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If you were going to make an OWPvP game, how would you do it?

UngoodUngood Member LegendaryPosts: 7,534
I want to start off by saying, I am not looking for a discussion on how much an OWPVP game would crash and burn, or how much they suck, or anything like that.

The idea here is, IF you were given the chance to make a game that had OWPVP, how would you go about making in happen in a way that you think would make it work the best.

For me. 

if I was going to make an OWPVP game, I think the best way I could set it up would be similar to Boundless/Trove. With the Voxel World Set up.

A player would start in their "Home Instance" that they could fully modify as they liked.

And from that home instance they could enter "Campaign Worlds", which would be fully destructible randomly generated Voxel World with many various biomes, mobs, and the like for the player to interact with.
 
Now, to give the game a sense of trill, and to really work that thrill and fear factor of OWPVP, Once you enter a World, you would be locked to that world, till you die. However, to make a game of high stakes, each world is limited perma-death, as long as someone else can raise you, you can keep on going in that world, but, if you cannot get raised within 10 min at which point you auto-recall to your home instance, or if you log out dead, then you're character has permanently died in that world, and can never go back, along with the option to just recall to your home instance dead or alive.

However, you only get ONE shot with any given world, So if you go into a world, get killed or ganked, and have to recall, you can't ever return to that world.  This may or may not be advantageous to the people in that world, as once a world was devoid of active players for more than 48 hours, it would shut down, that means, if not a single person logged into that world for 48 hours, that world and everyone it would die away.

The objective of course is to survive and collect things from each world to add to your personal collection, simply put, proofs of accomplishment, they could be kill trophies, cosmetic skins, etc, that you can adorn your home instance with, nothing that gave you direct power, but things that showed your accomplishments. 

You could join guilds in the world you were in, but once you left that world, you left everything behind, and would need to join a new guild in your next world.

However, the other goal is to thrive in your new world, perhaps form or join a guild, and become one of the many people that rule that world, and shape it as you like.

Since it is Voxel, you could build castles, keeps, walls, anything you like. 

Throw in a rich crafting system, that not only involved armor, weapons, agriculture, but also domesticating and breeding animals and monsters, so that players could a huge army or dragons around your keep in your world.

That is.... till you died.. and lost it all, and had to head home to try again on another world.

I think that if I was forced to make a OWPVP style game, that is kind of how I would set it up.

So how about you.. what would you do if you were put in a position to design a OWPVP game?
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

Gdemamibcbully
«1345

Comments

  • bcbullybcbully Member EpicPosts: 11,843
    How big are these worlds? 
    How many of these worlds?
    How often do the spawn?
    How many toons can someone have?
    How will a since of community form?

    Is permadeath necessary? I believe a 30 minute “dead” penalty would do the trick.
  • ScorchienScorchien Member LegendaryPosts: 8,914
    edited May 2020
    bcbully said:
    How big are these worlds? 
    How many of these worlds?
    How often do the spawn?
    How many toons can someone have?
    How will a since of community form?

    Is permadeath necessary? I believe a 30 minute “dead” penalty would do the trick.

    You probly will think im railing you here but im not ..

      Instance housing .. No for me

       Voxel World ... No for me

       If i enter a world with Guildies or friends and die im cut off permanetly from them .. ...No for me

    And i dont want to spend time building a Castle that cen be lost to world deletion at any moment .. No for me

        This is not an MMO im guessing it has no  persistent world ....No for me ..

      You realize for ex .. Goon Squad enters a world with 100 members .. World rekt for you .. everyone leaves Gonns Squad gets spoils move to next World to rek ..No for me

     
     TBH i already have the game for OWPVP in UO , i know i know .. but im good , if they managed to make with an upgraded engine , that would be great .. But i cant see anyone doing much better with an OWPVP game than they have...

      Eve is solid but i can never find my dam Bow :)
    bcbullyUngoodlahnmir
  • AeanderAeander Member LegendaryPosts: 8,060
    Strictly faction based, PvEvP.

    2 normal factions that are opposed to eachother, but can temporarily ally to fight a 3rd irregular faction.

