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Which mmorpg has the best graphics/engine in 2005?

I think it's going to be Dark and light which will beat all other games when it comes to landscape details. The character and city details, it may compete with eq2.
what do you guys think? bassicly i wonder which game has or will have the best looking graphics & engine

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Comments

  • Shab_NiguratShab_Nigurat Member Posts: 64

    I think Guild Wars has the best engine

  • scaramooshscaramoosh Member Posts: 3,424

    Dark and Light looks old and crap, the spells look like they come out of MSpaint and its a mess that will fail :|

     

    Vangaurd saga of heroes or Heroes Journey for me

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    Don't click here...no2

  • ReggyReggy Member Posts: 31

    Definitely WoW have a best designed graphics. And plus very good engine.

    And please dont tell me what WoW is cartoonish. Im not speaking about style but design.

  • Deadhead905Deadhead905 Member Posts: 54

    My vote goes towards WoW and Guild Wars for this one. EVE online also has some good graphics.

    ========================
    Wu forever
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    Currently Playing: WoW
    [Thizzin: Level 80 Undead Mage(Mug'Thol PvP)]

  • scaramooshscaramoosh Member Posts: 3,424



    Originally posted by Deadhead905

    My vote goes towards WoW and Guild Wars for this one. EVE online also has some good graphics.



    GW looks crap, just looks like the normal graphics engine ncsoft use for their games but with the bloom effect!

    WOW graphics rn't good, but it has style!

    eve onlines was back from 2003 and still looks gd today

    EQ2's is the best out of them all, but they just look soulless and bland!

    Planetsides were good for their time, specially for that type of game!

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    Don't click here...no2

  • ElnatorElnator Member Posts: 6,077


    Originally posted by scaramoosh
    Originally posted by Deadhead905
    My vote goes towards WoW and Guild Wars for this one. EVE online also has some good graphics.
    GW looks crap, just looks like the normal graphics engine ncsoft use for their games but with the bloom effect!
    WOW graphics rn't good, but it has style!
    eve onlines was back from 2003 and still looks gd today
    EQ2's is the best out of them all, but they just look soulless and bland!
    Planetsides were good for their time, specially for that type of game!

    Guys
    Stay on topic
    He said 2005, not 2004, 2003 or 2002.

    Since I have yet to see a game actually RELEASE in 2005 (other than GuildWars) I will reserve judgement till I see graphics from the games after they hit the shelves.

    As of right now the only game released in 2005 is GuildWars... and it's graphics are pretty much on par with the rest of the current crop of MMO's.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • ChallengeChallenge Member, Newbie CommonPosts: 36

    Vanguard: Saga of Heroes will have the best 2005/2006 graphics engine.

    (www.vanguardsoh.com)

    "Alas, the beginings of things!"

  • ElnatorElnator Member Posts: 6,077


    Originally posted by Challenge
    Vanguard: Saga of Heroes will have the best 2005/2006 graphics engine.
    (www.vanguardsoh.com)

    Agree Vanguard looks really impressive.
    Unfortunately it's yet another damn Fantasy MMO :( I'm SOOOOOOO burned out on Fantasy...

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • SONOFAGUNNSONOFAGUNN Member Posts: 414

    A tie for GW and WOW ...

    WOW may be stylishly toonish but with the modest req's I think it is really awesome

    EVE ONLINE would win if we included older games, the backgrouds and such are superb! Not bad for a old game ......

    Witty saying to amuse you goes here.

  • JpedroJpedro Member Posts: 29

    I agree that at the momment wow has the overall best art design, its gameworld is complete, with subtle transitions between different types of vegetation and it has a very "handcrafted" feel to it, altough on a tecnical level the engine is not the fanciest.

    Concerning the flashiest engine for a mmorpg currently on track for a 2005 release, i would have to say dungeons and dragons online, because its the only AAA mmorpg currently planned to be launched in 2005.
    Vanguard is a mid to late 2006 release, and that has been confirmed by the developers, Heores journey is also 2006, Imperator - 2006, tho imperator is using the DAOC engine, wich i dislike personaly, but as its heavily tweaked, it might look good depending on the art direction.

