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Would you have backed CU if you knew it would take this long?

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  • IsilithTehrothIsilithTehroth Member RarePosts: 616
    edited January 2020
    All these mmorpgs are being built on delaying and taking as much time as they can to get more money. At least when they had a studio head funding the game it wouldn't take them 3x as long as it should. I got ripped off for crowfall and managed to win a free 60 dollar package to star citizen. I had hope for CU but it looks like developers want to pocket as much money as they can before giving us a half assed product after 15 years of early access.

    I really wish blizzard didnt pull the plug on titan because we would still be in the mass quantities phase of mmorpgs still(despite most of them being terrible wow clones).

    All the promising mmorpgs being corperate funded all seem to be f2p with cashshops, Magic the gathering mmo, new lord of the rings ect. I miss the innovative of the late 90s/early 00s mmorpgs where a good game push the limits was the focus instead of greed. We need a modern full of content/features version of darkfall online, not a turd survival game pretending to a mmorpg.
    tweedledumb99GdemamiAxxar

    MurderHerd

  • tweedledumb99tweedledumb99 Member UncommonPosts: 290
    edited January 2020
    All these mmorpgs are being built on delaying and taking as much time as they can to get more money. At least when they had a studio head funding the game it wouldn't take them 3x as long as it should. I got ripped off for crowfall and managed to win a free 60 dollar package to star citizen. I had hope for CU but it looks like developers want to pocket as much money as they can before giving us a half assed product after 15 years of early access.

    I really wish blizzard didnt pull the plug on titan because we would still be in the mass quantities phase of mmorpgs still(despite most of them being terrible wow clones).

    All the promising mmorpgs being corperate funded all seem to be f2p with cashshops, Magic the gathering mmo, new lord of the rings ect. I miss the innovative of the late 90s/early 00s mmorpgs where a good game push the limits was the focus instead of greed. We need a modern full of content/features version of darkfall online, not a turd survival game pretending to a mmorpg.

    CU "wants to pocket as much money as they can before giving us a half assed product..." ?

    Nah you're wrong lol.
    UngoodAxxar
  • tweedledumb99tweedledumb99 Member UncommonPosts: 290
    On a related note, I don't remember who it was, I think it was @Kyleran , who was saying it'll be longer than 18 months like 4-8 months ago, and I was like ya maybe 18-24 months or something like that:

    I now agree with you that it will take longer than I initially thought to get to release, and that we probably won't see this game release til 2022.
    meddyck
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651
    18 months
    tweedledumb99Kyleran

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • tweedledumb99tweedledumb99 Member UncommonPosts: 290
    18 months

    Maybe it was you @Slapshot1188 , I don't remember. Regardless, you were right and I was wrong :P
    Gdemami
  • tweedledumb99tweedledumb99 Member UncommonPosts: 290
    edited January 2020
    Kyleran said:
    tweedledumb99 said:it 
    /snip
    The longer it takes, the greater the chance of failure to achieve their goals as funding / investor patience runs thin.

    I'm thinking we will see a release in the "next 18 months" but compromises will become apparent in the product which we'll be told will be resolved in future updates.

    Re: first sentence, agreed.

    Re: second sentence, 1) there are always compromises with MMO launches, I'm tempted to think you're being deliberately vague here to get us to think "compromises" will mean whatever you want us to think it means.

    But if by "compromises" you mean "launch features that are cut from the launch build and shelved for future updates," this depends on the finances of the studio, and they seem to spend money more slowly than I'd think they would, or have more money than they've let on about. Either way, without knowing the complete financial situation of CSE, this speculation is as sound as me saying "they'll be fine financially and release in 3 years with all the promised features."

    Edit: to be clear, I'm not suggesting they'll release in 3 years with all the promised features. I have no idea when they'll release, or even if they'll release, if I had to make a guess, I'd say AIR gets shelved for post-launch and we get a mid-to-late 2022 release.
  • KyleranKyleran Member LegendaryPosts: 44,058
    edited January 2020
    Kyleran said:
    tweedledumb99 said:it 
    /snip
    The longer it takes, the greater the chance of failure to achieve their goals as funding / investor patience runs thin.