    1 villain faction that can only be joined by "corrupting" yourself. PK'ing allied players raises your corruption, eventually permanently transforming you into a hostile Bane that can't positively interact with the other factions. Effectively, you become public enemy number one.

    Major story NPCs who lead players into faction battles.

    One central hero NPC who can lead players into a massive raid in the center of the world against a superboss and all of the Bane players that defend it.
    Ungoodbcbully
  • UngoodUngood Member LegendaryPosts: 7,534
    bcbully said:
    How big are these worlds? 
    How many of these worlds?
    How often do the spawn?
    How many toons can someone have?
    How will a since of community form?

    Is permadeath necessary? I believe a 30 minute “dead” penalty would do the trick.
    To answer your question.

    • Vast, Like Trove Maps, randomly generated, and circular, where if you ran long enough, you would get back to where you started.
    • I wager 100 to start with just to modest, adding more as need arises, there would be a population cap, but keep in mind as people die and leave, others would be able to enter, to maintain the cap. As some worlds died away, they would become accessible again to those that died in them already. So if say someone died in World 42, and later World 42, reached a population Minimum and faded away, the player could enter World 42 again, as it would spawn as a fresh new world.
    • Now sure your question one "How often do the spawn"
    • It would work like Trove, where you get an account, you can pick any class to play any time you want (as long as you are not in combat) so if you wanted to swap from a Candy Barbarian to a Tomb Raiser, you just pull up the Class Select screen, and swap, ergo, no need for alts.
    • By Surviving in a single world, where you build a community, guild, friends, and the like. I imagine over time, world will build a core foundation of players, that might function as the rulers/masters of that world. I wager those that like the people who have established and built that world up, will find them to like minded people. So I wager there will also be a lot of dying and getting kicked from worlds before you find one that you might last a long time in.
    • In my way of thinking, the Permadeath adds a real risk to the game, makes the PvP matter in a absolute way, I mean, are you really going to tell you , you never killed someone and yelled "and stay dead this time asshole!", that is why, if you could just respawn death has no real sting, no real risk of loss, it's more a tool to harass than something a player would fear, you get killed and you come back, it's all a question of much an annoyance you might find it. This way, a ganker or the hero  both only have one shot in a world. This allows them both have meaningful impact, and literally drive out people they do not want from their world, in a real sense.

    Now.. so tell me.. How would you design an OWPVP MMO?
    Gdemami
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • UngoodUngood Member LegendaryPosts: 7,534
    Scorchien said:
    bcbully said:
    How big are these worlds? 
    How many of these worlds?
    How often do the spawn?
    How many toons can someone have?
    How will a since of community form?

    Is permadeath necessary? I believe a 30 minute “dead” penalty would do the trick.

    You probly will think im railing you here but im not ..

      Instance housing .. No for me

       Voxel World ... No for me

       If i enter a world with Guildies or friends and die im cut off permanetly from them .. ...No for me

    And i dont want to spend time building a Castle that cen be lost to world deletion at any moment .. No for me

        This is not an MMO im guessing it has no  persistent world ....No for me ..

      You realize for ex .. Goon Squad enters a world with 100 members .. World rekt for you .. everyone leaves Gonns Squad gets spoils move to next World to rek ..No for me

     
     TBH i already have the game for OWPVP in UO , i know i know .. but im good , if they managed to make with an upgraded engine , that would be great .. But i cant see anyone doing much better with an OWPVP game than they have...

      Eve is solid but i can never find my dam Bow :)
    So basically UO with a graphics upgrade. I can respect that. 
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • AmatheAmathe Member LegendaryPosts: 7,630
    Gothic world. Three factions. Vampires, Werewolves, and Witches/Warlocks. Giant fortress in the center of the game world. All factions fight to gain entry and control/plunder it. Meanwhile, all factions have their own lairs to protect. Every month game resets as to control. Just a table napkin sketch. I'm not a designer.
    Ungood

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • TheocritusTheocritus Member LegendaryPosts: 10,014
    "if I was going to make an OWPVP game, I think the best way I could set it up would be similar to Boundless/Trove. With the Voxel World Set up."

