During the time I was involved with the game, it had one complete overhaul from the ground up for art, code etc. It went from a 2D engine to a 3D engine, designed by all-new developers.
The online aspect was basically the same as DDO. A bunch of people entered the server and then a small group would get together and play the actual game. Online was also free.
This works great for golf, as you don't play golf with a whole bunch of people at once. However, this doesn't work for a game that is pretending to be a MMORPG. Thank you very much for making my point.
i agree mindless killing of mobs is no better then mindless questing over and over. I also agree with wow having serious performance issues esp ogrimar 9I'm a dial up user, I choose races based on how far away they were from it lol)
But when i think of dnd I imagine you could come up to area where monster thrives and thats not a problem for immersion to me, or at least its not as much as "oh look i vanquishede the demon forever take 103789"
you could even make it feasible. If youve played anarchy online they have a beginner area that is under constant scripted seige by aliens. What if dnd towns had a simular feature, then the grinding would have at least some point. I think it would be cool to see guards running around scared, if only you would be so kind as to kill 20 of monster, and actually see a (short lived) visible difference in the mood of the guards) or imagine if some guy (trade saw you kill a bonch of monsters and decided hed give you a discount on your next purchase?
I'm just saying there are ways to make the world seem like a world even if it is grinding at its base. However with the way things are its not a world. I want to participate in a world of dnd not a 15 dollar a month table top experience clone. Where a adv is spawned just for me and my group, never seeing anyone else.
Originally posted by calibek I played in stress and beta and I love this game. I sit here and laugh at the people who say the combat sucks. It actually makes you get involved in what you're doing. You actually have to know how to block. I, as a rogue, was able to solo an entire long dungeon once I got the tumbling and blocking parts down. For those who don't enjoy this game go play a POS game like WoW. I love DDO and after playing it I will NEVER go back to a game like WoW. Those who don't like DDO are those who love WoW because you can sit there all day and whack on mobs and gain levels by camping. Can't do that here because the only way to gain xp is to quest. This discourages the powergamers and the people who form the horrible community of WoW from playing DDO, which, in my opinion, is a VERY GOOD thing.
You are entitled to your opinion... But this game has the same flaws as a WoW game. No you can't sit and grind mobs to level, you just sit there and grind quests to level. Some one had said in another topic, that in two weeks they were middle level 4 and doing level 7 quests... Now that to me sounds like power leveling. Obviously, you had bad experiences with WoW... But lets face it, you have not played the released version of DDO either. It may very well turn out the same once the public is able to join in.
By the way... I love WoW, and I will play DDO to start with to see if it gets any better then the mediocre game it is now.
Originally posted by Kelsonmac During the time I was involved with the game, it had one complete overhaul from the ground up for art, code etc. It went from a 2D engine to a 3D engine, designed by all-new developers.The online aspect was basically the same as DDO. A bunch of people entered the server and then a small group would get together and play the actual game. Online was also free.This works great for golf, as you don't play golf with a whole bunch of people at once. However, this doesn't work for a game that is pretending to be a MMORPG. Thank you very much for making my point.
The net code is not the same at all. The only centrally hosted part in a tiger woods game was the server browser, once you start up a match the person who created the game is the host and everyone connects to him/her, it is a Peer-to-peer connection. When you start a quest in DDO the instance is created ON THE SERVER....big fucking difference. That's why online is free in Tiger woods and not in DDO, hosting a master server takes minimal bandwidth/effort compared to hosting an instance in DDO. Please get your info straight.
i think its interesting how the same sentiment is being expressed: I might buy this game but not pay a monthly fee.
Usually I don't give a thought to the fee its one of the cheapest forms of entertainment out there... But my guess is that since they didn't design the game like this from the ground up, and the veiw I get from there willingness (or stubborness) to use outdated technology... its not going to happen.
Unlike guildwars theres no pvp to create infinite content.
Originally posted by Minsc Originally posted by Kelsonmac During the time I was involved with the game, it had one complete overhaul from the ground up for art, code etc. It went from a 2D engine to a 3D engine, designed by all-new developers.The online aspect was basically the same as DDO. A bunch of people entered the server and then a small group would get together and play the actual game. Online was also free.This works great for golf, as you don't play golf with a whole bunch of people at once. However, this doesn't work for a game that is pretending to be a MMORPG. Thank you very much for making my point.
The net code is not the same at all. The only centrally hosted part in a tiger woods game was the server browser, once you start up a match the person who created the game is the host and everyone connects to him/her, it is a Peer-to-peer connection. When you start a quest in DDO the instance is created ON THE SERVER....big fucking difference. That's why online is free in Tiger woods and not in DDO, hosting a master server takes minimal bandwidth/effort compared to hosting an instance in DDO. Please get your info straight.
Let me explain this to you again (don't worry, I will type slowly)
Tiger Woods: Everyone goes to a large "clubhouse" where basically you chat and form teams to play the Game. DDO: Everyone goes to an "inn" where basically you chat and form parties to play the game.
Tiger Woods: A small group of people play a game. Though there are possibly thousands online, you only see the small group you are playing the game with. DD0: A small group of people run a queast. Though there are possibly thousands online, you only see the small group of people you are questing in the game with.
I don't give a rat's ass how the server is set up. I don't care if the instances in DDO are created on the spot or in a brothel in Nebraska. I don't care how the bandwith is used. I don't care if it's peer-to-peer or not. The fact of the matter is . . both games have the same result . . . even though there might be thousands online, you only get to "play" with YOUR group. So, what does it matter if there are 10,000 people online if gameplay is restricted to how many people can fit in your party/team?
Let me give you a real life example. I will keep it elementary so you won't hurt your head:
A REAL MMMORPG is kind of like eating at a restraunt. Let's say there's 500+ different people in the restraunt in patries of eight. They are presented with a menu with a variety of foods, hoping to have something that will be to their patron's taste. Though some might order meals that are similar, very few will be exactly the same. Your party might engage in a conversation with other patrons, and they might not. Perhaps an odd patron might even be eating alone at the bar because he was hungry and couldn't find any of his friends that were hungry, too. The comparisons go on and on.
In DDO this is not a restraunt, but a drive-thru shack on the side of the road with the soup-nazi from Seinfeld running it. "We only server cheeseburgers. You'll take this cheeseburger and like it! Only fifteen dollars. Oh wait, you're alone! We can't serve you if you're alone! You need at least 5 other people ordering with you! Well, hell, see all these cars passing by? Throw yourself in front of a few and perhaps they will stop and agree to order food with you! Oh, one more thing . . . once you DO order your food, you and your new friends will have to stand in the middle of the road and eat it . . but don't worry. You see, our food is magical, and once you begin to eat, everyone else in the world ceases to exist. So, you won't get hit by a car! Don't worry, as soon as you finish eating and leave the road, all the cars will come back!"
