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Microsoft CEO: “Xbox Live Is the Biggest Gaming Social Network

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Comments

  • MikehaMikeha Member EpicPosts: 9,196

    SEANMCAD said:



    Recore said:















    so I provided links to the news story and you simply dont want to believe them.

    wow!

    ok I understand now

    here they are again for reference
    steam in 2013
    has 65 million active users larger than xbox live

    Steam in 2015 
    has 125 million active users

    xbox has 48 million monthly active users

    Read more at http://forums.mmorpg.com/discussion/464144/microsoft-ceo-xbox-live-is-the-biggest-gaming-social-network/p2#GyJ7m29xr3hwsgke.99









    Dude, 


    Microsoft just has Build yesterday and I provided you links directly from them where Xbox Live is broken down into detail.   This is from Microsoft them selves and its the latest data. 


    Why would I need to even look anywhere else?

    Especially from old non Microsoft websites. 









    again...the evidence i just posted is clear, concise, clear and shows a HUGE difference.

    what you and your friends fail to see is that what the CEO would say to me is this

    Steam is not an social network

    I am very literally making the better argument, with evidence AND even giving you a better arugement for your position.




    /SMH

    You really need to go outside and find something else to do because you are not cut out for this. 

    You can not just post links from random sites. It does not work that way. 

    Where are their souces? Where do they get their data from? Are they in anyway affiliated with Microsoft? 


    Again, for last time. 

    This is the latest data from yesterday's Build. It shows in detail why Xbox Live is the largest gaming Network. 

    http://www.neogaf.com/forum/showthread.php?t=1372905

    Now if you want to stick your head in the sand or just keep posting random links from websites that no one has even heard of then have it. 



  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197

    Torval said:



    cheyane said:


    This is like another social network like facebook and twiiter. Not really into it but grats I guess.




    No, it's not like that at all. It has some of the features like screenshot sharing, messaging, but it's not used the same way. When you log into an XBL or PSN account you're connected with your friends and acquaintances.

    It's not about commenting on status updates, news stories, or food pics. It lets players connect with people they like to game with. You could do that with Destiny or chat with a friend while playing Skyrim.


    Well, to be fair, XB (and I think PS too) Does allow you to post gaming clips and stuff and your friends can like and comment on them.  I dunno how much of that is getting done.  Some streamers seem to be really popular.  I guess thats social network..ish. 



  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Recore said:






    /SMH

    You really need to go outside and find something else to do because you are not cut out for this. 

    You can not just post links from random sites. It does not work that way. 

    Where are their souces? Where do they get their data from? Are they in anyway affiliated with Microsoft? 


    Again, for last time. 

    This is the latest data from yesterday's Build. It shows in detail why Xbox Live is the largest gaming Network. 

    http://www.neogaf.com/forum/showthread.php?t=1372905

    Now if you want to stick your head in the sand or just keep posting random links from websites that no one has even heard of then have it. 





    DUDE!

    1. most of the information you are asking for is in the articles.
    2. wanting the evidence to be coming from Microsoft is a HUGE lack of understanding on indpendent journalism and how it works. you WANT bias injected by having the source coming from Microsoftt who has a vested economic and somewhat legal incentive to scrub the numbers 
    3. just use the arguement I gave you which is Steam is not a social network...fuck me this is so easy

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • KyleranKyleran Member LegendaryPosts: 44,095




    SEANMCAD said:




















    We have far more than 125 million accounts






    wow!


    Your Evidence:

    'We have far more than 125 million accounts'






     My Evidence:




    125 million users Steam
    http://kotaku.com/there-are-over-125-million-steam-accounts-1687820875

     48 million xbox users
    http://www.windowscentral.com/xbox-live-now-boasts-48-million-active-users-39-million-last-quarter 




    You posted an article from 2 years ago. Plus I work for Valve ;)


    Oh snap, you work for the dark side, now I have to put you on the "enemies" list.  ;)
    Grunty

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • MikehaMikeha Member EpicPosts: 9,196
    edited May 2017


    SEANMCAD said:





    Recore said:












    /SMH

    You really need to go outside and find something else to do because you are not cut out for this. 

    You can not just post links from random sites. It does not work that way. 

    Where are their souces? Where do they get their data from? Are they in anyway affiliated with Microsoft? 


    Again, for last time. 

    This is the latest data from yesterday's Build. It shows in detail why Xbox Live is the largest gaming Network. 

    http://www.neogaf.com/forum/showthread.php?t=1372905

    Now if you want to stick your head in the sand or just keep posting random links from websites that no one has even heard of then have it. 