    THe voxel look is just awful...Not all of us are Lego/Minecraft geeks. I'd rather have a Red Dead Redemption type of set up in a more realistic setting.

    Ungood
  • KyleranKyleran Member LegendaryPosts: 44,057
    I wouldn't worry about the game play details too much, just makes sure it has great graphics with super flashy combat effects between young teenage female avatars wearing far too little clothing to share in church.

    I'd design it for mobile platforms, add a top notch cash shop chocked full of P2W, exotic looking gear which pandered to the worst of human psychological exploitation.

    Then after localization I'd launch it all over Asia (forget the west) and watch the cash just roll on in.

    Though thinking on it further,  its already been done, still, I'm sure there's room for one more.

    ;)


    HengistUngood

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • iixviiiixiixviiiix Member RarePosts: 2,256
    edited May 2020
    Most developer's mistake , they never think about what reward they shall give to players  before create a game

    pvp is about what winner can get and not the mechanic in middle
    UngoodGdemami
  • AAAMEOWAAAMEOW Member RarePosts: 1,617
    I'll try to go in the direction of Camelot Unchained or Crowfall.  

    The irony with the many so called OwPvP games is most people spend most of their time PvEing to try and get stronger. 

    Ungood
  • UngoodUngood Member LegendaryPosts: 7,534
    "if I was going to make an OWPVP game, I think the best way I could set it up would be similar to Boundless/Trove. With the Voxel World Set up."

    THe voxel look is just awful...Not all of us are Lego/Minecraft geeks. I'd rather have a Red Dead Redemption type of set up in a more realistic setting.

    so tell me more about your game idea
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • UngoodUngood Member LegendaryPosts: 7,534
    Scorchien said:
      You realize for ex .. Goon Squad enters a world with 100 members .. World rekt for you .. everyone leaves Gonns Squad gets spoils move to next World to rek ..No for me

    I had thought about Goon, which is why you can't take anything with you if you leave the world, in short, unless Goon wants to give up everything to move to a new world, they are pretty much locked down to their own world system, were they no doubt could be kings and rulers, but they would be contained to that world.

    Secondly, as I said, with Permadeath, if they hit a world with an established power, that can fight back, they can't come back in and keep re-trying, once driven out, they are out. 

    So did take those situations into consideration. 

    As for everything. well then it would not be the game for you, feel free to slam the door on the way out.
    bcbullyGdemami
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • bcbullybcbully Member EpicPosts: 11,843
    Ungood said:
    Scorchien said:
      You realize for ex .. Goon Squad enters a world with 100 members .. World rekt for you .. everyone leaves Gonns Squad gets spoils move to next World to rek ..No for me

    I had thought about Goon, which is why you can't take anything with you if you leave the world, in short, unless Goon wants to give up everything to move to a new world, they are pretty much locked down to their own world system, were they no doubt could be kings and rulers, but they would be contained to that world.

    Secondly, as I said, with Permadeath, if they hit a world with an established power, that can fight back, they can't come back in and keep re-trying, once driven out, they are out. 

    So did take those situations into consideration. 

    As for everything. well then it would not be the game for you, feel free to slam the door on the way out.
    What would I do? Design a western $20 sub version of Age of Wushu. I’d copy everything.

    Now back to your ideal setting. I don’t believe you vision of some big castle where the king and his people could walk around would come to fruition, or be fun.

    Whats the idea walking around the castle farming within the walls, forming hunting parties? 

    Many guilds (tiny communities) will enter zero will leave. New ones will form then dissolve just as fast. 100 people per world. 

    Whats the best case scenario? 100 people all the same guild? 80 people all the same guild, 20 “invaders”? 

    Would you consider your game, your ideal setting an mmorpg?


