Good review. It's already preloaded on our PS4. Rockstar is cool about that. I probably won't play until the PC release. The PS4 is my son's gaming box.
The long travel times I think are part of the detail. Everything on the west coast feels spread out, the states are huge, with lots of space in between places.
It sounds like a fun place to chill and explore. There are a couple little things that I think would annoy me, like having to kill people when I didn't want to. The exploration sounds amazing.
Do you have to kill people you don't want to kill?
No , i could have sworn i read there is a new dialogue system in place when you encounter NPC's in the world. One of the video's you can see on the right , one button is for rob, another is draw weapon then you have 2 buttons that say Escalate & Deescalate (the conversation). But i mean, If you want to play as a Pacifist Buddha Cowboy not sure you will be having a great time, Its a Rockstar game after all lol
I'm going from this sentence in the article:
I lost track of how many times I felt like I had to kill someone to get out of something, even if I didn't want to.
GTA V has a lot of moments like that where the only right way isn't the way you really want it to go down. So, in the end, you do what the game wants from you rather than what you want to do. It's not necessarily a big deal but it's a place where open world and directed narrative clash and it can often feel jarring or confining. Suddenly, you're not in control of your story anymore, the story is.
I do rather wonder at why for some players and reviewers this is even an issue. It is the wild west not the Care Bear west. Same goes for GTA where you are a member of a gang not a choir boy. You can play Life is Strange if you want everything to be about making nice choices.
Also one thing I have noticed is reviewers always feel a need to give a nod to the idea that "aren't games where you kill people bad, aren't games with guns bad". Usually not said directly but always a nod to that idea.
Not sure the west was won with a quite word or two.
It's an open world game that uses gated linear narrative to direct you through how it wants rather than you. It's an issue because it's where open design meets a wall and has to resort to directed gating.
The problem is a lack of choice or the removal of choice in an open format. It has nothing to do with the specifics of what choices are removed, but rather that you're given on canned option as a solution. Can the game handle if a key NPC lives or dies when it expects the opposite result? Will it work or break? Do they need to funnel you (the player) through action you wouldn't have otherwise chosen.
In reality the west absolutely was won with words, and money not murderers. It was the words on land deeds bought with money (or granted by the US government through settlement acts) that won out. Here is a real story of a real cowboy. Most of it is about legalities and money. The gun shooting was a plain murder just like modern times. The shooter was acquitted under suspect circumstances. He didn't go on to shoot the rest of the "CareBears" in his area. He got lucky because big cattle money hated Pete French and wanted his land so they bought off justice.
Note that Pete and ALL of his ranch hands were unarmed that day while moving the cattle. That's because shooting other people here was rarer 125 years ago than it is today.
So your weird agenda about guns is just you injecting cheetohead politics into something that isn't there.
You do realise that just like any game this one did not aim for purist historical realism? I am sure there is a lot there, but where a game will depart from history is mostly found in your character and their story. RDR is about the myth of the wild west as much as reality, but a shoot out as a solution is not devoid of reality, these were not times where the law could always be relied upon, that's why they did not call it the Wordy West.
Same in GTA it is the myth of being in a gang not the reality, the reality is far less worthy of a narrative protagonist and often the "story" of such a life gets cut short.
I do take your point on can a game handle more than one choice, but in response to that I would say this. It is just a game, can we expect it to handle every choice? Secondly if I was wrong about the way reviewers always sound of about killing and guns I would suggest you look at the reviews there is so often something along that line there. Also when has anyone here heard a reviewer say anything like:
"I lost track of how many times I felt like I wanted to kill someone to get out of something, but could not, even if I wanted to."
Such comments always take a bash at using any sort of violence to resolve issues even if its quite logical for your mythical character to do so.
I loved the term cheetohead politics, it has something to do with Trump, or it did when I googled? From the UK here, you do realise that I am not advocating citizens holding guns, which over here we think is rather bizarre. Now you mention it, most of the reviews I see are from the States, it may well be the concerns of such reviewers about guns in their country that cause this? There is no link I know of between violence in video games and in the real world being proven, do correct me if I am wrong.
This is a game, lets leave the politics, cheetohead or otherwise out of it.
Good review. It's already preloaded on our PS4. Rockstar is cool about that. I probably won't play until the PC release. The PS4 is my son's gaming box.
The long travel times I think are part of the detail. Everything on the west coast feels spread out, the states are huge, with lots of space in between places.
