i played for like 30 minutes, logged out, now i have a game breaking bug making it impossible for me to log in and play
i think its something to do with their garbage anti cheat
also theres a lot of posts on forums about how censored it is and a lot of cosmetics are straight painted over and hiding any female's figure and stuff like white people turned into black people for NA audience, and in korea/ russian they are still white. real blatant stuff, lazy stuff.
Also people crying because they see other languages besides English in chat like a bunch of immature kids. Sounds like you should be happy you can't log in then. Maybe get a VPN and play on Russia servers with Russians.
not really immature to expect language specific channels in a 5 year old f2p mmo
maybe you should not be a passive aggressive fuck about it? really sounds like some reddit tier shit right there,
I find some people here trying hard is to poke holes on this game like we have an MMO scene with the most amazing content-filled MMOs to hold LA to the highest standards, if something isn't how you like it that's enough for you to lay judgment the entire game? Whelp!
Makes me realize some people love to complain more than they love to play a game.
This abomination of an mmo piggybaging off arpg genre players. An utter rubbish game with s*** controls like its ported from a mobile game, which i wont be surprised coming from major p2w Smilegate games.
I was going to have a whinge about us down-underians not being able to play LA (without a VPN/geo-hack), as we're obviously not part of the 'western civilized world'. F@#k you Amazon, F@#k you very much!
BUT, now I've read a number of 'western' reviews of this closed beta, thank you everyone for saving me/us (wife & I are avid arpgers) the time, effort, angst, and frustration all round!
They say that right before you die, your life flashes before your eyes. That's true, even for a blind man. ^DareDevil^
Egad. It's been quite a while since I've played anything that broken. Or perhaps rather, broken in so many ways.
The game initially launched in a tiny window. Okay, I get why games do that: they want to make sure it fits even on computers that have tiny monitors. But when I changed the resolution to match my monitors, it turned into a window that extended off the top and bottom of the monitors, but didn't reach the left or right edges. Also, it had black bars along the top and bottom of the window itself for some inexplicable reason. If you're not going to draw anything there, then just make the window smaller so that it fits on the monitor.
This would hardly be the first game that can't fill a monitor. Unlike a lot of others, though, the game doesn't really work unless you can completely cover the monitor. Everything is based on clicking somewhere with a mouse. Mouse click to move. Mouse click to attack. Mouse click to everything. Meanwhile, the mouse pointer can pretty readily get lost in the noisy graphics. If it goes off the edge of the window, it becomes mouse click to switch active windows and then your controls don't do anything until you find the mouse pointer and switch back.
The game does have official gamepad support. It appears to be designed by someone who has never used a gamepad in his life. It's designed to ensure that a very large fraction of your clicks will be clicking on thumbsticks. Not moving thumbsticks, mind you, but clicking on them. Because thumbsticks are by far the hardest thing to click on a gamepad without accidentally moving them. Thumbstick clicks should only be required if all other buttons are exhausted and a lot of combinations of other buttons are already used, and even then, should only be assigned to things that are needed rarely.
I'm not sure what the person who designed the controls had in mind. Certainly not me. Possibly not any other humans, either. Having everything tied to the mouse pointer means that you can't move and attack independently. You can stand there and trade hits with something. Or perhaps keep hacking away without trading hits, since hitting monsters seems to stun them, at least for some monsters. Or you can stop trading hits to instead stand there taking hits until you manage to run away.
The controls are partially configurable. Some hotkeys are configurable, but some things are locked and unchangeable. So basically, they'll let you change the controls, but not to anything remotely close to what you want to change them to. That smells like an idiot programmer hard-coded in a bunch of things and then the team didn't want to go back and fix it later, so they just made those controls unchangeable.
I certainly wouldn't call it "action combat". Maybe it's "action combat" in the sense that Blade and Soul is: flashy animations tied to really sluggish controls that let you stand there and trade hits with mobs. You know, like you would in a slower, tab-target game, or even a purely turn-based one. Except that the turn-based game is a lot easier to control, and might even be more active.
The game has a lot of cinematic cut scenes early on. That probably slows down later, as with most other games, but I didn't get far enough to find out. Unlike most games with cut scenes, though, they're unskippable. Or at least, if you press esc, the game will explicitly tell you that you can't skip the cut scene. So you have to sit through a bunch of lengthy cut scenes in order to find out for yourself how awful the combat is.