Originally posted by Kelsonmac During the time I was involved with the game, it had one complete overhaul from the ground up for art, code etc. It went from a 2D engine to a 3D engine, designed by all-new developers.
The online aspect was basically the same as DDO. A bunch of people entered the server and then a small group would get together and play the actual game. Online was also free. This works great for golf, as you don't play golf with a whole bunch of people at once. However, this doesn't work for a game that is pretending to be a MMORPG. Thank you very much for making my point.
The net code is not the same at all. The only centrally hosted part in a tiger woods game was the server browser, once you start up a match the person who created the game is the host and everyone connects to him/her, it is a Peer-to-peer connection. When you start a quest in DDO the instance is created ON THE SERVER....big fucking difference. That's why online is free in Tiger woods and not in DDO, hosting a master server takes minimal bandwidth/effort compared to hosting an instance in DDO. Please get your info straight.
Let me explain this to you again (don't worry, I will type slowly)
Tiger Woods: Everyone goes to a large "clubhouse" where basically you chat and form teams to play the Game. DDO: Everyone goes to an "inn" where basically you chat and form parties to play the game.
Tiger Woods: A small group of people play a game. Though there are possibly thousands online, you only see the small group you are playing the game with. DD0: A small group of people run a queast. Though there are possibly thousands online, you only see the small group of people you are questing in the game with.
I don't give a rat's ass how the server is set up. I don't care if the instances in DDO are created on the spot or in a brothel in Nebraska. I don't care how the bandwith is used. I don't care if it's peer-to-peer or not. The fact of the matter is . . both games have the same result . . . even though there might be thousands online, you only get to "play" with YOUR group. So, what does it matter if there are 10,000 people online if gameplay is restricted to how many people can fit in your party/team?
Let me give you a real life example. I will keep it elementary so you won't hurt your head:
A REAL MMMORPG is kind of like eating at a restraunt. Let's say there's 500+ different people in the restraunt in patries of eight. They are presented with a menu with a variety of foods, hoping to have something that will be to their patron's taste. Though some might order meals that are similar, very few will be exactly the same. Your party might engage in a conversation with other patrons, and they might not. Perhaps an odd patron might even be eating alone at the bar because he was hungry and couldn't find any of his friends that were hungry, too. The comparisons go on and on.
In DDO this is not a restraunt, but a drive-thru shack on the side of the road with the soup-nazi from Seinfeld running it. "We only server cheeseburgers. You'll take this cheeseburger and like it! Only fifteen dollars. Oh wait, you're alone! We can't serve you if you're alone! You need at least 5 other people ordering with you! Well, hell, see all these cars passing by? Throw yourself in front of a few and perhaps they will stop and agree to order food with you! Oh, one more thing . . . once you DO order your food, you and your new friends will have to stand in the middle of the road and eat it . . but don't worry. You see, our food is magical, and once you begin to eat, everyone else in the world ceases to exist. So, you won't get hit by a car! Don't worry, as soon as you finish eating and leave the road, all the cars will come back!"
ROFLMAO Thanks I needed a good laugh. And good comparison too.
Originally posted by Kelsonmac Originally posted by Minsc Originally posted by Kelsonmac During the time I was involved with the game, it had one complete overhaul from the ground up for art, code etc. It went from a 2D engine to a 3D engine, designed by all-new developers.The online aspect was basically the same as DDO. A bunch of people entered the server and then a small group would get together and play the actual game. Online was also free.This works great for golf, as you don't play golf with a whole bunch of people at once. However, this doesn't work for a game that is pretending to be a MMORPG. Thank you very much for making my point.
The net code is not the same at all. The only centrally hosted part in a tiger woods game was the server browser, once you start up a match the person who created the game is the host and everyone connects to him/her, it is a Peer-to-peer connection. When you start a quest in DDO the instance is created ON THE SERVER....big fucking difference. That's why online is free in Tiger woods and not in DDO, hosting a master server takes minimal bandwidth/effort compared to hosting an instance in DDO. Please get your info straight.
Let me explain this to you again (don't worry, I will type slowly)
Tiger Woods: Everyone goes to a large "clubhouse" where basically you chat and form teams to play the Game. DDO: Everyone goes to an "inn" where basically you chat and form parties to play the game.
Tiger Woods: A small group of people play a game. Though there are possibly thousands online, you only see the small group you are playing the game with. DD0: A small group of people run a queast. Though there are possibly thousands online, you only see the small group of people you are questing in the game with.
I don't give a rat's ass how the server is set up. I don't care if the instances in DDO are created on the spot or in a brothel in Nebraska. I don't care how the bandwith is used. I don't care if it's peer-to-peer or not. The fact of the matter is . . both games have the same result . . . even though there might be thousands online, you only get to "play" with YOUR group. So, what does it matter if there are 10,000 people online if gameplay is restricted to how many people can fit in your party/team?
Let me give you a real life example. I will keep it elementary so you won't hurt your head:
A REAL MMMORPG is kind of like eating at a restraunt. Let's say there's 500+ different people in the restraunt in patries of eight. They are presented with a menu with a variety of foods, hoping to have something that will be to their patron's taste. Though some might order meals that are similar, very few will be exactly the same. Your party might engage in a conversation with other patrons, and they might not. Perhaps an odd patron might even be eating alone at the bar because he was hungry and couldn't find any of his friends that were hungry, too. The comparisons go on and on.
In DDO this is not a restraunt, but a drive-thru shack on the side of the road with the soup-nazi from Seinfeld running it. "We only server cheeseburgers. You'll take this cheeseburger and like it! Only fifteen dollars. Oh wait, you're alone! We can't serve you if you're alone! You need at least 5 other people ordering with you! Well, hell, see all these cars passing by? Throw yourself in front of a few and perhaps they will stop and agree to order food with you! Oh, one more thing . . . once you DO order your food, you and your new friends will have to stand in the middle of the road and eat it . . but don't worry. You see, our food is magical, and once you begin to eat, everyone else in the world ceases to exist. So, you won't get hit by a car! Don't worry, as soon as you finish eating and leave the road, all the cars will come back!"
WOW that's some great logic chief. I think that analogy is so retarded they might even let you into the special olympics. I think you got some things reversed though.
Your standard MMO is much more like McDonalds than a restaraunt. Sure there can be 500 people in the restaraunt, but they all have to line up and wait to get served. When they do finally get up to the counter they have the choice of 5 or 6 different kinds of hamburgers. Sure they've given them all these fancy names but they still boil down to being made up of the same bland low-grade meat with a side-order of equally bland fries. But it doesn't matter if you go in as a single person or a group of 8, you still have the choice of the same thing to eat. Besides that you also have to put up with all the other rejects in the restaurant. Especially the couple at the next table who are too busy inhaling their cardboardburger to stop their little runt from throwing his fries at the back of your head while you're trying to eat. Once you're done you get up and the next group sits down to eat thier same ratburgers while other's stand in line so that they too at one point can eat the same burger that you just had, ad nausium.