It sounds like a fun place to chill and explore. There are a couple little things that I think would annoy me, like having to kill people when I didn't want to. The exploration sounds amazing.
Do you have to kill people you don't want to kill?
No , i could have sworn i read there is a new dialogue system in place when you encounter NPC's in the world. One of the video's you can see on the right , one button is for rob, another is draw weapon then you have 2 buttons that say Escalate & Deescalate (the conversation). But i mean, If you want to play as a Pacifist Buddha Cowboy not sure you will be having a great time, Its a Rockstar game after all lol
I'm going from this sentence in the article:
I lost track of how many times I felt like I had to kill someone to get out of something, even if I didn't want to.
GTA V has a lot of moments like that where the only right way isn't the way you really want it to go down. So, in the end, you do what the game wants from you rather than what you want to do. It's not necessarily a big deal but it's a place where open world and directed narrative clash and it can often feel jarring or confining. Suddenly, you're not in control of your story anymore, the story is.
Back in Skyrim that rebel leader was a prick, I didn't like him and wanted to give him the snuff. I snuck my way into his bedroom, hid in the shadows and waited for him. He arrived and I pounced, I kicked his ass and had his health bar down to zero but he just kept on fighting and fighting and fighting.
He would have fought through eternity, I was disappointed that we hadn't gotten there yet
Good review. It's already preloaded on our PS4. Rockstar is cool about that. I probably won't play until the PC release. The PS4 is my son's gaming box.
The long travel times I think are part of the detail. Everything on the west coast feels spread out, the states are huge, with lots of space in between places.
It sounds like a fun place to chill and explore. There are a couple little things that I think would annoy me, like having to kill people when I didn't want to. The exploration sounds amazing.
Do you have to kill people you don't want to kill?
No , i could have sworn i read there is a new dialogue system in place when you encounter NPC's in the world. One of the video's you can see on the right , one button is for rob, another is draw weapon then you have 2 buttons that say Escalate & Deescalate (the conversation). But i mean, If you want to play as a Pacifist Buddha Cowboy not sure you will be having a great time, Its a Rockstar game after all lol
I'm going from this sentence in the article:
I lost track of how many times I felt like I had to kill someone to get out of something, even if I didn't want to.
GTA V has a lot of moments like that where the only right way isn't the way you really want it to go down. So, in the end, you do what the game wants from you rather than what you want to do. It's not necessarily a big deal but it's a place where open world and directed narrative clash and it can often feel jarring or confining. Suddenly, you're not in control of your story anymore, the story is.
I'd have to see how this went down.
I'm ok with having a hard choice and then making it. So if there was someone I didn't want to kill but killing him/her would lead me to x but not killing them would lead me to y, I think that could be a good way to guide the story. Part of having a story driven game, at least to me, is that I don't always control the story, I just have a part in it.
Another example is in Skyrim where you find an altar in the basement of this abandoned house in Riften.
the Daedra Prince (can't remember the name) wants you to lure one of his ex-priests back down there so the Prince can punish him.
On one run through I did it and on others I never did it. The problem is that there wasn't a consequence for "not doing it." I'd be fine with a negative consequence for not doing it.
What would be better is if that opened up another story line where you dealt those consequences.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I hope this the beginning of a leap in design. The game part looks great, I just have no interest in the setting. I don't want to wait too long for a game I want to play.
I want but I'm just not sure...I'm a Skyrim and this is more of a GTA-I assume? Help?
If your a fan of open worlds, It's a must buy. No one does them better than RockStar.
I shunned GTA because of the premise then I bought GTA-V for PC and became a fan.
I tried GTA and Witcher but both felt too on rails for me. I felt like I was running WOW quests again. Skyrim felt more free form where I stumbled into things. I'm not saying they arent great games, they are two of he best games ever made, hands down. Maybe the best and second best even. But I am saying for me personally they dont retain me.
Although I enjoyed GTA-V's story (reminded me of Tarantino flick) The most fun I had was free roaming and making my own.
Skyrim was the same for me, I never did finish the main story with over 260 hours played.
Good review. It's already preloaded on our PS4. Rockstar is cool about that. I probably won't play until the PC release. The PS4 is my son's gaming box.
The long travel times I think are part of the detail. Everything on the west coast feels spread out, the states are huge, with lots of space in between places.
