With a dev team/investors who won't cave to PVE crybabies who aren't happy with the 95% of the games that are made for them already.
I could say the same thing about gankers. There are tones of pvp games out there already with fair pvp.
I dont' know why they get a hard on ganking pve players. Just remove pve from the game.
Those would be called PvP games, like BR's, MOBA's, and Shooters, which are VERY popular, but you will notice, the players looking for a PvP game are not playing.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Ungood said: seems some here don't like the concept.
..."concept" isn't new, just the idea/implementation is stupid.
Then it would not be the game for you.. so tell me about your game idea.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Did it work for open pvp,no because people were cheating.Like how did they honestly THINK a 3-5 second Fireball could actually hit it's target from afar?OH you lead your target dummy,umm yeah don't worry i know how to play pvp lol.
There lies maybe the BIGGEST factor in a successful pvp design>>>cheat protection,is it even possible?I have NEVER sen it work,so there you go.If someone can solve cheating,you have the first big major step in the right direction.
This is the problem with people like you. You assume that because you are incapable of something the people who can do it MUST be cheating. I encountered almost no cheaters in DFO. I played at a relatively high level and was called a cheater by people like yourself many, many times. The only times I called out a cheater was when they did the "actual impossible". shooting someone with a fireball from 80meters on the run isn't impossible or hard. It's called practice.
You've never seen cheat protection work because you refuse to believe people are just better than you. It really is as simple as that.
With a dev team/investors who won't cave to PVE crybabies who aren't happy with the 95% of the games that are made for them already.
I could say the same thing about gankers. There are tones of pvp games out there already with fair pvp.
I dont' know why they get a hard on ganking pve players. Just remove pve from the game.
Those would be called PvP games, like BR's, MOBA's, and Shooters, which are VERY popular, but you will notice, the players looking for a PvP game are not playing.
Are you saying that people looking for a PVP MMO are not playing these NON MMO pvp games is a sign of something?
I'd say it's a only sign of not wanting to play an arena game. Logic.
With a dev team/investors who won't cave to PVE crybabies who aren't happy with the 95% of the games that are made for them already.
I could say the same thing about gankers. There are tones of pvp games out there already with fair pvp.
I dont' know why they get a hard on ganking pve players. Just remove pve from the game.
Those would be called PvP games, like BR's, MOBA's, and Shooters, which are VERY popular, but you will notice, the players looking for a PvP game are not playing.
Are you saying that people looking for a PVP MMO are not playing these NON MMO pvp games is a sign of something?
I'd say it's a only sign of not wanting to play an arena game. Logic.
To answer your question.
Yes, it's a sign they don't want a fair and level playing field when it comes to PvP. They want an unbalanced game where they can use their toons to ensure victory, there I said it, and I stand by it.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
I think my ideal PVP rule set would follow very similar to Eve Online, but not in space. I like Eve's implementation because it allows for kills to occur anywhere, but not without instant penalty on the aggressor in high security areas. You lose most if not all your equipment depending on your preparation and you lose alignment that is (or was) very time consuming to get back.
I would take it a step further and split standing into each of the factions. Something along the lines of EQs faction depth would be incredible. Your faction standing would be affected by your actions toward your faction or their allies. Positive faction standing would be acquired only through missions/tasks or killing faction enemy npc's only. That way there's no farming standing on an alt.
The lawless areas would not prevent you from losing faction standing, but there would be no policing. So if you killed someone from your own faction you don't die, but you lose the ability to return home. You also lose out on any faction bonuses and benefits and must spend copious amounts of effort/time to either recoup your faction standing or even longer to switch to another faction.
The primary focus of this would be faction based warfare but allow the freedom for people to become pirates if they so choose.
Opposing factions would be considered outlaws within your faction area and just like in Eve the standing of the area they are in would determine the level of protection faction players would have and vice versa allowing the possibility for some areas to be infiltrated and attacked while others are virtually impossible to enter. This gives plenty of safety for people to run missions, farm, collect goods, etc.
There definitely needs to be some consideration into faction balancing, but that's probably another discussion entirely.
With a dev team/investors who won't cave to PVE crybabies who aren't happy with the 95% of the games that are made for them already.
I could say the same thing about gankers. There are tones of pvp games out there already with fair pvp.
I dont' know why they get a hard on ganking pve players. Just remove pve from the game.
Those would be called PvP games, like BR's, MOBA's, and Shooters, which are VERY popular, but you will notice, the players looking for a PvP game are not playing.
No, it would be an mmorpg with no PvE. Not a bad idea imo. Wushu is the only game I’ve played where PvE was truly optional outside the tutorial and a lousy quest line about a years worth of patches in.
Quest gave 0 xp and dungeons gave no gear. Dungeons gave mats that could be sold and bought and quest were just for story. Tons of other systems were made that gave Xp that you could then cultivate into once per day.
With a dev team/investors who won't cave to PVE crybabies who aren't happy with the 95% of the games that are made for them already.
I could say the same thing about gankers. There are tones of pvp games out there already with fair pvp.
I dont' know why they get a hard on ganking pve players. Just remove pve from the game.
