I beat the campaign yesterday with about 45 hours of gameplay. There were lots of bugs requiring me to reload saves which was quite irritating. There were also two or so crashes but nothing compared to the horror stories I’ve heard from console players. I also HATED the driving.
I still enjoyed my time with this game. I can’t think of a game that captures the feeling of wandering a large metropolis so well. Because the driving was awful for me, I decided to do much of my exploring on foot and that paid off. I loved the side activities.
The story was also great. The dynamic between Johnny Silverhand and V is just fantastic. My ending was quite bittersweet and I am already clamoring for more narrative content.
I’d give it a 9/10. Cyberpunk isn’t perfect but the pros heavily outweighed the cons for me.
Try replaying it - when you realize that other than the first 10-15min of origin story that is different - the rest is the same damn game.
Remember when CDPR touted high replay value for this... ehm... about that....
I think Jackie was by far the best voice acted and the best character - I'd give my soul to be able to play through the game with Jackie instead of Silverhand (who was predictably boring - nothing against Keanu - the silverhand character was shit IMO)
9/10 for visuals if you have a PC to run it well
5/10 for gameplay
the game is a 7/10 and I am being generous
My saving point of view on the short gameplay has always been the different storyline playthroughs (not just an alternate ending).
I'll hold out till a reviewer has played through it twice, or we cobble together two or reviewers who made vastly different choices(and compare those).
Rem- you're the sleuth, come across any of this yet?
Step 1: Some guy posts a positive opinion about Cyberpunk in a Cyberpunk thread.
Step 2: Remsleep tells them why they're wrong and "generously" gives the game a 7.
Step 3: Repeat step steps 1 through 3 for all Cyberpunk threads.
Step 4 - BeansnBread tells the world about steps 1-3 , completely misses the fact that CDPR lied and sold the game that's nothing like what they marketed/promised
I think what I appreciate about all the feedback, but especially remsleep's... remsleep has moved me more towards a wait and "get on sale" type of decision... if I even buy it now.
I don't want to blow full price on a game, and frankly, I'm backlogged on proven great games right now.
Rem is also doing a service by popping the expectations bubble (at least for me). So I'll go into it with eyes wide open and not have a WTF moment when a cop spawns behind me and kills me or I realize the AI is terrible for a 2020 game... etc.
The ultimate learning point from this entire CP2077 thing is "Development struggles to meet the expectation of the Marketing hype". The thing to learn is not to get psyched out by what companies say about their upcoming product; chances are you'll be disappointed.
Logic, my dear, merely enables one to be wrong with great authority.
The ultimate learning point from this entire CP2077 thing is "Development struggles to meet the expectation of the Marketing hype". The thing to learn is not to get psyched out by what companies say about their upcoming product; chances are you'll be disappointed.
You know, almost all of us here have learned this lesson. I think given the success of the company's other titles, particularly Witcher 3, and how long it took to develop... they had a lot of good will from gamers.
I'm a no preorder person, unless I'm in beta. I don't judge those who do, but with games streamed to your PC... really no need.
I didn’t care about CP2077 before launch at all, didn’t follow it, didn’t read about it etc. Bought it on a whim on launch day and started playing it. I. F-ing. Love. It.
/Cheers, Lahnmir
I think you're obliquely making an important point about the game's reception that probably applies to how all very hyped games are received.
Most of the opinionated negativity I'm seeing (other than their monumental screw up with the older consoles - they deserve shit for that) has to do with the game not living up to the lofty expectations of those who followed it very closely and were totally wrapped up in the hype. "It's too short", "It's not RPG enough", "too much style and not enough substance", "It performs like a pig on high end systems"... all of that comes from expecting a Witcher 3 + except in the cyberpunk genre.
I'm loving the game too even if it isn't the knock your socks off achievement in 2020 that the Witcher 3 was in 2015. It's still a very, very good game performance warts and all.
The quests have a lot of variety and have superb stories and acting in them. Some of the best moments come out of nowhere and are totally unexpected: (details of a minor side quest follow, Don't read if you don't want the spoiler)
On a visit back to the bar where I started the game as a street kid, I broke up a fight and that led to the bartender you start the game talking to telling me about problems with his wife whom he has me follow. Johnny thinks it's a stupid errand and starts making fun of me throughout by narrating the quest as a Raymond Chandler hardboiled detective story... it was freaking hilarious. Part of the fun is that it's a very easy quest to miss since I almost did not interfere with the bar fight.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
The ultimate learning point from this entire CP2077 thing is "Development struggles to meet the expectation of the Marketing hype". The thing to learn is not to get psyched out by what companies say about their upcoming product; chances are you'll be disappointed.
