That's not the Headstart, everyone has access to buying pledge packages and setting up houses. Those that bought the bigger packages naturally would get first pick, but that is not a "HEADSTART", like what they are talking about upon release/launch. The game is early access and has always been known that when going live you would get to keep your pledge goods.
You are just saying these few people got to choose before anyone else. And?
The ones that payed most real life money got to place their house before the ones that didnt pay as much - they got a headstart.
That is fact and then it is up to the one that read it to decide if they like it or not.
Looking at the numbers of players that is active in this game id say most dont like it.
The ones that Kickstarted the game do get to place first. We are the ones that made it possible for this game to exists that was the point to the pledges. I can tell you that my Kickstart lot was in a player town when I started. I had no desire to be in an NPC town. Now Its located on another players town that is pretty awesome community in it of active players. They are moving Release 52 this month to a new Town that is coming to the map. All the NPC's towns are not the hubs there were during what they called the land rush. I still don't care to be in an NPC town even if all the lots opened up. The Player Market towns are the best for selling, and action for trades and more. As to the PORT store bundles they offered those are only good for player towns only. so only the people that helped bring this game out through Kickstarter have NPC town deeds. all the rest have to talk to Player town governors to get a lot.
You cannot consider it a launch when it clearly states that it is early access and the community is still addressing issues. The content wasn't even in the game back then. Allowing persistence allowed for the community to address more bugs that simply wiping the data each month. Since going to a persistent world, they've added tons of content and land areas. There is no way you can consider it "launch" back then when there was hardly anything. If you pay attention to the release updates you would see all that. This wasn't open beta where everything was nearly finished and they were stress testing servers. The game was constantly being created and revamped as players tested it.
I'm not sure how all that complain about that cannot see this. It states it every single time you log into the game. o.O
The ones that payed most real life money got to place their house before the ones that didnt pay as much - they got a headstart.
That is fact and then it is up to the one that read it to decide if they like it or not.
Looking at the numbers of players that is active in this game id say most dont like it.
The ones that Kickstarted the game do get to place first. We are the ones that made it possible for this game to exists that was the point to the pledges. I can tell you that my Kickstart lot was in a player town when I started. I had no desire to be in an NPC town. Now Its located on another players town that is pretty awesome community in it of active players. They are moving Release 52 this month to a new Town that is coming to the map. All the NPC's towns are not the hubs there were during what they called the land rush. I still don't care to be in an NPC town even if all the lots opened up. The Player Market towns are the best for selling, and action for trades and more. As to the PORT store bundles they offered those are only good for player towns only. so only the people that helped bring this game out through Kickstarter have NPC town deeds. all the rest have to talk to Player town governors to get a lot.
So the ones that pledged the most did not get a headstart placing their house before the one's that pledged less real life money?
This is the headstart when it comes to placing houses-
OFFICIAL START TIMES FOR LOT SELECTION:.All times are in 24 hour format. These times will appear on your account page no later than June.
You cannot consider it a launch when it clearly states that it is early access and the community is still addressing issues. The content wasn't even in the game back then. Allowing persistence allowed for the community to address more bugs that simply wiping the data each month. Since going to a persistent world, they've added tons of content and land areas. There is no way you can consider it "launch" back then when there was hardly anything. If you pay attention to the release updates you would see all that. This wasn't open beta where everything was nearly finished and they were stress testing servers. The game was constantly being created and revamped as players tested it.
I'm not sure how all that complain about that cannot see this. It states it every single time you log into the game. o.O
3 more weeks that excuse is going to be useful, then the dialogue will shift to how much better everything will be in the "next" release.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
If by 'close to release' the OP means about a year away than I would agree, but that's not actually that close is it? The set up does sound rather strange, but I will reserve judgement until it actually launches.
I assume we are going to have this with every one of the new kickstarter MMOs, they will all "launch" and be obviously unfinished. Then about six months to two years later they will "launch" again and we will get some reviews that actually mean something.
Well, this is the official "launch", well if you don't count the no wipe release a year or so back which many consider its "first" launch.
There is a full 2018 plan though, with a lot of added content being planned, so you are probably correct, seeing as they are calling this Release 52 instead of launch 1.0 there probably will be a relaunch some day in the future.
Maybe they deserve to lie in their bed now that they have made it, but I feel all the new kickstarter MMOs are going to get caught in this quandary. As you mentioned elsewhere they need to "launch" to keep the funds coming in. Even AAA's fall foul of this issue.
Not even seen a review yet, I have kept some blood on ice if I decide its worth a look.
You cannot consider it a launch when it clearly states that it is early access and the community is still addressing issues. The content wasn't even in the game back then. Allowing persistence allowed for the community to address more bugs that simply wiping the data each month. Since going to a persistent world, they've added tons of content and land areas. There is no way you can consider it "launch" back then when there was hardly anything. If you pay attention to the release updates you would see all that. This wasn't open beta where everything was nearly finished and they were stress testing servers. The game was constantly being created and revamped as players tested it.
I'm not sure how all that complain about that cannot see this. It states it every single time you log into the game. o.O
3 more weeks that excuse is going to be useful, then the dialogue will shift to how much better everything will be in the "next" release.
Okayyyy.... but the COMPLAINTS have been since 2014 with people just logging in during those times playing for a few hours then complaining about it. That is what I am talking about... Its not like they all are JUST NOW logging in and playing and complaining. These people are complaining about a game that was still in development in it's early stages. Lately, the closer to launch the more stuff has been pouring in as certain system were developed that could now be used in tandem with other developed systems. Maps being remade to be unique and not simply clones of a few from the early days.
I'm not sure why that's hard to understand unless you are deliberately trying to ignore that fact.
As for how much everything will be better... of course there will be. Thats how developing games work. Most games that continue to develop do. Again, sounds like you're trying to make it seem like it's some deceitful way to con their customers. Games develop... they get better as long as the team is funded and put work into it, which as been very much the case here at Shroud of the Avatar.
You cannot consider it a launch when it clearly states that it is early access and the community is still addressing issues. The content wasn't even in the game back then. Allowing persistence allowed for the community to address more bugs that simply wiping the data each month. Since going to a persistent world, they've added tons of content and land areas. There is no way you can consider it "launch" back then when there was hardly anything. If you pay attention to the release updates you would see all that. This wasn't open beta where everything was nearly finished and they were stress testing servers. The game was constantly being created and revamped as players tested it.
I'm not sure how all that complain about that cannot see this. It states it every single time you log into the game. o.O
3 more weeks that excuse is going to be useful, then the dialogue will shift to how much better everything will be in the "next" release.
