I suppose we could assume that all these bags and backpacks in MMORPGs are magical and have the power to make everything our character's place in them practically weightless. Still, just how many bags can one person have strapped or tied to his/her person until it becomes rather cumbersome? And it would start to look kinda silly. I imagine something akin to a bunch of homeless people pushing shopping carts around.
"If everything was easy, nothing would be hard."
"Show me on the doll where PVP touched you."
(Note: If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)
I suppose we could assume that all these bags and backpacks in MMORPGs are magical and have the power to make everything our character's place in them practically weightless. Still, just how many bags can one person have strapped or tied to his/her person until it becomes rather cumbersome? And it would start to look kinda silly. I imagine something akin to a bunch of homeless people pushing shopping carts around.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
How many people who play ESO (and/or any other popular MMORPG on the market today) play it because they think it's great (or even good) as opposed to those who play it simply because they can't find anything better to play? Do you have accurate statistics on this? Have you taken scientific polls of a reasonably large sample of people who play these games?
If it's the best thing on the market, doesn't that by default make it good?
I mean I suppose, players could have the view the game "sucks balls", but if is still the best thing on the market, that would just make everything else is on the market to be worse then "sucking balls" ... and I don't think that is flattering to all the games and all the people that like the games other than ESO.
Who says ESO is the best thing on the market?
Those that feel ESO is the best thing on the market, typically. The same is said of other games people feel similarly about.
What difference does it make. There is no best thing on the market. Rather, there are things on the market best suited to what a particular person wants.
ESO just happens to best suit what a fairly large number of people want, making it one of the more popular things of it's type at this time.
Best faction based PvP with real objectives around these days.
In my experience Immersion doesn't work too well in MMOs but in Single Player games it needs to be immersive for it to be worthwhile. At least for me.
I'm waiting for Cyberpunk2077. It checks all the boxes so far.
What do you mean by saying/writing, "...Immersion doesn't work too well in MMOs..."
Can you please elaborate?
"If everything was easy, nothing would be hard."
"Show me on the doll where PVP touched you."
(Note: If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)
In my experience Immersion doesn't work too well in MMOs but in Single Player games it needs to be immersive for it to be worthwhile. At least for me.
I'm waiting for Cyberpunk2077. It checks all the boxes so far.
What do you mean by saying/writing, "...Immersion doesn't work too well in MMOs..."
Can you please elaborate?
Assmunch9000: yo buddy u gonna take that or what? Ferlandimir: nah bro all yours Assmunch9000 looted [Death Sage's Choppa of Doom]. Assmunch9000 challenges you to a duel. Assmunch9000: come on let me test it on u Ferlandimir: fuck off dude Assmunch9000: go get laid or something Fotys4eva: Haha Spacemelon: u guys must be 12
In my experience Immersion doesn't work too well in MMOs but in Single Player games it needs to be immersive for it to be worthwhile. At least for me.
I'm waiting for Cyberpunk2077. It checks all the boxes so far.
What do you mean by saying/writing, "...Immersion doesn't work too well in MMOs..."
Can you please elaborate?
Assmunch9000: yo buddy u gonna take that or what? Ferlandimir: nah bro all yours Assmunch9000 looted [Death Sage's Choppa of Doom]. Assmunch9000 challenges you to a duel. Assmunch9000: come on let me test it on u Ferlandimir: fuck off dude Assmunch9000: go get laid or something Fotys4eva: Haha Spacemelon: u guys must be 12
How many MMORPGs can you name that give players incentives or bonuses for Role-Playing (talking/behaving as their character would in-game). That give them any real encouragement to do so whatsoever? How many MMORPGs give players absolutely no reason to even consider Role-Playing their characters?
"If everything was easy, nothing would be hard."
"Show me on the doll where PVP touched you."
(Note: If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)
In my experience Immersion doesn't work too well in MMOs but in Single Player games it needs to be immersive for it to be worthwhile. At least for me.
I'm waiting for Cyberpunk2077. It checks all the boxes so far.
What do you mean by saying/writing, "...Immersion doesn't work too well in MMOs..."
Can you please elaborate?
