Originally posted by Themistoles Originally posted by Fenrir767 How Guild Wars overtook WoW is quite simple actually.
What exactly did Guild Wars overtake WoW on? WoW now holds +50% of the entire mmorpg market. Instead of declining in population, it's growing ever larger. When the expansion is released, WoW will get another surge in subscriptions.
GW is free and yet it can't even give it's subscriptions away.
Despite all the complaining about WoW, numbers speak louder than whines and 6,000,000 people are subscribed to WoW, making it the most popular and largest played mmorpg in history, free or otherwise.
WoW may have a horrible end-game in the eyes of many and I agree. But if WoW is truly terrible, Blizz it' still laughing all the way to the bank with a fist full of dollars.
See my above post about that 6,000,000 subscription mark. And Guild Wars isn't as international as WoW is, I think the US subs for GW and WoW are pretty much on-par. I don't care for Guild Wars either though...
Originally posted by Themistoles Originally posted by MacGyver2006 5.5million Subscribers
I guess you didn't update yourself on accurate information:
WoW now has 6,000,000+ subscribtions and now holds 50+% of the entire mmorpg market.
It's close enough, don't be a Nazi about it. Unlike some people I'm not obsessed with the progression of WoW despite the fact I myself play it right now (Lack of decent MMO's on the market for the lose).
Originally posted by MacGyver2006 See my post about that 6,000,000 subscription mark. And Guild Wars isn't as international as WoW is, I think the US subs for GW and WoW are pretty much on-par. I don't care for Guild Wars either though...
It doesn't matter why people play WoW, nothing can change what WoW has become. I many not think much of WoW msyelf, but a lot of people apparently do.
I had high hopes for DDO, but Turbine ruined that game.
Originally posted by Themistoles Originally posted by Fenrir767 How Guild Wars overtook WoW is quite simple actually.
What exactly did Guild Wars overtake WoW on? WoW now holds +50% of the entire mmorpg market. Instead of declining in population, it's growing ever larger. When the expansion is released, WoW will get another surge in subscriptions.
GW is free and yet it can't even give it's subscriptions away.
Despite all the complaining about WoW, numbers speak louder than whines and 6,000,000 people are subscribed to WoW, making it the most popular and largest played mmorpg in history, free or otherwise.
WoW may have a horrible end-game in the eyes of many and I agree. But if WoW is truly terrible, Blizz it' still laughing all the way to the bank with a fist full of dollars.
You are rather poor at battling with symantics. GW overtaking WoW is in reference to ratings, not player base. Read the asterix by the 6mil number from Vivendi then get back to me, to sum up ~50% of the MMO player base has played WoW at some point not currently playing. Lets not get into the inaccuracies in MMOchart.com because apparently people who quote it have issues with reading comprehension from the data page...
WoW is huge not saying otherwise. It has a group hold on a single tiny market of the power gamer min/maxer (ppl going for rank 14 etc)...but that is not the primary player base at all. I know many many people in real life who love WoW for exactly what others hate, fast progression and simplicity. That is what the real argument is over. You progress exceedingly quickly in WoW upto 60 and it is fun with little grinding.
After that it all depends on being in the right guild with the right schedule for you to participate in raiding or preset BG groups. People who spent months getting to 60 and their tier 0 sets get disheartened. WoW has been a lot of people's first real MMO so when they realize much of what is left is all raiding without realizing that raiding is common "end game content" they rate it harshly. These players often bounce around various free trials. After that many leave the MMO genre after their short run leaving razed hearts.
What exactly did Guild Wars overtake WoW on? WoW now holds +50% of the entire mmorpg market. Instead of declining in population, it's growing ever larger. When the expansion is released, WoW will get another surge in subscriptions.
Well, Guild wars isn't a mmorpg, the mmorpgchart used to show that WoW holds 50% of the market doesn't include guild wars, so if you are comparing them you should perhaps find a more appropiate way.
GW is free and yet it can't even give it's subscriptions away.
Its free, has no subscriptions and it can't give its subscriptions away, fancy that.
