Facts would be that SQ42 has been repeatedly delayed.
Fact is many other games from bigger and more experienced studios have been repeatedly delayed. Such It's the iterative and complex nature of game development.
Facts would be that CIG has been failing to meet their own deadlines.
Fact is like many other bigger and more experienced studios failed to meet their own deadlines. Such It's the iterative and complex nature of game development.
Facts would be that the games you are mentioning in your post have not been released six years after their given release dates.
Fact is those games were made by companies established for decades and developed in secrecy for a great part of their development since they weren't crowdfunded.
Facts would be that you can be critical of all
these things without being angry.
Being critical for the sake of being critical holds no value. It needs knowledge, insightfulness and contextualization to be valuable. Exampe. Crowdfunding Development VS Traditional Development. New Company vs Established company. 1 Game X 2 Games. MMORPG X Single-Player Game. 1000's+ Stafff vs 500's+ Staff. Etc.
Facts would be that posting twitch
numbers about an upcoming game says nothing about its quality. Facts
would be that 50 players doesn’t make an MMORPG.
Fact is Twitch Numbers showcases player engagement. A continuous growth of player engagement showcases that much more people are joining than those who are leaving. That's a sign of quality and sustainability for any GaaS game.
Facts
would be that 50 players doesn’t make an MMORPG.
Fact is nobody said 50 players makes a MMORPG. That's why Star Citizen is aiming for thousands.
So focusing on the one discussion point semi on topic. You twice mentioned big studios delaying their release date. I don't think anyone would disagree with that, so its a good sneaky way to derail a delay topic. What you never go into though is what game other that Star Shitizen/SQ42 delayed 6 years past its initial estimate and still had "a ways to go" after that long of a delay? While Star Shitizen team may mot have started as a well established team, that excuse only lasts at the start of a project too by the way. They have had almost a decade, more than enough money and unlike big studios they only have this game to focus on.
So focusing on the one discussion point semi on topic. You twice mentioned big studios delaying their release date. I don't think anyone would disagree with that, so its a good sneaky way to derail a delay topic. What you never go into though is what game other that Star Shitizen/SQ42 delayed 6 years past its initial estimate and still had "a ways to go" after that long of a delay? While Star Shitizen team may have started as a well established team, that excuse only lasts at the start of a project too by the way. They have had almost a decade, more than enough money and unlike big studios they only have this game to focus on.
Many of them, you just don't know about them because that usually happens behind closed doors.
Star Citizen and Squadron 42 as games have gone trough several changes of scope along the years. Just like many other games did, what you know of Elite: Dangerous now, which released in 2014 was a revamp of their old game Elite: 4 which was being developed back in 2008. Blizzard's Overwatch game was a revamp of the TITAN game which was developed for many years before. Ubisoft's BeyondGood&Evil2 has seen many iterations and changes of scope along the 2 decades it's been in and out of development. Bethesdas Starfield has been worked for many many years with several concepts abandoned and brought back trying to nail the game. Cyberpunk was being developed along The Witcher 3 with teams moving back and forth solving problems in each one.
CIG didn't start with a established team or an established fixed game to make. They asked for funding to make the best game possible. As the funding increased so did their options to make the best game possible. The closer you can say the company got their Core Studios up and running was is 2015. So when you see established studios taking 8 years making single-player open world games you shouldn't be surprised that a new studio making a online open universe could take this much.
Just look at the gaming scene, you don't see any other game like Star Citizen, the people who are enduring the bugs and glitches are not masochists lol.
They endure them because despite those, the gameplay they have in Star Citizen Alpha is not available in any other game.
Again, if it was easy to make a game like Star Citizen some other studio would have made it by now.
Facts would be that SQ42 has been repeatedly delayed.
Fact is many other games from bigger and more experienced studios have been repeatedly delayed. Such It's the iterative and complex nature of game development. These games haven´'t been delayed six+ years past there given release date. They also launched. You are comparing appels wirth oranges, again
Squadron 42 Roadmap is currently being revamped to better showcase it's progress. So it was diabled, petty semantics. Also, promises don't equal facts.