Yes, yes, it's a technical beta. I can understand things like this going wrong very early on its in a game's development. But isn't this game actually launched in some places in the world? Are they giving us some years-old alpha version, rather than something resembling the launched game? Or is the launched version of the game also this broken?
It finally hit me, this game feels a lot like Guardians of Ember! Which ever came first, it feels the same.
It has all the elements of POE, Grim Dawn, and Diablo, but a slower ARPG. Last Epoch is faster than this.
This abomination of an mmo piggybaging off arpg genre players. An utter rubbish game with s*** controls like its ported from a mobile game, which i wont be surprised coming from major p2w Smilegate games.
What ported mobile? It's just a slower version of Diablo.
Oh I wouldn't take anything anyone says on a forum here at mmorpg.com on asian games seriously. Most of these are just haters or poorly disguised racist f**Kers who just hate anything "asian".
They'll rant and rave over a sub-sucking game like New World with all its broken shit in that game and exploits and yet, you present a 2 year polished game that has had untold success in other regions and they'll just poo poo over it because its not "western".
I actually haven't been to this site in ages but I was curious and one look again at the forums here and the trolls that populate it are enough to make me stay away again for a long time.
Nope not missing this site at all and if the moderators/owners of this site is smart they would start purging all the trolls from their troll cave holes they've set up here.
Well I played 9 hours and enjoyed it. Don't really care about others opinions on it.
Words to live by.
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
This game has the worst control scheme... to think when there is Diablo, these guys would mess up the controls probably as bad as Last Epoch, if not worse.
The game is literally unplayable. I also don't understand why anyone would be excited about a game locked in isometric view with horrible controls in 2021. If it was 2003, I would be OK with with, but now that's just an insult.
The game is made for use with Controller.
I almost wanted to log off and uninstall the game again, when I thought about hooking up my XBOX controller.
Then it fell all into place and the game actually became playable.
But the game itself is just mehh.... typical Korean style cliche characters and story. Same with the over the top combat and animations. Blehh. You either like it or hate it.
I must be getting old. Or, old enough to realize that I'm simply tired of this genre. Forcing myself to now play single-player/co-op based games. New World had potential, but they weren't able to focus on "what they want to be when they grow up." Then, all the obvious major issues they're experiencing. I jumped ship in the first week when I saw how horrible the economic systems were set up. But, also seeing what the "end game" was like. The farm this gear score, until you can get the higher gear to drop, then farm that until max.
That's partly my issue with LA -- the end game content. In a game where gear score dictates entry, and then the obscenely high skill floor for quite a few raids. Really, in many of these raids, the skill floor is the ceiling. It's knowing this skill floor/ceiling is what lies ahead that utterly destroys it for me.
Seriously, my brain simply cannot handle handling cooldowns, running from flying orbs, damaging the boss, fitting shapes into like shapes, finding my matching shape to create a hole - that must be precisely spaced - to avoid an expanding void, remembering the randomized pattern of lines, shield based dps checks, and a myriad of 31 other random mechanics...as an entry to the next tier/level. And, where one mistake on a handful of them insta-wipes the raid/group. All for a possible +GS item, or currency/material. And probably requires numerous successful runs to get whatever +GS item.
Not to mention the only "MMO" aspect of it is...it's a place where people can meet online to do whatever. And, show off whatever gear/skins they've obtained in town. I really wish these games would find alternative and meaningful progression systems.
Oddly enough, this complexity also helps fight against P2W/Whales/CEOs. If you don't know the mechanics, no matter how much money you throw at the game, it will still kill you and your group/raid. And, PvP stats are normalized. So outside of a handful of QoL/cosmetic items - paying money for anything power related is a waste.
I know LA excites a lot of people, but I don't have the mental capacity/focus nor the time for it. It being a Korean MMO also relies heavily on the gear grinding treadmill...which, sadly, is what the majority of MMO's are anymore. Yes, the majority have always been about loot, but Korean MMO's tend to take it to 11.
I will say that, at this point, this game has a lot better staying power than New World.
It isn't autorun there is an autorun already in Lost Ark. What force move gives is the precision autorun lacks. Force move and auto run are not the same thing. Autorun just runs off in a direction. Force move only goes where the mouse cursor is.
I'm aware of the difference, sadly I think you are missing the point of this. So good luck trying to figure it out.
I already programmed my mouse and can toggle my middle click and let my character go in the direction the mouse cursor is without any issues.
My mouse program Red Dragon does not have the toggle function only repeater. I cannot put the macro in. Only fast click is available. I dare not use autohotkey for fear of being discovered and banned.