Despite all the complaining about WoW, numbers speak louder than whines and 6,000,000 people are subscribed to WoW, making it the most popular and largest played mmorpg in history, free or otherwise.
WoW may have a horrible end-game in the eyes of many and I agree. But if WoW is truly terrible, Blizz it' still laughing all the way to the bank with a fist full of dollars.
I don't think anyone doubts or cares that Blizzard has made a lot of money out of WoW, they've also made a load of money out of their other games.
Originally posted by Vyava You are rather poor at battling with symantics. GW overtaking WoW is in reference to ratings, not player base.
Ratings mean nothing when all those game that are on top are poorer than a shit house rat. Money talks and bullshit walks, not to mention these polls (or ratings) are non-scientific and therefore useless.
Originally posted by Themistoles Originally posted by Vyava You are rather poor at battling with symantics. GW overtaking WoW is in reference to ratings, not player base.
Ratings mean nothing when all those game that are on top are poorer than a shit house rat. Money talks and bullshit walks, not to mention these polls (or ratings) are non-scientific and therefore useless.
So your opinion is greater than all others? By the by, rats make fairly good pets. Oh and the MMOchart is not done scientifically, so where did you get the 6mil number?
Originally posted by Vyava So your opinion is greater than all others? By the by, rats make fairly good pets. Oh and the MMOchart is not done scientifically, so where did you get the 6mil number? Double standards are a pain in the arse huh?
Customer polling and Customers ratings are non-scientific on these sites (mmorpg.com), plain and simple.
Subscription numbers are released by individual companies and most companies release them.
My opinion of WoW? It's it's not that great and I canceled my account. But my opinion doesn't change that fact that a lot of people sure do like the game and regardless of what my feelings may be, WoW obviously must have it's good points to attract so many people and keep them there. This is the difference, I can dislike a game but acknowledge it's success and appreciate that fact.
The fact I don't like it (end-game anyway), doesn't make it the worst mmorpg. It just means I don't like it and yet, I can respect those who do like it and understand why.
Originally posted by Vyava Originally posted by Themistoles Originally posted by Fenrir767 How Guild Wars overtook WoW is quite simple actually.
What exactly did Guild Wars overtake WoW on? WoW now holds +50% of the entire mmorpg market. Instead of declining in population, it's growing ever larger. When the expansion is released, WoW will get another surge in subscriptions.
GW is free and yet it can't even give it's subscriptions away.
Despite all the complaining about WoW, numbers speak louder than whines and 6,000,000 people are subscribed to WoW, making it the most popular and largest played mmorpg in history, free or otherwise.
WoW may have a horrible end-game in the eyes of many and I agree. But if WoW is truly terrible, Blizz it' still laughing all the way to the bank with a fist full of dollars.
You are rather poor at battling with symantics. GW overtaking WoW is in reference to ratings, not player base. Read the asterix by the 6mil number from Vivendi then get back to me, to sum up ~50% of the MMO player base has played WoW at some point not currently playing. Lets not get into the inaccuracies in MMOchart.com because apparently people who quote it have issues with reading comprehension from the data page...
WoW is huge not saying otherwise. It has a group hold on a single tiny market of the power gamer min/maxer (ppl going for rank 14 etc)...but that is not the primary player base at all. I know many many people in real life who love WoW for exactly what others hate, fast progression and simplicity. That is what the real argument is over. You progress exceedingly quickly in WoW upto 60 and it is fun with little grinding.
After that it all depends on being in the right guild with the right schedule for you to participate in raiding or preset BG groups. People who spent months getting to 60 and their tier 0 sets get disheartened. WoW has been a lot of people's first real MMO so when they realize much of what is left is all raiding without realizing that raiding is common "end game content" they rate it harshly. These players often bounce around various free trials. After that many leave the MMO genre after their short run leaving razed hearts.
I would dispute that Raiding is 'common' end-game content.
