Yes i fully understand it,i saw the dimly lighted choices,similar to SWTOR really.However are players going to do as usual and race from one to the next in a linear pattern or are they going to sit and click each npc to see the 3-4 different responses.\
Don't get me wrong,i see some positives here,some immersion YES,better than MANY games that have NONE,i see the multiple choices in dialogue but at the end of the day i look past that to how i woudl actually feel in that game/world,like would i get bored of that similar dialogue progression or not,well i got tired of it in SWTOR.
I don't think SWTOR is anything like that though is it? There are no consequences and it just kicks you along the main story line? In SQ42 you can actually build relationships depending on your responses and those relationships may offer a different gaming experience. Not played SWTOR though since release weeks.
I guess i sound liek a hypocrite,i always want immersion and i said i see some there,however my heart lies in the entire body of the game,crafting and earning my way through the world in a non linear fashion.I like deep class and deep combat designs,this game's combat will be more learn the load outs "similar to gear" and physics in space.
I have said many times before,i can play and enjoy ANY genre if done well but i just don't see trhis matching the depth or overall class/combat structure that a Fantasy mmorpg offers and i don't see the longevity in the design past pvp.
Well you seem to be crossing back from the single player missions of SQ42 back to Star Citizen now. I am not a huge fan of the component load out system, I have seen better systems suggested and ignored. There is some depth there, how much and fun levels TBC though. CR's arguments against crafting was kind of interesting and ran along the lines of, you don't craft your own computer or television at home do you? There are many professions though and even component tweaking but for normal mmorpg type workbench crafting then no, If you want you can buy factories though that should be an option (perhaps even making them now given the base building stuff).
I think your combat comments could be correct in terms of utility, it is hard to tell, depth and complexity does not come only from a massive range of options though, there are also twitch skills and flight maneuvers to learn for fighters and interesting group play and tactics for larger craft. A wait and see (unless sci fi space shooters tend not to be your thing anyway).
I tend not to look much further than the pvp though! I was very happy about territory claim coming into the game, pvp drives an economy which in turn drives pve which further drives the economy. A massive sandbox universe with a decent economy is always pretty cool, I would have played eve more but I hated the combat.
I spend a bit of time reading and trying to understand the opposition to SC. Is it backers that have waited too long and are now rebellious? Is it Derek Smart supporters? Is it some jealousy stemming from a dying MMO market resulting in frustration towards something that is making quite a bit more money than the market competition? I really don't understand it. There is a ton of MMOs I don't like or play but I don't spend hours on those threads trolling. Anyways its not the worst thing, bad publicity is better than no publicity in some cases, not sure if that's going to ring true for SC in the long run. SC is still bringing in a decent revenue every month.
You really didn't but whatever works in your head.
Oh I really did as can be seen in the lack of any counter argument, just a bad attempt to twist reality followed by personal insults followed by denial.
Oh sorry I was just taking your lead in how the conversations were progressing where you just insinuate something and it automatically becomes true despite any facts. Just got to believe it, click heals 3 times or something!
But lets be honest here, your posts do seem to contain a lot of personal attacks. Hardly needed. hope you had a good xmas!
I spend a bit of time reading and trying to understand the opposition to SC. Is it backers that have waited too long and are now rebellious? Is it Derek Smart supporters? Is it some jealousy stemming from a dying MMO market resulting in frustration towards something that is making quite a bit more money than the market competition? I really don't understand it. There is a ton of MMOs I don't like or play but I don't spend hours on those threads trolling. Anyways its not the worst thing, bad publicity is better than no publicity in some cases, not sure if that's going to ring true for SC in the long run. SC is still bringing in a decent revenue every month.
Lots of Jealousy and lots of revulsion to successful crowdfunding. There are other outliers but those 2 seem to be the main.
As much as I think Star Citizen is a just a Scientology level cult of potential purple kool-aid drinkers, going to their forums and bothering the natives is bad practice.
At the same time, joining MMORPG.com to do counterintelligence on behalf of CIG is even more psycho-nerdish.
Please remember it's just a fricken video game guys. You're not the Last Starfighter. The .jpg of the ship you bought isn't sitting in some real dock in a distant universe waiting for you if you "do good" here.
