ESO started with 1/3 of its entire game world as pvp. Take out cities and the percentage goes much higher. PvP was literally the heart of the game.
Cyrodiil is approx. the size of three regular zones, and at release, you had 5 zones per faction, for a total or 15. So even if you count that way, it was only 20% of the total PvE area, or 1/6 (16%) of the total world, half of what you are pretending. Also, it didn't have Imperial City content at release, which was added in a later DLC.
Not to mention that Cyrodiil in ESO is a triangular cut-out of the province that is missing the whole SE and west. The part included in ESO is roughly about 1/2 of it. Look a Cyrodiil in the full Tamriel map below and the ESO version for comparison:
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
But you never played L2 before GoD, so you cannot make any comparison. GW2 is a lame game, as I played both. Played L2 few years, finished all the content of GW2 in few weeks. The dungeons are cool, the rest of GW2 is too easy to be playable, the PvP is a joke.
I highly doubt you finished all the content in GW2 in a few weeks, but then again you could be a serious no-lifer.
And it's irrelevant when I played L2, or how long I played it.. my feels are just as valid as yours.
Truth is, GW2, has a much better multi-player mechanic, in fact, it has about the best multiplayer mechanic I have seen in any MMO.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
ESO started with 1/3 of its entire game world as pvp. Take out cities and the percentage goes much higher. PvP was literally the heart of the game.
Cyrodiil is approx. the size of three regular zones, and at release, you had 5 zones per faction, for a total or 15. So even if you count that way, it was only 20% of the total PvE area, or 1/6 (16%) of the total world, half of what you are pretending. Also, it didn't have Imperial City content at release, which was added in a later DLC.
Not to mention that Cyrodiil in ESO is a triangular cut-out of the province that is missing the whole SE and west. The part included in ESO is roughly about 1/2 of it. Look a Cyrodiil in the full Tamriel map below and the ESO version for comparison:
Elder Scrolls Online was TOTALLY on rails. Two quest per hub then move from left to right across your screen, like reading a book. -Not to mention "easy" (made for solo) -Not to mention story driven solo play -Not to mention Mega server, where are the players ? -Not to mention very short dungeons
pro tip: When gathering/harvesting, don't distract yourself with harvesting materials as you play each hub. Remember that you play two quest then move to the next. Wait until you complete the entire zone, this will allow the player be max level for the zone. Being high level for the zone, its much easer to run freely and pick materials ( much like picking messy popcorn spilled on the floor).
Alternative method, don't' gather/harvest at all. This game gives you weapons and armor freely.
It has many snowflake features to make the game fun
... Two quest per hub then move from left to right across your screen, like reading a book ... ... where are the players ...
... Not to mention very short dungeons ...
pro tip: When gathering/harvesting, don't distract yourself with harvesting materials as you play each hub. Remember that you play two quest then move to the next. Wait until you complete the entire zone, this will allow the player be max level for the zone. Being high level for the zone, its much easer to run freely and pick materials ( much like picking messy popcorn spilled on the floor).
Still making up facts?
- ESO is one of the theme park oriented MMOs which is the less "on rails". If you play it "on rails", you're doing it wrong and you miss the majority of the available content.
- The story is only a small part of the game's PvE content.
- If you only did two quest per supposed "hub" and then moved to another supposed "hub", then you sucked at exploring and missed most of the content.
- The mega server technology actually succeeded in making the world always full of players around you.
- Dungeons are definitely not short, and you have several types of dungeons too.
And your pro tip is complete bullshit, since the game has level scaling.
You obviously didn't play the game long enough to have any kind of valid opinion about it. Not like it's surprising coming from you, making up things seems to be your favorite sport.
He is a lousy player we have already established this before when he could not even find his way around Kelethin. He only has illusions he is a great player and everyone else are sheep. Conceited in his non existent excellence. Every time he relates his experiences we realise how poor a player he is yet he continuously bombards us with his supposed superior and condescending points of view.
... Two quest per hub then move from left to right across your screen, like reading a book ... ... where are the players ...