EVE end-game content is PVP and Corporate politics/warfare or Economic politics/warfare. Also a SandBox so no real end-game DAOC end-game content is RvR. You can Raid if you wish but there's no need on the classic servers. More of a need on the Normal servers though that's been toned down a LOT lately. Pre-NGE SWG End Game was Factional PVP, Character development never REALLY ended since you could re-invent yourself till you were blue in the face, etc. UO had no end-game. SandBox AO is somewhat of a sandbox but there is an end-game: Factional PVP. Some raiding if you so desire but mostly factional PVP. L2 end game is PvP. Guild Wars end game is Guild PvP (Hence the name)... You CAN go on raids but no real need to.
As you can see the "end game" isn't always raiding. It isn't even the most common end-game. Raiding, actually, is one of the worst end-game's you could do because it completely cuts out the casual gamer. Most people who are casual gamers do not have the time, nor the inclination, to join a 2+ hour raid party. Not to mention the 1-2 hours time just to get set up so minimum 3-4 hours time commitment to go on a raid.
Nobody is saying that WoW isn't popular. It is. But it's suffering in the ratings as more and more players realize that the reason they bought and loved the game vanishes once they hit 60. (A problem, I might add, that was identified in Beta by numerous beta testers... We WARNED blizzard that the end game was a problem.) Their solution was to hire a member of FoH (Of EQ Notoriety) to design more end-game content. It's no great surprise that he advocates raiding... FOH is well known as a raid oriented guild. They were the first to do most, if not all, of the End Game content in EQ1... And now WoW as well. It's also well known that Torlin actually looks down on casual gamers as 'not worth worrying about'. Maybe not in those exact words but that is absolutely the attitude he has towards casual 'non raid' players. In fact he's stated that the only end game content worth having is raiding on several occasions.
Personally I like raiding but once I got married and had kids raiding really wasn't an option anymore and hasn't been for the past 6 years now. I am much more a casual gamer now than in my EQ prime when I was very raid oriented way back in the hinter-yon... now I only log on for 1-2 hours a night... 3 if I'm lucky, in any MMO.
Then add to that fact that even if you ARE into raiding in WoW there are VERY few areas to go.... You can only tolerate raiding the same areas endlessly for so long. And now we find that the 'expansion' isn't going to be until this winter. I think WoW has set a new record for 'longest time from launch till first expansion'. And people wonder why it's starting to dip in ratings?
People have reached the 'end of the game' and there's no real relief on the horizon. So they're pissed. And the ratings are starting to reflect it. It's easily summed up to: Blizzard is still NEW at the MMO genre. They're used to being able to delay their releases till everything is perfect. Problem is that in an MMORPG you don't always have that luxury once it's on the shelf you HAVE to keep updating it or else risk losing players once they finish the content you provided. If you don't add new content periodically the players will find other places to spend their time, and money.
I love that Blizzard took their time with the initial release and got it pretty right (I don't like WoW but they did release a solid and relatively bug free game. Where they are coming up short is getting updates out in a timely manner.
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
Despite all the complaining about WoW, numbers speak louder than whines and 6,000,000 people are subscribed to WoW, making it the most popular and largest played mmorpg in history, free or otherwise.
6 millon lol, numbers dont matter, most of the 6million quit
Whenever i step outside, somebody claims to see the light It seems to me that all of us have lost our patience. 'cause everyone thinks they're right, And nobody thinks that there just might Be more than one road to our final destination--
Originally posted by ElnatorI love that Blizzard took their time with the initial release and got it pretty right (I don't like WoW but they did release a solid and relatively bug free game. Where they are coming up short is getting updates out in a timely manner.
For me, I liked WoW very early on and I thought that the PvE aspect was pretty good. However, I don't have a lot of time to raid for the best equipment and for me the PvE went out the window once I turned 60.
I did level a few chars but found it to be monotonous after awhile, so I cancelled my account for about 4 months. Went back and it was fun again for awhile and now I'm going to cancel again until the expansion is released.
I certainly like WoW from 1 - 59, but once I hit 60 I find the game can longer hold my interest.
Originally posted by Syagrius Originally posted by ElnatorI love that Blizzard took their time with the initial release and got it pretty right (I don't like WoW but they did release a solid and relatively bug free game. Where they are coming up short is getting updates out in a timely manner.
For me, I liked WoW very early on and I thought that the PvE aspect was pretty good. However, I don't have a lot of time to raid for the best equipment and for me the PvE went out the window once I turned 60.
