Bless Online Team: There will not be separate PVE or PVP servers, but we understand that many players do not wish to partake in PVP until it’s on their own terms. To help with this, there will be a consumable item that players can buy in-game to make them non-PVP enabled. This will work all the way to the level cap, last for a time, and has no cooldown. At the level cap, the item will still be obtainable, but via the Cash Shop
Good news for pvers
Meh.. so you will have to pay in game money to toggle pvp off and at cap you will have to pay cash shop money to toggle pvp off.
As a mostly pve player I find this a turn off an feel it doesn't bode well for pvers, they should have just added a pvp toggle/flag.
Yeah I don't understand why not one studio has ever looked at the TEF/flag system swg had as an option. It's either all PvP or all PVE with stupid arenas for PvP. Why can't we have both?
Because, as I mentioned above, they would have to invest time and resources creating a robust and full pve (or in the case of other games "pvp") experience.
If a game such as this has the "option of just pve" then they are solely interested in a pvp experience but allowing others to at least dive into some sort of pve experience.
Same with games such as Lord of the Rings online that allow for pvp but the game is really a pve game.
Having a toggle is more about choice but a choice to experience either a full pvp or full pve experience.
If they aren't interested in making a full pvp as well as a full pve experience then saying they have both is just going to invite criticism from the people who expect their chosen playstyle to be great. Otherwise people will rightly say "it feels tacked on".
this kinda bring up something i have been saying for years,it's just a waste of time and money trying to offer something for everyone in these games ones always gonna get neglected for the other and it always ends up being PvE over PvP so why not just make the best damn PvE game period and all the "i refuse to play PvP game" people who are the majority anyway are happy.
Instead we have all these generic PvE/PvP(half assed) mmo's that are mediocre at best,but great at nothing.....makes no damn sense.
Dunno but with what news we got now and what DMkano mentioned before on other threads I think this just might flop pretty hard a la Riders of Icarus......
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
What a weird way to do what is essentially a run of the mill PVP flagging system.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Bless Online Team: There will not be separate PVE or PVP servers, but we understand that many players do not wish to partake in PVP until it’s on their own terms. To help with this, there will be a consumable item that players can buy in-game to make them non-PVP enabled. This will work all the way to the level cap, last for a time, and has no cooldown. At the level cap, the item will still be obtainable, but via the Cash Shop
Good news for pvers
Meh.. so you will have to pay in game money to toggle pvp off and at cap you will have to pay cash shop money to toggle pvp off.
As a mostly pve player I find this a turn off an feel it doesn't bode well for pvers, they should have just added a pvp toggle/flag.
Yeah I don't understand why not one studio has ever looked at the TEF/flag system swg had as an option. It's either all PvP or all PVE with stupid arenas for PvP. Why can't we have both?
Because, as I mentioned above, they would have to invest time and resources creating a robust and full pve (or in the case of other games "pvp") experience.
If a game such as this has the "option of just pve" then they are solely interested in a pvp experience but allowing others to at least dive into some sort of pve experience.
Same with games such as Lord of the Rings online that allow for pvp but the game is really a pve game.
Having a toggle is more about choice but a choice to experience either a full pvp or full pve experience.
If they aren't interested in making a full pvp as well as a full pve experience then saying they have both is just going to invite criticism from the people who expect their chosen playstyle to be great. Otherwise people will rightly say "it feels tacked on".
this kinda bring up something i have been saying for years,it's just a waste of time and money trying to offer something for everyone in these games ones always gonna get neglected for the other and it always ends up being PvE over PvP so why not just make the best damn PvE game period and all the "i refuse to play PvP game" people who are the majority anyway are happy.
Instead we have all these generic PvE/PvP(half assed) mmo's that are mediocre at best,but great at nothing.....makes no damn sense.
I think, at the core, you are correct.
The two issues are that sometimes people don't mind being "mostly" one and then having a taste of the other.
I enjoy both pve and pvp. However, if I'm playing a pvp game I wouldn't mind and would enjoy some pve. And vice versa.
The larger issue is that players will then say "you are neglecting pvp/pve".
Lord of the Rings online is a good example of this. It was always a pve game. I remember the closed beta forums with the arguments that the developers should add pvp. Eventually the moors made it's way into the game. A taste so to speak.
but then some players wanted "more" more maps, more "more" and the game was never going to have that.
