Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I don't like scaling in Elder Scrolls Online and I don't like it in WOW. I like the feeling of progression, I don't mind as a PVE player a linear feel to the game as long as that linear feel has more than one zone to level concurrently if you choose to and the zone feels large, and level scaling just takes away any excitement to feel like you accomplished something by finally reaching the level where you get to explore that zone you've been waiting for. I realize with ESO at least I'm probably in the minority.
The thing is that level scaling in ESO works because its advancement system is fundamentally different from WOW's. ESO has a very robust horizontal progression alongside it's vertical one.
Besides, the scaling is not infinite as it seems to be in WOW from what you guys are saying. In ESO all mobs are level locked to level 50 / CP160. Once you level beyond that they start to get progressively easier.
The feel of progression due to both vertical and horizontal factors in ESO is there if you pay attention. There is none of this nonsense where you level and the mobs you just fought are now harder.
Sounds like WOW's scaling is wonky but IMO, it will always feel off no matter what they do because of it's lack of good horizontal systems as well as having nothing comparable to ESO's CP levels that continues the vertical progression, albeit slowly, essentially forever.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I kind of feel bad for everyone since all this information was known during alpha and didn't change in beta. Oh well...
That's because blizzard do not treat the alpha/beta like they used to, they treat it more like a demo/marketing campaign now. The only people they tend to invite are the hardcore raiders, youtubers and streamers it seems. The don't even notice a problem until their subscriber base plumits like it did with WoD. With Legion they said they learned from it, and it seemed like it did for the most part, but now it really feels like we are in WoD 2.0, and the timegating of stuff is atrocious compared to what it was now, and it doesn't help alleviate these problems. Right now there is a serious scaling issue going on, there was one in Legion because people lost it that they couldn't do what they could do before, and they acknowledged that they screwed up and fixed it pretty quick. Will they be that quick now though, or will it take a bunch of people leaving the game for them to notice
Let me just say, I am liking the story line of this expansion so far, but it's weird. I leveled up pretty quick to 120 and I wasn't even trying to. Dungeon's felt super easy while leveling as well, bosses just melted. Then you go out into the world and it's like night and day, like someone said, once you hit a certain level it becomes kinda a shock how the jump up is. And I suspect there is a problem with the scaling somewhere that they need to address.
Its not the issue with scaling, its the issue with how blizzard decided to do secondary stat weights in bfa (again known about in alpha/beta). Its unfortunate that people dont even notice that an ENTIRE slot of secondary stats has been removed from the game thanks to the heart of azeroth. Yes the heart gives each secondary stat however, the weights are only that of the 3 azerite gear pieces, not the weight of the neck included. This primary to secondary stat disparity only increases in raid gear because blizzard's logic is that of the general community right now (that being the 80% of casuals). The casual community will always equip which ever piece of gear has the higher ilvl, its always been like that, regardless of the secondaries. So what they are doing in bfa is lowering secondary priority and increasing your primary stat priority (which is why you'll see the 'ilvl increase' option last in the azerite armor slot). The reason people start to notice it as they level up (mostlikely around 116+) is cause that's when it starts to take effect. The reason blizzard tappered the leggos at 115 wasn't to make people feel better about their class but to ease them into the new stat weights (which seems like an obvious failure). Even being 340, its tough (not as tough as a fresh 120 of course), but that also depends on the class as well. Keep in mind that class numbers are still being 'adjusted' in 8.1 and Uldir is honestly just a test raid.
That said, people are still ignoring the bigger issue of progression (and I think you or someone else was going down the path but missed it a little). We are only remaining stagnant. People are talking about how good Legion was yet forget that we had a lot of those traits from our artifact and legendary effects already baseline or via the glyph system. The azerite system is trying to reintroduce the traits from both the legendary and artifact system over the course of the expansion (yeah dont be surprised that we get to choose 2 in one row like we eventually got to equip 2 leggos). But think about it. what did we even get in legion once its all over? a weapon with multiple skins, not even really skills cause blizzard threw out half the ones we either already had prior or obtained through artifact and just put some into the talent tree in its place. So from 101 to 120, you dont really gain anything new at all, not even really a passive. So in the end Legion was just a pointless expansion that added nothing to the game other then vanity and the 'beloved' world quest system. This is the design philosophy Blizzard has really adopted. Say what you will about WoD but at least we got a 100 talent. Legion is 10 dead levels just to reach BfA which is just another 10 slightly less dead levels.
I don't like scaling in Elder Scrolls Online and I don't like it in WOW. I like the feeling of progression, I don't mind as a PVE player a linear feel to the game as long as that linear feel has more than one zone to level concurrently if you choose to and the zone feels large, and level scaling just takes away any excitement to feel like you accomplished something by finally reaching the level where you get to explore that zone you've been waiting for. I realize with ESO at least I'm probably in the minority.
