CrowFall and Camelot Unchained are made by Experienced devs who creator of ShadowBane and Dark age of Camelot and Ultima Online Which is one of the Massive creation in entire MMO universe and Crowfall and Camelot unchained trying to be one of the best pvp sandbox mmo ever
and How can This Ashes of creation with unknown/unexperinced devs with not even many content and Choronicles of Elyria which is just game made out of ideas and with zero gameplay and all the ideas keep releasing and didnt worked on single of them and how these 2 even have more votes? how this even possible?
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As the reality sets in once more is known, the enthusiasm begins to wane.
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@jusomdude i dont know about cu but cf will have all the sandbox features like you can be carpenter can craft furniture and minier animal tamer or farmer who grows crops for clan and help them with food and there are many professions so it going to be like Wurm Online
Although seeing Crow Fall this late in development there are some things I have been worried about for awhile like the User Interface, and Combat System, just might not be my type of thing but only time will tell on release.
What draws me to Crow Fall though is the crafting, and ability to craft eternal realms.
Ashes OF Creation just looked really good on the videos, perhaps I jumped on it too soon, but only time will tell.
As far as playing "COE" I am uncertain about it friends told me to go ahead and back the game but there's just too many unanswered things especially with the perma death system kinds turns me away from the way the game works and stuff.
But crowdfunding is different. You are somehow involved and financially and emotionally invested in the development. It is very different than waiting for a regular game come to release. You feel you are also part of the project, and on some level you are.
Although you are right about some people enjoy dreams and ideas more than actual thing (I don't, not even the slightest) but when it comes down to crowdfunding you are dealing with something else completely.
The numbers aren't really comparable because in some of them people have voted their expectations based on hype, in some of them people have voted their expectations based on their own experience.
Camelot looks average and is only realm vs. realm. Crowfall seems like it will be closer to a Shadowbane. Both seem smaller scale. They both may work or not. I worry because it seems to lack in production quality. Could be that they are showing to early.
Ashes of Creation seems like the best out of the lot to me. I also think it does have experienced programers. Looks like a lot of the game will be dynamic in feasible ways.
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IDK who is behind Ashes but imo looks easily the game that could be decent.
I have yet to read anything though that really sticks out as saying,a really good game with great ideas.
What i see is a bunch of same old,with some pvp some classes,a world some assets yada yada,i don't see a whole lot of creativity.
IMO FFXI already used up all the creative ideas for classes and combat is stil imo the best with long enough time to have active and reactive combat with resistances and elements.
So how do we improve on classes,i don't see it,how do we improve upon combat,well taking from FFXI the only improvement i would have done is a bigger magic burst or more creative ways to make players WANT to combine attacks in combination wityh each other,you know team/group play in a mmo.
So what's left,questing?Well imo lots of room to improve there but i see no notion that is going to happen.Skills/unlocks and how to design zones,again lots of room to improve there but again,i see no sign of that.Instead i have seen more signs of cheap lazy stuff like just make a giant creature and have players fight that ,rinse and repeat,sorry but i need more than just a giant creature with players somersaults to dodge.
Bottom line, a pile of sub par games incoming,so why do i care which one is rated above the other?
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If you are curious, this is how a bot attack looks like: it usually happens in a matter of hours and game X (invisible because it was on 23659345th place) suddenly rises to the top, while top 5-6 games "suddenly" start receiving a major wave of very negative ratings, thus sinking below. Many of these "votes" still seem to be on the current hypemeter.
Brigading is tougher to deal with, especially because it's, well, morally grey™. Say, we had a major brigading by AoC during last voting for "best/most anticipated" - I saw a lot of it on reddit, discord was used too and so on. The consequence you could see here would be hundreds, if not thousands, of fresh accounts never to appear again.
Of course, it's not all made of dirt - hype is a major part. Say, remember how EQ:Next was topping this hypemeter for years, and IIRC with some distance - even through Smed's long radio silence and wave of layoffs. So much about it's value.
~~ postlarval ~~
Camelot Unchained: Game 5 years in development, 3 missed deadlines for testing phases, production quality is so low they keep their Beta 1 under NDA. Game has an anticipated release date of Winter 2019.
Crowfall: Somehow they manage to finish making their engine to a point where they can sell it off as an asset and spin off a secondary company to handle that business, while at the same time still having Unity assets they need to replace and they have had to push off testing phases and revamp major parts of their content.
Chronicles of Elyira: Has a great concept but has had to push 1 year to the left. Struggling to secure funding, did some shady things with the money shell game. Unsure how this game still has votes. Probably vaproware and will never release.
Ashes of Creation: Goes into development full funded to a viable core product. Uses Kickstarter and early sales to ramp up additional products. Within 1 year expands development team to 100 people working on the project. Put a playable version in the hands of their players 5 months post kickstarter. Anticipates putting their first true Alpha into the hands within 18/19 months of Kickstarter. Their Alpha testing won't be under NDA.
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Ashes 101
As for Chronicles of Elyira, instead of cementing down core processes, they went the other way adding a lot of whimsical stuff. That project is going nowhere unless they cut the chaff. They also have the least experience team of the 4.
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~~ postlarval ~~
Look at the most popular MMOs in the world, as measured by millions of subscribers, and you'll see that each of them offers primarily PvE, with a bit of consensual PvP on the side. PvP is still niche across the MMO landscape, including here.
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