Okayyyy.... but the COMPLAINTS have been since 2014 with people just logging in during those times playing for a few hours then complaining about it. That is what I am talking about... Its not like they all are JUST NOW logging in and playing and complaining. These people are complaining about a game that was still in development in it's early stages. Lately, the closer to launch the more stuff has been pouring in as certain system were developed that could now be used in tandem with other developed systems. Maps being remade to be unique and not simply clones of a few from the early days.
I'm not sure why that's hard to understand unless you are deliberately trying to ignore that fact.
As for how much everything will be better... of course there will be. Thats how developing games work. Most games that continue to develop do. Again, sounds like you're trying to make it seem like it's some deceitful way to con their customers. Games develop... they get better as long as the team is funded and put work into it, which as been very much the case here at Shroud of the Avatar.
Oh I realize games develop post launch, which is why I now wait a year or two after launch before playing....I want to see them at their best if possible.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You cannot consider it a launch when it clearly states that it is early access and the community is still addressing issues. The content wasn't even in the game back then. Allowing persistence allowed for the community to address more bugs that simply wiping the data each month. Since going to a persistent world, they've added tons of content and land areas. There is no way you can consider it "launch" back then when there was hardly anything. If you pay attention to the release updates you would see all that. This wasn't open beta where everything was nearly finished and they were stress testing servers. The game was constantly being created and revamped as players tested it.
I'm not sure how all that complain about that cannot see this. It states it every single time you log into the game. o.O
3 more weeks that excuse is going to be useful, then the dialogue will shift to how much better everything will be in the "next" release.
Again, sounds like you're trying to make it seem like it's some deceitful way to con their customers.
Yes Garriott scammed old UO PvP players when he called the game a spiritual successor to old UO during kickstarter. Old UO was the UO Garriott was involved in.
Old UO PvP players listened to his word and become pledgers. Today we see a PvP game that have no similarities of old UO whatsoever.
Developers should explain what they mean in detail especially during kickstarter so pledgers know what they pledge on.
The combat and death system was a compromise as they called it and it turne out to be something a old UO PvP player never would have pledged for.
Alot of the today hatred towards SotA comes from developers claiming stuff like above and delivering something the exact opposite.
Today they cant fix it in any way but the feeling of being betrayed by developers will contimue to be arround this game.
Another reaon for the never ending hatred is developers claiming they listen to their community but in practice they listened to the hi money pledgers.
Was many polls about full loot in the game and a vast majority wanted just that. A few hi-money pledgers that had no interest at all in PvP were the one's developers decided to listen to. If you claim you are listening to your community and do the exact oppsite then you deserve to get a negative response towards your action.
You cannot consider it a launch when it clearly states that it is early access and the community is still addressing issues. The content wasn't even in the game back then. Allowing persistence allowed for the community to address more bugs that simply wiping the data each month. Since going to a persistent world, they've added tons of content and land areas. There is no way you can consider it "launch" back then when there was hardly anything. If you pay attention to the release updates you would see all that. This wasn't open beta where everything was nearly finished and they were stress testing servers. The game was constantly being created and revamped as players tested it.
I'm not sure how all that complain about that cannot see this. It states it every single time you log into the game. o.O
3 more weeks that excuse is going to be useful, then the dialogue will shift to how much better everything will be in the "next" release.
Okayyyy.... but the COMPLAINTS have been since 2014 with people just logging in during those times playing for a few hours then complaining about it. That is what I am talking about... Its not like they all are JUST NOW logging in and playing and complaining. These people are complaining about a game that was still in development in it's early stages. Lately, the closer to launch the more stuff has been pouring in as certain system were developed that could now be used in tandem with other developed systems.
I gonna give you some examples of players with over +500 hours into the game, lets see what they say -
Spoiler, it's just as unwelcoming to critical players and unable to see issues presented in feedback threads.
Original review below.
===========================================
The game needed persistence to increase the engagement with players. Sadly the game was not ready for persistence with broken combat skills, economic turmoil and not variety within systems like combat, crafting or gathering. This would not result in a negative review, if it were not also for the way they handle the challenges that come with a highly monetised persistent Pre-Alpha, or however they wish to term it now.
Early Access is very true here, but with a live game, the developers do not know how to handle game balance on a 'live server' and swing widly and often with drastic changes to gold gain, taming and mining. No one disputes adjustments were needed but taming was made a dead skill tree, not 'balanced'.
Gold gain reduction has me in a place where I must grind easy mobs for gold for 2 hours a week to keep rent payments up to date or my $80 add on sits in a bank, worthless. This grind is considered an example of 'Risk versus Reward'. The risk beinbg falling asleep while spending hours ferrying loot for handfuls of gold. The only real risk is spending hours playing the game and not getting anywhere because of repair and reagents because you do not wiki search for the 'best loot grinds'.
A proposed solution to the above when this feedback was provided was to buy premium currency at a rate of $1 per week to skip the in game gold grind.
This same currency (Gold Crowns of the Obsidian) can be sold to players for gold to avoid the nerfed gold grind even more so. A way to keep up with the repair costs, the magic reagent cost and purchase the raffle tickets to get the Lot Deeds being 'reffled off' by Portalarium
Game direction takes queues from players well invested in the game, at the expense of lowere pledge players, let alone new purchasers. See the cave from giving everyone a free raffle ticket to win land to place a house. A result from being under pressure by those with lots of ingame gold buying into a 'raffle' and assuming the odds were favorable as gold is hard to earn without a great deal of ingame experience. A raffle should not reward such expectations. They should have had NPCs buyback Lot Deeds from players who were now unable to 'game' the system, rather then further make it harder for new players to own any land. But it is a timely example of how the game is directed.
Housing is nice and enjoybale. But crafting items to furnish require hundreds of trees and ore. One table is 4 wooden boards. 2 Wooden boards is 1 Piece of Timber. One timber is six wood. Do the math and you need 12 pieces of wood for a table which, unless you have very high lumberjacking or tools purchased on the add opn store for RMT, you are chopping down on Average 12 trees for the wood to make one tbale.
And you still need 2 Wooden Poles, which are another 4 timber and another 24 trees to make the legs for the table.
36 trees to make one table, now it's time to make the chairs.
Each step is a gold sink using non farmable fuels as well, feeding into the economic drain. Equipment is much worse then this as well with components being far more intense in use of materials and fuel.
You can buy tools and gathering items that are indestruictable in the store. These are not small transactions, but cost over $100 if you wanted a full set. They also only sell them in predefined sets so you can;t just buy what you prefer.
