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Perhaps the problem is..we have too many games?

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  • AmarantharAmaranthar Member EpicPosts: 5,852
    edited January 31
    cheyane said:
    I don't mind food and drink. I just check my inventory like I used to in Everquest and make sure I had enough. Or get some food and drink from a mage if I died.

    This mechanic unless it is unnecessarily annoying in a survival game is fine with me. I actually enjoy cooking food in games. It's oddly satisfying to see the meat (which I hardly eat in real life, hate red meat only chicken) , I love fish since I come from a coastal area. Had fish daily in some form, dried or fresh. In Malaysia it floods so you always have dried fish stores. So getting back to the look of the food I love watching the food change in appearance when I cook it. It is one of the pleasurable aspects of survival games.

    Just like how I love talking to NPCs in MMORPGs. I want to know the lore and something about an NPC . They begin to have a character more so in a single player game. Some NPCs are unforgettable. It is the things like this that make a game interesting and unforgettable. I still can picture how the food looked in Everquest, WoW the little icon and so on. It warms the soul, fishing and cooking.
    This is great stuff. 

    UO wasn't as advanced, but you could make a campfire, then cook food and eat it. 
    Roleplayers used these things for a simple player event, "Campfire Story Night."
    UO also had a feature where you could write a story in Notepad, then switch from UO to Notepad and copy sections of your story over to UO's speech. That made telling your stories quick and easy, and mistake free. 

    It was an enjoyable experience, just to take things easy with players in-game. The stories were usually pretty damn good, too. The chit-chat allowed you to get to know others, and sometimes led to making plans for dungeon runs or business arrangements...or whatever. 

    There are gamers who really like to organize these things and are very good at it. 
    More worldly games allow these people to add a lot on top of the regular game play. 
    Worlds come to life, for gamers who want that. 


    I was too busy being constantly killed by other players in UO to ever hear any stories.....
    The funny thing is that a lot of the top tier, most well known "PKers" and PvPers were Roleplayers and did this kind of stuff. LOL 

    And excellent, dedicated RPers, at that. 
    They used different characters, in most cases. Especially if they were RPing bad guys (PKers). 

    Edit to add: These weren't your common PKers, by the way, who just wanted to steal your loot. They believed in the "wild west" design of UO, and played accordingly. 

    I never agreed with that, but I can understand it to a degree. 

    I have no doubt they didnt want the loot...They were killing new players as they left Brittain...They knew there was nothing of value, they just wanted to be idiots....Thing is how many potential players did those guys drive away? I know I had no interest playing a game like that...UO lost me as a customer...how many others?...but its their own fault they designed the game that way.....later they came up with Trammell, probably because someone knew they lost alot of customers with the hardcore rules.
    Yeah, I know. I used to rail against it on the forums, but of course it didn't help. 
    I loved the rest of UO with a passion, and was forced to watch people leave in droves. Including in-game friends and associates who had just had enough. 
    Theocritus

    Once upon a time....

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