Now the idea with DDO to me is much more like a restaraunt. You get to the door and wait to be seated, the hostess comes and shows you and your group to a booth, where you don't have to worry about others interrupting your meal or conversation, you get a menu and have a choice of a wide variety of foods from stake to salads to pastas and everything in between. You and your group can sit and enjoy your food at your leisure and talk and have a few drinks until your done and ready to leave. You pay your bill and your out the door and on your way wherever.
I'll take a fine restaraunt experience over Rotten Ronnies any day.
If DDO were a restraunt, it would go out of business.
1. Each table would be in seperate rooms and each have their own waiter. No ambience. 2. You would be presented a menu, but you have to order what the waiter tells you to order. 3. You have to order the same thing every time you return to the restraunt until you're sick of it, then, you can order something else. Rinse/Repeat
Why don't we just do this. If DDO is still around and going strong after 6 months to a year, I will admit I am wrong about it. Fat chance of that happening. You see, when people go to a restraunt they are more likely to order a steak than to ask for the dung.
Originally posted by anarchyart Isn't there an NDA or something? And it's still in beta right? For someone to be beta testing and saying it sucks, well what game didn't suck in beta? Correct me if I'm wrong but I find it underhanded to report on a game in beta.
They lifted their NDA last week Anarchy. I tried giving my closed beta key back to them but they never returned my email.
Oh...did I mention this game sucks?
People saying that this game will appeal to PnP gamers aren't speaking for everyone...including me. When I envision a D&D online game, I don't picture it as:
a mach 3 dungeon rape. Raping the same dungeon over and over again to grind levels out.
100% instanced, cold and uninviting...with no open world to explore.
a clunky FPS style hack and slash.
I H-A-T-E this game with an unnatural passion. Biggest MMO letdown in my decade of playing them hands down.
That piece of crap game Matrix Online is better than this excuse for an MMO. (oooh did that sting Turbine? I bet it did.)
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
Originally posted by Kelsonmac Minsc,If DDO were a restraunt, it would go out of business.1. Each table would be in seperate rooms and each have their own waiter. No ambience. 2. You would be presented a menu, but you have to order what the waiter tells you to order. 3. You have to order the same thing every time you return to the restraunt until you're sick of it, then, you can order something else. Rinse/RepeatWhy don't we just do this. If DDO is still around and going strong after 6 months to a year, I will admit I am wrong about it. Fat chance of that happening. You see, when people go to a restraunt they are more likely to order a steak than to ask for the dung.
LOL Oh I'll be here in 6 months when the game is still going strong. It's just like the people who said EVE-Online would never break 15,000 concurrent users logged on at once, and then 20,000, etc. They have proven time and time again that they don't know wtf they are talking about.
Hey guys. Ive read a lot of posts saying this game will be crap. Saying instances suck and stuff but i was reading them out to a buddy of mine who played D&D often and he is looiking into playing this and if anyone here has ever played D&D you know that when you played u diddnt have 30 people playing. No you had the Dungeon master and maybve 4-5 others or else it would jsut take too long. Now the way i see this game comming out is that all the real D&D fans will just love it. Becasue it really takes the origional D&D and puts it into computer. This game proably wont be like GW beacue well GW was jsut plain crap lol I really do see a future with this game becasue all of the real D&D fans are going to LOVE DDO becasue it reflects exactaully what they have been playing all these years. It has the rules and it makes the dungeons and battles more like the D&D. Well thats my 2 cents in it all and i dont see this game failing. Thanks:)
Is it just me... or does eveyone think that quadrapelegics are greedy? "i can't reach that" "i'm not tall enough" i mean c'mon now
a mach 3 dungeon rape. Raping the same dungeon over and over again to grind levels out.
Sounds like you didn't belong in this game in the first place if your conception of DnD is level grinding...
100% instanced, cold and uninviting...with no open world to explore.
Did you try exploring any of those dungeons you were racing through?
a clunky FPS style hack and slash.
I don't know about your computer, but it runs smooth as silk on mine.
I H-A-T-E this game with an unnatural passion. Biggest MMO letdown in my decade of playing them hands down.
Then I guess we won't be seeing you here any longer...
Been playing this game since beta started and still playing love it, sorry you don't. Keep in mind that DnD is primarily played in small groups who are quest oriented, not a large amount of powergamers trying to reach maximum level in the shortest amount of time possible. To be honest I wish they didn't call this game DDO so that everyone would stop saying it sucks because it doesn't fit their idea of what DnD is. Just like books made into movies...its never exactly what you imagined it to be.
(edit: My biggest MMO letdown was logging into SWG after NGE and seeing a billion jedis running around; talk about throwing lore out the door, among other things...)
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
Originally posted by Numari Hey guys. Ive read a lot of posts saying this game will be crap. Saying instances suck and stuff but i was reading them out to a buddy of mine who played D&D often and he is looiking into playing this and if anyone here has ever played D&D you know that when you played u diddnt have 30 people playing. No you had the Dungeon master and maybve 4-5 others or else it would jsut take too long. Now the way i see this game comming out is that all the real D&D fans will just love it. Becasue it really takes the origional D&D and puts it into computer. This game proably wont be like GW beacue well GW was jsut plain crap lol I really do see a future with this game becasue all of the real D&D fans are going to LOVE DDO becasue it reflects exactaully what they have been playing all these years. It has the rules and it makes the dungeons and battles more like the D&D. Well thats my 2 cents in it all and i dont see this game failing. Thanks:)
Very good post. My opinion is that there are two basic reasons this game is getting blasted here.
1. It does not fit in anywhere with what most here consider to be a MMORPG. There is no crafting, no world exploration etc. Much of what is standard fare for a MMO is not in this game. 2. The $15 a month fee. If the game were free from monthly fees (as I personally think it should be) I don't think many here would come down so hard on it.
This is a niche game, and I am sure that most (but not all) in that niche will enjoy this game. But frankly, I don't believe the niche players will be plentiful enough to keep this game afloat. It certainly does not offer anything to "hardcore" MMO players . . . at least not enough to keep them in the game for any length of time.
Again, I believe this game will have very strong sales. Every game loses subscribers after the first month, but I think this one will have a historical amount of subscription cancellations.
Originally posted by Numari I really do see a future with this game becasue all of the real D&D fans are going to LOVE DDO becasue it reflects exactaully what they have been playing all these years. It has the rules and it makes the dungeons and battles more like the D&D.
I guess I'm not a real D&D fan
Probably true to a certain point since I prefer systems like GURPS and HERO these days if I can get away with it. The thing is, it doesn't reflect what I've been playing with my friends for many many years if what I'm reading here and elsewhere is true (I have not betatested the game FYI). The rules, sure. From Old D&D and AD&D to D&D 3.5. But dungeons only? No travelling? Getting there is supposed to be half the fun. Random and not so random encounters. Cities, towns and villages. Forests, mountains and plains. Distant realms and other planes of existance. Often these things lead to subplots and sidequests.