You know, almost all of us here have learned this lesson. I think given the success of the company's other titles, particularly Witcher 3, and how long it took to develop... they had a lot of good will from gamers.
I'm a no preorder person, unless I'm in beta. I don't judge those who do, but with games streamed to your PC... really no need.
My observation wasn't about the regular forum posters on this site. The CP2077 release is getting flak from a lot of places, not just game sites. People buying into marketing hype for games is part of the problem that I see with games. It's far, far easier (and cheaper) to build something with flowery language, a slick website and some slick movies than it is to build a satisfying game. But that language, website and movies are what drives the sales.
This forum gets their share of those who appear to buy into games when there isn't a game around to see what merits it actually has. A good portion of the crew here are cynics. Maybe why I like it here.
Logic, my dear, merely enables one to be wrong with great authority.
The RPG part is the part where you have stats, choose skills, level up, get gear drops, mod your gear - basically the part where you make your character play differently than other characters. And the RPG part is actually a pretty heavy handed part in this game. In fact, it is the RPG bloat that allows you to reach ridiculous power levels. The idea that they lied about the RPG elements is just stupid.
And that is really my complaint about the game. The difficulty doesn't really work correctly with how powerful they allow you to get through their RPG systems. I played through it on Very Hard and it ended up feeling like it was on easy to me by the end.
And I'll tell you where the immersion is... it's fucking everywhere all the time.
Put the fangirling aside and you will see the game is not at all what they advertised.
I was not overly hyped for the game however I will not give it a free pass either like some people are doing.
* Wanted system seems unfinished
* AI drives around like they are scalextric circuit
* Cars sometimes randomly explode, pop in and fall from mid air
* AI isn't aggressive/smart enough
* Can't modify cars
* No fun open world activities other than fighting, racing and killing gangs for cops (tennis, golf, playable arcade machines)?
* Inventory system needs work (no favourite system, cant preview items, batch deconstruct)
* No way to preview items
* NPC cars spawn in and out in view, if you watch them, why?
* Romance ends at sex, no more interesting continuation other than nude scene
* Lacks an end game where you actually survive
* Lack being able to own property/businesses in night city for passive income
* No repercussions for stealing
* Story rail roads you mostly into the same path, the same choice will have the same outcome many times, just an illusion
* Looking at V in a mirror does not respect character creation most of the time
* Sometimes NPC loose their animation state and stand with a t pose
* While driving in third person the above can happen to V as well.
Just too much half arsed systems not to mention things which should actually be in game not being there. There's just too much immersion breaking it's not even funny.
I get they wanted to tell a story, I am all for that, however they also kept going on about immersion and making a "living breathing city" which certainly isn't what we have now.
While I certainly was hyped for a cyberpunk type game I wasn't overly hyped and didn't spend my life on their forums, like most games I popped in once in a great while see if anything was new and that about it.
I had a sneaking suspicion peeps would be disappointed with the game however so much they said or alluded would be possible isn't.
It's all good with me however as this was always a once and done for me unless they add more content or story as I always had the suspicion it would be high replay value my arse.
As for the immersion maybe you are a simple fellow and just walking around a cardboard city is enough for ya?
90% of the shit in the city does nothing and you cant interact with.
Don't get mne wrong I will enjoy the game however it no where near a 9/10 lol
Right now it's more like a 7/10 or so.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
The RPG part is the part where you have stats, choose skills, level up, get gear drops, mod your gear - basically the part where you make your character play differently than other characters. And the RPG part is actually a pretty heavy handed part in this game. In fact, it is the RPG bloat that allows you to reach ridiculous power levels. The idea that they lied about the RPG elements is just stupid.
And that is really my complaint about the game. The difficulty doesn't really work correctly with how powerful they allow you to get through their RPG systems. I played through it on Very Hard and it ended up feeling like it was on easy to me by the end.
And I'll tell you where the immersion is... it's fucking everywhere all the time.