  • UngoodUngood Member LegendaryPosts: 7,534
    edited May 2020
    bcbully said:
    Ungood said:
    Scorchien said:
      You realize for ex .. Goon Squad enters a world with 100 members .. World rekt for you .. everyone leaves Gonns Squad gets spoils move to next World to rek ..No for me

    I had thought about Goon, which is why you can't take anything with you if you leave the world, in short, unless Goon wants to give up everything to move to a new world, they are pretty much locked down to their own world system, were they no doubt could be kings and rulers, but they would be contained to that world.

    Secondly, as I said, with Permadeath, if they hit a world with an established power, that can fight back, they can't come back in and keep re-trying, once driven out, they are out. 

    So did take those situations into consideration. 

    As for everything. well then it would not be the game for you, feel free to slam the door on the way out.
    What would I do? Design a western $20 sub version of Age of Wushu. I’d copy everything.
    Age of Wushu, not even give is an more Western Flare? Wonder why that does not already exist?


    bcbully said:
    Now back to your ideal setting. I don’t believe you vision of some big castle where the king and his people could walk around would come to fruition, or be fun.

    Whats the idea walking around the castle farming within the walls, forming hunting parties? 

    Many guilds (tiny communities) will enter zero will leave. New ones will form then dissolve just as fast. 100 people per world. 

    Whats the best case scenario? 100 people all the same guild? 80 people all the same guild, 20 “invaders”? 

    Would you consider your game, your ideal setting an mmorpg?





    With that question put to you, I never said this was my ideal game, hell chances are I would never play this game, as the OWPVP would be hard pass for me.. Read the OP, it should have clued you in.

    So, again, I said if I was put upon to make an OWPVP MMO

    This is how I would do it.

    Ideally a very hands off game for me the developer, which is the main point, and the joy of this design is that I don't have to care what the players do in this sandbox world I give them to play in. If they want to build a massive city, with industry, farming, and mythical beasts, or pepper the landscape with enormous purple dicks that erupt chocolate every 10 min, or turn the whole zone into a nightmare plane of hell full of fire and brimstone, it makes no difference to me as the Developer. That is the whole point of an fully modifiable world to start with, I don't have to give a fuck, the players set the stage, in every sense it is their world to shape, I just gave them the tools and rules by which they can interface with.

    That is also why, if the populations end in a world, like say the players turn the whole Landscape into a huge monument to the awesomeness of Kardashian Ass, and everyone opts out of playing there then eventually the world would reset, or perhaps a bunch of people love it, and it become the most popular world. Either way, makes no difference to me. 

    That is what would make the best kind of game for me as a developer, one where the players can do whatever the hell they want.. they just get ONE shot at it, per world.
    Gdemamibcbully
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • ChildoftheShadowsChildoftheShadows Member EpicPosts: 2,193
    DMKano said:
    One thing I'd love to see is a physics based combat - with arrows and other projectiles having real trajectories.

    Melee combat would have real impact to it, based on weapon weight, swing speed, inertia 

    Full collision for all character models etc.. you could hit someone's leg and trip them up, push players down the hill and watch them tumble. Laugh at players in full plate struggle to get back on their feet after falling down.

    Etc...

    Basically a real physics medieval combat simulator on a massive scale.. yeah one can dream
    The next evolution of ragdoll physics games, "Human Fall Flat: Medieval Warfare"
    Ungood
  • bcbullybcbully Member EpicPosts: 11,843
    Ungood said:
    bcbully said:
    Ungood said:
    Scorchien said:
      You realize for ex .. Goon Squad enters a world with 100 members .. World rekt for you .. everyone leaves Gonns Squad gets spoils move to next World to rek ..No for me

    I had thought about Goon, which is why you can't take anything with you if you leave the world, in short, unless Goon wants to give up everything to move to a new world, they are pretty much locked down to their own world system, were they no doubt could be kings and rulers, but they would be contained to that world.

    Secondly, as I said, with Permadeath, if they hit a world with an established power, that can fight back, they can't come back in and keep re-trying, once driven out, they are out. 

    So did take those situations into consideration. 