So maybe that is the thing, even though some players wouldn't mind a bit of both, developers aren't going to win because one side is always going to demand a better experience; in which case they should just concentrate on one or the other.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
What a weird way to do what is essentially a run of the mill PVP flagging system.
It's not weird at all because it isn't a pvp flagging system.
A pvp flagging system means you can be one or the other. They don't want this as they aren't interested in a pve game.
They want players to eventually move to pvp. And for those who never want this they will then make money off them.
But 10 minutes? This is not worth it. It means that every 10 minutes you need to stop and activate another peace dove item. That's very disruptive to play. Even if it doesn't cost that much.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Bless Online Team: There will not be separate PVE or PVP servers, but we understand that many players do not wish to partake in PVP until it’s on their own terms. To help with this, there will be a consumable item that players can buy in-game to make them non-PVP enabled. This will work all the way to the level cap, last for a time, and has no cooldown. At the level cap, the item will still be obtainable, but via the Cash Shop
Good news for pvers
Meh.. so you will have to pay in game money to toggle pvp off and at cap you will have to pay cash shop money to toggle pvp off.
As a mostly pve player I find this a turn off an feel it doesn't bode well for pvers, they should have just added a pvp toggle/flag.
Yeah I don't understand why not one studio has ever looked at the TEF/flag system swg had as an option. It's either all PvP or all PVE with stupid arenas for PvP. Why can't we have both?
Because, as I mentioned above, they would have to invest time and resources creating a robust and full pve (or in the case of other games "pvp") experience.
If a game such as this has the "option of just pve" then they are solely interested in a pvp experience but allowing others to at least dive into some sort of pve experience.
Same with games such as Lord of the Rings online that allow for pvp but the game is really a pve game.
Having a toggle is more about choice but a choice to experience either a full pvp or full pve experience.
If they aren't interested in making a full pvp as well as a full pve experience then saying they have both is just going to invite criticism from the people who expect their chosen playstyle to be great. Otherwise people will rightly say "it feels tacked on".
this kinda bring up something i have been saying for years,it's just a waste of time and money trying to offer something for everyone in these games ones always gonna get neglected for the other and it always ends up being PvE over PvP so why not just make the best damn PvE game period and all the "i refuse to play PvP game" people who are the majority anyway are happy.
Instead we have all these generic PvE/PvP(half assed) mmo's that are mediocre at best,but great at nothing.....makes no damn sense.
I think, at the core, you are correct.
The two issues are that sometimes people don't mind being "mostly" one and then having a taste of the other.
I enjoy both pve and pvp. However, if I'm playing a pvp game I wouldn't mind and would enjoy some pve. And vice versa.
The larger issue is that players will then say "you are neglecting pvp/pve".
Lord of the Rings online is a good example of this. It was always a pve game. I remember the closed beta forums with the arguments that the developers should add pvp. Eventually the moors made it's way into the game. A taste so to speak.
but then some players wanted "more" more maps, more "more" and the game was never going to have that.
So maybe that is the thing, even though some players wouldn't mind a bit of both, developers aren't going to win because one side is always going to demand a better experience; in which case they should just concentrate on one or the other.
your not wrong at all,there are plenty of people in an mmo who have the i'm tired of dungeons or crafting and think "O i might do some PvP for a bit" like you said "A taste".
They are never gonna play something like Crowfall or Camelot Unchained or any from the ground up PvP game with all the systems in place that support games like that. They want that taste to take a break from what they spend most of their time on just some fast casual PvP.
I do acknowledge that it's a mainstream AAA logic for many studios and their devs cause they want to reach the largest audience possible.
But hey that's why we have indie niche mmo's for people like me lol
What a weird way to do what is essentially a run of the mill PVP flagging system.
It's not weird at all because it isn't a pvp flagging system.
A pvp flagging system means you can be one or the other. They don't want this as they aren't interested in a pve game.
They want players to eventually move to pvp. And for those who never want this they will then make money off them.
But 10 minutes? This is not worth it. It means that every 10 minutes you need to stop and activate another peace dove item. That's very disruptive to play. Even if it doesn't cost that much.
It's almost like they want their game to fail hard with mainstream MMO players. Even BDO isn't that annoying.