The thing is that level scaling in ESO works because its advancement system is fundamentally different from WOW's. ESO has a very robust horizontal progression alongside it's vertical one.
Besides, the scaling is not infinite as it seems to be in WOW from what you guys are saying. In ESO all mobs are level locked to level 50 / CP160. Once you level beyond that they start to get progressively easier.
The feel of progression due to both vertical and horizontal factors in ESO is there if you pay attention. There is none of this nonsense where you level and the mobs you just fought are now harder.
Sounds like WOW's scaling is wonky but IMO, it will always feel off no matter what they do because of it's lack of good horizontal systems as well as having nothing comparable to ESO's CP levels that continues the vertical progression, albeit slowly, essentially forever.
Apparently the scaling caps out at 340. However, that doesn't excuse a power curve that obviously needed a lot more testing.
I haven't minded leveling because the content is immensely enjoyable. For such a veteran team in a company that's been working the same game for over a decade, things like this should've been resolved well before release.
That is what happens when you try and make mobs level with the characters. You lose that overall feeling of getting stronger as you grow. You can notice a major flaw in their system the second you hit 120 as the mobs are tuned for people over a certain gearscore or something. Where you went from having no issues at level 119 when you first hit 120 you will have small issues until you get the better gear for max level characters. I don't know if they have tuned to mobs to just go with the level of the character or the gearscore but feels more like the level. If they did tune it to gearscore there shouldn't have been such a drastic change with that one level jump to max level. Gearscore would be a better way to tune the mobs strength, all you have to do is set a limit at which they do not get stronger in the long run. Overall I am enjoying the xpac but it does feel like there is less to do in this one, mostly because the story is back to being split between two factions which isn't a bad thing necessarily. If you don't plan to play a toon from each faction you will miss out on a lot of stuff lore wise though.
Wow classes are worse than FFXIV classes and by a LOT and i quit FFXIV because the class structure was not as FUN as FFXI classes. Your character and class are the MAIN idea behind a mmorpg,if you can't get the bare minimum right,your game is imo a waste of my time. Ok maybe at least make classes "intriguing"...lmao ,not a chance in hell. I saw someone mention Hunter,usually my favorite type class,i tried so hard to like it,forced myself to play to level 60,had enough,Blizzard is just terrible at designing classes. The only lasting memory of playing a Hunter was people telling you to turn off the taunt mode in dungeons ..lol,yep it is that sad,nothing exciting to remember.
So tel me why i would buy your expansions if you can't get the class design right?To simply run around chasing giant ? over npc heads..NO THANKS to that .The amount of quests i have done in rpg's by now has top be in the million range.
Never forget 3 mile Island and never trust a government official or company spokesman.
I'm going to wait for Blizzard's explanation on this equipment-in-bags-effects-scaling issue. Perhaps this is a trial iteration they were testing and as usual they (stupidly) didn't communicate it to the players. If the lack of communication is intentional and they thought players just wouldn't notice it .... lol @ Blizzard.
Actually, goes all the way back, at latest, in 2010
Except no one noticed or/and cared because there was no such thing as enemies item scaling with you.
(edit: actually thought it was a recent change. I never noticed either myself. At least, until I started putting items in void storage or/and deleting them and becoming stronger lol
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
starting to feel like they're just phoning in everything atm.. sure i knew right away when they promised ferals a "tuning package" it would be some weaksauce aoe buffs.. but still. why create this awesome world only to make gameplay feel like shit?.
I don't like scaling in Elder Scrolls Online and I don't like it in WOW. I like the feeling of progression, I don't mind as a PVE player a linear feel to the game as long as that linear feel has more than one zone to level concurrently if you choose to and the zone feels large, and level scaling just takes away any excitement to feel like you accomplished something by finally reaching the level where you get to explore that zone you've been waiting for. I realize with ESO at least I'm probably in the minority.
The thing is that level scaling in ESO works because its advancement system is fundamentally different from WOW's. ESO has a very robust horizontal progression alongside it's vertical one.
Besides, the scaling is not infinite as it seems to be in WOW from what you guys are saying. In ESO all mobs are level locked to level 50 / CP160. Once you level beyond that they start to get progressively easier.
The feel of progression due to both vertical and horizontal factors in ESO is there if you pay attention. There is none of this nonsense where you level and the mobs you just fought are now harder.
Sounds like WOW's scaling is wonky but IMO, it will always feel off no matter what they do because of it's lack of good horizontal systems as well as having nothing comparable to ESO's CP levels that continues the vertical progression, albeit slowly, essentially forever.