... Not to mention very short dungeons ...
pro tip: When gathering/harvesting, don't distract yourself with harvesting materials as you play each hub. Remember that you play two quest then move to the next. Wait until you complete the entire zone, this will allow the player be max level for the zone. Being high level for the zone, its much easer to run freely and pick materials ( much like picking messy popcorn spilled on the floor).
Still making up facts?
- ESO is one of the theme park oriented MMOs which is the less "on rails". If you play it "on rails", you're doing it wrong and you miss the majority of the available content.
- The story is only a small part of the game's PvE content.
- If you only did two quest per supposed "hub" and then moved to another supposed "hub", then you sucked at exploring and missed most of the content.
- The mega server technology actually succeeded in making the world always full of players around you.
- Dungeons are definitely not short, and you have several types of dungeons too.
And your pro tip is complete bullshit, since the game has level scaling.
You obviously didn't play the game long enough to have any kind of valid opinion about it. Not like it's surprising coming from you, making up things seems to be your favorite sport.
He is a lousy player we have already established this before when he could not even find his way around Kelethin. He only has illusions he is a great player and everyone else are sheep. Conceited in his non existent excellence. Every time he relates his experiences we realise how poor a player he is yet he continuously bombards us with his supposed superior and condescending points of view.
The game your referring is simply old, nothing wrong with that by no means, just created long ago. It's features are best left to nostalgia players of it's time. I'm not saying NEW players to the game can't put the time and be coached by the wonderful community the game still has. Heck, it could truly be worth it for anyone willing to go the extra mile of getting past the frustrating parts. I can only guess and it would be a good one at that, but I'm sure only a hand full of new players would stay.
In my very short time I realized only one thing, I could love a first generation game, but it would have to be modernized as far as functionality and UI.
I think by seeing a game like P1999 a game like Pantheon could be a huge suggest.
@Cheyane, your a wonderful person and I'm sure this carries over to RL. I'm not kissing butt, and I'm not looking for sympathy, infact I'm sure your mad right now and don't like me at all, even with this "sweet hart post". I simply saying your a good person keep that going, at least with others.
This is exactly what ESO is. It's NOT and mmo it's a game online !!! Like me or not its a FACT
Elder Scrolls Online was TOTALLY on rails. Two quest per hub then move from left to right across your screen, like reading a book. -Not to mention "easy" (made for solo) -Not to mention story driven solo play -Not to mention Mega server, where are the players ? -Not to mention very short dungeons
pro tip: When gathering/harvesting, don't distract yourself with harvesting materials as you play each hub. Remember that you play two quest then move to the next. Wait until you complete the entire zone, this will allow the player be max level for the zone. Being high level for the zone, its much easer to run freely and pick materials ( much like picking messy popcorn spilled on the floor).
Alternative method, don't' gather/harvest at all. This game gives you weapons and armor freely.
It has many snowflake features to make the game fun
I feel things got a lot easier after wow because companies saw how much people would play a game that rewarded them more and more. That's all wow does, I mean go watch any wow streamer and count how many times they die. Unless they straight up goof, they never die. And even if they do die, they don't pay a price at all.
I remember during vanilla and burning crusade there was only a 1 or two guilds that were facing the super hard end game stuff. We'd all cheer them on in global chat and /respect them when we saw them in town. Now all you gotta do is que up and listen for a addon to tell you when to attack and when to stop. Incredible
Welcome to the boards!
It is the Ding! gaming culture, a product of marketing research that shows that's what most want. But who are the majority that want this? We went from dedicated gaming hobbyists to "making games for everyone and your mum" (former EA CEO). Games are not made for gamers anymore they are made for those who want an hour (if that) playing or watching(!) a game then on to something else.
PVPers are by far the minority. Solo players are by far the majority of MMO players. THey want challenging but easy? That doesnt even make sense
LoL vs WoW - obvious fact. PvP players are the huge majority of the MMO players and that is pretty logical.
Stream of consciousness random associations? What does LoL vs. WoW have to do with PvP vs. PvE players in WoW or any other MMORPG for that matter?
It's not like MOBAs or FPS games outperforming MMOs is even a new thing. You do know that Doom had > 10 million unique players in its first two years in 1993 don't you? MMOs have always lagged way behind the hottest FPS of the day throughout their history. But what does that have to do with MMO players preferring PvE over PvP?