    I'm thinking we will see a release in the "next 18 months" but compromises will become apparent in the product which we'll be told will be resolved in future updates.

    Re: first sentence, agreed.

    Re: second sentence, 1) there are always compromises with MMO launches, I'm tempted to think you're being deliberately vague here to get us to think "compromises" will mean whatever you want us to think it means.

    But if by "compromises" you mean "launch features that are cut from the launch build and shelved for future updates," this depends on the finances of the studio, and they seem to spend money more slowly than I'd think they would, or have more money than they've let on about. Either way, without knowing the complete financial situation of CSE, this speculation is as sound as me saying "they'll be fine financially and release in 3 years with all the promised features."

    Edit: to be clear, I'm not suggesting they'll release in 3 years with all the promised features. I have no idea when they'll release, or even if they'll release, if I had to make a guess, I'd say AIR gets shelved for post-launch and we get a mid-to-late 2022 release.
    I have often been told one "advantage" these indie MMORPG devs have over the big studios is the "freedom" to release the game when its "ready" and not be pressured into doing so sooner.

    By compromises I meant exactly what you stated, features promised for the initial MMP release, will likely be deferred until later in order to get CU out the door sometime in early 2022.

    My guess is most indie efforts will do the same, as the funding to develop can't last forever....well except maybe for SC, its backers keep doubling down every year, rather amazing really.


    tweedledumb99Axxar

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • tweedledumb99tweedledumb99 Member UncommonPosts: 290
    edited January 2020
    Kyleran said:
    Kyleran said:
    tweedledumb99 said:it 
    /snip
    The longer it takes, the greater the chance of failure to achieve their goals as funding / investor patience runs thin.

    I'm thinking we will see a release in the "next 18 months" but compromises will become apparent in the product which we'll be told will be resolved in future updates.

    Re: first sentence, agreed.

    Re: second sentence, 1) there are always compromises with MMO launches, I'm tempted to think you're being deliberately vague here to get us to think "compromises" will mean whatever you want us to think it means.

    But if by "compromises" you mean "launch features that are cut from the launch build and shelved for future updates," this depends on the finances of the studio, and they seem to spend money more slowly than I'd think they would, or have more money than they've let on about. Either way, without knowing the complete financial situation of CSE, this speculation is as sound as me saying "they'll be fine financially and release in 3 years with all the promised features."

    Edit: to be clear, I'm not suggesting they'll release in 3 years with all the promised features. I have no idea when they'll release, or even if they'll release, if I had to make a guess, I'd say AIR gets shelved for post-launch and we get a mid-to-late 2022 release.
    I have often been told one "advantage" these indie MMORPG devs have over the big studios is the "freedom" to release the game when its "ready" and not be pressured into doing so sooner.

    By compromises I meant exactly what you stated, features promised for the initial MMP release, will likely be deferred until later in order to get CU out the door sometime in early 2022.

    My guess is most indie efforts will do the same, as the funding to develop can't last forever....well except maybe for SC, its backers keep doubling down every year, rather amazing really.



    Ah good, then we're on the same page.

    Ya I think that's likely, that they'll cut promised features to get to a minimum marketable product, and that that may not be a bad idea.

    Obscure point ahead (but one I care about and that I think is important):

    One point in the plus column for CU in my mental list is that they've only cut scope since the Kickstarter days, not increased/"creeped" it.

    This means if a feature gets cut for launch, it's getting cut in exchange for as much of the original vision as possible getting released in a marketable state, as opposed to cutting a feature in exchange for including another feature that's outside the scope of what people originally bought into.

    In my eyes, that feature-creep-then-core-features-get-cut dynamic is not just a management error, that's a moral error (even an understandable, potentially small one), and I'm glad that so far CSE isn't making it....


    ....


    That all being said, to me the elephant in the room for CU (and realistically for any game that doesn't already have fun gameplay) is will it be fun for the target audience when it releases?

    As long as the answer is "too soon to say," there's an unavoidable cloud of uncertainty hanging over CU that I'll continue to acknowledge.

