I would draw a picture of two people fighting on a napkin.
I would upload said napkin and write a nice introduction resembling a dream combination of Crowfall, Shadowbane, DAoC and Eve.
I would present this package to Kickstarter asking for a measily 850.000 dollars and a releasedate in the next 3 years and watch the donations pour in.
I would then download some standard stuff from the Unity store, present that to my loyal idiots, ehhmm backers, and sigh and moan about not making it. After having had several sales on my own hastily put together “company” website. I would then disappear into the night aith the leftover 840.000 dollars.
Or isn’t that what you meant OP?
/Cheers, Lahnmir
If that is what you would try to do, then by all means, that would be your game plan.
So a Picture on a Napkin as your OWPVP game, seems legit.
I believe he's talking about (and being sarcastic) that one guy who did this and is being investigated by the law now. I could be wrong as I don't know much about it.
First and most important for me is to give PvP a meaning.
Mindless ganking and lowbie farming should be punished as much as possible and PvP should be for a reason (and not for the sake of killing)
So it will be a 5 faction PvP game for sure. (Imho 5 is better than three to avoid the top 2 focusing on the weakest)
But there should also be the possibility to kill your own faction. Possible but not without a reason. Thats why it needs a law system like Archeage. Where you can be judged to be KOS for your own faction. It should be hard to regain standing in your faction.
You should be able to change the faction, but there should be limited slots depending on the factions standing.
I know a lot from Archeage but yes the game had a lot of good ideas. Its a pitty it became that treadmill with powercreep from hell
1, you have to flag 2, you can't run into a safe zone "flagged" in order to get away. The opponent could follow you in there and the fight would continue.
No stealth. You could shut off your name tag and hide but no I'm invisible and get to unleash a barrage of attacks before you know what hit you.
The game would probably be more skill based over having super levels where you can stand there being attacked by a guild and not break a sweat because you are uber high level.
Castle system like Lineage 2 with territory control. Including the smaller keeps.
I like the idea of declaring war like Black Desert but I also would like it so a war doesn't end unless both sides agree.
Now by "Flag" do you mean everyone would start off as default PvE, like How EQ had the Priest of Discord where you had to talk with them to get a Red Name.
Nope, exactly like lineage 2. No "I think I'm in the mood today for pvp" and then you make yourself available to be attacked.
Basically you don't attack another player unless you specifically make a "player attack." I think in Lineage 2 it was hold down control.
To me, an open world pvp game is exactly that. Open world pvp. Not a "I'm going to do some mining for the day and don't want to be bothered."
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
1, you have to flag 2, you can't run into a safe zone "flagged" in order to get away. The opponent could follow you in there and the fight would continue.
No stealth. You could shut off your name tag and hide but no I'm invisible and get to unleash a barrage of attacks before you know what hit you.
The game would probably be more skill based over having super levels where you can stand there being attacked by a guild and not break a sweat because you are uber high level.
Castle system like Lineage 2 with territory control. Including the smaller keeps.
I like the idea of declaring war like Black Desert but I also would like it so a war doesn't end unless both sides agree.
Now by "Flag" do you mean everyone would start off as default PvE, like How EQ had the Priest of Discord where you had to talk with them to get a Red Name.
Nope, exactly like lineage 2. No "I think I'm in the mood today for pvp" and then you make yourself available to be attacked.
Basically you don't attack another player unless you specifically make a "player attack." I think in Lineage 2 it was hold down control.
To me, an open world pvp game is exactly that. Open world pvp. Not a "I'm going to do some mining for the day and don't want to be bothered."
Yeah, once flagged in L2 you could not unflag for a small period of time (purple name). You could flag yourself and kill someone who didn't attack back and turn red and not be able to enter main cities until you worked off the karma you gained from ganking another player.
I would love if another game had this system and enough of a playerbase to allow it to work as well as L2 did.
1, you have to flag 2, you can't run into a safe zone "flagged" in order to get away. The opponent could follow you in there and the fight would continue.