Those would be called PvP games, like BR's, MOBA's, and Shooters, which are VERY popular, but you will notice, the players looking for a PvP game are not playing.
No, it would be an mmorpg with no PvE. Not a bad idea imo. Wushu is the only game I’ve played where PvE was truly optional outside the tutorial and a lousy quest line about a years worth of patches in.
Quest gave 0 xp and dungeons gave no gear. Dungeons gave mats that could be sold and bought and quest were just for story. Tons of other systems were made that gave Xp that you could then cultivate into once per day.
I love the idea of AoW, but something about it (it's been a while) I couldn't get into. The core of the game and how it's built however is awesome.
Did it work for open pvp,no because people were cheating.Like how did they honestly THINK a 3-5 second Fireball could actually hit it's target from afar?OH you lead your target dummy,umm yeah don't worry i know how to play pvp lol.
There lies maybe the BIGGEST factor in a successful pvp design>>>cheat protection,is it even possible?I have NEVER sen it work,so there you go.If someone can solve cheating,you have the first big major step in the right direction.
This is the problem with people like you. You assume that because you are incapable of something the people who can do it MUST be cheating. I encountered almost no cheaters in DFO. I played at a relatively high level and was called a cheater by people like yourself many, many times. The only times I called out a cheater was when they did the "actual impossible". shooting someone with a fireball from 80meters on the run isn't impossible or hard. It's called practice.
You've never seen cheat protection work because you refuse to believe people are just better than you. It really is as simple as that.
I have watched video's of hack programs at work, in several games, and in all those games people cried up and down that people don't cheat in that game, and that it mist be skill alone.
Really, only a dumbass uses a hack program to do to the impossible, I mean really, what level of moron would you need to be to be that ostentegius to announce you are cheating.
Aim Bots are the #1 reason to use hack programs, so that you can.. as you say.. shoot a fireball from 80 meters while running. Also LOL... if it was not hard to pull off no one would accuse you of cheating when you do it.
And yah, making hack programs is a multimillion dollar venture, hell I have watched videos of game programers flat out explain and admit they make more money making hack programs then they ever did making the game itself.
As I said, I firmly believe that those that flat out deny cherating is going on, are the cheaters.
Me thinks you protest too much.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
With a dev team/investors who won't cave to PVE crybabies who aren't happy with the 95% of the games that are made for them already.
I could say the same thing about gankers. There are tones of pvp games out there already with fair pvp.
I dont' know why they get a hard on ganking pve players. Just remove pve from the game.
Those would be called PvP games, like BR's, MOBA's, and Shooters, which are VERY popular, but you will notice, the players looking for a PvP game are not playing.
No, it would be an mmorpg with no PvE. Not a bad idea imo. Wushu is the only game I’ve played where PvE was truly optional outside the tutorial and a lousy quest line about a years worth of patches in.
Quest gave 0 xp and dungeons gave no gear. Dungeons gave mats that could be sold and bought and quest were just for story. Tons of other systems were made that gave Xp that you could then cultivate into once per day.
You make it sound like you used to play AoW?
Did you stop playing, or did the game close down, or are you still playing?
Also.. why hasn't AoW come to the West, if it is such a good game, what is stopping it?
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Are you saying that people looking for a PVP MMO are not playing these NON MMO pvp games is a sign of something?
...
To answer your question.
Yes, it's a sign they don't want a fair and level playing field when it comes to PvP. They want an unbalanced game where they can use their toons to ensure victory, there I said it, and I stand by it.
This is the problem with people like you. You assume that because you are incapable of something the people who can do it MUST be cheating. I encountered almost no cheaters in DFO. I played at a relatively high level and was called a cheater by people like yourself many, many times. The only times I called out a cheater was when they did the "actual impossible". shooting someone with a fireball from 80meters on the run isn't impossible or hard. It's called practice.
You've never seen cheat protection work because you refuse to believe people are just better than you. It really is as simple as that.
I have watched video's of hack programs at work, in several games, and in all those games people cried up and down that people don't cheat in that game, and that it mist be skill alone.
Really, only a dumbass uses a hack program to do to the impossible, I mean really, what level of moron would you need to be to be that ostentegius to announce you are cheating.
Aim Bots are the #1 reason to use hack programs, so that you can.. as you say.. shoot a fireball from 80 meters while running. Also LOL... if it was not hard to pull off no one would accuse you of cheating when you do it.
And yah, making hack programs is a multimillion dollar venture, hell I have watched videos of game programers flat out explain and admit they make more money making hack programs then they ever did making the game itself.
As I said, I firmly believe that those that flat out deny cherating is going on, are the cheaters.
Me thinks you protest too much.
I think it's pretty clear you have strong opinions and are unwilling to have actual discussions. I'm not sure responding to you is ever going to be worth the time.
You're also very confident in your assessment of other people and topics that you are clearly very ignorant of.
Congratulations, you've watched videos and now you're an expert.
“Never argue with an idiot. They will drag you down to their level and beat you with experience.”
With a dev team/investors who won't cave to PVE crybabies who aren't happy with the 95% of the games that are made for them already.
I could say the same thing about gankers. There are tones of pvp games out there already with fair pvp.