    DUDE!

    1. most of the information you are asking for is in the articles.







    I stopped right there? 


    How can the info I be looking for be in those articles when Build was yesterday?


    Again, you are not cut out for this.
  • [Deleted User][Deleted User] Posts: 12,262
    The user and all related content has been deleted.

    거북이는 목을 내밀 때 안 움직입니다












  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Recore said:




    SEANMCAD said:







    Recore said:















    /SMH

    You really need to go outside and find something else to do because you are not cut out for this. 

    You can not just post links from random sites. It does not work that way. 

    Where are their souces? Where do they get their data from? Are they in anyway affiliated with Microsoft? 


    Again, for last time. 

    This is the latest data from yesterday's Build. It shows in detail why Xbox Live is the largest gaming Network. 

    http://www.neogaf.com/forum/showthread.php?t=1372905

    Now if you want to stick your head in the sand or just keep posting random links from websites that no one has even heard of then have it. 











    DUDE!

    1. most of the information you are asking for is in the articles.









    I stopped right there? 


    How can the info I be looking for be in those articles when Build was yesterday?


    Again, you are not cut out for this.


    DUDE!

    numbers of 55 million do not normally skrocket to more than 125million in a year without some hint as to something.

    although for Steam those number increases actually are possible

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • KyleranKyleran Member LegendaryPosts: 44,095




    Kyleran said:












    SEANMCAD said:






























    We have far more than 125 million accounts








    wow!


    Your Evidence:

    'We have far more than 125 million accounts'








     My Evidence:






    125 million users Steam
    http://kotaku.com/there-are-over-125-million-steam-accounts-1687820875

     48 million xbox users
    http://www.windowscentral.com/xbox-live-now-boasts-48-million-active-users-39-million-last-quarter 








    You posted an article from 2 years ago. Plus I work for Valve ;)






    Oh snap, you work for the dark side, now I have to put you on the "enemies" list.  ;)




    Sorry to disappoint! For the record I am only in the art department =)


    Hmm....OK, maybe we can remain on friendly terms.....  ;


    [Deleted User]

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • MikehaMikeha Member EpicPosts: 9,196

    SEANMCAD said:



    Recore said:






    SEANMCAD said:









    Recore said:


















    /SMH

    You really need to go outside and find something else to do because you are not cut out for this. 

    You can not just post links from random sites. It does not work that way. 

    Where are their souces? Where do they get their data from? Are they in anyway affiliated with Microsoft? 


    Again, for last time. 

    This is the latest data from yesterday's Build. It shows in detail why Xbox Live is the largest gaming Network. 

    http://www.neogaf.com/forum/showthread.php?t=1372905

    Now if you want to stick your head in the sand or just keep posting random links from websites that no one has even heard of then have it. 













    DUDE!

    1. most of the information you are asking for is in the articles.











    I stopped right there? 


    How can the info I be looking for be in those articles when Build was yesterday?


    Again, you are not cut out for this.




    DUDE!

    numbers of 55 million do not normally skrocket to more than 125million in a year without some hint as to something.

    although for Steam those number increases actually are possible




    I am done.



    Just like all the other times it just plain hate and jealousy. 


  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Recore said:








    DUDE!

    numbers of 55 million do not normally skrocket to more than 125million in a year without some hint as to something.

    although for Steam those number increases actually are possible






    I am done.



    Just like all the other times it just plain hate and jealousy. 




    Seriously dude, I am GIVING you your best postion.

    He is saying this because STEAM IS NOT A SOCIAL NETWORK!!!!!!!!!!!!!!!!!

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • gervaise1gervaise1 Member EpicPosts: 6,919
    SEANMCAD said:




    gervaise1 said:




    Steam's big growth in its user base followed the launch of Steam Mobile.
    The growth correlates with the huge number of downloads on both Android and Apple.

    As for the MS claim there will be caveats and notes somewhere that support the MS claim - maybe along the lines of what @SEANMCAD suggests or some other stuff. This data was provided at a Financial Analysts briefing so false info could lead to charges of share price manipulation, court cases, fines, jail time etc.

    Looking at some of the pictures however there is reference to MAU's - enough said - Minecraft, Skype and so on.

    What MS could be doing here is drawing a parallel to companies that have been pushing MAUS. Saying to analysts that "one chunk of the MS business has more MAUs than the likes of EA, Activision Blizzard etc." Remember that when giving out investor advice.












    'Steam Mobile'?



