The basic idea behind survival games is that you need to survive for just being. Hunger, thirst, sleep, shelter, etc. Environmental factors wear you down. You'd lose your stuff upon death. Other players are hostile by default unless they "act" friendly. So I am not sure based on what criteria NW is a survival game.
As I recall when first announced NW was supposed to have all of those survival features, some of which were in the early alphas but dialed way back after initial player feedback was less than enthusiastic.
I think today remnants of those feature are still visible in the current design but those actually playing would have to confirm.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The basic idea behind survival games is that you need to survive for just being. Hunger, thirst, sleep, shelter, etc. Environmental factors wear you down. You'd lose your stuff upon death. Other players are hostile by default unless they "act" friendly. So I am not sure based on what criteria NW is a survival game.
As I recall when first announced NW was supposed to have all of those survival features, some of which were in the early alphas but dialed way back after initial player feedback was less than enthusiastic.
I think today remnants of those feature are still visible in the current design but those actually playing would have to confirm.
Yes I too remember it was supposed to be a survival game and on my second coming one of the lovely members of these forums informed me that it is going to be a normal(?) MMO. I've been playing a fair amount of time and none of those elements are in the game. This by no means is a survival game.
On that note; are you still playing FO76? I got back in and wow this game has improved, having a great time now.
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
The basic idea behind survival games is that you need to survive for just being. Hunger, thirst, sleep, shelter, etc. Environmental factors wear you down. You'd lose your stuff upon death. Other players are hostile by default unless they "act" friendly. So I am not sure based on what criteria NW is a survival game.
I definitely get a flavour in the overall taste. Have you played?
The basic idea behind survival games is that you need to survive for just being. Hunger, thirst, sleep, shelter, etc. Environmental factors wear you down. You'd lose your stuff upon death. Other players are hostile by default unless they "act" friendly. So I am not sure based on what criteria NW is a survival game.
I definitely get a flavour in the overall taste. Have you played?
NW? Yes I have been playing since launch. I have also played a lot of survivals. I'm not sure how you are getting that taste mate. Maybe because you know it was supposed to be a survival and you feel like it has merely been redressed. But when it comes to core mechanics, it is missing all the key ingredients.
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
The basic idea behind survival games is that you need to survive for just being. Hunger, thirst, sleep, shelter, etc. Environmental factors wear you down. You'd lose your stuff upon death. Other players are hostile by default unless they "act" friendly. So I am not sure based on what criteria NW is a survival game.
As I recall when first announced NW was supposed to have all of those survival features, some of which were in the early alphas but dialed way back after initial player feedback was less than enthusiastic.
I think today remnants of those feature are still visible in the current design but those actually playing would have to confirm.
Yes I too remember it was supposed to be a survival game and on my second coming one of the lovely members of these forums informed me that it is going to be a normal(?) MMO. I've been playing a fair amount of time and none of those elements are in the game. This by no means is a survival game.
On that note; are you still playing FO76? I got back in and wow this game has improved, having a great time now.
FO76 no longer has any of those survival features you mentioned. It's easy to game "requirements" in a game. Using buffs and boons promotes systems adoption much more than a punitive approach.
Like Fallout 76, New World food provides buffs. The lack of buffs make it much more challenging to complete content.
In 7 Days to Die it's easy to find food enough to survive, but after the first couple of weeks food is sought after for the buffs it provides. Beer provides a huge buff to damage and with the right passive perks in place has no ill effects.
The point being after a certain point in any survival game or MMO punitive debuffs from food (and similar systems) become irrelevant. In EQ2 people used to need food for carry weight. When that quickly became trivialized it just became another, among the many, inventory management item.
If you play survival games you can still feel those designs in New World, such as how the UI is accessed (inventory through TAB key for example), crafting, food use, weapons, and so on.
Yes FO76 has changed, true. Game also starts in a sense that you are tossed into this world that you got to learn how to survive in it. I agree on that part.
Buffs and de-buffs are important, true, but these elements were not introduced in the survival genre, they came with RPGs. Survival games is about, well, surviving, not just being challenges. And there is a punishment for failing at surviving. When players get themselves killed to fast-travel, that means that core simply doesn't exist.
The abundance of food and resources, ammunition, weapons, armor, etc. doesn't really make me feel I am surviving in this world, more like thriving. The whole gameplay isn't really about surviving, it's about leveling and gaining new powers to PvP and raid dungeons, like most other normal (?) MMORPGs.
