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People will play garbage

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  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    edited March 2022
    Scot said:
    For those of us who have had a ten, twenty, thirty, even forty year history with gaming a game has to jump a higher bar.

    This is the problem, game devs either have no hope of doing something that won't be called a ripoff, try to be unique and give us a new take on gameplay that will always be poorly received since it isn't WoW, DAoC, CoH, or whatever, or they set their goals to be impossibly high and come out the other end with a buggy incomplete mess or nothing at all. In the midst of it all they strain their ears to listen to communites who don't have any idea what they actually want or the difficulties behind giving them what they actually want. For me, it can be a little bothersome when games in early development are completely changed by a small group of beta testers when most gamers don't want to try games out until they are fully released.
    When all of their vetting for testers comes down to "who paid us the most?" yea, they'll never get a good group of testers.  To get a good group of testers requires some effort.  Getting a good group of testers from the general public requires even more effort.

    Most studios don't even ask questions about a tester's prior experiences in the genre anymore, much less make any real effort to verify any of those applying to test have any skills or desire to actually test the game.  They get the testers they advertise to.
    Mendel
  • TheocritusTheocritus Member LegendaryPosts: 10,014
    Brainy said:
    Agree with OP, the standards have changed.  People will play games that would have been considered garbage before.  Its unfortunate but we have had to change our standards to find a drop of entertainment value.  There was a time when you could be picky and still find a good MMO.  I skipped EQ, went from UO to DAOC to WOW.  It used to be you could make checklist and expect to get 15 of your top 20 things you wanted, now you are lucky if you can get 2 or 3 things on your checklist.  But 3 is better than 0.

    There was a time, if there was just 1 or 2 things I didn't like I would move to the next game.  Now I deal with many things I hate, if only it has 1 thing I like.  Its a sad reality.

    So many players don't even know their standards changed.  They have nothing good to compare too.  When people are completely starved they will think the most nasty food is the best they ever tasted.

    I suggest you wear some thick beer goggles or you will be sitting here complaining about games for 10 years.  The standards are going down not up.  Be happy if you can eek out any fun times from a game.

    It's kinda like todays music...It is pure garbage..but..often the younger people don't know any better so they think it is acceptable.....
    delete5230Kyleran
  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Brainy said:
    Agree with OP, the standards have changed.  People will play games that would have been considered garbage before.  Its unfortunate but we have had to change our standards to find a drop of entertainment value.  There was a time when you could be picky and still find a good MMO.  I skipped EQ, went from UO to DAOC to WOW.  It used to be you could make checklist and expect to get 15 of your top 20 things you wanted, now you are lucky if you can get 2 or 3 things on your checklist.  But 3 is better than 0.

    There was a time, if there was just 1 or 2 things I didn't like I would move to the next game.  Now I deal with many things I hate, if only it has 1 thing I like.  Its a sad reality.

    So many players don't even know their standards changed.  They have nothing good to compare too.  When people are completely starved they will think the most nasty food is the best they ever tasted.

    I suggest you wear some thick beer goggles or you will be sitting here complaining about games for 10 years.  The standards are going down not up.  Be happy if you can eek out any fun times from a game.

    It's kinda like todays music...It is pure garbage..but..often the younger people don't know any better so they think it is acceptable.....

    Generalizing on games is just as bad as on music, don't you think ?
    [Deleted User]
    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    edited March 2022
    Eh, generalizing can be bad, but it's not always bad.

    Sorry, but Facebook is an objectively piss poor application for society.  Do we care?  Nah, fuck those Rohingya that got massacred- humanity is too addicted to the serotonin hit so we don't care if it's a net loss on humanity itself.  But, when someone generalizes about, say, Facebook's complete lack of moral or ethical backbone, I don't think nitpicking that generalization is useful or appropriate, even if literally millions still use Facebook, or if Facebook even has hundreds of employees who adhere themselves to rigid moral and ethical standards personally.  The fact remains: the company's direction and effect on society is harmful.  The evidence is there, and it's solid.