I dont' know why they get a hard on ganking pve players. Just remove pve from the game.
Those would be called PvP games, like BR's, MOBA's, and Shooters, which are VERY popular, but you will notice, the players looking for a PvP game are not playing.
No, it would be an mmorpg with no PvE. Not a bad idea imo. Wushu is the only game I’ve played where PvE was truly optional outside the tutorial and a lousy quest line about a years worth of patches in.
Quest gave 0 xp and dungeons gave no gear. Dungeons gave mats that could be sold and bought and quest were just for story. Tons of other systems were made that gave Xp that you could then cultivate into once per day.
You make it sound like you used to play AoW?
Did you stop playing, or did the game close down, or are you still playing?
Also.. why hasn't AoW come to the West, if it is such a good game, what is stopping it?
@bcbully played it for sure I recall the posts here when he was playing it. It sounded like real fun. You got to go steal scrolls of other players. He was quite active on the Age of Wushu forums go back and check the game forums.
With a dev team/investors who won't cave to PVE crybabies who aren't happy with the 95% of the games that are made for them already.
I could say the same thing about gankers. There are tones of pvp games out there already with fair pvp.
I dont' know why they get a hard on ganking pve players. Just remove pve from the game.
Those would be called PvP games, like BR's, MOBA's, and Shooters, which are VERY popular, but you will notice, the players looking for a PvP game are not playing.
No, it would be an mmorpg with no PvE. Not a bad idea imo. Wushu is the only game I’ve played where PvE was truly optional outside the tutorial and a lousy quest line about a years worth of patches in.
Quest gave 0 xp and dungeons gave no gear. Dungeons gave mats that could be sold and bought and quest were just for story. Tons of other systems were made that gave Xp that you could then cultivate into once per day.
You make it sound like you used to play AoW?
Did you stop playing, or did the game close down, or are you still playing?
Also.. why hasn't AoW come to the West, if it is such a good game, what is stopping it?
@bcbully played it for sure I recall the posts here when he was playing it. It sounded like real fun. You got to go steal scrolls of other players. He was quite active on the Age of Wushu forums go back and check the game forums.
Ignore it. This is just an attempt by ungood to try and make some point. His lack of understanding of how people work is astounding, really.
You see, he thinks that if a game checks x amount of the boxes you want from a design or concept standpoint then it must be the perfect game for you. If it's the perfect game then there's no reason why you shouldn't be playing it. If it's soo gooood then why sin't it more popular? Why isn't it ported to the west? Why isn't it DDO? After all the only reason more people don't like DDO is because they're stupid and don't really know what they want.
You'll respond with, "I used to play it" and that's where the "Well if it's perfect, why did you stop" as if people never get tired of playing the same things all the time.
It's a never ending and completely pointless cycle that is not worth giving any attention.
With a dev team/investors who won't cave to PVE crybabies who aren't happy with the 95% of the games that are made for them already.
I could say the same thing about gankers. There are tones of pvp games out there already with fair pvp.
I dont' know why they get a hard on ganking pve players. Just remove pve from the game.
Those would be called PvP games, like BR's, MOBA's, and Shooters, which are VERY popular, but you will notice, the players looking for a PvP game are not playing.
No, it would be an mmorpg with no PvE. Not a bad idea imo. Wushu is the only game I’ve played where PvE was truly optional outside the tutorial and a lousy quest line about a years worth of patches in.
Quest gave 0 xp and dungeons gave no gear. Dungeons gave mats that could be sold and bought and quest were just for story. Tons of other systems were made that gave Xp that you could then cultivate into once per day.
You make it sound like you used to play AoW?
Did you stop playing, or did the game close down, or are you still playing?
Also.. why hasn't AoW come to the West, if it is such a good game, what is stopping it?
Are you saying that people looking for a PVP MMO are not playing these NON MMO pvp games is a sign of something?
...
To answer your question.
Yes, it's a sign they don't want a fair and level playing field when it comes to PvP. They want an unbalanced game where they can use their toons to ensure victory, there I said it, and I stand by it.
This is the problem with people like you. You assume that because you are incapable of something the people who can do it MUST be cheating. I encountered almost no cheaters in DFO. I played at a relatively high level and was called a cheater by people like yourself many, many times. The only times I called out a cheater was when they did the "actual impossible". shooting someone with a fireball from 80meters on the run isn't impossible or hard. It's called practice.
You've never seen cheat protection work because you refuse to believe people are just better than you. It really is as simple as that.
I have watched video's of hack programs at work, in several games, and in all those games people cried up and down that people don't cheat in that game, and that it mist be skill alone.
Really, only a dumbass uses a hack program to do to the impossible, I mean really, what level of moron would you need to be to be that ostentegius to announce you are cheating.
Aim Bots are the #1 reason to use hack programs, so that you can.. as you say.. shoot a fireball from 80 meters while running. Also LOL... if it was not hard to pull off no one would accuse you of cheating when you do it.
And yah, making hack programs is a multimillion dollar venture, hell I have watched videos of game programers flat out explain and admit they make more money making hack programs then they ever did making the game itself.
As I said, I firmly believe that those that flat out deny cherating is going on, are the cheaters.
Me thinks you protest too much.