FYI: I am a pain in the ass to talk about genres, styles, labels, etc.
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
The basic idea behind survival games is that you need to survive for just being. Hunger, thirst, sleep, shelter, etc. Environmental factors wear you down. You'd lose your stuff upon death. Other players are hostile by default unless they "act" friendly. So I am not sure based on what criteria NW is a survival game.
I definitely get a flavour in the overall taste. Have you played?
NW? Yes I have been playing since launch. I have also played a lot of survivals. I'm not sure how you are getting that taste mate. Maybe because you know it was supposed to be a survival and you feel like it has merely been redressed. But when it comes to core mechanics, it is missing all the key ingredients.
I said there is a bit of flavour in the taste. Earlier in another thread I said the crafting and the combat had a survival feel to them for me.
I wasn’t trying to discredit you, I was interested in your thoughts
It is it's own game, A game that hundreds of thousands of people apparently enjoy.
Enjoy when you are on the winning faction I guess?
And how long are you going to enjoy that, when you won't have any players left in the other two wiped out factions to fight against? Then what?
On my current primary server, my Covenant faction has been practically wiped out and Marauders being next on the wipe out list. Our faction chat has pretty much died out, as people either don't care anymore, rerolled a new char to join the dominating faction or moved to another server or quit the game already.
On my second server it's the same deal. Here I am apparently on the dominating faction that is in the process of wiping out the other two.
The fact that this can happen so quickly and is even possible at all, is an epic fail in my book. There should have been mitigations in place or at least incentives for losing factions to fight back. But there aren't and so people just give up and leave said server.
Just take a look. Only a handful of servers still have queues. A lot of other servers that had queues have none now. Including my two servers that had 700+ queues just last week.
Sounds to me like players give up way too easily, can’t deal with failure. How do we develop against that. Give them fake wins to boost their morale?
Isn't that the whole idea of RVR? That if there is a dominant side that the other two sides ban together and fight the dominant side?
I asked this in another thread but how did Dark Age of Camelot handle this?
Yes, I thought
But it seems players would rather quit and join the winning team then stick with the team that they believed in and to work with other affiliations to achieve a common goal.
Sound familiar
edited for clarity
I think I missed the answer in the other thread.
But I can't disagree with you. I think this is just another example of how the audiences for the early games were so different from the modern audience who play these games.
So yeah, people ask for a great RVR game citing Dark Age of Camelot but it seems that it doesn't matter if such a game exists, the current player base is only interested in winning and loot and apparently not earning it.
It would take a very clever and talented development team to make losing an ok proposition.
I could vaguely imagine a system where losing added some sort of multiplier so that when a win was finally achieved when things were turned around, the new winning side achieved a greater reward.
However, I'm sure that's exploitable.
Well yeah, what other reason is there to PVP or do much of anything except earn progression as efficiently as possible?
Challenge is for suckers, speed rules. RVR guild I joined in ESO timed how fast objectives (Keeps, resource points) could be taken down, didn't bother too much with Keep defenses especially once the tide started to turn as greater (or more rapid) rewards went to attackers.
It is it's own game, A game that hundreds of thousands of people apparently enjoy.
Enjoy when you are on the winning faction I guess?
And how long are you going to enjoy that, when you won't have any players left in the other two wiped out factions to fight against? Then what?
On my current primary server, my Covenant faction has been practically wiped out and Marauders being next on the wipe out list. Our faction chat has pretty much died out, as people either don't care anymore, rerolled a new char to join the dominating faction or moved to another server or quit the game already.
On my second server it's the same deal. Here I am apparently on the dominating faction that is in the process of wiping out the other two.
The fact that this can happen so quickly and is even possible at all, is an epic fail in my book. There should have been mitigations in place or at least incentives for losing factions to fight back. But there aren't and so people just give up and leave said server.
Just take a look. Only a handful of servers still have queues. A lot of other servers that had queues have none now. Including my two servers that had 700+ queues just last week.
Sounds to me like players give up way too easily, can’t deal with failure. How do we develop against that. Give them fake wins to boost their morale?
Isn't that the whole idea of RVR? That if there is a dominant side that the other two sides ban together and fight the dominant side?
I asked this in another thread but how did Dark Age of Camelot handle this?
Yes, I thought
But it seems players would rather quit and join the winning team then stick with the team that they believed in and to work with other affiliations to achieve a common goal.
Sound familiar
edited for clarity
I think I missed the answer in the other thread.
