I was playing New World for a spell, that is, until they combined all the auction houses. For me, the gameplay loop of running between towns gathering, taming horses, and the like while maintaining my 'stock' in each market is important.
That works well in Fractured. Every time I log back on I've sold something.
It isnt much money but there is an economy there.
I remember Torval think this was a good move, one mans food etc.
Some gamers like me aren't much into economic simulators so regional markets are more an annoyance than a fun feature.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I was playing New World for a spell, that is, until they combined all the auction houses. For me, the gameplay loop of running between towns gathering, taming horses, and the like while maintaining my 'stock' in each market is important.
That works well in Fractured. Every time I log back on I've sold something.
It isnt much money but there is an economy there.
I remember Torval think this was a good move, one mans food etc.
Some gamers like me aren't much into economic simulators so regional markets are more an annoyance than a fun feature.
It really depends on the game for me, but overall I agree because most of the time regional auction or trade markets are just a gimmick to pad the grind and time sink.
If games have fast travel of some kind, then the whole regional thing makes even less sense. All it does is make inventory and item management even more of a drag.
PvP jail. It's hard to express how stupid and idiotic this idea is. It's another pandering gimmick that shows just how incompetent a dev studio really is.
Also, don't blame another game for the shitty behavior of this game's community. It makes members look small and petty. Look to the developers for creating a junk pvp system with no real consequences. PvP jail is laughable, just pisses users off, and kills the dynamic in a community.
I played a game called Legend of Aria. It's an isometric sandbox game using Unity Engine. I dont' know what happened to the game, think it turned into a NFT game called britaria online. Don't know if the game survived.
I can't even find a forum for it. Hope the game is doing ok.
Turned into a NFT game? If so, hopefully it will
NFT scammers sometimes like to buy failed games that have already shut down so that they can remake them as NFT games. That's both cheaper and creates a better game than trying to make their own NFT game from scratch, if only because of how awful the latter would have been.
PvP jail. It's hard to express how stupid and idiotic this idea is. It's another pandering gimmick that shows just how incompetent a dev studio really is.
Also, don't blame another game for the shitty behavior of this game's community. It makes members look small and petty. Look to the developers for creating a junk pvp system with no real consequences. PvP jail is laughable, just pisses users off, and kills the dynamic in a community.
One annoying thing about PKs is that even if you do put together a group of bounty hunters and kill all the PKs at the [insert favorite noob hang out], they're back in 5 minutes time. The time out mechanic is perfect. (work on your alt?)
If don't like the idea of jail, indulge in PvP that doesn't have that punishment.
The plan is for an entire planet of no penalty PvP.
If you run around hunting noobs I don't care if you're pissed off. Go ruin some other game.
I'd be interested in any ideas you have that are better than jail time. I say that because ideas like stat loss are worse (and just a time sink to repair)
PvP jail. It's hard to express how stupid and idiotic this idea is. It's another pandering gimmick that shows just how incompetent a dev studio really is.
Also, don't blame another game for the shitty behavior of this game's community. It makes members look small and petty. Look to the developers for creating a junk pvp system with no real consequences. PvP jail is laughable, just pisses users off, and kills the dynamic in a community.
One annoying thing about PKs is that even if you do put together a group of bounty hunters and kill all the PKs at the [insert favorite noob hang out], they're back in 5 minutes time. The time out mechanic is perfect. (work on your alt?)
If don't like the idea of jail, indulge in PvP that doesn't have that punishment.
The plan is for an entire planet of no penalty PvP.
If you run around hunting noobs I don't care if you're pissed off. Go ruin some other game.
I'd be interested in any ideas you have that are better than jail time. I say that because ideas like stat loss are worse (and just a time sink to repair)
Same penalties as are applied in real life for unsanctioned murder of civilians, permadeath of the red player's character if apprehended by the "law."
Life in prison doesn't really seem to make much sense in a gaming scenario.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
An open PvP system without stiff death penalties is going to be like this. It's happened over and over and over again in a long string of PvP failures. The penalties may depend on the game, but they need to be there.
There have been games that tried player jails and they failed miserably. They drive players away, kill pvp, and are bad for healthy community development. They aren't a disincentive because players can just create other characters or accounts. This isn't real life.