    As for everything. well then it would not be the game for you, feel free to slam the door on the way out.
    What would I do? Design a western $20 sub version of Age of Wushu. I’d copy everything.
    Age of Wushu, not even give is an more Western Flare? Wonder why that does not already exist?


    bcbully said:
    Now back to your ideal setting. I don’t believe you vision of some big castle where the king and his people could walk around would come to fruition, or be fun.

    Whats the idea walking around the castle farming within the walls, forming hunting parties? 

    Many guilds (tiny communities) will enter zero will leave. New ones will form then dissolve just as fast. 100 people per world. 

    Whats the best case scenario? 100 people all the same guild? 80 people all the same guild, 20 “invaders”? 

    Would you consider your game, your ideal setting an mmorpg?





    With that question put to you, I never said this was my ideal game, hell chances are I would never play this game, as the OWPVP would be hard pass for me.. Read the OP, it should have clued you in.

    So, again, I said if I was put upon to make an OWPVP MMO

    This is how I would do it.

    Ideally a very hands off game for me the developer, which is the main point, and the joy of this design is that I don't have to care what the players do in this sandbox world I give them to play in. If they want to build a massive city, with industry, farming, and mythical beasts, or pepper the landscape with enormous purple dicks that erupt chocolate every 10 min, or turn the whole zone into a nightmare plane of hell full of fire and brimstone, it makes no difference to me as the Developer. That is the whole point of an fully modifiable world to start with, I don't have to give a fuck, the players set the stage, in every sense it is their world to shape, I just gave them the tools and rules by which they can interface with.

    That is also why, if the populations end in a world, like say the players turn the whole Landscape into a huge monument to the awesomeness of Kardashian Ass, and everyone opts out of playing there then eventually the world would reset, or perhaps a bunch of people love it, and it become the most popular world. Either way, makes no difference to me. 

    That is what would make the best kind of game for me as a developer, one where the players can do whatever the hell they want.. they just get ONE shot at it, per world.

    eoloe
  • anemoanemo Member RarePosts: 1,903
    Completely take the ability to log off away:  examples of this are Screeps (as my favorite example), and all the old web empire building games (AstroEmpires, hobo wars, or whatever).    A More traditional MMO that does this would be Haven and Hearth, that gives the ability to "investigate" a crime and then lets you use evidence to force an account to log in even if a player isn’t behind it.

    Minimize no counter play mechanics: these would be hard stuns and the classic "perfect stealth".

    make revenge mechanics potentially be very damaging:  the ability to curse your gear (things like forcing a cosmetic change, lowering their max level for a month or two, and similar).  Or cases where you can pursue a god of vengeance for similar mechanical punishments, though at the higher time cost of the quest.   (The goal here is to increase the risk of looted/ing gear)

    Remove the ability to bank gear/gold:  starting at just the stolen gear, eventually escalating to all gear on pariah characters as they get forced out of society.
    UngoodAmaranthar

    Practice doesn't make perfect, practice makes permanent.

    "At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."

  • TheocritusTheocritus Member LegendaryPosts: 10,014
    Ungood said:
    "if I was going to make an OWPVP game, I think the best way I could set it up would be similar to Boundless/Trove. With the Voxel World Set up."

    THe voxel look is just awful...Not all of us are Lego/Minecraft geeks. I'd rather have a Red Dead Redemption type of set up in a more realistic setting.

    so tell me more about your game idea

    I haven't really thought it through but I do feel the Old West is one area that has been ignored, and from I understand it pretty much was OWPvP.
    Ungood
  • UngoodUngood Member LegendaryPosts: 7,534
    bcbully said:
    Ungood said:
    bcbully said:
    What would I do? Design a western $20 sub version of Age of Wushu. I’d copy everything.
    Age of Wushu, not even give is an more Western Flare? Wonder why that does not already exist?


    Yah, your idea seems simple enough, wonder why it never happened.
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • UngoodUngood Member LegendaryPosts: 7,534
    Ungood said:
    "if I was going to make an OWPVP game, I think the best way I could set it up would be similar to Boundless/Trove. With the Voxel World Set up."

