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SWG at 190k subs?

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  • ChessackChessack Member Posts: 978


    Originally posted by IcoGames


    Holy cripes though, WoW accounts for 50% of the MMO playerbase?


    It accounts for 50% of the total subscriptions out there. How many of those are unique (the person only plays WOW) vs. redundant (the person plays WOW + one or more other games) there's no way to tell.

    C
  • SelothSeloth Member Posts: 388

    not sure if this has been pointed out clearly at all and i am not goign to bleed my eyes to see if somewhere is was sated.

    Alot are either upset with the number he claims, or that some question this number or that.

    you can debate left and rigt till the cows come home if game y has x number of players. does not really matter, you have to debate that point from not jsut the number but his accuracy rating for a give number.

    example: Star Wars Galaxies  (Accuracy Rating: C)

    "

    Despite all of the above, some people continue to question some of the numbers and so I’ve designed a simple, easy to understand ratings system for each MMOG I put on the charts.  This rating gives the reader an idea of just how reliable the numbers shown on the graph are, and how much weight one should give them.  The ratings are:

     

                A – This indicates that the vast majority of the data points shown come from either official announcements by the companies involved or reliable inside sources.  The numbers can be considered reliable, although a few of the data points may be incorrect.

                B – This indicates that while some of the data points shown may be official, a substantial number come from press articles, unproven inside sources, or other indirect means.  The numbers may not be exact for the MMOG in question, but are certainly in the ballpark.

                C – This indicates that most or all of the data points provided are merely industry “best guesses” or are otherwise questionable.  Usually, I will not chart MMOGs that rate C or lower.  Their numbers should be taken with a large grain of salt.

                D – This indicates that no data is available for this game at this time, but I expect to get something chart-worthy on it in the future."

    So in effect he stated a number for SWG and then said take it with a large grain of salt.

    for those of you that have some experiece in intel (not the cpu maker) then you are also aware that he closely models the ratings with that system. c ratings is a one source, not able to confirm, reliability of source is to be considered questionable.

    My personal thoughts is that the numbers "might" be real if you take into consideration that he has the data points reversed. all access pass counting for a majority of the subscriptions and the balance beign the game cards and long term subscriptions (i.e. 6 month and year) that were in place before sony changed the subscription model.

    Obraik after all the debates about subscription numbers and server populations, posting something like this could be consider flamebait. You knew very well that it would trigger more of the emotions that the owners of this board have been trying to ease and focus in the sticky. I have alot of respect for you defending the game, but of late it seems like you are going out of your way to proactivally trigger flamefests and then claim "hey, i only posted news."

  • ChessackChessack Member Posts: 978


    Originally posted by Yukmot
    If SWG has so many subscribers why do they have to change the game every six months to try to bring new ones in. SWG is not thriving and I don't believe it has as many subscribers as CoH. I've played both games and CoH seemed much busier, maybe some of the reason is fewer servers but I seriously doubt SWG has 190 k subscribers. This is just my judgement from what I have seen as far as population goes on different SWG servers, I could be wrong of course.


    I played both games (well, still play COH). You cannot compare them.

    First, COH has small, instanced zones, instanced missions, and the like. SWG has huge planets, each one of which has more physical space on it than all the COH zones combined, and there are 10 of those. You just cannot compare how many people you physically see in one game to the other. There are too many variables.

    C
  • ObraikObraik Member, Newbie CommonPosts: 7,261


    Originally posted by Chessack

    Originally posted by Yukmot
    If SWG has so many subscribers why do they have to change the game every six months to try to bring new ones in. SWG is not thriving and I don't believe it has as many subscribers as CoH. I've played both games and CoH seemed much busier, maybe some of the reason is fewer servers but I seriously doubt SWG has 190 k subscribers. This is just my judgement from what I have seen as far as population goes on different SWG servers, I could be wrong of course.

    I played both games (well, still play COH). You cannot compare them.

    First, COH has small, instanced zones, instanced missions, and the like. SWG has huge planets, each one of which has more physical space on it than all the COH zones combined, and there are 10 of those. You just cannot compare how many people you physically see in one game to the other. There are too many variables.

    C


    Actually, 12 planets (2 with various instances on them) and also 10 space sectors.