No stealth. You could shut off your name tag and hide but no I'm invisible and get to unleash a barrage of attacks before you know what hit you.
The game would probably be more skill based over having super levels where you can stand there being attacked by a guild and not break a sweat because you are uber high level.
Castle system like Lineage 2 with territory control. Including the smaller keeps.
I like the idea of declaring war like Black Desert but I also would like it so a war doesn't end unless both sides agree.
Now by "Flag" do you mean everyone would start off as default PvE, like How EQ had the Priest of Discord where you had to talk with them to get a Red Name.
Nope, exactly like lineage 2. No "I think I'm in the mood today for pvp" and then you make yourself available to be attacked.
Basically you don't attack another player unless you specifically make a "player attack." I think in Lineage 2 it was hold down control.
To me, an open world pvp game is exactly that. Open world pvp. Not a "I'm going to do some mining for the day and don't want to be bothered."
Yeah, once flagged in L2 you could not unflag for a small period of time (purple name). You could flag yourself and kill someone who didn't attack back and turn red and not be able to enter main cities until you worked off the karma you gained from ganking another player.
I would love if another game had this system and enough of a playerbase to allow it to work as well as L2 did.
Absolutely agree. The only thing, as I've mentioned, is that if a group is fighting they can't duck into a city to become "invulnerable."
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
1, you have to flag 2, you can't run into a safe zone "flagged" in order to get away. The opponent could follow you in there and the fight would continue.
No stealth. You could shut off your name tag and hide but no I'm invisible and get to unleash a barrage of attacks before you know what hit you.
The game would probably be more skill based over having super levels where you can stand there being attacked by a guild and not break a sweat because you are uber high level.
Castle system like Lineage 2 with territory control. Including the smaller keeps.
I like the idea of declaring war like Black Desert but I also would like it so a war doesn't end unless both sides agree.
Now by "Flag" do you mean everyone would start off as default PvE, like How EQ had the Priest of Discord where you had to talk with them to get a Red Name.
Nope, exactly like lineage 2. No "I think I'm in the mood today for pvp" and then you make yourself available to be attacked.
Basically you don't attack another player unless you specifically make a "player attack." I think in Lineage 2 it was hold down control.
To me, an open world pvp game is exactly that. Open world pvp. Not a "I'm going to do some mining for the day and don't want to be bothered."
Yeah, once flagged in L2 you could not unflag for a small period of time (purple name). You could flag yourself and kill someone who didn't attack back and turn red and not be able to enter main cities until you worked off the karma you gained from ganking another player.
I would love if another game had this system and enough of a playerbase to allow it to work as well as L2 did.
Absolutely agree. The only thing, as I've mentioned, is that if a group is fighting they can't duck into a city to become "invulnerable."
l2 system was not new by the time was well used, but yes kinda a waste, you should never be invulnerable in a pvp game don't matter where, you can be off his los and that is ok, as long you can also remove said thing in the way
if he hides behind or inside the walls/castles you turn to dust said castle walls, like in shadowbane you could attack anytime
l2 system was not new by the time was well used, but yes kinda a waste, you should never be invulnerable in a pvp game don't matter where, you can be off his los and that is ok, as long you can also remove said thing in the way
if he hides behind or inside the walls/castles you turn to dust said castle walls, like in shadowbane you could attack anytime
I think those are two different things.
My understanding is that in Shadowbane you could always be attacked no matter where. I think it's ok to have "safe spaces" for commerce as well as scheduled sieges. In Shadowbane I "think" people could wipe out your property at 3 or 4 in the morning without the other players knowing.
I can't say that is good game play in my opinion.
What I'm talkign about is that some players would attack and then they would run into the town area. come out, try to snipe a player and run back in.
That is an issue in my opinion.
Being able to be attacked ALL THE TIME would just lead to a mess in my opinion. It's different type of game play and not to my taste.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I wouldn't worry about the game play details too much, just makes sure it has great graphics with super flashy combat effects between young teenage female avatars wearing far too little clothing to share in church.
I'd design it for mobile platforms, add a top notch cash shop chocked full of P2W, exotic looking gear which pandered to the worst of human psychological exploitation.