I really want to play and I will get a Logitech mouse then I will try again.
Control scheme aside, I did have fun but I do not think I will be playing this more than a few hours at a time when I decide to play down the road. There's definitely fun to be had, but its also not for everyone, especially those looking for something they wish to dedicate more time to. I do feel the genre needs more games like this to appeal to a broader audience. Nothing wrong with more options.
The combat didn’t click with me in the previous alpha or beta or whatever it was. I don’t know, I feel disconnected with the combat is the best word I can come up with.
I was disappointed because I really like so much else about the game.
This game has the worst control scheme... to think when there is Diablo, these guys would mess up the controls probably as bad as Last Epoch, if not worse.
The game is literally unplayable. I also don't understand why anyone would be excited about a game locked in isometric view with horrible controls in 2021. If it was 2003, I would be OK with with, but now that's just an insult.
The game is made for use with Controller.
I almost wanted to log off and uninstall the game again, when I thought about hooking up my XBOX controller.
Then it fell all into place and the game actually became playable.
But the game itself is just mehh.... typical Korean style cliche characters and story. Same with the over the top combat and animations. Blehh. You either like it or hate it.
Yeah, when I played the Korean version a couple years ago it was so much better with a controller.
Easier to move around and deal with the 20 or so different attacks.
I quit (probably for good) when I got to the end game raids. Just a huge cluster f*** of flashing lights and nonsense.
amazing polish game! its perfect, the control also perfect!
Witcher is Polish. This is Korean game.
With enough care any one of us can be polish.
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
This game has the worst control scheme... to think when there is Diablo, these guys would mess up the controls probably as bad as Last Epoch, if not worse.
The game is literally unplayable. I also don't understand why anyone would be excited about a game locked in isometric view with horrible controls in 2021. If it was 2003, I would be OK with with, but now that's just an insult.
The game is made for use with Controller.
I almost wanted to log off and uninstall the game again, when I thought about hooking up my XBOX controller.
Then it fell all into place and the game actually became playable.
But the game itself is just mehh.... typical Korean style cliche characters and story. Same with the over the top combat and animations. Blehh. You either like it or hate it.
Yeah, when I played the Korean version a couple years ago it was so much better with a controller.
Easier to move around and deal with the 20 or so different attacks.
I quit (probably for good) when I got to the end game raids. Just a huge cluster f*** of flashing lights and nonsense.
I think the game has option to tone down VFX flashy flashy.
I stopped playing, I do not want to spoil the whole experience once it's out. I only downloaded because of folks reaction to controls. Which is not an issue if you played old classic Diablo style games.
Comments
1º Install
2º Get cancer in your hands thanks to the horrible controls
3º Open the cash shop
4º Uninstall
Makes me realize some people love to complain more than they love to play a game.
BUT, now I've read a number of 'western' reviews of this closed beta, thank you everyone for saving me/us (wife & I are avid arpgers) the time, effort, angst, and frustration all round!
They say that right before you die, your life flashes before your eyes. That's true, even for a blind man. ^DareDevil^
The game initially launched in a tiny window. Okay, I get why games do that: they want to make sure it fits even on computers that have tiny monitors. But when I changed the resolution to match my monitors, it turned into a window that extended off the top and bottom of the monitors, but didn't reach the left or right edges. Also, it had black bars along the top and bottom of the window itself for some inexplicable reason. If you're not going to draw anything there, then just make the window smaller so that it fits on the monitor.
This would hardly be the first game that can't fill a monitor. Unlike a lot of others, though, the game doesn't really work unless you can completely cover the monitor. Everything is based on clicking somewhere with a mouse. Mouse click to move. Mouse click to attack. Mouse click to everything. Meanwhile, the mouse pointer can pretty readily get lost in the noisy graphics. If it goes off the edge of the window, it becomes mouse click to switch active windows and then your controls don't do anything until you find the mouse pointer and switch back.
The game does have official gamepad support. It appears to be designed by someone who has never used a gamepad in his life. It's designed to ensure that a very large fraction of your clicks will be clicking on thumbsticks. Not moving thumbsticks, mind you, but clicking on them. Because thumbsticks are by far the hardest thing to click on a gamepad without accidentally moving them. Thumbstick clicks should only be required if all other buttons are exhausted and a lot of combinations of other buttons are already used, and even then, should only be assigned to things that are needed rarely.