Assmunch9000: yo buddy u gonna take that or what? Ferlandimir: nah bro all yours Assmunch9000 looted [Death Sage's Choppa of Doom]. Assmunch9000 challenges you to a duel. Assmunch9000: come on let me test it on u Ferlandimir: fuck off dude Assmunch9000: go get laid or something Fotys4eva: Haha Spacemelon: u guys must be 12
How many MMORPGs can you name that give players incentives or bonuses for Role-Playing (talking/behaving as their character would in-game). That give them any real encouragement to do so whatsoever? How many MMORPGs give players absolutely no reason to even consider Role-Playing their characters?
Are you adding Role-play required to your dream game now?
I've played on RP servers in various games. There is still the fundamental problem that you are surrounded by people sitting behind a computer with 7 empty Diet Mountain Dews to their left.
In my experience Immersion doesn't work too well in MMOs but in Single Player games it needs to be immersive for it to be worthwhile. At least for me.
I'm waiting for Cyberpunk2077. It checks all the boxes so far.
What do you mean by saying/writing, "...Immersion doesn't work too well in MMOs..."
Can you please elaborate?
Assmunch9000: yo buddy u gonna take that or what? Ferlandimir: nah bro all yours Assmunch9000 looted [Death Sage's Choppa of Doom]. Assmunch9000 challenges you to a duel. Assmunch9000: come on let me test it on u Ferlandimir: fuck off dude Assmunch9000: go get laid or something Fotys4eva: Haha Spacemelon: u guys must be 12
How many MMORPGs can you name that give players incentives or bonuses for Role-Playing (talking/behaving as their character would in-game). That give them any real encouragement to do so whatsoever? How many MMORPGs give players absolutely no reason to even consider Role-Playing their characters?
Are you adding Role-play required to your dream game now?
I've played on RP servers in various games. There is still the fundamental problem that you are surrounded by people sitting behind a computer with 7 empty Diet Mountain Dews to their left.
You can play P&P AD&D or any number of pencil & paper, tabletop RPGs with a person who has "...7 empty Diet Mountain Dews to their left..".
Though I would certainly be questioning that person's taste in beverages. Diet soda is disgusting.
"If everything was easy, nothing would be hard."
"Show me on the doll where PVP touched you."
(Note: If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)
In my experience Immersion doesn't work too well in MMOs but in Single Player games it needs to be immersive for it to be worthwhile. At least for me.
I'm waiting for Cyberpunk2077. It checks all the boxes so far.
What do you mean by saying/writing, "...Immersion doesn't work too well in MMOs..."
Can you please elaborate?
Assmunch9000: yo buddy u gonna take that or what? Ferlandimir: nah bro all yours Assmunch9000 looted [Death Sage's Choppa of Doom]. Assmunch9000 challenges you to a duel. Assmunch9000: come on let me test it on u Ferlandimir: fuck off dude Assmunch9000: go get laid or something Fotys4eva: Haha Spacemelon: u guys must be 12
How many MMORPGs can you name that give players incentives or bonuses for Role-Playing (talking/behaving as their character would in-game). That give them any real encouragement to do so whatsoever? How many MMORPGs give players absolutely no reason to even consider Role-Playing their characters?
Are you adding Role-play required to your dream game now?
I've played on RP servers in various games. There is still the fundamental problem that you are surrounded by people sitting behind a computer with 7 empty Diet Mountain Dews to their left.
You can play P&P AD&D or any number of pencil & paper, tabletop RPGs with a person who has "...7 empty Diet Mountain Dews to their left..".
Though I would certainly be questioning that person's taste in beverages. Diet soda is disgusting.
You can find 10,000 brown M&Ms next to people playing hop scotch too. The point was that there are people on the internet interrupting immersion. Random people with different ideas about what is fun or interesting. Humans behind a screen, not living in the Elomian Forest of Raindrops.
So do you want to enforce Role-play in your game or not? Because if not, then it should be obvious why people find MMORPGs less immersive than single player games.
How many people who play ESO (and/or any other popular MMORPG on the market today) play it because they think it's great (or even good) as opposed to those who play it simply because they can't find anything better to play? Do you have accurate statistics on this? Have you taken scientific polls of a reasonably large sample of people who play these games?
If it's the best thing on the market, doesn't that by default make it good?
I mean I suppose, players could have the view the game "sucks balls", but if is still the best thing on the market, that would just make everything else is on the market to be worse then "sucking balls" ... and I don't think that is flattering to all the games and all the people that like the games other than ESO.
Who says ESO is the best thing on the market?
Those that feel ESO is the best thing on the market, typically. The same is said of other games people feel similarly about.
