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So is this game worth playing yet?

LordMagnusLordMagnus Member CommonPosts: 1,322

I've heard in the past that the game had too many bugs and things that made the game unpleasant to play. I decided to wait until the game got more updated to even consider playing it so i'm wondering if it's even worth buying yet. Should I just wait a little more or is it good to play yet?

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Comments

  • kaibigan34kaibigan34 Member Posts: 1,508

    Wait longer. SOE and LA are in the middle of a huge massive revamp and tearing everything up. Not too mention they are still lying to the community on a regular basis and trying slip nerfs by the community.

    Jedi are the ruling class of this game. As the new Ranger Revamp has shown me "Your either a jedi or a jedi's dog.".

    Personally I will never come back but that is because this game isnt Star Wars at all. It isnt even close anymore.

    Kai

  • grapevinegrapevine Member UncommonPosts: 1,927

    Try not to take everything Kia says to heart, he's just a SoE hater who for some reason can't move on from the game (which he hasn't played for some time) and comes here just to make negative post after negative post.  There's cetainly no major revamp going on, that happend with the CU.  Neither are they tearing everything apart.  They are making additions and modifying two professions, out of 30+.

    The game is by no means bug free, but they have been putting in a lot of effort recently in resovling them.  So as a whole they are a none issue, these days.  Occationally popping up to be an annoyance.  There are none which are game breaking, at least none I'm aware of or come across.

    The CU made major improvement and has balanced all professions pretty well.  The only realy "broken" profession is Commando, which doesn't really have its own identity (i.e. no added combat moves).  Squad Leader and Ranger are currently being revamped, although these seem to be generally accepted as good changes.  

    PvE wise the game is well balanced now, with professions having distinct roles.  Although you will find leveling is still pretty much grinding based.   They are moving the game into the more traditional quest based system, but the majority of these are held within the expantions and are geared towards content instead a means to level.  As for the actual leveling, this can be done (as you'd expect) by either soloing or grouping.  Soloing is about the same leveling speed as what you'd expect from a "none casual" mmorpg.  Grouped you'd fly through the professions and be maxed out in a very sort time.  This is because you get the same base XP solo or grouped and as you can imagine things die a lot quicker when grouped.  Personally I think this is a crazy system and the devs seem to have noticed this aswell and were investigating changing it (which they blew and I'll cover that in a bit).

    PvP there are some issues.  While I would dispute there being a Jedi problem combat wise (as they are surposed to be surpreme warriors), they do have a visibility issue.  Basically, there are a lot of them and with no real penalties for being visible they can dominate PvP.  Although personally I usually only see them cause problems when they form a gank squad, although you have to activate yourself as being PvP enabled for that to be a problem.  Other than that, in mass PvP they aren't really noticed amongst the mix, aside from the sight of the sabers.    There is also an issue with duals, that being templates including good healing capabilities.  Duals can be anything from second (if someone can't heal) to the point where you get tired and just end up calling it a draw (if both parties can).  After saying all that, I must say PvP (in whatever form) is active and fun.

    Community wise they have made a few mistakes of late.  The most damaging was the XP nerf, which they say was released by mistake.  No matter, it was removed promply but did shine them in a bad light.  The other has been related to the quality of the last two publishes, which have been pretty poor and have required hotfixes to put right.  These issues were more related to missing fixes, than all out new bugs.  Even so, none working publishes have been annoying.  Saying that they do seem to be taking longer on this next one.  So only time will tell. 

    Is it worth trying?  Only you can really determain that, as tastes vary.  Its defintly playable and many enjoy it, myself included.

  • pirrgpirrg Member Posts: 1,443

    Well, ask yourself. What will you do when you are ingame? Because there is absolutely NOTHING of value you can spend your time on in SWG.

    Sure you can decorate your house or chit chat with guildmates, or maybe even run one of the 3-4 generic non-instanced "dungeons". Or maybe do "missions" where your only objective is to go to a waypoint x meters outside of the city and kill a nest of confused local fauna.

