“As a reminder, Squadron 42 was announced for release in 2014 during the Kickstarter campaign. Squadron 42 has seen multiple delays since then with Roberts continuing in his AMA response,”
Bam
As a reminder, original scope changed mid-2014 for two triple-A, approved by pools and never ending backers approval through new backers at every quarter with funds keeping in, best year being 2020.
I’m an original backer and never agreed with the change in scope. I must have missed that email.
This is where the disconnect between the sycophants and the rest of us come in. That group sees the ongoing feature and monetary creep as a good thing. The rest of us who just wanted a finished game do not.
Star Citizen never interested me, but SQ42 did some years past. When they started this there weren't many alternatives. Now there are several from No Man's Sky to Elite:Dangerous to X4 and a few others in between. Nothing about SC or SQ42 matters enough anymore. I used to think it is sort of a shame, now I couldn't really care less.
I do think there needs to be some sort of regulatory oversight on these never ending development schemes and the things they promise. And not just SC/SQ42, but the industry as a whole needs some boundaries.
Absolutely where I am at. Features can be added later in iterations. I think the single player game (what I was looking for) could have been launched with what they had years ago. Make a sequel and sell me that as well if you want.
Perhaps CIG shouldn’t have been giving dates as to when to expect something? I don’t get why you put that self inflicted harm on the fans, they didn’t set themselves up for this, they were promised something at a certain date, several times already, and CIG failed to deliver on that promise.
I do find it ironic that you say something about toxic forum posting though, you ridicule and try to shut down everybody who doesn’t share “the vision tm.”
Oh my are we dealing with children now? Don't adults have the capacity to understand that ETA's, like plans and subject to change all the time, specially in a trade like Game Development where delays are the norm.
Haven't you been paying attention? Have you noticed how many games from indie to AAA studios keep changing their plans and ETA's along the years?
Shouldn't the gamers be able to understand changes of scope and realise that intentions are not promises, ETA's are ballpark guesses based on incomplete information.
We know why some don't want to understand this simple concept, because they rather have an excuse to be angry, that's all it is, a way to vent their frustrations...
Estimated release date of SC when asking for money via KS -> 2014
In 2020, beta of a single player game expected to land before SC still has “ways to go”.
“Delays are the norm”. Cool story bro.
You are having as much fun playing this as @Gdemami playing his parkour demo
Absolutely. If you're going to have the balls to say "it'll be ready when it's ready" you say that all along. You don't spend years feeding the public attractive ETAs to spark interest and then 6 years later pose as a developer with balls and play the "when it's ready" card.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Estimated release date of SC when asking for money via KS -> 2014
In 2020, beta of a single player game expected to land before SC still has “ways to go”. “Delays are the norm”. Cool story bro. You are having as much fun playing this as @Gdemami playing his parkour demo
Estimated exactly, back in 2012 with the information they had available at the time. Their goal was always to make the best Space Game possible. Which is exactly what they are still doing.
They got more funding they could ever dream and they got access to talent they would never thought would be, enabling the development of technology which increased the scope and length of development WHILE providing a bigger and better game.
If you notice the "estimate" date of most crowdfunded mmo's is off by a big margin. And that is without the massive increase of scope or funding, you just can't predict or plan for the things you don't know or control.
This is noticed more with crowdfunded games because they have to open their development from the inception but it happens regularly with big AAA companies also.
Contrary to what you're saying SQ42 never had a "BETA" "expected to land" and was never announced to be open to public or played by the backers.
"Delays are the norm" yes indeed they are. Ubisoft's announced a public playable BETA of BeyondGoodEvil2 for 2019 which ended up not happening. Notice that is a game beind developed for way longer than Star Citizen/SQ42 by a Multi-billion dollar company with 18k workers. If they could speed things up they would, but doesn't matter how much money or dev force you put tech hurdles take time to solve.
And Yeah, I'm having fun playing this and so are thousands of gamers across the world.
Do you still know what that is? Having fun playing video games? Or bickering around forums hating games you don't play a more engaging hobby now.
I’m an original backer and never agreed with the change in scope. I must have missed that email.
Same, I was following along pretty close. Not saying it didn't happen but if they had emailed me as often as I get these "updates" I would have voted no to feature creep. Add it later.
We crowdfunded a Chris Roberts game so we'll get a Chris Roberts game when Chris Roberts thinks it's good enough to be a Chris Roberts game.
