hmmmm You sound like just another intolerant gamer. You've just picked the pvp side.
You are dismissive of those people who enjoy crafting and even insulting, totally bypassing the reason why people enjoy crafting.
"you" (again starting with a "you") just perpetuate the same arguments round and round.
People who don't like pvp don't like pvp. Period. End of subject.
You're projecting 'anti-PvE' bias onto me. There isn't any there as that is my preferred style of play.
Instead, I'm a little roiled at the entitled attitude of many players, in particular, the PvE players, who roll into a PvP open-world alpha and insist that the game be changed to a PvE themepark. (You have to admit that is silly)
Wanting a PvE themepark isn't bad.
If exactly the opposite happened - that is, if a PvE game was in alpha and a bunch of PvP enthusiasts rolled onto the forum and insisted that the game be turned on its ear I would give them the same advice: Read the box. I'd be equally appalled.
------------------------------------------
An another example:
Back in the day you'd determine the strength of a MOB by either evaluating its appearance, knowing the lore, watching other's fight it, or attacking it and learning the hard way.
Now every game has little status bars floating above the heads of the monsters to let you know how tough it will be - and if you cannot kill something 'on level' then the game is broken.
..because nothing can inconvenience me on my way to virtual godhood or it is unfair.
So this PvE bitch-fest is impacting PvE as well - ezmoding the heck out of everything. To the extent that you've got a little symbol over the NPCs head, a map and direction indicator to get you there, and little checkboxes to let you know as each step is completed.
It isn't that people don't like PvP; they flat out don't like anything challenging.
(And there is a market for challenging (see: Dark Souls, Darkest Dungeon, etc) but this is completely lost on the developers of MMORPGs that fold like a cheap card table the first time someone screams NON-CONSENSUAL at them.)
I'm not projecting, you made this quip so that's how I took it.
People hate having their activities interrupted by PvP when they're busy trying to craft a leather bustier corset.
It seems dismissive. However, if you are saying that you didn't mean that then I was wrong and "cheerfully withdrawn!"
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I have had this discussion in the past about PvE vs PvP games, and my largest point of contention is when the developers are not Dead Clear about what is going to happen when you log in.
If they make an Open World FFA, Full Loot PvP Game. make it clear at the start, in bold letters what your game is about. Don't try to be coy, don't try to hide it, make that MFer clear as day what to expect.
I have seen some games that have had the bare faced audacity to say you can chose to PvP in an Open World PvP game, and that is just some serious BS.
If your game is an Open World PvP game then just make that clear, Don't try to sell me on your PvE BS, because that does not matter, and legit, I have no idea why developers think that PvE players will come to their PvP game, and somehow, learn to love the FFA OW PvP, because that never happens.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
NW was almost released as a FFA Full Lot PVP game just because of that, luckily the devs decided listening outside the reality distortion bubble.
Meanwhile, the developers keep pumping out steaming mounds of exactly the same thing because I guess the color-coded-ezmode-flagging-PvE-no-loot crowd looks across the hundreds of available titles and decides: No, THIS PvP title must be my new game. CHANGE IT NOW.
I look exclusively for PVE only games and almost never find them...The porblem I have is that every PVE game feels it must tack on PVP to please the player killers so our PVE has to suffer.
I'm not projecting, you made this quip so that's how I took it.
People hate having their activities interrupted by PvP when they're busy trying to craft a leather bustier corset.
It seems dismissive. However, if you are saying that you didn't mean that then I was wrong and "cheerfully withdrawn!"
Oh, well that is just a little humor on the path to making a larger point.
If you're concerned about dismissive comments consider what is leveled at the PvP crowd in a given game. If you think a pat on the head while you knit a scarf is insulting you should try being called a sociopath and having your in game activities compared to sexual assault.
Clearly, the market favors games on rails with a guaranteed participation ribbon for everyone. After a hard day at work there is absolutely nothing wrong with easy. (Even the easiest game is harder than watching TV).
I'll just keep looking for my next game.
Not a fan of On-Rails, but I love games were everyone gets a ribbon.
Personally, I Never liked the idea of an MMO where the other people around you were your competition as opposed to your companions, unless it was directly a PvP MMO, and even then, I should not be in competition with the people on my own team/side.
So, yah, a game like GW2, where everyone that is involved gets their trophy, sign me up. I love the idea of Co-Op games, where the people around me can freely help me, and I can help them, and we both get ahead for it.
For the life me, I cannot fathom why anyone would want to play an MMO that used some other style of system, especially a competitive style system, as really, that seems counter intuitive to what an MMO is really all about, which is a game where you want to have lots of people around you, playing with you.