    But who in their right mind would PAY to do something like that? I mean really.. SOE is run by a bunch of mongoloids and im afraid swg is way past its time. Its unrepairable in its current state. Forget you ever considered playing this pile of generic garbage and move on to other mmo's, ones with actual content.

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  • grapevinegrapevine Member UncommonPosts: 1,927



    Originally posted by pirrg

    Well, ask yourself. What will you do when you are ingame? Because there is absolutely NOTHING of value you can spend your time on in SWG.
    Sure you can decorate your house or chit chat with guildmates, or maybe even run one of the 3-4 generic non-instanced "dungeons". Or maybe do "missions" where your only objective is to go to a waypoint x meters outside of the city and kill a nest of confused local fauna.
    But who in their right mind would PAY to do something like that? I mean really.. SOE is run by a bunch of mongoloids and im afraid swg is way past its time. Its unrepairable in its current state. Forget you ever considered playing this pile of generic garbage and move on to other mmo's, ones with actual content.



    Obviously you havn't played for quite some time, if at all.  You just decribed the pre-CU, pre JTL, pre RotW SWG when all there was to do was grinding, crafting and socialising.

    There is heap loads to do in SWG.

  • JestorRodoJestorRodo Member UncommonPosts: 2,642
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  • grapevinegrapevine Member UncommonPosts: 1,927



    Originally posted by JestorRodo
     If prostitution is a valuable option in your part of the world , its a no brainer.


    And another self proclaimed none player crawls out.

    Seriously guys you are really starting to grind.  We know you don't play, you even keep reminding us.  So why bother?

    This guy is asking for honest information and all you are doing is kicking dirt because you have issues over how the game used to be, because they banded you, because you can't move on or accept things change.

  • WeppsWepps Member Posts: 1,322


    Originally posted by grapevine

    There is heap loads to do in SWG.

    There is a ton of stuff to do at work too, but none of it is actually fun.

    If you are going to play it anyway, get yourself the Total Experience. That is worth the cost of the purchase in my opinion.

    But only if you are a Star Wars fan to begin with. If not, well then you are facing something that is not yet actually a game. It's interactive art.

    Few professions are complimentary to one another yet, but the changes coming down the slot now are good ones and will take the game in the right direction. Yeah, I should know better than to predict the right activity at SOE, but if they do what they say they are going to do next, it's really shaping up to finally become a game and a pretty good one at that.

    Some of the professions are technically repaired, like Creature Handler, Doctor, Bounty Hunter and the Entertainers, but only CH and BH had improvements in their game play. Squad Leader and Ranger are coming up with some awesome changes, go check them out and make your own judgment call.

    Regardless of what the fanbois will tell you, the GCW is practically dead at this time. However, some major changes have improved it nevertheless. Now, base ownership on a planet also changes the status of the major NPC cities. For example, if your Imperial keister has enough bases, Mos Eisley is Imperial. If you are a newb, the Empire occassionally conducts NPC sweeps through cities like Anchorhead, which are always interesting and fun to watch.

    Once they get done with professions reworks, there is an expansion on the way that has too much to do with episode III, I honestly doubt if that is ever worth purchasing. If they choose instead to tie all the changes together in the game play, and get professions to compliment one another through the missions system and GCW, then they are really onto something hot. I just wish they got on this path 5 years ago, but hey better late than never.


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  • grapevinegrapevine Member UncommonPosts: 1,927

    I agree, if you do get it make sure its the Total Experiance.  As without the expantions SWG is pretty dire.

    PvP is very active (as I stated), but currently other than the fun factor it has very few goals.  Although I do agree with Wepps, the GCW is dead.  To be very honest its never really existed, even to be dead.  They did recently add visits by Luke and Darth Vader to fractionised cities (which can change based on player PvP activity), to boost the GCW both PvE and PvP wise.  So far its no more then go kill x npcs or players.  So coolness factor aside, its not that exciting.

  • kaibigan34kaibigan34 Member Posts: 1,508

    Pay no attention to grapevine as he is a SOE fanboi and has been from the beginning. He and a few others like to make the game sound so wonderful and refuse to look at the bad parts. Even going as far as to outright lie to avoid anyone knowing the truth.