What difference does it make. There is no best thing on the market. Rather, there are things on the market best suited to what a particular person wants.
ESO just happens to best suit what a fairly large number of people want, making it one of the more popular things of it's type at this time.
So if you were capable of making your own MMORPG (had all the funds, resources, and personnel available, you would make something just like ESO?
Is that what I said, or anything close to?
ESO is well suited to my needs, especially as it is well suited to my girl's needs.
We both enjoy the game and it is one she can tolerate for extended periods of time, with the latter being somewhat a challenge to find after a head injury inflicted on her in a traffic accident makes her sensitive to the visuals in many games.
If I were to design my own game there would be elements lifted from, err... inspired by ESO and others not. That I enjoy the game and it is well suited to my needs doesn't cause me to view it as an embodiment of perfection.
I suppose we could assume that all these bags and backpacks in MMORPGs are magical and have the power to make everything our character's place in them practically weightless. Still, just how many bags can one person have strapped or tied to his/her person until it becomes rather cumbersome? And it would start to look kinda silly. I imagine something akin to a bunch of homeless people pushing shopping carts around.
Not only that, but something related bothers me. UO had a backpack that was visual. You opened it and saw the items there. You could arrange them inside, put a small pouch in there and drop items into the pouch. But players complained, they wanted a list instead! A FRIEKING LIST! Are you kidding me? A Friekin' List? (That's harder to find stuff in that visually seeing it, in my opinion.)
I suppose we could assume that all these bags and backpacks in MMORPGs are magical and have the power to make everything our character's place in them practically weightless. Still, just how many bags can one person have strapped or tied to his/her person until it becomes rather cumbersome? And it would start to look kinda silly. I imagine something akin to a bunch of homeless people pushing shopping carts around.
Not only that, but something related bothers me. UO had a backpack that was visual. You opened it and saw the items there. You could arrange them inside, put a small pouch in there and drop items into the pouch. But players complained, they wanted a list instead! A FRIEKING LIST! Are you kidding me? A Friekin' List? (That's harder to find stuff in that visually seeing it, in my opinion.)
I suppose we could assume that all these bags and backpacks in MMORPGs are magical and have the power to make everything our character's place in them practically weightless. Still, just how many bags can one person have strapped or tied to his/her person until it becomes rather cumbersome? And it would start to look kinda silly. I imagine something akin to a bunch of homeless people pushing shopping carts around.
Not only that, but something related bothers me. UO had a backpack that was visual. You opened it and saw the items there. You could arrange them inside, put a small pouch in there and drop items into the pouch. But players complained, they wanted a list instead! A FRIEKING LIST! Are you kidding me? A Friekin' List? (That's harder to find stuff in that visually seeing it, in my opinion.)
How many people who play ESO (and/or any other popular MMORPG on the market today) play it because they think it's great (or even good) as opposed to those who play it simply because they can't find anything better to play? Do you have accurate statistics on this? Have you taken scientific polls of a reasonably large sample of people who play these games?
If it's the best thing on the market, doesn't that by default make it good?
I mean I suppose, players could have the view the game "sucks balls", but if is still the best thing on the market, that would just make everything else is on the market to be worse then "sucking balls" ... and I don't think that is flattering to all the games and all the people that like the games other than ESO.
Who says ESO is the best thing on the market?
Those that feel ESO is the best thing on the market, typically. The same is said of other games people feel similarly about.
What difference does it make. There is no best thing on the market. Rather, there are things on the market best suited to what a particular person wants.
ESO just happens to best suit what a fairly large number of people want, making it one of the more popular things of it's type at this time.
So if you were capable of making your own MMORPG (had all the funds, resources, and personnel available, you would make something just like ESO?
Is that what I said, or anything close to?
ESO is well suited to my needs, especially as it is well suited to my girl's needs.
We both enjoy the game and it is one she can tolerate for extended periods of time, with the latter being somewhat a challenge to find after a head injury inflicted on her in a traffic accident makes her sensitive to the visuals in many games.
If I were to design my own game there would be elements lifted from, err... inspired by ESO and others not. That I enjoy the game and it is well suited to my needs doesn't cause me to view it as an embodiment of perfection.
Okay. Enjoy playing ESO. I will not trouble you any further in this regard.
"If everything was easy, nothing would be hard."
"Show me on the doll where PVP touched you."