Put the fangirling aside and you will see the game is not at all what they advertised.
I was not overly hyped for the game however I will not give it a free pass either like some people are doing.
* Wanted system seems unfinished
* AI drives around like they are scalextric circuit
* Cars sometimes randomly explode, pop in and fall from mid air
* AI isn't aggressive/smart enough
* Can't modify cars
* No fun open world activities other than fighting, racing and killing gangs for cops (tennis, golf, playable arcade machines)?
* Inventory system needs work (no favourite system, cant preview items, batch deconstruct)
* No way to preview items
* NPC cars spawn in and out in view, if you watch them, why?
* Romance ends at sex, no more interesting continuation other than nude scene
* Lacks an end game where you actually survive
* Lack being able to own property/businesses in night city for passive income
* No repercussions for stealing
* Story rail roads you mostly into the same path, the same choice will have the same outcome many times, just an illusion
* Looking at V in a mirror does not respect character creation most of the time
* Sometimes NPC loose their animation state and stand with a t pose
* While driving in third person the above can happen to V as well.
Just too much half arsed systems not to mention things which should actually be in game. There's just too much immersion breaking it's not even funny.
I get they wanted to tell a story, I am all for that, however they also kept going on about immersion and making a "living breathing city" which certainly isn't what we have now.
Such a strange response considering we were specifically talking about RPG and immersion. I suppose bugs are immersion breaking, but those are fixable. I generally agree that most of these things are undesirable, but half are fixable bugs and the other half appear to be wishes from GTA.
Did they say the following things were going to be in game?
Modifying cars tennis, golf, playable arcade machines Long term relationships Post game Ownable property for income
I mean, I would like those things too because it would just add to the experience, but it really just sounds like you are doing a direct comparison to GTA and decided this game lacks features that GTA has. Well, GTA doesn't have stats and perks and masses of loot. It doesn't have cybernetic implants that change the way your character plays. It doesn't have the breach stuff or a stealth system. GTA V is an amazing game, but it's a different game.
The RPG part is the part where you have stats, choose skills, level up, get gear drops, mod your gear - basically the part where you make your character play differently than other characters. And the RPG part is actually a pretty heavy handed part in this game. In fact, it is the RPG bloat that allows you to reach ridiculous power levels. The idea that they lied about the RPG elements is just stupid.
And that is really my complaint about the game. The difficulty doesn't really work correctly with how powerful they allow you to get through their RPG systems. I played through it on Very Hard and it ended up feeling like it was on easy to me by the end.
And I'll tell you where the immersion is... it's fucking everywhere all the time.
Put the fangirling aside and you will see the game is not at all what they advertised.
I was not overly hyped for the game however I will not give it a free pass either like some people are doing.
* Wanted system seems unfinished
* AI drives around like they are scalextric circuit
* Cars sometimes randomly explode, pop in and fall from mid air
* AI isn't aggressive/smart enough
* Can't modify cars
* No fun open world activities other than fighting, racing and killing gangs for cops (tennis, golf, playable arcade machines)?
* Inventory system needs work (no favourite system, cant preview items, batch deconstruct)
* No way to preview items
* NPC cars spawn in and out in view, if you watch them, why?
* Romance ends at sex, no more interesting continuation other than nude scene
* Lacks an end game where you actually survive
* Lack being able to own property/businesses in night city for passive income
* No repercussions for stealing
* Story rail roads you mostly into the same path, the same choice will have the same outcome many times, just an illusion
* Looking at V in a mirror does not respect character creation most of the time
* Sometimes NPC loose their animation state and stand with a t pose
* While driving in third person the above can happen to V as well.
Just too much half arsed systems not to mention things which should actually be in game. There's just too much immersion breaking it's not even funny.
I get they wanted to tell a story, I am all for that, however they also kept going on about immersion and making a "living breathing city" which certainly isn't what we have now.
Such a strange response considering we were specifically talking about RPG and immersion. I suppose bugs are immersion breaking, but those are fixable. I generally agree that most of these things are undesirable, but half are fixable bugs and the other half appear to be wishes from GTA.
Did they say the following things were going to be in game?
