Relevant changes, they have two completed phases for chapters that were due for Q1. Both Chapter 3 and Chapter 10 have been completed for Whitebox Playable, and there are no longer any phase behind schedule as of now.
Unfortunately large part of being in schedule is because they've re-scheduled lot of stuff that was late into a later date.
Relevant changes, they have two completed phases for chapters that were due for Q1. Both Chapter 3 and Chapter 10 have been completed for Whitebox Playable, and there are no longer any phase behind schedule as of now.
Unfortunately large part of being in schedule is because they've re-scheduled lot of stuff that was late into a later date.
So nothing new then. They loved to push things back to later patches they are struggling with so that they can say “see! We are on schedule!”
1 Push back of HUD/Visor improvements, with the added task in return as a new version of character customization. AI FPS Cover Usage and Black Market Economy started dev.
In other words..."in a few more years." I wonder how long this excuse will work? I guess as long as they have people spending money on pixels that aren't even in the game yet they will keep going. I would keep going if I got money for concepts I guess.
Yup, every time they think of a shiny new idea, they get off track and have to shuffle the schedule. At this point, I am having as much fun watching the politician level word games as I am playing the game. lol.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
In other words..."in a few more years." I wonder how long this excuse will work? I guess as long as they have people spending money on pixels that aren't even in the game yet they will keep going. I would keep going if I got money for concepts I guess.
Yup, every time they think of a shiny new idea, they get off track and have to shuffle the schedule. At this point, I am having as much fun watching the politician level word games as I am playing the game. lol.
I don't think we get "shiny new ideas", most of it is just the improvement over what's already there, just see the demoed Arccorp vs the released Arccorp. Of course, all those bits together add a lot of dev time but the end result speaks by itself tho...
In other words..."in a few more years." I wonder how long this excuse will work? I guess as long as they have people spending money on pixels that aren't even in the game yet they will keep going. I would keep going if I got money for concepts I guess.
Yup, every time they think of a shiny new idea, they get off track and have to shuffle the schedule. At this point, I am having as much fun watching the politician level word games as I am playing the game. lol.
I don't think we get "shiny new ideas", most of it is just the improvement over what's already there, just see the demoed Arccorp vs the released Arccorp. Of course, all those bits together add a lot of dev time but the end result speaks by itself tho...
Constantly pushed back features, reworked features, missing game loops, constantly delayed or badly implemented and then left broken for years features but the cash shop is going strong releasing new concept sales right on time.
Starting to think 90% of CI’s staff is artists and the rest is the coders desperately trying to keep up with the crap CR promises
Constantly pushed back features, reworked features, missing game loops, constantly delayed or badly implemented and then left broken for years features but the cash shop is going strong releasing new concept sales right on time.
Starting to think 90% of CI’s staff is artists and the rest is the coders desperately trying to keep up with the crap CR promises
Overall in game development, the majority of the team is either artists or designers, armies of them, so SC not only with the ships but the huge amount of planets landing zones, that include cities that have to get unique tilesets and all, obviously gigantic number of artists required.
The continuous improvement of SC is based on both the fact the features are implemented by versions with each new one expanding and improving it more, and that SC is SC a highly complex game as it merges a lot of systems, especially simulation together...
Is nothing abnormal that when something does not work out they need to dev solutions, either it is the fact something is too heavy on performance and needs a whole rethink, up to systems that are just too bug-prone and need to be simplified. SC is not being developed with a proven MMO as guide, by copying this X or Y game like battle royales or traditional MMO's, independent of its individual elements, or it'd be far less unstable.
In other words..."in a few more years." I wonder how long this excuse will work? I guess as long as they have people spending money on pixels that aren't even in the game yet they will keep going. I would keep going if I got money for concepts I guess.
Yup, every time they think of a shiny new idea, they get off track and have to shuffle the schedule. At this point, I am having as much fun watching the politician level word games as I am playing the game. lol.
I don't think we get "shiny new ideas", most of it is just the improvement over what's already there, just see the demoed Arccorp vs the released Arccorp. Of course, all those bits together add a lot of dev time but the end result speaks by itself tho...