Facts would be that CIG has been failing to meet their own deadlines.
Fact is like many other bigger and more experienced studios failed to meet their own deadlines. Such It's the iterative and complex nature of game development. These studios get lots of criticism for doing so and because others' are doing a bad job CIG can do too? Got it!
Facts would be that the games you are mentioning in your post have not been released six years after their given release dates.
Fact is those games were made by companies established for decades and developed in secrecy for a great part of their development since they weren't crowdfunded. I am not talking about total development time, I am talking about time taken AFTER given release date estimate.
Facts would be that you can be critical of all
these things without being angry.
Being critical for the sake of being critical holds no value. It needs knowledge, insightfulness and contextualization to be valuable. Exampe. Crowdfunding Development VS Traditional Development. New Company vs Established company. 1 Game X 2 Games. MMORPG X Single-Player Game. 1000's+ Stafff vs 500's+ Staff. Etc. Being full of praise for the sake of being full of praise holds no value either. Especially when half of that praise is based on future promises or unrelated subjects (amount of funds raised, twitch numbers etc.) You are just the other side of the same troll coin.
Facts would be that being an apologist
fanboy for a company that doesn’t know you or gives one iota about you
doesn’t mean you understand anything.
Pointing out basic incongruence's and wholes in theory's based on ignorance is not being apologist. Is just being insightful. Smashing together various unrelated things and glueing them together with future promises and limp comparisons isn't being insightful, its being deceitful. I play SC and think you paint a downright dishonest picture of the whole project. Also trying to bury any and all criticism inderneath a mountain of stats and edited video's isn't insightful, its derailing.
Facts would be that posting twitch
numbers about an upcoming game says nothing about its quality. Facts
would be that 50 players doesn’t make an MMORPG.
Fact is Twitch Numbers showcases player engagement. A continuous growth of player engagement showcases that much more people are joining than those who are leaving. That's a sign of quality and sustainability for any GaaS game. Lets conveniently forget that Twitch is a marketing platform mostly and that many SC streams "rewarded" views with the chance of getting in game loot. Its called bribing the masses and marketing, you are not that naive.
Facts
would be that 50 players doesn’t make an MMORPG.
Fact is nobody said 50 players makes a MMORPG. That's why Star Citizen is aiming for thousands. SC right now is 50 players, the rest is just wishful future thinking and not what is actually present.
TL:DR, I think you are an SC bully, quick to shut down criticism and ridicule people with a different opinion then yours. I think you have no objectivity and paint a dishonest picture of the company and project. I also think that you, deceitfully, draw conclusions by linking various things that have no relation.
The worst part? I frigging like SC, I even think they'll manage eventually. I just hate some of the utter BS surrounding it.
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
So focusing on the one discussion point semi on topic. You twice mentioned big studios delaying their release date. I don't think anyone would disagree with that, so its a good sneaky way to derail a delay topic. What you never go into though is what game other that Star Shitizen/SQ42 delayed 6 years past its initial estimate and still had "a ways to go" after that long of a delay? While Star Shitizen team may have started as a well established team, that excuse only lasts at the start of a project too by the way. They have had almost a decade, more than enough money and unlike big studios they only have this game to focus on.
Many of them, you just don't know about them because that usually happens behind closed doors.
Star Citizen and Squadron 42 as games have gone trough several changes of scope along the years. Just like many other games did, what you know of Elite: Dangerous now, which released in 2014 was a revamp of their old game Elite: 4 which was being developed back in 2008. Blizzard's Overwatch game was a revamp of the TITAN game which was developed for many years before. Ubisoft's BeyondGood&Evil2 has seen many iterations and changes of scope along the 2 decades it's been in and out of development. Bethesdas Starfield has been worked for many many years with several concepts abandoned and brought back trying to nail the game. Cyberpunk was being developed along The Witcher 3 with teams moving back and forth solving problems in each one.
CIG didn't start with a established team or an established fixed game to make. They asked for funding to make the best game possible. As the funding increased so did their options to make the best game possible. The closer you can say the company got their Core Studios up and running was is 2015. So when you see established studios taking 8 years making single-player open world games you shouldn't be surprised that a new studio making a online open universe could take this much.
