This is ridiculous. If swg launched today it would be a horrible game. Swg closed 6 years ago and not a single game has tried to copy it. Why? Because it want a very good game. Sure a few of you are holding onto swg because if was like your first "gf" the one that got away, but not getting over that "gf" after 6 years and not moving on is just as sad as not getting over a video game that wasn't very good.
Thats bullsheet.
SWG wasnt my first MMO. And i dont praise it. It was an unfinished product with really laggy servers. And then WoW came out....
i love SWG because of ..... Star Wars (how to become a jedi was a unknown thing) .... the social interaction, the crafting and economy model, the classes....
i loved Age of Conan and AO too. But since a long time, games become worse for me. one part of the problem for me are those free to play cash shop games. A game build around a business model. Those not finished products selling early accesses and even betas. I had the problem finding communities because i have no rl friends who play games. How to find online friends when most people play for themself and even most guilds are nothing more than another global chat.
If SWG launched today it would be terrible, but you're amusing it launches the same. SWG was a game on the brink of greatness, I loved how it wan't interested in being competitive as that allows them to throw balance out the window and do something FUN! Today everyone is so focused on being an esport that they all have the same concept and setup, they all have to be balanced. Where as SWG had this big social based skill box system, which was all based on reliance on other people, you had to build relationships and you couldn't just solo.
I loved how it didn't really have a tutorial, by first experience wasn't spending hours doing boring crap like MMOs today. No I just got thrown into a City and was amazed by this massive world I was in. The first thing that happened to me was I was greeted by someone who said they'd help me and show me what the game was about. This was on European launch day so all the Americans were being the tutorial for us.
It's the concepts I love, I don't play SWG Emu because the game just doesn't hold up to me. However that doesn't mean you cannot take the good things from it,
You do have a point, but things are slightly better since there are a few smaller games that aren't Wow copies. Even ESO, GW2 and FF XIV are not exact Wow clones, like them or not.
5 years ago I would have just agreed with you, but now I see some potential for the future. Keep yourself updated on Pantheon, Shards and Camelot Unchained, they are trying different things and I hope one of them will be spot on. Not that I am holding my breath or anything...
Pretty much this. However, the games that are not linear quest hub themeparks (WoW clones) are not out yet. BDO/Archeage were non WoW clones but they had issues with pay 2 win.
OP hang in there, it appears that some of these indie devs are creating games with a non WoW clone vibe, but don't expect fully finished games with a ton of features/content initially.
That isn't exactly true. TSW certainly don't have questhubs and GW2 doesn't either and neither of them are P2win but I don't think either of them is what OP is looking for. Both are still cookie cutter games.
Pantheon though is trying to make exactly what OP is asking for, but it will take a few years before it is ready to release (and as with any game with low funding it can die before that, even games with rather good funding like Copernicus have tanked). Check out the livestreams from it.
Same here NO game since UO has held my attention for more than a week im starting to think i dont even like MMOs i was just a fan of UO i dont even try PvE games because i like danger and the option of PvP without it i get bored and PvP games lack content it seems UO was the only one to pull off the whole package and its even the small things like non instanced housing UO did it 20 years ago but most games since seem to think its impossible i was close to trying ESO till i read about the instanced housing now if only a decent populated T2A server would be created id still play UO
MMORPGs are just one part of the moral tragedy today. They are corporate recipes to make money. If you're 30 or 40 and still playing these, it's time to do some soul-searching. Take a few days off and play electronic Scrabble or poker. Not as stimulating, huh? Rather chase after every living thing in sight with a weapon? Then don't be surprised when the companies treat you like the child that you aren't. As far as I know, Scrabble, poker, chess, etc. have never changed their rules. MMORPGs, being soulless formulae engineered to earn money, change their rules as a matter of course. A new generation of kids to peddle violent games to, a new generation of rules. As for treating anyone involved in this business as an ally or role model, think again. Anyone whose life business is marketing violent video games to children is not an ally of anyone.
I see so many people in this thread who have all the motivation and background needed to get into the hobby of collaborative game design and have some real, communal fun with it. There can't be many people actually doing this though, or we'd see more threads about it. So what I want to know is, why? If you can't find an MMO you want to play at the moment, why are you not playing with designing an MMO that you would would want to play?
I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story. So PM me if you are starting one.
I see so many people in this thread who have all the motivation and background needed to get into the hobby of collaborative game design and have some real, communal fun with it. There can't be many people actually doing this though, or we'd see more threads about it. So what I want to know is, why? If you can't find an MMO you want to play at the moment, why are you not playing with designing an MMO that you would would want to play?