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
It's weird how SC defenders' comments fluctuate between full commitment to CIG's stated vision for the game or a laissez-faire attitude about potentially wasting money. I didn't personally invest in the game, as I wanted to wait and see how it turned out, and I know that potentially losing $45 doesn't mean a hell of a lot in the grand scheme of things, but a lot of people spent a great deal more than just the amount asked for the starter package, and it would be really messed up if that money was squandered because the developers bit off more than they could chew.
As for the game itself, there is a chance, albeit a slight one, that it will live up to the hype on release, whenever that is. However, based on the current state of progress, it seems more likely that people will be getting a significantly scaled-down version of the product promised. It seems unlikely that CIG will be able to produce a game as massive as the one promised, that still looks as amazing as promised, and can support a large group of players as promised if they can't get a build with just three moons to work without significant frame drops, bugs, glitches and crashes.
I'm not a publisher or a developer, so I don't know how this works, but it seems like it would be better to just polish up the work they've already done, make sure the gameplay loop is fun and satisfying, add a few more playable areas, and then roll out a beta release or early access build of the game, adding the rest of the ambitious stuff as they get more seasoned. That way, people can start to live out their Malcolm Reynolds fantasies in a fun, albeit slightly smaller, verse.
As for Squadron 42, even if there are massive challenges with the multiplayer aspect of the SC universe, as there seem to be, a single player campaign should be much further along than a video of a demo, as developing a linear single player campaign is typically much easier. Instead of having Mark Hamill actually talking to the player from another ship, you can just make that into a cinematic like literally every other video game ever made has done, because no one will be able to tell the difference, and just because you can do something (which, based on the progress made so far, they can't do) doesn't mean you should.
Please remember it's just a fricken video game guys. You're not the Last Starfighter. The .jpg of the ship you bought isn't sitting in some real dock in a distant universe waiting for you if you "do good" here.
Still don't understand why they are making 2-3 different games. The fact they are still showing what they claim is pre alpha footage for SQ42 and it's nearly 2018, then I can imagine the PU being in alpha till 2020. The game looks fabulous though and I have to agree with Aethaeryn about them focusing more on SQ42 and finishing that and THEN working on the PU.
SQ42 was always going to be first out of the gate, although not technically a separate game until they learned that they have a license to print money. Then 42 was separated from the PU for more cash.
So yes they HAVE to finish 42 before they can even begin to finish the PU. 42 is basically the tutorial to the PU, unless they have changed plans/focus again.
Bartoni's Law definition: As an Internet discussion grows volatile, the probability of a comparison involving Donald Trump approaches 1.
I have little faith that they can release something with the advertised graphics and a desirable framerate. But if they do and it's not P2W they'll get my money
I have little faith that they can release something with the advertised graphics and a desirable framerate. But if they do and it's not P2W they'll get my money
I put as much stock in them releasing everything they promised at their desired fidelity as I do some mythical figure who saved humanity by dying for our sins lol
Please remember it's just a fricken video game guys. You're not the Last Starfighter. The .jpg of the ship you bought isn't sitting in some real dock in a distant universe waiting for you if you "do good" here.
More conjecture, Death Blossom prepped and ready.
Wait, conjecture *looks up to sky with fingers on chin*. You mean forming an opinion based on incomplete information?
So you're saying it's NOT just a game and you ACTUALLY have a real life .jpg of a ship waiting for you on a dock in a distant universe?
Post edited by FlyByKnight on
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
I spend a bit of time reading and trying to understand the opposition to SC. Is it backers that have waited too long and are now rebellious? Is it Derek Smart supporters? Is it some jealousy stemming from a dying MMO market resulting in frustration towards something that is making quite a bit more money than the market competition? I really don't understand it. There is a ton of MMOs I don't like or play but I don't spend hours on those threads trolling. Anyways its not the worst thing, bad publicity is better than no publicity in some cases, not sure if that's going to ring true for SC in the long run. SC is still bringing in a decent revenue every month.
I think it is more an issue with the direction that business and government are moving in that brings out peoples frustration. EA got too greedy with its lootboxes while Apple just got caught putting out a patch that slowed down older iPhones. People are just frustrated with the direction the world is moving in and when Chris Roberts did a 180 on most of the things he said in 2012 it just gave gamers a place to vent their frustration, both with Chris and the world.
