SC will never release in the vision many were tricked into believing it would. Vapor ware imo. By the time it releases it will be outdated and much better will be here.
Nope! Watch the most recent ATV, they'll just re-write stuff in alpha to keep up to date. So it'll never release, but it'll just live on in an alpha state.
By the time it releases it will be outdated and much better will be here.
On the MMO genre? That's quite the wishful thinking. Even if SC takes years to release from now I highly doubt MMO's then will be capable of making it look/play outdated.
The genre itself is dated, seeing how little it progressed over the past 4, 5 years.
if you plan to name procedural generation of planetary surfaces .. that was a 41 M$ stretch goal
That "special" strike team sure is taking their time. That goal was reached Nov 3rd 2014 and here we are almost 3 years later and they dont have it ready yet. Does it really take 3+ years for a focused and specialized team to do PG for planets? Pretty sure the no mans sky team did PG in three years with a smaller budget and way less staff. I find it very sad to say that Sean Murray was better at managing resources than Chris Roberts.
From the stretch goal:
"A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality."
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
if you plan to name procedural generation of planetary surfaces .. that was a 41 M$ stretch goal
That "special" strike team sure is taking their time. That goal was reached Nov 3rd 2014 and here we are almost 3 years later and they dont have it ready yet. Does it really take 3+ years for a focused and specialized team to do PG for planets? Pretty sure the no mans sky team did PG in three years with a smaller budget and way less staff. I find it very sad to say that Sean Murray was better at managing resources than Chris Roberts.
From the stretch goal:
"A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality."
I don't know, but I do know it took ED about the same amount of time. So why? That's the real question. Why did ED take so much longer than NMS too? My guess is there is lots of stuff that we don't understand compounded with lots of other inefficiencies I'm sure exist.
I find it very sad to say that Sean Murray was better at managing resources than Chris Roberts.
Seeing that the big driver of No Man's Sky was PG, I would say they had more people working on PG than CIG does. I would say the same for ED.
Especially after it was known it was 1 Developer that worked on the Planetary PG tech.
So you are saying they lied about hiring a special strike team for PG since they really only have 1 person doing it?
Also, NMS only had about 12 total developers. I dont understand how you can say they had more people working on PG than CIG when CIG has over 400 total employees with more than half of those as developers.
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
if you plan to name procedural generation of planetary surfaces .. that was a 41 M$ stretch goal
That "special" strike team sure is taking their time. That goal was reached Nov 3rd 2014 and here we are almost 3 years later and they dont have it ready yet. Does it really take 3+ years for a focused and specialized team to do PG for planets? Pretty sure the no mans sky team did PG in three years with a smaller budget and way less staff. I find it very sad to say that Sean Murray was better at managing resources than Chris Roberts.
From the stretch goal:
"A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality."
I don't know, but I do know it took ED about the same amount of time. So why? That's the real question. Why did ED take so much longer than NMS too? My guess is there is lots of stuff that we don't understand compounded with lots of other inefficiencies I'm sure exist.
Did ED announce PG as a strech goal and say they would hire a special strike team devoted to PG like Chris Roberts? If you are going to compare apples to apples, you gotta use apples mate.
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
So you are saying they lied about hiring a special strike team for PG since they really only have 1 person doing it?
The PG technology is not only PG Planets, actually, the planets part of it was originally something expected after the release of the game.
PG is driven on many levels, the space stations (interiors, exteriors, and modularity), asteroids and asteroid fields, satellites, outposts, PG R&D to help to create landing zones (like filling in an environment of something that needs to look like a city), AI, and so forth. Such team was assembled, but the PG Planets tech was developed by one guy, part of the R&D team.
So you are saying they lied about hiring a special strike team for PG since they really only have 1 person doing it?
The PG technology is not only PG Planets, actually, the planets part of it was originally something expected after the release of the game.
PG is driven on many levels, the space stations (interiors, exteriors, and modularity), asteroids and asteroid fields, satellites, outposts, PG R&D to help to create landing zones (like filling in an environment of something that needs to look like a city), AI, and so forth. Such team was assembled after the German studio came online, in 2015, but the PG Planets tech was developed by one guy, part of the R&D team.