It sounds like a fun place to chill and explore. There are a couple little things that I think would annoy me, like having to kill people when I didn't want to. The exploration sounds amazing.
Do you have to kill people you don't want to kill?
No , i could have sworn i read there is a new dialogue system in place when you encounter NPC's in the world. One of the video's you can see on the right , one button is for rob, another is draw weapon then you have 2 buttons that say Escalate & Deescalate (the conversation). But i mean, If you want to play as a Pacifist Buddha Cowboy not sure you will be having a great time, Its a Rockstar game after all lol
I'm going from this sentence in the article:
I lost track of how many times I felt like I had to kill someone to get out of something, even if I didn't want to.
GTA V has a lot of moments like that where the only right way isn't the way you really want it to go down. So, in the end, you do what the game wants from you rather than what you want to do. It's not necessarily a big deal but it's a place where open world and directed narrative clash and it can often feel jarring or confining. Suddenly, you're not in control of your story anymore, the story is.
Back in Skyrim that rebel leader was a prick, I didn't like him and wanted to give him the snuff. I snuck my way into his bedroom, hid in the shadows and waited for him. He arrived and I pounced, I kicked his ass and had his health bar down to zero but he just kept on fighting and fighting and fighting.
He would have fought through eternity, I was disappointed that we hadn't gotten there yet
One day hopefully
Yeah, that's the problem with the newer Elder Scrolls single player games (after morrowind). You can get him but you have to finish that quest line.
In Morrowind you could kill main characters but you would get a warning that it would break a quest line.
Then again, how pathetic would it have been to just waltz in and end the rebellion like that. Imperial side saying "why didn't we think of that!"
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Good review. It's already preloaded on our PS4. Rockstar is cool about that. I probably won't play until the PC release. The PS4 is my son's gaming box.
The long travel times I think are part of the detail. Everything on the west coast feels spread out, the states are huge, with lots of space in between places.
It sounds like a fun place to chill and explore. There are a couple little things that I think would annoy me, like having to kill people when I didn't want to. The exploration sounds amazing.
Do you have to kill people you don't want to kill?
No , i could have sworn i read there is a new dialogue system in place when you encounter NPC's in the world. One of the video's you can see on the right , one button is for rob, another is draw weapon then you have 2 buttons that say Escalate & Deescalate (the conversation). But i mean, If you want to play as a Pacifist Buddha Cowboy not sure you will be having a great time, Its a Rockstar game after all lol
I'm going from this sentence in the article:
I lost track of how many times I felt like I had to kill someone to get out of something, even if I didn't want to.
GTA V has a lot of moments like that where the only right way isn't the way you really want it to go down. So, in the end, you do what the game wants from you rather than what you want to do. It's not necessarily a big deal but it's a place where open world and directed narrative clash and it can often feel jarring or confining. Suddenly, you're not in control of your story anymore, the story is.
Back in Skyrim that rebel leader was a prick, I didn't like him and wanted to give him the snuff. I snuck my way into his bedroom, hid in the shadows and waited for him. He arrived and I pounced, I kicked his ass and had his health bar down to zero but he just kept on fighting and fighting and fighting.
He would have fought through eternity, I was disappointed that we hadn't gotten there yet
One day hopefully
Yeah, that's the problem with the newer Elder Scrolls single player games (after morrowind). You can get him but you have to finish that quest line.
In Morrowind you could kill main characters but you would get a warning that it would break a quest line.
Then again, how pathetic would it have been to just waltz in and end the rebellion like that. Imperial side saying "why didn't we think of that!"
Who said anything about killing the rebellion, I wanted to be leader
I'm confident that these RPG's will continue to evolve and improve to accommodate my delusions of grandeur
I want but I'm just not sure...I'm a Skyrim and this is more of a GTA-I assume? Help?
If your a fan of open worlds, It's a must buy. No one does them better than RockStar.
I shunned GTA because of the premise then I bought GTA-V for PC and became a fan.
I tried GTA and Witcher but both felt too on rails for me. I felt like I was running WOW quests again. Skyrim felt more free form where I stumbled into things. I'm not saying they arent great games, they are two of he best games ever made, hands down. Maybe the best and second best even. But I am saying for me personally they dont retain me.
To me if you try to play Rockstar games like Skyrim you are going to hate it. I usually find myself putting double the amount of time into just screwing around and generally causing trouble as opposed to doing story missions one after another and trying to "finish" the games.