    Like I've said before, combat has oomph and impact, the battle sounds make me poop myself a little, seeing building destruction happen in front of me real time, block by block, is fucking cool. These are important ingredients for a fun game. But, as a whole game which needs whole game loops, it ain't fun (enough) to me yet.

    Kyleran
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651
    18 months

    Maybe it was you @Slapshot1188 , I don't remember. Regardless, you were right and I was wrong :P
    Trying to reach the end of these Crowdfunded MMORPG development cycles is like trying to reach the end of a rainbow.   No matter how far you go towards it... it's always the same distance away.
    Kylerantweedledumb99AxxarYashaX

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • gervaise1gervaise1 Member EpicPosts: 6,919
    Kyleran said:
    Kyleran said:
    tweedledumb99 said:it 
    /snip
    The longer it takes, the greater the chance of failure to achieve their goals as funding / investor patience runs thin.

    I'm thinking we will see a release in the "next 18 months" but compromises will become apparent in the product which we'll be told will be resolved in future updates.

    Re: first sentence, agreed.

    Re: second sentence, 1) there are always compromises with MMO launches, I'm tempted to think you're being deliberately vague here to get us to think "compromises" will mean whatever you want us to think it means.

    But if by "compromises" you mean "launch features that are cut from the launch build and shelved for future updates," this depends on the finances of the studio, and they seem to spend money more slowly than I'd think they would, or have more money than they've let on about. Either way, without knowing the complete financial situation of CSE, this speculation is as sound as me saying "they'll be fine financially and release in 3 years with all the promised features."

    Edit: to be clear, I'm not suggesting they'll release in 3 years with all the promised features. I have no idea when they'll release, or even if they'll release, if I had to make a guess, I'd say AIR gets shelved for post-launch and we get a mid-to-late 2022 release.
    I have often been told one "advantage" these indie MMORPG devs have over the big studios is the "freedom" to release the game when its "ready" and not be pressured into doing so sooner.

    By compromises I meant exactly what you stated, features promised for the initial MMP release, will likely be deferred until later in order to get CU out the door sometime in early 2022.

    My guess is most indie efforts will do the same, as the funding to develop can't last forever....well except maybe for SC, its backers keep doubling down every year, rather amazing really.


    SC backers doubling down - or SC attracting new backers? It begs the question: is the "secrecy" - is that to strong a word - that surrounds CU a part of the problem. It certainly invites doubt - yet not enough doubt to generate headlines that might help. CU is almost anonymous.



    pokrak
  • KyleranKyleran Member LegendaryPosts: 44,058
    gervaise1 said:
    Kyleran said:
    Kyleran said:
    tweedledumb99 said:it 
    /snip
    The longer it takes, the greater the chance of failure to achieve their goals as funding / investor patience runs thin.

    I'm thinking we will see a release in the "next 18 months" but compromises will become apparent in the product which we'll be told will be resolved in future updates.

    Re: first sentence, agreed.

    Re: second sentence, 1) there are always compromises with MMO launches, I'm tempted to think you're being deliberately vague here to get us to think "compromises" will mean whatever you want us to think it means.

    But if by "compromises" you mean "launch features that are cut from the launch build and shelved for future updates," this depends on the finances of the studio, and they seem to spend money more slowly than I'd think they would, or have more money than they've let on about. Either way, without knowing the complete financial situation of CSE, this speculation is as sound as me saying "they'll be fine financially and release in 3 years with all the promised features."

    Edit: to be clear, I'm not suggesting they'll release in 3 years with all the promised features. I have no idea when they'll release, or even if they'll release, if I had to make a guess, I'd say AIR gets shelved for post-launch and we get a mid-to-late 2022 release.
    I have often been told one "advantage" these indie MMORPG devs have over the big studios is the "freedom" to release the game when its "ready" and not be pressured into doing so sooner.

    By compromises I meant exactly what you stated, features promised for the initial MMP release, will likely be deferred until later in order to get CU out the door sometime in early 2022.

    My guess is most indie efforts will do the same, as the funding to develop can't last forever....well except maybe for SC, its backers keep doubling down every year, rather amazing really.


    SC backers doubling down - or SC attracting new backers? It begs the question: is the "secrecy" - is that to strong a word - that surrounds CU a part of the problem. It certainly invites doubt - yet not enough doubt to generate headlines that might help. CU is almost anonymous.