Then after localization I'd launch it all over Asia (forget the west) and watch the cash just roll on in.
Though thinking on it further, its already been done, still, I'm sure there's room for one more.
Here's evidence my idea would totally hit it out of the park.
In this first quarter of 2020, the South Korean gaming giant doubled its revenue year-over-year (yes, doubled), from a combination of hopping mobile sales and “stable” PC online games – especially the Lineagefranchise titles and specifically Lineage 2M (on mobile), which launched at the end of last year and blew up this year during the pandemic.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
l2 system was not new by the time was well used, but yes kinda a waste, you should never be invulnerable in a pvp game don't matter where, you can be off his los and that is ok, as long you can also remove said thing in the way
if he hides behind or inside the walls/castles you turn to dust said castle walls, like in shadowbane you could attack anytime
I think those are two different things.
My understanding is that in Shadowbane you could always be attacked no matter where. I think it's ok to have "safe spaces" for commerce as well as scheduled sieges. In Shadowbane I "think" people could wipe out your property at 3 or 4 in the morning without the other players knowing.
I can't say that is good game play in my opinion.
What I'm talkign about is that some players would attack and then they would run into the town area. come out, try to snipe a player and run back in.
That is an issue in my opinion.
Being able to be attacked ALL THE TIME would just lead to a mess in my opinion. It's different type of game play and not to my taste.
oh you could attack, but sieges there really take weeks if not months to bring things down, also there was a lot of npc who could HK anything who was not lvl 80 (or 60 don't remember the cap now), and most defenses are always surpried with npcs, archers and melees, plus I belive enginners,
you belive things on shadowbane was like in a hour or 2 you raze everything with it was not the case, most wars was about resources nodes to supply the bases
for sniping its all about playing not only safe but also putting npcs at the entrance to hunt down criminals, or like in UO yell guards and the attacker is insta dead
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
First and most important for me is to give PvP a meaning.
Mindless ganking and lowbie farming should be punished as much as possible and PvP should be for a reason (and not for the sake of killing)
So it will be a 5 faction PvP game for sure. (Imho 5 is better than three to avoid the top 2 focusing on the weakest)
But there should also be the possibility to kill your own faction. Possible but not without a reason. Thats why it needs a law system like Archeage. Where you can be judged to be KOS for your own faction. It should be hard to regain standing in your faction.
You should be able to change the faction, but there should be limited slots depending on the factions standing.
I know a lot from Archeage but yes the game had a lot of good ideas. Its a pitty it became that treadmill with powercreep from hell
Also, how about having limited vertical combat power progression/gear progression? Make it so that a solo Top Tier Veteran player has a chance of being overwhelmed by a group of 10-20 noobs.
A Law/Justice system need not involve trials. Or it did, the trial could be conducted an NPC court. Unless the Players themselves are the rulers, officials, and administrators of the Faction.
But yes, a player character should be able to become Infamous within his/her own Faction. By making bad choices/committing crimes/betraying the Faction, thereby losing too much Reputation/Favor (negative faction points). It should be possible for a Criminal player character to be redeemed and regain his/her standing within a Faction, but a Traitor would need to join another Faction or remain in Exile (faction-less). Also a Known Traitor would still have to work harder to gain Reputation with a new Faction than someone who had never betrayed a Faction.
If there are Good and Evil Factions (which I think there should be), then it should be more difficult to switch from a Good to Evil Faction (or vice versa) then to switch from one Good or Evil Faction to another Good or Evil Faction.
"If everything was easy, nothing would be hard."
"Show me on the doll where PVP touched you."
(Note: If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)
...the point of OWPVP is that it happens non-consensually, flagging makes no sense in there.
Err..no, you are confused. "Open world" Pvp just means it doesn't occur in an instance.
Or perhaps you meant to prefix it with FFA, then you'd be right.
Typically, Open World PvP means that PvP is Live in the game world, FFA PvP, is often a term used in Faction Games, to mean you can kill anyone, friend or foe in the game, like being able to shoot your group/team members in the back, for example.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
...the point of OWPVP is that it happens non-consensually, flagging makes no sense in there.