I wouldn't call a strike team one guy then. So why say a strike team and not just say we will hire 1 guy to work on PG planets? Could it be because that sounds like garbage but strike team sounds so much cooler?
and correct me if I'm wrong but aren't space station interiors being hand built by using snap together parts that let the devs drag and drop to create areas quickly?
I wouldn't call a strike team one guy then. So why say a strike team and not just say we will hire 1 guy to work on PG planets? Could it be because that sounds like garbage but strike team sounds so much cooler?
and correct me if I'm wrong but aren't space station interiors being hand built by using snap together parts that let the devs drag and drop to create areas quickly?
Check what was being done on PG R&D for such back then: http://scqa.info/?show=10FTC&episode=16&qid=2 None of it was PG Planets, in fact, those were the "pipe dream", and one IF they could do it, that turns out they did achieve it.
The team existed and was doing several things on the PG R&D front. The fact one guy pulled off the planetary PG means nothing to the existence of such team because they were and are working on much more stuff driven by PG on the game.
I wouldn't call a strike team one guy then. So why say a strike team and not just say we will hire 1 guy to work on PG planets? Could it be because that sounds like garbage but strike team sounds so much cooler?
and correct me if I'm wrong but aren't space station interiors being hand built by using snap together parts that let the devs drag and drop to create areas quickly?
Again it's not one guy. Because the stretch goal was not for one feature.
In fact, check what was being done on PG R&D for such back then: http://scqa.info/?show=10FTC&episode=16&qid=2 None of it was PG Planets, in fact, those were the "pipe dream", and one IF they could do it, that turns out they did achieve it.
So yes the PG R&D Team was not one guy, one guy instead developed the PG planetary tech instead.
Well the devil is in the details and you might want to re read the stretch goal
Procedural Generation R&D Team – This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content. A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality.
The way it's worded is that the stretch goal is only for PG planets. So what is it? Is it one guy working on PG planets or is it an entire team that is working on it?
The way it's worded is that the stretch goal is only for PG planets. So what is it? Is it one guy working on PG planets or is it an entire team that is working on it?
Only within your selective perception, that goal is worded that way; on the post with it: "...some of the talent we’ve been talking to about helping us with procedural systems and planet building."
It's also well public information what were they doing on the PG R&D front.
I wouldn't call a strike team one guy then. So why say a strike team and not just say we will hire 1 guy to work on PG planets? Could it be because that sounds like garbage but strike team sounds so much cooler?
and correct me if I'm wrong but aren't space station interiors being hand built by using snap together parts that let the devs drag and drop to create areas quickly?
Again it's not one guy. Because the stretch goal was not for one feature.
In fact, check what was being done on PG R&D for such back then: http://scqa.info/?show=10FTC&episode=16&qid=2 None of it was PG Planets, in fact, those were the "pipe dream", and one IF they could do it, that turns out they did achieve it.
So yes the PG R&D Team was not one guy, one guy instead developed the PG planetary tech instead.
Well the devil is in the details and you might want to re read the stretch goal
Procedural Generation R&D Team – This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content. A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality.
The way it's worded is that the stretch goal is only for PG planets. So what is it? Is it one guy working on PG planets or is it an entire team that is working on it?
Sounds like they planned for a team and may have ended up with one guy working on it, plans change. If it was a team, the entire team would get credit and not just one guy, imo.
One thing it seems like they like to do is drop everything and go after the newest shiny idea, like they did with the worm in the demo.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Sounds like they planned for a team and may have ended up with one guy working on it, plans change. If it was a team, the entire team would get credit and not just one guy, imo.
One thing it seems like they like to do is drop everything and go after the newest shiny idea, like they did with the worm in the demo.
@Octagon7711 wrong, they had a team. See the goal page you'll see the goal was NOT for PG Planets, it was for the entire PG R&D sphere! That was ongoing then on multiple fronts!
The way it's worded is that the stretch goal is only for PG planets. So what is it? Is it one guy working on PG planets or is it an entire team that is working on it?
Only within your selective perception, that goal is worded that way; on the post with it: "...some of the talent we’ve been talking to about helping us with procedural systems and planet building."
It's also well public information what were they doing on the PG R&D front.