Doesn't make sense to be otherwise because the people who have no problem waiting and keep supporting the complete vision of the project override by a ton the impatient ones who would rather get a smaller and lesser game sooner.
All you we do is wait, which should not be too difficult as it requires no active skills. Or enjoy the Star Citizen alpha for what it is or play other games.
Only the ones who can't enjoy gaming anymore and which seem to have put all their hopes and dreams in StarCitizen/SQ42 feel the need to attack the ones having fun with it or the ones developing it because of their frustation, but that Is a deeper issue only themselves can resolve.
Perhaps CIG shouldn’t have been giving dates as to when to expect something? I don’t get why you put that self inflicted harm on the fans, they didn’t set themselves up for this, they were promised something at a certain date, several times already, and CIG failed to deliver on that promise.
I do find it ironic that you say something about toxic forum posting though, you ridicule and try to shut down everybody who doesn’t share “the vision tm.”
Oh my are we dealing with children now? Don't adults have the capacity to understand that ETA's, like plans and subject to change all the time, specially in a trade like Game Development where delays are the norm.
Haven't you been paying attention? Have you noticed how many games from indie to AAA studios keep changing their plans and ETA's along the years?
Shouldn't the gamers be able to understand changes of scope and realise that intentions are not promises, ETA's are ballpark guesses based on incomplete information.
We know why some don't want to understand this simple concept, because they rather have an excuse to be angry, that's all it is, a way to vent their frustrations with gaming and life in general.
"ETA's are ballpark guesses based on incomplete information"
It would be nice if things were on the continent never mind in the ballpark.
I find it amazing how someone in the 1960's can state that within 10 years they can put a man on the moon and return them safely to earth and be well within the "ballpark"
“As a reminder, Squadron 42 was announced for release in 2014 during the Kickstarter campaign. Squadron 42 has seen multiple delays since then with Roberts continuing in his AMA response,”
Bam
As a reminder, original scope changed mid-2014 for two triple-A, approved by pools and never ending backers approval through new backers at every quarter with funds keeping in, best year being 2020.
I’m an original backer and never agreed with the change in scope. I must have missed that email.
Same, I was following along pretty close. Not saying it didn't happen but if they had emailed me as often as I get these "updates" I would have voted no to feature creep. Add it later.
They never really asked about scope. They asked about whether crowdfunding counter should be kept same, changed, or removed completely.
The option to keep that crowdfunding counter same was the only one where backers would keep getting stretch goal rewards, so most people chose that option.
Stretch goal rewards before RSI asked if people want to keep getting more of them were:
All backers before October 29, 2012 will start Star Citizen with a Class I Repair Bot in their garage.
All backers before November 8, 2012 will start Star Citizen with 500 additional credits.
Exclusive RECORD BREAKER ship skin and 1000 additional credits on launch for all backers who pledge before the $5.5 million stretch goal.
The first Squadron 42 mission disk, Behind Enemy Lines, will be available for free to all backers who pledge before $6 million upon release.
All backers who pledge before June 28, 2013 will receive a Roberts Space Industries Class II space suit in their hangar.
Every backer will get a free digital 42-page Upgrade Handbook manual with their game which goes through the process of customizing and overclocking ship systems!
Every pledger who backs before $16 million will receive a laser pistol. Keep your ship safe from boarders with a pistol by your side.
Every pledger who backs before $17 million will receive a ship upgrade package containing an engine modifier.
Exclusive star system for pre-launch backers. Only players who support the game before its launch will receive the computer coordinates needed to allow their jump drives to access this system.
Know your foe with a Jane’s Fighting Ships style manual free in PDF form to all pledgers.
Perhaps CIG shouldn’t have been giving dates as to when to expect something? I don’t get why you put that self inflicted harm on the fans, they didn’t set themselves up for this, they were promised something at a certain date, several times already, and CIG failed to deliver on that promise.
I do find it ironic that you say something about toxic forum posting though, you ridicule and try to shut down everybody who doesn’t share “the vision tm.”
Oh my are we dealing with children now? Don't adults have the capacity to understand that ETA's, like plans and subject to change all the time, specially in a trade like Game Development where delays are the norm.
Haven't you been paying attention? Have you noticed how many games from indie to AAA studios keep changing their plans and ETA's along the years?
Shouldn't the gamers be able to understand changes of scope and realise that intentions are not promises, ETA's are ballpark guesses based on incomplete information.