Err..no, you are confused. "Open world" Pvp just means it doesn't occur in an instance.
Or perhaps you meant to prefix it with FFA, then you'd be right.
Typically, Open World PvP means that PvP is Live in the game world, FFA PvP, is often a term used in Faction Games, to mean you can kill anyone, friend or foe in the game, like being able to shoot your group/team members in the back, for example.
Like all gaming definitions, open to private interpretation it seems depending on the games one favors.
Faction based games are more RvR like DAOC in experience, unless you played on Mordred where it was FFA, open world PVP anywhere in all three realm lands except the three major cities.
I've seen very few games which permit friendly fire against ones guild mates, but EVE had a flag the corp leader could set to allow such, usually reserved for "friendly" inter corp tourneys.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You realize for ex .. Goon Squad enters a world with 100 members .. World rekt for you .. everyone leaves Gonns Squad gets spoils move to next World to rek ..No for me
I had thought about Goon, which is why you can't take anything with you if you leave the world, in short, unless Goon wants to give up everything to move to a new world, they are pretty much locked down to their own world system, were they no doubt could be kings and rulers, but they would be contained to that world.
Secondly, as I said, with Permadeath, if they hit a world with an established power, that can fight back, they can't come back in and keep re-trying, once driven out, they are out.
So did take those situations into consideration.
As for everything. well then it would not be the game for you, feel free to slam the door on the way out.
The problem is The only thing Goon cares about taking with them is your tears...They just would want to crush whaoiever is that campiagn and move on .. Now they are stupid either , they would several hundred .. And some would would designate to saty until total victory to take gear and improve , and some would be just to make your life miserable moving from Campaign to Campaign and farming others for gear/lvls/skills etc..
And as im writing , are you saying then that any group ( guild ) that wins a world they are the last survivors there are stuck there with no rewards .. If they leave .. If the world campaign is defeated and they have wiped everyone .. they are punished for that ..?
You realize for ex .. Goon Squad enters a world with 100 members .. World rekt for you .. everyone leaves Gonns Squad gets spoils move to next World to rek ..No for me
I had thought about Goon, which is why you can't take anything with you if you leave the world, in short, unless Goon wants to give up everything to move to a new world, they are pretty much locked down to their own world system, were they no doubt could be kings and rulers, but they would be contained to that world.
Secondly, as I said, with Permadeath, if they hit a world with an established power, that can fight back, they can't come back in and keep re-trying, once driven out, they are out.
So did take those situations into consideration.
As for everything. well then it would not be the game for you, feel free to slam the door on the way out.
The problem is The only thing Goon cares about taking with them is your tears...They just would want to crush whaoiever is that campiagn and move on .. Now they are stupid either , they would several hundred .. And some would would designate to saty until total victory to take gear and improve , and some would be just to make your life miserable moving from Campaign to Campaign and farming others for gear/lvls/skills etc..
And as im writing , are you saying then that any group ( guild ) that wins a world they are the last survivors there are stuck there with no rewards .. If they leave .. If the world campaign is defeated and they have wiped everyone .. they are punished for that ..?
This is really a simple idea.
Each world has a population cap (lets say 5k players for the sake of being an MMO) when people leave a world (Death or Willingly) that opens up room for others to enter that world, so there is no "last man standing" as far as the game mechanics go.
As such, there is no way to "win" a world, I mean, there might be groups that "rule" or have a massive control, or whatever, but as far as game mechanics go, no one can in effect "Win" a world.
I suppose if every single other player in the whole game has driven from that world. Then.. I guess.. that world could be won, but, kudos, you won a dead world, which is why worlds would be programmed to reset.
I have been very straightforward that the game worlds are Perma-Death,
You get ONE shot per world, if you die in a world, your character is dead in that world, you can't go back to it.
All you had in that world stays in that world, where someone else can take it. Regardless of how you leave a world, you will leave with nothing.