    To the person accusing me of flamebating.  I don't think so.  There's been very little if any flames in this thread, just some interesting discussions.

    image

    image

  • ClackamasClackamas Member Posts: 776


    Originally posted by Obraik

    Well, the guy at MMOChart has updated his stats up until May 2006 and he has SWG sitting at 190k subs, a tad above CoH/CoV...
    http://www.mmogchart.com/


    I very much doubt it.  One signifcant problem with his data reporting was a significant change
    in subscription:

    Adding SW:G to the station pass which change the nature of subscriber.  A new set of data
    should have been generated at that point, rather than showing the subscription data as a continous line.  This is a fatal flaw in his data presentation.

    Also, as he says in his methodology, he is dependant upon companies to provide the data.   As he says in a statement, the data he got from SOE is incomplete.  So, 190K subs (even his low estimate of 175K ) is very suspect.

    And being the 5th largest really gives no insite into how many subs there are.

    At the end of the day, his conclusion data is no more reliable than SOE.  End of Story.
  • ObraikObraik Member, Newbie CommonPosts: 7,261


    Originally posted by Clackamas

    Originally posted by Obraik

    Well, the guy at MMOChart has updated his stats up until May 2006 and he has SWG sitting at 190k subs, a tad above CoH/CoV...
    http://www.mmogchart.com/

    I very much doubt it.  One signifcant problem with his data reporting was a significant change
    in subscription:

    Adding SW:G to the station pass which change the nature of subscriber.  A new set of data
    should have been generated at that point, rather than showing the subscription data as a continous line.  This is a fatal flaw in his data presentation.

    Also, as he says in his methodology, he is dependant upon companies to provide the data.   As he says in a statement, the data he got from SOE is incomplete.  So, 190K subs (even his low estimate of 175K ) is very suspect.

    And being the 5th largest really gives no insite into how many subs there are.

    At the end of the day, his conclusion data is no more reliable than SOE.  End of Story.


    Theoretically, that would place them somewhere between the sub-numbers for number 4 and number 6, no?

    If SOE isn't counted as a reliable source, then by that theory no numbers for SWG can ever be counted as true.  Any numbers people have had or will have, have to come from SOE in some way.

    image

    image

  • SpathotanSpathotan Member Posts: 3,928


    Originally posted by Obraik

    Originally posted by Clackamas

    Originally posted by Obraik

    Well, the guy at MMOChart has updated his stats up until May 2006 and he has SWG sitting at 190k subs, a tad above CoH/CoV...
    http://www.mmogchart.com/

    I very much doubt it.  One signifcant problem with his data reporting was a significant change
    in subscription:

    Adding SW:G to the station pass which change the nature of subscriber.  A new set of data
    should have been generated at that point, rather than showing the subscription data as a continous line.  This is a fatal flaw in his data presentation.

    Also, as he says in his methodology, he is dependant upon companies to provide the data.   As he says in a statement, the data he got from SOE is incomplete.  So, 190K subs (even his low estimate of 175K ) is very suspect.

    And being the 5th largest really gives no insite into how many subs there are.

    At the end of the day, his conclusion data is no more reliable than SOE.  End of Story.


    Theoretically, that would place them somewhere between the sub-numbers for number 4 and number 6, no?

    If SOE isn't counted as a reliable source, then by that theory no numbers for SWG can ever be counted as true.  Any numbers people have had or will have, have to come from SOE in some way.


    This is true, hell for all we know SWG could have around 500k subscriptions. Notice I said subscriptions.

    "There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
    — Boba Fett

  • YukmotYukmot Member Posts: 36


    Originally posted by Obraik

    Originally posted by Chessack

    Originally posted by Yukmot
    If SWG has so many subscribers why do they have to change the game every six months to try to bring new ones in. SWG is not thriving and I don't believe it has as many subscribers as CoH. I've played both games and CoH seemed much busier, maybe some of the reason is fewer servers but I seriously doubt SWG has 190 k subscribers. This is just my judgement from what I have seen as far as population goes on different SWG servers, I could be wrong of course.

    I played both games (well, still play COH). You cannot compare them.

    First, COH has small, instanced zones, instanced missions, and the like. SWG has huge planets, each one of which has more physical space on it than all the COH zones combined, and there are 10 of those. You just cannot compare how many people you physically see in one game to the other. There are too many variables.

    C


    Actually, 12 planets (2 with various instances on them) and also 10 space sectors.

    To the person accusing me of flamebating.  I don't think so.  There's been very little if any flames in this thread, just some interesting discussions.


    Well actually I am taking into account the number of active people on my friends list as well. I realize that the CoH universe is smaller than the SWG one but not everything in CoH is instanced. There are main hubs like there are in SWG so this is where I am making my comparison. Now if you said I couldn't compare Guild Wars with SWG then I would agree but I can still see being able to compare the populations in CoH and SWG visually, just takes a bit of travelling.