    I HIGHLY doubt that. I have steam mobile, dont use it. do you have any evidence to support this or am i just completely confused?

    but keep in mind, Steam had more active users in 2013 then xbox live does now. so although its prefectly fine to suggest xbox has the largest social network given the numbers we do have it might be good to provide some level of evidence

    @SEANMCAD ; I am confident that that you know just because you don't use Steam mobile doesn't mean no one else does. Its like me saying I don't own X so no one plays X! 

    Anyway when it comes to proof it exists - up to a point - in the form of number of downloads. If you look at the various stores you have "number of downloads". Play Store was 10M-50M when I last looked. Plus other stores, Apple etc.  

    Now we "know" that mobile - which includes tablets of course not just phones - is huge so assuming that mobile has played a part in driving the growth passes the smell test. Its a credible theory.

    It also ties in from a business perspective. Mobile has been identified - rightly or wrongly - as a huge source of future revenue by A-B, EA, WarnerBros etc. that it makes sense for Steam to be trying to get into mobile as well.


    The alternative however - that growth is not driven by mobile - is that Steam suddenly discovered some secret marketing tactic that enabled them to sign up as many users in 1 year as they did in the previous 20 years.  Does this pass the smell test? I suggest not. No "mega" PC game - paid or otherwise along with channel diversification making it harder to push something.

    You can draw your own conclusions but the growth is so big, so fast and so radically different from what they from what they previously achieved I see Steam Mobile as being a "huge" part.




    And I would draw a distinction between these numbers that MS have given out and previous numbers they gave out - which have been used above - which were for paid XBox Live subscriptions. Key word paid. (Same deal for PSN). No surprise that once MS took out the "paid" qualifier the number of MAUs grew hugely!
  • esc-joconnoresc-joconnor Member RarePosts: 1,097
    gervaise1 said:
    Now we "know" that mobile - which includes tablets of course not just phones - is huge so assuming that mobile has played a part in driving the growth passes the smell test. Its a credible theory. 

    It also ties in from a business perspective. Mobile has been identified - rightly or wrongly - as a huge source of future revenue by A-B, EA, WarnerBros etc. that it makes sense for Steam to be trying to get into mobile as well.


    The alternative however - that growth is not driven by mobile - is that Steam suddenly discovered some secret marketing tactic that enabled them to sign up as many users in 1 year as they did in the previous 20 years.  Does this pass the smell test? I suggest not. No "mega" PC game - paid or otherwise along with channel diversification making it harder to push something.

    You can draw your own conclusions but the growth is so big, so fast and so radically different from what they from what they previously achieved I see Steam Mobile as being a "huge" part.




    And I would draw a distinction between these numbers that MS have given out and previous numbers they gave out - which have been used above - which were for paid XBox Live subscriptions. Key word paid. (Same deal for PSN). No surprise that once MS took out the "paid" qualifier the number of MAUs grew hugely!
    Except Steam Mobile isn't a mobile game platform. Steam doesn't sell or launch mobile games. It's only a tie in to the other platforms (Win/Mac/Linux) And I'm sure Steam numbers could jump by leaps and bounds in one year by making inroads to China or India, along with the growing online population of the world. The Mobile App is pretty much a Social Network/Online Shopping app :) 
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited May 2017
    gervaise1 said:
    SEANMCAD said:




    gervaise1 said:




    Steam's big growth in its user base followed the launch of Steam Mobile.
    The growth correlates with the huge number of downloads on both Android and Apple.

    As for the MS claim there will be caveats and notes somewhere that support the MS claim - maybe along the lines of what @SEANMCAD suggests or some other stuff. This data was provided at a Financial Analysts briefing so false info could lead to charges of share price manipulation, court cases, fines, jail time etc.

    Looking at some of the pictures however there is reference to MAU's - enough said - Minecraft, Skype and so on.

    What MS could be doing here is drawing a parallel to companies that have been pushing MAUS. Saying to analysts that "one chunk of the MS business has more MAUs than the likes of EA, Activision Blizzard etc." Remember that when giving out investor advice.












    'Steam Mobile'?



    I HIGHLY doubt that. I have steam mobile, dont use it. do you have any evidence to support this or am i just completely confused?

    but keep in mind, Steam had more active users in 2013 then xbox live does now. so although its prefectly fine to suggest xbox has the largest social network given the numbers we do have it might be good to provide some level of evidence

    @SEANMCAD ; I am confident that that you know just because you don't use Steam mobile doesn't mean no one else does. Its like me saying I don't own X so no one plays X! 