Show me where in the stretch goal it says that they will hire a team to work on all things PG and not just planets. It's not my selective perception, it's written in plain English.
Show me where in the stretch goal it says that they will hire a team to work on all things PG and not just planets. It's not my selective perception, it's written in plain English.
1st: The stretch goal does not imply on its description it is only for PG Planets, it says instead that advanced PG will be necessary for the creation of entire planets, you nitpick that bit and imply the entire goal was that.
2nd: The goal "chairman letter": On that page you'll see what I quoted previously "some of the talent we’ve been talking to about helping us with procedural system and planet building."
If the stretch goal description left doubt to it, its page clears it up. That was a broad PG R&D team, and that is exactly what happened.
Anyone notice at the bottom of the page they also have link for a "Trump Tracker". By their numbers, SC is doing better than Trump.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own. -- Herman Melville
Show me where in the stretch goal it says that they will hire a team to work on all things PG and not just planets. It's not my selective perception, it's written in plain English.
1st: The stretch goal does not imply on its description it is only for PG Planets, it says instead that advanced PG will be necessary for the creation of entire planets, you nitpick that bit and imply the entire goal was that.
2nd: The goal "chairman letter": On that page you'll see what I quoted previously "some of the talent we’ve been talking to about helping us with procedural system and planet building."
If the stretch goal description left doubt to it, its page clears it up. That was a broad PG R&D team, and that is exactly what happened.
The chairmans letter was posted after the goal was hit so there was no clarification until after the 41 million mark. So anyone reading the stretch goal would be thinking "sweet! A strike team for PG planets" which really just meant one guy lol.
im not nitpicking because it's rather clear what the stretch goal was for. CR came in later and added the word systems in his letter which doesn't really tell us much now does it? Classic CR, say one thing but either mean something else or revise it after you've taken the suckers money
>>> Pretty sure the no mans sky team did PG in three years with a smaller budget and way less staff. >>>
For all good it did them, being in the center of a shitstorm of epic proportions after launch.
Personally i enjoy NMS. And yes, it IS repetitive.
Have fun
What does that have to do with the topic at hand talking about a small team creating PG planets and a multi million dollar, world record holding, 400+ employee company who are failing miserably at creating PG planets?
The chairmans letter was posted after the goal was hit so there was no clarification until after the 41 million mark. So anyone reading the stretch goal would be thinking "sweet! A strike team for PG planets" which really just meant one guy lol.
im not nitpicking because it's rather clear what the stretch goal was for. CR came in later and added the word systems in his letter which doesn't really tell us much now does it? Classic CR, say one thing but either mean something else or revise it after you've taken the suckers money
The chairman letter is linked to the stretch goal.
The narrative is so flippant that when CIG has shown the first PG Planet, some were claiming "feature creep! feature creep" and I was in the polar opposite of this discussion that the goal supposedly was not for PG Planets.
That is the selective perception, the neutral approach is simple: That goal implied the R&D that would happen within the sphere its PG needs. And so it was.
The chairmans letter was posted after the goal was hit so there was no clarification until after the 41 million mark. So anyone reading the stretch goal would be thinking "sweet! A strike team for PG planets" which really just meant one guy lol.
im not nitpicking because it's rather clear what the stretch goal was for. CR came in later and added the word systems in his letter which doesn't really tell us much now does it? Classic CR, say one thing but either mean something else or revise it after you've taken the suckers money
The chairman letter is linked to the stretch goal.
The narrative is so flippant that when CIG has shown the first PG Planet, some were claiming "feature creep! feature creep" and I was in the polar opposite of this discussion that the goal supposedly was not for PG Planets.
That is the selective perception, the neutral approach is simple: That goal implied the R&D that would happen within the sphere its PG needs. And so it was.
The chairman letter is linked to the stretch goal but up until that point the stretch goal can be assumed to be a strike team for PG planets. After they hit the goal CR added the word systems, which again tells us nothing.
This isn't selective perception but CR changing the details of the deal after the ink is already dry
"Hello Citizen's . Just a quick note. We will keep SC in alpha state for the next (at least) 3 years due to the increase difficulty in finding pixels for our next ships. We are telling you , those ships are the ultimate ones, never before seen ( not even in RL ) , so please bear with us until the said pixels are found. We received words from NASA that they might have found some very interesting pixels on Mars and that some samples will be taken by Curiosity in the next few years. We are very excited about the news , so I hope you will keep donating ( hahaha, sorry. I mean buy our old pixels. Wait .. ok! Just .. imagine you're paying for.. something ) .