    Yukmot

  • duncan_922duncan_922 Member Posts: 1,670


    Originally posted by Obraik

    Originally posted by duncan_922

    Originally posted by Obraik
    Even if 190k people aren't actually playing the game, they're still earing money off all 190k of those people :)

    True...  But do you think it's a number worthy of a Star Wars title?   Is it a success????


    I don't think you can say "It's Star Wars, it should be big."

    Why not???  Smed himself says it...   He's said countless times that the driving force behind all this changes was that the game wasn't reaching the potential a Star Wars title has.  That he needed "broader mass appeal".  So looking at these numbers, has he succeded?

    SOE knows what you like... You don't!
    And don't forget... I am forcing you to read this!

  • ClackamasClackamas Member Posts: 776


    Originally posted by Obraik

    Originally posted by Clackamas

    Originally posted by Obraik

    Well, the guy at MMOChart has updated his stats up until May 2006 and he has SWG sitting at 190k subs, a tad above CoH/CoV...
    http://www.mmogchart.com/

    I very much doubt it.  One signifcant problem with his data reporting was a significant change
    in subscription:

    Adding SW:G to the station pass which change the nature of subscriber.  A new set of data
    should have been generated at that point, rather than showing the subscription data as a continous line.  This is a fatal flaw in his data presentation.

    Also, as he says in his methodology, he is dependant upon companies to provide the data.   As he says in a statement, the data he got from SOE is incomplete.  So, 190K subs (even his low estimate of 175K ) is very suspect.

    And being the 5th largest really gives no insite into how many subs there are.

    At the end of the day, his conclusion data is no more reliable than SOE.  End of Story.


    Theoretically, that would place them somewhere between the sub-numbers for number 4 and number 6, no?

    If SOE isn't counted as a reliable source, then by that theory no numbers for SWG can ever be counted as true.  Any numbers people have had or will have, have to come from SOE in some way.


    My contention is SOE is not a reliable source for numbers.  There is no indepant verification of SOEs numbers.  So, without indepenant verification, as the owner of "MMOGCHARG.COM" said,
    they could all be made up numbers.  And the fact is, he just assemblies numbers provided by the companies, he doesn't do anything to verify the data from the companies is actually true.

    And as I said to, given that the nature of "subscriptions" change for SWG, there is no way to compare the new post-Station Pass numbers with the previous standalone subscriptions numbers.
    So, his chart is wrong from group Station Pass + Standalone Subscrtion data with
    the data for standalone subscriptions.  Any decent statistician will tell you his data for SWG subscriptions is flawed.
  • War_DancerWar_Dancer Member Posts: 941


    Originally posted by Obraik

    Originally posted by Clackamas

    Originally posted by Obraik

    Well, the guy at MMOChart has updated his stats up until May 2006 and he has SWG sitting at 190k subs, a tad above CoH/CoV...
    http://www.mmogchart.com/

    I very much doubt it.  One signifcant problem with his data reporting was a significant change
    in subscription:

    Adding SW:G to the station pass which change the nature of subscriber.  A new set of data
    should have been generated at that point, rather than showing the subscription data as a continous line.  This is a fatal flaw in his data presentation.

    Also, as he says in his methodology, he is dependant upon companies to provide the data.   As he says in a statement, the data he got from SOE is incomplete.  So, 190K subs (even his low estimate of 175K ) is very suspect.

    And being the 5th largest really gives no insite into how many subs there are.

    At the end of the day, his conclusion data is no more reliable than SOE.  End of Story.


    Theoretically, that would place them somewhere between the sub-numbers for number 4 and number 6, no?

    If SOE isn't counted as a reliable source, then by that theory no numbers for SWG can ever be counted as true.  Any numbers people have had or will have, have to come from SOE in some way.


    All depends on their definitions. Would they for example count Guild Wars? I remember someone from SoE (or possibly LA ubt I think it was Smed) saying as great as Guild Wars success is that they didn't consider it an MMO. If they aren't counting Guild Wars what else might they not count?

    Your right that all numbers released from SoE are suspect but they are generaly more trustworthy when they are boasting about numbers instead of being on damage controll spin doctoring.

  • DistopiaDistopia Member EpicPosts: 21,183


    Originally posted by duncan_922

    Originally posted by Obraik

    Originally posted by duncan_922

    Originally posted by Obraik
    Even if 190k people aren't actually playing the game, they're still earing money off all 190k of those people :)


    True...  But do you think it's a number worthy of a Star Wars title?   Is it a success????


