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New World has just barely enough of everything

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  • hamlathishamlathis Member UncommonPosts: 25
    edited October 2021
    thx to new world i stopped 99% of mmos. i'm done with the genre. solo games are million times better than these industrial productions.
    nw is not a sandbox not a good pvp game a crappy pve game, the quests are stupid there's no lore, no storyline, the map is small, actions are repetitive as hell.

    and it's completely broken

    i'm too old for those stupidities

    Post edited by hamlathis on
    klash2def
  • KooturKootur Member UncommonPosts: 352
    It's a letdown. I was so looking forward to it but everything is just not good. 
    klash2def
  • ScorchienScorchien Member LegendaryPosts: 8,914
    edited October 2021
    hamlathis said:
    thx to new world i stopped 99% of mmos. i'm done with the genre. solo games are million times better than these industrial productions.
    nw is not a sandbox not a good pvp game a crappy pve game, the quests are stupid there's no lore, no storyline, the map is small, actions are repetitive as hell.

    and it's completely broken

    i'm too old for those stupidities


    From the very first beginning of that video, you see the streamer is just another buzz maker. Yes, there's a problem with the economy, but in no way is the game broken, and it's definitely not dying, towns are full of low levels and newbies.

    Streamers are a plague.
    What do you call a B2P game that has lost over 1/2 its peak concurrent player base in under 4 weeks ?

    https://exputer.com/news/pc/new-world-lost-70-percent-players/
    klash2def
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  • ScorchienScorchien Member LegendaryPosts: 8,914
    edited October 2021
    Paid for 
    More weak semantics from you , you can do better than that ... I think

    And if you think for one second that AGS is doing cartwheels over these numbers , you would be very,  very wrong .. I would assume  you would understand that in your line of work but maybe not.. 
    YashaX
  • KyleranKyleran Member LegendaryPosts: 44,059
    Scorchien said:
    Paid for 
    More weak semantics from you , you can do better than that ... I think

    And if you think for one second that AGS is doing cartwheels over these numbers , you would be very,  very wrong .. I would assume  you would understand that in your line of work but maybe not.. 
    Wouldn't the number of people still buying be more relevant than the number still playing, since the company earns no revenue ATM from those folks.




    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
    Kyleran said:
    Scorchien said:
    Paid for 
    More weak semantics from you , you can do better than that ... I think

    And if you think for one second that AGS is doing cartwheels over these numbers , you would be very,  very wrong .. I would assume  you would understand that in your line of work but maybe not.. 
    Wouldn't the number of people still buying be more relevant than the number still playing, since the company earns no revenue ATM from those folks.




    Well, the relevant number would be the new purchases sure, but also the cash shop sales.  No idea how many skins, dyes, house pets, etc... they have sold.  

    I really do not know what their masterplan is.  It seems like if they have one, it's written in pencil.  If you looked at the initial number of servers, maybe that gives an idea about the amount of players they expected?  Then then added a ridiculous amount due to queues (more than double I think).  Now the normal (maybe above?) attrition has hit.

    Games where you can claim and buildup a population center tend to have exaggerated quit rates when those PCs are later lost.  Especially if there are bugs or exploits that heighten the bad feelings around it.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

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  • klash2defklash2def Member EpicPosts: 1,949
    edited October 2021
    hamlathis said:
    thx to new world i stopped 99% of mmos. i'm done with the genre. solo games are million times better than these industrial productions.
    nw is not a sandbox not a good pvp game a crappy pve game, the quests are stupid there's no lore, no storyline, the map is small, actions are repetitive as hell.

    and it's completely broken

    i'm too old for those stupidities


    From the very first beginning of that video, you see the streamer is just another buzz maker. Yes, there's a problem with the economy, but in no way is the game broken, and it's definitely not dying, towns are full of low levels and newbies.

    Streamers are a plague.

    You can't be serious..."Streamers" have nothing to do with how broken the game is. Yes, it is broken. But first.