Apparently the scaling caps out at 340. However, that doesn't excuse a power curve that obviously needed a lot more testing.
I haven't minded leveling because the content is immensely enjoyable. For such a veteran team in a company that's been working the same game for over a decade, things like this should've been resolved well before release.
Cmon, their veteran devs either left to form their own companies or they've been reassigned to the new 'secret projects'
WOWs being developed mostly by the newer trainees and interns these days.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I don't like scaling in Elder Scrolls Online and I don't like it in WOW. I like the feeling of progression, I don't mind as a PVE player a linear feel to the game as long as that linear feel has more than one zone to level concurrently if you choose to and the zone feels large, and level scaling just takes away any excitement to feel like you accomplished something by finally reaching the level where you get to explore that zone you've been waiting for. I realize with ESO at least I'm probably in the minority.
The thing is that level scaling in ESO works because its advancement system is fundamentally different from WOW's. ESO has a very robust horizontal progression alongside it's vertical one.
Besides, the scaling is not infinite as it seems to be in WOW from what you guys are saying. In ESO all mobs are level locked to level 50 / CP160. Once you level beyond that they start to get progressively easier.
The feel of progression due to both vertical and horizontal factors in ESO is there if you pay attention. There is none of this nonsense where you level and the mobs you just fought are now harder.
Sounds like WOW's scaling is wonky but IMO, it will always feel off no matter what they do because of it's lack of good horizontal systems as well as having nothing comparable to ESO's CP levels that continues the vertical progression, albeit slowly, essentially forever.
Apparently the scaling caps out at 340. However, that doesn't excuse a power curve that obviously needed a lot more testing.
I haven't minded leveling because the content is immensely enjoyable. For such a veteran team in a company that's been working the same game for over a decade, things like this should've been resolved well before release.
How much higher than 340 is the item level cap these days?
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I want to note that I’m not talking about the mobs scaling with you in different zones. As an ESO and GW2 fan, I rather like that it was added to WoW. There are plenty of ways it’s busted in BFA right now, but the overall idea is good.
The real problem is the itemization, no talents, skills, and lack of interesting choices in gear and Azerite powers.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
I used to hardcore, now with way less time to game I m quite casual. I don t see a problem the vocal minority is whining about. I personally like this x pac more then any since Wrath. Scaling is fine and I actually like challenge as I level.
I don't like scaling in Elder Scrolls Online and I don't like it in WOW. I like the feeling of progression, I don't mind as a PVE player a linear feel to the game as long as that linear feel has more than one zone to level concurrently if you choose to and the zone feels large, and level scaling just takes away any excitement to feel like you accomplished something by finally reaching the level where you get to explore that zone you've been waiting for. I realize with ESO at least I'm probably in the minority.
The thing is that level scaling in ESO works because its advancement system is fundamentally different from WOW's. ESO has a very robust horizontal progression alongside it's vertical one.
Besides, the scaling is not infinite as it seems to be in WOW from what you guys are saying. In ESO all mobs are level locked to level 50 / CP160. Once you level beyond that they start to get progressively easier.
The feel of progression due to both vertical and horizontal factors in ESO is there if you pay attention. There is none of this nonsense where you level and the mobs you just fought are now harder.
Sounds like WOW's scaling is wonky but IMO, it will always feel off no matter what they do because of it's lack of good horizontal systems as well as having nothing comparable to ESO's CP levels that continues the vertical progression, albeit slowly, essentially forever.
Its worse. In ESO more powerful gear makes your character more powerful. As noted characters above dumping gear is making things easier! And ESO's day 1 gear remains an option, its not a case of new xpac/dlc = throw your old gear away.
To put ESO's scaling into perspective CP160 is about 20% of the journey to max. So for 80% of the journey to max there is no scaling.
There are places you cannot go / stuff you cannot do if you are only level 1 as well - you can pretty much go anywhere but not quite so there can be a sense of accomplishment if that is what you are looking for.
Doesn't mean you can't dislike both systems but the approach in ESO is very different.
I'm going to wait for Blizzard's explanation on this equipment-in-bags-effects-scaling issue. Perhaps this is a trial iteration they were testing and as usual they (stupidly) didn't communicate it to the players. If the lack of communication is intentional and they thought players just wouldn't notice it .... lol @ Blizzard.
Its when they announce that they forgot to include items in a player's vault .....