Well I have the repopulation to look forward too so I'm set. Plus those guys developing The Repopulation would be done developing that mmo before I would get done if I were to start now and those repop devs had to hit the reset button after switching game engines.
The acronym MMORPG use to mean Massive Multiplayer Online Role-Playing Game.
But the acronym MMMORPG now currently means Microscopic Multiplayer Online Role-Playing Game. Kappa.
I think that the biggest problem with MMO players (like you) is that you get your hopes set on future games being "improved" based on your own personal standards. Very few other genres have the same sort of fanatical fanbase as MMORPGs. We simply set our standards too high. Look at First Person Shooters, what has really changed about FPS from 1999 to now? Not a whole lot.
Yeah but you still have the basics. It would be like Overwatch came out and they stopped making Call of Duty and Battlefield type FPS and only "hero" based shooters for 12 years.
That's because people who prefer Battlefield or Call of Duty didn't leave their preferred game in droves to play something else... The MMO audience is responsible for the popularity of the WOW model. Their leaving their supposedly preferred type of game for WOW, is what set the precedent for that to be the model of the genre moving forward. If you were one that did so, you're responsible for the lack of what you allege to prefer.
Thats not really fair. When i left SWG to join WoW it was a very social game. Things started to turn bad a few years later when they decided to change things to pander to the super casuals in an attempt to bring in more players. By this point the MMO scene had changed a lot and almost every game coming out was trying to cash in on the new WoW model so there really wasnt much of a choice for people like me at this point. Either stay with WoW or try out one of the new games that was basically a wow clone.
Since then things have improved a little and there's more diversity but its mostly coming from indie's and kickstarters.
The more they changed the game, the more people left. The population now is no where near what it was before all these changes were made. Your argument is invalid.
They are probably having problem in the first place, that's why they made the changes.
There are SWG developer saying people quit in droves to play Wow. And apparently you are one of them.
Problems?? They had over 10 million loyal subs and they wanted even more. They made changes mecause they were greedy. What does me leaving SWG to try another game have to do with anything? Try reading my post before commenting. Thanks.
MMORPGs are just one part of the moral tragedy today. They are corporate recipes to make money. If you're 30 or 40 and still playing these, it's time to do some soul-searching. Take a few days off and play electronic Scrabble or poker. Not as stimulating, huh? Rather chase after every living thing in sight with a weapon? Then don't be surprised when the companies treat you like the child that you aren't. As far as I know, Scrabble, poker, chess, etc. have never changed their rules. MMORPGs, being soulless formulae engineered to earn money, change their rules as a matter of course. A new generation of kids to peddle violent games to, a new generation of rules. As for treating anyone involved in this business as an ally or role model, think again. Anyone whose life business is marketing violent video games to children is not an ally of anyone.
Oh, gosh! You are the the WORST consumers! Thinking business should be about charity, all that hard work and effort regardless of the quality of the game.
Chess has changed it's rules several times since it was developed, not for a very long time though. And there are several variations of poker, so different rules.
Just because you don't like it doesn't mean it is bad.
MMORPGs are just one part of the moral tragedy today. They are corporate recipes to make money. If you're 30 or 40 and still playing these, it's time to do some soul-searching. Take a few days off and play electronic Scrabble or poker. Not as stimulating, huh? Rather chase after every living thing in sight with a weapon? Then don't be surprised when the companies treat you like the child that you aren't. As far as I know, Scrabble, poker, chess, etc. have never changed their rules. MMORPGs, being soulless formulae engineered to earn money, change their rules as a matter of course. A new generation of kids to peddle violent games to, a new generation of rules. As for treating anyone involved in this business as an ally or role model, think again. Anyone whose life business is marketing violent video games to children is not an ally of anyone.
For someone with such a negative view on MMO's.. i gotta ask.. why are you on this site?
That argument still doesn't hold up. If he hasn't found a good game to play in 11 years, including those old ones, then the genre isn't for him. Maybe he changed, maybe it changed, maybe both. Either way none of the genre offerings tickle his fancy, therefore the genre currently is not for him. Maybe it will be in the future but it is not currently.
-I- haven't found a good game to play in 11 years. I thought SWTOR was it for a little while but got bored. I went back to EQ2 even when I said I never would. Because EQ2 is better than anything out there and I've played dozens. It's not that I hate MMO's, it's that they are offering less than the older games did on release. So enough already.