    Remember when I said in the other thread you come across very disrespectfully but then get upset when someone gives it right back to you? This is the shit I'm talking about. Calling streamers a "plague" when they are the MAIN reason Amazon is having any luck at all with their game. 

    Amazon should probably THANK the streamers. Without them, this thing would have been DOA. I know you want to think New World had a million 60-70-year-old boomer dudes like yourself waiting to play it but the truth is it was the streamers bringing in you old dudes' grandchildren. Better show some respect gramps! 

    Anyway...

    Josh Strife Hayes is one of the most unbiased gaming journalists on youtube. What would he have to gain by lying about New World? He is reporting on what he experienced. Why can't you just accept that? 

    Did you even watch the entire video? Or did you just watch the first 30 seconds waiting to hear something that confirms your bias against people who don't think the game is flawless?

    The video isn't about the broken economy, it's not about the game dying.. he didn't use any of that type of language. So either you didn't watch the video or you didn't watch the video.. which is it?

    He is better than I am because he is at least finding some joy in playing the game. I've personally found nothing to enjoy enough to make me keep playing.

    But as he said, "There is a tendency whenever defending your hobby or your passion to overlook all the negatives and only focus on the positives." 

    That's all you've been doing in threads about NW. Somebody says something that they didn't like, you feel moved to prove them wrong.

    You go on and on about how amazing NW is when really there are a lot of valid claims about how broken and just plain, not fun NW is for many people. 

    JSH literally showed EXACTLY what he was talking about, Proving that YES New World is broken... the ability to stop the damage from happening is a big deal in a PVP-centric game but you probably didn't even get that far in the video... you just cant take the idea of somebody disliking something you are enjoying. So you scream in the face of reason. 

    Your entire argument "Well I'm having fun! this game is amazing! you are playing it wrong! You haven't played it long enough, play it at the endgame!" is entirely arbitrary.



    I've said several times, I'm glad people are enjoying it, it's just not for me, and here's why ABC XYZ... but you. you are saying that anybody who doesn't like NW, is just mad that other people are enjoying a game they cant enjoy, or they haven't played it enough and it's far from the truth. 

    You aren't being attacked for liking the damn game, YOU aren't being attacked at all actually... people are attacking the game but you are taking it personally like it's about you. it's pretentious and when you are being dishonest and willfully obtuse about the state of the game because you want to push this narrative that the game is fine and everyone who doesn't like it is wrong...well, just know you are going to meet heavy resistance to that train of thought. 

    There are actual issues with the game, technical and content-wise. Why are you taking this so personally? It's true! There are a lot of issues. It's okay to point it out. Especially if you want a better product. 

    but ok sir sure. keep telling yourself nothing is wrong. 


    ScorchienBrainy
    "Beliefs don't change facts. Facts, if you're reasonable, should change your beliefs."


    "The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."



     
    Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear. 


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  • ScorchienScorchien Member LegendaryPosts: 8,914
    Scorchien said:
    Paid for 
    More weak semantics from you , you can do better than that ... I think

    And if you think for one second that AGS is doing cartwheels over these numbers , you would be very,  very wrong .. I would assume  you would understand that in your line of work but maybe not.. 
    Firstly, you are bordeline rude in every single post you deliver. Be careful.
    It is a character piece by you, or lack thereof and will get you banned. 
    Secondly, a B2P that has recouped it's development costs within it's first 8 days is considered a win. 
    Thirdly, over 500,000 players this previous Sunday is higher than the game is getting credit for in population and players. 
    And fourth, MMORPG games (or any service game) is judged on initial box sales, player engagment in it's long term design cycle systems and more importantly their ability to create a long term value proposition. They are designed for the long term not the short.
    If they can pull in half a million players on a Sunday a month after release even with their issues since launch then yes that is a win. 
    Will the game be pulling numbers like that a year from now after content releases and further post release content? Who knows. But for now, yes, it is doing well for itself.   
    Your wall of te t is wrong across the board and not worthy of a response , and if you think I've violated the rules you should report it , not make your passive/aggressive threats and insults .. 
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  • ScorchienScorchien Member LegendaryPosts: 8,914
    Scorchien said:
    Scorchien said:
    Paid for 
    More weak semantics from you , you can do better than that ... I think