I think it's pretty clear you have strong opinions and are unwilling to have actual discussions. I'm not sure responding to you is ever going to be worth the time.
You're also very confident in your assessment of other people and topics that you are clearly very ignorant of.
Congratulations, you've watched videos and now you're an expert.
“Never argue with an idiot. They will drag you down to their level and beat you with experience.”
― Mark Twain
I used to think like you, that Cheating was not that common, that it was just some fringe thing.
The lawsuits with Blizzard and cheat program makers, as well as many video's surfacing displaying hack and cheat programs for PvP games and MMO's with PvP in them, changed my mind.
I read an AMA from a Arena game team about dealing with hack and cheat users, as well as many of the changes in EULA, and TOS of games, and then there was the rise of scanning computers for hack programs being a violation of privacy among gamers, and what have you.
Watched the windfall from a few hundred people getting banned from a few games, and how they were all suddenly using the same copy past defence that the hack program makers were giving them. I read how Epic games had to ban thousands of Fortnight players for cheating.
LOL, it was simply a matter of evidence being put fort to me about what is going on and how big the problem is, I don't think you have anything better than the Programmer's themselves going on Video and admitting how profitable it is to make these cheat programs and how widely used they are.
In fact there is not a single popular PvP game on the market today that does not have to deal with a plague of cheaters among their number, and the gaming news is full of these issues.
But, hey, if you think you have something that says otherwise.. Oh by all means.. put it out, and change my mind.
Going to be honest, given many of your other posts, I don't think you have anything, in the past at best you have blown hot air and just tossed out attitude, and that is all I think you provide this time, but, you know what, I am open to be surprised.
Impress me.. or not.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
With a dev team/investors who won't cave to PVE crybabies who aren't happy with the 95% of the games that are made for them already.
I could say the same thing about gankers. There are tones of pvp games out there already with fair pvp.
I dont' know why they get a hard on ganking pve players. Just remove pve from the game.
Those would be called PvP games, like BR's, MOBA's, and Shooters, which are VERY popular, but you will notice, the players looking for a PvP game are not playing.
No, it would be an mmorpg with no PvE. Not a bad idea imo. Wushu is the only game I’ve played where PvE was truly optional outside the tutorial and a lousy quest line about a years worth of patches in.
Quest gave 0 xp and dungeons gave no gear. Dungeons gave mats that could be sold and bought and quest were just for story. Tons of other systems were made that gave Xp that you could then cultivate into once per day.
You make it sound like you used to play AoW?
Did you stop playing, or did the game close down, or are you still playing?
Also.. why hasn't AoW come to the West, if it is such a good game, what is stopping it?
@bcbully played it for sure I recall the posts here when he was playing it. It sounded like real fun. You got to go steal scrolls of other players. He was quite active on the Age of Wushu forums go back and check the game forums.
I was well aware of the fact he used to play it, he talks about it quite a bit.
and on this topic, bcbully made note that if he was going to make an OWPVP hew would have just made AoW, and I was curious as to why it was not done already.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
With a dev team/investors who won't cave to PVE crybabies who aren't happy with the 95% of the games that are made for them already.
I could say the same thing about gankers. There are tones of pvp games out there already with fair pvp.
I dont' know why they get a hard on ganking pve players. Just remove pve from the game.
Those would be called PvP games, like BR's, MOBA's, and Shooters, which are VERY popular, but you will notice, the players looking for a PvP game are not playing.
No, it would be an mmorpg with no PvE. Not a bad idea imo. Wushu is the only game I’ve played where PvE was truly optional outside the tutorial and a lousy quest line about a years worth of patches in.
Quest gave 0 xp and dungeons gave no gear. Dungeons gave mats that could be sold and bought and quest were just for story. Tons of other systems were made that gave Xp that you could then cultivate into once per day.
You make it sound like you used to play AoW?
Did you stop playing, or did the game close down, or are you still playing?
Also.. why hasn't AoW come to the West, if it is such a good game, what is stopping it?
P2W
Eh.. I can respect that.
Had something similar happen when I was playing Trove, it was a great game, loved playing it, but once you get high enough the P2W creep really starts to kick in, and drove me away, BDO did the same thing as well, with their need to use cash to get RNG to work in your favor. Shit mechanic if you ask me.
So what kind of P2W did AoW get poisoned with?
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Are you saying that people looking for a PVP MMO are not playing these NON MMO pvp games is a sign of something?
...
To answer your question.
Yes, it's a sign they don't want a fair and level playing field when it comes to PvP. They want an unbalanced game where they can use their toons to ensure victory, there I said it, and I stand by it.
This is the problem with people like you. You assume that because you are incapable of something the people who can do it MUST be cheating. I encountered almost no cheaters in DFO. I played at a relatively high level and was called a cheater by people like yourself many, many times. The only times I called out a cheater was when they did the "actual impossible". shooting someone with a fireball from 80meters on the run isn't impossible or hard. It's called practice.
You've never seen cheat protection work because you refuse to believe people are just better than you. It really is as simple as that.
I have watched video's of hack programs at work, in several games, and in all those games people cried up and down that people don't cheat in that game, and that it mist be skill alone.