    THe voxel look is just awful...Not all of us are Lego/Minecraft geeks. I'd rather have a Red Dead Redemption type of set up in a more realistic setting.

    so tell me more about your game idea

    I haven't really thought it through but I do feel the Old West is one area that has been ignored, and from I understand it pretty much was OWPvP.
    I have to agree with you, the "Old West" does lend itself well to that OWPVP theme.


    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • SovrathSovrath Member LegendaryPosts: 32,936


    1, you have to flag
    2, you can't run into a safe zone "flagged" in order to get away. The opponent could follow you in there and the fight would continue.

    No stealth. You could shut off your name tag and hide but no I'm invisible and get to unleash a barrage of attacks before you know what hit you.

    The game would probably be more skill based over having super levels where you can stand there being attacked by a guild and not break a sweat because you are uber high level.

    Castle system like Lineage 2 with territory control. Including the smaller keeps.


    I like the idea of declaring war like Black Desert but I also would like it so a war doesn't end unless both sides agree.





    Ungoodkitarad
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  • UngoodUngood Member LegendaryPosts: 7,534
    Sovrath said:


    1, you have to flag
    2, you can't run into a safe zone "flagged" in order to get away. The opponent could follow you in there and the fight would continue.

    No stealth. You could shut off your name tag and hide but no I'm invisible and get to unleash a barrage of attacks before you know what hit you.

    The game would probably be more skill based over having super levels where you can stand there being attacked by a guild and not break a sweat because you are uber high level.

    Castle system like Lineage 2 with territory control. Including the smaller keeps.


    I like the idea of declaring war like Black Desert but I also would like it so a war doesn't end unless both sides agree.





    Now by "Flag" do you mean everyone would start off as default PvE, like How EQ had the Priest of Discord where you had to talk with them to get a Red Name.
    bcbully
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • kitaradkitarad Member LegendaryPosts: 8,177
    edited May 2020
    Sovrath said:


    1, you have to flag
    2, you can't run into a safe zone "flagged" in order to get away. The opponent could follow you in there and the fight would continue.

    No stealth. You could shut off your name tag and hide but no I'm invisible and get to unleash a barrage of attacks before you know what hit you.

    The game would probably be more skill based over having super levels where you can stand there being attacked by a guild and not break a sweat because you are uber high level.

    Castle system like Lineage 2 with territory control. Including the smaller keeps.


    I like the idea of declaring war like Black Desert but I also would like it so a war doesn't end unless both sides agree.





    I can totally get behind this. I do dislike stealth in PvP. I also love the flag idea. Even better if it is turn based PvP.
    Ungood

  • lahnmirlahnmir Member LegendaryPosts: 5,053
    I would draw a picture of two people fighting on a napkin.

    I would upload said napkin and write a nice introduction resembling a dream combination of Crowfall, Shadowbane, DAoC and Eve.

    I would present this package to Kickstarter asking for a measily 850.000 dollars and a releasedate in the next 3 years and watch the donations pour in.

    I would then download some standard stuff from the Unity store, present that to my loyal idiots, ehhmm backers, and sigh and moan about not making it. After having had several sales on my own hastily put together “company” website. I would then disappear into the night aith the leftover 840.000 dollars.

    Or isn’t that what you meant OP?

    /Cheers,
    Lahnmir
    bcbully
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • UngoodUngood Member LegendaryPosts: 7,534
    lahnmir said:
    I would draw a picture of two people fighting on a napkin.

    I would upload said napkin and write a nice introduction resembling a dream combination of Crowfall, Shadowbane, DAoC and Eve.

    I would present this package to Kickstarter asking for a measily 850.000 dollars and a releasedate in the next 3 years and watch the donations pour in.

    I would then download some standard stuff from the Unity store, present that to my loyal idiots, ehhmm backers, and sigh and moan about not making it. After having had several sales on my own hastily put together “company” website. I would then disappear into the night aith the leftover 840.000 dollars.

    Or isn’t that what you meant OP?

    /Cheers,
    Lahnmir
    If that is what you would try to do, then by all means, that would be your game plan.

    So a Picture on a Napkin as your OWPVP game, seems legit.
    bcbully
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

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