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  • n3mes1sn3mes1s Member UncommonPosts: 18
    Well we have different opinions on it. But I am not venting like a teenage boy on a forum. The FACTS are risk vs reward is coming and that alone can be seen that you now can kill and PK people unlike before. You don't even seem to play the game anymore.
  • blorpykinsblorpykins Member RarePosts: 466
    edited March 2017
    @n3mes1s

    Players sell leveling services for cash in the SotA forums. If you want to get up to speed quickly just pay another player and hang out while they grind and you get XP. Gold farming is very popular so lots of folks push to GM their characters quickly and this is one way to do it if you're a new player. There are a couple guilds that are really good at collecting XP but lots of people say they exploit game mechanics too, so it's a toss up.

    As for the PVP game, it's all about grind there too.  PVP is wide open anything goes and there is no risk reward for murdering other players . A player with more grind will level and be more powerful.  No skill required to PVP, just grind until your avatar is high enough and then you can PK other people.  It's become a little more fun now that there are artifacts to help boost skills, but they are already being flooded into the player market.
  • IshkalIshkal Member UncommonPosts: 304
    ya it is gonna take more then a free trial to help this game. It's a shame to go from the masterpiece that was UO to this
  • n3mes1sn3mes1s Member UncommonPosts: 18
    @blorpykins
    How is that any bad? If a player takes cash for helping others and there is a market for it... fine.
    Name a game without exploits? There is none. Did they ban players for exploiting? Yes.
    Name a game that banned all players who ever exploited? There is none.

    PVP is grindy and I agree there is a lack of incentives to grind for. It needs more sandbox content. But saying they didnt move in that direction is plain wrong. I make more money looting players than PVEing. Granted I have a 100+ char and I tend to be a powergamer in every game.

    With the artifacts and the right build a low level player can outplay any veteran. I killed people with higher level than me before just as well with the right build of skills.

    Artifact drops where high and have been altered just in the last patch.

    The game is far from perfect or finished. But saying they are not moving in a direction UO was at is just plainly wrong and outdated.

    Most of the people throwing a temper tantrum here are not even playing. I just see salt.
    And frankly I start to hate them because it took a long time for the devs to realize that they need to go more into a UO direction, but because of blatant BS some people have been spilling here it was was easy to dismiss them. I was banned from forums, steam etc as well - so I've been there.

    But in the end one has to realize that reaching out is more effective than throwing out accusations.

    The next thing the community will change is the forum policy. From ongoing censorship to moderated open discussion.

    Idiot crybabies that just attack without facts are not needed in that. Check out the reddit which is very critical on the game. Richard reached out, and some idiots still attack like apes going wild... Most people there though appreciate it and together we can work on making the game better step by step. Portalarium knows they fucked up in some parts.. now they are changing their development path and you still throw a temper tantrum??? Just stupid.
  • blorpykinsblorpykins Member RarePosts: 466
    I don't think any development direction change is coming.  They are getting ready for commercial launch soon, I think they are feature complete.  Now they just need to finish up with graphics and balance/polish a few things.  It will be nice if new features are introduced, but I don't expect them to be, not with everything getting ready for commercial launch.  I don't read any blatant BS from people, I think they could use better language to share their opinions but it's all founded.  SotA is for people that grind - even you say it's better to PK other players because you make more money that way.  But you had to grind to be able to do that and there is no player consequence for PK in the game.  Grind is easy too, all spawns are always in the same place and there are no regions so everyone can grind everything with macro.  Then you get a high level player and PK with no risk or penalty.  This game is fun for some people - all the time there are a few dozen people logged in.
  • n3mes1sn3mes1s Member UncommonPosts: 18
    Uhm virtue vs anti virtue isnt in yet. One of and maybe the biggest change they announced? You say you think it is feature complete and dont even know what features are announced or are on the road map?

    The world is right now the most active it has been for a long time. You can find people in the PVP zones... sth you couldnt before. Playing in MP grants you bonuses, being PVP flagged also.

    I agree you need more structure in the PVP itself. Right now it is Dayz free for all. But saying nothing is happening and making assumptions about exploits and macros that grind your char is just not happening to a scale you are suggesting. Tell me a game where things like that never happened?