    We have solid evidence some things in gaming evolved in a way that's more predatory towards consumers (microtransactions).  I think generalizing about the effect of those specific evolutions isn't inappropriate (i.e. Microtransactions and F2P created a shitty monetization model that's swept the genre and, indeed, industry).  The evidence strongly supports the general conclusion being made.

    Short of some strong evidence supporting the general conclusion though, generalizing too much tends to only muddy things up.
  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    edited March 2022
    tzervo said:

    It's kinda like todays music...It is pure garbage..but..often the younger people don't know any better so they think it is acceptable.....
    There's good music today, as there were good music in the 80's, as there were good music in the 60s. Ask people who have formal music education and they will probably tell you the same. Ask people who invest some time in finding good quality music today, and they will also probably tell you the same.

    People older tham me were saying the same back in the 80's and 90's, and I am sure they were hearing something along those lines from their parents.

    It's the false notion that "music/books/movies/games/everything back in my time" was better. The only reason people say that is to stroke their ego that somehow their generation is better.

    I'm more of a Metal and Classical/Symphonic type of listener, even though I'm open to any kind of music. And those two styles are closer than one could think.

    I'm enjoying Hans Zimmer, Flyleaf, System of a Dawn and Shaka Ponk just as much as Bach, Iron Maiden or AC/DC.

    People stuck in the past don't know what they are missing. Just as people stuck in the present and ignoring the past.
    [Deleted User]Kyleran
    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • TheocritusTheocritus Member LegendaryPosts: 10,014
    Eh, generalizing can be bad, but it's not always bad.

    Sorry, but Facebook is an objectively piss poor application for society.  Do we care?  Nah, fuck those Rohingya that got massacred- humanity is too addicted to the serotonin hit so we don't care if it's a net loss on humanity itself.  But, when someone generalizes about, say, Facebook's complete lack of moral or ethical backbone, I don't think nitpicking that generalization is useful or appropriate, even if literally millions still use Facebook, or if Facebook even has hundreds of employees who adhere themselves to rigid moral and ethical standards personally.  The fact remains: the company's direction and effect on society is harmful.  The evidence is there, and it's solid.


    We have solid evidence some things in gaming evolved in a way that's more predatory towards consumers (microtransactions).  I think generalizing about the effect of those specific evolutions isn't inappropriate (i.e. Microtransactions and F2P created a shitty monetization model that's swept the genre and, indeed, industry).  The evidence strongly supports the general conclusion being made.

    Short of some strong evidence supporting the general conclusion though, generalizing too much tends to only muddy things up.

    That stuff came out of necessity...Can you imagine if every single MMO charged a box price, expansion costs, and a monthly sub? Some people think F2ps ruined everything, while others think that paying a sub for no reason otehr than to access the game was a killer....It just depends on what works for each of us, and they are giving us options.
    [Deleted User]Kyleran
  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    edited March 2022
    Eh, generalizing can be bad, but it's not always bad.

    Sorry, but Facebook is an objectively piss poor application for society.  Do we care?  Nah, fuck those Rohingya that got massacred- humanity is too addicted to the serotonin hit so we don't care if it's a net loss on humanity itself.  But, when someone generalizes about, say, Facebook's complete lack of moral or ethical backbone, I don't think nitpicking that generalization is useful or appropriate, even if literally millions still use Facebook, or if Facebook even has hundreds of employees who adhere themselves to rigid moral and ethical standards personally.  The fact remains: the company's direction and effect on society is harmful.  The evidence is there, and it's solid.


    We have solid evidence some things in gaming evolved in a way that's more predatory towards consumers (microtransactions).  I think generalizing about the effect of those specific evolutions isn't inappropriate (i.e. Microtransactions and F2P created a shitty monetization model that's swept the genre and, indeed, industry).  The evidence strongly supports the general conclusion being made.

    Short of some strong evidence supporting the general conclusion though, generalizing too much tends to only muddy things up.

    That stuff came out of necessity...Can you imagine if every single MMO charged a box price, expansion costs, and a monthly sub? Some people think F2ps ruined everything, while others think that paying a sub for no reason otehr than to access the game was a killer....It just depends on what works for each of us, and they are giving us options.
    Necessity for who?  Not gamers.