    And if you think for one second that AGS is doing cartwheels over these numbers , you would be very,  very wrong .. I would assume  you would understand that in your line of work but maybe not.. 
    Firstly, you are bordeline rude in every single post you deliver. Be careful.
    It is a character piece by you, or lack thereof and will get you banned. 
    Secondly, a B2P that has recouped it's development costs within it's first 8 days is considered a win. 
    Thirdly, over 500,000 players this previous Sunday is higher than the game is getting credit for in population and players. 
    And fourth, MMORPG games (or any service game) is judged on initial box sales, player engagment in it's long term design cycle systems and more importantly their ability to create a long term value proposition. They are designed for the long term not the short.
    If they can pull in half a million players on a Sunday a month after release even with their issues since launch then yes that is a win. 
    Will the game be pulling numbers like that a year from now after content releases and further post release content? Who knows. But for now, yes, it is doing well for itself.   
    Your wall of te t is wrong across the board and not worthy of a response , and if you think I've violated the rules you should report it , not make your passive/aggressive threats and insults .. 
    My wall of text is correct based on experience, insight and facts. 

    Stick to the games sir. Not the people. 
    Pot meet kettle
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
    edited October 2021


    And as I already said, people on a crusade against a new MMORPG they happen to dislike, and wishing for it to fail, disgust me. That's a school case for selfish behavior. "If I don't play, nobody should".
    Great mentality, really.
    I dunno.  I think the truth is probably somewhere in between.  I have been traveling a bunch for work so haven't played this as hard as I usually would.  Only level 50.  So far I have been having a blast.

    That said, some of the bugs are horrendous.  Some of my friends are on another server and went hard from day 1.  The rest of us will transfer there but can't currently because the first one that tried got the fake auction house items bug so can't transfer.  They have Everfall on their server.   The amount of bugs and glitches and exploiting in WARs is insane.   I can see how they put a lot of effort into building the town up.  They lost it once due to that exploiting, but took it back.  I can definitely understand folks getting frustrated if they put a month of work into a population center and lose it to blatant and knows exploits.

    The QC on these patches has been horrible.  In general they seem far too reactive and bounce around instead of having a slow, steady hand giving confidence that they know where we are heading.  

    Despite all that though, as I said... I personally am having a blast.  But there are some real significant and legitimate issues.
    Post edited by Slapshot1188 on
    Scot[Deleted User]Kyleranklash2def

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • ScotScot Member LegendaryPosts: 24,429


    And as I already said, people on a crusade against a new MMORPG they happen to dislike, and wishing for it to fail, disgust me. That's a school case for selfish behavior. "If I don't play, nobody should".
    Great mentality, really.
    I dunno.  I think the truth is probably somewhere in between.  I have been traveling a bunch for work so haven't played this as hard as I usually would.  Only level 50.  So far I have been having a blast.

    That said, some of the bugs are horrendous.  Some of my friends are on another server and went hard from day 1.  The rest of us will transfer there but can't currently because the first one that tried got the fake auction house items bug so can't transfer).  They have Everfall on their server.   The amount of bugs and glitches and exploiting in WARs is insane.   I can see how they put a lot of effort into building the town up.  They lost it once due to that exploiting, but took it back.  I can definitely understand folks getting frustrated if they put a month of work into a population center and lose it to blatant and knows exploits.

    The QC on these patches has been horrible.  In general they seem far to reactive and bounce around instead of having a slow, steady hand giving confidence that they know where we are heading.  