Really, only a dumbass uses a hack program to do to the impossible, I mean really, what level of moron would you need to be to be that ostentegius to announce you are cheating.
Aim Bots are the #1 reason to use hack programs, so that you can.. as you say.. shoot a fireball from 80 meters while running. Also LOL... if it was not hard to pull off no one would accuse you of cheating when you do it.
And yah, making hack programs is a multimillion dollar venture, hell I have watched videos of game programers flat out explain and admit they make more money making hack programs then they ever did making the game itself.
As I said, I firmly believe that those that flat out deny cherating is going on, are the cheaters.
Me thinks you protest too much.
I think it's pretty clear you have strong opinions and are unwilling to have actual discussions. I'm not sure responding to you is ever going to be worth the time.
You're also very confident in your assessment of other people and topics that you are clearly very ignorant of.
Congratulations, you've watched videos and now you're an expert.
“Never argue with an idiot. They will drag you down to their level and beat you with experience.”
― Mark Twain
I used to think like you, that Cheating was not that common, that it was just some fringe thing.
The lawsuits with Blizzard and cheat program makers, as well as many video's surfacing displaying hack and cheat programs for PvP games and MMO's with PvP in them, changed my mind.
I read an AMA from a Arena game team about dealing with hack and cheat users, as well as many of the changes in EULA, and TOS of games, and then there was the rise of scanning computers for hack programs being a violation of privacy among gamers, and what have you.
Watched the windfall from a few hundred people getting banned from a few games, and how they were all suddenly using the same copy past defence that the hack program makers were giving them. I read how Epic games had to ban thousands of Fortnight players for cheating.
LOL, it was simply a matter of evidence being put fort to me about what is going on and how big the problem is, I don't think you have anything better than the Programmer's themselves going on Video and admitting how profitable it is to make these cheat programs and how widely used they are.
In fact there is not a single popular PvP game on the market today that does not have to deal with a plague of cheaters among their number, and the gaming news is full of these issues.
But, hey, if you think you have something that says otherwise.. Oh by all means.. put it out, and change my mind.
Going to be honest, given many of your other posts, I don't think you have anything, in the past at best you have blown hot air and just tossed out attitude, and that is all I think you provide this time, but, you know what, I am open to be surprised.
Impress me.. or not.
No one said cheating didn't happen, but that the mere existence of the possibility tied with their complete lack of ability and total ignorance makes people like you/him think that everyone better is cheating.
"If you hit a moving distant target with a fireball then you're using an aimbot."
Aimbots don't control the target. If you're running in a straight line anyone with any level of competence will hit you. It's a slow moving projectile. Even if the person was using an aimbot you just move out of the way. It's not rocket science.
There's a reason you stick with pve games. You should also stick to pve game conversations as that is better suited for your knowledge and ability.
Are you saying that people looking for a PVP MMO are not playing these NON MMO pvp games is a sign of something?
...
To answer your question.
Yes, it's a sign they don't want a fair and level playing field when it comes to PvP. They want an unbalanced game where they can use their toons to ensure victory, there I said it, and I stand by it.
This is the problem with people like you. You assume that because you are incapable of something the people who can do it MUST be cheating. I encountered almost no cheaters in DFO. I played at a relatively high level and was called a cheater by people like yourself many, many times. The only times I called out a cheater was when they did the "actual impossible". shooting someone with a fireball from 80meters on the run isn't impossible or hard. It's called practice.
You've never seen cheat protection work because you refuse to believe people are just better than you. It really is as simple as that.
I have watched video's of hack programs at work, in several games, and in all those games people cried up and down that people don't cheat in that game, and that it mist be skill alone.
Really, only a dumbass uses a hack program to do to the impossible, I mean really, what level of moron would you need to be to be that ostentegius to announce you are cheating.
Aim Bots are the #1 reason to use hack programs, so that you can.. as you say.. shoot a fireball from 80 meters while running. Also LOL... if it was not hard to pull off no one would accuse you of cheating when you do it.
And yah, making hack programs is a multimillion dollar venture, hell I have watched videos of game programers flat out explain and admit they make more money making hack programs then they ever did making the game itself.
As I said, I firmly believe that those that flat out deny cherating is going on, are the cheaters.
Me thinks you protest too much.
I think it's pretty clear you have strong opinions and are unwilling to have actual discussions. I'm not sure responding to you is ever going to be worth the time.
You're also very confident in your assessment of other people and topics that you are clearly very ignorant of.
Congratulations, you've watched videos and now you're an expert.
“Never argue with an idiot. They will drag you down to their level and beat you with experience.”
― Mark Twain
I used to think like you, that Cheating was not that common, that it was just some fringe thing.
The lawsuits with Blizzard and cheat program makers, as well as many video's surfacing displaying hack and cheat programs for PvP games and MMO's with PvP in them, changed my mind.
I read an AMA from a Arena game team about dealing with hack and cheat users, as well as many of the changes in EULA, and TOS of games, and then there was the rise of scanning computers for hack programs being a violation of privacy among gamers, and what have you.
Watched the windfall from a few hundred people getting banned from a few games, and how they were all suddenly using the same copy past defence that the hack program makers were giving them. I read how Epic games had to ban thousands of Fortnight players for cheating.