To help with this, there will be a consumable item that players can buy in-game to make them non-PVP enabled. This will work all the way to the level cap, last for a time, and has no cooldown. At the level cap, the item will still be obtainable, but via the Cash Shop. A large part of the later game content is PVP oriented (like our sieges), so we’re hoping players will try to engage in the conflict between the two factions then. Still, if they wish to avoid PVP, they’ll be able to buy the consumable in the cash shop, and you will also be able to earn cash shop currency via in-game activities as well.
Coming out of the gate with one extraordinarily dumb ass idea doesn't bode well for the game. This doesn't look good going into the future.
To help with this, there will be a consumable item that players can buy in-game to make them non-PVP enabled. This will work all the way to the level cap, last for a time, and has no cooldown. At the level cap, the item will still be obtainable, but via the Cash Shop. A large part of the later game content is PVP oriented (like our sieges), so we’re hoping players will try to engage in the conflict between the two factions then. Still, if they wish to avoid PVP, they’ll be able to buy the consumable in the cash shop, and you will also be able to earn cash shop currency via in-game activities as well.
Coming out of the gate with one extraordinarily dumb ass idea doesn't bode well for the game. This doesn't look good going into the future.
interesting so this game isnt as much all about the PvE as i originally got the impression it was. but with PvE/PvP games there is a very fine line between options for all play styles and just flat out scaring people away in droves
One positive I will say that this game has going for it is that the devs are the publishers so they can react quicker. One of the main issues early on with Archeage was Trion having to wait for XL to react to a lot of client side issues. So hopefully these guys can implement changes and fixes in appropriate time-frame because a lot of people will just want the duration to be greatly increased or just have a full on toggle.
B2P never stopped bots, during the first few years there were rampant botting going on in WoW. Also, its awesome talking about how you are against P2W but still sell boosts in your cash shop.
They chose B2P because they know westerners are stupid enough to pay money to play a f2p game. Introducing consumables to avoid PvP interaction is the work of an evil genius.
Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
The korean website hasn't seen an update in quite some time (their last facebook post dates back to september 2017). Is that something we should worry about? Looks like the western release is their last straw.
NOTMMORPG - You earlier stated that you wanted to steer away from P2W. Some would argue consumables and boosts are P2W. Would you care to expound to quell any fears?
NOTMMORPG - Can you provide a bit more info about the combat system since this is a PVP based title?
NOTMMORPG - Since there is such a big shift in the combat system, how are you handling class balance?
NOTMMORPG - What would you say to those players who are skeptical about being charged an additional fee to avoid PVP?
¯\_(ツ)_/¯
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
What a weird way to do what is essentially a run of the mill PVP flagging system.
It's not weird at all because it isn't a pvp flagging system.
A pvp flagging system means you can be one or the other. They don't want this as they aren't interested in a pve game.
They want players to eventually move to pvp. And for those who never want this they will then make money off them.
But 10 minutes? This is not worth it. It means that every 10 minutes you need to stop and activate another peace dove item. That's very disruptive to play. Even if it doesn't cost that much.
In the Japanese version "the peace dove" cost 5 silver, so it's pretty cheep, but yea it only lasts 10 mins. You can stack them, so if you buy 12 of them and use all 12 at once, you get 2 hours of PVP protection.
What a weird way to do what is essentially a run of the mill PVP flagging system.
It's not weird at all because it isn't a pvp flagging system.
A pvp flagging system means you can be one or the other. They don't want this as they aren't interested in a pve game.
They want players to eventually move to pvp. And for those who never want this they will then make money off them.
But 10 minutes? This is not worth it. It means that every 10 minutes you need to stop and activate another peace dove item. That's very disruptive to play. Even if it doesn't cost that much.
It's almost like they want their game to fail hard with mainstream MMO players. Even BDO isn't that annoying.
Hardly... Wow PVP servers are very popular, always have been, and they don't offer this easy out. You don't lose anything when you die for crap sake.
You all are all thinking the worst case scenario for the no-pvp pots also. It's a faction based game. In all likelyhood you wont have to pop one every 10 minutes. If it was me I'd play without until I see a red (or whatever) enemy faction player, then keep an eye out. I'd bet that you'd have plenty of time to activate the pot after you are actually attacked. Treat it like a very strong protection potion or heal pot. I'm sure there are plenty of areas that will be controlled by your faction.
Nobody has all the info here either. The pots could be very cheap, who knows? I can't see them being made very expensive. If you can earn them with in game actions after level cap I'd think that it's very likely a simple thing to keep yourself in pots with a little thought into where you hunt and how much time you spend in pvp hotspots.