    Of the professions getting an overhaul. Alot of the professions got an overhaul or heavily changed in the CU. Doctor, Medic,. BH, CH, etc. Squad Leader is on the table now. Ranger and scout are both getting rewritten since scout is becoming everything left from the old ranger that works. So that is two more. Plus Smuggler is going to become a mezzer, according to the site on the CU final roles. So that is more. As you can see its much much more then just 2 professions like grapevine is trying to trick you into believing.

    The game is turning more and more into Everquest in Space.

    Again my advice is wait longer. At least  6 more months. The developers still dont know what time period they are in. Supposed to be after the Battle of Yavin but seems they are adding tons of clone wars stuff in. So let them try to take their heads out of their rumps and check the game out then. Or just avoid it all together.

    Kai

  • grapevinegrapevine Member UncommonPosts: 1,927

    Kai are you an idot or just retarded?  I'm no fanboy and neither have I ever lied in anyting I've posted.  If so please so kindly point everyone to it.  The only constant lier on this forum is yourself.  You're constantly at it and I seriously wish the moderators would do something about it.  You're just sh@t sturring.  We can sure see why you got banded from SWG.

    I'm middle line as far as SWG goes and never posted anything but that.  I've not played for weeks, because I'm burn out on it and my post in the very thread focuses on the negatives.  However I'm not going to say its a bad game, because its not and many people are enjoying it.

    BTW, the CU happened months ago.  Smuggler was made a mezzer when it went live.  I even am a Smuggler, so I certainly haven't been dreaming it.  Just goes to show the lack of knowledge and dribble you come up with and why posting feeback on a game you don't play is pointless.  The mayor revamp has already happend and is history.  Shorty after they posted that CH, Ranger and Squad Leader would be seeing some attention.  CH is done, they are still working on the later two.  Other than that and smugglers getting missions (which is content not a major profession change), nothing else has been said.

  • kaibigan34kaibigan34 Member Posts: 1,508



    Originally posted by grapevine

    Kai are you an idot or just retarded?  I'm no fanboy and neither have I ever lied in anyting I've posted.  If so please so kindly point everyone to it.  The only constant lier on this forum is yourself.  You're constantly at it and I seriously wish the moderators would do something about it.  You're just sh@tsturring.  We can sure see why you got banded from SWG.

    Ok I accept your challenge. Your first post in this thread.

    "They are making additions and modifying two professions, out of 30+."

    Hmm whats this grapevine? You just said they are only modifying 2 professions. Hmmm. Squad leader is one now. Ranger is going Paramilitary. Thats two. Scout is getting everything in ranger that worked. Thats 3. Smuggler is getting hit next. Thats 4. Plus lets go look at all the professions from the CU. Docs are the ones to heal wounds and dont buff. So there is one. Medics no longer heal wounds and both only get xp from healing in combat. That is 6. Shall we go on?

    I'm middle line as far as SWG goes and never posted anything but that.  I've not played for weeks, because I'm burn out on it and my post in the very thread focuses on the negatives.  However I'm not going to say its a bad game, because its not.

    So let me get this straight. You talk down to me and try to discredit me because I havent played for awhile and you havent played for a few weeks and yet your ego basically says people should listen to you? Well genius it just so happens I still have All Station Access. So technically I am still playing too. I just havent in a few weeks also.

    Look we get it, you have issues with SoE.  Let people make their own minds up, instead of hammering your very biased views in.

    He asked and I told. Your just mad that it was very negative. You say your middle ground. That means there are also two ends. One negative and one positive. The smart person will want to hear from all sides and form their own opinion based on all sides of the picture. I expect he is smart enough (judging from his past posts) to make his own decision. Or are you just mad I came in and prevented you from hammering your views in his head?

    BTW, the CU happened months ago.  Smuggler was made a messer when it went live.  I even am a Smuggler, so I certainly haven't been dreaming it.  Just goes to show the lack of knowledge and dribble you come up with and why posting feeback on a game you don't play is pointless.