In fact, outside a PvP style game, I cannot even fathom the desire for wanting the players around you to be in competition with you, as that no doubt is what has driven MMO's to be more solo style games, as needing to compete against others around you, makes having others around you the less desirable stats of the game.
That would strike me as a no-brainer and Self formfilling prophecy on that one with MMO's current game direction.
I mean, even games like DDO that are Lobby Dungeon Running games, everyone is still in Co-Op mode, as everyone gets the EXP & Favor for the completion, and everyone gets a chest, even if it's random on who gets the rare drop, if anything drops at all,. so there is some competition/complaining for that one.
Again, legit, outside some PvP game, I legit, cannot fathom the idea of players wanting their game to be what amounts to a hostile work environment.
I just don't get that one.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
I'm not projecting, you made this quip so that's how I took it.
People hate having their activities interrupted by PvP when they're busy trying to craft a leather bustier corset.
It seems dismissive. However, if you are saying that you didn't mean that then I was wrong and "cheerfully withdrawn!"
Oh, well that is just a little humor on the path to making a larger point.
If you're concerned about dismissive comments consider what is leveled at the PvP crowd in a given game. If you think a pat on the head while you knit a scarf is insulting you should try being called a sociopath and having your in game activities compared to sexual assault.
Clearly, the market favors games on rails with a guaranteed participation ribbon for everyone. After a hard day at work there is absolutely nothing wrong with easy. (Even the easiest game is harder than watching TV).
I'll just keep looking for my next game.
I think there are outliers to every playstyle.
Sure, you're right, there are players who think that PVP/being attacked by players is akin to some sort of assault.
that's on them. That's all about them and some deep-seated issue anger.
It's like I've told some people, I've experienced the most horrendous players in PvE. But it's sort of rare because they can only indirectly affect the player.
I've also experienced some truly disgusting pvp players.
cut the crusts off and I think you'll find a better group of people on both sides.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Again, legit, outside some PvP game, I legit, cannot fathom the idea of players wanting their game to be what amounts to a hostile work environment.
I just don't get that one.
Nothing wrong with not wanting the competition, after all, you get that all day at work.
However, I have to point out that before computers the only real competition in just about any game was other people. The great games like chess, Monopoly, Olympics and so forth, were about beating another human being.
Point is: PvP isn't an odd alien concept born of anti-social internet trolls.
I'm not some pink haired dude riding around on a Llama spamming "Ya'll are noobs" when I play open world full loot PvP games. I hate those people. What I like is being the guy who can work around the barriers they represent because outsmarting the server's top lewt dood is awesome.
Times I've outwitted a human player are the memories I cherish the most, whereas, beating the AI is either a given by my level, or through tricking it, which is an exploit.
"Competition" for a drop, This is off base of this argument over PvP and Pve, But it reminds me of how balanced Vanilla WoW was.
I often played a Rogue, and we like our daggers depending on our spec. Shadowfang Keep had like a 50% dagger drop. I would have to run this dungeon sometimes twice or maybe three times to get that dagger.
BUT the game had so much "content and slow leveling", the players could play for a week and maintain level for this dungeon to be able to do that.
Same for other dungeons and drops.
Scarlet Monastery had a pre-quest line for another good dagger, if you knew where to find the quest in the open world before entering.
This game was made by "artist" not just programmers. This brings us back to the original topic...... Developers now suck, and out of touch.
PVP TOO, THE WORLD WAS LARGE, YOU CAN SEARCH FOR PVP IF WANTED, IF NOT STAY AWAY.... best PvP !!!
It truly was the best video game ever ! Vanilla World of Warcraft
hmmmm You sound like just another intolerant gamer. You've just picked the pvp side.
You are dismissive of those people who enjoy crafting and even insulting, totally bypassing the reason why people enjoy crafting.
"you" (again starting with a "you") just perpetuate the same arguments round and round.
People who don't like pvp don't like pvp. Period. End of subject.
You're projecting 'anti-PvE' bias onto me. There isn't any there as that is my preferred style of play.
Instead, I'm a little roiled at the entitled attitude of many players, in particular, the PvE players, who roll into a PvP open-world alpha and insist that the game be changed to a PvE themepark. (You
Your argument that New World's design changed due to player complaints does not agree with the developer' own accounts. Time to set the record straight and dispel this attempt at revisionist history. . (emphasis mine)
This following from a Jan 2020 article over on MOP.