Rockstars bread and butter and the appeal of the games has always been their satire (or is it satirical ?) view of the world and society in general. I personally never got the feeling Rockstars main focus was their story ( even though there is plenty of it there) as opposed to just treating the game like a virtual sandbox. I guess everyone plays different but from what you describe i think you would get much more enjoyment out of GTA & RDR if you deviated away from missions and created your own fun.
The first two paragraphs could have been about Breath of the Wild.
I must be reading the wrong first two paragraphs.
"Online portion", "Rockstar's sweeping western epic", "most detailed RPGs we've ever seen", "PC", "PS4"... oh wait, I found it, "wildly"!
Sorry to bust your (horse) balls, but I just don't see how they apply to BOTW at all.
I was all in for this game until I heard all balls weren't addressed. I cant accept that kind of blatant animal pandering. What makes horses so much better than dogs? Either all the balls get development time or none of them do!
I guess it is because it is a wild west cowboy, horses are more iconic than dogs. If it was set in more northern climes, say Alaska the dogs would have the ball time.
Looks like all the metacritic user reviews are really high for this game. All the bad reviews are mostly just people complaining about it not being on PC.
I might have to get it for my PS4P. Despite the wait for GTA5 on PC being well worth it, the idea of playing Red Dead from my recliner on my 56" is very appealing. We'll see.
@Bill Murphy, there is a app from Rockstar that allows you to have the map open on mobile devises (iOS and Android). Interacts with game in real time to pinpoint your location, also shows stats and Journal. But maybe this wasnt available when you played since Press gets preview copies early.
Looks like all the metacritic user reviews are really high for this game. All the bad reviews are mostly just people complaining about it not being on PC.
Comments
Same in GTA it is the myth of being in a gang not the reality, the reality is far less worthy of a narrative protagonist and often the "story" of such a life gets cut short.
I do take your point on can a game handle more than one choice, but in response to that I would say this. It is just a game, can we expect it to handle every choice? Secondly if I was wrong about the way reviewers always sound of about killing and guns I would suggest you look at the reviews there is so often something along that line there. Also when has anyone here heard a reviewer say anything like:
"I lost track of how many times I felt like I wanted to kill someone to get out of something, but could not, even if I wanted to."
Such comments always take a bash at using any sort of violence to resolve issues even if its quite logical for your mythical character to do so.
I loved the term cheetohead politics, it has something to do with Trump, or it did when I googled? From the UK here, you do realise that I am not advocating citizens holding guns, which over here we think is rather bizarre. Now you mention it, most of the reviews I see are from the States, it may well be the concerns of such reviewers about guns in their country that cause this? There is no link I know of between violence in video games and in the real world being proven, do correct me if I am wrong.
This is a game, lets leave the politics, cheetohead or otherwise out of it.
He would have fought through eternity, I was disappointed that we hadn't gotten there yet
One day hopefully
"Be water my friend" - Bruce Lee
I love virtual worlds and they're masters of them.
"Be water my friend" - Bruce Lee
Pretty sure I will enjoy the game and not spend a penny in the store.
If I do enjoy the online part and spent my own money on my own hobby well I would just tell people like you to F-OFF it's my money my enjoyment.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I hope this the beginning of a leap in design. The game part looks great, I just have no interest in the setting. I don't want to wait too long for a game I want to play.
Avatars are people too
I shunned GTA because of the premise then I bought GTA-V for PC and became a fan.
"Be water my friend" - Bruce Lee
Skyrim was the same for me, I never did finish the main story with over 260 hours played.
"Be water my friend" - Bruce Lee
On a side note, why change your Avatar, why do posters do this, why? Ok I have calmed down now.
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Twitter Facebook RantOnRob Youtube
Twitter Facebook RantOnRob Youtube
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I'm confident that these RPG's will continue to evolve and improve to accommodate my delusions of grandeur
"Be water my friend" - Bruce Lee
Rockstars bread and butter and the appeal of the games has always been their satire (or is it satirical ?) view of the world and society in general. I personally never got the feeling Rockstars main focus was their story ( even though there is plenty of it there) as opposed to just treating the game like a virtual sandbox. I guess everyone plays different but from what you describe i think you would get much more enjoyment out of GTA & RDR if you deviated away from missions and created your own fun.
Aloha Mr Hand !
거북이는 목을 내밀 때 안 움직입니다
Seaspite
Playing ESO on my X-Box