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
I am one who is very frustrated with the whole gaming scene,i see a lot of just mind boggling changes in the way games are marketed,funded,delivered,released etc etc.
It was like we were making great strides,then BAM all of a sudden it became a business of deception,shotty marketing practices.It is likely it was happening for several years prior and it just took a while for everyone to see it but man it is not good what is going on right now.
Whenever i see a new game hit top 6 or 7 in Twitch i just click on Steam and yep,there it is advertised in everyone's face,it is like soon a new game comes out streamers are paid to show it off,websites paid to start threads endorsing it etc etc. At one time it was simple,we got a free trial or word of mouth simply said "your game is crap" don't buy it.Now people are buying anything and everything weather they are crap or not.
Perfect example "They are Billions" is an utter CRAP game,not worth the time to look at it,the exact same type of game so many scoffed at when those foreigners were spamming them browser simulation games.
Never forget 3 mile Island and never trust a government official or company spokesman.
I agree with a lot of what you said Wiz, being an old gamer, I was there back in the day when $40 got you the entire game and $12 a month got you the entire MMO with no restrictions. For us older guys, we have seen the changes in the industry and can see first hand how the focus went from making great games to generating the most revenue.
Think back to the original Halo or Mass Effect, great games with no micro-transactions. Can you honestly say the newest versions of those games are as good as the originals? The original CoD4 modern warfare allowed us to make out own maps but now you have to buy their map packs. More people are playing COD4 with user created maps then are currently playing the Infinite Warfare version that came out last year according to steam. Now that is sad...
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
A mission based singleplayer game isn't exactly the hardest type of game you can make, even if you are making two games at the same time Squadron 42 should be in beta right now, the way this is going its probably taking more time to build this one than it took making Wing Commander 1-4.
Luckily for them they have all the backing in the world to finish this one, they can take a huge U-turn and simply be right on track to finish this in mid 2019. For that to happen Squadron 42 has to be its own game instead of being dragged around as a by-product of the Star Citizen behemoth.
The only good thing is that this project spawned a lot of indie developers that get to release with their space games, its not like squadron 42 is the only game in the universe.
Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
Thank you (honestly) for actually taking the time to provide a response in conversation rather than just trolling; it’s a lot more conducive to conversation. At the end of the day. I do think we’re both interested in seeing SC/SQ42 be a great game, and I think it’s fine to have healthy conversation and debate about how to go about that.
Here’s hoping that 2018 comes with a bit more substantial progress!
It's rare to get conversations here, it always turns to a polarization of the poster to disprove arguments, like me the evil SC fan Anyway, It's more about to wait to see if the new production schedules do come up this month, especially if SQ42 is finally added to them.
Apple just got caught putting out a patch that slowed down older iPhones.
This was funny. Their response was also good. 'The reason we chopped your legs off was so you wouldn't wear them out so fast!, we would never do it to make you buy our new stuff...how could you even think that!'
It's not vaporware in a sense that they aren't trying to produce something. However, some people define vaporware as "It will never see the light of day", in which case, it becomes a question of whether or not SQ42 will be produced before CiG runs out of funding or worse (example of worse: The Crytek lawsuit).
We don't know how the lawsuit will turn out, nor do we know CiG's funding situation because they don't release any financial information besides total number of pledges. However, we do know that SQ42 only has like, one mission done so far and horrible optimization issues as well as no really functional AI by their own admission, and their statement that "This stuff is still in the early stages". So it's easy to estimate that SQ42 is at the very least one year off from completion and likely more than that (far more in some peoples' opinions, mine included).
So... we'll see if it turns out to be vaporware in terms of ever seeing the light of day, I guess. On the bright side, we should find out either way within "only" two years or so I imagine.
>>>>
However, we do know that SQ42 only has like, one mission done so far .... >>>>
Interesting insider information about the Foundry 42 UK progress on SQ42.
Can you please list your source for this statement quoted above ?
For all we know at this time SQ42 could have anywhere between 1 and 99 % of its missions done.
How do YOU know that they have only done ONE mission so far ? Or is that a personal opinion ?
It's not vaporware in a sense that they aren't trying to produce something. However, some people define vaporware as "It will never see the light of day", in which case, it becomes a question of whether or not SQ42 will be produced before CiG runs out of funding or worse (example of worse: The Crytek lawsuit).