PvP games need consequences that matter to the players. It's really that simple. If those aren't in place, other undesired situations and behaviors emerge as a consequence of that choice.
An open PvP system without stiff death penalties is going to be like this. It's happened over and over and over again in a long string of PvP failures. The penalties may depend on the game, but they need to be there.
There have been games that tried player jails and they failed miserably. They drive players away, kill pvp, and are bad for healthy community development. They aren't a disincentive because players can just create other characters or accounts. This isn't real life.
PvP games need consequences that matter to the players. It's really that simple. If those aren't in place, other undesired situations and behaviors emerge as a consequence of that choice.
It will be interesting to watch this play out. I'm skeptical that PvE and PvP worlds can be merged this way.
From my perspective, PvP worlds can have PvE in them or not, but not the other way around. Once a PvE game has PvP in it, then it's a PvP game. That may sound like semantics, but I think there is a significant difference.
From my perspective, PvP worlds can have PvE in them or not, but not the other way around. Once a PvE game has PvP in it, then it's a PvP game. That may sound like semantics, but I think there is a significant difference.
Such are sometimes referred to as PVPVE games, which might be applicable to many MMORPGSs out there.
Still, MMOs like ESO can be enjoyable even if one never sets foot in Cyrodil.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
PvP jail. It's hard to express how stupid and idiotic this idea is. It's another pandering gimmick that shows just how incompetent a dev studio really is.
Also, don't blame another game for the shitty behavior of this game's community. It makes members look small and petty. Look to the developers for creating a junk pvp system with no real consequences. PvP jail is laughable, just pisses users off, and kills the dynamic in a community.
Sorry truth hurts sometimes. They are all the same players mostly, they just move from one game to another and bring the toxic crap with them. Name one full loot pvp game that works or has been around more than 5mins....you can't they always fail and most of the time it's for the same reasons. Full loot only works if gear isn't a grind fest but they all seem to make it one and people quit. Then 6months to a year later the same toxic people cry when they have no more seals to club.
I think jail allows for the anti-PK to feel like a 'win' has happened. For years PKs have thought nothing of costing other people tremendous time and effort.
Since you can have alts in the game, my guess is most PKs run multiple alts.
I was playing New World for a spell, that is, until they combined all the auction houses. For me, the gameplay loop of running between towns gathering, taming horses, and the like while maintaining my 'stock' in each market is important.
That works well in Fractured. Every time I log back on I've sold something.
It isnt much money but there is an economy there.
I remember Torval think this was a good move, one mans food etc.
Some gamers like me aren't much into economic simulators so regional markets are more an annoyance than a fun feature.
I think I would be the same, if my impatience for crafting is anything to go by. I was fascinated by the depth of the economy in BDO. Guys driving wagons of goods to market and the like. I had a look at it, dipped my toe and thought this is a full time occupation and indeed when I joined a guild that's all one of our guys did! So I just dropped the whole crafting side, not for me.
I think I would be the same, if my impatience for crafting is anything to go by. I was fascinated by the depth of the economy in BDO. Guys driving wagons of goods to market and the like. I had a look at it, dipped my toe and thought this is a full time occupation and indeed when I joined a guild that's all one of our guys did! So I just dropped the whole crafting side, not for me.
I won't be in the markets long.
For me it is important to be able to craft everything that I use. I hate spending gold to buy stuff that breaks. So I'm in the crafting loop, and finding that even though there are no NPC vendors to buy stuff that I can sell stuff to other players.
I did just build my first house which is an oddly frustrating/tedious/fulfilling pastime. I'm not sure how it manages to be all those things at once, but it is the most interesting housing system I've seen in my limited experience. No instances!
I saw a red in Terra (PvE land) for the first time. He kept on going.
I woke up this morning worried about making enough cash to pay 2K per week on my house. I didn't want to go back to fighting bandits (20gp each) and thankfully, I found a large termite spawn to farm (20-50gp each) and that is going well. The tension is because working on a house is time consuming but doesn't generate funds - and you have to be generating funds to pay upkeep.
I intentionally put my house in a dangerous area. I cannot fight the MOBS in my neighborhood yet. I figure that is where I'll want to be in 4 weeks though.