    Great question about SC funding, probably a combination of both but this isn't the thread for that conversation.

    CU is an odd duck, they are quite open on what they have been or are currently working on but when it comes to publically showing the game or providing info on how much work remains until launch and when it will be done, not so much.
    tweedledumb99Axxar

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • tweedledumb99tweedledumb99 Member UncommonPosts: 290
    Kyleran said:
    gervaise1 said:

    SC backers doubling down - or SC attracting new backers? It begs the question: is the "secrecy" - is that to strong a word - that surrounds CU a part of the problem. It certainly invites doubt - yet not enough doubt to generate headlines that might help. CU is almost anonymous.

    Great question about SC funding, probably a combination of both but this isn't the thread for that conversation.

    CU is an odd duck, they are quite open on what they have been or are currently working on but when it comes to publically showing the game or providing info on how much work remains until launch and when it will be done, not so much.

    Ya, and to be honest I'd rather they keep gameplay closed off til 30 seconds of a game loop looks appealing on screen.
    KyleranAxxar
  • Arkade99Arkade99 Member RarePosts: 538
    All these mmorpgs are being built on delaying and taking as much time as they can to get more money. At least when they had a studio head funding the game it wouldn't take them 3x as long as it should. I got ripped off for crowfall and managed to win a free 60 dollar package to star citizen. I had hope for CU but it looks like developers want to pocket as much money as they can before giving us a half assed product after 15 years of early access.

    I really wish blizzard didnt pull the plug on titan because we would still be in the mass quantities phase of mmorpgs still(despite most of them being terrible wow clones).

    All the promising mmorpgs being corperate funded all seem to be f2p with cashshops, Magic the gathering mmo, new lord of the rings ect. I miss the innovative of the late 90s/early 00s mmorpgs where a good game push the limits was the focus instead of greed. We need a modern full of content/features version of darkfall online, not a turd survival game pretending to a mmorpg.
    You clearly don't understand the economics involved if you think these game companies are pocketing money from backers. I can tell you for fact that Crowfall's monthly expenses are far higher than their monthly intake from backers. That's probably why 80% of their funding has come from investors and licensing. 

    I don't know how you got ripped off by CF, but I'd guess it involved you not doing your homework before spending your money.
    Kylerantweedledumb99jimmywolfBabuinix
  • UngoodUngood Member LegendaryPosts: 7,534
    All these mmorpgs are being built on delaying and taking as much time as they can to get more money. At least when they had a studio head funding the game it wouldn't take them 3x as long as it should. I got ripped off for crowfall and managed to win a free 60 dollar package to star citizen. I had hope for CU but it looks like developers want to pocket as much money as they can before giving us a half assed product after 15 years of early access.

    I really wish blizzard didnt pull the plug on titan because we would still be in the mass quantities phase of mmorpgs still(despite most of them being terrible wow clones).

    All the promising mmorpgs being corperate funded all seem to be f2p with cashshops, Magic the gathering mmo, new lord of the rings ect. I miss the innovative of the late 90s/early 00s mmorpgs where a good game push the limits was the focus instead of greed. We need a modern full of content/features version of darkfall online, not a turd survival game pretending to a mmorpg.

    CU "wants to pocket as much money as they can before giving us a half assed product..." ?

    Nah you're wrong lol.
    They want to take as much money as they can before they give us a whole assed project?
    Kylerantweedledumb99
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • tweedledumb99tweedledumb99 Member UncommonPosts: 290
    Ungood said:
    All these mmorpgs are being built on delaying and taking as much time as they can to get more money. At least when they had a studio head funding the game it wouldn't take them 3x as long as it should. I got ripped off for crowfall and managed to win a free 60 dollar package to star citizen. I had hope for CU but it looks like developers want to pocket as much money as they can before giving us a half assed product after 15 years of early access.

    I really wish blizzard didnt pull the plug on titan because we would still be in the mass quantities phase of mmorpgs still(despite most of them being terrible wow clones).