    So you tell him only 2 professions are being modified when its clearly alot more. Then you tell me I have a lack of knowledge? Ok so which is it? Do you have a lack of knowledge or are you just lying to try to influence him? Oh before you answer..... Life is a chessgame and this is a critical move.



    Before you get all upset I want to say one last thing to you........

    Come in Pot! This is Kettle! Are you there? Come in Pot!

    Figured it out yet brainiac? He asked a legitimate question and he will get all kinds of answers. Its up to him to decide what he wants to believe or disbelieve. Not up to you or me.

    There are things in SWG I am very positive on..... like fishing. I am very positive about fishing. And shipwright. I am positive about that. Just because your more positive then me doesnt make your opinion any better or worse.

    Kai

  • grapevinegrapevine Member UncommonPosts: 1,927

    Kai, you are seriously out of touch with this game and I certainly didn't lie in my first post in this thread and I'm also still playing, just not for the past few weeks.  Burned out doesn't have to mean quiting.

    Nothing is happening to smuggler aside from the mission concepts, which is content not a professional revamp.  Bascially they intend to move spice from being maunfactured to a quest item.  Smuggler otherwise was done and dusted in the CU and the slicing changes shortly after.  Docs still buff to, just not in a game breaking way (i.e pre-CU) and I've yet to see any official mention of further changes.  Likewise to every other (none stated) profession.  Every change (other than ranger and squad leader) you just listed has already occured, with the CU.  Station Access or not, you've been making it clear for quite some time that you don't play. 

    Seriously where do you get the idea there are major changes underway?  I know you found the CU profession template, which you posted the other day.  That's way old though and was posted on the offical site in advance of the CU to let everyone know how their proferssions would fit.

    The only named changes at the moment profession wise are to Squad Lead and Ranger (which natually incudes scout to some extent as its a requirement, but nothing major).  I do however seriously see Commando being added to that list.

    Aside, you are seriously positive about shipwright and fishing?  Only tried the fishing once, so no comment.  However shipwright, I always found lacking due to the feasibilty of being a viable crafting profession.  They don't seem to have much of a revisit factor for anything of real value.

  • kaibigan34kaibigan34 Member Posts: 1,508



    Originally posted by grapevine

    Kai, you are seriously out of touch with this game and I certainly didn't lie in my first post in this thread and I'm also still playing, just not for the past few weeks.  Burned out doesn't have to mean quiting.
    Nothing is happening to smuggler aside from the mission concepts, which is content not a professional revamp.  Bascially they intend to move spice from being maunfactured to a quest item.  Smuggler otherwise was done and dusted in the CU and the slicing changes shortly after.  Docs still buff to, just not in a game breaking way and I've yet to see any official mention of further changes.  Likewise to every other (none stated) profession.  Every change (other than ranger and squad leader) you just listed has already occured, with the CU.
    Seriously where do you get the idea there are major changes underway?  I know you found the CU profession template, which you posted the other day.  That's way old though and was posted on the offical site in advance of the CU to let everyone know how their proferssions would fit.
    The only named changes at the moment profession wise are to Squad Lead and Ranger (which natually incudes scout to some extent as its a requirement, but nothing major).  I do however seriously see Commando being added to that list.
     



    Did you or did you not say there are only 2 professions being modified in your first post in this thread? I quoted you so you obviously did. By my count even if we dont count the ones modified by the CU, which by the way bright boy is also what I was referring too in my post, that is still 4. 5 if you count commando but we havent been notified about that one yet. So you say 2 but its clearly more. So you either have a lack of knowledge or are lying. So which is it? Trying to push the issue the other direction doesnt help you. As I said life is a chessgame and so far all your doing is running away with your King.

    And you still dont get it. Everyone has their own point of view. I played after the CU and while I liked the CU I still hate that jedi continue to be the ruling class in this game and if you arent jedi then your scum. So that is my view. It isnt yours but so be it. The only truth here is that you have done everything you accuse me of doing also. Got it now cheesy nipples?

