When will those confirmed features be coming out? ... No one even knows what limited features will make the cut of the released game
As the development flows, before and after release (as stated multiple times by now). The release of the game is irrelevant to the sphere and delivery of the confirmed promised features, as even stretch goals (like the total of solar systems) are set to be delivered after the release... And besides the point I made.
Correct me if I'm wrong but the official list of accomplished stretch goals are promised to be delivered by the game's launch. Like this one you mentioned as an example:
Can't really explain that away except that Chris Roberts either loves to lie through his teeth in order to fleece backers for more money or that he's so inept or out of touch with the industry he makes promises that his dev team can't possibly hope to accomplish.
Correct me if I'm wrong but the official list of accomplished stretch goals are promised to be delivered by the game's launch. Like this one you mentioned as an example:
Stretch goals fall on both, some goals are for post-launch content, like SQ42's Behind Enemy Lines. This one was meant to be the number of systems by launch.
What they said is that they won't fulfill the 100 star systems by launch, what this creates is the liability to fulfill some of the stretch goals will continue after SC releases.
Can't really explain that away except that Chris Roberts either loves to lie through his teeth in order to fleece backers for more money or that he's so inept or out of touch with the industry he makes promises that his dev team can't possibly hope to accomplish.
I think it's one of those situations where he had no real idea of how long these things would actually take and also one of those situations where the Peter Molyneaux style of thinking took over, say whatever you want to say to attract more backers because that has kind of been their M.O since day 1.
It's funny because there's no game, only a lamesass cryengine mod! XD
Its funny ... looks and feels like a game to me. And others seem to enjoy it too.
If this is "just a cry-engine mod", I am sure you can come up with this in a month, right? 90 days tops ! ;-)
Have fun
Sure, also I'm sure you'll be delighted to learn I have a couple of jpegs to sell. The more you buy the faster the mod will be done!!!
Maybe try launch a kickstarter with those jpegs and see how it goes, we sure need more cryengine momd's of Star Citizen caliber, bet you can't do worse than the desktop commander I suppose.
Maybe try launch a kickstarter with those jpegs and see how it goes, we sure need more cryengine momd's of Star Citizen caliber, bet you can't do worse than the desktop commander I suppose.
#vapourware#jpegs4sale
The sad thing is you actually believe that. If you gave someone the millions this project has been given you could have hired any number of people to make it better than it is at this point. And just because they werent given the 140 or whatever they claim it is now all at once is meaningless they have been (again allegedly) a few million a month for a couple years now. On top of whatthey had raised before then, so for at least 3 years they have had working capital and a fairly consistent 'income'. SO why is the project still turtling along?
Remember all the 'the development will speed up when X happens' points? Well X Y Z and Omega and Alpha have happened over the past year or so and there is no discernible different in development intensity.
They have shifted their approach somewhat now though. They have shifted from selling jpegs, because they probably arent selling now that hey have exposed their 'exclusives' arent so exclusive and therefore the 'grey market' is dying as no one wants to actually play whatever they put out they just want to ride on the gravy train that the hype created by buying and reselling ships that may or my not even be rendered yet. To now selling subscription. Not to a game but to 'insider information' to the development of a game.
So you have to hand a few things to Chris Roberts or whomever is running the scheme, they certainly know how to promote things that dont really matter into ways to separate people from their money.
CIG and Chris Roberters weren't given 140 millions, they earned them millions by showcasing hard work and dedication towards building the Best Space Sim Ever during all these years.
Hate to burst your bubble, Mr. There-was-no-moon-landing.
CIG offered subscriptions since the start of the project. This is nothing new.
And those are subscriptions to help with documenting the project and game in extra video blogs and articles. These are NOT your usual game suscriptions and are completely optional. This is a service from backers for backers. They do not give you any in game advantages besides a few hangar decorations (which will also be later available in game too).
Can't really explain that away except that Chris Roberts either loves to lie through his teeth in order to fleece backers for more money or that he's so inept or out of touch with the industry he makes promises that his dev team can't possibly hope to accomplish.