    I don't think you can say "It's Star Wars, it should be big."

    Why not???  Smed himself says it...   He's said countless times that the driving force behind all this changes was that the game wasn't reaching the potential a Star Wars title has.  That he needed "broader mass appeal".  So looking at these numbers, has he succeded?


    You are correct , for a Star Wars game 190k isn't a big number at all . But for an MMO they are decent , That doesn't mean all of those Subs are playing the game but they do have a subscription to it .

    As Xpaladin says people need to look at that fall off somewhere around late 05 . That is quite alot of people to quit a game during a short time period . And does seem like it may be somewhat accurate .

    I still believe it is to early to weigh the success or failure of the NGE . I may sound completely retarded for saying so , But I wouldn't judge a half finished book as a failure . Though If I paid for it I may be a little mad . I am just glad I bought the game years ago .

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • DistopiaDistopia Member EpicPosts: 21,183


    Originally posted by War_Dancer

    Originally posted by Obraik

    Originally posted by Clackamas

    Originally posted by Obraik

    Well, the guy at MMOChart has updated his stats up until May 2006 and he has SWG sitting at 190k subs, a tad above CoH/CoV...
    http://www.mmogchart.com/

    I very much doubt it.  One signifcant problem with his data reporting was a significant change
    in subscription:

    Adding SW:G to the station pass which change the nature of subscriber.  A new set of data
    should have been generated at that point, rather than showing the subscription data as a continous line.  This is a fatal flaw in his data presentation.

    Also, as he says in his methodology, he is dependant upon companies to provide the data.   As he says in a statement, the data he got from SOE is incomplete.  So, 190K subs (even his low estimate of 175K ) is very suspect.

    And being the 5th largest really gives no insite into how many subs there are.

    At the end of the day, his conclusion data is no more reliable than SOE.  End of Story.


    Theoretically, that would place them somewhere between the sub-numbers for number 4 and number 6, no?

    If SOE isn't counted as a reliable source, then by that theory no numbers for SWG can ever be counted as true.  Any numbers people have had or will have, have to come from SOE in some way.


    All depends on their definitions. Would they for example count Guild Wars? I remember someone from SoE (or possibly LA ubt I think it was Smed) saying as great as Guild Wars success is that they didn't consider it an MMO. If they aren't counting Guild Wars what else might they not count?

    Your right that all numbers released from SoE are suspect but they are generaly more trustworthy when they are boasting about numbers instead of being on damage controll spin doctoring.


    I don't think games with no monthly fee, are counted against games that require one .

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • duncan_922duncan_922 Member Posts: 1,670


    Originally posted by Malickiebloo

    Originally posted by duncan_922

    Originally posted by Obraik

    Originally posted by duncan_922

    Originally posted by Obraik
    Even if 190k people aren't actually playing the game, they're still earing money off all 190k of those people :)



    True...  But do you think it's a number worthy of a Star Wars title?   Is it a success????


    I don't think you can say "It's Star Wars, it should be big."

    Why not???  Smed himself says it...   He's said countless times that the driving force behind all this changes was that the game wasn't reaching the potential a Star Wars title has.  That he needed "broader mass appeal".  So looking at these numbers, has he succeded?


    You are correct , for a Star Wars game 190k isn't a big number at all . But for an MMO they are decent , That doesn't mean all of those Subs are playing the game but they do have a subscription to it .

    As Xpaladin says people need to look at that fall off somewhere around late 05 . That is quite alot of people to quit a game during a short time period . And does seem like it may be somewhat accurate .

    I still believe it is to early to weigh the success or failure of the NGE . I may sound completely retarded for saying so , But I wouldn't judge a half finished book as a failure . Though If I paid for it I may be a little mad . I am just glad I bought the game years ago .


    That's your opinion and I'll respect it.   But when something is done to have "broader mass appeal" and it winds up repelling it's current fanbase and not attracting a new one, that's a failure in my book. 

    As for it being a "half finished book", again, your opinion, but they did say they were going to finish it in 6 months....   What happened? 

    SOE knows what you like... You don't!
    And don't forget... I am forcing you to read this!

  • DistopiaDistopia Member EpicPosts: 21,183


    Originally posted by duncan_922

    Originally posted by Malickiebloo

    Originally posted by duncan_922

    Originally posted by Obraik

    Originally posted by duncan_922

    Originally posted by Obraik
    Even if 190k people aren't actually playing the game, they're still earing money off all 190k of those people :)




    True...  But do you think it's a number worthy of a Star Wars title?   Is it a success????