Kickstarter backers are selling pledge items for both ingame items and real money. Comission free vendoprs (Think Auctiuon House Listing with no taz) are selling for about $140. Lot deeds are being sold, rewards for testing releases are for sale, everything is monetised whether by players or developers.
Quests are currently limited and lack depth. Most being fetch quests, fedex quests or kill quests. None of it changes the world and even bandits you 'help' don;lt change their attitude towards you. *Early development*.
Combat is unbalanced but it's early access. Wait until they refine it if that's important to you.
The map has inbvisible walls and unexpected paths through mountain cliffs and so on.
I don;t want to go on, but that's the state the game is in as far as I wish to represent it.
There is potential, but I feel it requires the development to shift focus to longevity and access of new players when this is in opposition of 'old money' protecting their status.
If that doesn't change, there is no reason for new players to join
You cannot consider it a launch when it clearly states that it is early access and the community is still addressing issues. The content wasn't even in the game back then. Allowing persistence allowed for the community to address more bugs that simply wiping the data each month. Since going to a persistent world, they've added tons of content and land areas. There is no way you can consider it "launch" back then when there was hardly anything. If you pay attention to the release updates you would see all that. This wasn't open beta where everything was nearly finished and they were stress testing servers. The game was constantly being created and revamped as players tested it.
I'm not sure how all that complain about that cannot see this. It states it every single time you log into the game. o.O
3 more weeks that excuse is going to be useful, then the dialogue will shift to how much better everything will be in the "next" release.
Okayyyy.... but the COMPLAINTS have been since 2014 with people just logging in during those times playing for a few hours then complaining about it. That is what I am talking about... Its not like they all are JUST NOW logging in and playing and complaining. These people are complaining about a game that was still in development in it's early stages. Lately, the closer to launch the more stuff has been pouring in as certain system were developed that could now be used in tandem with other developed systems.
After all the Time i played this Game i give up the hope ....
Pro: - Nice Community! Alot of nice People and it was fun to play with them - Housing can be nice
Con: - The Quests are not fun or deep and total confusing. More boring and painfull to find out what exectly they want from you - Skill System does not make any sense or is thoughtful - Combat System is feels like it is still in early stage and simple/boring - Performance still massive problems! - Economy is not there, the Skill System makes it easy to craft everything by yourself with no effort. It is faster to craft your own Armor then farm to Gold to buy it. Also so you can buy money from the shop (Crown of the Obsidian to Gold) - Guilds are nothing then a Chat. No Support in this Area - PvP does not have any Support and the PvP Areas are empty - No benefit in Group Play, most of the player grind solo in Solo/Friend Mode
The only reason i played this Game was Richard Garriott and his idea of creation a niche Game. The spiritual successor to the Ultima series. Everyone or the most here who play or played this Game where here cause they want something like Ultima Online again. But they go in the wrong direction! Now it looks like they leave the niche to get more money from the casual mainstream player cause they are out of resources. They will release this Game broken and unfinished this year. Starting Areas will be pushed to create the illusion of a Game that not exists. Nothing is rly close to be finished and i dont want to play and support this game any longer. In my mind they need 2 more years of development to get it in a state where you can say it is rdy to release.
Con: - The Quests are not fun or deep and total confusing. More boring and painfull to find out what exectly they want from you - Skill System does not make any sense or is thoughtful - Combat System is feels like it is still in early stage and simple/boring - Performance still massive problems! - Economy is not there, the Skill System makes it easy to craft everything by yourself with no effort. It is faster to craft your own Armor then farm to Gold to buy it. Also so you can buy money from the shop (Crown of the Obsidian to Gold) - Guilds are nothing then a Chat. No Support in this Area - PvP does not have any Support and the PvP Areas are empty - No benefit in Group Play, most of the player grind solo in Solo/Friend Mode
1.) Quests - They have been putting more and more of these in recently. They've prioritized getting most of the other game mechanics in before getting all the detailed story info as well as putting in more robust quests. They've only recently been adding quite a bit of quests into the game after finishing the main virtue quest lines. IT DEFINITELY still needs work. I personally hate the "journal" system they use. The codex book from old "Warhammer Online" (not WH40K), was way better in my opinion and a lot easier to use and everything was neat and sorted, even with diagrams/pics. I imagine it'll get revamped as well.
2.) Skill System - This thing is always being tweaked. The latest iteration is the best yet though and is pretty good. Some areas definitely need more loving and they already said they'd be reworking some, like Chaos magic, to make it better. I can only see these getting better after watching them change so much.
3.) Performance - They are constantly optimizing this now. Have been for the past 8 update releases. It may have not been so in the early days but now that everything is closer to being finished, they've gone back and tweaked it more. No doubt itll run better after launch without all the debuggers and whatnot they have running. Standard for most games prior to launch.
4.) Economy - No clue what you're talking about here. Is is NOT easy to craft everything yourself, lol. Unless you're just talking about the cheapest and lowest possible crafted gear... are you? It is much easier to farm gold and buy decent gear from established crafters than make it yourself. It takes A LOT OF TIME, as well as money & materials, to skill up to the point where you can craft really good gear. A hell of a lot. So much so that it may seem daunting to new crafters. But if you keep at it and once you've gotten your skils 80+, especially 100-125, it will be worth it.
If you buy CotOs from the shop then try and convert them to gold, you're actually losing money that way. But then again, what's wrong with that? That doesn't make the game bad.
The economy is player driven and vendors are setup everywhere. It's one of the main things in the game, lol.
5.) Guilds - Guilds are great if you have a good one. Sure, chat is the norm with a guild in any game. Socializing is generally what guilds are for, as well as grouping and dungeoneering/raiding. If you're looking for a game that has guilds that give you a bunch of bonuses just for joining, then this is not the game for you I'm not sure exactly what support in the area you are looking for? There are plans for some more robust features and more polish to it, like the guild vs guild features. I will say there could be some additional enhancements as atm it is very basic. That being said it's not bad. It could use additional options for more ranks/titles. Maybe even cloak and sigils, but I believe that is coming with the "HERALDRY" work later on. It's in the works.
6.) PvP - Meh, there are actual groups and competitions for pvp. I believe the guild EVL holds weekly competitions. This really does need more loving and polish but pvp is always a balancing act with everything you add to the game. While there are more PvP areas and there is a +10% EXP bonus while you are flagged for PvP, I still do not think there is enough incentive atm. It feels like it's missing something. They have the ransom system as well for when you kill someone and it takes (1) item worn, (1) in inventory, and (1) random body part... and if the killed player wants it back, they have to pay the ransom for it (goes to killer), otherwise the killer gets to keep the items (there is a grace period of time that people have to pay their ransom, it doesnt have to be instant). But I like good pvp and pvp events/arenas, etc. So I'll be glad when this gets some more attention too. Most pvp games do.
