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Who can relate? What hard is to me in MMORPGs.

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  • Hawkaya399Hawkaya399 Member RarePosts: 620
    edited February 2019
    AlBQuirky said:
    Well, there are two extremes that a game should avoid:

    - A game thats too easy because then its boring. If you win without even trying, whats the point. There is no archievement.

    - A game thats too hard because then its frustrating. If all you do is fail and fail and fail over and over and over, then at some point you will just give up.
    The fun part is each individual player has their own "scale" for this :)
    Yep. That's why arguments are so common. And groups of players can have similar scales, and these groups can be vastly different sizes. It's worse too. There're many "scales", probably making it impossible for any two people to perfectly agree. The best thing to do is play what you like to play and try to be happy with that.

    There's no single answer. No holy grail. Just likeminded people who'll vibrate in harmony with you. YOu have to protect it. Others will come along trying to stamp out your harmony, as to their eyes, it's disharminous.

    To live together, but to live apart.
    AlBQuirkyAncient_Exile
  • goboygogoboygo Member RarePosts: 2,141
    You pretty much nailed it, when I see a video from the latest MMO and the player pulls 10 mobs then spins around in a giant flash and everything drops dead, his health unmoved, I'm like really wants the point here?  But most MMO's I try these days, that's what their dishing out because I guess that's the way people like it.  With the other alternate combat system of "endless dodge rolling" and spamming 3 buttons.  Methodical skill rotations and careful mob pulls I guess are a thing of the past.
    Hawkaya399AmatheAlBQuirkyAncient_Exile
  • Hawkaya399Hawkaya399 Member RarePosts: 620
    edited February 2019
    goboygo said:
    You pretty much nailed it, when I see a video from the latest MMO and the player pulls 10 mobs then spins around in a giant flash and everything drops dead, his health unmoved, I'm like really wants the point here?  But most MMO's I try these days, that's what their dishing out because I guess that's the way people like it.  With the other alternate combat system of "endless dodge rolling" and spamming 3 buttons.  Methodical skill rotations and careful mob pulls I guess are a thing of the past.
    If that includes rage filled deaths and fleeing a losing fight in a panic, only to die anyway as you're nearing a glorious escape, then I have to agree. But "methodical skill rotations and careful mob pulls" by itself ought to be boring as hell. It only starts to carry meaning if there's a threat that bites. Too many games create the atmosphere of danger. They're too soft to create danger that bites. Battle scars, my friend. Those underpin a solid MMORPG, IMHO. I don't pretend what I want is what others want. It's my opinion only.
    Post edited by Hawkaya399 on
    AlBQuirkyAncient_Exile
  • Ancient_ExileAncient_Exile Member RarePosts: 1,303
    edited May 2020
    I was thinking of starting a new thread on this, but I'll just post this here for now:

    Notes on PVP in MMORPGs

    Mature players (I would hope) don't want to play PVP in MMORPGs for the sheer joy of killing another person's character.  No, that is not what they seek.  Instead, what they want from PVP is increased challenge and risk.  Unpredictable challenge and risk.  More tangible and immediate Risk vs Reward.  Higher levels of excitement and interest.  More options in how they play the game and interact with other Player Characters, Non-Player Characters, Mobs, and the Game World itself.  And more important choices that actually matter.

    Also, PVP MMORPGs make it much easier for PCs (Player Characters) to effect the game world in meaningful ways.  Raising or lowering the Wealth, Power, and Influence of a Faction or Alliance of Factions in the game world.  Territory and Resource Control.  Territorial Expansion.  Gaining, guarding, or losing trade routes or access to foreign markets.  Changing leadership of a Faction.  Wining, losing, participating, or even switching sides in a war.  Helping, harming, or even betraying a Faction.  Etc.  Basically these players may be looking for a more realistic/more interactive/more non-linear sort of Lord of the Rings/Game of Thrones Online.  Though it doesn't have to be Medieval Fantasy.  Any genre of MMORPG can be designed like this.  In short, a Non-Linear, Dynamic, Persistent, Virtual World as opposed to a Linear, Static, and Persistent Game World.

    EDIT:  I didn't realize that I was posting in a Necro thread until after I posted my comment.  As I didn't access this thread through the Pub.








    Post edited by Ancient_Exile on
    "If everything was easy, nothing would be hard."


    "Show me on the doll where PVP touched you."


    (Note:  If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)

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