So knowing that, I wager you would need to be a pretty stupid guild to think winning in my game was driving everyone else out of a world.. that is what would be called losing.
LOL.. fun twist on a PvP game eh? Were killing other players can work against you.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
1, you have to flag 2, you can't run into a safe zone "flagged" in order to get away. The opponent could follow you in there and the fight would continue.
No stealth. You could shut off your name tag and hide but no I'm invisible and get to unleash a barrage of attacks before you know what hit you.
The game would probably be more skill based over having super levels where you can stand there being attacked by a guild and not break a sweat because you are uber high level.
Castle system like Lineage 2 with territory control. Including the smaller keeps.
I like the idea of declaring war like Black Desert but I also would like it so a war doesn't end unless both sides agree.
About Stealth: If a thief/rogue successfully hides in shadows, he/she could basically be invisible until he/she moves out of the shadows. Also, if a thief/rogue successfully moves silently, then he/she could basically disappear for a moment or a few moments (because how else would players not notice the thief/rogue when they can see behind their character's head?) But as soon as the thief/rogue attacks or does some action besides moving/otherwise draws attention to him/herself, he or she would be revealed.
But I agree there should be no One Ring-wielding Rogues. Unless the game allows for a character to find the One Ring of Power. But if it does, it should probably start corrupting him/her and trying to bring him into the clutches of Sauron. (https://www.merriam-webster.com/dictionary/tongue-in-cheek) I don't know if Wizards should be able to cast invisibility spells or not.
Post edited by Ancient_Exile on
"If everything was easy, nothing would be hard."
"Show me on the doll where PVP touched you."
(Note: If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)
1, you have to flag 2, you can't run into a safe zone "flagged" in order to get away. The opponent could follow you in there and the fight would continue.
No stealth. You could shut off your name tag and hide but no I'm invisible and get to unleash a barrage of attacks before you know what hit you.
The game would probably be more skill based over having super levels where you can stand there being attacked by a guild and not break a sweat because you are uber high level.
Castle system like Lineage 2 with territory control. Including the smaller keeps.
I like the idea of declaring war like Black Desert but I also would like it so a war doesn't end unless both sides agree.
About Stealth: If a thief/rogue successfully hides in shadows, he/she could basically be invisible until he/she moves out of the shadows. Also, if a thief/rogue successfully moves silently, then he/she could basically disappear for a moment or a few moments (because how else would players not notice the thief/rogue when they can see behind their character's head? But as soon as the thief/rogue attacks or does some action besides moving, he or she would be revealed.
But I agree there should no One Ring wielding Rogues. Unless the game allows for a character to find the One Ring of Power. But if it does, it should probably start corrupting him/her and trying to bring him into the clutches of Sauron. I don't know if Wizards should be able to cast invisibility spells or not.
Vs. Stealth, what about a Perception Skill? Something that has an increased chance to spot a Stealthed, or Hidden, Character if Actively used, but still a small chance even if not actively being employed. Modified by the Hide or Stealth Skills of the Thief, Ranger Character. Modified by Int. Modified by Race (Elves, Halflings). Or not.
Maybe some semi-transparency used based on success chances?
Players and NPCs who are on active guard should be able to spot a Stealther better than someone just passing through an area and not searching.
1, you have to flag 2, you can't run into a safe zone "flagged" in order to get away. The opponent could follow you in there and the fight would continue.
No stealth. You could shut off your name tag and hide but no I'm invisible and get to unleash a barrage of attacks before you know what hit you.
The game would probably be more skill based over having super levels where you can stand there being attacked by a guild and not break a sweat because you are uber high level.
Castle system like Lineage 2 with territory control. Including the smaller keeps.
I like the idea of declaring war like Black Desert but I also would like it so a war doesn't end unless both sides agree.
About Stealth: If a thief/rogue successfully hides in shadows, he/she could basically be invisible until he/she moves out of the shadows. Also, if a thief/rogue successfully moves silently, then he/she could basically disappear for a moment or a few moments (because how else would players not notice the thief/rogue when they can see behind their character's head? But as soon as the thief/rogue attacks or does some action besides moving, he or she would be revealed.