Just because the word DUNGEON is in the name, it doesn't mean that's the only thing there is to it. If that's the case, DRAGONS should be the only kind of creature you encounter in those dungeons, eh? Yeah, I know that's how things started, but it was also the players wanting more than just dungeons that caused the game to evolve into wilderness exploration and eventually plane/dimension hopping as well. What's the point of rangers and druids afterall?
While the game might feel like D&D to some, I doubt it'll feel like D&D to me if dungeon crawling is all there is to it. It just seems so shallow. If/when Turbine decides to put in a little more content than that and make it so that you can enjoy some of the content solo, I'll give it a fair try. Until then, I think I'd rather put my effort into getting together a real group of people for a real D&D session.
I'm a big ol' fluffy carewolf. Be afraid. Be very afraid.
Originally posted by Numari I really do see a future with this game becasue all of the real D&D fans are going to LOVE DDO becasue it reflects exactaully what they have been playing all these years. It has the rules and it makes the dungeons and battles more like the D&D.
I guess I'm not a real D&D fan
Probably true to a certain point since I prefer systems like GURPS and HERO these days if I can get away with it. The thing is, it doesn't reflect what I've been playing with my friends for many many years if what I'm reading here and elsewhere is true (I have not betatested the game FYI). The rules, sure. From Old D&D and AD&D to D&D 3.5. But dungeons only? No travelling? Getting there is supposed to be half the fun. Random and not so random encounters. Cities, towns and villages. Forests, mountains and plains. Distant realms and other planes of existance. Often these things lead to subplots and sidequests.
Just because the word DUNGEON is in the name, it doesn't mean that's the only thing there is to it. If that's the case, DRAGONS should be the only kind of creature you encounter in those dungeons, eh? Yeah, I know that's how things started, but it was also the players wanting more than just dungeons that caused the game to evolve into wilderness exploration and eventually plane/dimension hopping as well. What's the point of rangers and druids afterall?
While the game might feel like D&D to some, I doubt it'll feel like D&D to me if dungeon crawling is all there is to it. It just seems so shallow. If/when Turbine decides to put in a little more content than that and make it so that you can enjoy some of the content solo, I'll give it a fair try. Until then, I think I'd rather put my effort into getting together a real group of people for a real D&D session.
Well, to start with anyways... There will not be any Druids in the release game. And not and Monks to start with either.
Originally posted by Numari Hey guys. Ive read a lot of posts saying this game will be crap. Saying instances suck and stuff but i was reading them out to a buddy of mine who played D&D often and he is looiking into playing this and if anyone here has ever played D&D you know that when you played u diddnt have 30 people playing. No you had the Dungeon master and maybve 4-5 others or else it would jsut take too long. Now the way i see this game comming out is that all the real D&D fans will just love it. Becasue it really takes the origional D&D and puts it into computer. This game proably wont be like GW beacue well GW was jsut plain crap lol I really do see a future with this game becasue all of the real D&D fans are going to LOVE DDO becasue it reflects exactaully what they have been playing all these years. It has the rules and it makes the dungeons and battles more like the D&D. Well thats my 2 cents in it all and i dont see this game failing. Thanks:)
True, when you played the PnP game you did not have 30 people playing... But you basically played with the same 4-6 people every time too. With DDO, you may not be able to play with the same people everytime.
Have you played this game yet? IMO it does not put the PnP ame into a computer. And that is what a lot of people have been trying to say. And the battles are not like PnP DnD. They are not turn based like PnP game. etc, etc, etc... I could go on...
Wow...if you think they are following the D&D rulebook, you are a moron...
IF ANYTHING, this game is geared MORE toward the MMO crowd than anything!
For starters, since when does D&D have a real-time combat system? I don't give a shit what their reasoning for using a real-time system is; D&D is turn-based, and it should stay that way, regardless of ANYTHING.
They are raping the majority of the rules so furiously that MY ass hurts. Starting characters NEVER got an extra 20 HP at first level. Of course, you could argue that "Hey, a real-time system is more challenging!" but again, there shouldn't BE a real-time system.
The biggest problem, however, is that Turbine is attempting to [b]force[/b] people into a single role in a party, rather than letting them have any sort of real customization. If you want to be a cleric, don't plan on doing anything than healing. If you're a rogue, don't plan on doing anything but trap detection and disarming.
For those who have experience with the true Eberron campaign setting, since when do Warforged have to breathe? Apparently Turbine decided it was a bad idea for a construct not to have to breathe, so they made Warforged drownable, so hey, if you're a warforged with Adamantine Body, good luck on those missions that involve swimming! Oh, and Warforged seem to have vital organs and whatnot. I mean, how else could they possibly be POISONED?
Going back to the clerics, suppose you are wanting to lay the righteous smackdown on some blasphemous undead. Easy right? Well, not if you play DDO! Turbine nerfed the Turn Undead rules because, survey says? "High-level clerics were barreling through undead." Oh, yes. God forbid that an undead hunter be able to destroy undead...
I don't believe a CR 1/4 kobold is supposed to have 12-16 HP, by the way.
They took Precise Shot out of the game, and apparently Manyshot is on a COOLDOWN TIMER. WHAT THE HELL!?
I could keep going on and on, but I think I've made my point fairly clear.
This game isn't D&D. It isn't even remotely close to D&D. Unless Turbine manages to pull a complete miracle and decides to follow the ACTUAL D&D rules instead of making up their own, I am boycotting this and any future Turbine games. I would hope that the REAL D&D fans out there do the same.
Don't let them get away with this. Send a message to Turbine's mediocrity by refusing to buy this game.
Ok first off you obviously have no idea whatsoever on what takes to "sell" ok think of it this way. You have a great idea for a game like D&D so your thinking to yourself about it and realise if you make it EXACTLY like D&D then you would only be open to sell to the D&D fans. There may be some and they would love it beyond believe but come on man, they arnt here to jsut please 1 group. So then you think ok i want to include others also maybe like regualr MMORPG'ers so you shift the rules a little so that the other fasterpased gamers can join in. They like it now and the D&D fans enjoy it becasue its pretty much like D&D. But you honestly cant be expecting Turbine to make the game exactaully like D&D.... no that would be stupid. Who honestly wants to play a turn based game these days... "granted i played The Realm Online" for god knows how long lol but thats beside the point... Now a-days people want faster game play and by making D&D how they have it will be open to more than 1 group of people. And more people will enjoy it becasue it makes more than jsut the D&D fans happy. Thank you
-Numari
Is it just me... or does eveyone think that quadrapelegics are greedy? "i can't reach that" "i'm not tall enough" i mean c'mon now
You can do it like NEverwinter, which is both turn based in essence, and also live.