Besides that yall just need to quit being pansies and buck up a little. Your shinies in game cant get scratched.
Once again why force PVP on those who dont want it? So many of us just want a great PVE game and we get PVP after PVP.
And others want a good pvp game not ruined by carebears. While there have been pvp games, there havent been any good ones. Of the AAA titles out lately, I can't think of a one that doesnt offer a pve only server, or isnt flat out pve only entirely, other than some lame battlegrounds and arenas.
no closed beta / open beta.
Dont expect much from this game , tried the Bless reborn or w/e was called and the game was better than before but still....generic at best
Comments
It lasts only 10 minutes?
I think this will be changed.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Instead we have all these generic PvE/PvP(half assed) mmo's that are mediocre at best,but great at nothing.....makes no damn sense.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
The two issues are that sometimes people don't mind being "mostly" one and then having a taste of the other.
I enjoy both pve and pvp. However, if I'm playing a pvp game I wouldn't mind and would enjoy some pve. And vice versa.
The larger issue is that players will then say "you are neglecting pvp/pve".
Lord of the Rings online is a good example of this. It was always a pve game. I remember the closed beta forums with the arguments that the developers should add pvp. Eventually the moors made it's way into the game. A taste so to speak.
but then some players wanted "more" more maps, more "more" and the game was never going to have that.
So maybe that is the thing, even though some players wouldn't mind a bit of both, developers aren't going to win because one side is always going to demand a better experience; in which case they should just concentrate on one or the other.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
A pvp flagging system means you can be one or the other. They don't want this as they aren't interested in a pve game.
They want players to eventually move to pvp. And for those who never want this they will then make money off them.
But 10 minutes? This is not worth it. It means that every 10 minutes you need to stop and activate another peace dove item. That's very disruptive to play. Even if it doesn't cost that much.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
They are never gonna play something like Crowfall or Camelot Unchained or any from the ground up PvP game with all the systems in place that support games like that. They want that taste to take a break from what they spend most of their time on just some fast casual PvP.
I do acknowledge that it's a mainstream AAA logic for many studios and their devs cause they want to reach the largest audience possible.
But hey that's why we have indie niche mmo's for people like me lol
Coming out of the gate with one extraordinarily dumb ass idea doesn't bode well for the game. This doesn't look good going into the future.
Never forget 3 mile Island and never trust a government official or company spokesman.
Now, as far as how it's implemented ...
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
They chose B2P because they know westerners are stupid enough to pay money to play a f2p game. Introducing consumables to avoid PvP interaction is the work of an evil genius.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
NOTMMORPG - Can you provide a bit more info about the combat system since this is a PVP based title?
NOTMMORPG - Since there is such a big shift in the combat system, how are you handling class balance?
NOTMMORPG - What would you say to those players who are skeptical about being charged an additional fee to avoid PVP?
¯\_(ツ)_/¯
¯\_(ツ)_/¯
What do you mean Bless is persistant // Crowfall is not?
"Rich art style" is an opinion
How is Crowfall not an MMO?
There was nothing delusional about his post. YOURS on the other hand...
¯\_(ツ)_/¯
Hardly... Wow PVP servers are very popular, always have been, and they don't offer this easy out. You don't lose anything when you die for crap sake.
You all are all thinking the worst case scenario for the no-pvp pots also. It's a faction based game. In all likelyhood you wont have to pop one every 10 minutes. If it was me I'd play without until I see a red (or whatever) enemy faction player, then keep an eye out. I'd bet that you'd have plenty of time to activate the pot after you are actually attacked. Treat it like a very strong protection potion or heal pot. I'm sure there are plenty of areas that will be controlled by your faction.
Nobody has all the info here either. The pots could be very cheap, who knows? I can't see them being made very expensive. If you can earn them with in game actions after level cap I'd think that it's very likely a simple thing to keep yourself in pots with a little thought into where you hunt and how much time you spend in pvp hotspots.
Besides that yall just need to quit being pansies and buck up a little. Your shinies in game cant get scratched.
And others want a good pvp game not ruined by carebears. While there have been pvp games, there havent been any good ones. Of the AAA titles out lately, I can't think of a one that doesnt offer a pve only server, or isnt flat out pve only entirely, other than some lame battlegrounds and arenas.