“One of the problems we observed with this system was that some high level players were killing low level players, A LOT,” AGS explains. “Sometimes exclusively. This often led to solo or group griefing scenarios that created a toxic environment for many players"
Here's a bit on their intent.
“We set out to build a compelling world full of danger and opportunity that begs to be explored. The intended design was never to allow a small group of players to bully other players.”
Here's what they want to achieve.
“fair fights that are organized, skill based, and opted into by all participants” rather than “predatory behavior that relies on exploiting another player’s lack of experience, progress, readiness, or willingness” – aka PKing or ganking.
The studio also says it won’t be doing PvP-only servers either, at least not at launch, since it believes the “majority of players” will find the other game changes more compelling.
So I have to ask, which group of gamers is out of touch and trying to force their will on other game styles? It isn't the PVE crowd.
“So for those folks who desire that harsh PVP environment, New World may not be your favorite game,”
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Again, legit, outside some PvP game, I legit, cannot fathom the idea of players wanting their game to be what amounts to a hostile work environment.
I just don't get that one.
Nothing wrong with not wanting the competition, after all, you get that all day at work.
However, I have to point out that before computers the only real competition in just about any game was other people. The great games like chess, Monopoly, Olympics and so forth, were about beating another human being.
Point is: PvP isn't an odd alien concept born of anti-social internet trolls.
I'm not some pink haired dude riding around on a Llama spamming "Ya'll are noobs" when I play open world full loot PvP games. I hate those people. What I like is being the guy who can work around the barriers they represent because outsmarting the server's top lewt dood is awesome.
Times I've outwitted a human player are the memories I cherish the most, whereas, beating the AI is either a given by my level, or through tricking it, which is an exploit.
Wait.
Chess was a Direct PvP game. In fact, it was purely a PvP Game, Akin more to an MOBA, than an MMO.
Even D&D was born from Wargamers, miniature Wargames to be exact, akin to Warhammer, and Warhammer40k style games.
But when they moved to smaller teams, and individual hero's, the dynamic of the game changed, and the goal became more about teamwork, inter dependency, that each team member filled roles, and as a team could overcome trials, as opposed to any kind of PvP set up.
In fact, D&D was never about PvP, while players could attack each other, mainly for role play reasons, there was often, little to no reason for them to do so.
Now, with that said.
I love me some PvP games, my now topping 3K+ hours in Eternal Crusade, which is just a Arena Shooter, and several hundred hours in Fortnight, is testament to my love of PvP games.
In fact, running through a battlefield and killing other players can be it's own kind of way to unwind. I totally respect that.
What I don't get is wanting an MMO, where the idea is wanting a bunch of people around you.. but also needing to compete against them for arbitrary stupid and pointless reasons like who gets the loot from a mob that you both beat up, who gets to harvest a node, etc, etc.. that just strikes me as moronic, and counterproductive to the whole premise of having players, play together.
In fact in a PvE game, putting in competitive components, makes for the game and it's player base, to treat the game as less MMO and more Single Player, where the goal of people is to have LESS players around them, and thus less competition, which, lets be honest, there is no way that is the right kind of system to use something you want to market a Massive Multiplayer Game, where players are supposed to interact and work together.
As for PvP in an MMO, personally PvP in a game that has vertical power progression is a failed venture from the start, I have never seen this work well, and in every time and way I have seen it attempted, it ended up just being a really bad idea, some more train wrecks than others, but all just bad, none the less, now, if you look at the most successful PvP games on the market, progress is horizontal... just like a game of Chess.
Funny how the best ideas.. maintain being the best ideas.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Let me ask you this: With 20 years of history behind us how in the hell could the New World developers slapped an open world, full loot, PvP game on the table and not know this would happen?
Which brings us back to the OP!
Are Developers Out of Touch with the Gamming Community and it's Players.
The Antics by Amazon Studios with New World, make me think the answer is Yes.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
If you're concerned about dismissive comments consider what is leveled at the PvP crowd in a given game. If you think a pat on the head while you knit a scarf is insulting you should try being called a sociopath and having your in game activities compared to sexual assault.
Boo frikken hoo. Don't play the victim card mate. Countless times PVP players call PVE players carebears, pussies etc
This is not one sided. Some people resort to toxicity when playing competitive games.
As for PvP in an MMO, personally PvP in a game that has vertical power progression is a failed venture from the start, I have never seen this work well, and in every time and way I have seen it attempted, it ended up just being a really bad idea, some more train wrecks than others, but all just bad, none the less, now, if you look at the most successful PvP games on the market, progress is horizontal... just like a game of Chess.