LOL, it was simply a matter of evidence being put fort to me about what is going on and how big the problem is, I don't think you have anything better than the Programmer's themselves going on Video and admitting how profitable it is to make these cheat programs and how widely used they are.
In fact there is not a single popular PvP game on the market today that does not have to deal with a plague of cheaters among their number, and the gaming news is full of these issues.
But, hey, if you think you have something that says otherwise.. Oh by all means.. put it out, and change my mind.
Going to be honest, given many of your other posts, I don't think you have anything, in the past at best you have blown hot air and just tossed out attitude, and that is all I think you provide this time, but, you know what, I am open to be surprised.
Impress me.. or not.
No one said cheating didn't happen, but that the mere existence of the possibility tied with their complete lack of ability and total ignorance makes people like you/him think that everyone better is cheating.
"If you hit a moving distant target with a fireball then you're using an aimbot."
Aimbots don't control the target. If you're running in a straight line anyone with any level of competence will hit you. It's a slow moving projectile. Even if the person was using an aimbot you just move out of the way. It's not rocket science.
There's a reason you stick with pve games. You should also stick to pve game conversations as that is better suited for your knowledge and ability.
8.5 Million Dollar Lawsuit.. is a hell of a lot more than just a few people.. but cling to the dream.
[mod edit]
Post edited by Vaross on
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
With a dev team/investors who won't cave to PVE crybabies who aren't happy with the 95% of the games that are made for them already.
That's nice.. so tell me more about this game you would build.
Apparently one with a team of devs / investors not too interested in making a bunch o' money .
Not sure such a thing exists these days.
Oh if you don't cater to crybabies you don't make money?
That's funny... most of the top played games are all about combat, it's not a thing in the MMO scene, whatever that is these days because no one makes games like that outside of mediocre indie studios.
The rest of the game scene is pretty damn competitive and focused on PVP in some way shape or form yet somehow those games get made and are money trees.
If my comment was lost on you, which I'm sure it's not.. it was really a general comment made because of New World.
Most of the top played PVP games are in other genres, BRs, shooters, etc, where combat is intentionally fair and balanced.
Or was that fact lost in you?
As for New World, they don't seem to be clear on what audience they are targeting, straddling the fence rarely works out well.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
With a dev team/investors who won't cave to PVE crybabies who aren't happy with the 95% of the games that are made for them already.
That's nice.. so tell me more about this game you would build.
Apparently one with a team of devs / investors not too interested in making a bunch o' money .
Not sure such a thing exists these days.
Yah. but I didn't care about the fiscal feasibility of such a game, simply the idea if you had the freedom to make one, what would make.
Personally as I said in my OP, if I was going to make an OWPVP game, it would be designed around the idea of players having full freedom in their worlds to make them as they like, but with the working premise of Perma-Death. This way the PvP serves the purpose to drive out and get rid of anyone you don't want in your world.
If you are a dumbass, and drive everyone out of your world, then all you do is hurt yourself.
Actions and Consequences.. I thought it was a novel idea.. seems some here don't like the concept.
I don't believe there is any point to consider designs for any type of game without considering the fiscal feasibility of the ideas right up front.
But in the spirit of your OP, I'd make a medevial version of EVE, with a bit more emphasis on "safer" regions being pretty damn safe unless aggressors were willing to face some very arduous consequences for their misdeeds.
At one time a single pod kill in high sec could mean weeks of punishing and quite dangerous grinding in pentinance but over the years CCP decided to increasingly favor aggressors for reasons I disagree with.
If I were making such a game, definitely would be some differences.
Finally, EVE is a MMORPG which comes closer to your desire for actions with consequences, more than any other game I have played.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
With a dev team/investors who won't cave to PVE crybabies who aren't happy with the 95% of the games that are made for them already.
That's nice.. so tell me more about this game you would build.
Apparently one with a team of devs / investors not too interested in making a bunch o' money .
Not sure such a thing exists these days.
Oh if you don't cater to crybabies you don't make money?
That's funny... most of the top played games are all about combat, it's not a thing in the MMO scene, whatever that is these days because no one makes games like that outside of mediocre indie studios.
The rest of the game scene is pretty damn competitive and focused on PVP in some way shape or form yet somehow those games get made and are money trees.
If my comment was lost on you, which I'm sure it's not.. it was really a general comment made because of New World.
But most pvp are consensual. You have these games where everyone were forced to pve to progress their character. And you have these gankers running around killing people who don't want to pvp either because they are carebare or they are too weak so they can't pvp yet.
If it is a OwPvP games makes it so. Dont' make everyone grinding hundreds of hours just so they can be sheep for the gankers.
With a dev team/investors who won't cave to PVE crybabies who aren't happy with the 95% of the games that are made for them already.
That's nice.. so tell me more about this game you would build.
Apparently one with a team of devs / investors not too interested in making a bunch o' money .
Not sure such a thing exists these days.
Yah. but I didn't care about the fiscal feasibility of such a game, simply the idea if you had the freedom to make one, what would make.