    Despite all that though, as I said... I personally am having a blast.  But there are some real significant and legitimate issues.
    Well they don't have a test sever, astonishing for a AAA MMORPG; I am sure they plan to bring one in but that is very remiss.
    Kyleranklash2def
  • world340world340 Newbie CommonPosts: 2
    Hello, this game is really good. I stopped playing other games such as metin, etc. I switched to the new world, this game is great, I already have 50 lvl, soon the maximum will be :)
    Kyleran
  • laseritlaserit Member LegendaryPosts: 7,591
    Scot said:


    And as I already said, people on a crusade against a new MMORPG they happen to dislike, and wishing for it to fail, disgust me. That's a school case for selfish behavior. "If I don't play, nobody should".
    Great mentality, really.
    I dunno.  I think the truth is probably somewhere in between.  I have been traveling a bunch for work so haven't played this as hard as I usually would.  Only level 50.  So far I have been having a blast.

    That said, some of the bugs are horrendous.  Some of my friends are on another server and went hard from day 1.  The rest of us will transfer there but can't currently because the first one that tried got the fake auction house items bug so can't transfer).  They have Everfall on their server.   The amount of bugs and glitches and exploiting in WARs is insane.   I can see how they put a lot of effort into building the town up.  They lost it once due to that exploiting, but took it back.  I can definitely understand folks getting frustrated if they put a month of work into a population center and lose it to blatant and knows exploits.

    The QC on these patches has been horrible.  In general they seem far to reactive and bounce around instead of having a slow, steady hand giving confidence that they know where we are heading.  

    Despite all that though, as I said... I personally am having a blast.  But there are some real significant and legitimate issues.
    Well they don't have a test sever, astonishing for a AAA MMORPG; I am sure they plan to bring one in but that is very remiss.
    The testing is only as good as the testers.

    Imho 

    "Be water my friend" - Bruce Lee

  • BrainyBrainy Member EpicPosts: 2,208
    edited October 2021
    LOL so everyone that is being disappointed by the game is just doing forum PVP.  But all the fanbois that defend it to the death without having a clue about end game at all because they are so newb.  Well those people are just giving honest opinions.

    How about people that thought it was decent early on, but found out the game is trash down the road.

    My opinion is that anyone that says this game isn't critically broken right now is either A) not 60, B) not playing the game currently C) straight up delusional, D) completely ignorant, E) lying or All of the above.

    There is really no between on this.

    I would be glad to be proven wrong on this thou, maybe there is another reason.

    Kyleranklash2defScorchien
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  • IselinIselin Member LegendaryPosts: 18,719
    Brainy said:
    LOL so everyone that is being disappointed by the game is just doing forum PVP.  But all the fanbois that defend it to the death without having a clue about end game at all because they are so newb.  Well those people are just giving honest opinions.

    How about people that thought it was decent early on, but found out the game is trash down the road.

    My opinion is that anyone that says this game isn't critically broken right now is either A) not 60, B) not playing the game currently C) straight up delusional, D) completely ignorant, E) lying or All of the above.

    There is really no between on this.

    I would be glad to be proven wrong on this thou, maybe there is another reason.

    Can you define critically broken. I think, perhaps, that means different things to different people.
    Well other than the fact that he's over the top with his exaggerations as usual, he does have a point in that the higher level you are and the more involved you are with different activities the more aware you become of some very serious bugs,,, sort of like every MMO ever within a month of release.

    Things like the windowed mode invulnerability exploit that has been used in wars to capture flag points, the newly introduced "c" (crouch) spamming bug/exploit in a sacred ground circle to get infinite overhealing, the dual life staff or fire staff animation canceling exploit to become a living light attack machine gun by swapping weapons with a macro, outpost rush not working, etc.

    The high level areas are also pretty janky - like they weren't tested enough with oddities and horribly mistuned ultra-fast respawn rates in some areas that make it extremely difficult to complete some quests solo. 

    There are a lot of bugs and the patches so far are reactive, trying to quickly plug holes and creating new ones. I get the impression that these emergency fixes to the more serious exploits are not being tested enough and they create new issues more often than not.