We don't know how the lawsuit will turn out, nor do we know CiG's funding situation because they don't release any financial information besides total number of pledges. However, we do know that SQ42 only has like, one mission done so far and horrible optimization issues as well as no really functional AI by their own admission, and their statement that "This stuff is still in the early stages". So it's easy to estimate that SQ42 is at the very least one year off from completion and likely more than that (far more in some peoples' opinions, mine included).
So... we'll see if it turns out to be vaporware in terms of ever seeing the light of day, I guess. On the bright side, we should find out either way within "only" two years or so I imagine.
>>>>
However, we do know that SQ42 only has like, one mission done so far .... >>>>
Interesting insider information about the Foundry 42 UK progress on SQ42.
Can you please list your source for this statement quoted above ?
For all we know at this time SQ42 could have anywhere between 1 and 99 % of its missions done.
How do YOU know that they have only done ONE mission so far ? Or is that a personal opinion ?
Have fun
If anyone would know if they have more then one mission it would be you, the SC spokesman for MMORPG. You post more info on SC then anyone else.
If the one person who knows more about SC than anyone else in this thread cannot prove they have more then one mission then you just shown they do have only one mission.
It's not vaporware in a sense that they aren't trying to produce something. However, some people define vaporware as "It will never see the light of day", in which case, it becomes a question of whether or not SQ42 will be produced before CiG runs out of funding or worse (example of worse: The Crytek lawsuit).
We don't know how the lawsuit will turn out, nor do we know CiG's funding situation because they don't release any financial information besides total number of pledges. However, we do know that SQ42 only has like, one mission done so far and horrible optimization issues as well as no really functional AI by their own admission, and their statement that "This stuff is still in the early stages". So it's easy to estimate that SQ42 is at the very least one year off from completion and likely more than that (far more in some peoples' opinions, mine included).
So... we'll see if it turns out to be vaporware in terms of ever seeing the light of day, I guess. On the bright side, we should find out either way within "only" two years or so I imagine.
>>>>
However, we do know that SQ42 only has like, one mission done so far .... >>>>
Interesting insider information about the Foundry 42 UK progress on SQ42.
Can you please list your source for this statement quoted above ?
For all we know at this time SQ42 could have anywhere between 1 and 99 % of its missions done.
How do YOU know that they have only done ONE mission so far ? Or is that a personal opinion ?
Have fun
If anyone would know if they have more then one mission it would be you, the SC spokesman for MMORPG. You post more info on SC then anyone else.
If the one person who knows more about SC than anyone else in this thread cannot prove they have more then one mission then you just shown they do have only one mission.
if you say logic now must be because you knew what is then how we all do if you get to there first?
If anyone would know if they have more then one mission it would be you, the SC spokesman for MMORPG. You post more info on SC then anyone else.
If the one person who knows more about SC than anyone else in this thread cannot prove they have more then one mission then you just shown they do have only one mission.
What I personally know is that we do not know how far they are. We can only guess.
I am always grateful for information that I may have missed. Maybe @Tiamat64 has such insider information.
I am a fan and a backer, not a "spokesman" of anyone. I get my information - like everyone else - from the internet and gaming magazines. Also from fellow backers and from the SC forums (including the subscriber forum, the subscriber picture "Vault" and the subscriber "Jump Point" magazine).
You have a strange kind of personal logic if you are able to make a definite statement of "they do have only one mission" out of my post upthread. I consider this a faulty kind of logic.
If anyone would know if they have more then one mission it would be you, the SC spokesman for MMORPG. You post more info on SC then anyone else.
If the one person who knows more about SC than anyone else in this thread cannot prove they have more then one mission then you just shown they do have only one mission.
What I personally know is that we do not know how far they are. We can only guess.
I am always grateful for information that I may have missed. Maybe @Tiamat64 has such insider information.
I am a fan and a backer, not a "spokesman" of anyone. I get my information - like everyone else - from the internet and gaming magazines. Also from fellow backers and from the SC forums (including the subscriber forum, the subscriber picture "Vault" and the subscriber "Jump Point" magazine).
You have a strange kind of personal logic if you are able to make a definite statement of "they do have only one mission" out of my post upthread. I consider this a faulty kind of logic.
Have fun
Hey, you are the best purveyor of CIG's propaganda around here. No joke, I count on you to distill what CIG's official positions are, all the time.