Just look at the gaming scene, you don't see any other game like Star Citizen, the people who are enduring the bugs and glitches are not masochists lol.
They endure them because despite those, the gameplay they have in Star Citizen Alpha is not available in any other game.
Again, if it was easy to make a game like Star Citizen some other studio would have made it by now.
Can I get a TLDR, I stopped after the first sentence and seeing one of your typical "can't prove me wrong and I can't prove this statement as truth" retorts.
Source for the fact that SQ 42 is the main game? You're the one creating new facts when reality doesn't suit you.
Source lol? I dunno maybe because it was the SQ42 logo that was right there in the original pitch video.
Maybe because to SQuadron 42 takes place before the events of Star Citizen and players are supposed to play Squadron42 first and depending on their success get perks when joining the Online Universe of Star Citizen.
Or maybe because it's been mentioned several times that the majority of the workforce of CIG is working on SQ42 several times.
Have you been following this project at all?
Are YOU?
SQ42 started out as a just a mode in the main Star Citizen game. This is how it is described in the actual Kickstarter:
Squadron 42 - A Wing Commander style single player mode, playable OFFLINE if you want
Playable offline or online, co-op with friends, you sign up for a tour of duty with the UEE fleet, manning the front lines, protecting settlements from Vanduul warbands.
So when you talk about SQ42 being the "main game" since the pitch video you are being dishonest. SQ42 was sold as a game mode in the Star Citizen game. I know, because I bought it. I actually bought it multiple times because it was supposed to be multiplayer and I wanted to play that game mode with my friends
I do not know if you realize this but actions of "fans" like you really drive a lot of people to dislike the game. Even more than they might normally.
As I said earlier. After all this time I do not need to see lists of bugs squashed or animations fixed. The only communication I want tom Roberts is a date when I can actually play the game I bought in 2012. That's it. I do not need videos. I do not need vertical slices. I just need a date when I can play, and I need him to then deliver on that date.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Has Chris, or his team, ever given a list of the biggest obstacles that are holding back the release of SQ42? How about just letting players know what their biggest tech issues are and the strategies for fixing them.
I actually think both SQ42 and SC are very intriguing as ideas. But it's hard to give a rats ass when the developer refuses to actually provide real information on the development hurdles and the exact reason for delays.
Releasing SQ42 will buy them a lot of goodwill and time for SC. Until then they will be a laughing stock and the new Duke Nukem Forever
So people being ridiculed only have themselves to blame? This might be a moment to reflect on your own posts and the reactions you generally get.
...you mean reaction from people like you, who call their (fallacious) opinion "a fact"? Yeah, I am not really worried about those, you know, the Dunning-Kruger effect and stuff...
Source for the fact that SQ 42 is the main game? You're the one creating new facts when reality doesn't suit you.
Source lol? I dunno maybe because it was the SQ42 logo that was right there in the original pitch video.
Maybe because to SQuadron 42 takes place before the events of Star Citizen and players are supposed to play Squadron42 first and depending on their success get perks when joining the Online Universe of Star Citizen.
Or maybe because it's been mentioned several times that the majority of the workforce of CIG is working on SQ42 several times.
Have you been following this project at all?
From what I remember when first hearing of this project SQ42 was being made so they could fund the persistant world (their main game that was envisioned). IMHO it would have been out already if the sales of ship skins hadn't blown up so big.
Hope I don't run out of popcorn. These threads are very entertaining.
popcorn is not enough, we need CHEETOS
Yeah Cheetos and alternative facts like SQ42 now being the main game go together much better.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
The thing is they already 'cancelled' SQ 42 once. Just like they did Star Marine. I think they were hoping peopel would accept whatever nonsense they finally came out with that they called SQ 42 like they did with whatever theyre claiming Star Marine is.
ORIGINALLY Roberts sold THREE games for 15 million and 2 or 3 years. He has raised 20 times that much and then some and we are in year 10 and not even close. He has basically lived up to the low expectations people who knew this was destined to fail. He actually out did himself.
