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According to Nadella, gaming is one of the first places where Microsoft brought all of its assets together. Gaming for Microsoft is a much broader thing than just the Xbox business.
Nadella mentioned that Xbox Live is the biggest gaming social network, and monetizes far more than any other gaming social network.
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meaning turn Xbox Live into a service that works anywhere.
for me however, I dont give a fuck about 'community' I play games for the games..full stop
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Microsoft has done it again.
not sure that is accurate.
what I am talking about regarding leveraging (you might want to look up that word) Xbox Live as a service was first suggested (that I am aware of) by Tom Merritt years ago. I dont think MS has yet done it
to be more clear, the idea was to dump Xbox hardware completely, sell it off to amazon or something, but keep xbox live as a service because its the only thing really of value with xbox.
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You can do a lot of things without XBL on the console too, including things online with just silver. Some games don't require XBL Gold. Neither does watching Netflix, etc.
The real reason to buy into the XBL thing at all is the free games monthly. Many times they actually have games that are worth more than the cost of membership.
the idea several years ago one of which i supported was to dump Xbox hardware, use Xbox Live as a service and invest the money you would have had in hardware to making the service even better.
more over, have the service work on any platform.
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https://www.youtube.com/watch?v=z8_Tc_DnJy0
https://www.youtube.com/watch?v=wgKJMsJ-6XU
Barnacules Nerdgasm, the guy gets a bit 'wordy' but given his past employment history, informative all the same.
But back to Windows 11, a new OS that gives back privacy without having to, as in the case of Win 10, buy the Win10 Pro edition in order to have the ability to turn the 'telemetry' off, something that can't be done on the base version of Win 10, then just maybe, they can persuade the Win7 holdouts that MS has something more 'user friendly' rather than exploitative.
Back, again to the XBlive thing, back in i think it was 2013 Steam exceeded XBlives user base, with 60 odd million users, in 2015 the Steam user base had increased to over 120 million, and those are actual gaming PC's, but what is significant is that Steam is multi platform, it doesn't matter what version of Windows you have, whereas XBlive only really works on Win10 PC's (in addition to XB1's of course) and on Win10 the XBLive feature is largely ignored, its why when it comes to games that you get via not just the Windows Store, but from external sources such as Steam, it has yet to achieve substantial percentage of the player bases of those games, as was seen recently with the Activision Infinite Warfare debacle where MS ended up giving refunds because their servers were pretty much empty, not that the Steam version was all that spectacular, the game was a lemon after all, but at least you could find multiplayer games.
yes its a pricing model that is loosing them money in form of opportunity cost.
You know what company makes more money per employee then Microsoft of Apple? take a guess
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its almost as good as Skype or TeamSpeak.
I joke, in some respects yes it is better than Skype or TeamSpeak, in most cases its not a material enough difference to select one over the other.
That said, MS should leverage that community with more service upgrades and dump hardware. imo
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Steam only deals with PC's
It's the console addition to the equation that makes it bigger than Steam.
"Be water my friend" - Bruce Lee
125 million users is not something to casually assume the number is larger than consoles
http://kotaku.com/there-are-over-125-million-steam-accounts-1687820875
48 million xbox users
http://www.windowscentral.com/xbox-live-now-boasts-48-million-active-users-39-million-last-quarter
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How many of those Steam users, use Windows?
I have an Xbox live account and have never actually used the service. How many millions are just like me.
"Be water my friend" - Bruce Lee
I use windows, I dont have an xbox account at least that I am aware of.
The point i was making is that clearly by looking at the numbers I posted its not safe to make a casual assumption like you did. maybe some evidence?
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Not sure I follow your logic. Looking at the numbers Seanmcad posted, Steam's userbase is almost 3 times the size of Xbox Live's users.
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Your Evidence:
'We have far more than 125 million accounts'
My Evidence:
125 million users Steam
http://kotaku.com/there-are-over-125-million-steam-accounts-1687820875
48 million xbox users
http://www.windowscentral.com/xbox-live-now-boasts-48-million-active-users-39-million-last-quarter
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거북이는 목을 내밀 때 안 움직입니다
Its like talking to Donald Turmp can you please stop it?
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"48 million active users" "accounts" and "active users" are two different things.
"Be water my friend" - Bruce Lee
거북이는 목을 내밀 때 안 움직입니다
1. today I am calm and clearly my text illustrates that
2. you claim to work at valve
3. you post zero evidence to your claim
4. you suggest because its 2 years ago that is evidence of what exactly? nothing?
5. I am an example of a windows user who does not have an xbox account best I can tell.
6. all evidence i have seen thus far suggest that there are nearly 2 times as many Steam users as Xbox users and nobody has posted jack shit to put those facts into question
7. not sure why people like to live in a world of 'alt facts'
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