(Note: If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)
How many people who play ESO (and/or any other popular MMORPG on the market today) play it because they think it's great (or even good) as opposed to those who play it simply because they can't find anything better to play? Do you have accurate statistics on this? Have you taken scientific polls of a reasonably large sample of people who play these games?
If it's the best thing on the market, doesn't that by default make it good?
I mean I suppose, players could have the view the game "sucks balls", but if is still the best thing on the market, that would just make everything else is on the market to be worse then "sucking balls" ... and I don't think that is flattering to all the games and all the people that like the games other than ESO.
Who says ESO is the best thing on the market?
Those that feel ESO is the best thing on the market, typically. The same is said of other games people feel similarly about.
What difference does it make. There is no best thing on the market. Rather, there are things on the market best suited to what a particular person wants.
ESO just happens to best suit what a fairly large number of people want, making it one of the more popular things of it's type at this time.
So if you were capable of making your own MMORPG (had all the funds, resources, and personnel available, you would make something just like ESO?
Is that what I said, or anything close to?
ESO is well suited to my needs, especially as it is well suited to my girl's needs.
We both enjoy the game and it is one she can tolerate for extended periods of time, with the latter being somewhat a challenge to find after a head injury inflicted on her in a traffic accident makes her sensitive to the visuals in many games.
If I were to design my own game there would be elements lifted from, err... inspired by ESO and others not. That I enjoy the game and it is well suited to my needs doesn't cause me to view it as an embodiment of perfection.
Okay. Enjoy playing ESO. I will not trouble you any further in this regard.
I will, thank you. You caused me no trouble at all, just so you know.
How many people who play ESO (and/or any other popular MMORPG on the market today) play it because they think it's great (or even good) as opposed to those who play it simply because they can't find anything better to play? Do you have accurate statistics on this? Have you taken scientific polls of a reasonably large sample of people who play these games?
If it's the best thing on the market, doesn't that by default make it good?
I mean I suppose, players could have the view the game "sucks balls", but if is still the best thing on the market, that would just make everything else is on the market to be worse then "sucking balls" ... and I don't think that is flattering to all the games and all the people that like the games other than ESO.
Who says ESO is the best thing on the market?
Those that feel ESO is the best thing on the market, typically. The same is said of other games people feel similarly about.
What difference does it make. There is no best thing on the market. Rather, there are things on the market best suited to what a particular person wants.
ESO just happens to best suit what a fairly large number of people want, making it one of the more popular things of it's type at this time.
So if you were capable of making your own MMORPG (had all the funds, resources, and personnel available, you would make something just like ESO?
Is that what I said, or anything close to?
ESO is well suited to my needs, especially as it is well suited to my girl's needs.
We both enjoy the game and it is one she can tolerate for extended periods of time, with the latter being somewhat a challenge to find after a head injury inflicted on her in a traffic accident makes her sensitive to the visuals in many games.
If I were to design my own game there would be elements lifted from, err... inspired by ESO and others not. That I enjoy the game and it is well suited to my needs doesn't cause me to view it as an embodiment of perfection.
Okay. Enjoy playing ESO. I will not trouble you any further in this regard.
I will, thank you. You caused me no trouble at all, just so you know.
"If everything was easy, nothing would be hard."
"Show me on the doll where PVP touched you."
(Note: If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)
How many people who play ESO (and/or any other popular MMORPG on the market today) play it because they think it's great (or even good) as opposed to those who play it simply because they can't find anything better to play? Do you have accurate statistics on this? Have you taken scientific polls of a reasonably large sample of people who play these games?
If it's the best thing on the market, doesn't that by default make it good?
I mean I suppose, players could have the view the game "sucks balls", but if is still the best thing on the market, that would just make everything else is on the market to be worse then "sucking balls" ... and I don't think that is flattering to all the games and all the people that like the games other than ESO.
Who says ESO is the best thing on the market?
Those that feel ESO is the best thing on the market, typically. The same is said of other games people feel similarly about.
What difference does it make. There is no best thing on the market. Rather, there are things on the market best suited to what a particular person wants.
ESO just happens to best suit what a fairly large number of people want, making it one of the more popular things of it's type at this time.
So if you were capable of making your own MMORPG (had all the funds, resources, and personnel available, you would make something just like ESO?
Is that what I said, or anything close to?
ESO is well suited to my needs, especially as it is well suited to my girl's needs.