I also dont want ot hear the nonsense about expanding the scope and all that. Any COMPETANT person would have known what was possible and what wasnt and had soem sort of idea how long it may take.
All we heard for years was..."its the engine, they have to rebuild the engine because it cant do the awesomeness Chris Roberts has envisioned". Well what they didnt steal from Crytek Amazon built them. So the engine isnt the problem anymore. So what is it now?
Actually there isnt an excuse, its gotten so laughable that they just simply live on good will (how that is possible is beyond me) but they live n the fact that the people who are left that still believe in this are still apologist to the whole shitfest.
Then of course their minions who they continue to keep on the payroll who stream this nonsense as their prime occupation. They have also taken a few times to pay other streamers and youtubers to run content or live streams here and there. Which inevitably ended in abject failure as these people didnt know where they could go and not go to avoid the massive bugs and crashes.
This last 'update' was supposed to be different and they enlisted a few new bigger streamers to play and those turned to the same way. I am not sure if the VOD of the live playthrough has been edited but in a 2.5 hr live stream there were over a dozen crashes and a few times the game had to be closed and rebooted. yet the title of the stream/VOD is 'Star Citizen the best space simulator ever. Integrity is a lot cheaper these days but then again who knows how much of those 'donations' have gone to continue the propaganda.
Either way SQ 42 should be fairly simple. So why the problems? Never any actual REASONs why as in concrete problems theyre having. Probably because the issues are so fundamental it would blow the lid off this Ponzi Scheme if they were acknowledged or publicly known.
Too bad Hollywood is dead now I would love to have some random blogger ask Gary Oldman or Gillian Anderson or Mark Hamill how they think Star Citizen/ SQ 42 is going. After they said 'what?...oh yeah....well the check was really big and it cleared...."
TL:DR, I think you are an SC bully, quick to shut down criticism and ridicule people with a different opinion then yours. I think you have no objectivity and paint a dishonest picture of the company and project. I also think that you, deceitfully, draw conclusions by linking various things that have no relation.
The worst part? I frigging like SC, I even think they'll manage eventually. I just hate some of the utter BS surrounding it.
TL:DR seems you don't like to see opinions challenged by facts and numbers or and having someone pointing out how the "reasons to be frustrated" with a game are not due to the developer but self the lack of knowledge about games and or what it takes to make them.
Showcasing examples of the reality of game development hurdles which are shared by Indie and AAA companies brings that context to light. Exposing the generality of game development issues present with every studio, big or small, exposes big wholes in your justification to be "angry" with anything Star CItizen.
And no, I don't shut down anyone, I link facts, charts, videos and give several examples as to why their opinion is flawed. If you think exposing the ignorance of those who post about a topic they know very little is being a "SC Bully" you're just not used to being challenged or corrected. Like many here, they're used to go through whatever drama topic and spit out whatever they feel without the minimal of research or critical thinking, many with direct and indirect insults to other gamers, in this case Star Citizen backers, mostly fuelled by ignorance, hate and negativity, as an escape for their own frustrations, it's only normal that they get corrected accordingly.
Yes, can't you tell by now? Chris Roberts had talks with EA to make a new Wing Commander, eventually they didn't come to an agreement so the idea of Squadron 42 came up and they got in talks with Crytek, got the cryengine full license and worked with them on doing a prototype demo which then enabled to make a pitch video to show to private investors first and later used to launch the crowdfunding campaign.
Source for the fact that SQ 42 is the main game? You're the one creating new facts when reality doesn't suit you.
Source lol? I dunno maybe because it was the SQ42 logo that was right there in the original pitch video.
Maybe because to SQuadron 42 takes place before the events of Star Citizen and players are supposed to play Squadron42 first and depending on their success get perks when joining the Online Universe of Star Citizen.
Or maybe because it's been mentioned several times that the majority of the workforce of CIG is working on SQ42 several times.
Have you been following this project at all?
From what I remember when first hearing of this project SQ42 was being made so they could fund the persistant world (their main game that was envisioned). IMHO it would have been out already if the sales of ship skins hadn't blown up so big.