Personally as I said in my OP, if I was going to make an OWPVP game, it would be designed around the idea of players having full freedom in their worlds to make them as they like, but with the working premise of Perma-Death. This way the PvP serves the purpose to drive out and get rid of anyone you don't want in your world.
If you are a dumbass, and drive everyone out of your world, then all you do is hurt yourself.
Actions and Consequences.. I thought it was a novel idea.. seems some here don't like the concept.
I don't believe there is any point to consider designs for any type of game without considering the fiscal feasibility of the ideas right up front.
But in the spirit of your OP, I'd make a medevial version of EVE, with a bit more emphasis on "safer" regions being pretty damn safe unless aggressors were willing to face some very arduous consequences for their misdeeds.
At one time a single pod kill in high sec could mean weeks of punishing and quite dangerous grinding in pentinance but over the years CCP decided to increasingly favor aggressors for reasons I disagree with.
If I were making such a game, definitely would be some differences.
Finally, EVE is a MMORPG which comes closer to your desire for actions with consequences, more than any other game I have played.
Of course there benefit to not thinking about the fiscal aspect, as I have no idea how to P2W my idea.
I doubt I would have an issue with population, as I wager quite a few people would play it, while some might treat it more like a battle ground then an MMO, it would have a lot of activity, just due to the whole vast open world foundation, and freedom to do whatever you want. I wager some people would just try to see how many holes they could blow into the landscape before they were killed, but the joy of the idea is that it would welcome all kinds of players all with their own goals, and I don't even need to write flavor text.
In fact, as a developer, my only goal would be building and optimizing systems and mechanics, to give players more to do with the world I have given them to play with.
I think it would be a great test in seeing how people reacted to such environments and what kind of worlds ended getting made, like one huge social experiment.
I like your idea as well, always wondered why they didn't make an Fantasy MMO based on EvE's systems, sounds like it would have been epic, or at the very least, maybe a Cyberpunk setting.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
With a dev team/investors who won't cave to PVE crybabies who aren't happy with the 95% of the games that are made for them already.
That's nice.. so tell me more about this game you would build.
Apparently one with a team of devs / investors not too interested in making a bunch o' money .
Not sure such a thing exists these days.
Oh if you don't cater to crybabies you don't make money?
That's funny... most of the top played games are all about combat, it's not a thing in the MMO scene, whatever that is these days because no one makes games like that outside of mediocre indie studios.
The rest of the game scene is pretty damn competitive and focused on PVP in some way shape or form yet somehow those games get made and are money trees.
If my comment was lost on you, which I'm sure it's not.. it was really a general comment made because of New World.
Most of the top played PVP games are in other genres, BRs, shooters, etc, where combat is intentionally fair and balanced.
Or was that fact lost in you?
As for New World, they don't seem to be clear on what audience they are targeting, straddling the fence rarely works out well.
Yet many people dont want to have fair and balanced PvP in MMOs. Strange.
Imho we need an Open World Sandbox PvP game without power creep. Where the progress is horizontal and high level characters have the advantage of more versatility instead of 50x the health and damage. I really even cant remember one which did this. Are there any out there?
Comments
I dont' know why they get a hard on ganking pve players. Just remove pve from the game.
You've never seen cheat protection work because you refuse to believe people are just better than you. It really is as simple as that.
I'd say it's a only sign of not wanting to play an arena game. Logic.
Yes, it's a sign they don't want a fair and level playing field when it comes to PvP. They want an unbalanced game where they can use their toons to ensure victory, there I said it, and I stand by it.
I would take it a step further and split standing into each of the factions. Something along the lines of EQs faction depth would be incredible. Your faction standing would be affected by your actions toward your faction or their allies. Positive faction standing would be acquired only through missions/tasks or killing faction enemy npc's only. That way there's no farming standing on an alt.
The lawless areas would not prevent you from losing faction standing, but there would be no policing. So if you killed someone from your own faction you don't die, but you lose the ability to return home. You also lose out on any faction bonuses and benefits and must spend copious amounts of effort/time to either recoup your faction standing or even longer to switch to another faction.
The primary focus of this would be faction based warfare but allow the freedom for people to become pirates if they so choose.
Opposing factions would be considered outlaws within your faction area and just like in Eve the standing of the area they are in would determine the level of protection faction players would have and vice versa allowing the possibility for some areas to be infiltrated and attacked while others are virtually impossible to enter. This gives plenty of safety for people to run missions, farm, collect goods, etc.
There definitely needs to be some consideration into faction balancing, but that's probably another discussion entirely.
Quest gave 0 xp and dungeons gave no gear. Dungeons gave mats that could be sold and bought and quest were just for story. Tons of other systems were made that gave Xp that you could then cultivate into once per day.
Really, only a dumbass uses a hack program to do to the impossible, I mean really, what level of moron would you need to be to be that ostentegius to announce you are cheating.
Aim Bots are the #1 reason to use hack programs, so that you can.. as you say.. shoot a fireball from 80 meters while running. Also LOL... if it was not hard to pull off no one would accuse you of cheating when you do it.
And yah, making hack programs is a multimillion dollar venture, hell I have watched videos of game programers flat out explain and admit they make more money making hack programs then they ever did making the game itself.