Just make accessing the combat skills a bit easier and bosh, sorted.
The rules fade into the background when using a computer to emulate them, which makes them less intrusive to new players, while retaining the authemticity and feel that the genuine players, and those seeking nostalgia, will prefer.
Lots of great posts and I'm sorry if my point is redundant, I'll be quick.
DDO seems to be mostly an "Instanced" game. Doesn't really seem to fit the definition of an MMO at all. They made a game that is real-time and gave it the flashy feel and look of an MMO. Don't get me wrong, the game looks great. But, it seems that it is mostly a fancy chat room where you can get a small group together then adventure in relative safety away from the rest of the online community. There is nothing MMO about it. In fact, this game almost doesn't belong on this website as a topic. Might as well just play Baldur's Gate or Neverwinter, which are still both very good games. I would play DDO, only if there was no subscription.
I strongly dislike the concept of a game calling itself an MMO, only to deliver mostly instanced content.
Originally posted by gnappa Lots of great posts and I'm sorry if my point is redundant, I'll be quick. DDO seems to be mostly an "Instanced" game. Doesn't really seem to fit the definition of an MMO at all. They made a game that is real-time and gave it the flashy feel and look of an MMO. Don't get me wrong, the game looks great. But, it seems that it is mostly a fancy chat room where you can get a small group together then adventure in relative safety away from the rest of the online community. There is nothing MMO about it. In fact, this game almost doesn't belong on this website as a topic. Might as well just play Baldur's Gate or Neverwinter, which are still both very good games. I would play DDO, only if there was no subscription. I strongly dislike the concept of a game calling itself an MMO, only to deliver mostly instanced content.
See, that's where your concept of MMO is flawed. Games like Baldur's Gate and neverwinter are P2P connections. There is no central server that is hosting all the game zones, it is one player hosting it on their home pc. The reason DDO still qualifies as a MMO is because the game is hosted on their servers and your computer connects to it as a client. They have to pay for large amounts of server hardware/bandwidth and support staff to run the servers. That is the main reason for a monthly fee. The way guildwars works is significantly different from DDO, even though they both use instancing.
See, that's where your concept of MMO is flawed. Games like Baldur's Gate and neverwinter are P2P connections. There is no central server that is hosting all the game zones, it is one player hosting it on their home pc. The reason DDO still qualifies as a MMO is because the game is hosted on their servers and your computer connects to it as a client. They have to pay for large amounts of server hardware/bandwidth and support staff to run the servers. That is the main reason for a monthly fee. The way guildwars works is significantly different from DDO, even though they both use instancing.
Problem with your thoughts is that you also have Diablo and Diablo 2 which are hosted on Blizzards servers, they aren't MMO's either and they are free to use and have a good chunk of loyal players to this day.
DDO is a game that I erased shortly after installing it because it felt like playing morrowind, and if I wanted to play morrowind, I'll play morrowind, and that doesn't have zones. Wifes tried playing it and came to same conclusion.
Turbine doesn't have a great tract record for making or upkeeping MMO's and doesn't look like DDO will be any different. AC1 is a cesspool of botting and other activites. Once they announced that they were cancelling AC2 and yet were going to keep charging playing up to the last 20 days of the game with no more patches or upkeep other then a few scenarios (yes those that got into the game on Dec 9th got charges their 12.95 for their *month* of play before the game was canned on Dec 31).
Comments
During the time I was involved with the game, it had one complete overhaul from the ground up for art, code etc. It went from a 2D engine to a 3D engine, designed by all-new developers.
The online aspect was basically the same as DDO. A bunch of people entered the server and then a small group would get together and play the actual game. Online was also free.
This works great for golf, as you don't play golf with a whole bunch of people at once. However, this doesn't work for a game that is pretending to be a MMORPG. Thank you very much for making my point.
http://aion.24-hrgaming.net
i agree mindless killing of mobs is no better then mindless questing over and over. I also agree with wow having serious performance issues esp ogrimar 9I'm a dial up user, I choose races based on how far away they were from it lol)
But when i think of dnd I imagine you could come up to area where monster thrives and thats not a problem for immersion to me, or at least its not as much as "oh look i vanquishede the demon forever take 103789"
you could even make it feasible. If youve played anarchy online they have a beginner area that is under constant scripted seige by aliens. What if dnd towns had a simular feature, then the grinding would have at least some point. I think it would be cool to see guards running around scared, if only you would be so kind as to kill 20 of monster, and actually see a (short lived) visible difference in the mood of the guards) or imagine if some guy (trade saw you kill a bonch of monsters and decided hed give you a discount on your next purchase?
I'm just saying there are ways to make the world seem like a world even if it is grinding at its base. However with the way things are its not a world. I want to participate in a world of dnd not a 15 dollar a month table top experience clone. Where a adv is spawned just for me and my group, never seeing anyone else.
You are entitled to your opinion... But this game has the same flaws as a WoW game. No you can't sit and grind mobs to level, you just sit there and grind quests to level. Some one had said in another topic, that in two weeks they were middle level 4 and doing level 7 quests... Now that to me sounds like power leveling. Obviously, you had bad experiences with WoW... But lets face it, you have not played the released version of DDO either. It may very well turn out the same once the public is able to join in.
By the way... I love WoW, and I will play DDO to start with to see if it gets any better then the mediocre game it is now.
The net code is not the same at all. The only centrally hosted part in a tiger woods game was the server browser, once you start up a match the person who created the game is the host and everyone connects to him/her, it is a Peer-to-peer connection. When you start a quest in DDO the instance is created ON THE SERVER....big fucking difference. That's why online is free in Tiger woods and not in DDO, hosting a master server takes minimal bandwidth/effort compared to hosting an instance in DDO. Please get your info straight.
i think its interesting how the same sentiment is being expressed: I might buy this game but not pay a monthly fee.
Usually I don't give a thought to the fee its one of the cheapest forms of entertainment out there... But my guess is that since they didn't design the game like this from the ground up, and the veiw I get from there willingness (or stubborness) to use outdated technology... its not going to happen.
Unlike guildwars theres no pvp to create infinite content.
The net code is not the same at all. The only centrally hosted part in a tiger woods game was the server browser, once you start up a match the person who created the game is the host and everyone connects to him/her, it is a Peer-to-peer connection. When you start a quest in DDO the instance is created ON THE SERVER....big fucking difference. That's why online is free in Tiger woods and not in DDO, hosting a master server takes minimal bandwidth/effort compared to hosting an instance in DDO. Please get your info straight.
Let me explain this to you again (don't worry, I will type slowly)
Tiger Woods: Everyone goes to a large "clubhouse" where basically you chat and form teams to play the Game.
DDO: Everyone goes to an "inn" where basically you chat and form parties to play the game.
Tiger Woods: A small group of people play a game. Though there are possibly thousands online, you only see the small group you are playing the game with.