7.) Group Play - Well actually there is benefits to group play. The more players grants more exp bonuses to the group. They've only recently added the loot roll system to it. It still needs work... like a supply bundle (grey, yellow, blue, orange rarity) has to be set at a value of 125gp for ppl to roll.. yet some artifacts have a value of 5gp. So yeah there definitely needs some polish here, but it's still beneficial, especially for harder areas and xp grinding.
As far as others playstyle, you really can't make them group. You have some people that don't want to be bothered. You have some that play with different tactics than rest of group and it can be annoying so they play by themselves. Some people are out to not only adventure, but harvest materials (lumber, ore, etc) while they play and don't want to have to wait around for more to respawn to get their share so they play their own solo insance. You have those that are just doing something casual so they can keep going afk as long as they want, which would be a PITA if you were in a group and people kept doing that. Being that it's an instanced game and offers a variety of places for people to play based on their style and skill, its hardly any wonder a lot of people do their own thing. You can still get groups together for dangerous places but just doesn't seem practical to, "Looking for group to chop down trees! Anyone!?"
So yeah, there are a lot of things the game needs to work on but if you're relating old experiences prior to the latest version of SotA, then yeah.. it can seem worse than is. The acknowledge their deficiencies and put them out their for all to see, which most companies don't. But they also tell you and SHOW YOU exactly what their working on. You can see it on the telethons, the blogs, website & forums. Its not hard to see, "Oh I don't like "X"" and then check these places to see what their plans are on it.
Guys we need to calm down here as well, I am sure I am not the only one who has heard of MMORPG.com's reputation. We are all supposedly divisive, negative, flaming trolls.
That does not get the newbies a site thrives on. The reason why I am talking about this particularly now, is a friend has been going on about how Reddit has been much better for calm discussion on gaming for years now than MMORPG.com. This has had me grinding my teeth, we are worse than Reddit???!!!
Guys we need to calm down here as well, I am sure I am not the only one who has heard of MMORPG.com's reputation. We are all supposedly divisive, negative, flaming trolls.
That does not get the newbies a site thrives on. The reason why I am talking about this particularly now, is a friend has been going on about how Reddit has been much better for calm discussion on gaming for years now than MMORPG.com. This has had me grinding my teeth, we are worse than Reddit???!!!
Its possible, some Reddit moderators are as heavy handed as those on official forums, and they run a much more controlled environment.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Guys we need to calm down here as well, I am sure I am not the only one who has heard of MMORPG.com's reputation. We are all supposedly divisive, negative, flaming trolls.
That does not get the newbies a site thrives on. The reason why I am talking about this particularly now, is a friend has been going on about how Reddit has been much better for calm discussion on gaming for years now than MMORPG.com. This has had me grinding my teeth, we are worse than Reddit???!!!
I and many other's see the SotA forum as a forum where negative opinions isnt allowed to be discussed. Moderators dont allow it. Been like that for a long time.
When newcomer's that newly arrived to this forum accuse people of being troll's or worse then they will start a flammable athmosphere.
This forum is very allowing - both the pros and the cons are allowed to be addressed as it should be.
Guys we need to calm down here as well, I am sure I am not the only one who has heard of MMORPG.com's reputation. We are all supposedly divisive, negative, flaming trolls.
That does not get the newbies a site thrives on. The reason why I am talking about this particularly now, is a friend has been going on about how Reddit has been much better for calm discussion on gaming for years now than MMORPG.com. This has had me grinding my teeth, we are worse than Reddit???!!!
I and many other's see the SotA forum as a forum where negative opinions isnt allowed to be discussed. Moderators dont allow it. Been like that for a long time.
When newcomer's that newly arrived to this forum accuse people of being troll's or worse then they will start a flammable athmosphere.
This forum is very allowing - both the pros and the cons are allowed to be addressed as it should be.
That's how it should be, we have to accept that frank discussion will scare some people away. Last thing we want is heavy moderation and the back patting and cheer leading that goes with it. But we can be polite while telling people what we think. It was very galling to be told that reddit, which was once the cesspit of the internet is "something we at MMORPG.com could aspire to".
Guys we need to calm down here as well, I am sure I am not the only one who has heard of MMORPG.com's reputation. We are all supposedly divisive, negative, flaming trolls.
That does not get the newbies a site thrives on. The reason why I am talking about this particularly now, is a friend has been going on about how Reddit has been much better for calm discussion on gaming for years now than MMORPG.com. This has had me grinding my teeth, we are worse than Reddit???!!!
I and many other's see the SotA forum as a forum where negative opinions isnt allowed to be discussed. Moderators dont allow it. Been like that for a long time.
When newcomer's that newly arrived to this forum accuse people of being troll's or worse then they will start a flammable athmosphere.
This forum is very allowing - both the pros and the cons are allowed to be addressed as it should be.
That's how it should be, we have to except that frank discussion will scare some people away. But we can be polite while telling people what we think. It was very galling to be told that reddit, which was once the cesspit of the internet is "something we at MMORPG.com could aspire to".
You need to find some friends made of sterner "stuff."
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Guys we need to calm down here as well, I am sure I am not the only one who has heard of MMORPG.com's reputation. We are all supposedly divisive, negative, flaming trolls.
That does not get the newbies a site thrives on. The reason why I am talking about this particularly now, is a friend has been going on about how Reddit has been much better for calm discussion on gaming for years now than MMORPG.com. This has had me grinding my teeth, we are worse than Reddit???!!!
I and many other's see the SotA forum as a forum where negative opinions isnt allowed to be discussed. Moderators dont allow it. Been like that for a long time.
When newcomer's that newly arrived to this forum accuse people of being troll's or worse then they will start a flammable athmosphere.
This forum is very allowing - both the pros and the cons are allowed to be addressed as it should be.
That's how it should be, we have to except that frank discussion will scare some people away. But we can be polite while telling people what we think. It was very galling to be told that reddit, which was once the cesspit of the internet is "something we at MMORPG.com could aspire to".
You need to find some friends made of sterner "stuff."
You could be right, I did not realise it was heavily moderated, I will be bringing that up. But reddit was the sewer outlet of the internet, I nearly choked on my food.