Modifying cars tennis, golf, playable arcade machines Long term relationships Post game Ownable property for income
I mean, I would like those things too because it would just add to the experience, but it really just sounds like you are doing a direct comparison to GTA and decided this game lacks features that GTA has. Well, GTA doesn't have stats and perks and masses of loot. It doesn't have cybernetic implants that change the way your character plays. It doesn't have the breach stuff or a stealth system. GTA V is an amazing game, but it's a different game.
I don't play gta it's not my thing.
It's not that difficult take the two extremes of opinions, "it refund worthy garbage" and "i'ts super duper amazeballs" stick em together to get the median and that's about what the game is.
As for my "tennis, golf, playable arcade machines" that just ideas. Like how difficult would have been to make the arcade machine intractable etc etc
I hope they will add actual interaction with city once they got some of the grosser glitches fixed in some future updates
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
It's all good with me however as this was always a once and done for me unless they add more content or story as I always had the suspicion it would be high replay value my arse.
As for the immersion maybe you are a simple fellow and just walking around a cardboard city is enough for ya?
90% of the shit in the city does nothing and you cant interact with.
Don't get mne wrong I will enjoy the game however it no where near a 9/10 lol
Right now it's more like a 7/10 or so.
You added this in an edit and I want to address it.
Simply walking around or driving around is very immersive in this game. That's part of it's magic to me. Maybe I AM a simple fellow that way. But it's not only that. The characters are strong and the story telling is strong. Many of the side missions (not necessarily the gigs or the other map stuff) are great and make me feel like part of the world. Just walking around the city - really anywhere in the city is extremely immersive to me.
And yes, occasionally bugs take me out of it. But the second something takes me out of it is the second that I realize how immersed I really was. To me, this is where the game is strongest. It has flaws, but I feel like they nailed the immersion.
If the open world is not and not supposed to be like GTA or Watchdogs then what is it supposed to be, just a set dressing? Games packed with people but every 3rd to 4th person is a carbon copy in different clothes. So if it is just set dressing then no real need to travel through it, once you have seen it what else is there. Good thing there is fast travel boxes.
If the open world is not and not supposed to be like GTA or Watchdogs then what is it supposed to be, just a set dressing? Games packed with people but every 3rd to 4th person is a carbon copy in different clothes. So if it is just set dressing then no real need to travel through it, once you have seen it what else is there. Good thing there is fast travel boxes.
But that is exactly what the people in GTA and Watchdogs are. Just a set dressing. You see repeats every once in a while. That part of the game at least is VERY similar to GTA.
I think maybe the Cyberpunk people have more variety honestly.
You added this in an edit and I want to address it.
Simply walking around or driving around is very immersive in this game. That's part of it's magic to me. Maybe I AM a simple fellow that way. But it's not only that. The characters are strong and the story telling is strong. Many of the side missions (not necessarily the gigs or the other map stuff) are great and make me feel like part of the world. Just walking around the city - really anywhere in the city is extremely immersive to me.
And yes, occasionally bugs take me out of it. But the second something takes me out of it is the second that I realize how immersed I really was. To me, this is where the game is strongest. It has flaws, but I feel like they nailed the immersion.
You maybe feel like this as you are focusing on the story and side quests but ignoring all the stupid in the game?
My answer was in the post you quoted:
90% of the shit in the city does nothing and you cant interact with.
I mean I did not expect to interact with most stuff that was said however what can be is a ridiculously low % of the whole.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
You added this in an edit and I want to address it.
Simply walking around or driving around is very immersive in this game. That's part of it's magic to me. Maybe I AM a simple fellow that way. But it's not only that. The characters are strong and the story telling is strong. Many of the side missions (not necessarily the gigs or the other map stuff) are great and make me feel like part of the world. Just walking around the city - really anywhere in the city is extremely immersive to me.
And yes, occasionally bugs take me out of it. But the second something takes me out of it is the second that I realize how immersed I really was. To me, this is where the game is strongest. It has flaws, but I feel like they nailed the immersion.
You maybe feel like this as you are focusing on the story and side quests but ignoring all the stupid in the game?
My answer was in the post you quoted:
90% of the shit in the city does nothing and you cant interact with.
I mean I did not expect to interact with most stuff that was said however what can be is a ridiculously low % of the whole.