    But unlike him, I'm just rolling with the punches as they slowly fix things. Nothing to cry hysterically in forums about. Just a new MMO with new MMO problems.

    [Deleted User]klash2def[Deleted User]YashaXolepi
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

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  • ScorchienScorchien Member LegendaryPosts: 8,914
    Scorchien said:
    Paid for 
    More weak semantics from you , you can do better than that ... I think

    And if you think for one second that AGS is doing cartwheels over these numbers , you would be very,  very wrong .. I would assume  you would understand that in your line of work but maybe not.. 
    Firstly, you are bordeline rude in every single post you deliver. Be careful.
    It is a character piece by you, or lack thereof and will get you banned. 
    Secondly, a B2P that has recouped it's development costs within it's first 8 days is considered a win. 
    Thirdly, over 500,000 players this previous Sunday is higher than the game is getting credit for in population and players. 
    And fourth, MMORPG games (or any service game) is judged on initial box sales, player engagment in it's long term design cycle systems and more importantly their ability to create a long term value proposition. They are designed for the long term not the short.
    If they can pull in half a million players on a Sunday a month after release even with their issues since launch then yes that is a win. 
    Will the game be pulling numbers like that a year from now after content releases and further post release content? Who knows. But for now, yes, it is doing well for itself.   

    Why do you think he's back in ignore for me ? Sadly, since this forum's software isn't too good, I still see his nonsense in quotes...

    And those imaginary player loss numbers don't agree with the numbers from server status. The game is down from 700K to 500k on prime time/week ends, excluding the huge 950k peak it had during the first week end after release of course.

    And also, those are concurrent players, not unique accounts. Of course the people slow down after playing intensely the first few weeks after release. The population is now stable. And plenty of low levels all over the place too.

    It's just a normal behavior for a new MMORPG.


    And as I already said, people on a crusade against a new MMORPG they happen to dislike, and wishing for it to fail, disgust me. That's a school case for selfish behavior. "If I don't play, nobody should".
    Great mentality, really.

    Its not normal behavior for a AAA B2P game to lose over half its peak players in under 4 weeks , The game should still be growing , That is normal behavior for a good game ..

         Losing that many players that short time span would be normal for a poorly made game..

      Now please point to where anyone wished it to fail..


      You cant ..

      Just more of your weak spin if anyone dares point out any criticisim of NW .

      Everyone here wants MMOs to succeed , NW is letting a large portion of the communtiy down..

        So stop with your made up hurt feelings .. The internet is no place for them


    Iselinklash2defYashaXBrainy
  • IselinIselin Member LegendaryPosts: 18,719
    Scorchien said:
    Scorchien said:
    Paid for 
    More weak semantics from you , you can do better than that ... I think

    And if you think for one second that AGS is doing cartwheels over these numbers , you would be very,  very wrong .. I would assume  you would understand that in your line of work but maybe not.. 
    Firstly, you are bordeline rude in every single post you deliver. Be careful.
    It is a character piece by you, or lack thereof and will get you banned. 
    Secondly, a B2P that has recouped it's development costs within it's first 8 days is considered a win. 
    Thirdly, over 500,000 players this previous Sunday is higher than the game is getting credit for in population and players. 
    And fourth, MMORPG games (or any service game) is judged on initial box sales, player engagment in it's long term design cycle systems and more importantly their ability to create a long term value proposition. They are designed for the long term not the short.
    If they can pull in half a million players on a Sunday a month after release even with their issues since launch then yes that is a win. 
    Will the game be pulling numbers like that a year from now after content releases and further post release content? Who knows. But for now, yes, it is doing well for itself.   

    Why do you think he's back in ignore for me ? Sadly, since this forum's software isn't too good, I still see his nonsense in quotes...

    And those imaginary player loss numbers don't agree with the numbers from server status. The game is down from 700K to 500k on prime time/week ends, excluding the huge 950k peak it had during the first week end after release of course.