    Even if I was a fanboi still I would deter people from playing this game right now because this game is in the middle of major changes and having some poor sod start playing only to have to change every patch is not going to win this game any kudos. The CU isnt even half way done. Its like a recipe. You got the meat now its time to add the vegetables etc. Even after SL, Ranger, etc are complete there will be heavy tweaking especially on live. Because no amount of beta testing will show everything. And alot of that tweaking can and will happen with other professions. In 6 months this could be a very different game.

    So which you want? A new customer to come in and see the remodelling job still being done. Lots of empty cement bags strewn around. Stacks of wood in a corner. Paint spills. Coreboard sitting on horses. Wallpaper hanging half on the wall.....

    Or do you want the customer to come in after the remodel to see the new walls. Orderly isles with shelves. Nice carpet on the floors. Good color scheme......

    You decide....

    Blitz


     

  • grapevinegrapevine Member UncommonPosts: 1,927

    Come on, you can't go yelling major changes underway and point out already implemented details as evidence.  You just listed (surposed forecoming) professional changes, that have past and are now trying to brush that aside. The CU went live sometime around May (if I recall correctly), its old news and not relevant to this thread.

    What four revamps?  Squad Leader and Ranger are getting drastic changes.  Adding missions and moving one or two specials to another (scout) does not indicate major changes.  Yes scouts will be tweaked because of rangers, but scouts will still be scouts.  Just like smugglers will still be smugglers (just with smuggling quests).  Their core systems aren't changing, however Squad Leader's and Ranger's are.  So yes, two revamps.  Especially for smuggler (to claify), the devs stated there would be no revamp (not that long ago) just some attention in November.  Hmmm, wonder if that's the missions.

    As for the constant tweaking of professions, of course it will happen.  It happens in every single mmorpg, so its not special to SWG and taken for granted.   So it doesn't really indicate SWG is in a major flux, more than any other game.  WoW has changes every patch, CoH just had i5 and i4 before it, EQ2 its CU and there are many more.

  • kaibigan34kaibigan34 Member Posts: 1,508



    Originally posted by grapevine

    Come on, you can't go yelling major changes underway and point out already implemented details as evidence.  You just listed (surposed forecoming) professional changes, that have past and are now trying to brush that aside. The CU went live sometime around May (if I recall correctly), its old news and not relevant to this thread.
    It is still relevant because it isnt done yet. SL will have to be tweaked to the other professions. And if the developers are smart (yah right) they will have to modify the other professions as well. You dont just shove a tile on a floor and hammer it to fit. You make sure the tiles around it can take it also. The the ranger is going to be a new combat profession. It wasnt before. That brings a whole new equation into the mix. Not too mention smuggler and commando. Finally add in a punked expansion to the mix that will most assuredly bring even more bugs into the mix. Sounds like a full time job to me.
    What four revamps?  Squad Leader and Ranger are getting drastic changes.  Adding missions and moving one or two specials to another (scout) does not indicate major changes.  Yes scouts will be tweaked because of rangers, but scouts will still be scouts.  Just like smugglers will still be smugglers (just with smuggling quests).  Their core systems aren't changing, however Squad Leader's and Ranger's are.  So yes, two revamps.  Especially for smuggler (to claify), the devs stated there would be no revamp (not that long ago) just some attention in November.  Hmmm, wonder if that's the missions.
    SL and Ranger. Plus Scouts are getting all of what ranger used to have. And that is alot. If you say scouts arent getting a revamp because they are still scouts, then DEs, Chefs, etc never got revamped either. Scouts will be Scout + Old Ranger. So that is 3. Plus add in smuggler since they are losing an entire line, the spice line. They gotta put something else in that line. Which means they are getting revamped too even if you cant admit it. Lastly is commandos who will undoubtedly have to get a revamp as well. And a revamp is anything that changes them to the CU.
    As for the constant tweaking of professions, of course it will happen.  It happens in every single mmorpg, so its not special to SWG and taken for granted.   So it doesn't really indicate SWG is in a major flux, more than any other game.  WoW has changes every patch, CoH just had i5 and i4 before it, EQ2 its CU and there are many more.
    Even the developers have stated the CU was massive and will take along time to get set right. And this is what is happening now. And you may want to believe that everything in regards to the CU is done but I have played pre and post CU and there is still alot to do.