If you actually want some evidence of what MMO players prefer just take a look at any MMO that offers both PvE and PvP servers and count each type. If you have played MMOs for the past 10-15 years you should be able to easily figure out that those PvE servers outnumber the PvP ones by a very large number.
Or you can just base it on your PvP faith I suppose.
In the biggest mmorpg, WoW, the pvp servers always had the largest populations.
There is no question what gamers want today. It’s pvp. Any mmorpg without a PvP focus will lose money, fail.
ESO started with 1/3 of its entire game world as pvp. Take out cities and the percentage goes much higher. PvP was literally the heart of the game.
Wildstar focused on quests and raids with nothing but a couple battlegrounds.
Both games launched around the same time, months apart. Both games were plagued with tons of bugs at launch.
One is thriving and one is dead. Which one do you think it is?
Do I need to even mention the tail of GW2 and and TSW? For those who don’t know, the exact same scenario as above.
How you managed to write that with absolutely no proof.
Compare the two it is woefully obvious you're absolutely wrong. The servers which are PvE have a larger population although right now all servers in WoW are normal and no longer split up like they were before. Even before you could go to the WoW real Pop site and the PvE servers had far more people playing simply because many of the PvP servers were not balanced and the balance skewed to one side and this lead to people on the losing side to leave.
What do facts matter anyway as long as you can spout shit and get away with it.
Count the number of PvP and PvE realms and then look at the disparity in population on the top PvP servers. What PvP can possibly be going on Illidan with 37618 Horde versus 514 Alliance.
no it requires a massive amount of players in an area at the same time - the games you list do not fit that criteria and even the devs don't claim them to be MMOs.
... Two quest per hub then move from left to right across your screen, like reading a book ... ... where are the players ...
... Not to mention very short dungeons ...
pro tip: When gathering/harvesting, don't distract yourself with harvesting materials as you play each hub. Remember that you play two quest then move to the next. Wait until you complete the entire zone, this will allow the player be max level for the zone. Being high level for the zone, its much easer to run freely and pick materials ( much like picking messy popcorn spilled on the floor).
Still making up facts?
- ESO is one of the theme park oriented MMOs which is the less "on rails". If you play it "on rails", you're doing it wrong and you miss the majority of the available content.
- The story is only a small part of the game's PvE content.
- If you only did two quest per supposed "hub" and then moved to another supposed "hub", then you sucked at exploring and missed most of the content.
- The mega server technology actually succeeded in making the world always full of players around you.
- Dungeons are definitely not short, and you have several types of dungeons too.
And your pro tip is complete bullshit, since the game has level scaling.
You obviously didn't play the game long enough to have any kind of valid opinion about it. Not like it's surprising coming from you, making up things seems to be your favorite sport.
He is a lousy player we have already established this before when he could not even find his way around Kelethin. He only has illusions he is a great player and everyone else are sheep. Conceited in his non existent excellence. Every time he relates his experiences we realise how poor a player he is yet he continuously bombards us with his supposed superior and condescending points of view.
The game your referring is simply old, nothing wrong with that by no means, just created long ago. It's features are best left to nostalgia players of it's time. I'm not saying NEW players to the game can't put the time and be coached by the wonderful community the game still has. Heck, it could truly be worth it for anyone willing to go the extra mile of getting past the frustrating parts. I can only guess and it would be a good one at that, but I'm sure only a hand full of new players would stay.
In my very short time I realized only one thing, I could love a first generation game, but it would have to be modernized as far as functionality and UI.
I think by seeing a game like P1999 a game like Pantheon could be a huge suggest.
@Cheyane, your a wonderful person and I'm sure this carries over to RL. I'm not kissing butt, and I'm not looking for sympathy, infact I'm sure your mad right now and don't like me at all, even with this "sweet hart post". I simply saying your a good person keep that going, at least with others.
There are addons you could have used to change the UI but let's be frank here.
You have on numerous threads here reiterated ad nauseam how games are far too easy for you. Yet when given an opportunity to actually try and play a game that might fulfil that need you levy additional requirements and could not get past level 6.