    'nobody else dose' and 'obvious wide spread use such that it clearly affects the numbers without having to even reasearch to provide evidence'

    is not remotely the same thing.

    I can speak with a great level of condifence that the number of steam accounts that are more mobile and do not use the steam client to play games is not high enough to affect the numbers in any material way (please understand 'some exist' and 'affect in any material way' are not the same thing, if you need help understanding the difference let me know and I will explain). No i dont have evidence but your the one making the outrageous claim not me.

    The CEO of Microsoft said what he said successfuly because Steam itself is not a social network. I am unclear how I can hand you the counter arguement on a silver platter and yet nobody wants to use it. They instead what the suggest the number of Steam Mobile active accounts that do not have an active steam game client counter part makes up for more than 1/2 of the entire numbers AND on top of that seem to act as if this is so obvious casual statements about Xbox Live being larger than Steam can just be assumed

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    gervaise1 said:
    Now we "know" that mobile - which includes tablets of course not just phones - is huge so assuming that mobile has played a part in driving the growth passes the smell test. Its a credible theory. 

    It also ties in from a business perspective. Mobile has been identified - rightly or wrongly - as a huge source of future revenue by A-B, EA, WarnerBros etc. that it makes sense for Steam to be trying to get into mobile as well.


    The alternative however - that growth is not driven by mobile - is that Steam suddenly discovered some secret marketing tactic that enabled them to sign up as many users in 1 year as they did in the previous 20 years.  Does this pass the smell test? I suggest not. No "mega" PC game - paid or otherwise along with channel diversification making it harder to push something.

    You can draw your own conclusions but the growth is so big, so fast and so radically different from what they from what they previously achieved I see Steam Mobile as being a "huge" part.




    And I would draw a distinction between these numbers that MS have given out and previous numbers they gave out - which have been used above - which were for paid XBox Live subscriptions. Key word paid. (Same deal for PSN). No surprise that once MS took out the "paid" qualifier the number of MAUs grew hugely!
    Except Steam Mobile isn't a mobile game platform. Steam doesn't sell or launch mobile games. It's only a tie in to the other platforms (Win/Mac/Linux) And I'm sure Steam numbers could jump by leaps and bounds in one year by making inroads to China or India, along with the growing online population of the world. The Mobile App is pretty much a Social Network/Online Shopping app :) 
    and to be clear, although I havent been able to find the quote since, valve did define 'active users' as logging into a game (not sure how long or how often though)

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • postlarvalpostlarval Member EpicPosts: 2,003
    "According to Nadella, gaming is one of the first places where Microsoft brought all of its assets together."

    Which is a plus since gaming is the only thing Windows is good for.
    ______________________________________________________________________
    ~~ postlarval ~~

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited May 2017
    "According to Nadella, gaming is one of the first places where Microsoft brought all of its assets together."

    Which is a plus since gaming is the only thing Windows is good for.
    Historically I think I can see where he can make that statement.

    around 1995 Microsoft monitored peoples home computers to find out what they actually used their PC for rather then what they think or say they use their PC for.

    The answer was Gaming and Porn.

    (this is what Gabe Newel said which he was working at MS at the time)

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • dave6660dave6660 Member UncommonPosts: 2,699
    "According to Nadella, gaming is one of the first places where Microsoft brought all of its assets together."

    Which is a plus since gaming is the only thing Windows is good for.
    Not true.  Malware writers think Windows is useful too.
    postlarval

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • postlarvalpostlarval Member EpicPosts: 2,003
    SEANMCAD said:
    "According to Nadella, gaming is one of the first places where Microsoft brought all of its assets together."

    Which is a plus since gaming is the only thing Windows is good for.
    Historically I think I can see where he can make that statement.

    around 1995 Microsoft monitored peoples home computers to find out what they actually used their PC for rather then what they think or say they use their PC for.

    The answer was Gaming and Porn.

    (this is what Gabe Newel said which he was working at MS at the time)

    I worked for Microsoft from 1991 to 2008. The stories I could tell...but won't...
    ______________________________________________________________________
    ~~ postlarval ~~

  • postlarvalpostlarval Member EpicPosts: 2,003
    dave6660 said:
    "According to Nadella, gaming is one of the first places where Microsoft brought all of its assets together."

    Which is a plus since gaming is the only thing Windows is good for.
    Not true.  Malware writers think Windows is useful too.

    Good one. :D
    ______________________________________________________________________
    ~~ postlarval ~~

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