DD0: A small group of people run a queast. Though there are possibly thousands online, you only see the small group of people you are questing in the game with.
I don't give a rat's ass how the server is set up. I don't care if the instances in DDO are created on the spot or in a brothel in Nebraska. I don't care how the bandwith is used. I don't care if it's peer-to-peer or not. The fact of the matter is . . both games have the same result . . . even though there might be thousands online, you only get to "play" with YOUR group. So, what does it matter if there are 10,000 people online if gameplay is restricted to how many people can fit in your party/team?
Let me give you a real life example. I will keep it elementary so you won't hurt your head:
A REAL MMMORPG is kind of like eating at a restraunt. Let's say there's 500+ different people in the restraunt in patries of eight. They are presented with a menu with a variety of foods, hoping to have something that will be to their patron's taste. Though some might order meals that are similar, very few will be exactly the same. Your party might engage in a conversation with other patrons, and they might not. Perhaps an odd patron might even be eating alone at the bar because he was hungry and couldn't find any of his friends that were hungry, too. The comparisons go on and on.
In DDO this is not a restraunt, but a drive-thru shack on the side of the road with the soup-nazi from Seinfeld running it. "We only server cheeseburgers. You'll take this cheeseburger and like it! Only fifteen dollars. Oh wait, you're alone! We can't serve you if you're alone! You need at least 5 other people ordering with you! Well, hell, see all these cars passing by? Throw yourself in front of a few and perhaps they will stop and agree to order food with you! Oh, one more thing . . . once you DO order your food, you and your new friends will have to stand in the middle of the road and eat it . . but don't worry. You see, our food is magical, and once you begin to eat, everyone else in the world ceases to exist. So, you won't get hit by a car! Don't worry, as soon as you finish eating and leave the road, all the cars will come back!"
http://aion.24-hrgaming.net
The net code is not the same at all. The only centrally hosted part in a tiger woods game was the server browser, once you start up a match the person who created the game is the host and everyone connects to him/her, it is a Peer-to-peer connection. When you start a quest in DDO the instance is created ON THE SERVER....big fucking difference. That's why online is free in Tiger woods and not in DDO, hosting a master server takes minimal bandwidth/effort compared to hosting an instance in DDO. Please get your info straight.
Let me explain this to you again (don't worry, I will type slowly)
Tiger Woods: Everyone goes to a large "clubhouse" where basically you chat and form teams to play the Game.
DDO: Everyone goes to an "inn" where basically you chat and form parties to play the game.
Tiger Woods: A small group of people play a game. Though there are possibly thousands online, you only see the small group you are playing the game with.
DD0: A small group of people run a queast. Though there are possibly thousands online, you only see the small group of people you are questing in the game with.
I don't give a rat's ass how the server is set up. I don't care if the instances in DDO are created on the spot or in a brothel in Nebraska. I don't care how the bandwith is used. I don't care if it's peer-to-peer or not. The fact of the matter is . . both games have the same result . . . even though there might be thousands online, you only get to "play" with YOUR group. So, what does it matter if there are 10,000 people online if gameplay is restricted to how many people can fit in your party/team?
Let me give you a real life example. I will keep it elementary so you won't hurt your head:
A REAL MMMORPG is kind of like eating at a restraunt. Let's say there's 500+ different people in the restraunt in patries of eight. They are presented with a menu with a variety of foods, hoping to have something that will be to their patron's taste. Though some might order meals that are similar, very few will be exactly the same. Your party might engage in a conversation with other patrons, and they might not. Perhaps an odd patron might even be eating alone at the bar because he was hungry and couldn't find any of his friends that were hungry, too. The comparisons go on and on.
In DDO this is not a restraunt, but a drive-thru shack on the side of the road with the soup-nazi from Seinfeld running it. "We only server cheeseburgers. You'll take this cheeseburger and like it! Only fifteen dollars. Oh wait, you're alone! We can't serve you if you're alone! You need at least 5 other people ordering with you! Well, hell, see all these cars passing by? Throw yourself in front of a few and perhaps they will stop and agree to order food with you! Oh, one more thing . . . once you DO order your food, you and your new friends will have to stand in the middle of the road and eat it . . but don't worry. You see, our food is magical, and once you begin to eat, everyone else in the world ceases to exist. So, you won't get hit by a car! Don't worry, as soon as you finish eating and leave the road, all the cars will come back!"
ROFLMAO Thanks I needed a good laugh. And good comparison too.
heh heh Thanks.
http://aion.24-hrgaming.net
The net code is not the same at all. The only centrally hosted part in a tiger woods game was the server browser, once you start up a match the person who created the game is the host and everyone connects to him/her, it is a Peer-to-peer connection. When you start a quest in DDO the instance is created ON THE SERVER....big fucking difference. That's why online is free in Tiger woods and not in DDO, hosting a master server takes minimal bandwidth/effort compared to hosting an instance in DDO. Please get your info straight.
Let me explain this to you again (don't worry, I will type slowly)
Tiger Woods: Everyone goes to a large "clubhouse" where basically you chat and form teams to play the Game.
DDO: Everyone goes to an "inn" where basically you chat and form parties to play the game.
Tiger Woods: A small group of people play a game. Though there are possibly thousands online, you only see the small group you are playing the game with.
DD0: A small group of people run a queast. Though there are possibly thousands online, you only see the small group of people you are questing in the game with.
I don't give a rat's ass how the server is set up. I don't care if the instances in DDO are created on the spot or in a brothel in Nebraska. I don't care how the bandwith is used. I don't care if it's peer-to-peer or not. The fact of the matter is . . both games have the same result . . . even though there might be thousands online, you only get to "play" with YOUR group. So, what does it matter if there are 10,000 people online if gameplay is restricted to how many people can fit in your party/team?
Let me give you a real life example. I will keep it elementary so you won't hurt your head:
A REAL MMMORPG is kind of like eating at a restraunt. Let's say there's 500+ different people in the restraunt in patries of eight. They are presented with a menu with a variety of foods, hoping to have something that will be to their patron's taste. Though some might order meals that are similar, very few will be exactly the same. Your party might engage in a conversation with other patrons, and they might not. Perhaps an odd patron might even be eating alone at the bar because he was hungry and couldn't find any of his friends that were hungry, too. The comparisons go on and on.
In DDO this is not a restraunt, but a drive-thru shack on the side of the road with the soup-nazi from Seinfeld running it. "We only server cheeseburgers. You'll take this cheeseburger and like it! Only fifteen dollars. Oh wait, you're alone! We can't serve you if you're alone! You need at least 5 other people ordering with you! Well, hell, see all these cars passing by? Throw yourself in front of a few and perhaps they will stop and agree to order food with you! Oh, one more thing . . . once you DO order your food, you and your new friends will have to stand in the middle of the road and eat it . . but don't worry. You see, our food is magical, and once you begin to eat, everyone else in the world ceases to exist. So, you won't get hit by a car! Don't worry, as soon as you finish eating and leave the road, all the cars will come back!"