But I can't disagree with you. I think this is just another example of how the audiences for the early games were so different from the modern audience who play these games.
So yeah, people ask for a great RVR game citing Dark Age of Camelot but it seems that it doesn't matter if such a game exists, the current player base is only interested in winning and loot and apparently not earning it.
It would take a very clever and talented development team to make losing an ok proposition.
I could vaguely imagine a system where losing added some sort of multiplier so that when a win was finally achieved when things were turned around, the new winning side achieved a greater reward.
However, I'm sure that's exploitable.
Well yeah, what other reason is there to PVP or do much of anything except earn progression as efficiently as possible?
Challenge is for suckers, speed rules. RVR guild I joined in ESO timed how fast objectives (Keeps, resource points) could be taken down, didn't bother too much with Keep defenses especially once the tide started to turn as greater (or more rapid) rewards went to attackers.
That sounds like a truely horrible guild.
Yeah, I didn't stick around, that sort of RVR grind wasn't what I was seeking, but some players clearly enjoyed it
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
It is it's own game, A game that hundreds of thousands of people apparently enjoy.
Enjoy when you are on the winning faction I guess?
And how long are you going to enjoy that, when you won't have any players left in the other two wiped out factions to fight against? Then what?
On my current primary server, my Covenant faction has been practically wiped out and Marauders being next on the wipe out list. Our faction chat has pretty much died out, as people either don't care anymore, rerolled a new char to join the dominating faction or moved to another server or quit the game already.
On my second server it's the same deal. Here I am apparently on the dominating faction that is in the process of wiping out the other two.
The fact that this can happen so quickly and is even possible at all, is an epic fail in my book. There should have been mitigations in place or at least incentives for losing factions to fight back. But there aren't and so people just give up and leave said server.
Just take a look. Only a handful of servers still have queues. A lot of other servers that had queues have none now. Including my two servers that had 700+ queues just last week.
Sounds to me like players give up way too easily, can’t deal with failure. How do we develop against that. Give them fake wins to boost their morale?
Isn't that the whole idea of RVR? That if there is a dominant side that the other two sides ban together and fight the dominant side?
I asked this in another thread but how did Dark Age of Camelot handle this?
Yes, I thought
But it seems players would rather quit and join the winning team then stick with the team that they believed in and to work with other affiliations to achieve a common goal.
Sound familiar
edited for clarity
I think I missed the answer in the other thread.
But I can't disagree with you. I think this is just another example of how the audiences for the early games were so different from the modern audience who play these games.
So yeah, people ask for a great RVR game citing Dark Age of Camelot but it seems that it doesn't matter if such a game exists, the current player base is only interested in winning and loot and apparently not earning it.
It would take a very clever and talented development team to make losing an ok proposition.
I could vaguely imagine a system where losing added some sort of multiplier so that when a win was finally achieved when things were turned around, the new winning side achieved a greater reward.
However, I'm sure that's exploitable.
Well yeah, what other reason is there to PVP or do much of anything except earn progression as efficiently as possible?
Challenge is for suckers, speed rules. RVR guild I joined in ESO timed how fast objectives (Keeps, resource points) could be taken down, didn't bother too much with Keep defenses especially once the tide started to turn as greater (or more rapid) rewards went to attackers.
That sounds like a truely horrible guild.
Yeah, I didn't stick around, that sort of RVR grind wasn't what I was seeking, but some players clearly enjoyed it
Sounds like early days of meta-gaming before it was even called that.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
It is it's own game, A game that hundreds of thousands of people apparently enjoy.
Enjoy when you are on the winning faction I guess?
And how long are you going to enjoy that, when you won't have any players left in the other two wiped out factions to fight against? Then what?
On my current primary server, my Covenant faction has been practically wiped out and Marauders being next on the wipe out list. Our faction chat has pretty much died out, as people either don't care anymore, rerolled a new char to join the dominating faction or moved to another server or quit the game already.
On my second server it's the same deal. Here I am apparently on the dominating faction that is in the process of wiping out the other two.
The fact that this can happen so quickly and is even possible at all, is an epic fail in my book. There should have been mitigations in place or at least incentives for losing factions to fight back. But there aren't and so people just give up and leave said server.
Just take a look. Only a handful of servers still have queues. A lot of other servers that had queues have none now. Including my two servers that had 700+ queues just last week.
Sounds to me like players give up way too easily, can’t deal with failure. How do we develop against that. Give them fake wins to boost their morale?