I'm not ignoring all the stupid. I'm playing on very hard and smashing even the blue quest stuff. I see bugs sometimes. Unreachable gear, cops are just badly implemented, an invisible guitar, etc. But the game world is just so bustling with life and energy and there is something interesting around every corner.
When it comes to interaction with the world, I'm just not sure what you mean I guess. Do you mean something like a Bethesda game where you can manipulate a healthy amount of things in the world?
Someone mentioned driving. You have a mini-map in-game that is supposed to act as a gps. Yet it does not tell you when you need to turn until the last second, so you are constantly having to backtrack/crash/kill civilians (which is whatever since the cops are a non-factor) a next turn arrow would have been a great addition. I realize this is a small thing, but it really takes the already bad driving to the next level for me, and there are hundreds of little things like this that make me regret buying it.
I suppose the story is ok, incredibly predictable but ok.
The montage, in the beginning, should have completely been actual play. That was actually my first WTF moment with this game, don't show me why I am here and what I am doing, let me work through it.
I can see why people like it, I really can and maybe at this point I have just played too many games and am jaded but literally, everything is predictable, no intrigue, no corporate thugs showing up because you know too much...unless of course, the story tells you they are showing up. As I have said in previous comments, uninspired, tired gameplay, and very predictable stories. For me, it's just boring and not done well at all. Add in bugs, randomly exploding cars, being warped across the map, cops appearing out fo thin air, and I just do not enjoy the game.
For the record, I was not on the hype train at all. I really like the actual Cyberpunk setting, but this is not a game I followed closely. Anyway, for those of you that are enjoying it, I am happy for you I truly am.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
I finally finished it on one of my play throughs. Been playing 2 simultaneously, going back and forth.
What I like:
Relationships - The ones that I chose to follow felt good. They felt far more real in terms of an "updated take" on relationships. You receive texts, you have conversations, and you get to know them. I think they did a great job on that.
Build Diversity - I like that you can build your character in a lot of different ways. The one I finished the game with was a netrunner, and it was insanely easy even on very hard, to kill just about everything. Even the last mission was a breeze. My second character I went full body ballistics and it was way tougher in most encounters, at least early on.
The World - It's awesome, there are still places I end up that I've never seen before, and I've been pretty much everywhere.
The Choices - There are some characters I met and work with regularly on my Corp character that I didn't even meet on my Nomad. It makes it worth replaying the game. Plus, no spoilers, but the end of the game requires some pretty tough choices and a few ways to go depending on how thorough you were.
What I dislike:
My main disappointment was the end of the game. No spoilers on that, but there is a finality there that left a bad taste in my mouth. It actually made me want to stop playing entirely.
The limitations with what you can do. My netrunner can't quickhack the police? Nor can he quickhack several other enemies along the way for reasons... who knows? Makes it nearly impossible for a godly character like my netrunner to do simple things when the game randomly decides I can't attack with quickhacks.
Bugs. Too many bugs. The visual bugs, like me being bald in a mirror or me not having a head when riding a motorcycle sometimes are not... terrible, but my health bar randomly disappearing and not reappearing through the rest of my play session is complete shit. This is a game where you need to know where your health is at because you don't always regen quickly in combat, so having no idea about your health is a game breaker. Plus, there's a ton of weird issues where I can't loot items off enemies. Sometimes those items are purple or orange.. unacceptable that I can't get them.
Quest log nonsense makes me angry too. I wish I could just stop tracking story missions altogether and not have them pop up every single time I complete a gig or something. Let me choose what I want when I want, I don't want to always be directed to the story.
I've gotten to the point where the game has lost enough of its luster that I'm back to playing other things as well. I'll finish out my corp and probably one street kid character just to try the different avenues I'm interested in trying, but knowing now what I know, it's not going to take me that long before I can lay it all to rest.
Someone mentioned driving. You have a mini-map in-game that is supposed to act as a gps. Yet it does not tell you when you need to turn until the last second, so you are constantly having to backtrack....
Ahh, they went with the Google Maps method.
In GTA the mini-map zooms out when you are driving because you are going fast and so that you can react to what is coming up (turns, intersections, whatever). In this game, the minimap does not zoom out and it's really easy to miss turns. It's pretty annoying.