We know why some don't want to understand this simple concept, because they rather have an excuse to be angry, that's all it is, a way to vent their frustrations with gaming and life in general.
"ETA's are ballpark guesses based on incomplete information"
It would be nice if things were on the continent never mind in the ballpark.
I find it amazing how someone in the 1960's can state that within 10 years they can put a man on the moon and return them safely to earth and be well within the "ballpark"
Squadron 42?
Might as well rename it to Duke Nukem Forever
Even DNF got released. SC or SQ42 are unlikely to ever see a real release. Look at how their rabid fans keep moving the goalposts and redefining history. Did you notice how he put words in their mouth and spoke for them? "What they really meant was .... blah blah blah ... so they can take as long as they want." And then they go on to gaslight other people and blame them for not eating the turds Roberts drops on their plates.
I believe SQ42 will release, I also believe SQ42 development suffers from I can't make up my bloody mind syndrome
Stop it guys, you are all just salty with CIG because they keep failing at meeting their own deadlines. Don’t blame them for that, blame the haters. Ambition will not be stopped by time, money or reality!
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
If SQ42 were scaled back and engine issues fixed, then maybe. But I think both SC and SQ42 are suffering from deep technical issues that keep them from moving forward. The hubris from fans is meant as a distraction.
Erillion posted a link to their performance heatmap for SC. The game does not perform well at all on even the highest end systems. With beefy processors, RAM, and GPUs (2080ti, 3080, Titans) they barely hit 60 frames. The best mid-range systems seem to hit is around 30FPS and this is all at 1080p. Just go to their site and play around with the performance heatmap.
Feature creep did get out of control, but a lack of focus (or ability) on performance and optimization seems to be plaguing these projects.
Not really. The performance and technical issues in Star Citizsen are server strain related and not because of the engine not being able to handle GPU or CPU taxation in a optimized way. Which is why when you play any of the offline modes you don't get FPS issues.
Since they are essentially simulating a seamless online universe with top of the line graphics without loading screens and having to track all the entities stresses the servers which decreases performance. This will all be resolved once they finalize and implement server meshing fully allowing them to distribute the load between several servers and ultimately increase the player count to the thousands.
In short, those issues will never happen with Squadron42 since it's a single-player game.
SQ42 technical challenges resolve around the desire of Chris Roberts in making basically what will be an interactive movie. Where the player is the hero and engages seamlessly with npc's in a seamless believable universe with a ton o options. Which is what he always wanted to do ever since Wing Commander days and the big reason why the kickstarter got so much backing.
Example here:
Since they have hundreds of NPC's along with the playing actors ingame, all with their lifes, rotines and lore that involves a huge ammount of time syncing everything and making it work.
Probably it will take them at least 1 or 2 more years but I have no doubt the end result will be an amazing space opera adventure that wil be a critical hit and push gaming forward in the same way Wing Commander did.
Sure it is. You keep trying to pedal that and explain it away. That'll make it all get better.
Come back when it will actually gets fixed. Right now promising it someday, in the future, in 10 years, doesn't change that it runs like shit now.
If they haven't been able to fix that issue in the last 10 years what makes anyone think they'll be able to do it in 10 more? That's the problem, they can't fix them.
But It doesn't run like shit now, it runs better some times and worse sometimes, again because of server loads.
Does that seem like it's "running like shit"?
If you prefer to ignore the technical explanation given by professional game developers and instead prefer to stick with your alternated reality based on ignorance for the sake of justifying your frustration it's on you and you alone. Doesn't make you right though.
Sure it is. You keep trying to pedal that and explain it away.
...at least he is only half wrong while you competely failed with your blatantly ignorant "performance analysis".
Is that what they're saying around the Intern watercooler Urkel? Fill us in with your dev expertise. Oh right you never have any, just LOLs and insults which is what I expect from an intern.
Seriously, go ahead and explain it with facts and information like a real developer would. Enlighten us all.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Sure it is. You keep trying to pedal that and explain it away. That'll make it all get better.
Come back when it will actually gets fixed. Right now promising it someday, in the future, in 10 years, doesn't change that it runs like shit now.
If they haven't been able to fix that issue in the last 10 years what makes anyone think they'll be able to do it in 10 more? That's the problem, they can't fix them.
But It doesn't run like shit now, it runs better some times and worse sometimes, again because of server loads.
Does that seem like it's "running like shit"?