    When F2P became a thing, there were already more games available than any gamer could realistically burn through.  Lack of fun games isn't what created F2P, it was a lack of revenue growth.

    Take F2P out, we lose some games...  And still have literally hundreds of games over the past 10 years from every genre available to us.

    F2P was an effort made by studios to avoid the market snuffing out unworthy competition (i.e. these studios' games) by using more predatory marketing and monetization schemes.  We don't owe it to video game studios to keep them afloat, specifically not by succumbing to and normalizing predatory monetization techniques. 
    KyleranAbimor
  • lahnmirlahnmir Member LegendaryPosts: 5,053
    Wargfoot said:
    delete5230 said:
    Don't let them put you in a home.  Me personally I already have a plan for that. 
    When that day comes, I'll plant some weed on them and call the cops :)
    Weed is legal now.
    How old are you again?

    :smile:
    If you were older you would know it's not legal every place.

    Besides I'm 3 going on 4 next month
    Is that in Guinea pig years?

    /Cheers,
    Lahnmir
    Kylerandelete5230The_Korrigan
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    tzervo said:
    I'm more of a Metal and Classical/Symphonic type of listener, even though I'm open to any kind of music. And those two styles are closer than one could think.

    I'm enjoying Hans Zimmer, Flyleaf, System of a Dawn and Shaka Ponk just as much as Bach, Iron Maiden or AC/DC.
    See, even if you narrow it down to one genre, there are people who are stuck with thinking that older bands were better. As if Messugah, Tool, Primordial, Fates Warning, System of a Down or Haken or <insert any good recent band here> did not exist and did nothing. It's only ACDC or Black Sabbath for them. And the funny thing is, older rockers were considering AC/DC, Black Sabbath and Deep Purple and Queen as garbage back in the day. It was only the Doors, Little Richard, Jerry Lee Lewis, Rolling Stones and Beatles for them.

    History repeats itself. :)



    [Deleted User]
    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • olepiolepi Member EpicPosts: 3,053
    Eh, generalizing can be bad, but it's not always bad.

    Sorry, but Facebook is an objectively piss poor application for society.  Do we care?  Nah, fuck those Rohingya that got massacred- humanity is too addicted to the serotonin hit so we don't care if it's a net loss on humanity itself.  But, when someone generalizes about, say, Facebook's complete lack of moral or ethical backbone, I don't think nitpicking that generalization is useful or appropriate, even if literally millions still use Facebook, or if Facebook even has hundreds of employees who adhere themselves to rigid moral and ethical standards personally.  The fact remains: the company's direction and effect on society is harmful.  The evidence is there, and it's solid.


    We have solid evidence some things in gaming evolved in a way that's more predatory towards consumers (microtransactions).  I think generalizing about the effect of those specific evolutions isn't inappropriate (i.e. Microtransactions and F2P created a shitty monetization model that's swept the genre and, indeed, industry).  The evidence strongly supports the general conclusion being made.

    Short of some strong evidence supporting the general conclusion though, generalizing too much tends to only muddy things up.

    That stuff came out of necessity...Can you imagine if every single MMO charged a box price, expansion costs, and a monthly sub? Some people think F2ps ruined everything, while others think that paying a sub for no reason otehr than to access the game was a killer....It just depends on what works for each of us, and they are giving us options.
    Necessity for who?  Not gamers.

    When F2P became a thing, there were already more games available than any gamer could realistically burn through.  Lack of fun games isn't what created F2P, it was a lack of revenue growth.

    Take F2P out, we lose some games...  And still have literally hundreds of games over the past 10 years from every genre available to us.

    F2P was an effort made by studios to avoid the market snuffing out unworthy competition (i.e. these studios' games) by using more predatory marketing and monetization schemes.  We don't owe it to video game studios to keep them afloat, specifically not by succumbing to and normalizing predatory monetization techniques. 