Someone mentioned driving. You have a mini-map in-game that is supposed to act as a gps. Yet it does not tell you when you need to turn until the last second, so you are constantly having to backtrack/crash/kill civilians (which is whatever since the cops are a non-factor) a next turn arrow would have been a great addition. I realize this is a small thing, but it really takes the already bad driving to the next level for me, and there are hundreds of little things like this that make me regret buying it.
I suppose the story is ok, incredibly predictable but ok.
The montage, in the beginning, should have completely been actual play. That was actually my first WTF moment with this game, don't show me why I am here and what I am doing, let me work through it.
I can see why people like it, I really can and maybe at this point I have just played too many games and am jaded but literally, everything is predictable, no intrigue, no corporate thugs showing up because you know too much...unless of course, the story tells you they are showing up. As I have said in previous comments, uninspired, tired gameplay, and very predictable stories. For me, it's just boring and not done well at all. Add in bugs, randomly exploding cars, being warped across the map, cops appearing out fo thin air, and I just do not enjoy the game.
For the record, I was not on the hype train at all. I really like the actual Cyberpunk setting, but this is not a game I followed closely. Anyway, for those of you that are enjoying it, I am happy for you I truly am.
I'm with you about the minimap being too tight for fast driving - the zoom really should be adjustable like in MMO minimaps.
I found that driving can be learned with M+KB and different cars and especially bikes make a huge difference. It doesn't help that the car you start with is a full size POS that drives like crap. The several sports cars I drove were much better with tighter turning at speed. But I mostly used bikes since they're much better in traffic by just straddling the lane markers weaving past cars easily, They also lean around curves pretty nicely.
As to the story being predictable I have no idea which ending you went with - I chose help from the nomads as my approach - and the ending and epilogue were anything but predictable. Don't know about the other options but that one had several twists I wasn't expecting.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Someone mentioned driving. You have a mini-map in-game that is supposed to act as a gps. Yet it does not tell you when you need to turn until the last second, so you are constantly having to backtrack/crash/kill civilians (which is whatever since the cops are a non-factor) a next turn arrow would have been a great addition. I realize this is a small thing, but it really takes the already bad driving to the next level for me, and there are hundreds of little things like this that make me regret buying it.
I suppose the story is ok, incredibly predictable but ok.
The montage, in the beginning, should have completely been actual play. That was actually my first WTF moment with this game, don't show me why I am here and what I am doing, let me work through it.
I can see why people like it, I really can and maybe at this point I have just played too many games and am jaded but literally, everything is predictable, no intrigue, no corporate thugs showing up because you know too much...unless of course, the story tells you they are showing up. As I have said in previous comments, uninspired, tired gameplay, and very predictable stories. For me, it's just boring and not done well at all. Add in bugs, randomly exploding cars, being warped across the map, cops appearing out fo thin air, and I just do not enjoy the game.
For the record, I was not on the hype train at all. I really like the actual Cyberpunk setting, but this is not a game I followed closely. Anyway, for those of you that are enjoying it, I am happy for you I truly am.
I'm with you about the minimap being too tight for fast driving - the zoom really should be adjustable like in MMO minimaps.
I found that driving can be learned with M+KB and different cars and especially bikes make a huge difference. It doesn't help that the car you start with is a full size POS that drives like crap. The several sports cars I drove were much better with tighter turning at speed. But I mostly used bikes since they're much better in traffic by just straddling the lane markers weaving past cars easily, They also lean around curves pretty nicely.
As to the story being predictable I have no idea which ending you went with - I chose help from the nomads as my approach - and the ending and epilogue were anything but predictable. Don't know about the other options but that one had several twists I wasn't expecting.
I have tried so many vehicles, it's just not better. Cruising at max speed and like tuuuuurrrrrrnnnn here. Backtrack to the route and go again. Annoying as all hell. Alone it might not have grated on my nerves, but with everything else wrong with the game, it just sticks out.
Yeah, the ending did not impress me, but again I think I am just at a point that no game is going to accomplish that. Having said that, this is just my take on it, I have seen several posts of people enjoying the game and I hope they do so for a long time to come. It's just not my cup of tea at this point.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
If the open world is not and not supposed to be like GTA or Watchdogs then what is it supposed to be, just a set dressing? Games packed with people but every 3rd to 4th person is a carbon copy in different clothes. So if it is just set dressing then no real need to travel through it, once you have seen it what else is there. Good thing there is fast travel boxes.