If you prefer to ignore the technical explanation given by professional game developers and instead prefer to stick with your alternated reality based on ignorance for the sake of justifying your frustration it's on you and you alone. Doesn't make you right though.
Technical explaination back at the end of August by "professional" SC devs on why game continues to run poorly and the miles to go necessary before the issues are resolved.
If you watch the video you'll note the devs are actually trying to be as truthful as they can be (without having the boss come down on their heads) about the as yet unresolved challenges and their plans which they "hope" will bring resolution.
So as of a few months ago still "stuck" with less than 50 ships per server instance. It's pretty clear they well understand what they are up against even if their more rabid supporters don't.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
We crowdfunded a Chris Roberts game so we'll get a Chris Roberts game when Chris Roberts thinks it's good enough to be a Chris Roberts game.
....
As long as Roberts can continue crowdfunding, his style of micromanaged, feature creep development will stay on course. He hasn't learned from his previous mistakes, so he'll never stop.
Just a reminder, back in 2015 or so, when I was predicting a 2020 release (wildly optimistic, I admit), some folks were wildly dismissive, using very similar arguments.
Could show you the MVP thread again if you need to freshen up.
If you are holding out for the perfect game, the only game you play will be the waiting one.
So their best estimate was off by what will possibly be 10...maybe 15 years.
And estimate made back in 2012 which was made irrelevant when the community voted with their wallets to increase the scope. Which in 2015 was increased even more and backed by supporters with their wallets.
Is it so hard to understand that Crowdfunding is not a pre-order lol. Estimates are not promises, backers aren't continuously giving them money because of a set particular date. They keep supporting them because they want the best game possible and are willing to wait for it and having fun playing what's available.
I'm going to let you in on a little secret. The first crowdfunded game I ever supported was ...[] Star Citizen WOULD be an amazing game, but it's been in development almost a decade and it's STILL in Alpha even with $300+ million in funds. I'm just being honest here, but $300+ million could have made a really good AAA MMO. The problem with Star Citizen is it's so severely bloated with stretch goals and never ending feature creep that I fear the game will never be finished. Meanwhile, those claiming to be having the time of their lives in Star Citizen probably backed it for less than $100. I'm talking about all those poor saps who invested $1000+ who are never going to see the game that was promised.
TBH I don't care where you spend your money. I don't feel happy or sorry for you, I don't know you and I don't need to. You backed some dev's and supported them to try and make their dream game which, some did good others didn't. That's life.
This is game development, some succeed some don't. Life moves on.
But just because Star CItizen, or any other game for that matter, takes longer to develop than expected doesn't they are bad or doomed, just means what they are doing is harder than what they expected and that they aren't compromising doing it for the sake of rushing to meet a release date.
We head it all the time in this forum, "there's no inovation in mmos anymore, mmorpg genre died with wow, blah blah" Well developing new stuff is risky, that's why it's hardly tried, you always encounter roadblocks, and that's exactly what Star Citizen is doing and why it's so popular despite being in alpha stage. That's all there is to it. You can not make a game with the complexity and depth of Star Citizen and Squadron 42 any faster because most of it is new tech.
You just can't, and the proof is that after 8 years of being announced and proven to have a market ther is still NO GAME that provides the seamless online universe and gameplay features available in the alpha.
I'm in for around 250$~ now, adding 5$ and 10$ here and there over the course of 8years as a show of support and thanks for making a game that provides a kind of fun you can't get with any other game.
So no, you don't actually need to feel sorry for Star Citizen backers or any other backer who willingly risked it's money on a crowdfunded venture.
What You feel sorry for is to not have a game to call home, while some people out there have. No matter what money they have invested, little or lot, they are having fun and that's what consumes the ones who don't.
Already a massive fail,the money he acquired and what he has accomplished is abysmal.
Too much payroll NOT invovled with makign the game like his lawyer partner,his wife,we are talking easily 6 figure salaries over this entire time.
His brother is a lead likely paid 150-200k or more a year,so there is a LOT of money leeching out that a typical business saavy studio would not be spending.
Mr>Robert's can waste this kind of money becuase it is there,he has it but the PURPOSE of this whole venture was to use gamer's money WISELY and build a game in a timely fashion as if it were YOUR OWN money.
That is the major roadblock I see is that Robert's treats this whole thing like free money,no sweat off his back,no risk,whatever I am soaking in it Mag.
Never forget 3 mile Island and never trust a government official or company spokesman.