You talk about functionality and I suppose coming from Vanilla WoW you expected certain things that P99 could not afford you. Those things that you complain about add a layer of time investment and yes tedium but these old games are like that. You simply gave up and conveniently just blame everything on the fact that the game is old.
I highly doubt you finished all the content in GW2 in a few weeks, but then again you could be a serious no-lifer.
And it's irrelevant when I played L2, or how long I played it.. my feels are just as valid as yours.
Truth is, GW2, has a much better multi-player mechanic, in fact, it has about the best multiplayer mechanic I have seen in any MMO.
I preordered the GW2. And yes, I finished all the initial content for few weeks with casual play, as it was ridiculously easy.
It is not necessary to have played L2 for comparison. But I'm sure you do not know enough for L2 to make such. Your feelings as mine too do not matter. So maybe GW2 is the best MMO you have played or you were interested, but that only shows how little you know about the MMOs.
I at least understand the difference between an MMO and an MOBA. but the reality is, I don't believe you that you did all the content, I don't think you even a single gift from that game.
But, GW2 has a far better Multiplayer Mechanic then Linage 2 does, which makes it a better MMO.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
You can grind in multiplay environment too. Like my previous example, I say I grind dungeon continuously which require 5 people. If you think I'm so brain dead that me playing with 5 people is called solo grind, that is fine too.
You must grind in LoL. First few minutes of every game are pure grind. And then you have to grind to take high achievement - S- or higher. There you must be very effective. But it is fun, because you grind for minutes. And you can see the effectiveness at the end of every match. And even in LoL the grind is solo, you may play in a team with 5 players, but you grind solo.
I highly doubt you finished all the content in GW2 in a few weeks, but then again you could be a serious no-lifer.
And it's irrelevant when I played L2, or how long I played it.. my feels are just as valid as yours.
Truth is, GW2, has a much better multi-player mechanic, in fact, it has about the best multiplayer mechanic I have seen in any MMO.
I preordered the GW2. And yes, I finished all the initial content for few weeks with casual play, as it was ridiculously easy.
It is not necessary to have played L2 for comparison. But I'm sure you do not know enough for L2 to make such. Your feelings as mine too do not matter. So maybe GW2 is the best MMO you have played or you were interested, but that only shows how little you know about the MMOs.
I'm not sure what the hard part about L2 beside you can get gank and loss gear. I think you are the Lineage 2 fans who dislike grinding right? I remember you complain about people with more time having an advantage against others in lineage 2.
@delete5230 why did you repost exactly the same crap (copy/paste) than on the previous page ? Do you hope that this way, readers won't see my total rebuttal of the first copy of that post and believe the nonsense you've posted instead ?
Really pathetic.
Gzzz…. talking about pathetic, You like the easiest games Imaginable. You did what you always do by copy and paste only tailored to what you can TWIST around.
Easiest games imaginable. I guess you really can't call a person lazy by playing something easy, but some of them make me question that
I'm not sure what the hard part about L2 beside you can get gank and loss gear. I think you are the Lineage 2 fans who dislike grinding right? I remember you complain about people with more time having an advantage against others in lineage 2.
L2 is 80% hard grind. If you love grind - this is the game. I doubt there is a game with more grind. But also it has 20% real multiplayer content, that makes all this grind worth it. I do not say L2 is perfect. It is just better. Which shows how bad are the others so called MMORPGs.
As for the hard part - PvP. L2 has great PvP. In fact the raids are pretty good too. But the PvP is amazing, including the territory control, gathering of resources, competition for bosses and farming spots, trade, crafting. All that is really multiplayer. I'm talking about L2 before GoD.
What kind of moronic logic did you pull "People get to Kill-Loot my hard-grind gear" as a game being better?
I cannot for the life of me figure out what would be the motive to invest into a game like that.. which is why I never really got into it.
and it was not a "Hard-Grind" is was simply tedious, and Very Much Not worth the tedium to grind for something that someone else can just take from me.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
ikcin said: Even the mobs should loot your character. That will make the gameplay much more fun.