    You clearly talk out of your head right now. You don't like the game I get it. But if I am allowed to make an assumption as well.. You do that with most of the games you play?

    Maybe the patriachy is involved... that the same kind of level of arguing happening here ^^

    I don't see any foundation in most of the claims as most of the claims are way old and some of them have been fixed. Ignoring that just shows that its nothing but people no one can take serious anymore.


  • n3mes1sn3mes1s Member UncommonPosts: 18
    cura said:
    cyxs said:

    Myrradah said:

    [...]
    The zone sizes are small because one players PC is really running the zone your in, you if your in single player mode or if in open someone with lowest ping to Ports servers will. Port's servers are just for Inventory/Lot/Items not for combat or AI that is all done on whoever is the zones "host".


    [...]
    Seriously, it even isn't client-server? I mean, all i ever wanted to do, is playing mmorpg on somebody's hacked "server".
    Yeah thats exactly the kind stuff I mean ^^ Funny. Zero clue on how it works but nice having an opinion on it ^^.
    There are zones in the game e.g. Blood Bay larger than most zones in ESO xD
  • blorpykinsblorpykins Member RarePosts: 466
    edited March 2017
    If the game has more features added, maybe it will be more fun.  But sometimes when a new feature gets added it breaks everything and devs can't fix it - that's why they have so much exploit for XP everywhere.  Player economy is very broken too.  Players with so many GM in crafting and magic means no competition in the game for anyone new.  Even if you pay someone for XP leveling service it could cost many hundreds or thousands of dollar and hundreds of hour to get your character to that level. Right now when I play it just makes me sad.  I hope you are right - if new features come I will be happy.

    Also, virtue and anitvirtue has been in for a very long time; but it is only for PVE and there is no consequence for antivirtue so it's pointless.  If they can make it work for PVP that will be good, but I don't think it will happen.
  • n3mes1sn3mes1s Member UncommonPosts: 18
    Agreed. There is work to be done!
  • RavicusRavicus Member UncommonPosts: 4
    edited March 2017
    If the game has more features added, maybe it will be more fun.  But sometimes when a new feature gets added it breaks everything and devs can't fix it - that's why they have so much exploit for XP everywhere.  Player economy is very broken too.  Players with so many GM in crafting and magic means no competition in the game for anyone new.  Even if you pay someone for XP leveling service it could cost many hundreds or thousands of dollar and hundreds of hour to get your character to that level. Right now when I play it just makes me sad.  I hope you are right - if new features come I will be happy.

    Also, virtue and anitvirtue has been in for a very long time; but it is only for PVE and there is no consequence for antivirtue so it's pointless.  If they can make it work for PVP that will be good, but I don't think it will happen.

    Yep, kinda like going persistent before even beta (they claim they are still in alpha).  By going persistent they sealed the doom because of big backers and RMT sales.  They cannot wipe now and reset because of the RMT. 
    Post edited by Ravicus on
  • LeFantomeLeFantome Member RarePosts: 698

    Rawyn said:



    Ravicus said:


    This game is total shit. Do not let the white nights influence you as they probably have thousands of dollars invested in this tragic pay 2 win game. Do not fall for it as it will nickle and dime you from the cash shop. The quests are incomplete, the single player mode is pretty much non existent. If you are interested I suggest waiting for the "real" launch. It is in persistence but it is not a complete game. DO NOT WASTE YOUR TIME OR MONEY!






    Yup total garbage excuse for an 11 million dollar game. If they'd listened to backers like you years ago that were giving constructive feedback instead of just the whales that like to hang out at their office and kiss their ass they might have been able to avoid being a total failure.

    I'm sitting back and enjoying people tear into this game on many forums today. I'm sure Chris and Starr will defend this piece of crap til it shuts down though. Chris especially can't handle criticism of his awful combat pet project.



    Chris is the worse..And berek is deleting and locking thread he doesn't like.
    LB.. quiet as F.

    image
  • RavicusRavicus Member UncommonPosts: 4
    edited March 2017
    black777 said:

    Rawyn said:



    Ravicus said:


    This game is total shit. Do not let the white nights influence you as they probably have thousands of dollars invested in this tragic pay 2 win game. Do not fall for it as it will nickle and dime you from the cash shop. The quests are incomplete, the single player mode is pretty much non existent. If you are interested I suggest waiting for the "real" launch. It is in persistence but it is not a complete game. DO NOT WASTE YOUR TIME OR MONEY!