Is that what they're saying around the Intern watercooler Urkel? Fill us in with your dev expertise. Oh right you never have any, just LOLs and insults which is what I expect from an intern.
Seriously, go ahead and explain it with facts and information like a real developer would. Enlighten us all.
....you got it messed up. The onus is on your end - you are supposed to post with facts and information backing up your "opinion".
It isn't due of others to again and agian correct and rectify every dumb crap someone pulls straight out of their ass...
Is that what they're saying around the Intern watercooler Urkel? Fill us in with your dev expertise. Oh right you never have any, just LOLs and insults which is what I expect from an intern.
Seriously, go ahead and explain it with facts and information like a real developer would. Enlighten us all.
....you got it messed up. The onus is on your end - you are supposed to post with facts and information backing up your "opinion".
It isn't due of others to again and agian correct and rectify every dumb crap someone pulls straight out of their ass...
well yes, actually it is....
"isn't the duty of others to again and againto correct ..."
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You got me all wrong man. I'd very much love for Star Citizen to succeed. My whole point that I've been making the past 5 years is that everything shown does not equate to the money donated. In essence, you will NEVER see a $300+ million Star Citizen. If you're lucky, you'll see something more like $150-200 million. That's a big IF too.
Nah I got you right alright. Like many, you are frustrated because of the journey taking so long, you would love to play like Star Citizen but you hate the wait so you get frustrated and to ease that frustration your brain creates a theory to help you ease the pain. Problem is that it's not based in facts or knowledge, it's just an emotional feeling your brain generated with the information "he" as available to make you rest easy.
But just because you're frustrated and you don't like the wait doesn't
mean a game automatically doomed or a failure now is it lol
Notice how your brain ignored the fact that Squadron 42 is the main game being developed not Star Citizen Alpha. That's a big flaw in that "theory" already.
So indeed, the past 5 years and 300$ Millions are indeed not reflected in the Star Citizen alpha because why would they when Star Citizen alpha is just the tip of the iceberg?
STILL, if you have been paying attention to the mmo genre and this project in general you'll notice that Star Citizen graphical quality stands out, well crafting a massive universe while maintaining this visual fidelity is where a lot of the budget is going.
Most mmorpgs have to compromise on graphics because of budget reasons, they trade visual fidelity for scale, performance and reaching to the biggest numbers of players.
Star Citizen isn't about that, it's about pushing everything to the max. We can see that specially with the detail they went for when designing their first ships.
The ships alone cost millions (and have generated millions yes! Gotta spend money to make money) to make since they are have to be fully modelled in the inside not just the outside like most games. They need their own specific animations for landing gear, hatches, cockpits, elevators etc. Their own dynamic damaged states, emergency lights the whole shebang. Some ships are bigger than FPS leves, like 200+ meter long. There's currently already 100+ flyable ships in Star Citizen alpha, with many more already done for Squadron42. For context Elite Dangerous features around 30+ spaceships.
In the end the money a game costs to make is irrelevant, only thing that matters is if you have fun playing that game. People enjoyed RDR2 despite it taking 8+years and 500$million budget while it's developers crunched into exhaustion just like they will enjoy Cyberpunk despite taking +8 years costing millions and it's developers being forced to crunch to avoid another delay.
Just the way games are made, you either choose to understand it and get along with it or you don't and let the frustration to get the better of you.
You got me all wrong man. I'd very much love for Star Citizen to succeed. My whole point that I've been making the past 5 years is that everything shown does not equate to the money donated. In essence, you will NEVER see a $300+ million Star Citizen. If you're lucky, you'll see something more like $150-200 million. That's a big IF too.
Nah I got you right alright. Like many, you are frustrated because of the journey taking so long, you would love to play like Star Citizen but you hate the wait so you get frustrated and to ease that frustration your brain creates a theory to help you ease the pain. Problem is that it's not based in facts or knowledge, it's just an emotional feeling your brain generated with the information "he" as available to make you rest easy.
But just because you're frustrated and you don't like the wait doesn't
mean a game automatically doomed or a failure now is it lol
Notice how your brain ignored the fact that Squadron 42 is the main game being developed not Star Citizen Alpha. That's a big flaw in that "theory" already. ...
Source for the fact that SQ 42 is the main game?
You're the one creating new facts when reality doesn't suit you.
You got me all wrong man. I'd very much love for Star Citizen to succeed. My whole point that I've been making the past 5 years is that everything shown does not equate to the money donated. In essence, you will NEVER see a $300+ million Star Citizen. If you're lucky, you'll see something more like $150-200 million. That's a big IF too.