This is why no one takes you seriously.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Reading these type of threads you would think MMORPGs are the preferered game for masochists. Need to spend lots of time! Need to grind! Why?!?!? It's an online RPG with lots of people. Ah . . . you guys thought it meant Massively Masochists Online Really Persistently Grinding.
Anyway . . . to the OP. *They* either don't have the will to post on forums due to lack of finger strength or endurance (or both) or do not exist. I'm going with the later due to the popularity of games like Fortnite and Minecraft.
I'm not sure if it's just a misunderstanding, like people complaining about some things being too hard or annoying being taken as "make everything easier". Or maybe some clueless producer tries to play a game for the first time and says it's too hard.
I think the obvious answer is to have the gameplay adjustable to what you want. You really could have 2 people playing together and one of them tab targetting the other doing action combat.
ikcin said: Even the mobs should loot your character. That will make the gameplay much more fun.
This is why no one takes you seriously.
This is a forum for games, why should anybody takes me seriously?
I have been asking myself that very question with almost your every post.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
@delete5230 why did you repost exactly the same crap (copy/paste) than on the previous page ? Do you hope that this way, readers won't see my total rebuttal of the first copy of that post and believe the nonsense you've posted instead ?
Really pathetic.
Gzzz…. talking about pathetic, You like the easiest games Imaginable. You did what you always do by copy and paste only tailored to what you can TWIST around.
Easiest games imaginable. I guess you really can't call a person lazy by playing something easy, but some of them make me question that
Says the guy who started MMOs with WoW and who quit a first generation game because it was too hard, to the guy who played UO, AC1, EQ and more... considering your attitude towards a game older than WoW, you'd have left UO crying bitter tears after being ganked and looted dry by a PK less than one hour after starting.
That makes one wonder who, according to your way of thinking, is the most lazy...
But unlike you, I won't call you lazy, because there's no relation between people's real life activity and what kind of games they play to relax after a hard day at work. I will just say that you definitely aren't as good a player that you think you are... many here have way more experience and have played way more "hardcore" games than you, me included, and they haven't quit because it was too hard like you did.
Now I'm holding my breath to see what kind of even more lame non argument you will post and assumptions about my personal real life you will make in your next reply... hoping the moderators won't lose patience before that.
Have a nice day.
Easy??!! Managing the USS Enterprise seems damn difficult to me....
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Many players started with WoW....Yes there were some of us that were playing before that , but the mainstream came with WoW.....If you didnt know any better, then you would think its difficult when you have no reference point to compare it to....THose of us that had played EQ, AO, DAoC, FFXI, etc found WoW to be easy, except for the very end game raids.
Tedium is difficulty. Maybe not a good type of difficulty vs. skill based difficulty. I never got this notion that oh it's not hard... it's just hard because it's a grind. Hard is hard. I am not one for a grins. Grinds are hard for me because of my lack of patience or resolve to do it in a game.
ikcin said: Even the mobs should loot your character. That will make the gameplay much more fun.
This is why no one takes you seriously.
Well in defense of this , I love this feature in UO , and i really think other MMOs should adopt it ,Really adds another lvl of challenge and immersion ..
When mobs can loot you .. Particularly in UO , when you die from a Lich Lord for ex ..
"A Lich LOrd rummages thru your corpse and takes a Brown Satchel"
Now you must get rezzed/get back /recover your corpse .. Now go find that Lich Lord and kill him to get your stuff back , and hope another player did not kill him and get it ...
This is a forum for games, why should anybody takes me seriously?
I have been asking myself that very question with almost your every post.
I do not. Games are for fun. If you take them seriously, you have personal problem. Some drama could be fun too. But it seems to me this is not your case.
ikcin said: Even the mobs should loot your character. That will make the gameplay much more fun.
This is why no one takes you seriously.
Well in defense of this , I love this feature in UO , and i really think other MMOs should adopt it ,Really adds another lvl of challenge and immersion ..
When mobs can loot you .. Particularly in UO , when you die from a Lich Lord for ex ..
"A Lich LOrd rummages thru your corpse and takes a Brown Satchel"
Now you must get rezzed/get back /recover your corpse .. Now go find that Lich Lord and kill him to get your stuff back , and hope another player did not kill him and get it ...
