it all started when Blizz started trying to satisfy every scrub in existance or try and get more gewneric in many aspects. RIP
Comments like this is one of the reasons why Blizz continue to creat a Gearcentric and welfare system.
Though, as soon as RNG comes in to play when you can't benefit from it that it becomes an issues.
I do not have a Legendary and I have spent a lot of time leveling multiple toons since Legion has been released.
I have nothing to complain about maybe except the Cosmetic gear(Transmog) having leveling restrictions.
I played WoW since Beta in 2003. I have not logged in since mid November. My account has since expired. To me, others may or may not agree, they are getting worse and worse. Blizzard over the years seems to be drawn to lay out plans for me revenue that a players fun. If you look at the xpacs over time you will realize that everything they do is synched to KEEP you playing. Your fun is dictated by how long you can keep playing to finally get what you need from the game.
If Blizzard handed out candy too much, too fast, you would get bored and leave sooner thus nullifying revenue for them. Common Business Etiquette.
bitching about RNG in WoW must be the most useless action ever.
you think RNG is new to WoW? then let me be the first to welcome you in your new game ^^
Nobody said it was new, just messed up and far, far too many layers of it.
Because you don't like it. Right? Nothing wrong with it. Just your preference.
I strongly disagree with you as I see it as a reflection of where society is with the snowflake generation.
Obviously you didn't read the entire article. The entire "legendary" system is deeply flawed with the RNG as just one component of many issues I, and many others, have with it and is, in fact, relatively minor in the big picture.
I don't want more legendaries but far far fewer or, better, their removal completely. That's hardly an entitlement mentality -- in fact, it's pretty much the opposite. Make 'em infinitely rarer or scrap 'em entirely, I say.
Oh wait TIME SINK!
Once again!
Devoting your time like it was 2004 all over again.
You must be:
Collage Student
Unemployed
We were all there at one point in our lives.
My Full Time job and responsibilities derails me from being an over achiever in a VIDEO GAME!
What I do not understand is the options are there to get there gear.
Dungeons
WQ
Raids
Spend more than 6hrs a day playing
Though, it takes time and here we are feeling the need to have what everyone else has without any effort, but instead to present it as a problem.
It sounds like you don't understand what the problem is but Suzie seems to understand perfectly. Legendary items should either be incredibly rare or not in the game at all. The way they're being handled in Legion currently is garbage. They have a system here where two people can each play the game 200 hours and one of them may have no legendary items while the other may have three of them. Now tell me with a straight face that's not brain-dead stupid design. Blizzard has created an artificial divide between the haves and the have-nots with nothing separating the two groups other than pure luck. It's so fucking stupid I can't believe some people are defending it.
They have handled Legendary so poorly since Vanilla! It's nothing new. Before it ONLY benefited certain classes leaving everyone else behind.
Legendary's have become saturated and available to more people now than before.
What? It took someone else less time to get a Legendary compared to all the hours you have spent so!
Oh, wait the one that drop for you is not the one you wanted?
Still waiting for an Orange to drop?
Tough luck kiddo!
WELCOME TO RNG!
I'll defend it alright, better than being that guy who feels the sense of entitlement.
You still don't seem to understand, so I'll try to break it down for you again. It's not about entitlement. It's about what works and what doesn't. Giving out Legendary items with RNG is fine as long as it's an incredibly rare occurrence. That would make Legendary items ... well, Legendary; meaning very rare and something special. Instead what they've done is they've made Legendary items common enough to be a prerequisite for certain activities but there's no clear path to obtaining those Legendary items that one would need to participate in said activities. And that is remarkably stupid and short-sighted game design. Defend it if you will, but you're defending something that is objectively flawed design. It's a design decision that has created a problem that didn't exist before.
I didn't miss anything, but you can continue to make your poor argument by educating me. I don't see it as an issue only for folks like yourself can't seem to benefit from.
I really could less about it's flaw! Flaws in the damn game has existed since day one.
Th moment Welfare Gear came into play folks who wanted the rarest to rarest were up in arms. You can chalk it up and now find Legendary on that list.