Nah I got you right alright. Like many, you are frustrated because of the journey taking so long, you would love to play like Star Citizen but you hate the wait so you get frustrated and to ease that frustration your brain creates a theory to help you ease the pain. Problem is that it's not based in facts or knowledge, it's just an emotional feeling your brain generated with the information "he" as available to make you rest easy.
But just because you're frustrated and you don't like the wait doesn't
mean a game automatically doomed or a failure now is it lol
Notice how your brain ignored the fact that Squadron 42 is the main game being developed not Star Citizen Alpha. That's a big flaw in that "theory" already.
So indeed, the past 5 years and 300$ Millions are indeed not reflected in the Star Citizen alpha because why would they when Star Citizen alpha is just the tip of the iceberg?
STILL, if you have been paying attention to the mmo genre and this project in general you'll notice that Star Citizen graphical quality stands out, well crafting a massive universe while maintaining this visual fidelity is where a lot of the budget is going.
Most mmorpgs have to compromise on graphics because of budget reasons, they trade visual fidelity for scale, performance and reaching to the biggest numbers of players.
Star Citizen isn't about that, it's about pushing everything to the max. We can see that specially with the detail they went for when designing their first ships.
The ships alone cost millions (and have generated millions yes! Gotta spend money to make money) to make since they are have to be fully modelled in the inside not just the outside like most games. They need their own specific animations for landing gear, hatches, cockpits, elevators etc. Their own dynamic damaged states, emergency lights the whole shebang. Some ships are bigger than FPS leves, like 200+ meter long. There's currently already 100+ flyable ships in Star Citizen alpha, with many more already done for Squadron42. For context Elite Dangerous features around 30+ spaceships.
In the end the money a game costs to make is irrelevant, only thing that matters is if you have fun playing that game. People enjoyed RDR2 despite it taking 8+years and 500$million budget while it's developers crunched into exhaustion just like they will enjoy Cyberpunk despite taking +8 years costing millions and it's developers being forced to crunch to avoid another delay.
Just the way games are made, you either choose to understand it and get along with it or you don't and let the frustration to get the better of you.
Facts would be that SQ42 has been repeatedly delayed. Facts would be that the roadmap was taken down. Facts would be that CIG has been failing to meet their own deadlines. Facts would be that the games you are mentioning in your post have not been released six years after their given release dates. Facts would be that you can be critical of all these things without being angry. Facts would be that being an apologist fanboy for a company that doesn’t know you or gives one iota about you doesn’t mean you understand anything. Facts would be that posting twitch numbers about an upcoming game says nothing about its quality. Facts would be that 50 players doesn’t make an MMORPG.
There are lots of facts, your posts contain very few.
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Source for the fact that SQ 42 is the main game? You're the one creating new facts when reality doesn't suit you.
Source lol? I dunno maybe because it was the SQ42 logo that was right there in the original pitch video.
Maybe because to SQuadron 42 takes place before the events of Star Citizen and players are supposed to play Squadron42 first and depending on their success get perks when joining the Online Universe of Star Citizen.
Or maybe because it's been mentioned several times that the majority of the workforce of CIG is working on SQ42 several times.
Source for the fact that SQ 42 is the main game? You're the one creating new facts when reality doesn't suit you.
Source lol? I dunno maybe because it was the SQ42 logo that was right there in the original pitch video.
Maybe because to SQuadron 42 takes place before the events of Star Citizen and players are supposed to play Squadron42 first and depending on their success get perks when joining the Online Universe of Star Citizen.
Or maybe because it's been mentioned several times that the majority of the workforce of CIG is working on SQ42 several times.
Have you been following this project at all?
See what I mean, this guy has achieved his objective. He has now been engaging in a troll war that has gone away from the talking point of "SQ42 has a ways to go" with each post.
Tell me Babuinix, how is this acceptable that it still has a ways to go? Its already years and years behind schedule and unless you are telling me that Chris Roberts didn't know "developing a game is hard" until just recently, how could he have been so wrong with his initial estimate? 6 years late and a ways to go is extremely incompetent but you're ok with that? Can't use not enough funding as an excuse obviously, you make sure everyone knows this game makes plenty. They have not been slow to pump out new ships to sale, but again "the games has a ways to go".
Facts would be that SQ42 has been repeatedly delayed.