I think it's one of those situations where he had no real idea of how long these things would actually take and also one of those situations where the Peter Molyneaux style of thinking took over, say whatever you want to say to attract more backers because that has kind of been their M.O since day 1.
Not sure the Peter Molyneaux comparison is appropriate but yeah it comes down to how long 100 will take based on amount of work, how quickly they resourced the team which will have been influenced by the flow of money and so on.
As it stands the intention is to "launch" with a "minimum viable product" (mvp) - whatever that may be. So how would that work when it comes to star systems.
Lets say absolutely everything is finished except for the last 47 star systems? And based on how fast the team has been churning out the stuff the view is its going to take 14 months to get up to 100.
Do you: a) "(soft) launch" the game with 53 star systems and roll the rest out over the next 14 months or b) wait 14 months until you have 100 star systems and you can do a full (hard) launch.
Obviously - since CR will be accused of lying through his teeth otherwise - it has to be b). What? You disagree. Seriously? You think a) is the better option. Well hang me out to dry I am amazed!
Edit: I made up the 53 star systems and 14 month number for the purposes of illustration. Just to be clear.
Sure, also I'm sure you'll be delighted to learn I have a couple of jpegs to sell. The more you buy the faster the mod will be done!!!
Always remembering that the jpegs are not "jpegs" of course being more akin to e.g. the classes being sold by CU say. (Not a perfect comparison but jpeg is to simplistic by far).
Sure, also I'm sure you'll be delighted to learn I have a couple of jpegs to sell. The more you buy the faster the mod will be done!!!
Always remembering that the jpegs are not "jpegs" of course being more akin to e.g. the classes being sold by CU say. (Not a perfect comparison but jpeg is to simplistic by far).
No, when a ship is not in the game, it is just a jpeg.
Can't really explain that away except that Chris Roberts either loves to lie through his teeth in order to fleece backers for more money or that he's so inept or out of touch with the industry he makes promises that his dev team can't possibly hope to accomplish.
I think it's one of those situations where he had no real idea of how long these things would actually take and also one of those situations where the Peter Molyneaux style of thinking took over, say whatever you want to say to attract more backers because that has kind of been their M.O since day 1.
Not sure the Peter Molyneaux comparison is appropriate but yeah it comes down to how long 100 will take based on amount of work, how quickly they resourced the team which will have been influenced by the flow of money and so on.
As it stands the intention is to "launch" with a "minimum viable product" (mvp) - whatever that may be. So how would that work when it comes to star systems.
Lets say absolutely everything is finished except for the last 47 star systems? And based on how fast the team has been churning out the stuff the view is its going to take 14 months to get up to 100.
Do you: a) "(soft) launch" the game with 53 star systems and roll the rest out over the next 14 months or b) wait 14 months until you have 100 star systems and you can do a full (hard) launch.
Obviously - since CR will be accused of lying through his teeth otherwise - it has to be b). What? You disagree. Seriously? You think a) is the better option. Well hang me out to dry I am amazed!
Edit: I made up the 53 star systems and 14 month number for the purposes of illustration. Just to be clear.
You go with option A actually as you have already announced an MVP. It came out of nowhere which is a problem since they hid the fact this was going to be an issue from backers but at this point you accept it and go with the soft launch.
The part that should be making you start to worry is that it was announced over a year ago they are going with a MVP and yet no one knows what the hell that will contain. If you're going to announce something then have a plan laid out or in the works and close to completion. Over a year later and still nothing makes it feel like CR just said that so that when(if) the game releases with 90% of features missing they can just say it's a MVP and walk away from any criticism as the fans shout down anyone bringing up any critical points.
Can't really explain that away except that Chris Roberts either loves to lie through his teeth in order to fleece backers for more money or that he's so inept or out of touch with the industry he makes promises that his dev team can't possibly hope to accomplish.
I think it's one of those situations where he had no real idea of how long these things would actually take and also one of those situations where the Peter Molyneaux style of thinking took over, say whatever you want to say to attract more backers because that has kind of been their M.O since day 1.