I played WoW since Beta in 2003. I have not logged in since mid November. My account has since expired. To me, others may or may not agree, they are getting worse and worse. Blizzard over the years seems to be drawn to lay out plans for me revenue that a players fun. If you look at the xpacs over time you will realize that everything they do is synched to KEEP you playing. Your fun is dictated by how long you can keep playing to finally get what you need from the game.
If Blizzard handed out candy too much, too fast, you would get bored and leave sooner thus nullifying revenue for them. Common Business Etiquette.
But that's just me.....:)
The, "The game is getting worst and worse." But you keep coming back.
Common Business Etiquette? Seriously? The game has been going since 2004 and you want Blizz to take your advise?
bitching about RNG in WoW must be the most useless action ever.
you think RNG is new to WoW? then let me be the first to welcome you in your new game ^^
Nobody said it was new, just messed up and far, far too many layers of it.
Because you don't like it. Right? Nothing wrong with it. Just your preference.
I strongly disagree with you as I see it as a reflection of where society is with the snowflake generation.
Obviously you didn't read the entire article. The entire "legendary" system is deeply flawed with the RNG as just one component of many issues I, and many others, have with it and is, in fact, relatively minor in the big picture.
I don't want more legendaries but far far fewer or, better, their removal completely. That's hardly an entitlement mentality -- in fact, it's pretty much the opposite. Make 'em infinitely rarer or scrap 'em entirely, I say.
Oh wait TIME SINK!
Once again!
Devoting your time like it was 2004 all over again.
You must be:
Collage Student
Unemployed
We were all there at one point in our lives.
My Full Time job and responsibilities derails me from being an over achiever in a VIDEO GAME!
What I do not understand is the options are there to get there gear.
Dungeons
WQ
Raids
Spend more than 6hrs a day playing
Though, it takes time and here we are feeling the need to have what everyone else has without any effort, but instead to present it as a problem.
It sounds like you don't understand what the problem is but Suzie seems to understand perfectly. Legendary items should either be incredibly rare or not in the game at all. The way they're being handled in Legion currently is garbage. They have a system here where two people can each play the game 200 hours and one of them may have no legendary items while the other may have three of them. Now tell me with a straight face that's not brain-dead stupid design. Blizzard has created an artificial divide between the haves and the have-nots with nothing separating the two groups other than pure luck. It's so fucking stupid I can't believe some people are defending it.
They have handled Legendary so poorly since Vanilla! It's nothing new. Before it ONLY benefited certain classes leaving everyone else behind.
Legendary's have become saturated and available to more people now than before.
What? It took someone else less time to get a Legendary compared to all the hours you have spent so!
Oh, wait the one that drop for you is not the one you wanted?
Still waiting for an Orange to drop?
Tough luck kiddo!
WELCOME TO RNG!
I'll defend it alright, better than being that guy who feels the sense of entitlement.
You still don't seem to understand, so I'll try to break it down for you again. It's not about entitlement. It's about what works and what doesn't. Giving out Legendary items with RNG is fine as long as it's an incredibly rare occurrence. That would make Legendary items ... well, Legendary; meaning very rare and something special. Instead what they've done is they've made Legendary items common enough to be a prerequisite for certain activities but there's no clear path to obtaining those Legendary items that one would need to participate in said activities. And that is remarkably stupid and short-sighted game design. Defend it if you will, but you're defending something that is objectively flawed design. It's a design decision that has created a problem that didn't exist before.
I think it is just fine. How long are you willing to wait to get access to "certain activities"? Is it ok for you to skip it? Or simply miss out on it completely? Do you have a fear of missing out?
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
I played WoW since Beta in 2003. I have not logged in since mid November. My account has since expired. To me, others may or may not agree, they are getting worse and worse. Blizzard over the years seems to be drawn to lay out plans for me revenue that a players fun. If you look at the xpacs over time you will realize that everything they do is synched to KEEP you playing. Your fun is dictated by how long you can keep playing to finally get what you need from the game.
If Blizzard handed out candy too much, too fast, you would get bored and leave sooner thus nullifying revenue for them. Common Business Etiquette.