We both enjoy the game and it is one she can tolerate for extended periods of time, with the latter being somewhat a challenge to find after a head injury inflicted on her in a traffic accident makes her sensitive to the visuals in many games.
If I were to design my own game there would be elements lifted from, err... inspired by ESO and others not. That I enjoy the game and it is well suited to my needs doesn't cause me to view it as an embodiment of perfection.
Okay. Enjoy playing ESO. I will not trouble you any further in this regard.
I will, thank you. You caused me no trouble at all, just so you know.
If you were trying to communicate something here I have no idea what it is.
How many people who play ESO (and/or any other popular MMORPG on the market today) play it because they think it's great (or even good) as opposed to those who play it simply because they can't find anything better to play? Do you have accurate statistics on this? Have you taken scientific polls of a reasonably large sample of people who play these games?
If it's the best thing on the market, doesn't that by default make it good?
I mean I suppose, players could have the view the game "sucks balls", but if is still the best thing on the market, that would just make everything else is on the market to be worse then "sucking balls" ... and I don't think that is flattering to all the games and all the people that like the games other than ESO.
Who says ESO is the best thing on the market?
Those that feel ESO is the best thing on the market, typically. The same is said of other games people feel similarly about.
What difference does it make. There is no best thing on the market. Rather, there are things on the market best suited to what a particular person wants.
ESO just happens to best suit what a fairly large number of people want, making it one of the more popular things of it's type at this time.
So if you were capable of making your own MMORPG (had all the funds, resources, and personnel available, you would make something just like ESO?
Is that what I said, or anything close to?
ESO is well suited to my needs, especially as it is well suited to my girl's needs.
We both enjoy the game and it is one she can tolerate for extended periods of time, with the latter being somewhat a challenge to find after a head injury inflicted on her in a traffic accident makes her sensitive to the visuals in many games.
If I were to design my own game there would be elements lifted from, err... inspired by ESO and others not. That I enjoy the game and it is well suited to my needs doesn't cause me to view it as an embodiment of perfection.
Okay. Enjoy playing ESO. I will not trouble you any further in this regard.
I will, thank you. You caused me no trouble at all, just so you know.
If you were trying to communicate something here I have no idea what it is.
"If everything was easy, nothing would be hard."
"Show me on the doll where PVP touched you."
(Note: If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)
Still not understanding... I'm getting up there, so you will have to be more direct if your intent is to convey something to me here.
Otherwise, I'll just nod knowingly and leave it at that.
Are we even speaking the same language? Sorry I can't speak Orc or Troll, but allow me to try again anyway. More slowly this time.
I'm...pretending to be...'cool'...with the fact...that I caused you...no trouble,...but,in fact,...this actually...makes me sad.
"If everything was easy, nothing would be hard."
"Show me on the doll where PVP touched you."
(Note: If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)
Still not understanding... I'm getting up there, so you will have to be more direct if your intent is to convey something to me here.
Otherwise, I'll just nod knowingly and leave it at that.
Are we even speaking the same language? Sorry I can't speak Orc or Troll, but allow me to try again anyway. More slowly this time.
I'm...pretending to be...'cool'...with the fact...that I caused you...no trouble,...but,in fact,...this actually...makes me sad.
I think you speak troll just fine tbh.
/Cheers, Lahnmir
Who me?
"If everything was easy, nothing would be hard."
"Show me on the doll where PVP touched you."
(Note: If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)
In my experience Immersion doesn't work too well in MMOs but in Single Player games it needs to be immersive for it to be worthwhile. At least for me.
I'm waiting for Cyberpunk2077. It checks all the boxes so far.
What do you mean by saying/writing, "...Immersion doesn't work too well in MMOs..."
Can you please elaborate?
Assmunch9000: yo buddy u gonna take that or what? Ferlandimir: nah bro all yours Assmunch9000 looted [Death Sage's Choppa of Doom]. Assmunch9000 challenges you to a duel. Assmunch9000: come on let me test it on u Ferlandimir: fuck off dude Assmunch9000: go get laid or something Fotys4eva: Haha Spacemelon: u guys must be 12
How many MMORPGs can you name that give players incentives or bonuses for Role-Playing (talking/behaving as their character would in-game). That give them any real encouragement to do so whatsoever? How many MMORPGs give players absolutely no reason to even consider Role-Playing their characters?
Are you adding Role-play required to your dream game now?
I've played on RP servers in various games. There is still the fundamental problem that you are surrounded by people sitting behind a computer with 7 empty Diet Mountain Dews to their left.