    When you think about just how fragile a combat system is then realize they are about to add a whole new variable in the Ranger to the mix that should at least make you realize where I am coming from.

    Imagine if this were TFC. Probably the most balanced combat game out there. Imagine if they threw a new profession into the game. How it could quite easily unsettle the delicate balance. Now imagine that the game's combat system is new and has hardly been tested. Only a few months. Lastly imagine the development team is a bunch of morons who a history of lying, illogical, and poor decision making based on marketing.

    Starting to become clear to you now?

    Kai

  • daeandordaeandor Member UncommonPosts: 2,695

    I would have to say that the GCW is dead compaired to what it used to be, but the game is still worth playing as there is plenty to do.  Wepps actually made accurate comments on the state of the game, I only disagree with his feeling that SWG is not fun, and currently is "interactive art."  The bugs and annoyances that plagued the game long ago are relatively non-existant now days, however there are some things that remain and I fear will always.  People will also tell you that the game lacks population and while moderately true, it is not game breaking as there is enough population to still have an enjoyable time.

    My biggest gripe with the game right now is that the only professions that seem to be heavily pursued are Jedi and BH.  Nearly every person under the sun is a BH and often they are BH merely for the fact that it provides a good template for grinding toward Jedi.  Anyhow, the game is visually excellent IMO and can be very fun once you learn a few tricks of the trade and level up some.  Unfortunately if you want to have big pvp battles, you won't see much of that.  If you want to have unending content like EQ, you won't see that either. 

  • anarchyartanarchyart Member Posts: 5,378

    Kai and grapevine keep it civil or I'm going to have to lock this thread.image

    But really, the game is very enjoyable which is why certain people continue to return here even though they don't play anymore. The love that they felt is evident in the regularity of such posts, even though much venom is also. You can't make everyone happy when you make a game of this magnitude which is very visible in this forum. The game went in the direction it went which is very upsetting to some, and very enjoyable to others. Such is existance.

    The game is very worth playing and that is what this thread is about. If someone dislikes the game enough to continuously post in it's forum knocking it, doesn't that make you think? Why do they keep on bashing it like some misguided ex-lover who keeps harrassing you until you need to slap a restraining order on them. Ask yourself why they keep coming back, if only to try and upset you. Ask yourself why they keep coming here, if only to knock the game.

    /groupsay INCOMING 10 paragraph response by an ex-player about why I'm so wrong by %T!image

    image
  • grapevinegrapevine Member UncommonPosts: 1,927

    Kai, the CU is done other than the tweeks that will always happen.   Professions (tweeking aside) have pretty much been unchanged since the CU launched and hotfixes shortly after.  Generally people are also happy with the balance (other than with Jedi).  Only a handful have seen further major changes (i.e. Musican/dancer, CH, ranger and squad leader) that affected their game dynamics.  Even then with the entetainers the changes were putting in what the CU missed out, so more of a completion of a project than a further revamp.  As for chefs, they had a major revamp.  What they made and how was completely changed, same with DE.  However, once again this is all old news.

    Squad Leader is being tested at the moment and they are actually fixing bugs and balancing it before pushing it live.  They even recently posted futher changes that were being pushed to the test center as a result.  Claiming there won't be tweeks, would be idiotic.  However, unless they totally mess up they will be minor onces.  Just like we see in every patch.

    Sorry, but moving a few boxes in a profession while keeping its core system intact is not a revamp.  Think what you like, but there are only two currently underway.  Smugglers aren't loosing spices, they are just been made into a quest item.  Smuggers, in how they play combat wise, slicing and their role in the game is not changing.  I can bet the line will also still even exit, it will just gate access to the quests like the BH one's do for them.

    Also currently rangers don't do a lot, so pushing some of that into scout does not mean major changes.  Rangers lack of involvment is why they are getting a revamp in the first place.  Scout is getting some additions, not a revamp.