I'm not sure what the person who designed the controls had in mind. Certainly not me. Possibly not any other humans, either. Having everything tied to the mouse pointer means that you can't move and attack independently. You can stand there and trade hits with something. Or perhaps keep hacking away without trading hits, since hitting monsters seems to stun them, at least for some monsters. Or you can stop trading hits to instead stand there taking hits until you manage to run away.
The controls are partially configurable. Some hotkeys are configurable, but some things are locked and unchangeable. So basically, they'll let you change the controls, but not to anything remotely close to what you want to change them to. That smells like an idiot programmer hard-coded in a bunch of things and then the team didn't want to go back and fix it later, so they just made those controls unchangeable.
I certainly wouldn't call it "action combat". Maybe it's "action combat" in the sense that Blade and Soul is: flashy animations tied to really sluggish controls that let you stand there and trade hits with mobs. You know, like you would in a slower, tab-target game, or even a purely turn-based one. Except that the turn-based game is a lot easier to control, and might even be more active.
The game has a lot of cinematic cut scenes early on. That probably slows down later, as with most other games, but I didn't get far enough to find out. Unlike most games with cut scenes, though, they're unskippable. Or at least, if you press esc, the game will explicitly tell you that you can't skip the cut scene. So you have to sit through a bunch of lengthy cut scenes in order to find out for yourself how awful the combat is.
Yes, yes, it's a technical beta. I can understand things like this going wrong very early on its in a game's development. But isn't this game actually launched in some places in the world? Are they giving us some years-old alpha version, rather than something resembling the launched game? Or is the launched version of the game also this broken?
It has all the elements of POE, Grim Dawn, and Diablo, but a slower ARPG. Last Epoch is faster than this.
They'll rant and rave over a sub-sucking game like New World with all its broken shit in that game and exploits and yet, you present a 2 year polished game that has had untold success in other regions and they'll just poo poo over it because its not "western".
I actually haven't been to this site in ages but I was curious and one look again at the forums here and the trolls that populate it are enough to make me stay away again for a long time.
Nope not missing this site at all and if the moderators/owners of this site is smart they would start purging all the trolls from their troll cave holes they've set up here.
~Nuff said.
The game is made for use with Controller.
I almost wanted to log off and uninstall the game again, when I thought about hooking up my XBOX controller.
Then it fell all into place and the game actually became playable.
But the game itself is just mehh.... typical Korean style cliche characters and story. Same with the over the top combat and animations. Blehh. You either like it or hate it.
That's partly my issue with LA -- the end game content. In a game where gear score dictates entry, and then the obscenely high skill floor for quite a few raids. Really, in many of these raids, the skill floor is the ceiling. It's knowing this skill floor/ceiling is what lies ahead that utterly destroys it for me.
Seriously, my brain simply cannot handle handling cooldowns, running from flying orbs, damaging the boss, fitting shapes into like shapes, finding my matching shape to create a hole - that must be precisely spaced - to avoid an expanding void, remembering the randomized pattern of lines, shield based dps checks, and a myriad of 31 other random mechanics...as an entry to the next tier/level. And, where one mistake on a handful of them insta-wipes the raid/group. All for a possible +GS item, or currency/material. And probably requires numerous successful runs to get whatever +GS item.
Not to mention the only "MMO" aspect of it is...it's a place where people can meet online to do whatever. And, show off whatever gear/skins they've obtained in town. I really wish these games would find alternative and meaningful progression systems.
Oddly enough, this complexity also helps fight against P2W/Whales/CEOs. If you don't know the mechanics, no matter how much money you throw at the game, it will still kill you and your group/raid. And, PvP stats are normalized. So outside of a handful of QoL/cosmetic items - paying money for anything power related is a waste.
I know LA excites a lot of people, but I don't have the mental capacity/focus nor the time for it. It being a Korean MMO also relies heavily on the gear grinding treadmill...which, sadly, is what the majority of MMO's are anymore. Yes, the majority have always been about loot, but Korean MMO's tend to take it to 11.
I will say that, at this point, this game has a lot better staying power than New World.
I really want to play and I will get a Logitech mouse then I will try again.
I was disappointed because I really like so much else about the game.
"Be water my friend" - Bruce Lee
Witcher is Polish. This is Korean game.
No fate but what we make, so make me a ham sandwich please.
"Be water my friend" - Bruce Lee
I only downloaded because of folks reaction to controls. Which is not an issue if you played old classic Diablo style games.