You can play P&P AD&D or any number of pencil & paper, tabletop RPGs with a person who has "...7 empty Diet Mountain Dews to their left..".
Though I would certainly be questioning that person's taste in beverages. Diet soda is disgusting.
You can find 10,000 brown M&Ms next to people playing hop scotch too. The point was that there are people on the internet interrupting immersion. Random people with different ideas about what is fun or interesting. Humans behind a screen, not living in the Elomian Forest of Raindrops.
So do you want to enforce Role-play in your game or not? Because if not, then it should be obvious why people find MMORPGs less immersive than single player games.
I don't currently have a game. But I wouldn't see anything wrong with encouraging people to Role-Play. I think it would be possible for a game to provide incentives and bonuses that would promote role-playing. I'm not saying it's totally necessary. But I don't know if it's ever really been tried.
(Btw, I somehow missed your post yesterday.)
"If everything was easy, nothing would be hard."
"Show me on the doll where PVP touched you."
(Note: If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)
You can find 10,000 brown M&Ms next to people playing hop scotch too. The point was that there are people on the internet interrupting immersion. Random people with different ideas about what is fun or interesting. Humans behind a screen, not living in the Elomian Forest of Raindrops.
So do you want to enforce Role-play in your game or not? Because if not, then it should be obvious why people find MMORPGs less immersive than single player games.
I don't currently have a game. But I wouldn't see anything wrong with encouraging people to Role-Play. I think it would be possible for a game to provide incentives and bonuses that would promote role-playing. I'm not saying it's totally necessary. But I don't know if it's ever really been tried.
(Btw, I somehow missed your post yesterday.)
There have been role-play enforced servers in various games. And of course it's possible to encourage role-playing. But without enforcement, people are constantly out of character. What specific incentives would you give to make this not happen?
There is a more important reason why this solution for immersion is absurd though. In an MMORPG, everyone has to always be role-playing in order to avoid the silliness we were talking about earlier. In a single player game, you don't even need a single person role-playing to get to a feeling of immersion.
It's fine if you think MMORPGs are more immersive btw. I think EVE was one of the most immersive games I've ever played. But there are good reasons why, in general, single player games tend to be far more immersive than MMORPGs.
Comments
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
I'm waiting for Cyberpunk2077. It checks all the boxes so far.
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
Nahh its still WaaaAAaAAGGagAGAHhaHAHAHA!!!
Ferlandimir: nah bro all yours
Assmunch9000 looted [Death Sage's Choppa of Doom].
Assmunch9000 challenges you to a duel.
Assmunch9000: come on let me test it on u
Ferlandimir: fuck off dude
Assmunch9000: go get laid or something
Fotys4eva: Haha
Spacemelon: u guys must be 12
How many MMORPGs can you name that give players incentives or bonuses for Role-Playing (talking/behaving as their character would in-game). That give them any real encouragement to do so whatsoever? How many MMORPGs give players absolutely no reason to even consider Role-Playing their characters?
I've played on RP servers in various games. There is still the fundamental problem that you are surrounded by people sitting behind a computer with 7 empty Diet Mountain Dews to their left.
So do you want to enforce Role-play in your game or not? Because if not, then it should be obvious why people find MMORPGs less immersive than single player games.
UO had a backpack that was visual. You opened it and saw the items there. You could arrange them inside, put a small pouch in there and drop items into the pouch.
But players complained, they wanted a list instead!
A FRIEKING LIST!
Are you kidding me?
A Friekin' List?
(That's harder to find stuff in that visually seeing it, in my opinion.)
Immersion lost.
Just...gone.
Once upon a time....
I had to do it, for ol' times sake!
https://www.youtube.com/watch?v=3zSMheo0b-w
Once upon a time....
Okay. Enjoy playing ESO. I will not trouble you any further in this regard.
I will, thank you. You caused me no trouble at all, just so you know.
If you were trying to communicate something here I have no idea what it is.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Who me?
There is a more important reason why this solution for immersion is absurd though. In an MMORPG, everyone has to always be role-playing in order to avoid the silliness we were talking about earlier. In a single player game, you don't even need a single person role-playing to get to a feeling of immersion.
It's fine if you think MMORPGs are more immersive btw. I think EVE was one of the most immersive games I've ever played. But there are good reasons why, in general, single player games tend to be far more immersive than MMORPGs.