You should be in politics.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Constantly pushed back features, reworked features, missing game loops, constantly delayed or badly implemented and then left broken for years features but the cash shop is going strong releasing new concept sales right on time.
Starting to think 90% of CI’s staff is artists and the rest is the coders desperately trying to keep up with the crap CR promises
Overall in game development, the majority of the team is either artists or designers, armies of them, so SC not only with the ships but the huge amount of planets landing zones, that include cities that have to get unique tilesets and all, obviously gigantic number of artists required.
The continuous improvement of SC is based on both the fact the features are implemented by versions with each new one expanding and improving it more, and that SC is SC a highly complex game as it merges a lot of systems, especially simulation together...
Is nothing abnormal that when something does not work out they need to dev solutions, either it is the fact something is too heavy on performance and needs a whole rethink, up to systems that are just too bug-prone and need to be simplified. SC is not being developed with a proven MMO as guide, by copying this X or Y game like battle royales or traditional MMO's, independent of its individual elements, or it'd be far less unstable.
SC isn’t a mmo and the fact they are still working on the flight model in a spaceship game should speak volumes.
As @Hatefull said above you should be in politics considering you only addressed one of my talking points while completely ignoring the others.
SC isn’t a mmo and the fact they are still working on the flight model in a spaceship game should speak volumes.
As @Hatefull said above you should be in politics considering you only addressed one of my talking points while completely ignoring the others.
You too.
All that is being developed already has to consider the MMO aspect, it's not just the server setup aaal the freaky mechanic behind it has to work with it, sim + network is never a good combination but has to be done here.
An Eg of the long-term solution dev: the game was years with daunting performance issues, but so was the major OCS refactor during dev for years as well, the permanent solution takes its time but it comes, until then they had to work with what they had, now the improvement on the direct perf gain is vastly visible, and it's still with more to come (the server side).
SC isn’t a mmo and the fact they are still working on the flight model in a spaceship game should speak volumes.
As @Hatefull said above you should be in politics considering you only addressed one of my talking points while completely ignoring the others.
You too.
All that is being developed already has to consider the MMO aspect, it's not just the server setup aaal the freaky mechanic behind it has to work with it, sim + network is never a good combination but has to be done here.
An Eg of the long-term solution dev: the game was years with daunting performance issues, but so was the major OCS refactor during dev for years as well, the permanent solution takes its time but it comes, until then they had to work with what they had, now the improvement on the direct perf gain is vastly visible, and it's still with more to come (the server side).
That reference is lost on me. However, please do go on, senator.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Most of the descriptions in these updates are about fluff, updated assets that get updated again.
I am only interested in the core tech development. Especially concerning network tech. Everything else is just about a shiny small scale multiplayer game and not a MMO. I am still not convinced they can pull of the 'massive' part. I am not interested in just a shinier version of Elite Dangerous with the addition that your character can poop.
Progress to the Q2 2019 update continues with one on-polish network task, the 3.5.1 mid-patch was pushed recently to testing. Player locomotion improvements and player swim have seen a push back from 3.7 to 3.9.
During last 4 quarters RSI has completed average of 8.75 tasks related to SQ 42 chapters each quarter.
To release beta in schedule they'd have to hurry up and complete 18 tasks each quarter from now on, this quarter included.
Without knowing the work content of the tasks - those completed and those to complete (and strictly the available resource) - such an observation is meaningless. The people making the plan should have an idea so what is valid is to observe whether they complete "on time", or "how late they are". And should they replan are the reasons valid or is it simply to cover up slippage.
Edit: you can get an idea of this by looking at both SC and SQ42 tasks. You get e.g. 1/3 sub-tasks for some and 6/80 sub-tasks for others. This suggests that the 1/3 task is easier than the 6/80 task although again the same comment applies to sub-tasks, some might be easy to do, others not so much.
Edit 2: also applies the other way. If they had completed an average of e.g. 12 but only had an average of 5 to do this wouldn't mean they were ahead.
During last 4 quarters RSI has completed average of 8.75 tasks related to SQ 42 chapters each quarter.
To release beta in schedule they'd have to hurry up and complete 18 tasks each quarter from now on, this quarter included.