  • kaibigan34kaibigan34 Member Posts: 1,508



    Originally posted by grapevine

    Kai, the CU is done other than the tweeks that will always happen.   Professions (tweeking aside) have pretty much been unchanged since the CU launched and hotfixes shortly after.  Generally people are also happy with the balance (other than with Jedi).  Only a handful have seen further major changes (i.e. Musican/dancer, CH, ranger and squad leader) that affected their game dynamics.  Even then with the entetainers the changes were putting in what the CU missed out, so more of a completion of a project than a further revamp.  As for chefs, they had a major revamp.  What they made and how was completely changed, same with DE.  However, once again this is all old news.
    Squad Leader is being tested at the moment and they are actually fixing bugs and balancing it before pushing it live.  They even recently posted futher changes that were being pushed to the test center as a result.  Claiming there won't be tweeks, would be idiotic.  However, unless they totally mess up they will be minor onces.  Just like we see in every patch.
    Sorry, but moving a few boxes in a profession while keeping its core system intact is not a revamp.  Think what you like, but there are only two currently underway.  Smugglers aren't loosing spices, they are just been made into a quest item.  Smuggers, in how they play combat wise, slicing and their role in the game is not changing.  I can bet the line will also still even exit, it will just gate access to the quests like the BH one's do for them.
    Also currently rangers don't do a lot, so pushing some of that into scout does not mean major changes.  Rangers lack of involvment is why they are getting a revamp in the first place.  Scout is getting some additions, not a revamp.



    The DE, Chef, CH, etc never changed. Their role stayed the same. All that changed mainly was new and old recipe fixes. So why do you consider that a revamp but making scout have more traps, camps, and other abilities not a revamp? Why do you consider the entire loss of a line in smuggler not a revamp but Creature Handlers line unchanged and points moved around a revamp?

    Maybe because you dont want to admit that kai the hater is right. So you will not see anything that doesnt already support your arguement.

    Kai

  • ErillionErillion Member EpicPosts: 10,329



    Originally posted by LordMagnus

    I've heard in the past that the game had too many bugs and things that made the game unpleasant to play. I decided to wait until the game got more updated to even consider playing it so i'm wondering if it's even worth buying yet. Should I just wait a little more or is it good to play yet?



    Although the game is not perfect yet, great improvements have been made lately. IMHO its worth playing, especially as The Total Experience box (and one free month) is available for some 25-30 $. That gives you the space expansion and the Wookie expansion (with the many quests).

    I strongly suggest you start playing on a server where some of the people here are playing, so we can help you (e.g. Naritus galaxy .. you can reach me there as Novarider or Delos).

    have fun

    Erillion

  • ErillionErillion Member EpicPosts: 10,329



    Originally posted by pirrg

    Sure you can decorate your house or chit chat with guildmates, or maybe even run one of the 3-4 generic non-instanced "dungeons". Or maybe do "missions" where your only objective is to go to a waypoint x meters outside of the city and kill a nest of confused local fauna.



    Spoken like someone that has not playing in months I guess (yes/no ?) and has totally missed all the new multi part, multi planet, space -ground mix quests with nice rewards that have been introduced into the game with the Rage of the Wookies expansion.

    Check a list of quests HERE :

    http://swg.allakhazam.com/db/quests.html?sortby=Planet

    and concentrate especially on the quests out of Kashyyyk, as well as the Clone Relics, Syren and Boba Fett series of quests.

    Have fun

    Erillion

  • grapevinegrapevine Member UncommonPosts: 1,927

    The DE, Chef, CH, etc never changed. Their role stayed the same. All that changed mainly was new and old recipe fixes. So why do you consider that a revamp but making scout have more traps, camps, and other abilities not a revamp? Why do you consider the entire loss of a line in smuggler not a revamp but Creature Handlers line unchanged and points moved around a revamp?
    Maybe because you dont want to admit that kai the hater is right. So you will not see anything that doesnt already support your arguement.
    Kai



    We are straying off topic here, but none the less...

    DE and Chef are crafters, so if they dramatically change what they craft (which they did) their roles do change.

    CH at its core are about taming critters and using them as tanks.  How they tame and how they uses pets is completly different to what it was.