I did level a few chars but found it to be monotonous after awhile, so I cancelled my account for about 4 months. Went back and it was fun again for awhile and now I'm going to cancel again until the expansion is released.
I certainly like WoW from 1 - 59, but once I hit 60 I find the game can longer hold my interest.
Read the rest of my post Sounds like you're agreeing with me 100%
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
Originally posted by rockin_ufo Originally posted by Fenrir767
Despite all the complaining about WoW, numbers speak louder than whines and 6,000,000 people are subscribed to WoW, making it the most popular and largest played mmorpg in history, free or otherwise.
6 millon lol, numbers dont matter, most of the 6million quit
Originally posted by DamonVile Originally posted by rockin_ufo 6 millon lol, numbers dont matter, most of the 6million quit
most ?
Well, 6mil*12*15= a touch over 1 billion net income from WoW alone per year.
Quote from sharholder site:
Blizzard Entertainment, best known for its Warcraft, StarCraft and Diablo franchises, has taken the online games market by storm with World of Warcraft, the world's most popular MMO game. With more than six million customers (February, 2006), World of Warcraft is the only MMO game playing in all key markets including North America, Europe, Australia, New Zealand, South Korea, China and Taiwan.
Definition of customer by VU: Purchased a copy of a game or participated in a trial period
Since Blizzard profits make up less than 10% of the VU net income and VU is not making over 10 billion a year...you all can do mathe right?
Edit: VU 2005 info
2005 (IFRS)
>> Revenues 641 million euros
>> Earnings from operations 41 million euros
Conclusion, not 6mil concurrent subscribers. Do the mathe, think about it.
ppl may say what they want but it's a fakt that the most gamers play wow. Maybe oldschool online roleplay gamers are not so happy with it but the new generation which is very big likes WoW. And many of the old gamers too It has to be at least in the Top10
Im bored and i dont care either way but do those figures take into account overheads, tax and such like? Plus theres conversion for the currency. Youre quoting dollars and euros and Yank billions(100million) and euro billions(1000million). Might have something to do with the descrepancy.
Either way you guys are arguing over something you cannot for definite prove or otherwise aint ya? lol.
Its a game.
Its not life.
Like arguing that apples are better than oranges cause oranges take too long to eat since they need peeling yet bananas have skin and apples can be peeled so which is better.
Most post about OMFGIHATETHISGAMEITSTOOL33TANDIHATEMYMOTHER!!AAHHH are teenage angst and ramblings lol. Just ignore em.
"June 19, 2006 - Though there's a certain MMORPG everyone aready knows is huge, there's more than one such game racking up hefty sales numbers. NCsoft today announced that the Guild Wars titles from developer ArenaNet -- which include the just-released Guild Wars Factions -- have sold more than two million copies worldwide since the game first launched in April 2005"
" As another point of pride, Guild Wars Factions topped the PC sales charts for May, according to The NPD Group."
So, now, can all the people on this site who claim that guildwars is doing horribly, or is "small", or whatever, please, kindly, shut up?
Seems a lot of people are getting confused here. I believe -and correct me if i'm wrong- the OP was talking about the ratings on MMORPG.com, i'm guessing that's what he's talking about, since you know, he's posting on these forums.
How many people will be going back to WoW to try the new expansion? I might myself, but only if i see some great PvP changes like they've been talking about doing. As -come on- that's all this game lacks. I love the smooth animations of this game, and the attention to detail on characters such as simple things like emotes.
Lets ust leave it as ths ok. If u think WoW is good just shut up, an if u think GW is good shut up its a never endin thread if we dont stop, just vote on this poll an thats all u need argueing wont change ppls opinions ok, if ur hear to find out who likes WoW or GW the most then just look at the poll.
Whenever i step outside, somebody claims to see the light It seems to me that all of us have lost our patience. 'cause everyone thinks they're right, And nobody thinks that there just might Be more than one road to our final destination--
Originally posted by vendris Guild Wars Conquers Two Million ArenaNet's MMORPG passes a sales milestone.