So far the game is 7/10 for me. The -3 pts. are because of the early access state.
Hi @everyone, after 2 weeks of Early Access, in which 5,000 copies were sold and $118,000 raised, let’s have a look at how Fractured Online has been doing so far!
Does this meet your expectations from what you've seen in game? Do you think the mini-roadmap is fitting to your priorities? Let us know in the comments or here on Discord!
See you tomorrow morning (EU time) for a large bugfix patch (we've delayed it so we could fix more at once), and next week for the first major balance changes and new content!
Love
Jacopo (edited)
(The communication they offer is full of win, IMHO)
From my perspective, PvP worlds can have PvE in them or not, but not the other way around. Once a PvE game has PvP in it, then it's a PvP game. That may sound like semantics, but I think there is a significant difference.
I'd qualify this by saying that if the PvP is in a zone and PvE is in a different zone, then a game can have both with no problem. Like DAOC and ESO for example, you can play 100% PvE and never do PvP at all.
Or, you can do as much PvP as you want.
It's when the PvP is forced on players, non-consensual, that you have the big problems.
I just learned there are some reagents I need that can either be purchased in the market place (I'm thinking very costly) or I have to go to PvP land to get 'em.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Comments
This happens when a Sheriff whacks 'em.
Too funny - but even better, it is happening.
That means the MO2 crowd has showed up.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
- One annoying thing about PKs is that even if you do put together a group of bounty hunters and kill all the PKs at the [insert favorite noob hang out], they're back in 5 minutes time. The time out mechanic is perfect. (work on your alt?)
- If don't like the idea of jail, indulge in PvP that doesn't have that punishment.
- The plan is for an entire planet of no penalty PvP.
- If you run around hunting noobs I don't care if you're pissed off. Go ruin some other game.
I'd be interested in any ideas you have that are better than jail time. I say that because ideas like stat loss are worse (and just a time sink to repair)Life in prison doesn't really seem to make much sense in a gaming scenario.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I'm skeptical that PvE and PvP worlds can be merged this way.
We'll see.
Still, MMOs like ESO can be enjoyable even if one never sets foot in Cyrodil.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
For years PKs have thought nothing of costing other people tremendous time and effort.
Since you can have alts in the game, my guess is most PKs run multiple alts.
For me it is important to be able to craft everything that I use. I hate spending gold to buy stuff that breaks. So I'm in the crafting loop, and finding that even though there are no NPC vendors to buy stuff that I can sell stuff to other players.
I did just build my first house which is an oddly frustrating/tedious/fulfilling pastime. I'm not sure how it manages to be all those things at once, but it is the most interesting housing system I've seen in my limited experience. No instances!
I saw a red in Terra (PvE land) for the first time.
He kept on going.
I woke up this morning worried about making enough cash to pay 2K per week on my house. I didn't want to go back to fighting bandits (20gp each) and thankfully, I found a large termite spawn to farm (20-50gp each) and that is going well. The tension is because working on a house is time consuming but doesn't generate funds - and you have to be generating funds to pay upkeep.
I intentionally put my house in a dangerous area. I cannot fight the MOBS in my neighborhood yet. I figure that is where I'll want to be in 4 weeks though.
So far the game is 7/10 for me.
The -3 pts. are because of the early access state.
I do that in Fractured about 10 times a day.
Hi @everyone, after 2 weeks of Early Access, in which 5,000 copies were sold and $118,000 raised, let’s have a look at how Fractured Online has been doing so far!
Read the full review - with the very private numbers you're not used to seeing disclosed! https://fracturedmmo.com/launch-review-roadmap/
Does this meet your expectations from what you've seen in game? Do you think the mini-roadmap is fitting to your priorities? Let us know in the comments or here on Discord!
See you tomorrow morning (EU time) for a large bugfix patch (we've delayed it so we could fix more at once), and next week for the first major balance changes and new content!
Love Jacopo (edited)
(The communication they offer is full of win, IMHO)
------------
2024: 47 years on the Net.
I'll report back on how PvP land goes.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Nobody ever verifies these numbers...so why not?
Shoot, I make that working part-time from home.
------------
2024: 47 years on the Net.