I never enjoyed those kinds of features, in fact, I can't say I even enjoyed corpse runs at all, much less also dealing with trying to kill a mob to get my gear back. And in an MMO where some gear was walled behind needing to long camp content, or 1% drop rates behind raids and even then you needed DKP or rolled for it, that just made the game a massive "Uninstall" fest.
It kills any and all desire to invest any serious time into the game to gather or collect gear, as it can be easily lost, so there is no real value into having anything that can't be easily replaced.
Case in point, I used to play an MUD that was Open World Full Loot, and I mean.. Full Loot. My gear never went above the quality of something I couldn't get back in 5 min tops. Just trash gear, because there was no reason to invest in your gear and equipment when you could be grave robbed. It was just not a fun addition to a game, like many others, I used simple weapons, like for example my Ranger could throw stones well enough to take people's heads off, and a stone.. well I just picked them up from the ground, and could have a sack full in a matter of minuets.
The only good gear I had was gear I looted from other players stupid enough to both piss me off and invest in their equipment.. suckers. And even then, I didn't care about it, as it was never really my gear, just some stuff I looted off some sucker that actually put in the time and money into gearing up, something I would never bother to do.. because the game was Open World Full Loot.
Now back then, there was not much in the way of choices, so I still played the game, but it was never a focus on gear or grind, it was on things that could not be taken from me, like skill ranks and Levels.
So no.. I never viewed that as a good addition to a long term style game, and the more it was removed, the better the MMO was and the more I was willing to actually invest into playing the game and grinding gear from it.
Which might be why those ideas like Full Loot open world PvP and corpse runs, are dying off in modern MMO's, developers are realizing that with a saturated market as we have now that if given the choice, there are simply not enough people that find those kinds of features even remotely attractive and in fact view them as a negative trait towards any long term investment into character gear and development.
In that regard, MOBA's have filled that niche perfectly, a playground of people who simply enjoy the thrill and challenge of fighting each other, and with a set up like Fortnight, where the game is Perma Death Full Loot Open World PvP in the most absolute sense that it could be done, and there is fact a gear grind in the game itself, abeit a shot cycle one, it's still there where you need to collect your equipment, it fills all the voids that players who want that kind of game and removes any need to add such features to an MMO.
As no matter what an MMO makes, it will never be better or more purity of purpose then what MOBA's like Fortnight offers to players that want that kind of game environment.
Which explains why millions upon millions of people play Fortnight.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
ikcin said: Even the mobs should loot your character. That will make the gameplay much more fun.
This is why no one takes you seriously.
Well in defense of this , I love this feature in UO , and i really think other MMOs should adopt it ,Really adds another lvl of challenge and immersion ..
When mobs can loot you .. Particularly in UO , when you die from a Lich Lord for ex ..
"A Lich LOrd rummages thru your corpse and takes a Brown Satchel"
Now you must get rezzed/get back /recover your corpse .. Now go find that Lich Lord and kill him to get your stuff back , and hope another player did not kill him and get it ...
I never enjoyed those kinds of features, in fact, I can't say I even enjoyed corpse runs at all, much less also dealing with trying to kill a mob to get my gear back. And in an MMO where some gear was walled behind needing to long camp content, or 1% drop rates behind raids and even then you needed DKP or rolled for it, that just made the game a massive "Uninstall" fest.
It kills any and all desire to invest any serious time into the game to gather or collect gear, as it can be easily lost, so there is no real value into having anything that can't be easily replaced.
Case in point, I used to play an MUD that was Open World Full Loot, and I mean.. Full Loot. My gear never went above the quality of something I couldn't get back in 5 min tops. Just trash gear, because there was no reason to invest in your gear and equipment when you could be grave robbed. It was just not a fun addition to a game, like many others, I used simple weapons, like for example my Ranger could throw stones well enough to take people's heads off, and a stone.. well I just picked them up from the ground, and could have a sack full in a matter of minuets.