But I agree there should no One Ring wielding Rogues. Unless the game allows for a character to find the One Ring of Power. But if it does, it should probably start corrupting him/her and trying to bring him into the clutches of Sauron. I don't know if Wizards should be able to cast invisibility spells or not.
Vs. Stealth, what about a Perception Skill? Something that has an increased chance to spot a Stealthed, or Hidden, Character if Actively used, but still a small chance even if not actively being employed. Modified by the Hide or Stealth Skills of the Thief, Ranger Character. Modified by Int. Modified by Race (Elves, Halflings). Or not.
Maybe some semi-transparency used based on success chances?
Players and NPCs who are on active guard should be able to spot a Stealther better than someone just passing through an area and not searching.
Why does it sound like all your ideas come from here?
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Give me a list of your Top 5 OWPvP games. Once you manage to come up with that list, than we can discuss this topic. Here, I'll even help you...
Ultima Online
Asheron's Call
Shadowbane
Mortal Online
Darkfall
Ok, lets take a look at these amazing games. What do they all have in common? They're all dead games, even UO. So if you want my honest opinion, there just isn't a market for OWPvP games. People will play them until they get to the point they are either overwhelmed by a giant guild zerg or after being ganked several dozens times at a respawn.
Did you miss in the OP where I said I didn't want to discuss if OWPVP games were failures or trainwrecks.
The point is simply this.. if you were given the chance to make one, what would you make.
I see in your case.. you would just pass on the opportunity and there is nothing wrong with that.
Have a good day.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
No Faction jumping or going rogue. I hate that mess.
Reward Faction members who save and defense weaker players of their Faction with bounty hunter system that leads top players to hunt down other top killers of enemy Faction.
1, you have to flag 2, you can't run into a safe zone "flagged" in order to get away. The opponent could follow you in there and the fight would continue.
No stealth. You could shut off your name tag and hide but no I'm invisible and get to unleash a barrage of attacks before you know what hit you.
The game would probably be more skill based over having super levels where you can stand there being attacked by a guild and not break a sweat because you are uber high level.
Castle system like Lineage 2 with territory control. Including the smaller keeps.
I like the idea of declaring war like Black Desert but I also would like it so a war doesn't end unless both sides agree.
About Stealth: If a thief/rogue successfully hides in shadows, he/she could basically be invisible until he/she moves out of the shadows. Also, if a thief/rogue successfully moves silently, then he/she could basically disappear for a moment or a few moments (because how else would players not notice the thief/rogue when they can see behind their character's head? But as soon as the thief/rogue attacks or does some action besides moving, he or she would be revealed.
But I agree there should no One Ring wielding Rogues. Unless the game allows for a character to find the One Ring of Power. But if it does, it should probably start corrupting him/her and trying to bring him into the clutches of Sauron. I don't know if Wizards should be able to cast invisibility spells or not.
Vs. Stealth, what about a Perception Skill? Something that has an increased chance to spot a Stealthed, or Hidden, Character if Actively used, but still a small chance even if not actively being employed. Modified by the Hide or Stealth Skills of the Thief, Ranger Character. Modified by Int. Modified by Race (Elves, Halflings). Or not.
Maybe some semi-transparency used based on success chances?
Players and NPCs who are on active guard should be able to spot a Stealther better than someone just passing through an area and not searching.
Why does it sound like all your ideas come from here?
If you mean P+P D&D, they didn't have a perception skill in the versions I know of. If DDO, I didn't know they had it. Never played it because it didn't actually have a world to run around in.
Comments
I could be wrong as I don't know much about it.
Once upon a time....
Mindless ganking and lowbie farming should be punished as much as possible and PvP should be for a reason (and not for the sake of killing)
So it will be a 5 faction PvP game for sure. (Imho 5 is better than three to avoid the top 2 focusing on the weakest)
But there should also be the possibility to kill your own faction. Possible but not without a reason. Thats why it needs a law system like Archeage. Where you can be judged to be KOS for your own faction. It should be hard to regain standing in your faction.