Nah it's the way around. They wouldn't be able to fund Star Citizien by selling space-ships for a single-player campaign.
Either way SQ 42 should be fairly simple. So why the problems?
Simple compared with Star Citizen because one is a single-player game and another is a MMO.
Still it's still as complex as the best AAA games out there because it's trying to go toe to toe with the best single-player story telling games from the likes of NaughtyDog or Rockstar. Which we've know for a while can take 8+ years to make alone. Cyberpunk online mode was delayed because the priority is the single-player game. It will only come in 2022 so it's development time will be almost 10 years and It will most surely not a massive MMO but something akin of GTA Online.
So people being ridiculed only have themselves to blame? This might be a moment to reflect on your own posts and the reactions you generally get.
...you mean reaction from people like you, who call their (fallacious) opinion "a fact"? Yeah, I am not really worried about those, you know, the Dunning-Kruger effect and stuff...
Yup, you get what you deserve /shrugs
And there isn’t a single moment here where you might be thinking “Hey, I could be talking about myself?” No? Thats what I thought.
It does seem like I got under your skin with the whole Dunning-Kruger effect thing, perhaps it hit a bit close to home, sorry, you are fairly transparant.
Stick to LoLs.
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
From what I remember when first hearing of this project SQ42 was being made so they could fund the persistant world (their main game that was envisioned). IMHO it would have been out already if the sales of ship skins hadn't blown up so big.
Nah it's the way around. They wouldn't be able to fund Star Citizien by selling space-ships for a single-player campaign.
So you are saying from the very start they always planned to sell ship skins for an online game to fund a single player game and not make a single player game sell it to make money to make an online game and then realized how much $$$ they were making on selling skins so put more development into online game and ignored sp game?
Either way SQ 42 should be fairly simple. So why the problems?
Simple compared with Star Citizen because one is a single-player game and another is a MMO.
Still it's still as complex as the best AAA games out there because it's trying to go toe to toe with the best single-player story telling games from the likes of NaughtyDog or Rockstar. Which we've know for a while can take 8+ years to make alone. Cyberpunk online mode was delayed because the priority is the single-player game. It will only come in 2022 so it's development time will be almost 10 years and It will most surely not a massive MMO but something akin of GTA Online.
So if SC started as a single player game why isnt the single player game releasing before wasting time and resources on the online game?
CP2077 was announced as a single player game (the same way you say SC was) and online was only announced recently.
CP 2077 single player game was only delayed by 7 months.
So seeing that the 2 games have pretty much the same development cycle with CP starting in 2013 and SQ42 in 2014 does that mean SQ42 will be releasing in 2021?
From what I remember when first hearing of this project SQ42 was being made so they could fund the persistant world (their main game that was envisioned). IMHO it would have been out already if the sales of ship skins hadn't blown up so big.
Nah it's the way around. They wouldn't be able to fund Star Citizien by selling space-ships for a single-player campaign.
So you are saying from the very start they always planned to sell ship skins for an online game to fund a single player game and not make a single player game sell it to make money to make an online game and then realized how much $$$ they were making on selling skins so put more development into online game and ignored sp game?
Either way SQ 42 should be fairly simple. So why the problems?
Simple compared with Star Citizen because one is a single-player game and another is a MMO.
Still it's still as complex as the best AAA games out there because it's trying to go toe to toe with the best single-player story telling games from the likes of NaughtyDog or Rockstar. Which we've know for a while can take 8+ years to make alone. Cyberpunk online mode was delayed because the priority is the single-player game. It will only come in 2022 so it's development time will be almost 10 years and It will most surely not a massive MMO but something akin of GTA Online.
So if SC started as a single player game why isnt the single player game releasing before wasting time and resources on the online game?
CP2077 was announced as a single player game (the same way you say SC was) and online was only announced recently.
CP 2077 single player game was only delayed by 7 months.
So seeing that the 2 games have pretty much the same development cycle with CP starting in 2013 and SQ42 in 2014 does that mean SQ42 will be releasing in 2021?
He likes to compare games until he doesn’t. Now he will say "but they are a bigger studio" and try to separate the two
So Babs. What do you understand to be the biggest obstacles towards SQ42 getting released?