    The whole F2P thing reminds me of the airlines. You used to fly with your bags, and get snacks for free. Now, they charge you for bags, and the snacks aren't free much anymore.

    And the verbiage is the same. "This  gives the consumer lower prices, and more choices."
    The_KorriganKyleranSovrath

    ------------
    2024: 47 years on the Net.


  • BLNXBLNX Member UncommonPosts: 275
    lahnmir said:
    Wargfoot said:
    delete5230 said:
    Don't let them put you in a home.  Me personally I already have a plan for that. 
    When that day comes, I'll plant some weed on them and call the cops :)
    Weed is legal now.
    How old are you again?

    :smile:
    If you were older you would know it's not legal every place.

    Besides I'm 3 going on 4 next month
    Is that in Guinea pig years?

    /Cheers,
    Lahnmir

    I thought it was a beaver, but now looking at it, he looks like a squirrel. Also, I've been using weed.

     /Cheers,
     Lanolin
    [Deleted User]Kyleran
    In the King's Court, I choose to be the Jester.
  • KyleranKyleran Member LegendaryPosts: 44,057
    olepi said:you 
    Eh, generalizing can be bad, but it's not always bad.

    Sorry, but Facebook is an objectively piss poor application for society.  Do we care?  Nah, fuck those Rohingya that got massacred- humanity is too addicted to the serotonin hit so we don't care if it's a net loss on humanity itself.  But, when someone generalizes about, say, Facebook's complete lack of moral or ethical backbone, I don't think nitpicking that generalization is useful or appropriate, even if literally millions still use Facebook, or if Facebook even has hundreds of employees who adhere themselves to rigid moral and ethical standards personally.  The fact remains: the company's direction and effect on society is harmful.  The evidence is there, and it's solid.


    We have solid evidence some things in gaming evolved in a way that's more predatory towards consumers (microtransactions).  I think generalizing about the effect of those specific evolutions isn't inappropriate (i.e. Microtransactions and F2P created a shitty monetization model that's swept the genre and, indeed, industry).  The evidence strongly supports the general conclusion being made.

    Short of some strong evidence supporting the general conclusion though, generalizing too much tends to only muddy things up.

    That stuff came out of necessity...Can you imagine if every single MMO charged a box price, expansion costs, and a monthly sub? Some people think F2ps ruined everything, while others think that paying a sub for no reason otehr than to access the game was a killer....It just depends on what works for each of us, and they are giving us options.
    Necessity for who?  Not gamers.

    When F2P became a thing, there were already more games available than any gamer could realistically burn through.  Lack of fun games isn't what created F2P, it was a lack of revenue growth.

    Take F2P out, we lose some games...  And still have literally hundreds of games over the past 10 years from every genre available to us.

    F2P was an effort made by studios to avoid the market snuffing out unworthy competition (i.e. these studios' games) by using more predatory marketing and monetization schemes.  We don't owe it to video game studios to keep them afloat, specifically not by succumbing to and normalizing predatory monetization techniques. 

    The whole F2P thing reminds me of the airlines. You used to fly with your bags, and get snacks for free. Now, they charge you for bags, and the snacks aren't free much anymore.

    And the verbiage is the same. "This  gives the consumer lower prices, and more choices."
    You win the "Analogy of the Week" award.


    Sovrath

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • eoloeeoloe Member RarePosts: 864
    Brainy said:
    Agree with OP, the standards have changed.  People will play games that would have been considered garbage before.  Its unfortunate but we have had to change our standards to find a drop of entertainment value.  There was a time when you could be picky and still find a good MMO.  I skipped EQ, went from UO to DAOC to WOW.  It used to be you could make checklist and expect to get 15 of your top 20 things you wanted, now you are lucky if you can get 2 or 3 things on your checklist.  But 3 is better than 0.

    There was a time, if there was just 1 or 2 things I didn't like I would move to the next game.  Now I deal with many things I hate, if only it has 1 thing I like.  Its a sad reality.

    So many players don't even know their standards changed.  They have nothing good to compare too.  When people are completely starved they will think the most nasty food is the best they ever tasted.