    I don't think you can say "It's Star Wars, it should be big."

    Why not???  Smed himself says it...   He's said countless times that the driving force behind all this changes was that the game wasn't reaching the potential a Star Wars title has.  That he needed "broader mass appeal".  So looking at these numbers, has he succeded?


    You are correct , for a Star Wars game 190k isn't a big number at all . But for an MMO they are decent , That doesn't mean all of those Subs are playing the game but they do have a subscription to it .

    As Xpaladin says people need to look at that fall off somewhere around late 05 . That is quite alot of people to quit a game during a short time period . And does seem like it may be somewhat accurate .

    I still believe it is to early to weigh the success or failure of the NGE . I may sound completely retarded for saying so , But I wouldn't judge a half finished book as a failure . Though If I paid for it I may be a little mad . I am just glad I bought the game years ago .


    That's your opinion and I'll respect it.   But when something is done to have "broader mass appeal" and it winds up repelling it's current fanbase and not attracting a new one, that's a failure in my book. 

    As for it being a "half finished book", again, your opinion, but they did say they were going to finish it in 6 months....   What happened? 


    Oh Smed was having a dream it was may when he said that , So they are still on track :P .

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • War_DancerWar_Dancer Member Posts: 941


    Originally posted by Malickiebloo


    I still believe it is to early to weigh the success or failure of the NGE . I may sound completely retarded for saying so , But I wouldn't judge a half finished book as a failure . Though If I paid for it I may be a little mad . I am just glad I bought the game years ago .


    Should a half finished book be published though?



    Originally posted by Malickiebloo
    I don't think games with no monthly fee, are counted against games that require one .
    I don't think games with no monthly fee, are counted against games that require one .


    Which is fine, but despite what some people say it is an MMO and at the moment it is a bigger game then SWG and while you wouldn't count it and I would, neither of us know if SoE is counting it... altough I think we'd both agree they aren't? Still it was just an example to show that SoE will happily exclude games from the comparrison if it suits them.
  • WakizashiWakizashi Member Posts: 893

    *WAVES HAND*

    These aren't the numbers you're looking for

    I smell Smedley

  • DistopiaDistopia Member EpicPosts: 21,183


    Originally posted by War_Dancer

    Originally posted by Malickiebloo


    I still believe it is to early to weigh the success or failure of the NGE . I may sound completely retarded for saying so , But I wouldn't judge a half finished book as a failure . Though If I paid for it I may be a little mad . I am just glad I bought the game years ago .

    Should a half finished book be published though?


    Originally posted by Malickiebloo
    I don't think games with no monthly fee, are counted against games that require one .

    I don't think games with no monthly fee, are counted against games that require one .


    Which is fine, but despite what some people say it is an MMO and at the moment it is a bigger game then SWG and while you wouldn't count it and I would, neither of us know if SoE is counting it... altough I think we'd both agree they aren't? Still it was just an example to show that SoE will happily exclude games from the comparrison if it suits them.


    Sadly books with sequals kinda are half finsished :P

    I don't consider it to be much like an MMO , Though that is my opinion . To me it feels more like playing BF2 or other online frag fests . WIth an ingame chat room .

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • admriker444admriker444 Member Posts: 1,526

    numbers aside, there is a much more signifigant issue here that Im sure SOE is moaning over...

    The numbers dropped (how much is debatable) during the Holiday season. Let us also not forget that SOE / LA spent a large amount of cash on advertising the starter kit.

    Last time I attended a board meeting for a fortune 500 firm, a product is expected to GROW when money is tossed at it...especially during the all-important holiday season when 60% of consumer spending for the year happens.

    The fact that the game LOST any amount of subscriptions during the holidays and beyond is painful. And to add insult to the direction SOE took to stop player losses, millions more was spent in ad costs which did nothing to turn it around.

  • TorakTorak Member Posts: 4,905

    The game has been loosing subs since about Aug/Sept 2004. It had a few minor stabilizations, thats it. It peaked at about 3 months in, held for about a year then started bombing out. Even it that first year the sub count waivered a bit and dropped.

    http://www.mmorpgchart.com/ 

    Here a few reviews from a few years ago. Read them carefully. They all bang on the game for the same thing- tedium.

    http://www.pcgamer.com/archives/2005/06/star_wars_galax.html 

    http://www.mmorpg.com/gamelist.cfm/setView/reviews/gameID/6/loadReview/0 

    there are more like these if you search them.