WOW that's some great logic chief. I think that analogy is so retarded they might even let you into the special olympics. I think you got some things reversed though.
Your standard MMO is much more like McDonalds than a restaraunt. Sure there can be 500 people in the restaraunt, but they all have to line up and wait to get served. When they do finally get up to the counter they have the choice of 5 or 6 different kinds of hamburgers. Sure they've given them all these fancy names but they still boil down to being made up of the same bland low-grade meat with a side-order of equally bland fries. But it doesn't matter if you go in as a single person or a group of 8, you still have the choice of the same thing to eat. Besides that you also have to put up with all the other rejects in the restaurant. Especially the couple at the next table who are too busy inhaling their cardboardburger to stop their little runt from throwing his fries at the back of your head while you're trying to eat. Once you're done you get up and the next group sits down to eat thier same ratburgers while other's stand in line so that they too at one point can eat the same burger that you just had, ad nausium.
Now the idea with DDO to me is much more like a restaraunt. You get to the door and wait to be seated, the hostess comes and shows you and your group to a booth, where you don't have to worry about others interrupting your meal or conversation, you get a menu and have a choice of a wide variety of foods from stake to salads to pastas and everything in between. You and your group can sit and enjoy your food at your leisure and talk and have a few drinks until your done and ready to leave. You pay your bill and your out the door and on your way wherever.
I'll take a fine restaraunt experience over Rotten Ronnies any day.
Good thing it's almost lunch....now I'm hungry.
Minsc,
If DDO were a restraunt, it would go out of business.
1. Each table would be in seperate rooms and each have their own waiter. No ambience.
2. You would be presented a menu, but you have to order what the waiter tells you to order.
3. You have to order the same thing every time you return to the restraunt until you're sick of it, then, you can order something else. Rinse/Repeat
Why don't we just do this. If DDO is still around and going strong after 6 months to a year, I will admit I am wrong about it. Fat chance of that happening. You see, when people go to a restraunt they are more likely to order a steak than to ask for the dung.
http://aion.24-hrgaming.net
They lifted their NDA last week Anarchy. I tried giving my closed beta key back to them but they never returned my email.
Oh...did I mention this game sucks?
People saying that this game will appeal to PnP gamers aren't speaking for everyone...including me. When I envision a D&D online game, I don't picture it as:
a mach 3 dungeon rape. Raping the same dungeon over and over again to grind levels out.
100% instanced, cold and uninviting...with no open world to explore.
a clunky FPS style hack and slash.
I H-A-T-E this game with an unnatural passion. Biggest MMO letdown in my decade of playing them hands down.
That piece of crap game Matrix Online is better than this excuse for an MMO. (oooh did that sting Turbine? I bet it did.)
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
LOL Oh I'll be here in 6 months when the game is still going strong. It's just like the people who said EVE-Online would never break 15,000 concurrent users logged on at once, and then 20,000, etc. They have proven time and time again that they don't know wtf they are talking about.
Hey guys. Ive read a lot of posts saying this game will be crap. Saying instances suck and stuff but i was reading them out to a buddy of mine who played D&D often and he is looiking into playing this and if anyone here has ever played D&D you know that when you played u diddnt have 30 people playing. No you had the Dungeon master and maybve 4-5 others or else it would jsut take too long. Now the way i see this game comming out is that all the real D&D fans will just love it. Becasue it really takes the origional D&D and puts it into computer. This game proably wont be like GW beacue well GW was jsut plain crap lol I really do see a future with this game becasue all of the real D&D fans are going to LOVE DDO becasue it reflects exactaully what they have been playing all these years. It has the rules and it makes the dungeons and battles more like the D&D. Well thats my 2 cents in it all and i dont see this game failing. Thanks:)
Is it just me... or does eveyone think that quadrapelegics are greedy? "i can't reach that" "i'm not tall enough" i mean c'mon now
Been playing this game since beta started and still playing love it, sorry you don't. Keep in mind that DnD is primarily played in small groups who are quest oriented, not a large amount of powergamers trying to reach maximum level in the shortest amount of time possible. To be honest I wish they didn't call this game DDO so that everyone would stop saying it sucks because it doesn't fit their idea of what DnD is. Just like books made into movies...its never exactly what you imagined it to be.
(edit: My biggest MMO letdown was logging into SWG after NGE and seeing a billion jedis running around; talk about throwing lore out the door, among other things...)
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
Very good post. My opinion is that there are two basic reasons this game is getting blasted here.
1. It does not fit in anywhere with what most here consider to be a MMORPG. There is no crafting, no world exploration etc. Much of what is standard fare for a MMO is not in this game.
2. The $15 a month fee. If the game were free from monthly fees (as I personally think it should be) I don't think many here would come down so hard on it.
This is a niche game, and I am sure that most (but not all) in that niche will enjoy this game. But frankly, I don't believe the niche players will be plentiful enough to keep this game afloat. It certainly does not offer anything to "hardcore" MMO players . . . at least not enough to keep them in the game for any length of time.
Again, I believe this game will have very strong sales. Every game loses subscribers after the first month, but I think this one will have a historical amount of subscription cancellations.
http://aion.24-hrgaming.net
I guess I'm not a real D&D fan
Probably true to a certain point since I prefer systems like GURPS and HERO these days if I can get away with it. The thing is, it doesn't reflect what I've been playing with my friends for many many years if what I'm reading here and elsewhere is true (I have not betatested the game FYI). The rules, sure. From Old D&D and AD&D to D&D 3.5. But dungeons only? No travelling? Getting there is supposed to be half the fun. Random and not so random encounters. Cities, towns and villages. Forests, mountains and plains. Distant realms and other planes of existance. Often these things lead to subplots and sidequests.
Just because the word DUNGEON is in the name, it doesn't mean that's the only thing there is to it. If that's the case, DRAGONS should be the only kind of creature you encounter in those dungeons, eh? Yeah, I know that's how things started, but it was also the players wanting more than just dungeons that caused the game to evolve into wilderness exploration and eventually plane/dimension hopping as well. What's the point of rangers and druids afterall?
While the game might feel like D&D to some, I doubt it'll feel like D&D to me if dungeon crawling is all there is to it. It just seems so shallow. If/when Turbine decides to put in a little more content than that and make it so that you can enjoy some of the content solo, I'll give it a fair try. Until then, I think I'd rather put my effort into getting together a real group of people for a real D&D session.
I'm a big ol' fluffy carewolf. Be afraid. Be very afraid.