I wanted to point this out as a good observation that I was stewing over earlier.
How did they launch a game with vertical progression and think open world PvP would work?
And honestly, do we see 'flagging' as fixing that problem?
Yah.. when they were like "We made an OW FFA Full Loot PvP Game and we got some players ganking and body camping newbs, who would have thunk it"
I was originally kinda excited about New World, and after seeing that, I knew that game was going to be a train wreck.
I have nopped out New World, and really, from what I have seen, even if their launch goes flawlessly, they are not the people I want to invest time and money into their game, as it's clear, they have no idea what they are doing, and it's only a matter of time before they NGE level screw things up.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
One time, on an Ultima Online forum long ago and in the middle of very heated PvP vs. PvE debates, I created an alt account on the forum and posted something like this:
"So I had this chick approach me in teh game and she said she was Bojo's mother and that Bojo was 8 years old. Anyways, she knew I was a dangerous PK but she was willing to pay me to fight her son...and lose on purpose... as a birthday gift to him. So he could be a hero or some shit.
I'm like, "okay, it will cost you 1,000" gold and she paid me. So I showed up at the place at the right time and he said all this stuff about protecting his 'Lady' and stuff and I got bored and killed him and his mom. lolz. So she messaged me later and said he was crying. what a loser."
Of course, none of it was true as I'd never do anything like that. The resulting firestorm of posts was fun though. Good times.
C'mon, you were really a member of the Dark Wolves, a notorious griefer guild on DAOC Merlin back in the day.
Maybe you were even the legendary Nerner, one of the few surviving "stories" from those early day.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
There are some really enlightening perspectives in this thread. I'm the one who's definitely out of touch. To me, nothing is as simple and binary as some people in this thread claim.
YOU'RE WRONG YOU MURDEROUS CAREBEAR!
Note to Self: Make a video game where the player's avatars are pastel colored carebears. The game would be open world PvP with full loot and it would be really brutal.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Comments
Hence why I said "year after year", as in before pandemic, as in the past decade.
People hate having their activities interrupted by PvP when they're busy trying to craft a leather bustier corset.
It seems dismissive. However, if you are saying that you didn't mean that then I was wrong and "cheerfully withdrawn!"
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
If they make an Open World FFA, Full Loot PvP Game. make it clear at the start, in bold letters what your game is about. Don't try to be coy, don't try to hide it, make that MFer clear as day what to expect.
I have seen some games that have had the bare faced audacity to say you can chose to PvP in an Open World PvP game, and that is just some serious BS.
If your game is an Open World PvP game then just make that clear, Don't try to sell me on your PvE BS, because that does not matter, and legit, I have no idea why developers think that PvE players will come to their PvP game, and somehow, learn to love the FFA OW PvP, because that never happens.
I look exclusively for PVE only games and almost never find them...The porblem I have is that every PVE game feels it must tack on PVP to please the player killers so our PVE has to suffer.
Personally, I Never liked the idea of an MMO where the other people around you were your competition as opposed to your companions, unless it was directly a PvP MMO, and even then, I should not be in competition with the people on my own team/side.
So, yah, a game like GW2, where everyone that is involved gets their trophy, sign me up. I love the idea of Co-Op games, where the people around me can freely help me, and I can help them, and we both get ahead for it.
For the life me, I cannot fathom why anyone would want to play an MMO that used some other style of system, especially a competitive style system, as really, that seems counter intuitive to what an MMO is really all about, which is a game where you want to have lots of people around you, playing with you.
In fact, outside a PvP style game, I cannot even fathom the desire for wanting the players around you to be in competition with you, as that no doubt is what has driven MMO's to be more solo style games, as needing to compete against others around you, makes having others around you the less desirable stats of the game.
That would strike me as a no-brainer and Self formfilling prophecy on that one with MMO's current game direction.
I mean, even games like DDO that are Lobby Dungeon Running games, everyone is still in Co-Op mode, as everyone gets the EXP & Favor for the completion, and everyone gets a chest, even if it's random on who gets the rare drop, if anything drops at all,. so there is some competition/complaining for that one.
Again, legit, outside some PvP game, I legit, cannot fathom the idea of players wanting their game to be what amounts to a hostile work environment.
I just don't get that one.
Sure, you're right, there are players who think that PVP/being attacked by players is akin to some sort of assault.
that's on them. That's all about them and some deep-seated issue anger.
It's like I've told some people, I've experienced the most horrendous players in PvE. But it's sort of rare because they can only indirectly affect the player.