    All the promising mmorpgs being corperate funded all seem to be f2p with cashshops, Magic the gathering mmo, new lord of the rings ect. I miss the innovative of the late 90s/early 00s mmorpgs where a good game push the limits was the focus instead of greed. We need a modern full of content/features version of darkfall online, not a turd survival game pretending to a mmorpg.

    CU "wants to pocket as much money as they can before giving us a half assed product..." ?

    Nah you're wrong lol.
    They want to take as much money as they can before they give us a whole assed project?

    I think they want to take as much money as they need to make a whole assed project, THEN make big money with it. I'm fine with that.
  • UngoodUngood Member LegendaryPosts: 7,534
    Actually, I just checked with my wife, and it turns out, I said I was gonna buy their EA pack to support them, but got confused between CU and CF (both it seems are very similar games) and ended up backing CrowFall.

    I suppose maybe next paycheck, I'll dump some money into Camelot Unchained, so I can just arbitrary drop and say "you don't see me crying after giving them my money" or some such thing that I know just pisses people off .
    bcbully
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • KyleranKyleran Member LegendaryPosts: 44,058
    Ungood said:
    Actually, I just checked with my wife, and it turns out, I said I was gonna buy their EA pack to support them, but got confused between CU and CF (both it seems are very similar games) and ended up backing CrowFall.

    I suppose maybe next paycheck, I'll dump some money into Camelot Unchained, so I can just arbitrary drop and say "you don't see me crying after giving them my money" or some such thing that I know just pisses people off .
    Hey now, I can totally one up that by totally pissing my money away by purchasing a bloodline starter pack in COE.

    ;)


    Ungoodtweedledumb99gervaise1

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • tweedledumb99tweedledumb99 Member UncommonPosts: 290
    Kyleran said:
    Ungood said:
    Actually, I just checked with my wife, and it turns out, I said I was gonna buy their EA pack to support them, but got confused between CU and CF (both it seems are very similar games) and ended up backing CrowFall.

    I suppose maybe next paycheck, I'll dump some money into Camelot Unchained, so I can just arbitrary drop and say "you don't see me crying after giving them my money" or some such thing that I know just pisses people off .
    Hey now, I can totally one up that by totally pissing my money away by purchasing a bloodline starter pack in COE.

    ;)


    Do it :p 
    UngoodKyleran
  • UngoodUngood Member LegendaryPosts: 7,534
    Kyleran said:
    Ungood said:
    Actually, I just checked with my wife, and it turns out, I said I was gonna buy their EA pack to support them, but got confused between CU and CF (both it seems are very similar games) and ended up backing CrowFall.

    I suppose maybe next paycheck, I'll dump some money into Camelot Unchained, so I can just arbitrary drop and say "you don't see me crying after giving them my money" or some such thing that I know just pisses people off .
    Hey now, I can totally one up that by totally pissing my money away by purchasing a bloodline starter pack in COE.

    ;)


    Is that the $10K one? because I have been looking into just buying some token pack for that game, just so I can White Knight them as a "backer" and join that whole Ivory Tower Squad, that people say exists there.. just you know.. to see if all the stuff people say about the game and the devs is even remotely true.
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • KyleranKyleran Member LegendaryPosts: 44,058
    Ungood said:
    Kyleran said:
    Ungood said:
    Actually, I just checked with my wife, and it turns out, I said I was gonna buy their EA pack to support them, but got confused between CU and CF (both it seems are very similar games) and ended up backing CrowFall.

    I suppose maybe next paycheck, I'll dump some money into Camelot Unchained, so I can just arbitrary drop and say "you don't see me crying after giving them my money" or some such thing that I know just pisses people off .
    Hey now, I can totally one up that by totally pissing my money away by purchasing a bloodline starter pack in COE.

    ;)


    Is that the $10K one? because I have been looking into just buying some token pack for that game, just so I can White Knight them as a "backer" and join that whole Ivory Tower Squad, that people say exists there.. just you know.. to see if all the stuff people say about the game and the devs is even remotely true.
    No, think membership in the double top secret backers club starts at $1000 pledged.