But that is exactly what the people in GTA and Watchdogs are. Just a set dressing. You see repeats every once in a while. That part of the game at least is VERY similar to GTA.
I think maybe the Cyberpunk people have more variety honestly.
3 minutes and 19 seconds into this video says otherwise
If the open world is not and not supposed to be like GTA or Watchdogs then what is it supposed to be, just a set dressing? Games packed with people but every 3rd to 4th person is a carbon copy in different clothes. So if it is just set dressing then no real need to travel through it, once you have seen it what else is there. Good thing there is fast travel boxes.
But that is exactly what the people in GTA and Watchdogs are. Just a set dressing. You see repeats every once in a while. That part of the game at least is VERY similar to GTA.
I think maybe the Cyberpunk people have more variety honestly.
3 minutes and 19 seconds into this video says otherwise
So, that's just a bug.
But also, the main point is that the pedestrians in the three games are just a backdrop. They make occasional comments, you can punch them or murder them or whatever, but they don't really add anything except ambiance.
Thats not a bug, there were up to 20 grandma npc's on both sides of the street. I have had 2 sets of identical npcs in the same exact clothing around the same campfire, thats just lazy, just pUtting clones in like that doesn't make the world "feel" more alive. There are several videos of copy pasted npc's right by each other.
I ran around 2 city blocks in GTA V and didnt find one npc that looked like the other in those 2 blocks.
Also punch npc in cp and all npc's just vanish in thin air. Punch an npc in GTA V and most will punch you back.
Comments
I'll hold out till a reviewer has played through it twice, or we cobble together two or reviewers who made vastly different choices(and compare those).
Rem- you're the sleuth, come across any of this yet?
I don't want to blow full price on a game, and frankly, I'm backlogged on proven great games right now.
Rem is also doing a service by popping the expectations bubble (at least for me). So I'll go into it with eyes wide open and not have a WTF moment when a cop spawns behind me and kills me or I realize the AI is terrible for a 2020 game... etc.
Logic, my dear, merely enables one to be wrong with great authority.
I'm a no preorder person, unless I'm in beta. I don't judge those who do, but with games streamed to your PC... really no need.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Logic, my dear, merely enables one to be wrong with great authority.
* AI drives around like they are scalextric circuit
* Cars sometimes randomly explode, pop in and fall from mid air
* AI isn't aggressive/smart enough
* Can't modify cars
* No fun open world activities other than fighting, racing and killing gangs for cops (tennis, golf, playable arcade machines)?
* Inventory system needs work (no favourite system, cant preview items, batch deconstruct)
* No way to preview items
* NPC cars spawn in and out in view, if you watch them, why?
* Romance ends at sex, no more interesting continuation other than nude scene
* Lacks an end game where you actually survive
* Lack being able to own property/businesses in night city for passive income
* No repercussions for stealing
* Story rail roads you mostly into the same path, the same choice will have the same outcome many times, just an illusion
* Looking at V in a mirror does not respect character creation most of the time
* Sometimes NPC loose their animation state and stand with a t pose
* While driving in third person the above can happen to V as well.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Did they say the following things were going to be in game?
Modifying cars
tennis, golf, playable arcade machines
Long term relationships
Post game
Ownable property for income
I mean, I would like those things too because it would just add to the experience, but it really just sounds like you are doing a direct comparison to GTA and decided this game lacks features that GTA has. Well, GTA doesn't have stats and perks and masses of loot. It doesn't have cybernetic implants that change the way your character plays. It doesn't have the breach stuff or a stealth system. GTA V is an amazing game, but it's a different game.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Simply walking around or driving around is very immersive in this game. That's part of it's magic to me. Maybe I AM a simple fellow that way. But it's not only that. The characters are strong and the story telling is strong. Many of the side missions (not necessarily the gigs or the other map stuff) are great and make me feel like part of the world. Just walking around the city - really anywhere in the city is extremely immersive to me.
And yes, occasionally bugs take me out of it. But the second something takes me out of it is the second that I realize how immersed I really was. To me, this is where the game is strongest. It has flaws, but I feel like they nailed the immersion.
I think maybe the Cyberpunk people have more variety honestly.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
When it comes to interaction with the world, I'm just not sure what you mean I guess. Do you mean something like a Bethesda game where you can manipulate a healthy amount of things in the world?