I've also experienced some truly disgusting pvp players.
cut the crusts off and I think you'll find a better group of people on both sides.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
This is off base of this argument over PvP and Pve, But it reminds me of how balanced Vanilla WoW was.
I often played a Rogue, and we like our daggers depending on our spec. Shadowfang Keep had like a 50% dagger drop. I would have to run this dungeon sometimes twice or maybe three times to get that dagger.
BUT the game had so much "content and slow leveling", the players could play for a week and maintain level for this dungeon to be able to do that.
Same for other dungeons and drops.
Scarlet Monastery had a pre-quest line for another good dagger, if you knew where to find the quest in the open world before entering.
This game was made by "artist" not just programmers. This brings us back to the original topic...... Developers now suck, and out of touch.
PVP TOO, THE WORLD WAS LARGE, YOU CAN SEARCH FOR PVP IF WANTED, IF NOT STAY AWAY.... best PvP !!!
It truly was the best video game ever !
Vanilla World of Warcraft
My contribution to this posting !
Your argument that New World's design changed due to player complaints does not agree with the developer' own accounts. Time to set the record straight and dispel this attempt at revisionist history. . (emphasis mine)
This following from a Jan 2020 article over on MOP.
“One of the problems we observed with this system was that some high level players were killing low level players, A LOT,” AGS explains. “Sometimes exclusively. This often led to solo or group griefing scenarios that created a toxic environment for many players"
Here's a bit on their intent.
“We set out to build a compelling world full of danger and opportunity that begs to be explored. The intended design was never to allow a small group of players to bully other players.”
Here's what they want to achieve.
“fair fights that are organized, skill based, and opted into by all participants” rather than “predatory behavior that relies on exploiting another player’s lack of experience, progress, readiness, or willingness” – aka PKing or ganking.
The studio also says it won’t be doing PvP-only servers either, at least not at launch, since it believes the “majority of players” will find the other game changes more compelling.
So I have to ask, which group of gamers is out of touch and trying to force their will on other game styles? It isn't the PVE crowd.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Chess was a Direct PvP game. In fact, it was purely a PvP Game, Akin more to an MOBA, than an MMO.
Even D&D was born from Wargamers, miniature Wargames to be exact, akin to Warhammer, and Warhammer40k style games.
But when they moved to smaller teams, and individual hero's, the dynamic of the game changed, and the goal became more about teamwork, inter dependency, that each team member filled roles, and as a team could overcome trials, as opposed to any kind of PvP set up.
In fact, D&D was never about PvP, while players could attack each other, mainly for role play reasons, there was often, little to no reason for them to do so.
Now, with that said.
I love me some PvP games, my now topping 3K+ hours in Eternal Crusade, which is just a Arena Shooter, and several hundred hours in Fortnight, is testament to my love of PvP games.
In fact, running through a battlefield and killing other players can be it's own kind of way to unwind. I totally respect that.
What I don't get is wanting an MMO, where the idea is wanting a bunch of people around you.. but also needing to compete against them for arbitrary stupid and pointless reasons like who gets the loot from a mob that you both beat up, who gets to harvest a node, etc, etc.. that just strikes me as moronic, and counterproductive to the whole premise of having players, play together.
In fact in a PvE game, putting in competitive components, makes for the game and it's player base, to treat the game as less MMO and more Single Player, where the goal of people is to have LESS players around them, and thus less competition, which, lets be honest, there is no way that is the right kind of system to use something you want to market a Massive Multiplayer Game, where players are supposed to interact and work together.
As for PvP in an MMO, personally PvP in a game that has vertical power progression is a failed venture from the start, I have never seen this work well, and in every time and way I have seen it attempted, it ended up just being a really bad idea, some more train wrecks than others, but all just bad, none the less, now, if you look at the most successful PvP games on the market, progress is horizontal... just like a game of Chess.
Funny how the best ideas.. maintain being the best ideas.
Are Developers Out of Touch with the Gamming Community and it's Players.
The Antics by Amazon Studios with New World, make me think the answer is Yes.
This is not one sided. Some people resort to toxicity when playing competitive games.
I was originally kinda excited about New World, and after seeing that, I knew that game was going to be a train wreck.
I have nopped out New World, and really, from what I have seen, even if their launch goes flawlessly, they are not the people I want to invest time and money into their game, as it's clear, they have no idea what they are doing, and it's only a matter of time before they NGE level screw things up.
Maybe you were even the legendary Nerner, one of the few surviving "stories" from those early day.
https://web.archive.org/web/20050205135604fw_/http://www.darkwolves.biz/nerner.html
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Happy Tree Friends MMO!