"June 19, 2006 - Though there's a certain MMORPG everyone aready knows is huge, there's more than one such game racking up hefty sales numbers. NCsoft today announced that the Guild Wars titles from developer ArenaNet -- which include the just-released Guild Wars Factions -- have sold more than two million copies worldwide since the game first launched in April 2005"
" As another point of pride, Guild Wars Factions topped the PC sales charts for May, according to The NPD Group."
So, now, can all the people on this site who claim that guildwars is doing horribly, or is "small", or whatever, please, kindly, shut up?
2,000,000 copies? This is all a NO-FEE subsription game can muster? How pathetic.
WoW as of last May (a date you quoted) sold 19,000,000 copies of WoW. By the way, as of this month (June) Guild Wars isnt' even in top 5 of the best selling PC Games and who's on top for June so far?
1. WoW. 2. Half-Life. 3. The Sims 2. 4. Heroes of Might & Magic V. 5. Elder Scrolls 4: Oblivion.
Originally posted by Vyava Originally posted by DamonVile Originally posted by rockin_ufo 6 millon lol, numbers dont matter, most of the 6million quit
most ?
Well, 6mil*12*15= a touch over 1 billion net income from WoW alone per year.
Quote from sharholder site:
Blizzard Entertainment, best known for its Warcraft, StarCraft and Diablo franchises, has taken the online games market by storm with World of Warcraft, the world's most popular MMO game. With more than six million customers (February, 2006), World of Warcraft is the only MMO game playing in all key markets including North America, Europe, Australia, New Zealand, South Korea, China and Taiwan.
Definition of customer by VU: Purchased a copy of a game or participated in a trial period
Since Blizzard profits make up less than 10% of the VU net income and VU is not making over 10 billion a year...you all can do mathe right?
Edit: VU 2005 info
2005 (IFRS)
>> Revenues 641 million euros
>> Earnings from operations 41 million euros
Conclusion, not 6mil concurrent subscribers. Do the mathe, think about it.
You really have no idea what you are talking about. First, the report was from 2005. They didn't break 5.5 million subs until 2006. Second, not everyone pays $15 a month. In China they pay per hour. Finally, here is the FULL defination of a WOW subscriber "“World of Warcraft customers include individuals who have paid a subscription fee or purchased a prepaid card to play World of Warcraft, as well as those who have purchased the installation box bundled with one free month access. Internet Game Room players that have accessed the game over the last seven days are also counted as customers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired pre-paid cards. Customers in licensees’ territories are defined along the same rules.”
Comments
GW is free and yet it can't even give it's subscriptions away.
Despite all the complaining about WoW, numbers speak louder than whines and 6,000,000 people are subscribed to WoW, making it the most popular and largest played mmorpg in history, free or otherwise.
WoW may have a horrible end-game in the eyes of many and I agree. But if WoW is truly terrible, Blizz it' still laughing all the way to the bank with a fist full of dollars.
See my above post about that 6,000,000 subscription mark. And Guild Wars isn't as international as WoW is, I think the US subs for GW and WoW are pretty much on-par. I don't care for Guild Wars either though...
WoW now has 6,000,000+ subscribtions and now holds 50+% of the entire mmorpg market.
WoW now has 6,000,000+ subscribtions and now holds 50+% of the entire mmorpg market.
It's close enough, don't be a Nazi about it. Unlike some people I'm not obsessed with the progression of WoW despite the fact I myself play it right now (Lack of decent MMO's on the market for the lose).
IMO WoW have had its glory days, next biiiig MMO is Age of Conan by Funcom.
Originally posted by MacGyver2006 See my post about that 6,000,000 subscription mark. And Guild Wars isn't as international as WoW is, I think the US subs for GW and WoW are pretty much on-par. I don't care for Guild Wars either though...
It doesn't matter why people play WoW, nothing can change what WoW has become. I many not think much of WoW msyelf, but a lot of people apparently do.I had high hopes for DDO, but Turbine ruined that game.
GW is free and yet it can't even give it's subscriptions away.
Despite all the complaining about WoW, numbers speak louder than whines and 6,000,000 people are subscribed to WoW, making it the most popular and largest played mmorpg in history, free or otherwise.