    I suggest you wear some thick beer goggles or you will be sitting here complaining about games for 10 years.  The standards are going down not up.  Be happy if you can eek out any fun times from a game.

    It's kinda like todays music...It is pure garbage..but..often the younger people don't know any better so they think it is acceptable.....

    I strongly disagree. In fact some older music, actually get old for real... (some others not that much)

    Listen to this, it is rather recent and if you don't like it, it is like the weather in Texas, just wait a little bit, it is constantly changing. You have to like the industrial/cyberpunk style or it won't click of course...





    [Deleted User]The_Korrigan
  • eoloeeoloe Member RarePosts: 864
    eoloe said:
    Brainy said:
    Agree with OP, the standards have changed.  People will play games that would have been considered garbage before.  Its unfortunate but we have had to change our standards to find a drop of entertainment value.  There was a time when you could be picky and still find a good MMO.  I skipped EQ, went from UO to DAOC to WOW.  It used to be you could make checklist and expect to get 15 of your top 20 things you wanted, now you are lucky if you can get 2 or 3 things on your checklist.  But 3 is better than 0.

    There was a time, if there was just 1 or 2 things I didn't like I would move to the next game.  Now I deal with many things I hate, if only it has 1 thing I like.  Its a sad reality.

    So many players don't even know their standards changed.  They have nothing good to compare too.  When people are completely starved they will think the most nasty food is the best they ever tasted.

    I suggest you wear some thick beer goggles or you will be sitting here complaining about games for 10 years.  The standards are going down not up.  Be happy if you can eek out any fun times from a game.

    It's kinda like todays music...It is pure garbage..but..often the younger people don't know any better so they think it is acceptable.....

    I strongly disagree. In fact some older music, actually get old for real... (some others not that much)

    Listen to this, it is rather recent and if you don't like it, it is like the weather in Texas, just wait a little bit, it is constantly changing. You have to like the industrial/cyberpunk style or it won't click of course...






    I actually hate this, sorry son. Still love you tho

    Well even if you hate this, you have no choice but to recognize that it is well made. It is like one day a friend of mine made me listen to some crazy shit.

    I did not like it. At all.

    However, I had to recognize that it was inspired and well made.
    [Deleted User]BLNX
  • olepiolepi Member EpicPosts: 3,053
    I remember one time in Japan, I was riding the train and everybody, and I mean *everybody* was either on their phone, or playing a little handheld video game. This was in 2004.

    Those little handheld games were absolute crap compared to today's games and phones.
    [Deleted User]

    ------------
    2024: 47 years on the Net.


  • KnightFalzKnightFalz Member EpicPosts: 4,583
    Eh, generalizing can be bad, but it's not always bad.

    Sorry, but Facebook is an objectively piss poor application for society.  Do we care?  Nah, fuck those Rohingya that got massacred- humanity is too addicted to the serotonin hit so we don't care if it's a net loss on humanity itself.  But, when someone generalizes about, say, Facebook's complete lack of moral or ethical backbone, I don't think nitpicking that generalization is useful or appropriate, even if literally millions still use Facebook, or if Facebook even has hundreds of employees who adhere themselves to rigid moral and ethical standards personally.  The fact remains: the company's direction and effect on society is harmful.  The evidence is there, and it's solid.


    We have solid evidence some things in gaming evolved in a way that's more predatory towards consumers (microtransactions).  I think generalizing about the effect of those specific evolutions isn't inappropriate (i.e. Microtransactions and F2P created a shitty monetization model that's swept the genre and, indeed, industry).  The evidence strongly supports the general conclusion being made.

    Short of some strong evidence supporting the general conclusion though, generalizing too much tends to only muddy things up.

    That stuff came out of necessity...Can you imagine if every single MMO charged a box price, expansion costs, and a monthly sub? Some people think F2ps ruined everything, while others think that paying a sub for no reason otehr than to access the game was a killer....It just depends on what works for each of us, and they are giving us options.

    I don't have to imagine it. That was the standard when I first started playing MMORPGs. F2P didn't ruin everything, but tends to compromise it for one basic reason in my view.