  • CopelandCopeland Member Posts: 1,955

    Hands down the winner will be Irth Online (if it makes it out by the end of the year).. Let me just add that unfortunately its gonna take a top of the line video card to be able to play it though :(

    For those of you saying WoW you need to get a reality check. The game is nothing but standard in any area. Pure crap. Get over it.

    EQ2 has excellent graphics. If we were rating games purely on graphics EQ2 would be tops on every poll.

    GW is nothing. The gameplay sucks the graphics are adequate but nothing spectacular.

  • ste2000ste2000 Member EpicPosts: 6,194
    I hate to admit it but EQ2 has the best Graphic engine.
    It manages to handle lots of polygons quite well, even on a 512 mb Ram computer (My old configuration).

    Next year the best Engine will be probably Vanguard which uses a modfied version of Unreal 2 Engine.

    Please guys keep in mind that we are talking about best Engine not Best Graphics, don't mix the 2 things together.

  • CopelandCopeland Member Posts: 1,955


    Originally posted by ste2000
    I hate to admit it but EQ2 has the best Graphic engine.It manages to handle lots of polygons quite well, even on a 512 mb Ram computer (My old configuration).Next year the best Engine will be probably Vanguard which uses a modfied version of Unreal 2 Engine.Please guys keep in mind that we are talking about best Engine not Best Graphics, don't mix the 2 things together.

    well topic is about both Graphics and Engine .. 2 seperate things.

    Irth Online actually has a better engine than EQ2 and Vanguard. The question is do they have the money to pay good artists to utilize that engine. Their approach is unique. What they did was buy out Wish! Wish had amazing graphics. The reason Wish failed was because it was point and click movement. I remember when i was testing Wish - personally pnc didnt bother me. Everyday you'd see someone come on and say wow if this game had 1st person and wasd controls this game would rock but pnc sucks! I was sad to see wish die because it was so beautiful. I'm sooooo happy to see these graphics live again in Irth! Just wait til its done and you'll agree :) --- They have the greatest dev team EVER!

    Vanguard has great graphics (not even in beta yet either) and with the engine they're using you're pretty much assured that its not going to take the latest greatest $500 vid card to play. That scores alot of points in my book and i'm very much looking forward to playing the game.

  • JpedroJpedro Member Posts: 29

    Well, i´m one of the people that are waiting with some excitement for vanguard, the engine looks like its shaping up nicely, tho im somewhat afraid of the net code for it, considering that there will be little to no instancing and the potential size of the player base, will make for some complicated situations, but thats all congesture.

    Anyways, this year, D&DO looks nice in terms of GFX, the game engine look very robust, the integration of the D&D 3.5 rule set is going nicely, and the EXP for doing quests instead of killing mobs is potentaly one of the largest steps ever in a mmorpg in terms of game design, just wish more games would take the same aproach.

  • ElnatorElnator Member Posts: 6,077


    Originally posted by Jpedro
    Well, i´m one of the people that are waiting with some excitement for vanguard, the engine looks like its shaping up nicely, tho im somewhat afraid of the net code for it, considering that there will be little to no instancing and the potential size of the player base, will make for some complicated situations, but thats all congesture. Anyways, this year, D&DO looks nice in terms of GFX, the game engine look very robust, the integration of the D&D 3.5 rule set is going nicely, and the EXP for doing quests instead of killing mobs is potentaly one of the largest steps ever in a mmorpg in terms of game design, just wish more games would take the same aproach.

    Erm....
    We're talking about graphics, not game design :)

    Currently Playing: Dungeons and Dragons Online.
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  • CopelandCopeland Member Posts: 1,955


    Originally posted by Jpedro
    Well, i´m one of the people that are waiting with some excitement for vanguard, the engine looks like its shaping up nicely, tho im somewhat afraid of the net code for it, considering that there will be little to no instancing and the potential size of the player base, will make for some complicated situations, but thats all congesture. Anyways, this year, D&DO looks nice in terms of GFX, the game engine look very robust, the integration of the D&D 3.5 rule set is going nicely, and the EXP for doing quests instead of killing mobs is potentaly one of the largest steps ever in a mmorpg in terms of game design, just wish more games would take the same aproach.