Without knowing the work content of the tasks - those completed and those to complete (and strictly the available resource) - such an observation is meaningless. The people making the plan should have an idea so what is valid is to observe whether they complete "on time", or "how late they are". And should they replan are the reasons valid or is it simply to cover up slippage.
Edit: you can get an idea of this by looking at both SC and SQ42 tasks. You get e.g. 1/3 sub-tasks for some and 6/80 sub-tasks for others. This suggests that the 1/3 task is easier than the 6/80 task although again the same comment applies to sub-tasks, some might be easy to do, others not so much.
Edit 2: also applies the other way. If they had completed an average of e.g. 12 but only had an average of 5 to do this wouldn't mean they were ahead.
Then I'll add the info that on December 2018 the plan was to have average of 12.75 tasks per quarter between Q2 2018 - Q1 2019. Then 14.75 tasks per quarter between Q2 2019 - Q1 2020.
This is more about the short-term updates on the quarterly goals, the long term schedule is likely going to be kept as is until global reviews of the long term production scheduling happen again.
SQ42 is obv big on chapter work and less heavy on features, the feature work is not possible to quantify on workload of each task, from the roadmap there are no more gigantic workload tasks such as the OCS refactor, or core engine refactors IS 2.0, its big focus becomes AI ahead for SQ42, while SC still retains large tech undertakings. One of those tasks taking over 1 year of work while others taking from weeks to months.
During last 4 quarters RSI has completed average of 8.75 tasks related to SQ 42 chapters each quarter.
To release beta in schedule they'd have to hurry up and complete 18 tasks each quarter from now on, this quarter included.
Without knowing the work content of the tasks - those completed and those to complete (and strictly the available resource) - such an observation is meaningless. The people making the plan should have an idea so what is valid is to observe whether they complete "on time", or "how late they are". And should they replan are the reasons valid or is it simply to cover up slippage.
Edit: you can get an idea of this by looking at both SC and SQ42 tasks. You get e.g. 1/3 sub-tasks for some and 6/80 sub-tasks for others. This suggests that the 1/3 task is easier than the 6/80 task although again the same comment applies to sub-tasks, some might be easy to do, others not so much.
Edit 2: also applies the other way. If they had completed an average of e.g. 12 but only had an average of 5 to do this wouldn't mean they were ahead.
Then I'll add the info that on December 2018 the plan was to have average of 12.75 tasks per quarter between Q2 2018 - Q1 2019. Then 14.75 tasks per quarter between Q2 2019 - Q1 2020.
Most of the descriptions in these updates are about fluff, updated assets that get updated again.
The judge said, all that CIG needs to do to avoid giving back refunds; was to prove that they are still in development.
So expect rework of rework and meaningless fluff. Oh, and more concept art for sale.
I still don't get how people allow them to get away with calling it an Alpha, when it lacks core mechanics. Software doesn't generally go into Alpha until core mechanics are in place.
That's why the people who know that, call SC a Tech Demo. And the people who don't know that, call the others "haters" for keeping CIG honest.
Star Citizen Alpha 3.5.0 is now available for you to play on PTU!
This round of testing introduces the new flight model along with ArcCorp, playable female
characters, character customization, and the redesigned 300i.
>>>>>
Lets see how many hours (days ?) i can spend customizing avatars ;-)
Have fun
PS:
This is the invite for voluntary subscribers. May take a few days longer for all the rest of the playtesters.
Interesting, I rarely spend longer than 10 minutes creating a player avatar....
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Interesting, I rarely spend longer than 10 minutes creating a player avatar....
I know some people that can spend DAYS creating their perfect avatar.
Have fun
Yes, it's weird I know, but we all have different reasons for why we play, Barbie dress up is of little interest to me as I'm pretty much a murder hobo.
However, back in the very early days of MMORPGs and single player RPGs one had to "roll for stats" and I would spend days building characters then.
I am absolutely a creature of purpose, I do little in life or games without a specific reason for my actions. (You'd be correct in assuming I'm not a lot of fun at parties)
Having "fun" isn't really one of them, hence why I sit out of all early access or testing of any game until the day comes when there will be no more wipes.....