    But hey, they will let you make installment payments I think.
    Ungood

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • UngoodUngood Member LegendaryPosts: 7,534
    I think I will pass on that.. I don't even want to imagine how hard that would be to explain to my family that daddy blew $1,000 bucks just to be an ass online.. 
    pokrakcheeba
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • SlyLoKSlyLoK Member RarePosts: 2,698
    I think I backed this a year ago. At a point where I thought they would start pushing towards an actual game... Terrible disappointment.
    meddyckpokrakHatefull
  • RenfailRenfail Member EpicPosts: 1,638
    As someone who understands the ins and outs of game development, and how most MMORPGs take around 6-8 years on the low end. 

    Absolutely. 

    Especially with their refund policy in place. 

    Even without their refund policy in place I would have backed...if I gave a shit about PVP games =P 

    That's why I'm in a no-worries place with Star Citizen. I gave them 50 bucks on Kickstarter, I'm happy with their progress, love their updates, can play the game as a backer, get regular updates, and it's all coming together nicely. 
    gervaise1cheebaGdemamiBabuinix
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • KyleranKyleran Member LegendaryPosts: 44,058
    edited February 2020
    Renfail said:
    As someone who understands the ins and outs of game development, and how most MMORPGs take around 6-8 years on the low end. 

    Absolutely. 

    Especially with their refund policy in place. 

    Even without their refund policy in place I would have backed...if I gave a shit about PVP games =P 

    That's why I'm in a no-worries place with Star Citizen. I gave them 50 bucks on Kickstarter, I'm happy with their progress, love their updates, can play the game as a backer, get regular updates, and it's all coming together nicely. 
    Err, seems the oft touted refund policy is only true, until it isn't of course.

    There a good write up over on MassiveOP by an early backer who tried to get a refund starting in Aug 2019.

    After several email exchanges across many months with multiple attempts by CSE to dissuade the backer, including offering to downgrade his pledge tier, onerous documentation requirements, etc.

    It was finally denied in December after  being presented to MJ for approval, apparently he came up with a new rule,  IT level backers ($180) were not eligible for refunds, being they've had regular, dev like access to CU since day 1.

    If the refund requests start to really ramp up I wonder what other new rules will come into play?

    My guess will be the "you waited too long, you had plenty of opportunities before this latest announcement, you lose sir!"

    It's almost like finding out Santa Claus is actually evil or something.

    Don't kid yourself, they dont have the funds to cover a large "run on the bank." If anyone is thinking of doing so, better get in early.

     :D 
    gervaise1Gdemami

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    Kyleran said:
    Renfail said:
    As someone who understands the ins and outs of game development, and how most MMORPGs take around 6-8 years on the low end. 

    Absolutely. 

    Especially with their refund policy in place. 

    Even without their refund policy in place I would have backed...if I gave a shit about PVP games =P 

    That's why I'm in a no-worries place with Star Citizen. I gave them 50 bucks on Kickstarter, I'm happy with their progress, love their updates, can play the game as a backer, get regular updates, and it's all coming together nicely. 
    Err, seems the oft touted refund policy is only true, until it isn't of course.

    There a good write up over on MassiveOP by an early backer who tried to get a refund starting in Aug 2019.

    After several email exchanges across many months with multiple attempts by CSE to dissuade the backer, including offering to downgrade his pledge tier, onerous documentation requirements, etc.

    It was finally denied in December after  being presented to MJ for approval, apparently he came up with a new rule,  IT level backers ($180) were not eligible for refunds, being they've had regular, dev like access to CU since day 1.

    If the refund requests start to really ramp up I wonder what other new rules will come into play?

    My guess will be the "you waited too long, you had plenty of opportunities before this latest announcement, you lose sir!"

    It's almost like finding out Santa Claus is actually evil or something.

    Don't kid yourself, they dont have the funds to cover a large "run on the bank." If anyone is thinking of doing so, better get in early.

     :D 
    Yeah, I've read many posts on Reddit and Massively about how people who asked for a refund were given the run-around for months and asked for 7-year-old information that hardly anyone is going to have access to any longer.  They technically offer a refund, but they know most people aren't going to follow through with the hassle of getting one.  The developers are banking on this.
    Kyleran[Deleted User]gervaise1Gdemami
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