    Back in the day, the game itself was the sole means of drawing revenue from it. If it didn't capture player interest and retain it over time so that subscriptions would be maintained and expansions sold it was literally game over as without that there was no other profit to be had.

    F2P with the accompanying cash shops changed that. The game itself was no longer the sole means to profit, and in many cases wasn't even the primary source of it any longer. Focus and effort were now split between the game and anything but accordingly, as the profits were now so split.

    However, although one could argue F2P was too harmful to implement something had to be done to shore up MMORPG revenues as subscription prices being fixed have caused them to be less profitable over time as the costs associated with earning them increased over time.

    Subscription fees should be higher than they are, but players balk at regularly paying the dated fixed price they have so game companies effectively can't change the price to correct the ever diminishing value they produce. So, even without F2P we would still be at a point where companies have to seek other than just game revenue.
  • AeanderAeander Member LegendaryPosts: 8,060
    Well, one man's trash is another man's treasure, and I'm sure you play something that someone considers garbage.
  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    edited March 2022
    olepi said:
    Eh, generalizing can be bad, but it's not always bad.

    Sorry, but Facebook is an objectively piss poor application for society.  Do we care?  Nah, fuck those Rohingya that got massacred- humanity is too addicted to the serotonin hit so we don't care if it's a net loss on humanity itself.  But, when someone generalizes about, say, Facebook's complete lack of moral or ethical backbone, I don't think nitpicking that generalization is useful or appropriate, even if literally millions still use Facebook, or if Facebook even has hundreds of employees who adhere themselves to rigid moral and ethical standards personally.  The fact remains: the company's direction and effect on society is harmful.  The evidence is there, and it's solid.


    We have solid evidence some things in gaming evolved in a way that's more predatory towards consumers (microtransactions).  I think generalizing about the effect of those specific evolutions isn't inappropriate (i.e. Microtransactions and F2P created a shitty monetization model that's swept the genre and, indeed, industry).  The evidence strongly supports the general conclusion being made.

    Short of some strong evidence supporting the general conclusion though, generalizing too much tends to only muddy things up.

    That stuff came out of necessity...Can you imagine if every single MMO charged a box price, expansion costs, and a monthly sub? Some people think F2ps ruined everything, while others think that paying a sub for no reason otehr than to access the game was a killer....It just depends on what works for each of us, and they are giving us options.
    Necessity for who?  Not gamers.

    When F2P became a thing, there were already more games available than any gamer could realistically burn through.  Lack of fun games isn't what created F2P, it was a lack of revenue growth.

    Take F2P out, we lose some games...  And still have literally hundreds of games over the past 10 years from every genre available to us.

    F2P was an effort made by studios to avoid the market snuffing out unworthy competition (i.e. these studios' games) by using more predatory marketing and monetization schemes.  We don't owe it to video game studios to keep them afloat, specifically not by succumbing to and normalizing predatory monetization techniques. 

    The whole F2P thing reminds me of the airlines. You used to fly with your bags, and get snacks for free. Now, they charge you for bags, and the snacks aren't free much anymore.

    And the verbiage is the same. "This  gives the consumer lower prices, and more choices."
    I haven't seen an airline where my snacks weren't free unless it was a short trip.

    I think the analogy misses a key factor: it would be more like if airlines added grab bags for an extra 20 dollars each while on the flight and deactivated air conditioning and toilet access unless you pay extra.  Yea, *technically* you're still getting the same flight as everyone else.  But it sucks balls compared to when you bought a ticket and it included the basic amenities. 
  • delete5230delete5230 Member EpicPosts: 7,081
    olepi said:
    Eh, generalizing can be bad, but it's not always bad.

    Sorry, but Facebook is an objectively piss poor application for society.  Do we care?  Nah, fuck those Rohingya that got massacred- humanity is too addicted to the serotonin hit so we don't care if it's a net loss on humanity itself.  But, when someone generalizes about, say, Facebook's complete lack of moral or ethical backbone, I don't think nitpicking that generalization is useful or appropriate, even if literally millions still use Facebook, or if Facebook even has hundreds of employees who adhere themselves to rigid moral and ethical standards personally.  The fact remains: the company's direction and effect on society is harmful.  The evidence is there, and it's solid.