WoW may have a horrible end-game in the eyes of many and I agree. But if WoW is truly terrible, Blizz it' still laughing all the way to the bank with a fist full of dollars.
You are rather poor at battling with symantics. GW overtaking WoW is in reference to ratings, not player base. Read the asterix by the 6mil number from Vivendi then get back to me, to sum up ~50% of the MMO player base has played WoW at some point not currently playing. Lets not get into the inaccuracies in MMOchart.com because apparently people who quote it have issues with reading comprehension from the data page...
WoW is huge not saying otherwise. It has a group hold on a single tiny market of the power gamer min/maxer (ppl going for rank 14 etc)...but that is not the primary player base at all. I know many many people in real life who love WoW for exactly what others hate, fast progression and simplicity. That is what the real argument is over. You progress exceedingly quickly in WoW upto 60 and it is fun with little grinding.
After that it all depends on being in the right guild with the right schedule for you to participate in raiding or preset BG groups. People who spent months getting to 60 and their tier 0 sets get disheartened. WoW has been a lot of people's first real MMO so when they realize much of what is left is all raiding without realizing that raiding is common "end game content" they rate it harshly. These players often bounce around various free trials. After that many leave the MMO genre after their short run leaving razed hearts.
I don't think anyone doubts or cares that Blizzard has made a lot of money out of WoW, they've also made a load of money out of their other games.
Ratings mean nothing when all those game that are on top are poorer than a shit house rat. Money talks and bullshit walks, not to mention these polls (or ratings) are non-scientific and therefore useless.
Ratings mean nothing when all those game that are on top are poorer than a shit house rat. Money talks and bullshit walks, not to mention these polls (or ratings) are non-scientific and therefore useless.
So your opinion is greater than all others? By the by, rats make fairly good pets. Oh and the MMOchart is not done scientifically, so where did you get the 6mil number?
Double standards are a pain in the arse huh?
Subscription numbers are released by individual companies and most companies release them.
My opinion of WoW? It's it's not that great and I canceled my account. But my opinion doesn't change that fact that a lot of people sure do like the game and regardless of what my feelings may be, WoW obviously must have it's good points to attract so many people and keep them there. This is the difference, I can dislike a game but acknowledge it's success and appreciate that fact.
The fact I don't like it (end-game anyway), doesn't make it the worst mmorpg. It just means I don't like it and yet, I can respect those who do like it and understand why.
GW is free and yet it can't even give it's subscriptions away.
Despite all the complaining about WoW, numbers speak louder than whines and 6,000,000 people are subscribed to WoW, making it the most popular and largest played mmorpg in history, free or otherwise.
WoW may have a horrible end-game in the eyes of many and I agree. But if WoW is truly terrible, Blizz it' still laughing all the way to the bank with a fist full of dollars.
You are rather poor at battling with symantics. GW overtaking WoW is in reference to ratings, not player base. Read the asterix by the 6mil number from Vivendi then get back to me, to sum up ~50% of the MMO player base has played WoW at some point not currently playing. Lets not get into the inaccuracies in MMOchart.com because apparently people who quote it have issues with reading comprehension from the data page...
WoW is huge not saying otherwise. It has a group hold on a single tiny market of the power gamer min/maxer (ppl going for rank 14 etc)...but that is not the primary player base at all. I know many many people in real life who love WoW for exactly what others hate, fast progression and simplicity. That is what the real argument is over. You progress exceedingly quickly in WoW upto 60 and it is fun with little grinding.
After that it all depends on being in the right guild with the right schedule for you to participate in raiding or preset BG groups. People who spent months getting to 60 and their tier 0 sets get disheartened. WoW has been a lot of people's first real MMO so when they realize much of what is left is all raiding without realizing that raiding is common "end game content" they rate it harshly. These players often bounce around various free trials. After that many leave the MMO genre after their short run leaving razed hearts.
I would dispute that Raiding is 'common' end-game content.