    Lag wasnt the reason for instancing :P

    Instancing came into fashion as a way to foil campers/farmers. In the early days of EQ you'd have lists for camps. SOE decided they didnt like that and created instancing as a way to give more casual players access to the same material. Instancing is an admission of failure. One of Vanguards biggest selling points is its lack of instancing. I like the fact that Brad McQuaid realizes that instancing was a bad direction. I'm a little concerned about PvP in Vanguard though :(.

    For all of DDO's potential its lost in instancing and insta ports. It's basically Guild Wars with DnD rules. I don't know about anyone else but i'm about freakin sick of quests. Yes i think theres a part in a game that quests can play but come on do we really need a million quests? Look at EVE! Theres missions but the missions are maybe 1% of the game. The real content is in the player controlled areas. PvP adds a whole different level of depth.

  • JpedroJpedro Member Posts: 29

    Ah, but we are speaking of 2 completly different types of gameplay/communities. I enjoyed eve for the most part while i played, it had a great sense of community and a very active one at that. The pvp was intersting up to a point and the game design was fresh and inventive, but there are a few reasons for it having the pop of roughly 40.000 active subscribers, one of the lowest in the industry, i know that they have the largest active pop on their server at one time, 13000 i think, or something close to that, but the game is fundamently flawed, first, it incredibly unfriendly to newe players, second, all the content is player driven, missions dont count, tho they are the best way to farm cash, they suck so bad and are so boring they are pointless, the content being player based, it amkes way for an absurd ammount of:

    1)scams

    2)griefing

    3)whinning

    4)elitism(anyone that played eve for sometime knows how frustratins player controled space can be when large guilds are involved)

    But the main reason, is the blatant inept developers, they mess and unbalance one thing after the other, they have failed to implement most of the major features promissed at launch, and content updates are mostly borken gameplay wise, look at the current player owned base structures.


    Well, i wont hijack the thread anymore talking smack about eve, concerning D&DO, you have to understand that the target player base are D&D fans, who i might add, are used to small party based adventuring(instacing) and quest driven content, because those 2 things are the fundemental pilars of table top D&D and the ruleset they are using for D&DO is just that.

    Personaly i think the game will be a fresh alternative for the current mmorpgs, not for everyone, but not everyone has the same tastes, no? ::::39::

  • ElnatorElnator Member Posts: 6,077


    Originally posted by Copeland
    Originally posted by Jpedro
    Well, i´m one of the people that are waiting with some excitement for vanguard, the engine looks like its shaping up nicely, tho im somewhat afraid of the net code for it, considering that there will be little to no instancing and the potential size of the player base, will make for some complicated situations, but thats all congesture. Anyways, this year, D&DO looks nice in terms of GFX, the game engine look very robust, the integration of the D&D 3.5 rule set is going nicely, and the EXP for doing quests instead of killing mobs is potentaly one of the largest steps ever in a mmorpg in terms of game design, just wish more games would take the same aproach.

    Lag wasnt the reason for instancing :P

    Instancing came into fashion as a way to foil campers/farmers. In the early days of EQ you'd have lists for camps. SOE decided they didnt like that and created instancing as a way to give more casual players access to the same material. Instancing is an admission of failure. One of Vanguards biggest selling points is its lack of instancing. I like the fact that Brad McQuaid realizes that instancing was a bad direction. I'm a little concerned about PvP in Vanguard though :(.

    For all of DDO's potential its lost in instancing and insta ports. It's basically Guild Wars with DnD rules. I don't know about anyone else but i'm about freakin sick of quests. Yes i think theres a part in a game that quests can play but come on do we really need a million quests? Look at EVE! Theres missions but the missions are maybe 1% of the game. The real content is in the player controlled areas. PvP adds a whole different level of depth.



    What, exactly, does this have to do with the topic of a graphics engine? :)

    LOL

    But, as to your point about Quests being boring and PVP being all that matters:
    I challenge you to compare EvE's subscriber base to any game that has quests/missions that are more than just 1% of the game....

    Most of them have more players than EVE which comes in at around 67,000 subscribers. Granted that base appears to be growing but it would be even lower if it weren't for Earth And Beyond players that ran to the game when theirs was cancelled by EA. WOW, EQ2, SWG, DAOC all blow EVE's numbers away by comparison... so does old EQ, which is a dinosaur graphics wise, in many areas of the game.