Isn't that the whole idea of RVR? That if there is a dominant side that the other two sides ban together and fight the dominant side?
I asked this in another thread but how did Dark Age of Camelot handle this?
Yes, I thought
But it seems players would rather quit and join the winning team then stick with the team that they believed in and to work with other affiliations to achieve a common goal.
Sound familiar
edited for clarity
I think I missed the answer in the other thread.
But I can't disagree with you. I think this is just another example of how the audiences for the early games were so different from the modern audience who play these games.
So yeah, people ask for a great RVR game citing Dark Age of Camelot but it seems that it doesn't matter if such a game exists, the current player base is only interested in winning and loot and apparently not earning it.
It would take a very clever and talented development team to make losing an ok proposition.
I could vaguely imagine a system where losing added some sort of multiplier so that when a win was finally achieved when things were turned around, the new winning side achieved a greater reward.
However, I'm sure that's exploitable.
Well yeah, what other reason is there to PVP or do much of anything except earn progression as efficiently as possible?
Challenge is for suckers, speed rules. RVR guild I joined in ESO timed how fast objectives (Keeps, resource points) could be taken down, didn't bother too much with Keep defenses especially once the tide started to turn as greater (or more rapid) rewards went to attackers.
That sounds like a truely horrible guild.
Yeah, I didn't stick around, that sort of RVR grind wasn't what I was seeking, but some players clearly enjoyed it
Sounds like early days of meta-gaming before it was even called that.
Meta gaming has been a around for decades... just sayin
The basic idea behind survival games is that you need to survive for just being. Hunger, thirst, sleep, shelter, etc. Environmental factors wear you down. You'd lose your stuff upon death. Other players are hostile by default unless they "act" friendly. So I am not sure based on what criteria NW is a survival game.
As I recall when first announced NW was supposed to have all of those survival features, some of which were in the early alphas but dialed way back after initial player feedback was less than enthusiastic.
I think today remnants of those feature are still visible in the current design but those actually playing would have to confirm.
Yes I too remember it was supposed to be a survival game and on my second coming one of the lovely members of these forums informed me that it is going to be a normal(?) MMO. I've been playing a fair amount of time and none of those elements are in the game. This by no means is a survival game.
On that note; are you still playing FO76? I got back in and wow this game has improved, having a great time now.
No, I still have FO76 updated on my laptop, but every time I log in there's nothing new for me to accomplish, no challenges or goals if you will.
The concept of playing for "fun" escapes me, no progression, no reason to play, same reason why I rarely go back to a game after I leave them.
Recall I generally play 3 games or less a year, but play the heck out of them while I do, so there's just too many unplayed games on my bucket list to really ever look back.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Maybe a Developer can chip in, but I don't think adding swimming per se in a mmorpg is a difficult task but that is not to say that its not an onerous one.
I think giving swimming meaningful mechanics that the audience will find entertaining is a really tough nut to crack.
I thinks it's all about what your trying to achieve.
edit: Thinking on it, I think Vanilla Wow was my favorite swimming mechanics so far to date.
Before they nerfed it.
I guess what I'm trying to say in the end is that its all a matter of taste.
If your map doesn't look like something like this, you're doing something wrong.
Just saying.
And I've slacked at Cutlass lately.
The territory colors on my server are in constant flux. There are some stable ones and some that have at one time or another been controlled by all 3 factions.
About new world haters and trolls... I thought they had their own thread (Delete's) now?
I guess it really bothers and threatens them that some enjoy what they don't.
Some of them haven't liked any MMORPG literally in decades and they wear that as some messed up badge of honor... in an MMORPG forum. Go figure.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
If your map doesn't look like something like this, you're doing something wrong.
Just saying.
And I've slacked at Cutlass lately.
The territory colors on my server are in constant flux. There are some stable ones and some that have at one time or another been controlled by all 3 factions.
About new world haters and trolls... I thought they had their own thread (Delete's) now?
I guess it really bothers and threatens them that some enjoy what they don't.
Some of them haven't liked any MMORPG literally in decades and they wear that as some messed up badge of honor... in an MMORPG forum. Go figure.
It has become harder to enjoy something without offending others. I kid you not, the other day I ordered vanilla ice-cream and everyone stared at me like I am a freaking retard.
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
If your map doesn't look like something like this, you're doing something wrong.
Just saying.
And I've slacked at Cutlass lately.