A lot of very questionable decisions were made for this game, that's for sure.
Personally, I backed it long ago because I like both UO and the Ultima games. I tried numerous versions of the game as it evolved, and it was always clear to me that it was essentially a game of extremely limited appeal.
It looks very dated and it's not going to get anywhere near impressing the mainstream audience in any way.
That said, it does have some neat old-school mechanics - and I particularly like the approach to character progression. I'm curious as to the quality of the content - and I haven't played enough to establish if this game is going to be worth my time.
I'm the sort of person who enjoys the concept of housing and I enjoy the thought of having that option as a late-stage achievement of sorts. But I almost never really bother actually buying an expensive house - and I've never really bothered to furnish a house properly in any MMO as far as I can recall.
So, my investment in the housing system is extremely limited. I really don't care.
I don't fret about how they finance development, so long as I don't have to spend an unreasonable amount of money to enjoy the game for what it offers someone like myself.
I'm much more interested in the content - as in the various areas, dungeons, quests and so on. If those are good - I just might enjoy the game quite a bit because of its old-school quirky charm.
But there's absolutely NO WAY this game will ever be a big financial success, post-release. I sincerely hope the developers realise this and don't expect to be met with much praise or reward for what's so obviously a half-assed game.
I don't care how they phrase it or try to pass this game off as a genuine work of art - because it's definitely not.
That doesn't mean it can't be fun or eventually become a decent MMO, however.
Guys we need to calm down here as well, I am sure I am not the only one who has heard of MMORPG.com's reputation. We are all supposedly divisive, negative, flaming trolls.
That does not get the newbies a site thrives on. The reason why I am talking about this particularly now, is a friend has been going on about how Reddit has been much better for calm discussion on gaming for years now than MMORPG.com. This has had me grinding my teeth, we are worse than Reddit???!!!
I and many other's see the SotA forum as a forum where negative opinions isnt allowed to be discussed. Moderators dont allow it. Been like that for a long time.
When newcomer's that newly arrived to this forum accuse people of being troll's or worse then they will start a flammable athmosphere.
This forum is very allowing - both the pros and the cons are allowed to be addressed as it should be.
That's how it should be, we have to except that frank discussion will scare some people away. But we can be polite while telling people what we think. It was very galling to be told that reddit, which was once the cesspit of the internet is "something we at MMORPG.com could aspire to".
You need to find some friends made of sterner "stuff."
You could be right, I did not realise it was heavily moderated, I will be bringing that up. But reddit was the sewer outlet of the internet, I nearly choked on my food.
Not all are, also many decry Reddits down voting feature as something negative which may contribute to its bad reputation.
Even this site noted Reddit as an example of why they won't implement a "disagree" feature such as a frowning emoticon.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Guys we need to calm down here as well, I am sure I am not the only one who has heard of MMORPG.com's reputation. We are all supposedly divisive, negative, flaming trolls.
That does not get the newbies a site thrives on. The reason why I am talking about this particularly now, is a friend has been going on about how Reddit has been much better for calm discussion on gaming for years now than MMORPG.com. This has had me grinding my teeth, we are worse than Reddit???!!!
I and many other's see the SotA forum as a forum where negative opinions isnt allowed to be discussed. Moderators dont allow it. Been like that for a long time.
When newcomer's that newly arrived to this forum accuse people of being troll's or worse then they will start a flammable athmosphere.
This forum is very allowing - both the pros and the cons are allowed to be addressed as it should be.
They do allow constructive posts, But they wont allow rant type posts or hate posts.
there is also places to post certain things. If its a bug then post it as a bug in the bug forums, don't rant about it in general.
there are hundreds of post daily in the forums. I have seen only a few get locked out as they stopped being constructive and ended up being a fight. Moderators then step in and finish the post with a response.
only a few threads have every been deleted. Those are usually the Rants as I call them where a person complains and complains about things that have already been addressed. If the Developers say no this system is how its going to stay, then say it again. and poster keeps hounding I would probably do the same.
just because one backs the game does not mean they get what they want. You cant please everyone as every one has different views and expectations. This is where the majority will always win over the few.
Locked threads still are in the forums and there are some really negative ones.
There was a recent one that was posted about a guy who was mad that the developers rained in his power leveling others and spawned mobs and killed him and the people he was power leveling as a service. Policy does allow certain ways around it but direct selling of services outside the game is against the policy. The blew up on the forms and the guy is a well known god like character in the game. His thread was shut down as it snowballed into supporters and people that were against. in the end the Developers made it clear to all that the policy stands and if violated there are consequences. His complaint was not so much the fact they did this but that he died and because he is very very high level he lost about 1 weeks worth of XP and multiple GM's (he did die two or three times in a row) Do I feel bad nope. If you are busted doing something that is against policy you deserve what you get even if its GM's interfering with your usually play.
That was the one example I recall. they allowed it to snowball for about half a day before they closed it. Then then deleted his next post which was him trying to reopen the subject.
The developers do listen to all if you approach it right. Yelling and screaming or whines will never get you anywhere that is for sure
Comments
The ones that Kickstarted the game do get to place first. We are the ones that made it possible for this game to exists that was the point to the pledges. I can tell you that my Kickstart lot was in a player town when I started. I had no desire to be in an NPC town. Now Its located on another players town that is pretty awesome community in it of active players. They are moving Release 52 this month to a new Town that is coming to the map. All the NPC's towns are not the hubs there were during what they called the land rush. I still don't care to be in an NPC town even if all the lots opened up. The Player Market towns are the best for selling, and action for trades and more. As to the PORT store bundles they offered those are only good for player towns only. so only the people that helped bring this game out through Kickstarter have NPC town deeds. all the rest have to talk to Player town governors to get a lot.
I'm not sure how all that complain about that cannot see this. It states it every single time you log into the game. o.O
This is the headstart when it comes to placing houses-
OFFICIAL START TIMES FOR LOT SELECTION:.All times are in 24 hour format. These times will appear on your account page no later than June.