The only good gear I had was gear I looted from other players stupid enough to both piss me off and invest in their equipment.. suckers. And even then, I didn't care about it, as it was never really my gear, just some stuff I looted off some sucker that actually put in the time and money into gearing up, something I would never bother to do.. because the game was Open World Full Loot.
Now back then, there was not much in the way of choices, so I still played the game, but it was never a focus on gear or grind, it was on things that could not be taken from me, like skill ranks and Levels.
So no.. I never viewed that as a good addition to a long term style game, and the more it was removed, the better the MMO was and the more I was willing to actually invest into playing the game and grinding gear from it.
Which might be why those ideas like Full Loot open world PvP and corpse runs, are dying off in modern MMO's, developers are realizing that with a saturated market as we have now that if given the choice, there are simply not enough people that find those kinds of features even remotely attractive and in fact view them as a negative trait towards any long term investment into character gear and development.
In that regard, MOBA's have filled that niche perfectly, a playground of people who simply enjoy the thrill and challenge of fighting each other, and with a set up like Fortnight, where the game is Perma Death Full Loot Open World PvP in the most absolute sense that it could be done, and there is fact a gear grind in the game itself, abeit a shot cycle one, it's still there where you need to collect your equipment, it fills all the voids that players who want that kind of game and removes any need to add such features to an MMO.
As no matter what an MMO makes, it will never be better or more purity of purpose then what MOBA's like Fortnight offers to players that want that kind of game environment.
Which explains why millions upon millions of people play Fortnight.
Im a big fan of it and UOs corpse system and pvp , hence why inve played 20 years , i Like to be challenged (risk/reward) in my games , And altho there are some nice things to MMOS in the current crop( ive played them all (extensivley) ..
Comments
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
And it's irrelevant when I played L2, or how long I played it.. my feels are just as valid as yours.
Truth is, GW2, has a much better multi-player mechanic, in fact, it has about the best multiplayer mechanic I have seen in any MMO.
-Not to mention "easy" (made for solo)
-Not to mention story driven solo play
-Not to mention Mega server, where are the players ?
-Not to mention very short dungeons
pro tip:
When gathering/harvesting, don't distract yourself with harvesting materials as you play each hub. Remember that you play two quest then move to the next. Wait until you complete the entire zone, this will allow the player be max level for the zone. Being high level for the zone, its much easer to run freely and pick materials ( much like picking messy popcorn spilled on the floor).
Alternative method, don't' gather/harvest at all. This game gives you weapons and armor freely.
It has many snowflake features to make the game fun
In my very short time I realized only one thing, I could love a first generation game, but it would have to be modernized as far as functionality and UI.
I think by seeing a game like P1999 a game like Pantheon could be a huge suggest.
@Cheyane, your a wonderful person and I'm sure this carries over to RL. I'm not kissing butt, and I'm not looking for sympathy, infact I'm sure your mad right now and don't like me at all, even with this "sweet hart post". I simply saying your a good person keep that going, at least with others.
Like me or not its a FACT
-Not to mention "easy" (made for solo)
-Not to mention story driven solo play
-Not to mention Mega server, where are the players ?
-Not to mention very short dungeons
pro tip:
When gathering/harvesting, don't distract yourself with harvesting materials as you play each hub. Remember that you play two quest then move to the next. Wait until you complete the entire zone, this will allow the player be max level for the zone. Being high level for the zone, its much easer to run freely and pick materials ( much like picking messy popcorn spilled on the floor).
Alternative method, don't' gather/harvest at all. This game gives you weapons and armor freely.
It has many snowflake features to make the game fun
It is the Ding! gaming culture, a product of marketing research that shows that's what most want. But who are the majority that want this? We went from dedicated gaming hobbyists to "making games for everyone and your mum" (former EA CEO). Games are not made for gamers anymore they are made for those who want an hour (if that) playing or watching(!) a game then on to something else.
Well let's look at this shall we?
https://www.worldofwargraphs.com/pve-stats/realms
https://www.worldofwargraphs.com/pvp-stats/realms
Compare the two it is woefully obvious you're absolutely wrong. The servers which are PvE have a larger population although right now all servers in WoW are normal and no longer split up like they were before. Even before you could go to the WoW real Pop site and the PvE servers had far more people playing simply because many of the PvP servers were not balanced and the balance skewed to one side and this lead to people on the losing side to leave.