Not sure the Peter Molyneaux comparison is appropriate but yeah it comes down to how long 100 will take based on amount of work, how quickly they resourced the team which will have been influenced by the flow of money and so on.
As it stands the intention is to "launch" with a "minimum viable product" (mvp) - whatever that may be. So how would that work when it comes to star systems.
Lets say absolutely everything is finished except for the last 47 star systems? And based on how fast the team has been churning out the stuff the view is its going to take 14 months to get up to 100.
Do you: a) "(soft) launch" the game with 53 star systems and roll the rest out over the next 14 months or b) wait 14 months until you have 100 star systems and you can do a full (hard) launch.
Obviously - since CR will be accused of lying through his teeth otherwise - it has to be b). What? You disagree. Seriously? You think a) is the better option. Well hang me out to dry I am amazed!
Edit: I made up the 53 star systems and 14 month number for the purposes of illustration. Just to be clear.
You go with option A actually as you have already announced an MVP. It came out of nowhere which is a problem since they hid the fact this was going to be an issue from backers but at this point you accept it and go with the soft launch.
The part that should be making you start to worry is that it was announced over a year ago they are going with a MVP and yet no one knows what the hell that will contain. If you're going to announce something then have a plan laid out or in the works and close to completion. Over a year later and still nothing makes it feel like CR just said that so that when(if) the game releases with 90% of features missing they can just say it's a MVP and walk away from any criticism as the fans shout down anyone bringing up any critical points.
Nah theyre hoping people forget that, they eventually call what they have a launch (still years away) and all the criticism starts they can claim 'we said years ago we were going to release an MVP'. That is assuming of course the fanboys cant convince people that whatever they 'launch' is the most awesome thing ever created.
I'll go with option of having fun playing what is available, enjoy the showcase of new development updates and laugh at the haters getting frustrated at people for enjoying the game they said would collapse 2 years ago.
I'll go with option of having fun playing what is available, enjoy the showcase of new development updates and laugh at the haters getting frustrated at people for enjoying the game they said would collapse 2 years ago.
I have been having fun playing Empire Earth II and III. Whats your point? People can have 'fun' doing any number of things most of them dont come with a 150 million dollar price tag however....
I'll go with option of having fun playing what is available, enjoy the showcase of new development updates and laugh at the haters getting frustrated at people for enjoying the game they said would collapse 2 years ago.
I have been having fun playing Empire Earth II and III. Whats your point? People can have 'fun' doing any number of things most of them dont come with a 150 million dollar price tag however....
Well my Star Citizen fun came from a 15$ investment not 150 million dollar last time I checked, might need to double check with my bank just in case they overcharged me
Remember all the 'the development will speed up when X happens' points? Well X Y Z and Omega and Alpha have happened over the past year or so and there is no discernible different in development intensity.
Actually, maybe X happened, but Y's been delayed a few more months and Z's been delayed indefinately yet again, and Alpha is still ongoing ^_~
Ok so it's a picture showing funds raised that probably doesn't take into account refunds and star citizens that doesn't accurately track star citizens. Your point?
Ok so it's a picture showing funds raised that probably doesn't take into account refunds and star citizens that doesn't accurately track star citizens. Your point?
Point is that the accuracy is equal to or exceeding the list in question
Ok so it's a picture showing funds raised that probably doesn't take into account refunds and star citizens that doesn't accurately track star citizens. Your point?
Point is that the accuracy is equal to or exceeding the list in question
Ok so it's a picture showing funds raised that probably doesn't take into account refunds and star citizens that doesn't accurately track star citizens. Your point?
The point is to direct our attention towards a thing that's positive for Star Citizen.
Ok so it's a picture showing funds raised that probably doesn't take into account refunds and star citizens that doesn't accurately track star citizens. Your point?
The point is to direct our attention towards a thing that's positive for Star Citizen.
He was successful.
He was successful at pointing out the tremendous amount of financial support the game is getting by backers. He was not successful at showing that the money made a tremendous game. Actually, that amount of money may end up being an incredible fault if they are not successful. Or not.