Thing is, in the over/under on CIG's estimation of time frame or development, smart money is always on the under. Always.
Given their usual torrents of bloviation, the fact that they aren't trumpeting a zillion missions finished points towards them not having a zillion missions done yet. Not the biggest issue in a game's development, usually. But there's very little that's 'usual' about Star Citizen.....
If you are holding out for the perfect game, the only game you play will be the waiting one.
It's not vaporware in a sense that they aren't trying to produce something. However, some people define vaporware as "It will never see the light of day", in which case, it becomes a question of whether or not SQ42 will be produced before CiG runs out of funding or worse (example of worse: The Crytek lawsuit).
We don't know how the lawsuit will turn out, nor do we know CiG's funding situation because they don't release any financial information besides total number of pledges. However, we do know that SQ42 only has like, one mission done so far and horrible optimization issues as well as no really functional AI by their own admission, and their statement that "This stuff is still in the early stages". So it's easy to estimate that SQ42 is at the very least one year off from completion and likely more than that (far more in some peoples' opinions, mine included).
So... we'll see if it turns out to be vaporware in terms of ever seeing the light of day, I guess. On the bright side, we should find out either way within "only" two years or so I imagine.
>>>>
However, we do know that SQ42 only has like, one mission done so far .... >>>>
Interesting insider information about the Foundry 42 UK progress on SQ42.
Can you please list your source for this statement quoted above ?
For all we know at this time SQ42 could have anywhere between 1 and 99 % of its missions done.
How do YOU know that they have only done ONE mission so far ? Or is that a personal opinion ?
Have fun
Most open development ever remember. Chances are if they aren’t screaming about how awesome they are then they probably have very little to show
Most open development ever remember. Chances are if they aren’t screaming about how awesome they are then they probably have very little to show
They just showed an hour of gameplay, with two dozen different aspects of the game (vertical slice, list see upthread). I would not call that "very little to show".
And for quite some time they have made it clear that when it comes to the Squadron 42 solo game (in contrast to the Star Citizen multiplayer game) they do NOT give away too much so they do not give away to many story spoilers. That is also why SQ42 testing is done in house and not by backer/player testers.
Comments
Well you seem to be crossing back from the single player missions of SQ42 back to Star Citizen now. I am not a huge fan of the component load out system, I have seen better systems suggested and ignored. There is some depth there, how much and fun levels TBC though. CR's arguments against crafting was kind of interesting and ran along the lines of, you don't craft your own computer or television at home do you? There are many professions though and even component tweaking but for normal mmorpg type workbench crafting then no, If you want you can buy factories though that should be an option (perhaps even making them now given the base building stuff).
I think your combat comments could be correct in terms of utility, it is hard to tell, depth and complexity does not come only from a massive range of options though, there are also twitch skills and flight maneuvers to learn for fighters and interesting group play and tactics for larger craft. A wait and see (unless sci fi space shooters tend not to be your thing anyway).
I tend not to look much further than the pvp though! I was very happy about territory claim coming into the game, pvp drives an economy which in turn drives pve which further drives the economy. A massive sandbox universe with a decent economy is always pretty cool, I would have played eve more but I hated the combat.
Oh sorry I was just taking your lead in how the conversations were progressing where you just insinuate something and it automatically becomes true despite any facts. Just got to believe it, click heals 3 times or something!
But lets be honest here, your posts do seem to contain a lot of personal attacks. Hardly needed. hope you had a good xmas!
At the same time, joining MMORPG.com to do counterintelligence on behalf of CIG is even more psycho-nerdish.
Please remember it's just a fricken video game guys. You're not the Last Starfighter. The .jpg of the ship you bought isn't sitting in some real dock in a distant universe waiting for you if you "do good" here.
¯\_(ツ)_/¯
As for the game itself, there is a chance, albeit a slight one, that it will live up to the hype on release, whenever that is. However, based on the current state of progress, it seems more likely that people will be getting a significantly scaled-down version of the product promised. It seems unlikely that CIG will be able to produce a game as massive as the one promised, that still looks as amazing as promised, and can support a large group of players as promised if they can't get a build with just three moons to work without significant frame drops, bugs, glitches and crashes.