Reporter: What's behind Blizzard success, and how do you make your gamers happy? Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
This isn't selective perception but CR changing the details of the deal after the ink is already dry
The chairman letter was posted with the stretch goal.
I remember well because I was there, and within those times there was already context to the PG R&D months before the stretch goal, one thing that is very easy to misunderstand is the concept of PG + Planet was not what they are doing today, was actually drive PG to help create the planets instead of the full seamless thing that was indeed the thing originally wanted for post-launch.
Comments
Nope! Watch the most recent ATV, they'll just re-write stuff in alpha to keep up to date. So it'll never release, but it'll just live on in an alpha state.
Crazkanuk
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Even if SC takes years to release from now I highly doubt MMO's then will be capable of making it look/play outdated.
The genre itself is dated, seeing how little it progressed over the past 4, 5 years.
From the stretch goal:
"A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality."
I don't know, but I do know it took ED about the same amount of time. So why? That's the real question. Why did ED take so much longer than NMS too? My guess is there is lots of stuff that we don't understand compounded with lots of other inefficiencies I'm sure exist.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
Especially after it was known it was 1 Developer that worked on the Planetary PG tech.
Also, NMS only had about 12 total developers. I dont understand how you can say they had more people working on PG than CIG when CIG has over 400 total employees with more than half of those as developers.
PG is driven on many levels, the space stations (interiors, exteriors, and modularity), asteroids and asteroid fields, satellites, outposts, PG R&D to help to create landing zones (like filling in an environment of something that needs to look like a city), AI, and so forth. Such team was assembled, but the PG Planets tech was developed by one guy, part of the R&D team.
and correct me if I'm wrong but aren't space station interiors being hand built by using snap together parts that let the devs drag and drop to create areas quickly?
The team existed and was doing several things on the PG R&D front. The fact one guy pulled off the planetary PG means nothing to the existence of such team because they were and are working on much more stuff driven by PG on the game.
- Procedural Generation R&D Team – This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content. A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality.
The way it's worded is that the stretch goal is only for PG planets. So what is it? Is it one guy working on PG planets or is it an entire team that is working on it?Only within your selective perception, that goal is worded that way; on the post with it: "...some of the talent we’ve been talking to about helping us with procedural systems and planet building."
It's also well public information what were they doing on the PG R&D front.
One thing it seems like they like to do is drop everything and go after the newest shiny idea, like they did with the worm in the demo.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
2nd: The goal "chairman letter": On that page you'll see what I quoted previously "some of the talent we’ve been talking to about helping us with procedural system and planet building."
If the stretch goal description left doubt to it, its page clears it up. That was a broad PG R&D team, and that is exactly what happened.
Pretty sure the no mans sky team did PG in three years with a smaller budget and way less staff.
>>>
For all good it did them, being in the center of a shitstorm of epic proportions after launch.
Personally i enjoy NMS. And yes, it IS repetitive.
Have fun
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
im not nitpicking because it's rather clear what the stretch goal was for. CR came in later and added the word systems in his letter which doesn't really tell us much now does it? Classic CR, say one thing but either mean something else or revise it after you've taken the suckers money
The narrative is so flippant that when CIG has shown the first PG Planet, some were claiming "feature creep! feature creep" and I was in the polar opposite of this discussion that the goal supposedly was not for PG Planets.
That is the selective perception, the neutral approach is simple: That goal implied the R&D that would happen within the sphere its PG needs. And so it was.
This isn't selective perception but CR changing the details of the deal after the ink is already dry
Fly safe, Citizen's ( in your dreams ! ) "
Source : https://www.robertsspaceindustries.com/159901-SC-delayed-by-3-years
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
I remember well because I was there, and within those times there was already context to the PG R&D months before the stretch goal, one thing that is very easy to misunderstand is the concept of PG + Planet was not what they are doing today, was actually drive PG to help create the planets instead of the full seamless thing that was indeed the thing originally wanted for post-launch.