Ok so it's a picture showing funds raised that probably doesn't take into account refunds and star citizens that doesn't accurately track star citizens. Your point?
Point is that the accuracy is equal to or exceeding the list in question
That's debatable
So would you say we hold.... ummmmmm, President's to an equal or higher level of accountability than this?
Comments
Can't really explain that away except that Chris Roberts either loves to lie through his teeth in order to fleece backers for more money or that he's so inept or out of touch with the industry he makes promises that his dev team can't possibly hope to accomplish.
What they said is that they won't fulfill the 100 star systems by launch, what this creates is the liability to fulfill some of the stretch goals will continue after SC releases.
I think it's one of those situations where he had no real idea of how long these things would actually take and also one of those situations where the Peter Molyneaux style of thinking took over, say whatever you want to say to attract more backers because that has kind of been their M.O since day 1.
Maybe try launch a kickstarter with those jpegs and see how it goes, we sure need more cryengine momd's of Star Citizen caliber, bet you can't do worse than the desktop commander I suppose.
#vapourware#jpegs4sale
The sad thing is you actually believe that. If you gave someone the millions this project has been given you could have hired any number of people to make it better than it is at this point. And just because they werent given the 140 or whatever they claim it is now all at once is meaningless they have been (again allegedly) a few million a month for a couple years now. On top of whatthey had raised before then, so for at least 3 years they have had working capital and a fairly consistent 'income'. SO why is the project still turtling along?
Remember all the 'the development will speed up when X happens' points? Well X Y Z and Omega and Alpha have happened over the past year or so and there is no discernible different in development intensity.
They have shifted their approach somewhat now though. They have shifted from selling jpegs, because they probably arent selling now that hey have exposed their 'exclusives' arent so exclusive and therefore the 'grey market' is dying as no one wants to actually play whatever they put out they just want to ride on the gravy train that the hype created by buying and reselling ships that may or my not even be rendered yet. To now selling subscription. Not to a game but to 'insider information' to the development of a game.
So you have to hand a few things to Chris Roberts or whomever is running the scheme, they certainly know how to promote things that dont really matter into ways to separate people from their money.
NomNomNom > https://gfycat.com/AngryAccomplishedDungenesscrab
#90dayslol#730daysagolol
Hate to burst your bubble, Mr. There-was-no-moon-landing.
CIG offered subscriptions since the start of the project. This is nothing new.
And those are subscriptions to help with documenting the project and game in extra video blogs and articles. These are NOT your usual game suscriptions and are completely optional. This is a service from backers for backers. They do not give you any in game advantages besides a few hangar decorations (which will also be later available in game too).
Have fun
Not sure the Peter Molyneaux comparison is appropriate but yeah it comes down to how long 100 will take based on amount of work, how quickly they resourced the team which will have been influenced by the flow of money and so on.
As it stands the intention is to "launch" with a "minimum viable product" (mvp) - whatever that may be. So how would that work when it comes to star systems.
Lets say absolutely everything is finished except for the last 47 star systems? And based on how fast the team has been churning out the stuff the view is its going to take 14 months to get up to 100.
Do you:
a) "(soft) launch" the game with 53 star systems and roll the rest out over the next 14 months or
b) wait 14 months until you have 100 star systems and you can do a full (hard) launch.
Obviously - since CR will be accused of lying through his teeth otherwise - it has to be b). What? You disagree. Seriously? You think a) is the better option. Well hang me out to dry I am amazed!
Edit: I made up the 53 star systems and 14 month number for the purposes of illustration. Just to be clear.
The part that should be making you start to worry is that it was announced over a year ago they are going with a MVP and yet no one knows what the hell that will contain. If you're going to announce something then have a plan laid out or in the works and close to completion. Over a year later and still nothing makes it feel like CR just said that so that when(if) the game releases with 90% of features missing they can just say it's a MVP and walk away from any criticism as the fans shout down anyone bringing up any critical points.
http://www.dualshockers.com/star-citizen-achieves-149000000-crowd-funding/
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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He was successful.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
Please focus on the real issues.