I'm not a publisher or a developer, so I don't know how this works, but it seems like it would be better to just polish up the work they've already done, make sure the gameplay loop is fun and satisfying, add a few more playable areas, and then roll out a beta release or early access build of the game, adding the rest of the ambitious stuff as they get more seasoned. That way, people can start to live out their Malcolm Reynolds fantasies in a fun, albeit slightly smaller, verse.
As for Squadron 42, even if there are massive challenges with the multiplayer aspect of the SC universe, as there seem to be, a single player campaign should be much further along than a video of a demo, as developing a linear single player campaign is typically much easier. Instead of having Mark Hamill actually talking to the player from another ship, you can just make that into a cinematic like literally every other video game ever made has done, because no one will be able to tell the difference, and just because you can do something (which, based on the progress made so far, they can't do) doesn't mean you should.
So yes they HAVE to finish 42 before they can even begin to finish the PU. 42 is basically the tutorial to the PU, unless they have changed plans/focus again.
Bartoni's Law definition: As an Internet discussion grows volatile, the probability of a comparison involving Donald Trump approaches 1.
Keep dreaming game is never going to be released
So you're saying it's NOT just a game and you ACTUALLY have a real life .jpg of a ship waiting for you on a dock in a distant universe?
¯\_(ツ)_/¯
I am one who is very frustrated with the whole gaming scene,i see a lot of just mind boggling changes in the way games are marketed,funded,delivered,released etc etc.
It was like we were making great strides,then BAM all of a sudden it became a business of deception,shotty marketing practices.It is likely it was happening for several years prior and it just took a while for everyone to see it but man it is not good what is going on right now.
Whenever i see a new game hit top 6 or 7 in Twitch i just click on Steam and yep,there it is advertised in everyone's face,it is like soon a new game comes out streamers are paid to show it off,websites paid to start threads endorsing it etc etc.
At one time it was simple,we got a free trial or word of mouth simply said "your game is crap" don't buy it.Now people are buying anything and everything weather they are crap or not.
Perfect example "They are Billions" is an utter CRAP game,not worth the time to look at it,the exact same type of game so many scoffed at when those foreigners were spamming them browser simulation games.
Never forget 3 mile Island and never trust a government official or company spokesman.
Think back to the original Halo or Mass Effect, great games with no micro-transactions. Can you honestly say the newest versions of those games are as good as the originals? The original CoD4 modern warfare allowed us to make out own maps but now you have to buy their map packs. More people are playing COD4 with user created maps then are currently playing the Infinite Warfare version that came out last year according to steam. Now that is sad...
Luckily for them they have all the backing in the world to finish this one, they can take a huge U-turn and simply be right on track to finish this in mid 2019. For that to happen Squadron 42 has to be its own game instead of being dragged around as a by-product of the Star Citizen behemoth.
The only good thing is that this project spawned a lot of indie developers that get to release with their space games, its not like squadron 42 is the only game in the universe.
>>>>
If anyone would know if they have more then one mission it would be you, the SC spokesman for MMORPG. You post more info on SC then anyone else.
If the one person who knows more about SC than anyone else in this thread cannot prove they have more then one mission then you just shown they do have only one mission.
I am always grateful for information that I may have missed. Maybe @Tiamat64 has such insider information.
I am a fan and a backer, not a "spokesman" of anyone. I get my information - like everyone else - from the internet and gaming magazines. Also from fellow backers and from the SC forums (including the subscriber forum, the subscriber picture "Vault" and the subscriber "Jump Point" magazine).
You have a strange kind of personal logic if you are able to make a definite statement of "they do have only one mission" out of my post upthread. I consider this a faulty kind of logic.
Have fun
Thing is, in the over/under on CIG's estimation of time frame or development, smart money is always on the under. Always.
Given their usual torrents of bloviation, the fact that they aren't trumpeting a zillion missions finished points towards them not having a zillion missions done yet. Not the biggest issue in a game's development, usually. But there's very little that's 'usual' about Star Citizen.....
If you are holding out for the perfect game, the only game you play will be the waiting one.
edited for auto correct nonsense
And for quite some time they have made it clear that when it comes to the Squadron 42 solo game (in contrast to the Star Citizen multiplayer game) they do NOT give away too much so they do not give away to many story spoilers. That is also why SQ42 testing is done in house and not by backer/player testers.
Have fun