EVE end-game content is PVP and Corporate politics/warfare or Economic politics/warfare. Also a SandBox so no real end-game
DAOC end-game content is RvR. You can Raid if you wish but there's no need on the classic servers. More of a need on the Normal servers though that's been toned down a LOT lately.
Pre-NGE SWG End Game was Factional PVP, Character development never REALLY ended since you could re-invent yourself till you were blue in the face, etc.
UO had no end-game. SandBox
AO is somewhat of a sandbox but there is an end-game: Factional PVP. Some raiding if you so desire but mostly factional PVP.
L2 end game is PvP.
Guild Wars end game is Guild PvP (Hence the name)... You CAN go on raids but no real need to.
As you can see the "end game" isn't always raiding. It isn't even the most common end-game. Raiding, actually, is one of the worst end-game's you could do because it completely cuts out the casual gamer. Most people who are casual gamers do not have the time, nor the inclination, to join a 2+ hour raid party. Not to mention the 1-2 hours time just to get set up so minimum 3-4 hours time commitment to go on a raid.
Nobody is saying that WoW isn't popular. It is. But it's suffering in the ratings as more and more players realize that the reason they bought and loved the game vanishes once they hit 60. (A problem, I might add, that was identified in Beta by numerous beta testers... We WARNED blizzard that the end game was a problem.) Their solution was to hire a member of FoH (Of EQ Notoriety) to design more end-game content. It's no great surprise that he advocates raiding... FOH is well known as a raid oriented guild. They were the first to do most, if not all, of the End Game content in EQ1... And now WoW as well. It's also well known that Torlin actually looks down on casual gamers as 'not worth worrying about'. Maybe not in those exact words but that is absolutely the attitude he has towards casual 'non raid' players. In fact he's stated that the only end game content worth having is raiding on several occasions.
Personally I like raiding but once I got married and had kids raiding really wasn't an option anymore and hasn't been for the past 6 years now. I am much more a casual gamer now than in my EQ prime when I was very raid oriented way back in the hinter-yon... now I only log on for 1-2 hours a night... 3 if I'm lucky, in any MMO.
Then add to that fact that even if you ARE into raiding in WoW there are VERY few areas to go.... You can only tolerate raiding the same areas endlessly for so long. And now we find that the 'expansion' isn't going to be until this winter. I think WoW has set a new record for 'longest time from launch till first expansion'. And people wonder why it's starting to dip in ratings?
People have reached the 'end of the game' and there's no real relief on the horizon. So they're pissed. And the ratings are starting to reflect it. It's easily summed up to: Blizzard is still NEW at the MMO genre. They're used to being able to delay their releases till everything is perfect. Problem is that in an MMORPG you don't always have that luxury once it's on the shelf you HAVE to keep updating it or else risk losing players once they finish the content you provided. If you don't add new content periodically the players will find other places to spend their time, and money.
I love that Blizzard took their time with the initial release and got it pretty right (I don't like WoW but they did release a solid and relatively bug free game. Where they are coming up short is getting updates out in a timely manner.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
Whenever i step outside, somebody claims to see the light
It seems to me that all of us have lost our patience.
'cause everyone thinks they're right,
And nobody thinks that there just might
Be more than one road to our final destination--
I did level a few chars but found it to be monotonous after awhile, so I cancelled my account for about 4 months. Went back and it was fun again for awhile and now I'm going to cancel again until the expansion is released.
I certainly like WoW from 1 - 59, but once I hit 60 I find the game can longer hold my interest.
I did level a few chars but found it to be monotonous after awhile, so I cancelled my account for about 4 months. Went back and it was fun again for awhile and now I'm going to cancel again until the expansion is released.
I certainly like WoW from 1 - 59, but once I hit 60 I find the game can longer hold my interest.
Read the rest of my post Sounds like you're agreeing with me 100%
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
most ?
most ?
Well, 6mil*12*15= a touch over 1 billion net income from WoW alone per year.
Quote from sharholder site:
Blizzard Entertainment, best known for its Warcraft, StarCraft and Diablo franchises, has taken the online games market by storm with World of Warcraft, the world's most popular MMO game. With more than six million customers (February, 2006), World of Warcraft is the only MMO game playing in all key markets including North America, Europe, Australia, New Zealand, South Korea, China and Taiwan.