    And also, those are concurrent players, not unique accounts. Of course the people slow down after playing intensely the first few weeks after release. The population is now stable. And plenty of low levels all over the place too.

    It's just a normal behavior for a new MMORPG.


    And as I already said, people on a crusade against a new MMORPG they happen to dislike, and wishing for it to fail, disgust me. That's a school case for selfish behavior. "If I don't play, nobody should".
    Great mentality, really.

    Its not normal behavior for a AAA B2P game to lose over half its peak players in under 4 weeks , The game should still be growing , That is normal behavior for a good game ..

         Losing that many players that short time span would be normal for a poorly made game..

      Now please point to where anyone wished it to fail..


      You cant ..

      Just more of your weak spin if anyone dares point out any criticisim of NW .

      Everyone here wants MMOs to succeed , NW is letting a large portion of the communtiy down..

        So stop with your made up hurt feelings .. The internet is no place for them


    It is absolutely normal for a game to have concurrent user #s drop after the first weekend. The release rush and the rush to level cap are a both real things.

    It's a B2P game with no sub so it hasn't actually lost any players lol. Is the new release rush over? Yeah pretty well, but it doesn't mean what you're pretending it means.
    [Deleted User]klash2def[Deleted User]YashaX
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • ScorchienScorchien Member LegendaryPosts: 8,914
    edited October 2021
    Iselin said:
    Scorchien said:
    Scorchien said:
    Paid for 
    More weak semantics from you , you can do better than that ... I think

    And if you think for one second that AGS is doing cartwheels over these numbers , you would be very,  very wrong .. I would assume  you would understand that in your line of work but maybe not.. 
    Firstly, you are bordeline rude in every single post you deliver. Be careful.
    It is a character piece by you, or lack thereof and will get you banned. 
    Secondly, a B2P that has recouped it's development costs within it's first 8 days is considered a win. 
    Thirdly, over 500,000 players this previous Sunday is higher than the game is getting credit for in population and players. 
    And fourth, MMORPG games (or any service game) is judged on initial box sales, player engagment in it's long term design cycle systems and more importantly their ability to create a long term value proposition. They are designed for the long term not the short.
    If they can pull in half a million players on a Sunday a month after release even with their issues since launch then yes that is a win. 
    Will the game be pulling numbers like that a year from now after content releases and further post release content? Who knows. But for now, yes, it is doing well for itself.   

    Why do you think he's back in ignore for me ? Sadly, since this forum's software isn't too good, I still see his nonsense in quotes...

    And those imaginary player loss numbers don't agree with the numbers from server status. The game is down from 700K to 500k on prime time/week ends, excluding the huge 950k peak it had during the first week end after release of course.

    And also, those are concurrent players, not unique accounts. Of course the people slow down after playing intensely the first few weeks after release. The population is now stable. And plenty of low levels all over the place too.

    It's just a normal behavior for a new MMORPG.


    And as I already said, people on a crusade against a new MMORPG they happen to dislike, and wishing for it to fail, disgust me. That's a school case for selfish behavior. "If I don't play, nobody should".
    Great mentality, really.

    Its not normal behavior for a AAA B2P game to lose over half its peak players in under 4 weeks , The game should still be growing , That is normal behavior for a good game ..

         Losing that many players that short time span would be normal for a poorly made game..

      Now please point to where anyone wished it to fail..


      You cant ..

      Just more of your weak spin if anyone dares point out any criticisim of NW .

      Everyone here wants MMOs to succeed , NW is letting a large portion of the communtiy down..

        So stop with your made up hurt feelings .. The internet is no place for them


    It is absolutely normal for a game to have concurrent user #s drop after the first weekend. The release rush and the rush to level cap are a both real things.

    It's a B2P game with no sub so it hasn't actually lost any players lol. Is the new release rush over? Yeah pretty well, but it doesn't mean what you're pretending it means.

    Moving goalposts to just 1 weekend .. really .. It means exactly what  it means .. 