Well than the same stand for you as well. If you haven't been able to find something to hold your interest in 11 years this isn't the genre for you. It truly isn't the games fault that you don't like them. It's your fault for thinking that everything has to fit your narrative.
With that being said, you and people like you aren't MMO gamers and there's nothing wrong with that. However, if you haven't figured it out in 11 years you may want to take a deep look at yourself.
Stop kissing the behind of these crappy games. Let me guess, you're one of those people that says "be happy with what you have" even if what you have has you sleeping under a bridge to escape the weather.
Just a suggestion... never be happy with "whats out there just because it's there". That's how you never ever go anywhere in life. I'm NOT going to say these games are great when they aren't. Period. If you don't like that, then that's YOUR problem, NOT mine. These new MMO's suck. They offer nothing. Older games were more complete with less development time, less money spent, and on release than any game in the last ten years. It's not MMO's that I hate, it's lazy development that is obviously done for no other reason than to drain cash from stupid people who are unwilling to see past it for what it really is.
Being happy with what you have is not incompatible with wanting something better
It kind of is, actually. People who are happy with what they have think about what they have, and don't spend time thinking about better things they could have instead. It's like in a relationshp, if someone told you: "I'm happily married but I'd prefer to be married to someone else." wouldn't you be rather confused by this paradox? And the fashion in self-help philosophy for the past 3 or 4 years has been the opposite, the idea that in order to be happy you should avoid thinking that things are currently bad or wishing that they are better.
I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story. So PM me if you are starting one.
The genre is dead, Destiny is the future and I'm out!
I was just thinking about how much fun I'm having playing Destiny now. It fits my schedule perfectly. Sometimes in the evening, I just want to sit down comfortably and play from 1-3 missions. I get my gear upgrades, had fun, and can leave off till next time. I don't even think of Destiny as a virtual world. It's just a new type of game that's fun for me to play.
Appreciated the classics, but you know that old ass fucking Camaro is just not worth it anymore, taking too much time and money. I'll just upgrade to a new modernized version of it.
If you do have the time, money, and an open road, it's a sweet ride.
No it actually isn't. Wanting to improve. A goal is very healthy as is being happy with what you currently have. Just because you are happy with it does not mean your goals and dreams stop.
Just because you are happy with your marriage does not mean that the marriage couldn't get even better.
Edit - thats pretty much the essence of it. You really like what you currently have (whatever that is) but you are aware on some level it could be even better.
Post edited by VengeSunsoar on
Just because you don't like it doesn't mean it is bad.
Appreciated the classics, but you know that old ass fucking Camaro is just not worth it anymore, taking too much time and money. I'll just upgrade to a new modernized version of it.
Your analogy failed, because the modern Camaro is better in every single metric. Complex MMOs that strived for a community and sense of world are dead. The lemmings are chasing the next best thing from cash shop to cash shop.
Actually... My wife and I have a new Mustang and (had) a new Camaro. It is quite the opposite.
The old Camaro could turn on a dime, while the old Mustang turned like a large truck.
Now, the new Mustang turns on a dime, while the new Camaro turns like a large truck.
Some things do change, and not for the better.
Currently Playing:
Fallout 4 (Xbox One)
Puzzle Pirates (PC) Dreadtooth on Emerald Ocean
"Dying's the easy way out. You won't catch me dying. They'll have to kill me before I die!"
Everyone gets a trophy and no child left behind is the motto of modern MMOs
Sadly this is true, competition is a dirty word.
There's little to no striving to achieve a goal, everyone can complete everything.
I miss the days of EQ where there were those who were elite, because they were the best.
Proud to say I was once one of them.
“Nevertheless, the human brain, which survives by hoping from one second to another, will always endeavor to put off the moment of truth. Moist” ― Terry Pratchett, Making Money
The genre is far from dead. Sounds like it just isn't for you anymore.
That's pretty much what they're getting at.
The genre has degraded into barely even a shadow of itself. Calling something a "MMO" is meaningless, as people are calling anything that's even barely "multiplayer" a MMO.
They've clearly not grown tired of the genre, as they still find joy in old-school WoW, which was very much a true MMORPG, by definition, even for all its changes toward more accessibility, etc.