The territory colors on my server are in constant flux. There are some stable ones and some that have at one time or another been controlled by all 3 factions.
About new world haters and trolls... I thought they had their own thread (Delete's) now?
I guess it really bothers and threatens them that some enjoy what they don't.
Some of them haven't liked any MMORPG literally in decades and they wear that as some messed up badge of honor... in an MMORPG forum. Go figure.
It has become harder to enjoy something without offending others. I kid you not, the other day I ordered vanilla ice-cream and everyone stared at me like I am a freaking retard.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The difference between "Just Barely Enough" and "Not Enough" is immense. A plane with just barely enough fuel to land has reached it's destination safely.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
The difference between "Just Barely Enough" and "Not Enough" is immense. A plane with just barely enough fuel to land has reached it's destination safely.
As I often tell my wife as I careen madly through traffic "an inch I'd as good as a mile" (or KM)
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The difference between "Just Barely Enough" and "Not Enough" is immense. A plane with just barely enough fuel to land has reached it's destination safely.
Yes, that was my original point for this thread. NW has enough, just barely, of everything. And plenty of room to grow.
If your map doesn't look like something like this, you're doing something wrong.
Just saying.
And I've slacked at Cutlass lately.
The real Picard would be face palming himself at your desperate attempt to cope with reality. At this point, I'm starting to ask myself what is your stake in this game to whiteknight it to this ridiculous level.
A map really?! gtfo
At least I'm not an asshat like you, attacking other people's posts without any kind of counter argument, and also insulting people because of the game they enjoy.
GTFO ? Please, come to me. Metz, France. I'll even offer you a beer.
In a world of dumb sheep being an asshat is quite alright ty. Have you ever stop to wonder if your actions maybe deserve to be insulted and laughed at? You think i'm here to engage in circle jerking with you? Please tough guy... Keep your beer. You are free to enjoy crap and be delusional about it, but whiteknighting it is too much. You can't paint a turd in gold and try to sell it. I'm kinda against that shit.
In this case it seems the asshat is also one of the dumb sheep.
The difference between "Just Barely Enough" and "Not Enough" is immense. A plane with just barely enough fuel to land has reached it's destination safely.
As I often tell my wife as I careen madly through traffic "an inch I'd as good as a mile" (or KM)
It is funny because I say that too but in a different context.
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
Comments
I think today remnants of those feature are still visible in the current design but those actually playing would have to confirm.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
On that note; are you still playing FO76? I got back in and wow this game has improved, having a great time now.
"Be water my friend" - Bruce Lee
"Be water my friend" - Bruce Lee
Buffs and de-buffs are important, true, but these elements were not introduced in the survival genre, they came with RPGs. Survival games is about, well, surviving, not just being challenges. And there is a punishment for failing at surviving. When players get themselves killed to fast-travel, that means that core simply doesn't exist.
The abundance of food and resources, ammunition, weapons, armor, etc. doesn't really make me feel I am surviving in this world, more like thriving. The whole gameplay isn't really about surviving, it's about leveling and gaining new powers to PvP and raid dungeons, like most other normal (?) MMORPGs.
FYI: I am a pain in the ass to talk about genres, styles, labels, etc.
I wasn’t trying to discredit you, I was interested in your thoughts
"Be water my friend" - Bruce Lee
That sounds like a truely horrible guild.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
The concept of playing for "fun" escapes me, no progression, no reason to play, same reason why I rarely go back to a game after I leave them.
Recall I generally play 3 games or less a year, but play the heck out of them while I do, so there's just too many unplayed games on my bucket list to really ever look back.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"Be water my friend" - Bruce Lee
I think giving swimming meaningful mechanics that the audience will find entertaining is a really tough nut to crack.
I thinks it's all about what your trying to achieve.
edit: Thinking on it, I think Vanilla Wow was my favorite swimming mechanics so far to date.
Before they nerfed it.
I guess what I'm trying to say in the end is that its all a matter of taste.
There is no right or wrong.
"Be water my friend" - Bruce Lee
About new world haters and trolls... I thought they had their own thread (Delete's) now?
I guess it really bothers and threatens them that some enjoy what they don't.
Some of them haven't liked any MMORPG literally in decades and they wear that as some messed up badge of honor... in an MMORPG forum. Go figure.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
거북이는 목을 내밀 때 안 움직입니다
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Yes, that was my original point for this thread. NW has enough, just barely, of everything. And plenty of room to grow.
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2024: 47 years on the Net.
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