I don't like scaling in Elder Scrolls Online and I don't like it in WOW. I like the feeling of progression, I don't mind as a PVE player a linear feel to the game as long as that linear feel has more than one zone to level concurrently if you choose to and the zone feels large, and level scaling just takes away any excitement to feel like you accomplished something by finally reaching the level where you get to explore that zone you've been waiting for. I realize with ESO at least I'm probably in the minority.
The thing is that level scaling in ESO works because its advancement system is fundamentally different from WOW's. ESO has a very robust horizontal progression alongside it's vertical one.
Besides, the scaling is not infinite as it seems to be in WOW from what you guys are saying. In ESO all mobs are level locked to level 50 / CP160. Once you level beyond that they start to get progressively easier.
The feel of progression due to both vertical and horizontal factors in ESO is there if you pay attention. There is none of this nonsense where you level and the mobs you just fought are now harder.
Sounds like WOW's scaling is wonky but IMO, it will always feel off no matter what they do because of it's lack of good horizontal systems as well as having nothing comparable to ESO's CP levels that continues the vertical progression, albeit slowly, essentially forever.
Apparently the scaling caps out at 340. However, that doesn't excuse a power curve that obviously needed a lot more testing.
I haven't minded leveling because the content is immensely enjoyable. For such a veteran team in a company that's been working the same game for over a decade, things like this should've been resolved well before release.
How much higher than 340 is the item level cap these days?
WoWHead lists Mythic Uldir raid at 385. That would be the highest realistic item level achievable at this point, from what I understand.
EDIT- Actually, it seems the items can Warforge +10 item levels, so 395. For what it's worth, I've seen players in Reddit mentioning they started seeing the power curve trend back to the normal levels of the rest of the expansion starting at 320-330.
Blizzard needs to learn horizontal progression. When was the last time GW2 raised max levels?
Yeah but isn't that the complaint people ha e right now? And why many people didn't like gw2? There's no more skills to learn. It's just armor upgrades. And minimal ones at that.
Blizzard needs to learn horizontal progression. When was the last time GW2 raised max levels?
Yeah but isn't that the complaint people ha e right now? And why many people didn't like gw2? There's no more skills to learn. It's just armor upgrades. And minimal ones at that.
To be fair, GW2 has added a considerable amount of spec options since launch. The new elite specs that have been added give a really considerable amount of horizontal progression that each feel meaningfully different from the others. Combined with new stat combinations on armor, it does feel like you're constantly making progress on something in GW2, even if its just opening up new avenues of gameplay rather than just "higher" numbers.
WoW has done a really great job making specs feel different from each other in BFA, but there really isn't any meaningful progression like there was previously. Artifact powers have been replaced with barely noticeable azurite powers; on paper, azurite powers seems really neat ... until you get a new head/chest/shoulder piece and lose your current traits because your new piece of gear requires a higher AP level or doesn't have (as useful) traits. Legendaries are no longer useful after 116, which on its own feels like a giant step backwards for people who took the time to get them. Finally, there's no functional difference between level 100 and 120 besides which iLvl armor you can wear, which makes little difference (or a negative difference) since open world scaling is quite borked at the moment.
For a game that has made its name on vertical progression, BFA is seriously lacking in that department and didn't add any form of horizontal progression, either. Overall, BFA feels like one step forward, two steps back at the moment.
Valid concerns, but people will still play this game. I still am having fun with this expansion. To be honest I actually like the zones, questing, pvp, and other content for this expansion over the prior Legion expansion. To each their own. But millions of people feel differently, they are having a good time.
I would give you a guest pass to SWOTR, but then I wouldn't be able to find a way to live with myself afterwards....
Valid concerns, but people will still play this game. I still am having fun with this expansion. To be honest I actually like the zones, questing, pvp, and other content for this expansion over the prior Legion expansion. To each their own. But millions of people feel differently, they are having a good time.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
why is heroic dungeons still a thing? normal and heroic is pretty much the same the only difference is heroics require you to be max level. they already added mythic which they keep trying to force on us with story progression tied to it.(didn't work in legion so why would it work now?)
anyway there's no need for 3 difficulties when 2 are pretty much the same and the third one scales upward.
Heroic are harder than Normal for one thing lol...
Valid concerns, but people will still play this game. I still am having fun with this expansion. To be honest I actually like the zones, questing, pvp, and other content for this expansion over the prior Legion expansion. To each their own. But millions of people feel differently, they are having a good time.
Link? Or your subjective opinion?
Well, to defend Xion's post. Millions might be. I do see the occasional positive post, and most people in-game enjoy it for most part hence playing it. But...
WoD showed millions can also leave, dropping subscriber count by off the cliff.
And I personally will keep playing BFA hoping it gets better (like I did with WoD), just cause I personally enjoy WoW through bad and good. I just like the world and lore.