Definition of customer by VU: Purchased a copy of a game or participated in a trial period
Since Blizzard profits make up less than 10% of the VU net income and VU is not making over 10 billion a year...you all can do mathe right?
Edit: VU 2005 info
2005 (IFRS)
>> Revenues
641 million euros
>> Earnings from operations
41 million euros
Conclusion, not 6mil concurrent subscribers. Do the mathe, think about it.
ppl may say what they want but it's a fakt that the most gamers play wow.
Maybe oldschool online roleplay gamers are not so happy with it but the new generation which is very big likes WoW. And many of the old gamers too
It has to be at least in the Top10
Im bored and i dont care either way but do those figures take into account overheads, tax and such like? Plus theres conversion for the currency. Youre quoting dollars and euros and Yank billions(100million) and euro billions(1000million). Might have something to do with the descrepancy.
Either way you guys are arguing over something you cannot for definite prove or otherwise aint ya? lol.
Its a game.
Its not life.
Like arguing that apples are better than oranges cause oranges take too long to eat since they need peeling yet bananas have skin and apples can be peeled so which is better.
Most post about OMFGIHATETHISGAMEITSTOOL33TANDIHATEMYMOTHER!!AAHHH are teenage angst and ramblings lol. Just ignore em.
"June 19, 2006 - Though there's a certain MMORPG
everyone aready knows is huge, there's more than one such game racking
up hefty sales numbers. NCsoft today announced that the Guild Wars
titles from developer ArenaNet -- which include the just-released Guild
Wars Factions -- have sold more than two million copies worldwide since
the game first launched in April 2005"
"
As another point of pride, Guild Wars Factions topped the PC sales charts for May, according to The NPD Group."
So, now, can all the people on this site who claim that guildwars is doing horribly, or is "small", or whatever, please, kindly, shut up?
How many people will be going back to WoW to try the new expansion? I might myself, but only if i see some great PvP changes like they've been talking about doing. As -come on- that's all this game lacks. I love the smooth animations of this game, and the attention to detail on characters such as simple things like emotes.
-iCeh
Whenever i step outside, somebody claims to see the light
It seems to me that all of us have lost our patience.
'cause everyone thinks they're right,
And nobody thinks that there just might
Be more than one road to our final destination--
WoW as of last May (a date you quoted) sold 19,000,000 copies of WoW. By the way, as of this month (June) Guild Wars isnt' even in top 5 of the best selling PC Games and who's on top for June so far?
1. WoW.
2. Half-Life.
3. The Sims 2.
4. Heroes of Might & Magic V.
5. Elder Scrolls 4: Oblivion.
GW? Hehehe, how cute and yet pathetic.
most ?
Well, 6mil*12*15= a touch over 1 billion net income from WoW alone per year.
Quote from sharholder site:
Blizzard Entertainment, best known for its Warcraft, StarCraft and Diablo franchises, has taken the online games market by storm with World of Warcraft, the world's most popular MMO game. With more than six million customers (February, 2006), World of Warcraft is the only MMO game playing in all key markets including North America, Europe, Australia, New Zealand, South Korea, China and Taiwan.
Definition of customer by VU: Purchased a copy of a game or participated in a trial period
Since Blizzard profits make up less than 10% of the VU net income and VU is not making over 10 billion a year...you all can do mathe right?
Edit: VU 2005 info
2005 (IFRS)
>> Revenues
641 million euros
>> Earnings from operations
41 million euros
Conclusion, not 6mil concurrent subscribers. Do the mathe, think about it.
You really have no idea what you are talking about. First, the report was from 2005. They didn't break 5.5 million subs until 2006. Second, not everyone pays $15 a month. In China they pay per hour. Finally, here is the FULL defination of a WOW subscriber "“World of Warcraft customers include individuals who have paid a subscription fee or purchased a prepaid card to play World of Warcraft, as well as those who have purchased the installation box bundled with one free month access. Internet Game Room players that have accessed the game over the last seven days are also counted as customers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired pre-paid cards. Customers in licensees’ territories are defined along the same rules.”