    PvP is great. But when it's 99% of the content most people don't enjoy it.

    Currently Playing: Dungeons and Dragons Online.
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  • SirBorisSirBoris Member Posts: 103



    Originally posted by Copeland

    Hands down the winner will be Irth Online (if it makes it out by the end of the year).. Let me just add that unfortunately its gonna take a top of the line video card to be able to play it though :(



    Bless your little heart .
  • sygmassygmas Member Posts: 949

    Not sure what youre smoking Cope, to think Irth Online has a good engine. Not sure any of you guys have looked at the gallery.

    Anyways. EQ2 is bar none the superior engine in the MMO industry, why? Because its not even reached its potential it was designed to be able to scale up. So it has bells and whistles, or the capability to adapt new bells and whistles, that aren't even in use yet. So I'd definitely go with that.

    IF this were a 2004 game discussion. It's not. Don't even start on WoW, it has 'unique' art style (I'll call it that because im trying to be objective, some people like it, I dont) but in terms of sheer graphical power the WoW engine is very non-complex and low polygonal. Thus the easy to swallow system requirements, opposite the entry barrign ones of EQ2 at times.

    Anyways...for 2005? Not TOO much coming out this year, MXO And GW have come out this year, both have pretty good engines. Maybe a toss up between CoV and Guild Wars? City of Villains has a lot of nice new bells and whistles in it like bump mapped water and other effects especially for costumes, new particle effects etc.

    Not sure how GW would look like without all that bloom, im guessing thats the real culprit for why it looks that good. MXO can look really nice at times too. I'm not sure Pirates of the Burning Sea is out this year, if it is then I think its got a good shot at that crown.

    image

  • ste2000ste2000 Member EpicPosts: 6,194




    Originally posted by Copeland

    Hands down the winner will be Irth Online (if it makes it out by the end of the year).. Let me just add that unfortunately its gonna take a top of the line video card to be able to play it though :(



    True, the game so far is very laggy, and I have a good system configuration.
    On the positive note, I have to say that Irth devs are quite ambitious, you should see the tree moving with the wind, simply amazing.

  • goatfacegoatface Member Posts: 16

    WOW?!???!

    Are you people blind? Or is this the only game you;'ve played? I liked WoW graphics, they're are OK, definitly not worthy of a "best graphics in 2005" title. Best grahics in 2003 maybe, definitly not now. Im not saying that the graphics suck, far from it, but block hands, feet and heads/hair doesnt cut it.

    I'd have to say lineage II or EQ2.

  • Shab_NiguratShab_Nigurat Member Posts: 64

    GW rulez, wow sux. Thats it

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by sygmas
    Not sure what youre smoking Cope, to think Irth Online has a good engine. Not sure any of you guys have looked at the gallery. Anyways. EQ2 is bar none the superior engine in the MMO industry, why? Because its not even reached its potential it was designed to be able to scale up. So it has bells and whistles, or the capability to adapt new bells and whistles, that aren't even in use yet. So I'd definitely go with that. IF this were a 2004 game discussion. It's not. Don't even start on WoW, it has 'unique' art style (I'll call it that because im trying to be objective, some people like it, I dont) but in terms of sheer graphical power the WoW engine is very non-complex and low polygonal. Thus the easy to swallow system requirements, opposite the entry barrign ones of EQ2 at times.Anyways...for 2005? Not TOO much coming out this year, MXO And GW have come out this year, both have pretty good engines. Maybe a toss up between CoV and Guild Wars? City of Villains has a lot of nice new bells and whistles in it like bump mapped water and other effects especially for costumes, new particle effects etc. Not sure how GW would look like without all that bloom, im guessing thats the real culprit for why it looks that good. MXO can look really nice at times too. I'm not sure Pirates of the Burning Sea is out this year, if it is then I think its got a good shot at that crown.

    I gotta agree with Sygmas completely. And I don't know what I am missing about Irth Online but I am apparently missing something because everything I have seen about that game visually is aweful.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • Joel1120Joel1120 Member Posts: 624

    Well of course There has the best graphics but its stuck between There and Second Life for engine. All I know is Second Life better get rid of Havok or members may never walk again.

    image


    There

    The only limitation in There is your own imagination!

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