    Whats my point? You can blame the NGE if you like but the game was never all that good to start. It has been bombing for much longer then then the NGE release.

    SOE might be able to turn the game around but is it to late is really the question.

  • ShadowFeintShadowFeint Member Posts: 64
    it is the nature of all mmo's to one day to fade away and lose most of there subs. SWG was slowly dieing but in no way was it dead. I was in an active guild and thourghly enjoyed finding little baby creatures and raising them up. The NGE did cause a large amount of damage to the playerbase. The thing is that people will slowly wander away from games because of boredom to what not, but there are those that love a game to bits so much that they keep on playing. A good number of these people felt like they were stabbed in the back by SOE since the NGE changed the game so much that it was incredibly different.

    anyhow the 190k subs is prolly technically true if they are counting the station pass and those that cancelled but had a 1 year sub started shortly before the 2 week notice.


    Fun Factor is what makes or breaks a game, if its not fun just play something else.

  • ClackamasClackamas Member Posts: 776


    Originally posted by Torak

    Whats my point? You can blame the NGE if you like but the game was never all that good to start. It has been bombing for much longer then then the NGE release.


    I don't think anyone is disputing the game has been loosing subs since about August of 2004.

    The two common issues are:

    1. Is the game post NGE growing?  The honest answer is no.
    2. Did the NGE accelerate the loss of customers?  absolutely.

    SOE clearly fixed the wrong problem with the NGE.  The problem SOE fixed was the Engineer/Business problem of keeping the game going with a skeleton crew.  It had
    nothing to do with what users wanted as they banked on the game being part of the
    Star Wars IP rather than the quality of the game itself.  It is this last bit that has
    always been SOEs and LAs problem with SWG.  The NGE is certainly a turn for the worse in that
    regard.

  • ClackamasClackamas Member Posts: 776


    Originally posted by admriker444

    numbers aside, there is a much more signifigant issue here that Im sure SOE is moaning over...
    The numbers dropped (how much is debatable) during the Holiday season. Let us also not forget that SOE / LA spent a large amount of cash on advertising the starter kit.
    Last time I attended a board meeting for a fortune 500 firm, a product is expected to GROW when money is tossed at it...especially during the all-important holiday season when 60% of consumer spending for the year happens.
    The fact that the game LOST any amount of subscriptions during the holidays and beyond is painful. And to add insult to the direction SOE took to stop player losses, millions more was spent in ad costs which did nothing to turn it around.


    A very nice, concise, insightful summary of the disaster that is NGE/SWG.
  • duncan_922duncan_922 Member Posts: 1,670


    Originally posted by Torak

    The game has been loosing subs since about Aug/Sept 2004. It had a few minor stabilizations, thats it. It peaked at about 3 months in, held for about a year then started bombing out. Even it that first year the sub count waivered a bit and dropped.
    http://www.mmorpgchart.com/ 
    Here a few reviews from a few years ago. Read them carefully. They all bang on the game for the same thing- tedium.
    http://www.pcgamer.com/archives/2005/06/star_wars_galax.html 
    http://www.mmorpg.com/gamelist.cfm/setView/reviews/gameID/6/loadReview/0 
    there are more like these if you search them.
    Whats my point? You can blame the NGE if you like but the game was never all that good to start. It has been bombing for much longer then then the NGE release.
    SOE might be able to turn the game around but is it to late is really the question.


    I disagree...  If you look at the charts at www.mmorpgchart.com , the game subscription base seems to be stable from it's release until somewhere around 2004 (probably around the time the CU got dropped on us).

    Which is really what most of us are whinning about.  We bought a game and it was full of potential, if SOE/LA had decided to fix it build upon it, we would have on our hands a good, perhaps even a great game, instead of being here arguing about what sucks the most about it.

    SOE knows what you like... You don't!
    And don't forget... I am forcing you to read this!

  • Aikes1Aikes1 Member Posts: 292

    Here is the skinny on the SWG numbers.

    Nearly my entire guild quit playing SWG shortly after the NGE went live. They no longer pay BUT SOE holds their accounts open. They can still post on frums and their status is not closed (a few can even still log into the game) so the numbers are padded with a lot of customers who dont play, dont pay, yet are for some reason not "allowed" to be excused from the SWG customer list.

    "SWG was a world, now it's just a game" -adamrk-

    "When the game was good, you didn't have to ask where the population was, because it was everywhere. When the game was good you didn't have to ask which server had population, because they all did. When the game was good you didn't have to beg friends to give it a try, because they were already playing. " - Salty Pete

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