- LORDS OF THE MANOR: Groups 1 - 9
- ROYAL FOUNDERS: (pre-May 20, 2013 Backers)
- Group 1:
- Total Pledge > $11,999
- Start Time: July 28, 2016 11:00 CDT (16:00 UTC)
- Backers: 23
- Group 2:
- Total Pledge in range of $10,001 - $11,999
- Start Time: July 28, 2016 16:00 CDT (21:00 UTC)
- Backers: 14
- Group 3
- Total Pledge = $10,000
- Start Time: July 28, 2016 21:00 CDT (July 29, 2016 02:00 UTC)
- Backers: 6
- FOUNDERS: (Benefactors who received Founder gift pledge)
- Group 4
- Total Pledge > $11,999
- Start Time: July 29, 2016 02:00 CDT (07:00 UTC)
- Backers: 2
- Group 5
- Total Pledge in range of $10,001 - $11,999
- Start Time: July 29, 2016 07:00 CDT (12:00 UTC)
- Backers: 1
- Group 6
- Total Pledge = $10,000
- Start Time: July 29, 2016 12:00 CDT (17:00 UTC)
- Backers: 0
- BENEFACTORS: (post-May 20, 2013 Backers)
- Group 7
- Total Pledge > $12,000
- Start Time: July 29, 2016 17:00 CDT (22:00 UTC)
- Backers:1
- Group 8
- Total Pledge in range of $11,001 - $12,000
- Start Time: July 29, 2016 22:00 CDT (July 30, 2016 03:00 UTC)
- Backers: 2
- Group 9
- Total Pledge = $11,000
- Start Time: July 30, 2016 03:00 CDT (08:00 UTC)
- Backers: 1
- DUKE: Groups 10 - 18
- ROYAL FOUNDERS: (pre-May 20, 2013 Backers)
- Group 10
- Total Pledge > $6000
- Start Time: July 31, 2016 03:00 CDT (08:00 UTC)
- Backers: 16
- Group 11
- Total Pledge in range of $5001 - $6000
- Start Time: July 31, 2016 08:00 CDT (13:00 UTC)
- Backers: 99
- Group 12
- Total Pledge = $5000
- Start Time:July 31, 2016 13:00 CDT (18:00 UTC)
- Backers:11
- FOUNDERS: (Benefactors who received Founder gift pledge)
- Group 13
- Total Pledge > $5300
- Start Time: July 31, 2016 18:00 CDT (23:00 UTC)
- Backers: 2
- Group 14
- Total Pledge in range of $5001 - $5300
- Start Time: July 31, 2016 23:00 CDT (August 1, 2016 04:00 UTC)
- Backers: 21
- Group 15
- Total Pledge = $5000
- Start Time: August 1, 2016 04:00 CDT (09:00 UTC)
- Backers: 4
- BENEFACTORS: (post-May 20, 2013 Backers)
- Group 16
- Total Pledge > $5,800
- Start Time: August 1, 2016 09:00 CDT (14:00 UTC)
- Backers: 1
- Group 17
- Total Pledge in range of $5301 - $5,800
- Start Time: August 1, 2016 14:00 CDT (19:00 UTC)
- Backers: 4
- Group 18
- Total Pledge = $5300
- Start Time: August 1, 2016 19:00 CDT (August 2, 2016 00:00 UTC)
- Backers: 21
- BARON: Groups 19 - 27
- ROYAL FOUNDER: (pre-May 20, 2013 Backers)
- Group 19
- Total Pledge > $3999
- Start Time: August 2, 2016 19:00 CDT (August 3, 2016 00:00 UTC)
- Backers: 11
- Group 20
- Total Pledge = $3001 - $3999
- Start Time: August 3, 2016 00:00 CDT (05:00 UTC)
- Backers: 61
- Group 21
- Total Pledge = $3000
- Start Time: August 3, 2016 5:00 CDT (10:00 UTC)
- Backers: 7
- FOUNDER: (Benefactors who received Founder gift pledge)
- Group 22
- Total Pledge > $3999
- Start Time: August 3, 2016 10:00 CDT (15:00 UTC)
- Backers: 2
- Group 23
- Total Pledge = $3001 - $3999
- Start Time: August 3, 2016 15:00 CDT (20:00 UTC)
- Backers: 18
- Group 24
- Total Pledge = $3000
- Start Time: August 3, 2016 20:00 CDT (August 4, 2016 01:00 UTC)
- Backers: 0
- BENEFACTOR: (post-May 20, 2013 Backers)
- Group 25
- Total Pledge > $3999
- Start Time: August 4, 2016 01:00 CDT (06:00 UTC)
- Backers: 2
- Group 26
- Total Pledge = $3701 - $3999
- Start Time: August 4, 2016 06:00 CDT (11:00 UTC)
- Backers: 13
- Group 27
- Total Pledge = $3700
- Start Time: August 4, 2016 11:00 CDT (16:00 UTC)
- Backers: 1
https://www.shroudoftheavatar.com/forum/index.php?threads/final-wipe-and-lot-selection.44430/"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Not even seen a review yet, I have kept some blood on ice if I decide its worth a look.
I'm not sure why that's hard to understand unless you are deliberately trying to ignore that fact.
As for how much everything will be better... of course there will be. Thats how developing games work. Most games that continue to develop do. Again, sounds like you're trying to make it seem like it's some deceitful way to con their customers. Games develop... they get better as long as the team is funded and put work into it, which as been very much the case here at Shroud of the Avatar.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Old UO PvP players listened to his word and become pledgers. Today we see a PvP game that have no similarities of old UO whatsoever.
Developers should explain what they mean in detail especially during kickstarter so pledgers know what they pledge on.
The combat and death system was a compromise as they called it and it turne out to be something a old UO PvP player never would have pledged for.
Alot of the today hatred towards SotA comes from developers claiming stuff like above and delivering something the exact opposite.
Today they cant fix it in any way but the feeling of being betrayed by developers will contimue to be arround this game.
Another reaon for the never ending hatred is developers claiming they listen to their community but in practice they listened to the hi money pledgers.
Was many polls about full loot in the game and a vast majority wanted just that. A few hi-money pledgers that had no interest at all in PvP were the one's developers decided to listen to. If you claim you are listening to your community and do the exact oppsite then you deserve to get a negative response towards your action.
https://www.reddit.com/r/shroudoftheavatar/comments/5w989j/quitting_the_official_community_and_maybe_not/?st=izmhn1ts&sh=aa142b01
Spoiler, it's just as unwelcoming to critical players and unable to see issues presented in feedback threads.
Original review below.
===========================================
The game needed persistence to increase the engagement with players. Sadly the game was not ready for persistence with broken combat skills, economic turmoil and not variety within systems like combat, crafting or gathering. This would not result in a negative review, if it were not also for the way they handle the challenges that come with a highly monetised persistent Pre-Alpha, or however they wish to term it now.
Early Access is very true here, but with a live game, the developers do not know how to handle game balance on a 'live server' and swing widly and often with drastic changes to gold gain, taming and mining. No one disputes adjustments were needed but taming was made a dead skill tree, not 'balanced'.
