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Let me preface this: Battle for Azeroth may very well be the pinnacle of story and zone design in World of Warcraft’s 14-year history. I’ve loved almost every bit of questing and dungeon content, and I’m actually reading the quests for the first time in years. But there’s a big glaring issue that’s increasingly clear the more I play – it never feels like your character is growing or making progress in this expansion.
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"My Fantasy is having two men at once...
One Cooking and One Cleaning!"
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strong and able to take on the whole world...
oh sorry...that's wine...wine does that..."
Aloha Mr Hand !
This is the downside of questing and leveling in every zone you like. It doesn't fit really well in a Themepark level based MMO like WoW.
It's different when you have an MMO without a level based system, but with a good horizontal progression.
There is practically no horizontal progression in WoW, since there are no new Talents and so far the Azerite feats you unlock in each Azerite armor piece so far feel underwhelming, further enhancing the feel of diminished progression.
Want some more fun, turn on world PvP and join a group who is out seeking a good fight. Eventually, it turns into a zerg vs. zerg, but the fun does not stop there.
The only main complaint of mine for any of the systems is crafting. I have been a Skinng and LW main since vanilla and it has never felt so half baked in any expansion than it does right now.
I do agree on the whole feel a bit weaker the more you level up, but current gear (340+) starts to fix that issue.
Keep chuggin' along, there is so much of the game that opens at 120.
Legion food: recover 34k Health
BfA food: recover 24k Health
Ehhm ok....Why would anyone cook BfA food again?
"I will say this for those who worried about my love of followers and missions: they’re definitely downplayed this expansion. They help with Azerite Power collection, gold and reputation gains, but that’s basically it. They are not very necessary to keep tabs on at all in order to progress the content."
Please remove it. We dont need mini games. Better use development resources to improve the main features.
I would also like Flying to be removed from BfA contents. World feel alive again (after so long) and world pvp just got more interesting. I think Flying for previous expansions is fine but for latest one, lets not have it.
Mobs not only scale with level but also item level. Which they tried in Legion but after a revolt from players quickly removed. I guess they figured they could sneak in this time without anyone noticing.
hmm that's a crummy thing to do. Scaling has it's place, but it doesn't belong in the current expansions content imo
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
That in turn is needed to wear the higher level Azerite gear. Higher level Azerite gear has better stats (i.e. higher numbers) on it of the same talents you've seen while leveling, and in turn requires higher Azerite levels to unlock those stats.
Then you do your War Campaign which takes you to the enemy faction zones through a series of quests. You also need to do your Honorbound/7th Legion faction rep to complete that War Campaign, and that, too takes you to the enemy faction zones.
Someone mentioned PvP and when you turn on Warmode new quests open up for you to do, which have made for some fun PvP in the zones they happen in. There have even been lots of players forming PvP groups for things in the group finder and in communities.
I'm 1 ilevel away from Heroic dungeons so that should be fun once I get there. I could go on and on since I feel like there's an insane amount of content I'm working on right now and even more ahead of me. Definitely been having fun and feeling like I'm progressing through the content as I go, getting new systems and new content opened up, making myself more powerful, etc.
The world design has been incredible, which has kept me playing. We'll see once I hit 120 on my 4 primary toons. From there, I'm gonna delve hard into the Warfronts and see how I enjoy those activities. I only dabble in Mythic dungeons currently.
It's showing a big downside with regards to level scaling. You shouldn't level to find the same mobs you just fought harder at your new level.
but the gameplay.... oh boy. scaling just horrible system. i never feel stronger i level and even in max lvl u feel same way too.
classes been tuned a lot button smash. dungeon finder have 30-60 min queu as dps, lack of tanks. playing as feral druid (yep most weak spect in game atm) so i may have bitter taste...
i sorta knew tis expansion dont hook me up, there is nothing new gameplay wise.
expedition island was great idea but lack any real reward (gear duh).
if u totally new to WoW u will love tis mmo but as WoW veteran... i expected more.
gonna check WoW later after 3-6 months if its any difrend/tuned. PoE league inc:) oops! forgot new race. u cant play them if u dont grind rep for weeks/months. Very gated content.
With that said though, my Destro Lock has been pwning as hard or harder than my Ret Pally. /shrug
Great article! I agree with this point I have too many pieces with the same abilities on them. I also would like more options for more armor pieces in more slots and more skills.
They removed the Artifact weapon skill, they could have added one back for the leveling process or a new talent tier or something.
All that said, everything else has been awesome. Great expand but this is the only expansion that I've felt leveling to feel unrewarding and therefore a slog.