    We have solid evidence some things in gaming evolved in a way that's more predatory towards consumers (microtransactions).  I think generalizing about the effect of those specific evolutions isn't inappropriate (i.e. Microtransactions and F2P created a shitty monetization model that's swept the genre and, indeed, industry).  The evidence strongly supports the general conclusion being made.

    Short of some strong evidence supporting the general conclusion though, generalizing too much tends to only muddy things up.

    That stuff came out of necessity...Can you imagine if every single MMO charged a box price, expansion costs, and a monthly sub? Some people think F2ps ruined everything, while others think that paying a sub for no reason otehr than to access the game was a killer....It just depends on what works for each of us, and they are giving us options.
    Necessity for who?  Not gamers.

    When F2P became a thing, there were already more games available than any gamer could realistically burn through.  Lack of fun games isn't what created F2P, it was a lack of revenue growth.

    Take F2P out, we lose some games...  And still have literally hundreds of games over the past 10 years from every genre available to us.

    F2P was an effort made by studios to avoid the market snuffing out unworthy competition (i.e. these studios' games) by using more predatory marketing and monetization schemes.  We don't owe it to video game studios to keep them afloat, specifically not by succumbing to and normalizing predatory monetization techniques. 

    The whole F2P thing reminds me of the airlines. You used to fly with your bags, and get snacks for free. Now, they charge you for bags, and the snacks aren't free much anymore.

    And the verbiage is the same. "This  gives the consumer lower prices, and more choices."
    I haven't seen an airline where my snacks weren't free unless it was a short trip.

    I think the analogy misses a key factor: it would be more like if airlines added grab bags for an extra 20 dollars each while on the flight and deactivated air conditioning and toilet access unless you pay extra.  Yea, *technically* you're still getting the same flight as everyone else.  But it sucks balls compared to when you bought a ticket and it included the basic amenities. 
    I would pop my pants before I pay airline ftp 
    TheDalaiBomba
  • TillerTiller Member LegendaryPosts: 11,485
    edited March 2022
    olepi said:
    Eh, generalizing can be bad, but it's not always bad.

    Sorry, but Facebook is an objectively piss poor application for society.  Do we care?  Nah, fuck those Rohingya that got massacred- humanity is too addicted to the serotonin hit so we don't care if it's a net loss on humanity itself.  But, when someone generalizes about, say, Facebook's complete lack of moral or ethical backbone, I don't think nitpicking that generalization is useful or appropriate, even if literally millions still use Facebook, or if Facebook even has hundreds of employees who adhere themselves to rigid moral and ethical standards personally.  The fact remains: the company's direction and effect on society is harmful.  The evidence is there, and it's solid.


    We have solid evidence some things in gaming evolved in a way that's more predatory towards consumers (microtransactions).  I think generalizing about the effect of those specific evolutions isn't inappropriate (i.e. Microtransactions and F2P created a shitty monetization model that's swept the genre and, indeed, industry).  The evidence strongly supports the general conclusion being made.

    Short of some strong evidence supporting the general conclusion though, generalizing too much tends to only muddy things up.

    That stuff came out of necessity...Can you imagine if every single MMO charged a box price, expansion costs, and a monthly sub? Some people think F2ps ruined everything, while others think that paying a sub for no reason otehr than to access the game was a killer....It just depends on what works for each of us, and they are giving us options.
    Necessity for who?  Not gamers.

    When F2P became a thing, there were already more games available than any gamer could realistically burn through.  Lack of fun games isn't what created F2P, it was a lack of revenue growth.

    Take F2P out, we lose some games...  And still have literally hundreds of games over the past 10 years from every genre available to us.

    F2P was an effort made by studios to avoid the market snuffing out unworthy competition (i.e. these studios' games) by using more predatory marketing and monetization schemes.  We don't owe it to video game studios to keep them afloat, specifically not by succumbing to and normalizing predatory monetization techniques. 