    Yup total garbage excuse for an 11 million dollar game. If they'd listened to backers like you years ago that were giving constructive feedback instead of just the whales that like to hang out at their office and kiss their ass they might have been able to avoid being a total failure.

    I'm sitting back and enjoying people tear into this game on many forums today. I'm sure Chris and Starr will defend this piece of crap til it shuts down though. Chris especially can't handle criticism of his awful combat pet project.



    Chris is the worse..And berek is deleting and locking thread he doesn't like.
    LB.. quiet as F.

    Ya I am banned from the forums right now.  I dunno what I even did wrong.  I feel like if anything I was the one being attacked there. 
    Post edited by Ravicus on
  • WizardryWizardry Member LegendaryPosts: 19,332
    edited March 2017
    Ishkal said:
    ya it is gonna take more then a free trial to help this game. It's a shame to go from the masterpiece that was UO to this
    Well in all honesty ,back in the day games were new so we tolerated weak game design mostly because we didn't know any better.Once i learned how games were made,every facet of the design,i soon realized that many a game is cheaply and quickly tossed together.
    There is no question what so ever that this game is a CHEAP build.So i always ask myself a questions others should ask as well....
    Why would i support OLD tech and a low budget game design when i have choice of better?I would consider myself a fool otherwise.



    Never forget 3 mile Island and never trust a government official or company spokesman.

  • n3mes1sn3mes1s Member UncommonPosts: 18
    What are you playing currently?
  • jtripperjtripper Member UncommonPosts: 115
    donger56 said:
    How did he manage to fail even worse than he did with Tabula Rasa?
    He doesn't have anyone else to blame this time around.
    Oh, they are already starting to blame their own community.  I'm betting that they aren't going to accept any blame or responsibility from any backlash or severe negative criticism post-release.  I can already hear it from Starr or Richard:  "but it was our fans that wanted it that way".  They already have a scapegoat and amazingly, their fans are apologizing and/or justifying every bad decision.

    Case in point:  quest markers!  The #1 thing that Richard advertised that he was against and has repeatedly said quest markers were the death of MMORPGs...yet, here we are.  Rather than fix the problem with quests and the shitty NPC dialog, they do the one thing they were against from the very beginning.  Go read the sad forum thread about it, but beware it's a very loud echo chamber.
  • postlarvalpostlarval Member EpicPosts: 2,003
    jtripper said:
    donger56 said:
    How did he manage to fail even worse than he did with Tabula Rasa?
    He doesn't have anyone else to blame this time around.
    Oh, they are already starting to blame their own community.  I'm betting that they aren't going to accept any blame or responsibility from any backlash or severe negative criticism post-release.  I can already hear it from Starr or Richard:  "but it was our fans that wanted it that way".  They already have a scapegoat and amazingly, their fans are apologizing and/or justifying every bad decision.

    <snip>
    Well, thankfully some of the disaffected old time backers have done a decent job of immortalizing the stupidity of Portalarium's words before they deleted them to hide their mistakes.

    You can also head on over to Shroud Unlimited and read the threads. Various SotA white-knights would occasionally make an appearance and it's amazing how un-virtuous they are when not under the moderation of their SotA overlords.
    ______________________________________________________________________
    ~~ postlarval ~~

  • laseritlaserit Member LegendaryPosts: 7,591
    edited March 2017
    n3mes1s said:
    Game is moving more into a risk vs reward sandbox.
    Still lot of sand missing especially for guilds.

    Nice to hear from Weins ;) He got salty that he got served by Vallo Frostbane and rage quitted.

    PKing is happening finally since R38 or so and killing players is more efficient than farming money wise.

    Crafting has improved, so GMs are worth it now...

    With introduction of the evil side soon, and hopefully implementation of Virtue vs Anti Virtue sides conflicts hopefully make the world itself more player driven.