WoW blowing up and getting the attention of larger companies is the worst thing that could have happened. Prior to that, they wouldn't touch the genre with a 10 foot pole.Once they saw the money Blizzard was making, and realized how profitable it was, they all started piling on. With that, the inevitable dumbing down, streamling and reducing everything to formulaic, cookie-cutter, "me-too" style develop was inevitable. The move to cash shops was another step in that process. "What? We can produce items that could go into the game as quest rewards, or crafting recipes, but sell them for $10-$30 instead,and people will buy them? Attention everyone! We're going F2P with Cash Shop!"
It happens to anything that big companies decide to pursue.
Comments
If SWG launched today it would be terrible, but you're amusing it launches the same. SWG was a game on the brink of greatness, I loved how it wan't interested in being competitive as that allows them to throw balance out the window and do something FUN! Today everyone is so focused on being an esport that they all have the same concept and setup, they all have to be balanced. Where as SWG had this big social based skill box system, which was all based on reliance on other people, you had to build relationships and you couldn't just solo.
I loved how it didn't really have a tutorial, by first experience wasn't spending hours doing boring crap like MMOs today. No I just got thrown into a City and was amazed by this massive world I was in. The first thing that happened to me was I was greeted by someone who said they'd help me and show me what the game was about. This was on European launch day so all the Americans were being the tutorial for us.
It's the concepts I love, I don't play SWG Emu because the game just doesn't hold up to me. However that doesn't mean you cannot take the good things from it,
Pantheon though is trying to make exactly what OP is asking for, but it will take a few years before it is ready to release (and as with any game with low funding it can die before that, even games with rather good funding like Copernicus have tanked). Check out the livestreams from it.
But the acronym MMMORPG now currently means Microscopic Multiplayer Online Role-Playing Game. Kappa.
What does me leaving SWG to try another game have to do with anything?
Try reading my post before commenting. Thanks.
Just a suggestion... never be happy with "whats out there just because it's there". That's how you never ever go anywhere in life. I'm NOT going to say these games are great when they aren't. Period. If you don't like that, then that's YOUR problem, NOT mine. These new MMO's suck. They offer nothing. Older games were more complete with less development time, less money spent, and on release than any game in the last ten years. It's not MMO's that I hate, it's lazy development that is obviously done for no other reason than to drain cash from stupid people who are unwilling to see past it for what it really is.
If you do have the time, money, and an open road, it's a sweet ride.
Just because you are happy with your marriage does not mean that the marriage couldn't get even better.
Edit - thats pretty much the essence of it. You really like what you currently have (whatever that is) but you are aware on some level it could be even better.
Actually... My wife and I have a new Mustang and (had) a new Camaro. It is quite the opposite.
The old Camaro could turn on a dime, while the old Mustang turned like a large truck.
Now, the new Mustang turns on a dime, while the new Camaro turns like a large truck.
Some things do change, and not for the better.
Currently Playing:
Fallout 4 (Xbox One)
Puzzle Pirates (PC)
Dreadtooth on Emerald Ocean
"Dying's the easy way out. You won't catch me dying. They'll have to kill me before I die!"
There's little to no striving to achieve a goal, everyone can complete everything.
I miss the days of EQ where there were those who were elite, because they were the best.
Proud to say I was once one of them.
― Terry Pratchett, Making Money
The genre has degraded into barely even a shadow of itself. Calling something a "MMO" is meaningless, as people are calling anything that's even barely "multiplayer" a MMO.
They've clearly not grown tired of the genre, as they still find joy in old-school WoW, which was very much a true MMORPG, by definition, even for all its changes toward more accessibility, etc.
WoW blowing up and getting the attention of larger companies is the worst thing that could have happened. Prior to that, they wouldn't touch the genre with a 10 foot pole.Once they saw the money Blizzard was making, and realized how profitable it was, they all started piling on. With that, the inevitable dumbing down, streamling and reducing everything to formulaic, cookie-cutter, "me-too" style develop was inevitable. The move to cash shops was another step in that process. "What? We can produce items that could go into the game as quest rewards, or crafting recipes, but sell them for $10-$30 instead,and people will buy them? Attention everyone! We're going F2P with Cash Shop!"
It happens to anything that big companies decide to pursue.
Sure, there's been a lot of evolution WITHIN those paradigms - but next to no game has managed to break out of them.
I honestly have no idea why people keep expecting the same entertainment from essentially the same game, over and over.
Been 11 years since I played Asherons Call....
Been 11 years since I played Monopoly....
Been about 11 hours since I had fun playing a game (traffic to and form work n all)
http://baronsofthegalaxy.com/ An MMO game I created, solo. It's live now and absolutely free to play!