Has the team given any specifics in terms of the major roadblocks they are trying to overcome?
do you feel like they are actually close to releasing it in Beta?
These are things a publisher should have a strong handle on. And since Chris has promised to treat the supporters like they would treat a publisher, I assume he's provided such information to allow you to be informed.
From what I remember when first hearing of this project SQ42 was being made so they could fund the persistant world (their main game that was envisioned). IMHO it would have been out already if the sales of ship skins hadn't blown up so big.
Nah it's the way around. They wouldn't be able to fund Star Citizien by selling space-ships for a single-player campaign.
So you are saying from the very start they always planned to sell ship skins for an online game to fund a single player game and not make a single player game sell it to make money to make an online game and then realized how much $$$ they were making on selling skins so put more development into online game and ignored sp game?
Either way SQ 42 should be fairly simple. So why the problems?
Simple compared with Star Citizen because one is a single-player game and another is a MMO.
Still it's still as complex as the best AAA games out there because it's trying to go toe to toe with the best single-player story telling games from the likes of NaughtyDog or Rockstar. Which we've know for a while can take 8+ years to make alone. Cyberpunk online mode was delayed because the priority is the single-player game. It will only come in 2022 so it's development time will be almost 10 years and It will most surely not a massive MMO but something akin of GTA Online.
So if SC started as a single player game why isnt the single player game releasing before wasting time and resources on the online game?
CP2077 was announced as a single player game (the same way you say SC was) and online was only announced recently.
CP 2077 single player game was only delayed by 7 months.
So seeing that the 2 games have pretty much the same development cycle with CP starting in 2013 and SQ42 in 2014 does that mean SQ42 will be releasing in 2021?
He likes to compare games until he doesn’t. Now he will say "but they are a bigger studio" and try to separate the two
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
So if SC started as a single player game why isnt the single player game releasing before wasting time and resources on the online game? CP2077 was announced as a single player game (the same way you say SC was) and online was only announced recently.
CP 2077 single player game was only delayed by 7 months.
So seeing that the 2 games have pretty much the same development cycle with CP starting in 2013 and SQ42 in 2014 does that mean SQ42 will be releasing in 2021?
Because it was the online game who made a lot of people back the game and allowed for releasing playable builds very early while increasing player engagement and consequently funding.
Releasing early alpha builds of a single-player games wouldn't make sense as it would spoil the story and would get old much earlier than the online PVP dogfighting arena they first implement and the Online Universe they keep expanding.
Biggest difference is that CPRed was already a established company, with staff and studios ready to work from the start. They also didn't need to waste time/money doing crowdfunding shows to generate budget to make their game around the world or launch early playable builds to keep their community engaged and keep and ongoing crowdfunding campaign.
They also had the benefit of secrecy and didn't need to constantly communicate with it's backers like a studio from a crowdfunded game has. They had already a lot of previous experience working with their Engine and a lot of pipelines and development tools in place from all the work done for their previous games (Witcher2-3).
They didn't have to do a mmo along the way with their community, all while maintaining a playable build 24/7. If you notice many crowdfunded mmo games don't have a playable build running 24/7 but only run limited testing times per week or sometimes per month/quarter.
Still Cyberpunk took the time they took, very similar to what Rockstar took with RedDeadRedemption2 or any other big and complex game.
After all this there's a quite difference in the of type gameplay complexity between making a open world city-scape game like Cyberpunk with gameplay that is very similar to what you can do already in GTA5 with the making of a space-sim opera like Squadron42 which involves a genre that has seen very little iteration or innovation, it will probably be considered the first trully open universe game as you'll be going from space to planets and back to space all in a seamless universe without loading screens.
It's funny their only defense is showing graphs of how gullible people truly are with their money and how they have twitch channels full of non talking robo-viewers.
Comments
TL:DR, I think you are an SC bully, quick to shut down criticism and ridicule people with a different opinion then yours. I think you have no objectivity and paint a dishonest picture of the company and project. I also think that you, deceitfully, draw conclusions by linking various things that have no relation.