I guess I'm not a real D&D fan
Probably true to a certain point since I prefer systems like GURPS and HERO these days if I can get away with it. The thing is, it doesn't reflect what I've been playing with my friends for many many years if what I'm reading here and elsewhere is true (I have not betatested the game FYI). The rules, sure. From Old D&D and AD&D to D&D 3.5. But dungeons only? No travelling? Getting there is supposed to be half the fun. Random and not so random encounters. Cities, towns and villages. Forests, mountains and plains. Distant realms and other planes of existance. Often these things lead to subplots and sidequests.
Just because the word DUNGEON is in the name, it doesn't mean that's the only thing there is to it. If that's the case, DRAGONS should be the only kind of creature you encounter in those dungeons, eh? Yeah, I know that's how things started, but it was also the players wanting more than just dungeons that caused the game to evolve into wilderness exploration and eventually plane/dimension hopping as well. What's the point of rangers and druids afterall?
While the game might feel like D&D to some, I doubt it'll feel like D&D to me if dungeon crawling is all there is to it. It just seems so shallow. If/when Turbine decides to put in a little more content than that and make it so that you can enjoy some of the content solo, I'll give it a fair try. Until then, I think I'd rather put my effort into getting together a real group of people for a real D&D session.
Well, to start with anyways... There will not be any Druids in the release game. And not and Monks to start with either.
True, when you played the PnP game you did not have 30 people playing... But you basically played with the same 4-6 people every time too. With DDO, you may not be able to play with the same people everytime.
Have you played this game yet? IMO it does not put the PnP ame into a computer. And that is what a lot of people have been trying to say. And the battles are not like PnP DnD. They are not turn based like PnP game. etc, etc, etc... I could go on...
Wow...if you think they are following the D&D rulebook, you are a moron...
IF ANYTHING, this game is geared MORE toward the MMO crowd than anything!
For starters, since when does D&D have a real-time combat system? I don't give a shit what their reasoning for using a real-time system is; D&D is turn-based, and it should stay that way, regardless of ANYTHING.
They are raping the majority of the rules so furiously that MY ass hurts. Starting characters NEVER got an extra 20 HP at first level. Of course, you could argue that "Hey, a real-time system is more challenging!" but again, there shouldn't BE a real-time system.
The biggest problem, however, is that Turbine is attempting to [b]force[/b] people into a single role in a party, rather than letting them have any sort of real customization. If you want to be a cleric, don't plan on doing anything than healing. If you're a rogue, don't plan on doing anything but trap detection and disarming.
For those who have experience with the true Eberron campaign setting, since when do Warforged have to breathe? Apparently Turbine decided it was a bad idea for a construct not to have to breathe, so they made Warforged drownable, so hey, if you're a warforged with Adamantine Body, good luck on those missions that involve swimming! Oh, and Warforged seem to have vital organs and whatnot. I mean, how else could they possibly be POISONED?
Going back to the clerics, suppose you are wanting to lay the righteous smackdown on some blasphemous undead. Easy right? Well, not if you play DDO! Turbine nerfed the Turn Undead rules because, survey says? "High-level clerics were barreling through undead." Oh, yes. God forbid that an undead hunter be able to destroy undead...
I don't believe a CR 1/4 kobold is supposed to have 12-16 HP, by the way.
They took Precise Shot out of the game, and apparently Manyshot is on a COOLDOWN TIMER. WHAT THE HELL!?
I could keep going on and on, but I think I've made my point fairly clear.
This game isn't D&D. It isn't even remotely close to D&D. Unless Turbine manages to pull a complete miracle and decides to follow the ACTUAL D&D rules instead of making up their own, I am boycotting this and any future Turbine games. I would hope that the REAL D&D fans out there do the same.
Don't let them get away with this. Send a message to Turbine's mediocrity by refusing to buy this game.
Ok first off you obviously have no idea whatsoever on what takes to "sell" ok think of it this way. You have a great idea for a game like D&D so your thinking to yourself about it and realise if you make it EXACTLY like D&D then you would only be open to sell to the D&D fans. There may be some and they would love it beyond believe but come on man, they arnt here to jsut please 1 group. So then you think ok i want to include others also maybe like regualr MMORPG'ers so you shift the rules a little so that the other fasterpased gamers can join in. They like it now and the D&D fans enjoy it becasue its pretty much like D&D. But you honestly cant be expecting Turbine to make the game exactaully like D&D.... no that would be stupid. Who honestly wants to play a turn based game these days... "granted i played The Realm Online" for god knows how long lol but thats beside the point... Now a-days people want faster game play and by making D&D how they have it will be open to more than 1 group of people. And more people will enjoy it becasue it makes more than jsut the D&D fans happy. Thank you
-Numari
Is it just me... or does eveyone think that quadrapelegics are greedy? "i can't reach that" "i'm not tall enough" i mean c'mon now
You can do it like NEverwinter, which is both turn based in essence, and also live.
Just make accessing the combat skills a bit easier and bosh, sorted.
The rules fade into the background when using a computer to emulate them, which makes them less intrusive to new players, while retaining the authemticity and feel that the genuine players, and those seeking nostalgia, will prefer.
It is saleable and doable.
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Lots of great posts and I'm sorry if my point is redundant, I'll be quick.
DDO seems to be mostly an "Instanced" game. Doesn't really seem to fit the definition of an MMO at all. They made a game that is real-time and gave it the flashy feel and look of an MMO. Don't get me wrong, the game looks great. But, it seems that it is mostly a fancy chat room where you can get a small group together then adventure in relative safety away from the rest of the online community. There is nothing MMO about it. In fact, this game almost doesn't belong on this website as a topic. Might as well just play Baldur's Gate or Neverwinter, which are still both very good games. I would play DDO, only if there was no subscription.
I strongly dislike the concept of a game calling itself an MMO, only to deliver mostly instanced content.
See, that's where your concept of MMO is flawed. Games like Baldur's Gate and neverwinter are P2P connections. There is no central server that is hosting all the game zones, it is one player hosting it on their home pc. The reason DDO still qualifies as a MMO is because the game is hosted on their servers and your computer connects to it as a client. They have to pay for large amounts of server hardware/bandwidth and support staff to run the servers. That is the main reason for a monthly fee. The way guildwars works is significantly different from DDO, even though they both use instancing.
Problem with your thoughts is that you also have Diablo and Diablo 2 which are hosted on Blizzards servers, they aren't MMO's either and they are free to use and have a good chunk of loyal players to this day.
DDO is a game that I erased shortly after installing it because it felt like playing morrowind, and if I wanted to play morrowind, I'll play morrowind, and that doesn't have zones. Wifes tried playing it and came to same conclusion.
Turbine doesn't have a great tract record for making or upkeeping MMO's and doesn't look like DDO will be any different. AC1 is a cesspool of botting and other activites. Once they announced that they were cancelling AC2 and yet were going to keep charging playing up to the last 20 days of the game with no more patches or upkeep other then a few scenarios (yes those that got into the game on Dec 9th got charges their 12.95 for their *month* of play before the game was canned on Dec 31).