    I can understand a lot of the hate - but some of you sound like salty kids that realize now its to late to come back (which it never is, levelling is very new player friendly through master system) and bash the game into oblivion without any facts.
    I supported your cause when Port treated a lot of you unfair... and probably still does, but at some point you have to acknowledge the game changed a lot from back when the outbreak of rage started. It still not where I want it to be, but its getting there.

    Hope you find a game, you enjoy.
    I don't bash games, but I'll criticize and bash a business model.

    SotA's business model requires a lynch mob.

    "Be water my friend" - Bruce Lee

  • n3mes1sn3mes1s Member UncommonPosts: 18
    Hm of course you could critize it.
    I find that they need to implement a way to obtain Lot deeds by ingame means other than lottery.
    It is too random.
    All other assets can be bought with COTO which can be obtained ingame just like plex in EvE.

    I don't see any game breaking P2W or else. In fact most of the high level PKers and more known PVPers that I know have not pledged much.

    That being said I totally think they oversold on Player owned Towns. That was a mistake - if they would make those obtainable by guilds, as it seemed was planned before they oversold them - I would be happy.

    But not too late to turn the tide on that as well IMHO. My guild had around 80 people and almost everyone quit.. Now since 2-3 month they slowly coming back and I think that is the experience for other PK guilds as well from what I read on other forums.


  • RawynRawyn Member UncommonPosts: 202
    n3mes1s said:

    But not too late to turn the tide on that as well IMHO. My guild had around 80 people and almost everyone quit.. Now since 2-3 month they slowly coming back and I think that is the experience for other PK guilds as well from what I read on other forums.


    It is too late, the game is in the polishing stage 80% done with the core systems nailed down which are the root of all it's problems. What you see now is the game it is when it's released in a few months. 4 years of lazy work on this game no way it's turned around in a few months. They'd need to scrap it and rebuild the whole game to fix all that is wrong with it and fire the management and leads like Starr and Chris and get people that know what they're doing. No way that happens, it's a flop and was released last July even though they still like to say it's early access.
  • n3mes1sn3mes1s Member UncommonPosts: 18
    edited March 2017
    Don't know last changes where pretty good and changed a lot. But I am just playing it daily and PK people... I bet you know more than me ;)

    They changed how Selective MP worked. Fixed all the zones. Put rare resources in PVP zones.. I just don't see how one could they they change nothing. They did.

    Could they do more? Yes.
    Will they do it? I hope so.
  • NildenNilden Member EpicPosts: 3,916
    I got a better offer that's always free with no cash shop.

    http://www.uosecondage.com/

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • n3mes1sn3mes1s Member UncommonPosts: 18
    edited March 2017
    Secondage is great.
    But the sheep are in SotA ;)

    https://www.youtube.com/watch?v=_bCiUPJpbbQ&t=4s

  • RavicusRavicus Member UncommonPosts: 4
    Nilden said:
    I got a better offer that's always free with no cash shop.

    http://www.uosecondage.com/

    I used to play that several years ago, was with the orcs :D.  Maybe I will give it a try again.
  • KezAzzameanKezAzzamean Member UncommonPosts: 10
    I played 7 hours last night. The game has improved quite a bit lately. It has a small amount of joy to be found. That is quickly extinguished as you continue to play the game. There is a massive amount of things that need to be fixed. SoTA community on their forums are cult like. Reminds me of Scientology. Criticism for this game is massive and there is horrible communication going on. Way too much pushing of the add on store. You will need to spend some real life cash to get far. I would have much preferred a subscription model.

    Do I recommend this game? No
    Do I think this game will make it? No

    Do I think you should try a free trial? Yes

    Give it a shot. See for yourself. Just don't expect much.
    Also, $40.00 is a stupid price for an early access game. 


  • mangarmangar Member UncommonPosts: 296
    Logged in this morning on my supporter account. Horrid lag and choppy game play. Feel really bad for this game as it should do all that I want to see in a game but seems to have fallen short.

    <div><span style="width:120px; height:120px;float:left;overflow: hidden;"><a href="http://www.zowned.com/Opef"><img src="http://www.zowned.com/file/pic/user/Opef_120.jpg"; style="border: 0pt none ; margin: 10px 10px 10px 10px; width: 120px; height: 120px;"></a></span></div>

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