What do facts matter anyway as long as you can spout shit and get away with it.
https://www.wowprogress.com/realms/rank/us
Count the number of PvP and PvE realms and then look at the disparity in population on the top PvP servers. What PvP can possibly be going on Illidan with 37618 Horde versus 514 Alliance.
Care to rebut my evidence with links ?
There are addons you could have used to change the UI but let's be frank here.
You have on numerous threads here reiterated ad nauseam how games are far too easy for you. Yet when given an opportunity to actually try and play a game that might fulfil that need you levy additional requirements and could not get past level 6.
You talk about functionality and I suppose coming from Vanilla WoW you expected certain things that P99 could not afford you. Those things that you complain about add a layer of time investment and yes tedium but these old games are like that. You simply gave up and conveniently just blame everything on the fact that the game is old.
How do you expect us to take you seriously ?
But, GW2 has a far better Multiplayer Mechanic then Linage 2 does, which makes it a better MMO.
You like the easiest games Imaginable. You did what you always do by copy and paste only tailored to what you can TWIST around.
Easiest games imaginable.
I guess you really can't call a person lazy by playing something easy, but some of them make me question that
I cannot for the life of me figure out what would be the motive to invest into a game like that.. which is why I never really got into it.
and it was not a "Hard-Grind" is was simply tedious, and Very Much Not worth the tedium to grind for something that someone else can just take from me.
Anyway . . . to the OP. *They* either don't have the will to post on forums due to lack of finger strength or endurance (or both) or do not exist. I'm going with the later due to the popularity of games like Fortnite and Minecraft.
I'm not sure if it's just a misunderstanding, like people complaining about some things being too hard or annoying being taken as "make everything easier". Or maybe some clueless producer tries to play a game for the first time and says it's too hard.
I think the obvious answer is to have the gameplay adjustable to what you want. You really could have 2 people playing together and one of them tab targetting the other doing action combat.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
It kills any and all desire to invest any serious time into the game to gather or collect gear, as it can be easily lost, so there is no real value into having anything that can't be easily replaced.
Case in point, I used to play an MUD that was Open World Full Loot, and I mean.. Full Loot. My gear never went above the quality of something I couldn't get back in 5 min tops. Just trash gear, because there was no reason to invest in your gear and equipment when you could be grave robbed. It was just not a fun addition to a game, like many others, I used simple weapons, like for example my Ranger could throw stones well enough to take people's heads off, and a stone.. well I just picked them up from the ground, and could have a sack full in a matter of minuets.
The only good gear I had was gear I looted from other players stupid enough to both piss me off and invest in their equipment.. suckers. And even then, I didn't care about it, as it was never really my gear, just some stuff I looted off some sucker that actually put in the time and money into gearing up, something I would never bother to do.. because the game was Open World Full Loot.
Now back then, there was not much in the way of choices, so I still played the game, but it was never a focus on gear or grind, it was on things that could not be taken from me, like skill ranks and Levels.
So no.. I never viewed that as a good addition to a long term style game, and the more it was removed, the better the MMO was and the more I was willing to actually invest into playing the game and grinding gear from it.
Which might be why those ideas like Full Loot open world PvP and corpse runs, are dying off in modern MMO's, developers are realizing that with a saturated market as we have now that if given the choice, there are simply not enough people that find those kinds of features even remotely attractive and in fact view them as a negative trait towards any long term investment into character gear and development.
In that regard, MOBA's have filled that niche perfectly, a playground of people who simply enjoy the thrill and challenge of fighting each other, and with a set up like Fortnight, where the game is Perma Death Full Loot Open World PvP in the most absolute sense that it could be done, and there is fact a gear grind in the game itself, abeit a shot cycle one, it's still there where you need to collect your equipment, it fills all the voids that players who want that kind of game and removes any need to add such features to an MMO.
As no matter what an MMO makes, it will never be better or more purity of purpose then what MOBA's like Fortnight offers to players that want that kind of game environment.
Which explains why millions upon millions of people play Fortnight.