But that's just me.....:)
That is a very good point. (Wasn't the beta in 2004?)
And it would be very bad for Blizz to loose the hardcore raiders, the casuals come and go but these people have stayed subs since vanilla.
There is always the problem how time consuming a MMO should be, if you can get everything too easy people tire fast but if it is too hard the majority tires after a while.
And it would be very bad for Blizz to loose the hardcore raiders, the casuals come and go but these people have stayed subs since vanilla.
But that's just it... they HAVE been losing their hardcore raiders... at an ever increasing rate. Casuals pretty much are the bread and butter of WoW... it's the fact that they will continue to pay a monthly sub while not actually even playing the game that keeps WoW afloat... not the 1% that logs in for a mythic raid and clears it then doesn't log back in until the next major patch.
I feel like people would complain a lot less if they would replace the legendary items just with legendary tokens so people could choose the items they want by exchanging the token for a legendary of their choice. To further negate the disparity between players, handing out tokens at set progression milestones (e.g. completing all the research on your character, hitting a certain AK level) would also help.
On the other hand, legendaries wouldn't be that special at all anymore. However, I don't see them as super rare drops anyways, right now (even when I myself only have one across all my characters) but rather as items with incredibly powerful effects on it, which alone classifies them for me as "legendary". I believe a common misconception is that the term legendary means for a lot of people that those items should be super rare as well, while that would only make the present problems with those items even worse.
Making them more available and giving players more control over which of them they can obtain would actually eliminate a lot of the problems at hand.
I feel like people would complain a lot less if they would replace the legendary items just with legendary tokens so people could choose the items they want by exchanging the token for a legendary of their choice. To further negate the disparity between players, handing out tokens at set progression milestones (e.g. completing all the research on your character, hitting a certain AK level) would also help.
On the other hand, legendaries wouldn't be that special at all anymore. However, I don't see them as super rare drops anyways, right now (even when I myself only have one across all my characters) but rather as items with incredibly powerful effects on it, which alone classifies them for me as "legendary". I believe a common misconception is that the term legendary means for a lot of people that those items should be super rare as well, while that would only make the present problems with those items even worse.
Making them more available and giving players more control over which of them they can obtain would actually eliminate a lot of the problems at hand.
Change the system, but in the end we are still having the same conversation.
It's never going to be RARE, EPIC, or LEGENDARY enough because it's not how we remember 2004.
If enough people stay / have stayed subbed for an extra month because of the "LEGION-ary problem" then its a fair bet that Activision Blizzard don't have a problem with it.
If subs fall below whatever number they got down to pre-Legion they may reconsider until then though people can be as RNGry as they like.
Personally the legendary issue was not that big a deal with me. The issue that caused me to leave was the game has lost it's fun factor. I actually had a lot of fun with the prior two expansions, but this one just felt like work and the class redesign just failed horribly. I only found a few classes that were still fun to play. It just felt like the people doing the class redesign never played the game. The class hall design was done by an idiot too, I spent hours just trying to find things in the various class halls.
Another major issue was crafting. Over emphasis of materials in instances where you never have to collect them and the vast amounts of materials for crafting just killed it for me. I had one crafting quest that took me over a week because it needed 75 of a hard to find material. Just ridiculous.
The one legendary item that really bothered me about this expansion, people spent huge amount of time on the legendary ring from the prior expansion and they just had to toss it as junk in this new one. Extremely rude Blizzard.
Anyone saying this is one of the better expansions is nuts.
If enough people stay / have stayed subbed for an extra month because of the "LEGION-ary problem" then its a fair bet that Activision Blizzard don't have a problem with it.
If subs fall below whatever number they got down to pre-Legion they may reconsider until then though people can be as RNGry as they like.
It has become a problem because Blizzard has started addressing concerns with the system and admitting issues with it. Blizzard doesn't do this unless it is causing retention problems.
I reckon Blizzard will have expected to tweak the system though. They said nothing for months though.
By way of a comparison consider how quickly they announced a change of policy on flying last xpac. So I suspect they are happy.
A retention problem now though - agree that is what it suggests. They have assessed the feedback maybe from leaver and decided they do indeed have a LEGIONary problem.