As I said, I firmly believe that those that flat out deny cherating is going on, are the cheaters.
Me thinks you protest too much.
Did you stop playing, or did the game close down, or are you still playing?
Also.. why hasn't AoW come to the West, if it is such a good game, what is stopping it?
You're also very confident in your assessment of other people and topics that you are clearly very ignorant of.
Congratulations, you've watched videos and now you're an expert.
“Never argue with an idiot. They will drag you down to their level and beat you with experience.”
― Mark Twain
Here is one
https://forums.mmorpg.com/discussion/388965/age-of-wushu-world-pvp-1080p#latest
and another
https://forums.mmorpg.com/discussion/390988/i-just-cant-get-this-anywhere-else#latest
You see, he thinks that if a game checks x amount of the boxes you want from a design or concept standpoint then it must be the perfect game for you. If it's the perfect game then there's no reason why you shouldn't be playing it. If it's soo gooood then why sin't it more popular? Why isn't it ported to the west? Why isn't it DDO? After all the only reason more people don't like DDO is because they're stupid and don't really know what they want.
You'll respond with, "I used to play it" and that's where the "Well if it's perfect, why did you stop" as if people never get tired of playing the same things all the time.
It's a never ending and completely pointless cycle that is not worth giving any attention.
P2W
The lawsuits with Blizzard and cheat program makers, as well as many video's surfacing displaying hack and cheat programs for PvP games and MMO's with PvP in them, changed my mind.
I read an AMA from a Arena game team about dealing with hack and cheat users, as well as many of the changes in EULA, and TOS of games, and then there was the rise of scanning computers for hack programs being a violation of privacy among gamers, and what have you.
Watched the windfall from a few hundred people getting banned from a few games, and how they were all suddenly using the same copy past defence that the hack program makers were giving them. I read how Epic games had to ban thousands of Fortnight players for cheating.
LOL, it was simply a matter of evidence being put fort to me about what is going on and how big the problem is, I don't think you have anything better than the Programmer's themselves going on Video and admitting how profitable it is to make these cheat programs and how widely used they are.
In fact there is not a single popular PvP game on the market today that does not have to deal with a plague of cheaters among their number, and the gaming news is full of these issues.
But, hey, if you think you have something that says otherwise.. Oh by all means.. put it out, and change my mind.
Going to be honest, given many of your other posts, I don't think you have anything, in the past at best you have blown hot air and just tossed out attitude, and that is all I think you provide this time, but, you know what, I am open to be surprised.
Impress me.. or not.
and on this topic, bcbully made note that if he was going to make an OWPVP hew would have just made AoW, and I was curious as to why it was not done already.
Had something similar happen when I was playing Trove, it was a great game, loved playing it, but once you get high enough the P2W creep really starts to kick in, and drove me away, BDO did the same thing as well, with their need to use cash to get RNG to work in your favor. Shit mechanic if you ask me.
So what kind of P2W did AoW get poisoned with?
"If you hit a moving distant target with a fireball then you're using an aimbot."
Aimbots don't control the target. If you're running in a straight line anyone with any level of competence will hit you. It's a slow moving projectile. Even if the person was using an aimbot you just move out of the way. It's not rocket science.
There's a reason you stick with pve games. You should also stick to pve game conversations as that is better suited for your knowledge and ability.
[mod edit]
Or was that fact lost in you?
As for New World, they don't seem to be clear on what audience they are targeting, straddling the fence rarely works out well.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
But in the spirit of your OP, I'd make a medevial version of EVE, with a bit more emphasis on "safer" regions being pretty damn safe unless aggressors were willing to face some very arduous consequences for their misdeeds.
At one time a single pod kill in high sec could mean weeks of punishing and quite dangerous grinding in pentinance but over the years CCP decided to increasingly favor aggressors for reasons I disagree with.
If I were making such a game, definitely would be some differences.
Finally, EVE is a MMORPG which comes closer to your desire for actions with consequences, more than any other game I have played.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
If it is a OwPvP games makes it so. Dont' make everyone grinding hundreds of hours just so they can be sheep for the gankers.
I doubt I would have an issue with population, as I wager quite a few people would play it, while some might treat it more like a battle ground then an MMO, it would have a lot of activity, just due to the whole vast open world foundation, and freedom to do whatever you want. I wager some people would just try to see how many holes they could blow into the landscape before they were killed, but the joy of the idea is that it would welcome all kinds of players all with their own goals, and I don't even need to write flavor text.
In fact, as a developer, my only goal would be building and optimizing systems and mechanics, to give players more to do with the world I have given them to play with.
I think it would be a great test in seeing how people reacted to such environments and what kind of worlds ended getting made, like one huge social experiment.
I like your idea as well, always wondered why they didn't make an Fantasy MMO based on EvE's systems, sounds like it would have been epic, or at the very least, maybe a Cyberpunk setting.
Imho we need an Open World Sandbox PvP game without power creep.
Where the progress is horizontal and high level characters have the advantage of more versatility instead of 50x the health and damage.
I really even cant remember one which did this. Are there any out there?
1997 Meridian 59 'til 2019 ESO
Waiting for Camelot Unchained & Pantheon