I suppose the story is ok, incredibly predictable but ok.
The montage, in the beginning, should have completely been actual play. That was actually my first WTF moment with this game, don't show me why I am here and what I am doing, let me work through it.
I can see why people like it, I really can and maybe at this point I have just played too many games and am jaded but literally, everything is predictable, no intrigue, no corporate thugs showing up because you know too much...unless of course, the story tells you they are showing up. As I have said in previous comments, uninspired, tired gameplay, and very predictable stories. For me, it's just boring and not done well at all. Add in bugs, randomly exploding cars, being warped across the map, cops appearing out fo thin air, and I just do not enjoy the game.
For the record, I was not on the hype train at all. I really like the actual Cyberpunk setting, but this is not a game I followed closely. Anyway, for those of you that are enjoying it, I am happy for you I truly am.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
What I like:
Relationships - The ones that I chose to follow felt good. They felt far more real in terms of an "updated take" on relationships. You receive texts, you have conversations, and you get to know them. I think they did a great job on that.
Build Diversity - I like that you can build your character in a lot of different ways. The one I finished the game with was a netrunner, and it was insanely easy even on very hard, to kill just about everything. Even the last mission was a breeze. My second character I went full body ballistics and it was way tougher in most encounters, at least early on.
The World - It's awesome, there are still places I end up that I've never seen before, and I've been pretty much everywhere.
The Choices - There are some characters I met and work with regularly on my Corp character that I didn't even meet on my Nomad. It makes it worth replaying the game. Plus, no spoilers, but the end of the game requires some pretty tough choices and a few ways to go depending on how thorough you were.
What I dislike:
My main disappointment was the end of the game. No spoilers on that, but there is a finality there that left a bad taste in my mouth. It actually made me want to stop playing entirely.
The limitations with what you can do. My netrunner can't quickhack the police? Nor can he quickhack several other enemies along the way for reasons... who knows? Makes it nearly impossible for a godly character like my netrunner to do simple things when the game randomly decides I can't attack with quickhacks.
Bugs. Too many bugs. The visual bugs, like me being bald in a mirror or me not having a head when riding a motorcycle sometimes are not... terrible, but my health bar randomly disappearing and not reappearing through the rest of my play session is complete shit. This is a game where you need to know where your health is at because you don't always regen quickly in combat, so having no idea about your health is a game breaker. Plus, there's a ton of weird issues where I can't loot items off enemies. Sometimes those items are purple or orange.. unacceptable that I can't get them.
Quest log nonsense makes me angry too. I wish I could just stop tracking story missions altogether and not have them pop up every single time I complete a gig or something. Let me choose what I want when I want, I don't want to always be directed to the story.
I've gotten to the point where the game has lost enough of its luster that I'm back to playing other things as well. I'll finish out my corp and probably one street kid character just to try the different avenues I'm interested in trying, but knowing now what I know, it's not going to take me that long before I can lay it all to rest.
I found that driving can be learned with M+KB and different cars and especially bikes make a huge difference. It doesn't help that the car you start with is a full size POS that drives like crap. The several sports cars I drove were much better with tighter turning at speed. But I mostly used bikes since they're much better in traffic by just straddling the lane markers weaving past cars easily, They also lean around curves pretty nicely.
As to the story being predictable I have no idea which ending you went with - I chose help from the nomads as my approach - and the ending and epilogue were anything but predictable. Don't know about the other options but that one had several twists I wasn't expecting.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Yeah, the ending did not impress me, but again I think I am just at a point that no game is going to accomplish that. Having said that, this is just my take on it, I have seen several posts of people enjoying the game and I hope they do so for a long time to come. It's just not my cup of tea at this point.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
https://steamuserimages-a.akamaihd.net/ugc/1655600916466553940/075937EDA7ADFAA5C9DC9879A00F8653B607389F/
But also, the main point is that the pedestrians in the three games are just a backdrop. They make occasional comments, you can punch them or murder them or whatever, but they don't really add anything except ambiance.
I ran around 2 city blocks in GTA V and didnt find one npc that looked like the other in those 2 blocks.
Also punch npc in cp and all npc's just vanish in thin air. Punch an npc in GTA V and most will punch you back.