Gold gain reduction has me in a place where I must grind easy mobs for gold for 2 hours a week to keep rent payments up to date or my $80 add on sits in a bank, worthless. This grind is considered an example of 'Risk versus Reward'. The risk beinbg falling asleep while spending hours ferrying loot for handfuls of gold. The only real risk is spending hours playing the game and not getting anywhere because of repair and reagents because you do not wiki search for the 'best loot grinds'.
A proposed solution to the above when this feedback was provided was to buy premium currency at a rate of $1 per week to skip the in game gold grind.
This same currency (Gold Crowns of the Obsidian) can be sold to players for gold to avoid the nerfed gold grind even more so. A way to keep up with the repair costs, the magic reagent cost and purchase the raffle tickets to get the Lot Deeds being 'reffled off' by Portalarium
Game direction takes queues from players well invested in the game, at the expense of lowere pledge players, let alone new purchasers. See the cave from giving everyone a free raffle ticket to win land to place a house. A result from being under pressure by those with lots of ingame gold buying into a 'raffle' and assuming the odds were favorable as gold is hard to earn without a great deal of ingame experience. A raffle should not reward such expectations. They should have had NPCs buyback Lot Deeds from players who were now unable to 'game' the system, rather then further make it harder for new players to own any land. But it is a timely example of how the game is directed.
Housing is nice and enjoybale. But crafting items to furnish require hundreds of trees and ore. One table is 4 wooden boards. 2 Wooden boards is 1 Piece of Timber. One timber is six wood. Do the math and you need 12 pieces of wood for a table which, unless you have very high lumberjacking or tools purchased on the add opn store for RMT, you are chopping down on Average 12 trees for the wood to make one tbale.
And you still need 2 Wooden Poles, which are another 4 timber and another 24 trees to make the legs for the table.
36 trees to make one table, now it's time to make the chairs.
Each step is a gold sink using non farmable fuels as well, feeding into the economic drain. Equipment is much worse then this as well with components being far more intense in use of materials and fuel.
You can buy tools and gathering items that are indestruictable in the store. These are not small transactions, but cost over $100 if you wanted a full set. They also only sell them in predefined sets so you can;t just buy what you prefer.
Kickstarter backers are selling pledge items for both ingame items and real money. Comission free vendoprs (Think Auctiuon House Listing with no taz) are selling for about $140. Lot deeds are being sold, rewards for testing releases are for sale, everything is monetised whether by players or developers.
Quests are currently limited and lack depth. Most being fetch quests, fedex quests or kill quests. None of it changes the world and even bandits you 'help' don;lt change their attitude towards you. *Early development*.
Combat is unbalanced but it's early access. Wait until they refine it if that's important to you.
The map has inbvisible walls and unexpected paths through mountain cliffs and so on.
I don;t want to go on, but that's the state the game is in as far as I wish to represent it.
There is potential, but I feel it requires the development to shift focus to longevity and access of new players when this is in opposition of 'old money' protecting their status.
If that doesn't change, there is no reason for new players to join
http://steamcommunity.com/app/326160/reviews/?browsefilter=toprated&snr=1_5_reviews_
Pro:
- Nice Community! Alot of nice People and it was fun to play with them
- Housing can be nice
Con:
- The Quests are not fun or deep and total confusing. More boring and painfull to find out what exectly they want from you
- Skill System does not make any sense or is thoughtful
- Combat System is feels like it is still in early stage and simple/boring
- Performance still massive problems!
- Economy is not there, the Skill System makes it easy to craft everything by yourself with no effort. It is faster to craft your own Armor then farm to Gold to buy it. Also so you can buy money from the shop (Crown of the Obsidian to Gold)
- Guilds are nothing then a Chat. No Support in this Area
- PvP does not have any Support and the PvP Areas are empty
- No benefit in Group Play, most of the player grind solo in Solo/Friend Mode
The only reason i played this Game was Richard Garriott and his idea of creation a niche Game. The spiritual successor to the Ultima series. Everyone or the most here who play or played this Game where here cause they want something like Ultima Online again. But they go in the wrong direction! Now it looks like they leave the niche to get more money from the casual mainstream player cause they are out of resources. They will release this Game broken and unfinished this year. Starting Areas will be pushed to create the illusion of a Game that not exists. Nothing is rly close to be finished and i dont want to play and support this game any longer. In my mind they need 2 more years of development to get it in a state where you can say it is rdy to release.
http://steamcommunity.com/app/326160/reviews/?browsefilter=toprated&snr=1_5_reviews_
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/1.) Quests - They have been putting more and more of these in recently. They've prioritized getting most of the other game mechanics in before getting all the detailed story info as well as putting in more robust quests. They've only recently been adding quite a bit of quests into the game after finishing the main virtue quest lines. IT DEFINITELY still needs work. I personally hate the "journal" system they use. The codex book from old "Warhammer Online" (not WH40K), was way better in my opinion and a lot easier to use and everything was neat and sorted, even with diagrams/pics. I imagine it'll get revamped as well.
2.) Skill System - This thing is always being tweaked. The latest iteration is the best yet though and is pretty good. Some areas definitely need more loving and they already said they'd be reworking some, like Chaos magic, to make it better. I can only see these getting better after watching them change so much.
3.) Performance - They are constantly optimizing this now. Have been for the past 8 update releases. It may have not been so in the early days but now that everything is closer to being finished, they've gone back and tweaked it more. No doubt itll run better after launch without all the debuggers and whatnot they have running. Standard for most games prior to launch.
4.) Economy - No clue what you're talking about here. Is is NOT easy to craft everything yourself, lol. Unless you're just talking about the cheapest and lowest possible crafted gear... are you? It is much easier to farm gold and buy decent gear from established crafters than make it yourself. It takes A LOT OF TIME, as well as money & materials, to skill up to the point where you can craft really good gear. A hell of a lot. So much so that it may seem daunting to new crafters. But if you keep at it and once you've gotten your skils 80+, especially 100-125, it will be worth it.
If you buy CotOs from the shop then try and convert them to gold, you're actually losing money that way. But then again, what's wrong with that? That doesn't make the game bad.
The economy is player driven and vendors are setup everywhere. It's one of the main things in the game, lol.