But, I'm seeing an expansion that is getting far more negative feedback than WoD...and WoD people at least enjoyed for a month or so before posting in mass of negative posts. BFA already has tons of negativity to it, and its not even a week in.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
I will say this for those who worried about my love of followers and missions: they’re definitely downplayed this expansion. They help with Azerite Power collection, gold and reputation gains, but that’s basically it. They are not very necessary to keep tabs on at all in order to progress the content.
Just wanted to correct this a bit. For one thing on a personal note I do really enjoy the rep gains from the missions. It's so helpful. But in terms of them being useless they're actually pretty necessary. Once you get high enough with your 7th Legion/Honorbound rep, the vendor there will sell you various "Scouting Reports", that begin a quest chain in the enemy faction zone to build additional outposts. This is of course very useful, giving you more flight paths and vendors throughout the enemy zone. Good for questing, PvP, and of course world quests for rep.
After defeating the Burning Legion, vanquishing the Lich King and taking down Deathwing the last quest I did before reaching 120 had me...milking goats. I even tried to milk the "wrong" goat, too.
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
Comments
Many people don't spend much time learning what is to come, preferering to focus on playing instead.
Some also prefer to be surprised by expansion content rather than map out an entire plan from beginning to end.
Thing is, sometimes surprises can be unpleasant.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Besides, the scaling is not infinite as it seems to be in WOW from what you guys are saying. In ESO all mobs are level locked to level 50 / CP160. Once you level beyond that they start to get progressively easier.
The feel of progression due to both vertical and horizontal factors in ESO is there if you pay attention. There is none of this nonsense where you level and the mobs you just fought are now harder.
Sounds like WOW's scaling is wonky but IMO, it will always feel off no matter what they do because of it's lack of good horizontal systems as well as having nothing comparable to ESO's CP levels that continues the vertical progression, albeit slowly, essentially forever.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I haven't minded leveling because the content is immensely enjoyable. For such a veteran team in a company that's been working the same game for over a decade, things like this should've been resolved well before release.
Your character and class are the MAIN idea behind a mmorpg,if you can't get the bare minimum right,your game is imo a waste of my time.
Ok maybe at least make classes "intriguing"...lmao ,not a chance in hell.
I saw someone mention Hunter,usually my favorite type class,i tried so hard to like it,forced myself to play to level 60,had enough,Blizzard is just terrible at designing classes.
The only lasting memory of playing a Hunter was people telling you to turn off the taunt mode in dungeons ..lol,yep it is that sad,nothing exciting to remember.
So tel me why i would buy your expansions if you can't get the class design right?To simply run around chasing giant ? over npc heads..NO THANKS to that .The amount of quests i have done in rpg's by now has top be in the million range.
Never forget 3 mile Island and never trust a government official or company spokesman.
https://us.battle.net/forums/en/wow/topic/1577522256
Except no one noticed or/and cared because there was no such thing as enemies item scaling with you.
(edit: actually thought it was a recent change. I never noticed either myself. At least, until I started putting items in void storage or/and deleting them and becoming stronger lol
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
I had fun once, it was terrible.
WOWs being developed mostly by the newer trainees and interns these days.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
The real problem is the itemization, no talents, skills, and lack of interesting choices in gear and Azerite powers.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
Follow me on Twitter if you dare.
To put ESO's scaling into perspective CP160 is about 20% of the journey to max. So for 80% of the journey to max there is no scaling.
There are places you cannot go / stuff you cannot do if you are only level 1 as well - you can pretty much go anywhere but not quite so there can be a sense of accomplishment if that is what you are looking for.
Doesn't mean you can't dislike both systems but the approach in ESO is very different.
EDIT- Actually, it seems the items can Warforge +10 item levels, so 395. For what it's worth, I've seen players in Reddit mentioning they started seeing the power curve trend back to the normal levels of the rest of the expansion starting at 320-330.
I've got the straight edge.
I would give you a guest pass to SWOTR, but then I wouldn't be able to find a way to live with myself afterwards....
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
WoD showed millions can also leave, dropping subscriber count by off the cliff.
And I personally will keep playing BFA hoping it gets better (like I did with WoD), just cause I personally enjoy WoW through bad and good. I just like the world and lore.
But, I'm seeing an expansion that is getting far more negative feedback than WoD...and WoD people at least enjoyed for a month or so before posting in mass of negative posts. BFA already has tons of negativity to it, and its not even a week in.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
Here's the one I bought today. They start out as a mission once you use the consumable, and after that the quest chain begins. https://www.wowhead.com/item=162536/scouting-report-swiftwind-post#comments
There's 7 in total to buy.
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.