    How a scout is going to work isn't changing, they are adding to it.  

    As for smuggers.  In SoE's own words....

    "Spice crafting will be removed from the smuggling skill tree. Smugglers were revamped to be a complete combat profession during CU, which means removing the spice crafting doesn't invalidate any of their skill lines. Spice crafting XP was also removed with CU. Spices will now be granted as rewards during smuggling missions."

    See already revamped.  All that's changing is the means of obtaining spice.

  • kaibigan34kaibigan34 Member Posts: 1,508



    Originally posted by grapevine

    We are straying off topic here, but none the less...

    DE and Chef are crafters, so if they dramatically change what they craft (which they did) their roles do change.

    What did droid engineers do before they were fixed? Made droids. What did droid engineers do after they were fixed? Made droids. So how was their role changed? They make droids.

    What did the chef do before the fix? Made food. What does the chef do after their fix? Make food. So how was their role changed? They make food.

    What does the scout do now? Scout. What will the scout do after? Scout. So how was their role changed? They scout.

    What is the difference in these three? Nothing. Chef got new recipes and bonuses. Droid Engineers got new recipes and bonuses. Scouts will get new recipes and bonuses. If you call a DE and chef a revamp then you have to call a scout a revamp.

    CH at its core are about taming critters and using them as tanks.  How they tame and how they uses pets is completly different to what it was.

    I played a CH before and after. Same exact thing as before just a higher chance of getting mauled by NPCs and levels for pets changed. Still use them as taming and tanks.

    How a scout is going to work isn't changing, they are adding to it.  

    Same could be said for the others. "How a DE is going to work isn't changing, they are adding to it."

    As for smuggers.  In SoE's own words....

    "Spice crafting will be removed from the smuggling skill tree. Smugglers were revamped to be a complete combat profession during CU, which means removing the spice crafting doesn't invalidate any of their skill lines. Spice crafting XP was also removed with CU. Spices will now be granted as rewards during smuggling missions."

    See already revamped.  All that's changing is the means of obtaining spice.

    Already revamped except that one line they are about to delete. What will they put there? Hmm by your logic nothing since they already revamped them for the revamp according to you so they will just have three lines.

    No I think they will put something in place of spice hence a revamp. Just not as heavy as Ranger or SL.


    Anyway it doesnt matter. Your the type of person wont ever accept reason since you gotta win every arguement no matter what even when you and I both know your wrong. So I concede. You are obviously right in everything period and all others are idiots unless they believe what you believe. So there is no point to continue this discussion. I am going to let you win just to shut you up.

    Now post your big gloat message like you want to do and lets move on. Your boring me.

    Kai

  • grapevinegrapevine Member UncommonPosts: 1,927

    Actually that's how you come across.  Biased and blinded by your own hated for SoE.  You don't consider both sides of the story or put them across.

    So a driod is a droid and food is food.  Hmm, pretty narrow minded considering the majority of foods don't do the same as pre-CU or before their original revamp.  DE had two entire publishes set aside from the over a year ago, both were part of the revamp.  Crafters roles are determained by what they make and what is in demand.  If that changes, which did, then so does there role.

    CH's entire means of opperating had major changes, but yes their purpose remained the same.  The same can be said about Squad Leaders, which is openly acknowledged as a revamp.  

    You have no clue, more than I what will happen to the spice line.  By the sounds of it, it will be an extention of the underground line, in some form.  If you think they are going to use it to add more functions then you're probably deluded and if so they would have be covered it.

    By your definition of a revamp every single game out there is revapming everytime a new publish is made.  That clearly isn't the case, they are just tweeking.

  • suupaabakasuupaabaka Member Posts: 17

    I believe that after the CU, every profession that has craftable items is in need of a revamp. Why? A whole lot of things now are redundant. Perhaps the only profession that still has a use for all their schematics is Armorsmith, since the armor types (eg. mabar, tantel and ubese in recon armor) are just aesthetic choices.

    To illustrate, I refer to my own profession of smuggler. NOBODY uses anything other than Muon Gold, Booster Blue or Neutron Pixie.

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