The worst part? I frigging like SC, I even think they'll manage eventually. I just hate some of the utter BS surrounding it.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
SQ42 started out as a just a mode in the main Star Citizen game. This is how it is described in the actual Kickstarter:
Playable offline or online, co-op with friends, you sign up for a tour of duty with the UEE fleet, manning the front lines, protecting settlements from Vanduul warbands.
So when you talk about SQ42 being the "main game" since the pitch video you are being dishonest. SQ42 was sold as a game mode in the Star Citizen game. I know, because I bought it. I actually bought it multiple times because it was supposed to be multiplayer and I wanted to play that game mode with my friends
I do not know if you realize this but actions of "fans" like you really drive a lot of people to dislike the game. Even more than they might normally.
As I said earlier. After all this time I do not need to see lists of bugs squashed or animations fixed. The only communication I want tom Roberts is a date when I can actually play the game I bought in 2012. That's it. I do not need videos. I do not need vertical slices. I just need a date when I can play, and I need him to then deliver on that date.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I actually think both SQ42 and SC are very intriguing as ideas. But it's hard to give a rats ass when the developer refuses to actually provide real information on the development hurdles and the exact reason for delays.
Releasing SQ42 will buy them a lot of goodwill and time for SC. Until then they will be a laughing stock and the new Duke Nukem Forever
You are reading into it something that isn't written there(as usual).
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Yup, you get what you deserve /shrugs
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
ORIGINALLY Roberts sold THREE games for 15 million and 2 or 3 years. He has raised 20 times that much and then some and we are in year 10 and not even close. He has basically lived up to the low expectations people who knew this was destined to fail. He actually out did himself.
I also dont want ot hear the nonsense about expanding the scope and all that. Any COMPETANT person would have known what was possible and what wasnt and had soem sort of idea how long it may take.
All we heard for years was..."its the engine, they have to rebuild the engine because it cant do the awesomeness Chris Roberts has envisioned". Well what they didnt steal from Crytek Amazon built them. So the engine isnt the problem anymore. So what is it now?
Actually there isnt an excuse, its gotten so laughable that they just simply live on good will (how that is possible is beyond me) but they live n the fact that the people who are left that still believe in this are still apologist to the whole shitfest.
Then of course their minions who they continue to keep on the payroll who stream this nonsense as their prime occupation. They have also taken a few times to pay other streamers and youtubers to run content or live streams here and there. Which inevitably ended in abject failure as these people didnt know where they could go and not go to avoid the massive bugs and crashes.
This last 'update' was supposed to be different and they enlisted a few new bigger streamers to play and those turned to the same way. I am not sure if the VOD of the live playthrough has been edited but in a 2.5 hr live stream there were over a dozen crashes and a few times the game had to be closed and rebooted. yet the title of the stream/VOD is 'Star Citizen the best space simulator ever. Integrity is a lot cheaper these days but then again who knows how much of those 'donations' have gone to continue the propaganda.
Either way SQ 42 should be fairly simple. So why the problems? Never any actual REASONs why as in concrete problems theyre having. Probably because the issues are so fundamental it would blow the lid off this Ponzi Scheme if they were acknowledged or publicly known.
Too bad Hollywood is dead now I would love to have some random blogger ask Gary Oldman or Gillian Anderson or Mark Hamill how they think Star Citizen/ SQ 42 is going. After they said 'what?...oh yeah....well the check was really big and it cleared...."
Got enough for another 5 years?
Stick to LoLs.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
CP2077 was announced as a single player game (the same way you say SC was) and online was only announced recently.
CP 2077 single player game was only delayed by 7 months.
So seeing that the 2 games have pretty much the same development cycle with CP starting in 2013 and SQ42 in 2014 does that mean SQ42 will be releasing in 2021?
So Babs. What do you understand to be the biggest obstacles towards SQ42 getting released?
Has the team given any specifics in terms of the major roadblocks they are trying to overcome?
do you feel like they are actually close to releasing it in Beta?
These are things a publisher should have a strong handle on. And since Chris has promised to treat the supporters like they would treat a publisher, I assume he's provided such information to allow you to be informed.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon