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Why did players dislike the PRE-CU era??

SlickinfinitSlickinfinit Member UncommonPosts: 1,094

I put a huge portion of the blame for messing SWG up on the crybaby's who day after day complained how "SWG is to hard", "Only players with UBER gear have fun", "Its all dot wars" and my favorite "I hate being killed after I teff". I seen tons of post saying how SOE dosnt listen well apparently they did and they listened to the wrong whiners.

I cant understand how a person who plays mmo's and was in SWG pre-cu didnt see that is was the most complex system any mmo ever had. Instead of working with it and tweaking it over the last few years they did radical overhauls and pissed off every player who ever invested time in thier characters.

Why did they have to change the best game I ever played into the worst? Just to see if u could lol, seriously though what was bad about the PRE-CU???? Everything had a counter to everything pre-cu.

{(RIP)} SWG

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Comments

  • MeFartsSmellMeFartsSmell Member Posts: 225
    You are 100 percent right, I have been following this game for a long time deciding if I really wanted to try it out or not, and an I can honestly say that the comunity bitch and whined and complianed when it was released an they wanted it changed, then they change it, then another portion of the comunity whined and complained casue they wanted it changed, then they changed it, and now they are complianing again. MMO are impossible to make for everyone, 25 percent want it one way 25 percent want it another way, 15 percent want it this way, 12 percent want it more like this and so on an so on. What I find outstanding about MMO nad the people who play them is that they cant adjust, they can not change and they dont like change at all. What I also find funny about them is that they bitch and whine about all MMO's but yet they continue to play them, some say WOW is the best SWG sucks, I look at WOW and think that game sucks why simple its basic, its a game made on every other games inovation and trails for making those inovations work, WOW copyed everyone, there game is nothing special, its boring its the same its impossible to screw ujp the making of that game. SWG was all inovation all new no one has ever done it before, thats what it was. But yet with WOW and it 5 million playing, there is still a large voice there that hate the game and bitch and whine about it. The one thing a player of an MMO will never do is take accountablity for there actions, they always blame everyone else and the company for there games short fallings, and they will expect that company to make that game specifically for they themselves, unfortunitly they dont seem to grasp the idea that there are 6 billion other persons other then themselves to make a game for, if MMO players really want a game that they will love and enjoy, stop wasting your time playing MMO'S and stop bitching and go and make the MMO for yourself to play, and its just for you because no one else other then you will like it, have fun playing with youself.

    Whannnnn Whannnnn dat is the sound of 20 year old babies

  • tjvoodootjvoodoo Member Posts: 293

    I agree fully PRE-CU was amazing never in a game did i have months of reasons why i should continue to play, then someones mommy decided to buy there kids this game and boi did they cry.

     

    Age rating on box 12+, simply put anyone who does'nt still watch barny with the attention span of a nat.

  • SpathotanSpathotan Member Posts: 3,928

    Id type something sarcastic but im having trouble focusing my eyes.

    "There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
    — Boba Fett

  • MeFartsSmellMeFartsSmell Member Posts: 225
    You could try closing them?

    Whannnnn Whannnnn dat is the sound of 20 year old babies

  • duggoduggo Member Posts: 387



    Originally posted by Slickinfinit

    I put a huge portion of the blame for messing SWG up on the crybaby's who day after day complained how "SWG is to hard", "Only players with UBER gear have fun", "Its all dot wars" and my favorite "I hate being killed after I teff". I seen tons of post saying how SOE dosnt listen well apparently they did and they listened to the wrong whiners.
    I cant understand how a person who plays mmo's and was in SWG pre-cu didnt see that is was the most complex system any mmo ever had. Instead of working with it and tweaking it over the last few years they did radical overhauls and pissed off every player who ever invested time in thier characters.
    Why did they have to change the best game I ever played into the worst? Just to see if u could lol, seriously though what was bad about the PRE-CU???? Everything had a counter to everything pre-cu.



    Honestly, the original SWG was my very first MMO and I found it extremely difficult to get into.  There were just too many things to understand how they worked (Armor, buffs, combat, guilds, etc., etc.) and too little explanation on how they worked.  I finally got fed up with getting incapped by Corellian Butterflies and quit. 

    Later, City of Heroes came out, and I decided to give that a try (comic books being another interest of mine) and that turned out to be very easy to get into.  Playing that game taught me a lot about how the basics of MMO play and taught me the value of teaming with other players and learning from them. 

    After I had played CoH enough that the repetition was getting to me, I decided to come back and try SWG again.  This time, since I knew the fundamentals of MMOs, I wasn't overwhelmed by the game's complexities and was really beginning to enjoy it, especially when I was recruited by my first guild and they taught me the finer points of the game.  Then the CU hit and that's a whole other story.

    I would honestly say that, after understanding the workings of SWG, it was a more rewarding game experience than playing CoH.

    Now the problem for SOE is that the bulk of people coming to try out a Star Wars MMO are like I was, coming from an interest in Star Wars background and not an interest in MMOs background.  I actually believe that if SOE had started with an NGE style SWG instead of a Pre-CU style game, it would have been many times more popular than it had ever been.  Because, even though it is a far less rewarding experience, it is a much more accessible one. 

    However, changing horses mid-stream is an extremely unwise idea, and how they went about changing the game was nothing short of dispicable. 


    -d


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    Waiting on: Pirates of the Burning Sea and Pirates of the Carribean Online

  • MeFartsSmellMeFartsSmell Member Posts: 225
    here here very exciting game once you figured out how to play it

    Whannnnn Whannnnn dat is the sound of 20 year old babies

  • SlickinfinitSlickinfinit Member UncommonPosts: 1,094

    The fact it was hard and took time was what made it such a good game, crafting items that I would then auction on the trade forums and if the item was better than everyone elses I felt proud and it made other crafters strive to better me. The pre-cu economy was extremely complex and all it realy took was hard work and learning to master a trade to get into it, combat was so much more fun and Jedi were rare. Non-level based to level based and mmo style to twitch just seems utterly absurb to do to any subscription based game.

    {(RIP)} SWG

  • Quan'ChiQuan'Chi Member Posts: 18

    Pre CU was great everyone liked it but....

    It had many bugs,combat imbalances,lack of new content, some problems with the economy, and a dysfuntionl GCW due to a few select proffessions having to much Def and Off. Which could then be mixed with other balanced proffessions to make basically an invincible character. And it wasent Jedi we were actually the weakest class in the game (we had no armor - when reg players had 80% or above to all stats armor).

    So everyone left and didnt buy they game because of all the bugs/balance issues which were never fixed and everyone knew SOE was lieing to them so - no customers for SOE.

    1. It had a huge econemy with hundreds of venders every where and it worked great, crafters became well known and made millions (its was a crafters dream even though i wasent into it).

    2. The pvp was great with so many people fighting at times it crashed the servers, you had bases with turrents and and rebel/imperial guards, that you had to watch at all times and defend when neccesary you could even place minefields around your base.

    3. there was a huge entertainer communtity that was allways in catina's at all hours of the day ready to heal your wounds and give you an excuse to hang out with everyone.

    4. And of course the oppertunity to become a Jedi, fight for survival, hide your identity from other players and fend off bounty hunters (this was allmost a game within the game) and it was fun to experience.

    That stuff coupled with player housing, vechicles and space really created the sense that it was a fully funtioning indepandent world and had a great community.

    It really had everything you could ask for out of an online game if CU1 was what it was promised to be SWG would have grown and they would have gotten more customers.

    The CU was supposed to only "balance" all the systems in the current game and of course they just made things ten times worse and created ten times more problems.

    The NGE is them trying to fix their first revamp by just taking everything out of the game and giving players a bare bones mmorpg.

    And of course SWG is now dead (or pitifuly limping along) image 

    Now everyone hates everything preCU, CU1, NGE its all one big nightmare memory LOL - but it was a great game with "tons" of potential for awhile.

    PRE CU + promised fixes FTW 

     

     

  • azgarthazgarth Member UncommonPosts: 188

    Though I never complained in the forums back then, nor recently untill NGE removed my profession from the game, pre-cu wasn't perfect. For group hunting, we had to wait nearly 1 hour untill all party members travelled from the planet they had loged off, went to the merchant cities to buy power ups, and made it to the buff front line. Buff line was never a problem, since our guild usualy could count with a doc or 2 present. The specials of carbineer were broken for ages, very few on that profession worked in the early begining, and was nearly on CU time that they were fixed. If I remember corretly there were also tons of problems with BH marks (target NPCs), warping vehicles once they were implemented, among other odd things. If you want to know my opinion, I prefered the Pre-Cu yes, but I wont go as far as saying it was perfect. Like most of you said in the past, all it needed was some bug fixes and new contents, not a revamp followed by a massive downgrade.

    I didn't dislike it, but I understand why some people complained on the forums trying to see their bugs fixed. Like the one that allowed (exploit) to clone ATs, making several spawn from a single one.

  • deggilatordeggilator Member Posts: 520


    There were a lot of things wrong with the pre-CU era. Imbalances, lack of distinctive profession roles for certain professions (marksmen, for instance), exclusive content for only certain professions, etc. The population spread among professions was a sure sign of a problematic game, since most players either wanted a bounty hunter or a Jedi. The macro system that allowed players to "bot" their characters. And many, many bugs.

    I do not think that SOE handled the further development of SWG correctly, but I can surely name a big list of problems with the pre-CU era that made me quit 6 months after release.

    Currently playing:
    * City of Heroes: Deggial, Assault Rifle/Devices Blaster. Server: Defiant.
    * City of Villains: Snakeroot, Plant/Thorns Dominator. Server: Defiant.

  • ObraikObraik Member, Newbie CommonPosts: 7,261

    I didn't dislike pre-cu, I definetly have some great game memories from that period and it's what got me hooked on the game :).  BUT it had its many frustrations and was not the happy story many make it out to be.  I was a Pistoleer pre-cu, out of all the specials we had, only 2 or 3 actually worked.  Publish after publish it was all the same professions getting fixes and in my opinion it turned into a power trip between the Jedi and BH's on who could get the most love in each publish image.  PvP revolved around having a CM in your group and if your side didn't have one then you were pretty much screwed.  The best weapons were too easy to come across for those of us that had the credits and too hard for those that were newish to the game or just didn't have the time to spend hunting for credits.  That's not to say I agree with the idea of everyone being able to loot uber weapons, thats taken it to the other extreme.

    Then there were buffs, a love-hate relationship.  Great in that they did offer a way to meet new people and just hang out and chat about your experiences but bad in that anything in game became dependent on them and they were somewhat of a time sink.  If you were doing PvE, you could get by without having a buff if you were in a big enough group, which I did in the beginning.  Eventually tho, people got better at crafting greater buffs and people found they didn't need a group to do anything.  So, it ended up no one wanted to group, and if they did it was for a solo-group which meant you HAD to have a buff for combat.  It could take up to an hour sometimes to get fully buffed and ready to actually go do stuff, and when I usually only have 2-3 hours during the day to play it left little time to do anything.  During my prime time (I live in NZ for those that don't know, my afternoon is your primetime) it was hard to find docs to buff you, even buff bots would be scarce (especially during my winter when I usually couldn't get on until after server reset which usued to be daily affair)

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  • SofaKing2000SofaKing2000 Member Posts: 196

    Pre CU was da whip!

    The game was fun BECAUSE IT WAS DIFFICULT .

    I remember posting on the Jedi boards explaining to the little whiney punk nooblit jet-eye that were complaining how hard it was to be a Master Power user.... I explained to them that half the fun of being an MP jet eye was the risk. Myself, BarbWire and many others shared stratagies but obviously it fell on deaf ears. The MP profession was not for the weak.... A Jet eye that pursued this path better be tough and smart, but alas most were not and they cried like little bitches.

    The fun of SWG was the complexity. Unfortunately for all of us, The whiners won.

     

  • pirrgpirrg Member Posts: 1,443

    It had absolutely no content. All that there was to do when you mastered your profession was to master another one, then another one etc etc. It gets old after a while, especially considering the quickest(read: only) way to master your prof was to grind the local fauna over and over.

    _____________________
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  • tjvoodootjvoodoo Member Posts: 293

    I just read all these threads and am starting to wonder is everyone confusing pre-cu with something else.

     

    No content - with exeption of newb station the exact same quests are still there + pre-cu more profesions.

     

    Balance - okay everyone was TKM, this is something SOE promised to fix before they took the easy way out.

     

    Nothing to do but profesion grind - well i guess your a jedi wannabe becuase i spent months before holo-grind exploring & badge collecting, then i tried running shop.

     

    Once you learn to play - all games have a learning curve even grand theift auto on PS2, does this stop you from playing, if you answer yes then you need to buy an atari 2600 with it joystick and 1 button cant confuse you then could it.

     

    No disctinctive proffesions - you never even tried on this one - have you seen it now post NGE 9 proffesion all with same move & all with almost the same gun <- this even now includes jedi?

  • caine6621caine6621 Member UncommonPosts: 210

    I get the feeling that this is going to be a long post but something that needs to be said.

    I have played since day one. I have tried to understand what went wrong with this game because it nearly sold itself because of its name. I think I have boiled down most of the problems/mistakes with this game. Of course there are exceptions to everything, so don't bring up one instance as a defence to a solid argument.

    1. SOE tried to get SWG to be everything to everybody.
    --Case in point Wookie armour. I chose a Mon Cal charecter while my friend chose Wookie. He used to rub his HAM in my face all the time. I so hated having a Mon Cal. When I read wookies on the forums wanting armour I nearly had a melt down. Give me a f***ing break. They knew it when they selected that, plus got awesome HAM because of it. So what happened after wookie armour was introduced? Most hated it and didn't bother.

    2. SOE wanted everyone to feel they could be a jedi, but only wanted a few to achieve it.
    --When the game started, not a word was said about how to be a Jedi. It got to the point that people were thinking it was a myth. Then out of nowhere they tell us about the 5 professions and gives us the first 4 of them. That's when the big power grind began. SOE then felt this was unhealthy for the game and brought in the village. What did they think was going to happen???? Almost every single forum post before the game was released was about jedi. Did they think 99% of us would just sit around and not try and become jedi? The grinding may have been unhealthy, but they started it. Even if it was broken people do not like the rules changed mid stream. As bad as it may have been SOE should have left it that way.

    3. Professions were unbalanced
    --This happens in every single game out there. Earth and Beyond was the best example of this. I played that game as a Jenquoi (sp?). There were times when I could barely take mobs on of my own level. Humans could take on mobs 2+ levels above them. So what do you do about it? Tweak them!! Not some big huge change like the CU. Is test centre a test of the durability of the changes or your test of how it changes the community. You should know fully how it changes the game before letting it out on TC. Some professions were completely useless. Chef was a joke in the beginning (and what I consider to be one of the best fixes they made when they revamped it). One of the greatest charecters in the movies (Han Solo) has one of the most useless profession in the game period. Should a smuggler have not been able to go toe to toe with a BH???

    4. The game was broken.
    --Half the professions didn't work properly. There were bugs in the game etc. This meant tons of posts on the forums. Lets face it, the game was released to early.

    5. They listened to people instead of making their own decisions.
    --Too often people complained and they went out and changed it. If there is a kid with a bounty hunter and he kills 10 jedi in a row and then number 11 uses his brains and beats him with cunning and skill, the kid is on the forums screaming wanting changes to whatever the jedi used. People are natural born whiners. A jedi never wants to be killed by a bh and a bh never wants to lose against a jedi. SOE had to decide what the proper balance was and stick with it. I am not even sure they knew what was going on in the game sometimes because of some of the changes they made. (see wookie armour)

    6. The changes were too often too big.
    --Although I love the changes they made to chef this is a great example. It went from useless to immensely popular. This ripples throughout the game. You have to realize that a small change can make a big difference. Too often I feel they didn't think things through.

    7. Jedi's were too weak initially
    --Ok, so this is a personal issue for me. After playing I finally got my jedi after the village. I got killed by some tiny little creature and lost 8 hours worth of xp. A jedi should kick ass from day 1. That's why we wanted it.

    8. There was no death penalty.
    --I hate death penalties. They tick me off and make me throw my mouse across the room. Problem is games without them suck!!!!!!! Had the BH's had to pay a penalty when getting killed by a jedi, they would have thought twice.

    9. Imbalance between Rebels and Imps.
    --Some servers had a 12 reb to 1 imp ratio. That's just wrong and is why the GCW never took off. Imps were too scared.


    Ok, time for all the flaming to being.

    ::::27::

    There are only 10 types of people in this world, those that understand binary and those that don't

  • WakizashiWakizashi Member Posts: 893

    It's pretty simple. People who disliked PRE-CU were getting pwned everyday and it made them angry. Or they felt that the profession they liked and chose, wasn't the best in the game. Basically, it boils down to the combat system and nothing else. They couldn't achieve, or they didn't think they had to achieve to be successful. It's really sad.

    Content is a weak argument as it has nothing to do whatsoever with the various versions of the game. Content is simply the Dev team getting off their asses and adding in things like the Covette and DWB. But fear not, now that the 'poor me's' have their way, the game is dead. Enjoy Wussbags!

  • DuraheLLDuraheLL Member Posts: 2,951

    I am 100% serious when I say that pre-CU was not only my very best MMORPG experience, it was also my very BEST game experience I have ever experienced before...

    When you got into it ... it was incredible awarding and complex, but not THAT complex, it was all about what you did, being only fighter was not that hard and everyone who played it for the first time should have tried that first before trying to be an artisan or something in that direction.

    It was truly amazing since even after a year I still found new ways of making things smoother and I also learned completely new things all the time.

    SWG preCU was the perfect MMORPG, but what made people complain and what made it bad?

    I have to say:

    * Broken game, released way to early, leaving many attacks worthless, no deep information upon what some attacks did, skills were not that variating to make them fun to use.

    * The bugs!

    * The exploits!!!

    * The somewhat tasteless UI!

    * Lack of tutorial content to entangle casual gamers to be able to reach level one (where the game starts on a level of which one can understand enough to not get completely owned by game content all the time)

    Mostly I can only blame on the stupid developers, they DID not fix anything, the exploits and bugs were perhaps not THAT but they destroyed like everything! I mostly think of the greneade exploit that gave too much Combat Exp making everyone reach jedi notime, and the Turret exploit which ruined the stronger part of the GCW.

    If only they could slow down and fix the game as it WAS and not be so damned forward on making new content all the time the game could be the best ... instead they chose to make explansions and then they took too much advice from the whiners so they had to revamp the game once, then twice ...

    And I find it so funny because when they ruined it it was about that time people started to appreciate the game, there were tons of players from other games who started to hear alot about how nice SWG was and they decided to check it out, if SWG was preCU today, but bug fixed, it could maby have a x3 times big player base as when it was preCU.

    SWG HAD THE BIGGEST DIAMONDS, TOO BAD THEY WERE NEVER POLISHED SO THEIR TRUE BEAUTY AND WORTH COULD GLIMMER.

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    $OE lies list
    http://www.rlmmo.com/viewtopic.php?t=424&start=0
    "
    And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "

  • ArvadArvad Member Posts: 107



    Originally posted by Slickinfinit

    I put a huge portion of the blame for messing SWG up on the crybaby's who day after day complained how "SWG is to hard", "Only players with UBER gear have fun", "Its all dot wars" and my favorite "I hate being killed after I teff". I seen tons of post saying how SOE dosnt listen well apparently they did and they listened to the wrong whiners.
    I cant understand how a person who plays mmo's and was in SWG pre-cu didnt see that is was the most complex system any mmo ever had. Instead of working with it and tweaking it over the last few years they did radical overhauls and pissed off every player who ever invested time in thier characters.
    Why did they have to change the best game I ever played into the worst? Just to see if u could lol, seriously though what was bad about the PRE-CU???? Everything had a counter to everything pre-cu.



    The devil is in the details. PRE-CU was a good foundation to evolve SWG into a great game but SOE/LA kept looking for an easy way out instead of doing the hard work of cleaning up the bugs and adding content to the PRE-CU game.

    The biggest complaints from the group I hung with in the game was the large number of things that were broken/bugged in the game and the lack of content. Combat mechanics were important, don't get me wrong, but were not the biggest complaint.

    I remember when several players in the city I lived in quit to join the WoW beta as group, their main reason was not because the combat was bad but because SOE would keep ignoring their bug reports and that there were no new things for them to do.

    I'm not sure why SOE/LA felt combat mechanics was the key issue and by introducing CU and then the NGE they would have a silver bullet that would bring more players into the game. All they really accomplished was to break more things and in many ways remove content.

  • ObraikObraik Member, Newbie CommonPosts: 7,261



    Originally posted by Wakizashi

    It's pretty simple. People who disliked PRE-CU were getting pwned everyday and it made them angry. Or they felt that the profession they liked and chose, wasn't the best in the game. Basically, it boils down to the combat system and nothing else. They couldn't achieve, or they didn't think they had to achieve to be successful. It's really sad.
    Content is a weak argument as it has nothing to do whatsoever with the various versions of the game. Content is simply the Dev team getting off their asses and adding in things like the Covette and DWB. But fear not, now that the 'poor me's' have their way, the game is dead. Enjoy Wussbags!



    That's BS.  For a start you can look at my first reply up some, not once do I mention it was too hard to play or too complicated

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  • azhrarnazhrarn Member Posts: 817

    I wasn't there from the beginning.  I wasn't ever uber, because uber is boring to someone like me.  I was never fantasticly, disgustingly rich.  But before the CU happened, I enjoyed myself.

    I started as an Image Designer, playing in Theed with many others who enjoyed roleplaying and socializing.  I never lacked for companionship, for money or for adventure, because in those days, adventure came to us -- regularly.  No, the game wasn't perfect (no game is) but it wasn't so difficult that I couldn't figure it out quickly and with the minimum of frustration.  I had no reason to complain.  I walked into the game sure that I'd hate it and was addicted in my very first hour.

    My patrons escorted me outside of the world of the cantina and the ID tent and showed me the glories of the worlds outside Theed and Corellia.  I developed a love of exploring and learned TK so that I could travel without the protection of Jedi or Pikesmen or Rangers.  It wasn't too hard.  I enjoyed it.  Watching myself fight was a joy that I can't adequately describe.  Watching pikemen and Jedi fight was nothing short of magical.  I had nothing to complain about.  Nothing at all.  I lacked nothing.

    Before I knew it, I had begun doing themeparks and npc missions.  While the types of tasks were annoyingly limited, I still enjoyed them and the sense of belonging to the galaxy that they gave me.  My only complaint was that there was not enough variety in these missions.  Pre-CU SWG lacked ingame content.  But it wasn't enough to make me dissatisfied enough to complain.  Because there was so much else there.  I became a fangirl.

    I exlplored the crafting system, loving the challenge of creating wonderful things that people needed and wanted.  Being a competetive woman, I learned very quickly how to make the better, more prized items.  I loved experimenting.  I loved finding the richest, most sought after resources and collecting them for later use.  Some things didn't always work, but I had faith at the time that SOE would make good on their promises to fix bugged crafting problems.  I had very little to complain about.

    And then, the CU hit.  I hadn't really felt strongly about it until shortly before it was pushed live.  It was supposed to balance and fix some problems with the combat system that people who had played far longer than I had were irate about.  I could see how they might be needing adjustment, since min-maxers and ubers of other stripes had as much a right to a great, polished, well balanced game as I did.  But not long before it came out, I heard a lot of my patrons complaining and making worried noises.  So I went onto test and checked it out for myself.  It wasn't a balancing and polushing.  It was a whole different game.  And it wasn't just for the hardcore PvPers, it was everywhere and effected everyone.  I freaked.  Because it was a broken game.  MUCH more broken than what we already had.

    I was extremely upset by the CU when it went live and changed everything.  It wasn't friendly to my playstyle.  It was very limiting.  For the first time in my gaming in SWG, I got my butt kicked by a damn butterfly.  I was humiliated and angry.  They said they'd fix it.  It took them a half a year and it was never as good as it had been before.  But it was playable.  I had a lot to complain about, but it was playble.  I could see why people where whining.  I was whining too.  My tailor had to handmake most clothing one at a time because they'd broken the factories and item color was all messed up.  My ID was a mere vanity profession, and even making people look good was a pain because they kept breaking and bugging the ID windows.  It was hard to find the fun.  Of course people were whining.

    Now they dropped the nge on us.  I can't play the game anymore.  People say it's easy, but the UI is impossible for me.  There is no real diversity.  There is nothing I enjoyed about SWG left in the game.  It's a broken, half-assed version of wow in space.  And I bitch and complain all the time about it, having cancelled both my accounts.  And I can't see why not.  Because a few little noisy whiners brought this on us all, robbing me of the game I loved.  And the things that people have always complained about with the pre-CU still stink up this crapathon game.

    SOE will never cater to anyone but the biggest crybabies:  Jedi and BH.  Maybe Commando now.  The ones with the most legitimate complaints no longer exist in the game or are on their way to no longer being part of the game:  CH, the entertainment tree and the crafting tree.  I'm sure the retarded generic gun-toting professions they have now still have broken specials.  Specials that no longer even have the cool old animations.

    Obraik, no offense, but I just don't see how you can stand to play what is less than half the game you bought a few years ago for the same high monthly cost.  You just don't seem stupid or babyish enough to enjoy such inferior garbage.  Your forums personality is intelligent, adult, articulate and even maybe sophisticated.  These traits are diametricly opposed to the stupidity and oversimplicity that the nge is.  You aren't an attentionseeking retard like Mr Large-Font-Boldface-Wet-Fart-Smelly-Boy.  So why?  What does the nge give to a bright, mature guy like you?

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  • apocalanceapocalance Member UncommonPosts: 1,073

    I played SWG in beta. I played SWG for over a year. I played SWG from the beginning through the CU and the other bastardizations that followed. I never complained that it was too hard. Actually, I don't recall reading in the forums that it was too hard. There were always complaints that one profession was superior to another or another build was better for pvp than any other, but never that the game was too hard. Where SOE decided to dumb the game down through various updates is beyond me.

    As far as I'm concerned, the real complaints were fix the bugs and quit making new ones. However SOE couldn't seem to accomplish that. They would fix one bug and make two more every patch. They would add content and break other content. Their decisions were freaking amazing.

    Important game changing decision number one: Jedi

    They said Jedi are in the game, you just have to figure out how to unlock them. One day, all of a sudden, Jedi started unlocking. Do you think they finally programmed those lock and key situations and thus the unlocks or do you think that it just happens that several Jedi unlocked all at once? Hmm...

    The holocron craze. It seemed like EVERYONE was into the craze, yeah, me to! I bastardized my character for the sake of the holocron just like every other idiot who was playing. Really, when you think about it, it gave me something to do. It was content! Yeah, SOE gave us content!

    The problems with the game just kept creeping in decision after decision, patch after patch. One day your profession was fine or in someone elses eyes too powerful, the next patch the joke was on you. It's funny, I played wow for a while and seeing the people in their forums cry nerf or scream for balance just made me laugh. It was obvious who had played a SOE game and who hadn't. They had no idea what a nerf was.

    Anyway, off my soapbox.

    so...

  • duggoduggo Member Posts: 387


    Originally posted by apocalance
    I played SWG in beta. I played SWG for over a year. I played SWG from the beginning through the CU and the other bastardizations that followed. I never complained that it was too hard. Actually, I don't recall reading in the forums that it was too hard. There were always complaints that one profession was superior to another or another build was better for pvp than any other, but never that the game was too hard. Where SOE decided to dumb the game down through various updates is beyond me.


    The people who found the game too complicated and difficult to get into I doubt would bother to register to the forums and complain. They'd just say, "Man, this game kinda sucks," and cancel their subscription. That's what I did the first time I played and cancelled -- just filled out the exit survey. In fact, I played the game off and on since release, but never bothered to even register on the SWG forums until two weeks after NGE hit.

    The people who take the time to complain on forums are usually people who are already quite involved in the game.

    Pre-CU's design is an awesome game - and would be very successful if niche marketed to the MMO-enthusiast. But SOE is paying a hefty license fee to market to the Star Wars enthusiast, and Pre-CU design just does not have the accessibility to capture those people, IMHO.

    I draw this opinion from the fact that I bought the game as a Star Wars geek thinking it'd be awesome to play my own star wars character online with a bunch of people, but became bored and frustrated with it. Now that I consider myself an MMO-geek, I'm frustrated searching for a game that is as complex as Pre-CU SWG (or CU for that matter.)

    -d


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    Waiting on: Pirates of the Burning Sea and Pirates of the Carribean Online

  • MikeMBMikeMB Member Posts: 272

    It wasn't that the game was 'too hard' it was that the Pre-CU system did not feel like a Star Wars let alone a 'Sci-Fi' game...

    First and formost I came from Ultima Online (note another game Mr.Koster worked on) to SWG. Before that trying out Anarchy Online, Dark Age of Camelot, Final Fantasy 11 and Everquest. I should also note too that I am a long time Star Wars fan and the big sale for me with SWG was infact Jump to Lightspeed. As I started playing PC Games like Wing Commander and X-Wing.

    On my first day I saw alot of things that just made me unhappy with the ground game...

    First and formost look at the movies then look at the 'pre-cu' game and tell me if it's anything like the movies, melee was the main combat class, ranged was your a rifleman or just don't play ranged, BH vs Jedi was kinda stupid imho when in the movies bounty hunters went after smugglers and 'wanted' men and women by the Empire (Defectors and the like) combat was slow paced unlike the movies where combat was fast and dirty. The weapons and items shown in the movies where 'weak' in SWG to weapons that we never saw or heard of in the movies or books. And it was class of the month big time, as much as everyone screams how you could be a Bounty Hunter/Weapon Smith or the like everyone took the same set of skills for the most part. If you where combat you had to take Medic, and so on and so forth... And I knew long term Jedi as an Alpha Class would hurt the game more then help it, yes the idea was good but just like a ton of ideas and stuff put into other games (player killing in UO) in the real world it just doesn't work if your doing a long term game like SWG...

    Yes I did have things I 'liked' about the Pre-CU however here's the big thing, I didn't whine or cry about the system. I found things I liked to do and stuck with those, I didn't get SWG for pvp or so I could be an 'uber' Jedi. I got SWG due to the fact that I love Star Wars, it was going to have an in game space flight system, and there was alot that could be done with the game...

    Yes I didn't like the CU, I did like some of the ideas with it. I liked the fact that ranged was a good class again, I think the combat level system could have worked as well. I also like the fact that armor was more 'mixxed' and you didn't see everyone and there brother running around in Comp Armor anymore.

    The NGE makes SWG feel more like a 'Sci-Fi' game... Before that SWG tried to be a Sci-Fi Game useing rules and systems that where used in Fantasy RPG's. It wasn't that the game was too hard or anything like that, I wanted a game that did feel like a Star Wars game.

  • pirrgpirrg Member Posts: 1,443

    Dont flatter yourselves. PRE-Cu swg wasnt "hard" or complex in any way.

    The main problem were the hordes of jedi that infested each server. A mmorpg shouldnt reward people with non-existant social lives that sit infront of their computer 24/7. If you want that crap go play lineage. SOE did the right thing with the introduction of the NGE period.

    _____________________
    I am the flipside of the coin on which the troll and the fanboy are but one side.

  • EgomanEgoman Member Posts: 3

    This was the best game i ever played and if it was too hard then your a moron.....god forbit you look something up and figure it out. I had to look stuff up and figure out what class did what...how to use equipment and where to go to talk to people....thats a real game ok not this linear BS. If I wanted to be HAN SOLO I would play with my action figures from 1980 ok I want to be me in the SW universe. Dont give me this "it was too hard crap...." are you that stupid? can you not figure a game out? cry me a riverimage the world wants every thing given to them today....Im tired of paying 50 bucks for a game to be bored with it in 2 months so NO i dont care if its hard or not it gives me a way to make it wirth my money!!!

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