5.) Guilds - Guilds are great if you have a good one. Sure, chat is the norm with a guild in any game. Socializing is generally what guilds are for, as well as grouping and dungeoneering/raiding. If you're looking for a game that has guilds that give you a bunch of bonuses just for joining, then this is not the game for you I'm not sure exactly what support in the area you are looking for? There are plans for some more robust features and more polish to it, like the guild vs guild features. I will say there could be some additional enhancements as atm it is very basic. That being said it's not bad. It could use additional options for more ranks/titles. Maybe even cloak and sigils, but I believe that is coming with the "HERALDRY" work later on. It's in the works.
6.) PvP - Meh, there are actual groups and competitions for pvp. I believe the guild EVL holds weekly competitions. This really does need more loving and polish but pvp is always a balancing act with everything you add to the game. While there are more PvP areas and there is a +10% EXP bonus while you are flagged for PvP, I still do not think there is enough incentive atm. It feels like it's missing something. They have the ransom system as well for when you kill someone and it takes (1) item worn, (1) in inventory, and (1) random body part... and if the killed player wants it back, they have to pay the ransom for it (goes to killer), otherwise the killer gets to keep the items (there is a grace period of time that people have to pay their ransom, it doesnt have to be instant). But I like good pvp and pvp events/arenas, etc. So I'll be glad when this gets some more attention too. Most pvp games do.
7.) Group Play - Well actually there is benefits to group play. The more players grants more exp bonuses to the group. They've only recently added the loot roll system to it. It still needs work... like a supply bundle (grey, yellow, blue, orange rarity) has to be set at a value of 125gp for ppl to roll.. yet some artifacts have a value of 5gp. So yeah there definitely needs some polish here, but it's still beneficial, especially for harder areas and xp grinding.
As far as others playstyle, you really can't make them group. You have some people that don't want to be bothered. You have some that play with different tactics than rest of group and it can be annoying so they play by themselves. Some people are out to not only adventure, but harvest materials (lumber, ore, etc) while they play and don't want to have to wait around for more to respawn to get their share so they play their own solo insance. You have those that are just doing something casual so they can keep going afk as long as they want, which would be a PITA if you were in a group and people kept doing that. Being that it's an instanced game and offers a variety of places for people to play based on their style and skill, its hardly any wonder a lot of people do their own thing. You can still get groups together for dangerous places but just doesn't seem practical to, "Looking for group to chop down trees! Anyone!?"
So yeah, there are a lot of things the game needs to work on but if you're relating old experiences prior to the latest version of SotA, then yeah.. it can seem worse than is. The acknowledge their deficiencies and put them out their for all to see, which most companies don't. But they also tell you and SHOW YOU exactly what their working on. You can see it on the telethons, the blogs, website & forums. Its not hard to see, "Oh I don't like "X"" and then check these places to see what their plans are on it.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/Last months Steam chart numbers -
http://steamcharts.com/app/326160
Numbers way less then for example august 2016.
That does not get the newbies a site thrives on. The reason why I am talking about this particularly now, is a friend has been going on about how Reddit has been much better for calm discussion on gaming for years now than MMORPG.com. This has had me grinding my teeth, we are worse than Reddit???!!!
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
When newcomer's that newly arrived to this forum accuse people of being troll's or worse then they will start a flammable athmosphere.
This forum is very allowing - both the pros and the cons are allowed to be addressed as it should be.
That's how it should be, we have to accept that frank discussion will scare some people away. Last thing we want is heavy moderation and the back patting and cheer leading that goes with it. But we can be polite while telling people what we think. It was very galling to be told that reddit, which was once the cesspit of the internet is "something we at MMORPG.com could aspire to".
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You could be right, I did not realise it was heavily moderated, I will be bringing that up. But reddit was the sewer outlet of the internet, I nearly choked on my food.
Personally, I backed it long ago because I like both UO and the Ultima games. I tried numerous versions of the game as it evolved, and it was always clear to me that it was essentially a game of extremely limited appeal.
It looks very dated and it's not going to get anywhere near impressing the mainstream audience in any way.
That said, it does have some neat old-school mechanics - and I particularly like the approach to character progression. I'm curious as to the quality of the content - and I haven't played enough to establish if this game is going to be worth my time.
I'm the sort of person who enjoys the concept of housing and I enjoy the thought of having that option as a late-stage achievement of sorts. But I almost never really bother actually buying an expensive house - and I've never really bothered to furnish a house properly in any MMO as far as I can recall.
So, my investment in the housing system is extremely limited. I really don't care.
I don't fret about how they finance development, so long as I don't have to spend an unreasonable amount of money to enjoy the game for what it offers someone like myself.
I'm much more interested in the content - as in the various areas, dungeons, quests and so on. If those are good - I just might enjoy the game quite a bit because of its old-school quirky charm.
But there's absolutely NO WAY this game will ever be a big financial success, post-release. I sincerely hope the developers realise this and don't expect to be met with much praise or reward for what's so obviously a half-assed game.
I don't care how they phrase it or try to pass this game off as a genuine work of art - because it's definitely not.
That doesn't mean it can't be fun or eventually become a decent MMO, however.
Even this site noted Reddit as an example of why they won't implement a "disagree" feature such as a frowning emoticon.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
They do allow constructive posts, But they wont allow rant type posts or hate posts.
there is also places to post certain things. If its a bug then post it as a bug in the bug forums, don't rant about it in general.
there are hundreds of post daily in the forums. I have seen only a few get locked out as they stopped being constructive and ended up being a fight. Moderators then step in and finish the post with a response.
only a few threads have every been deleted. Those are usually the Rants as I call them where a person complains and complains about things that have already been addressed. If the Developers say no this system is how its going to stay, then say it again. and poster keeps hounding I would probably do the same.
just because one backs the game does not mean they get what they want. You cant please everyone as every one has different views and expectations. This is where the majority will always win over the few.
Locked threads still are in the forums and there are some really negative ones.
There was a recent one that was posted about a guy who was mad that the developers rained in his power leveling others and spawned mobs and killed him and the people he was power leveling as a service. Policy does allow certain ways around it but direct selling of services outside the game is against the policy. The blew up on the forms and the guy is a well known god like character in the game. His thread was shut down as it snowballed into supporters and people that were against. in the end the Developers made it clear to all that the policy stands and if violated there are consequences. His complaint was not so much the fact they did this but that he died and because he is very very high level he lost about 1 weeks worth of XP and multiple GM's (he did die two or three times in a row) Do I feel bad nope. If you are busted doing something that is against policy you deserve what you get even if its GM's interfering with your usually play.
That was the one example I recall. they allowed it to snowball for about half a day before they closed it. Then then deleted his next post which was him trying to reopen the subject.
The developers do listen to all if you approach it right. Yelling and screaming or whines will never get you anywhere that is for sure