    The whole F2P thing reminds me of the airlines. You used to fly with your bags, and get snacks for free. Now, they charge you for bags, and the snacks aren't free much anymore.

    And the verbiage is the same. "This  gives the consumer lower prices, and more choices."
    I haven't seen an airline where my snacks weren't free unless it was a short trip.

    I think the analogy misses a key factor: it would be more like if airlines added grab bags for an extra 20 dollars each while on the flight and deactivated air conditioning and toilet access unless you pay extra.  Yea, *technically* you're still getting the same flight as everyone else.  But it sucks balls compared to when you bought a ticket and it included the basic amenities. 
    I would pop my pants before I pay airline ftp 





    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • BabuinixBabuinix Member EpicPosts: 4,462
    Wargfoot said:
    I have to laugh.

    Star Citizen's biggest problem is open world PvP.

    Why would that be a problem though lol!?

    it's in tune with the overall vision of making a seamless, living breathing universe where actions have consequences.

    Star Citizen is doing it's thing without caring about normies or carebears is one of the biggest reasons why it got so much backing.

    Niche game not having to care about what "shareholders" want, "console parity" or the "least common denominator" player to babysit.

    It's a:

    - Sandbox
    - Sim focused
    - No Levels
    - No Skill Points
    - No Ingame Tutorial
    - Full on PVP
    - Full Looting
    - Minimum Requirements:
    Top CPU + GPU + SSD + 32 GB Ram

    Non apologetic game that doesn't care if you're completely blind by the sun or if you're in complete pitch black flying towards a planets surface. It's up to you and your skill to work around the harsh environments of it's universe by using your intelligence and skills.

    It's the antithesis of WoW format and most traditional mmorpgs.

    There's no pressure to rush to max level, no gear race, no pressure to "get to end content" or the feeling you have to give up on real life to be competitive / have fun.

    Just a huge universe to live in and play as you like, your experience and skill will be acquired along the way and you're more in tune with the core of what made gaming appealing back in the day. Just adventuring solo or with friends and strangers, going blind while being able to have fun and enjoying the little things without the pressure of "meta" play because you're just a space guy in a huge universe.






  • TheocritusTheocritus Member LegendaryPosts: 10,014
    It's a:

    - Sandbox
    - Sim focused
    - No Levels
    - No Skill Points
    - No Ingame Tutorial
    - Full on PVP
    - Full Looting

    To be honest that sounds like the worst game ever....lol...there is literally no carrot in there

    Babuinix
  • SovrathSovrath Member LegendaryPosts: 32,936
    edited March 2022
    eoloe said:


    Well even if you hate this, you have no choice but to recognize that it is well made. It is like one day a friend of mine made me listen to some crazy shit.

    I did not like it. At all.

    However, I had to recognize that it was inspired and well made.

    So I majored in music and I consider myself a composer that has a day job. what I learned in music school was, um "much." but what I really learned was that I could dislike a thing, really dislike a thing, but knowing what it was meant to be meant that I could recognize that something was well made and a good representation of its genre. I apply this to everything, movies, music and video games.
    eoloe[Deleted User]Kyleran
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • BabuinixBabuinix Member EpicPosts: 4,462
    It's a:

    - Sandbox
    - Sim focused
    - No Levels
    - No Skill Points
    - No Ingame Tutorial
    - Full on PVP
    - Full Looting

    To be honest that sounds like the worst game ever....lol...there is literally no carrot in there

    That's exactly the point of keeping the Ralph Wiggum's at bay, there is no "paladin" class to ease things through to nobies, everyone has to learn the same "basic keybinds" when getting started ;)


  • BLNXBLNX Member UncommonPosts: 275
    This guy loves spamming Star Citizen holy crap
    Isn't it just the best? It's a troll's dream. Just mention SC and his master's voice compels him to reply.
    [Deleted User]Kyleran[Deleted User]Babuinix
    In the King's Court, I choose to be the Jester.
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