Blizzard's problem now however is how do they fix it with upsetting the people who have stuck with it - and may not be happy if its changed?
So many game companies going the RNG route, Star Trek Online, World of Warcraft, Elder Scrolls Online, etc... I can only speak for myself, but RNG sucks. Wonder how long it'll take developers to figure that out...
Agreed, that's why I don't play any of those games anymore. RNG is a blight on the mmo landscape.
People wonder why I'm such an advocate for Vanilla and BC? Because you felt like you were earning items, not relying on some shitty RNG system to drop your upgraded titanforce crap...
Statements like this are always unintentionally funny. The people that idolize Vanilla WoW but dont know anything about it.
You dont like a random chance for gear to upgrade but do you know where the tier 2 sets originally dropped?
I strongly believe the ones, who says that Vanilla WoW had a better say .. drop system , didn't actually played Vanilla WoW.
I mean my brother grinded his ass for 2 months for this dagger, in a raid ( or it was dungeon? ) , which at the end a Hunter bid on it and won it with the following "but...I can wear it too" ( my brother being a Rogue ) . Next think you know, my brother quit lol !
So yeah! This legendary RNG system which is now is very light in comparation with drop rate back in Vanilla or even BC !
Happily playing Vanilla and BC WoW, again, since September 2016.
Happily playing Vanilla and BC WoW, again, since September 2016.
Anyone saying this is one of the better expansions is nuts.
Its the best, content wise, the game has been since mid wotlk.
The WQ system keeps people in the zones and is so much better than dailies. Having their times and locations staggered was brilliant. And Artifacts give you a reason to do stuff as well, and it feels like there is actual character progression (even though it will go away next expansion, a mistake) at max level for the first time in the game's history.
I had one crafting quest that took me over a week because it needed 75 of a hard to find material. Just ridiculous.
And I find this an incredible leap forward. You actually have to earn recipes for a change. Its the first time i've seen a crafting change since BC that I thought was a step forward.
Problem is, the rewards arent really worth the effort. Good ideas, but the balance isnt quite there yet. Hopefully they iterate on this system for the future.
A retention problem now though - agree that is what it suggests.
I only have personal experience to go by, but I see far less people disappearing by this stage of the expansion than in Cata or MoP (didnt play much WoD). People arent hitting the 'nothing to do' wall and are more or elss satisfied with the content. I would be shocked if this isnt their best 2 month retention since wotlk. Granted thats not saying much...
I was crazy motivated by the legendary questlines. Bit of a drag on the number of tokens needed at each stage but man it was awesome getting the legendary. RNG is just no motivation at all.
Crush your enemies, see them driven before you, and hear the lamentations of their women...
Comments
Game was putting goals to suceed on specific aspects that were taking time, that being said on the raiding aspect i cant blame Blizzard, now there videos/quides/strategies in a huge extent its kidna easier to clear content.That being said i loved this system with the 1 difficulty, i loved resistances, i loved grinding fire resistance for my MC gear.
And i felt the happiest/luckiest person in the world when i won my first epic in MC through DKP(the best by far system imo)
I would really love to hear a true explication about what Vanilla RNG system had better then the current one.
PS: No :
"In Vanilla or even BC RNG worked much better, also epics actually meant epics, nowadays they are pretty much garbage."
or
"I love MMOs were it takes time to acquire gear, Nilla WoW sort of had this." I mean this guy right here it actually describing the current Legendary RNG , which is the same as Vanilla , yet, he loves Vanilla RNG ( and time to acquire gear ) and hates the current Legendary RNG ( which has the same "time to acquire gear" point ) .
I mean what is "time to acquire gear" exactly ? In Vanilla you had to grind over and over and over and over Dungeons / Raids to acquire gear ( nothing else, just Dungeons and Raids ) , and in Legion we have to grind over and over and over and over Dungeons / Raids / World Quests to acquire gear / Legendaries . Now , what is the difference here ? Could some Vanilla Lover please enlight me ?!
Thank you!
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
They have handled Legendary so poorly since Vanilla! It's nothing new. Before it ONLY benefited certain classes leaving everyone else behind.