      Less than 1/2 the people playing NW 4 weeks ago are playing it now .. Im not pretending it to mean anything but exactly what the numbers are ..

      It is not normal nor a good sign that it has less people playing it

                  After 1 week

                      After 2 weeks

                                After 3 weeks

                                    After 4 weeks

                     The concurrent log- ins should be growing in this time frame not dropping at 10-20k a day ..

        Its a real shame , But NW is broken and lacking in many areas .. and people are finding better things to do ..

      Can they recover and fix it .. maybe ..

      Im not so sure Client side , will always bring a never ending stream of issues in a game  like NW .. That people will, not tolerate or deal with .. really bad design decision ..

      Time will tell ... Wont it ..


      Go read the forum ... the majority of threads are  page after page after page of players unhappy and bugs .. and quitting .



    IselinYashaXklash2def
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  • BrainyBrainy Member EpicPosts: 2,208
    Brainy said:
    LOL so everyone that is being disappointed by the game is just doing forum PVP.  But all the fanbois that defend it to the death without having a clue about end game at all because they are so newb.  Well those people are just giving honest opinions.

    How about people that thought it was decent early on, but found out the game is trash down the road.

    My opinion is that anyone that says this game isn't critically broken right now is either A) not 60, B) not playing the game currently C) straight up delusional, D) completely ignorant, E) lying or All of the above.

    There is really no between on this.

    I would be glad to be proven wrong on this thou, maybe there is another reason.

    Can you define critically broken. I think, perhaps, that means different things to different people.
    I am just saying every single major area people will like at end game has massive fatal flaws in them.

    Examples
    Crafters - Cant sell end game gear for profit
    Harvesters - Watching prices drop due to sheer volume of mats available
    PVE - Lack of end game PVE and PVE design loops
    PVP - Client side design giving so many PVP hacks, and many more hacks to come.  Only way to fix is complete redesign.  Also end game PVP isn't even fun.

    These are things that are not sustainable in their current form.

    So sure some newb can level from 1-50ish and say they enjoy the game, I am not disagreeing with that, early game there is some fun to be had, its what sucked a lot of people in at beta.  But at 60 and 200 crafting skills you get to see these game loops for what they are.  People who are low level are saying what the game "COULD" be and not what the game "IS".

    They are hoping these devs are going to fix the current game and turn it into something else.  They are not even accounting for the possibility the game breaking problems wont be fixed and the devs might make things even worse.

    Take Crafting, how many low level crafters are profitable right now?  You thinking yeah when you get 60 you gonna make all this money, well think again.  Sure maybe if you were 1 of the first you made a good profit, but end game is going to be worse then the start.

    Take harvesting, you are low level thinking selling low level resources are fun ...  yeah wait until endgame when all your high level harvesting wont even sell for .01.  Your best days was early game.

    All the game loops are like this.
    klash2defKyleranYashaX
  • IselinIselin Member LegendaryPosts: 18,719
    Scorchien said:
    Iselin said:
    It is absolutely normal for a game to have concurrent user #s drop after the first weekend. The release rush and the rush to level cap are a both real things.

    It's a B2P game with no sub so it hasn't actually lost any players lol. Is the new release rush over? Yeah pretty well, but it doesn't mean what you're pretending it means.

    Moving goalposts to just 1 weekend .. really .. It means exactly what  it means .. 

      Less than 1/2 the people playing NW 4 weeks ago are playing it now .. Im not pretending it to mean anything but exactly what the numbers are ..

     
    How the fuck would you even know that lol?

    All you can say is that players are not logging in concurrently to the same extent they were doing it during that first weekend when the numbers were about 1 million worldwide.

    Concurrency =/= "less than half the people playing." That's just your spin. For all you know more players are playing it but for a lower # of hours per day than during the release rush.

    I know I'm playing less than the hours I put in during the first week but I'm still very much playing it.
    YashaX
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

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    “Microtransactions? In a single player role-playing game? Are you nuts?” 
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