Fact is many other games from bigger and more experienced studios have been repeatedly delayed. Such It's the iterative and complex nature of game development.
Facts would be that CIG has been failing to meet their own deadlines.
Fact is like many other bigger and more experienced studios failed to meet their own deadlines. Such It's the iterative and complex nature of game development.
Facts would be that the games you are mentioning in your post have not been released six years after their given release dates.
Fact is those games were made by companies established for decades and developed in secrecy for a great part of their development since they weren't crowdfunded.
Facts would be that you can be critical of all
these things without being angry.
Being critical for the sake of being critical holds no value. It needs knowledge, insightfulness and contextualization to be valuable. Exampe. Crowdfunding Development VS Traditional Development. New Company vs Established company. 1 Game X 2 Games. MMORPG X Single-Player Game. 1000's+ Stafff vs 500's+ Staff. Etc.
Facts would be that posting twitch
numbers about an upcoming game says nothing about its quality. Facts
would be that 50 players doesn’t make an MMORPG.
Fact is Twitch Numbers showcases player engagement. A continuous growth of player engagement showcases that much more people are joining than those who are leaving. That's a sign of quality and sustainability for any GaaS game.
Comments
Wa min God! Se æx on min heafod is!
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
It would be nice if things were on the continent never mind in the ballpark.
I find it amazing how someone in the 1960's can state that within 10 years they can put a man on the moon and return them safely to earth and be well within the "ballpark"
Squadron 42?
Might as well rename it to Duke Nukem Forever
"Be water my friend" - Bruce Lee
The option to keep that crowdfunding counter same was the only one where backers would keep getting stretch goal rewards, so most people chose that option.
Stretch goal rewards before RSI asked if people want to keep getting more of them were:
"Be water my friend" - Bruce Lee
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
If you prefer to ignore the technical explanation given by professional game developers and instead prefer to stick with your alternated reality based on ignorance for the sake of justifying your frustration it's on you and you alone. Doesn't make you right though.
Logic, my dear, merely enables one to be wrong with great authority.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
If you watch the video you'll note the devs are actually trying to be as truthful as they can be (without having the boss come down on their heads) about the as yet unresolved challenges and their plans which they "hope" will bring resolution.
So as of a few months ago still "stuck" with less than 50 ships per server instance. It's pretty clear they well understand what they are up against even if their more rabid supporters don't.
https://massivelyop.com/2020/08/31/star-citizen-devs-outline-future-steps-toward-more-persistence-and-meshing-servers/#
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Just a reminder, back in 2015 or so, when I was predicting a 2020 release (wildly optimistic, I admit), some folks were wildly dismissive, using very similar arguments.
Could show you the MVP thread again if you need to freshen up.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Too much payroll NOT invovled with makign the game like his lawyer partner,his wife,we are talking easily 6 figure salaries over this entire time.
His brother is a lead likely paid 150-200k or more a year,so there is a LOT of money leeching out that a typical business saavy studio would not be spending.
Mr>Robert's can waste this kind of money becuase it is there,he has it but the PURPOSE of this whole venture was to use gamer's money WISELY and build a game in a timely fashion as if it were YOUR OWN money.
That is the major roadblock I see is that Robert's treats this whole thing like free money,no sweat off his back,no risk,whatever I am soaking in it Mag.
Never forget 3 mile Island and never trust a government official or company spokesman.
It isn't due of others to again and agian correct and rectify every dumb crap someone pulls straight out of their ass...
"isn't the duty of others to again and again to correct ..."
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Notice how your brain ignored the fact that Squadron 42 is the main game being developed not Star Citizen Alpha. That's a big flaw in that "theory" already.
STILL, if you have been paying attention to the mmo genre and this project in general you'll notice that Star Citizen graphical quality stands out, well crafting a massive universe while maintaining this visual fidelity is where a lot of the budget is going.
You're the one creating new facts when reality doesn't suit you.
There are lots of facts, your posts contain very few.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Tell me Babuinix, how is this acceptable that it still has a ways to go? Its already years and years behind schedule and unless you are telling me that Chris Roberts didn't know "developing a game is hard" until just recently, how could he have been so wrong with his initial estimate? 6 years late and a ways to go is extremely incompetent but you're ok with that? Can't use not enough funding as an excuse obviously, you make sure everyone knows this game makes plenty. They have not been slow to pump out new ships to sale, but again "the games has a ways to go".