You should be able to change the faction, but there should be limited slots depending on the factions standing.
I know a lot from Archeage but yes the game had a lot of good ideas. Its a pitty it became that treadmill with powercreep from hell
1997 Meridian 59 'til 2019 ESO
Waiting for Camelot Unchained & Pantheon
Basically you don't attack another player unless you specifically make a "player attack." I think in Lineage 2 it was hold down control.
To me, an open world pvp game is exactly that. Open world pvp. Not a "I'm going to do some mining for the day and don't want to be bothered."
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I would love if another game had this system and enough of a playerbase to allow it to work as well as L2 did.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
My understanding is that in Shadowbane you could always be attacked no matter where. I think it's ok to have "safe spaces" for commerce as well as scheduled sieges. In Shadowbane I "think" people could wipe out your property at 3 or 4 in the morning without the other players knowing.
I can't say that is good game play in my opinion.
What I'm talkign about is that some players would attack and then they would run into the town area. come out, try to snipe a player and run back in.
That is an issue in my opinion.
Being able to be attacked ALL THE TIME would just lead to a mess in my opinion. It's different type of game play and not to my taste.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
In this first quarter of 2020, the South Korean gaming giant doubled its revenue year-over-year (yes, doubled), from a combination of hopping mobile sales and “stable” PC online games – especially the Lineagefranchise titles and specifically Lineage 2M (on mobile), which launched at the end of last year and blew up this year during the pandemic.
https://massivelyop.com/2020/05/15/ncsoft-q1-2020-ncsoft-doubles-revenue-yoy-thanks-to-lineage-2m-tencent-picks-up-guild-wars-2s-chinese-publishing/
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Or perhaps you meant to prefix it with FFA, then you'd be right.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Faction based games are more RvR like DAOC in experience, unless you played on Mordred where it was FFA, open world PVP anywhere in all three realm lands except the three major cities.
I've seen very few games which permit friendly fire against ones guild mates, but EVE had a flag the corp leader could set to allow such, usually reserved for "friendly" inter corp tourneys.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Each world has a population cap (lets say 5k players for the sake of being an MMO) when people leave a world (Death or Willingly) that opens up room for others to enter that world, so there is no "last man standing" as far as the game mechanics go.
As such, there is no way to "win" a world, I mean, there might be groups that "rule" or have a massive control, or whatever, but as far as game mechanics go, no one can in effect "Win" a world.
I suppose if every single other player in the whole game has driven from that world. Then.. I guess.. that world could be won, but, kudos, you won a dead world, which is why worlds would be programmed to reset.
I have been very straightforward that the game worlds are Perma-Death,
You get ONE shot per world, if you die in a world, your character is dead in that world, you can't go back to it.
All you had in that world stays in that world, where someone else can take it. Regardless of how you leave a world, you will leave with nothing.
So knowing that, I wager you would need to be a pretty stupid guild to think winning in my game was driving everyone else out of a world.. that is what would be called losing.
LOL.. fun twist on a PvP game eh? Were killing other players can work against you.
Something that has an increased chance to spot a Stealthed, or Hidden, Character if Actively used, but still a small chance even if not actively being employed.
Modified by the Hide or Stealth Skills of the Thief, Ranger Character.
Modified by Int.
Modified by Race (Elves, Halflings).
Or not.
Maybe some semi-transparency used based on success chances?
Players and NPCs who are on active guard should be able to spot a Stealther better than someone just passing through an area and not searching.
Once upon a time....
The point is simply this.. if you were given the chance to make one, what would you make.
I see in your case.. you would just pass on the opportunity and there is nothing wrong with that.
Have a good day.
No Faction jumping or going rogue. I hate that mess.
Reward Faction members who save and defense weaker players of their Faction with bounty hunter system that leads top players to hunt down other top killers of enemy Faction.
Philosophy of MMO Game Design
If DDO, I didn't know they had it. Never played it because it didn't actually have a world to run around in.
Once upon a time....