Legendary's have become saturated and available to more people now than before.
What? It took someone else less time to get a Legendary compared to all the hours you have spent so!
Oh, wait the one that drop for you is not the one you wanted?
Still waiting for an Orange to drop?
Tough luck kiddo!
WELCOME TO RNG!
I'll defend it alright, better than being that guy who feels the sense of entitlement.
Comments like this is one of the reasons why Blizz continue to creat a Gearcentric and welfare system.
Though, as soon as RNG comes in to play when you can't benefit from it that it becomes an issues.
I do not have a Legendary and I have spent a lot of time leveling multiple toons since Legion has been released.
I have nothing to complain about maybe except the Cosmetic gear(Transmog) having leveling restrictions.
Blizzard over the years seems to be drawn to lay out plans for me revenue that a players fun.
If you look at the xpacs over time you will realize that everything they do is synched to KEEP you playing.
Your fun is dictated by how long you can keep playing to finally get what you need from the game.
If Blizzard handed out candy too much, too fast, you would get bored and leave sooner thus nullifying revenue for them. Common Business Etiquette.
But that's just me.....:)
"My Fantasy is having two men at once...
One Cooking and One Cleaning!"
---------------------------
"A good man can make you feel sexy,
strong and able to take on the whole world...
oh sorry...that's wine...wine does that..."
I really could less about it's flaw! Flaws in the damn game has existed since day one.
Th moment Welfare Gear came into play folks who wanted the rarest to rarest were up in arms. You can chalk it up and now find Legendary on that list.
The, "The game is getting worst and worse." But you keep coming back.
Common Business Etiquette? Seriously? The game has been going since 2004 and you want Blizz to take your advise?
I think it is just fine. How long are you willing to wait to get access to "certain activities"? Is it ok for you to skip it? Or simply miss out on it completely? Do you have a fear of missing out?
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
And it would be very bad for Blizz to loose the hardcore raiders, the casuals come and go but these people have stayed subs since vanilla.
There is always the problem how time consuming a MMO should be, if you can get everything too easy people tire fast but if it is too hard the majority tires after a while.
On the other hand, legendaries wouldn't be that special at all anymore. However, I don't see them as super rare drops anyways, right now (even when I myself only have one across all my characters) but rather as items with incredibly powerful effects on it, which alone classifies them for me as "legendary". I believe a common misconception is that the term legendary means for a lot of people that those items should be super rare as well, while that would only make the present problems with those items even worse.
Making them more available and giving players more control over which of them they can obtain would actually eliminate a lot of the problems at hand.
It's never going to be RARE, EPIC, or LEGENDARY enough because it's not how we remember 2004.
If subs fall below whatever number they got down to pre-Legion they may reconsider until then though people can be as RNGry as they like.
Another major issue was crafting. Over emphasis of materials in instances where you never have to collect them and the vast amounts of materials for crafting just killed it for me. I had one crafting quest that took me over a week because it needed 75 of a hard to find material. Just ridiculous.
The one legendary item that really bothered me about this expansion, people spent huge amount of time on the legendary ring from the prior expansion and they just had to toss it as junk in this new one. Extremely rude Blizzard.
Anyone saying this is one of the better expansions is nuts.
By way of a comparison consider how quickly they announced a change of policy on flying last xpac. So I suspect they are happy.
A retention problem now though - agree that is what it suggests. They have assessed the feedback maybe from leaver and decided they do indeed have a LEGIONary problem.
Blizzard's problem now however is how do they fix it with upsetting the people who have stuck with it - and may not be happy if its changed?
The WQ system keeps people in the zones and is so much better than dailies. Having their times and locations staggered was brilliant. And Artifacts give you a reason to do stuff as well, and it feels like there is actual character progression (even though it will go away next expansion, a mistake) at max level for the first time in the game's history.
Problem is, the rewards arent really worth the effort. Good ideas, but the balance isnt quite there yet. Hopefully they iterate on this system for the future.
Crush your enemies, see them driven before you, and hear the lamentations of their women...
its hard to say without swearing.