Is OK, 18 more months I'm sure....it's the new 42.....
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Comments
1 Push back of HUD/Visor improvements, with the added task in return as a new version of character customization. AI FPS Cover Usage and Black Market Economy started dev.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Starting to think 90% of CI’s staff is artists and the rest is the coders desperately trying to keep up with the crap CR promises
The continuous improvement of SC is based on both the fact the features are implemented by versions with each new one expanding and improving it more, and that SC is SC a highly complex game as it merges a lot of systems, especially simulation together...
Is nothing abnormal that when something does not work out they need to dev solutions, either it is the fact something is too heavy on performance and needs a whole rethink, up to systems that are just too bug-prone and need to be simplified. SC is not being developed with a proven MMO as guide, by copying this X or Y game like battle royales or traditional MMO's, independent of its individual elements, or it'd be far less unstable.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
As @Hatefull said above you should be in politics considering you only addressed one of my talking points while completely ignoring the others.
You too.
All that is being developed already has to consider the MMO aspect, it's not just the server setup aaal the freaky mechanic behind it has to work with it, sim + network is never a good combination but has to be done here.
An Eg of the long-term solution dev: the game was years with daunting performance issues, but so was the major OCS refactor during dev for years as well, the permanent solution takes its time but it comes, until then they had to work with what they had, now the improvement on the direct perf gain is vastly visible, and it's still with more to come (the server side).
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Progress to the Q2 2019 update continues with one on-polish network task, the 3.5.1 mid-patch was pushed recently to testing. Player locomotion improvements and player swim have seen a push back from 3.7 to 3.9.
As for SQ42
To release beta in schedule they'd have to hurry up and complete 18 tasks each quarter from now on, this quarter included.
Edit: you can get an idea of this by looking at both SC and SQ42 tasks. You get e.g. 1/3 sub-tasks for some and 6/80 sub-tasks for others. This suggests that the 1/3 task is easier than the 6/80 task although again the same comment applies to sub-tasks, some might be easy to do, others not so much.
Edit 2: also applies the other way. If they had completed an average of e.g. 12 but only had an average of 5 to do this wouldn't mean they were ahead.
I got December's info from here:
https://external-preview.redd.it/XDU_MJghncOV5RhtqpJZO1ArEiNumGChzxozTsyNTJY.jpg?auto=webp&s=5f4e967be7f461e7412ab13ade4bcb7d5099c793
Now it's turned into 8.75 tasks completed per quarter and 18 tasks to complete per quarter.
SQ42 is obv big on chapter work and less heavy on features, the feature work is not possible to quantify on workload of each task, from the roadmap there are no more gigantic workload tasks such as the OCS refactor, or core engine refactors IS 2.0, its big focus becomes AI ahead for SQ42, while SC still retains large tech undertakings. One of those tasks taking over 1 year of work while others taking from weeks to months.
Note: I am not saying they will - or won't - achieve what they have laid out. Simply that you can't use your line of reasoning.
So expect rework of rework and meaningless fluff. Oh, and more concept art for sale.
I still don't get how people allow them to get away with calling it an Alpha, when it lacks core mechanics. Software doesn't generally go into Alpha until core mechanics are in place.
That's why the people who know that, call SC a Tech Demo. And the people who don't know that, call the others "haters" for keeping CIG honest.
Such award-winning logic, hahaha
>Quick! Post some high rez screenies in Dev Mode and save this thread.
The graphics look dated.
- Asynchronous Disconnect Refactor finished.
- Crusader's gas giant landing zone for 3.9 has started dev with already few dozen tasks finished.
- Shield tech replacement has started dev (the tech that leads to form-fitting shields and such)
3.6 is meant to start testing up to late this month.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
However, back in the very early days of MMORPGs and single player RPGs one had to "roll for stats" and I would spend days building characters then.
I am absolutely a creature of purpose, I do little in life or games without a specific reason for my actions. (You'd be correct in assuming I'm not a lot of fun at parties)
Having "fun" isn't really one of them, hence why I sit out of all early access or testing of any game until the day comes when there will be no more wipes.....
Is OK, 18 more months I'm sure....it's the new 42.....
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon