I started to play again on the launch of bloodlines patch it were better than before, x3 times even.
After 1 day of doing missions I ventured into 0.0 space and started doing missions for a specific pirate corp, avoiding a russian alliance and being amidst of a huge war for 2 weeks until I finnaly got killed, but during that time I've achieved alot of isk and had insurance so I just started over with a brand new ship in the same 0.0 region for 3 months until I could really compete, during that time I had a blast being the underdog running missions for pirates and smuggling drugs, I roleplayed a drug runner, this game is truly one of the best or even 'the' best MMO out there.
I haven't just played this line of character, I've played a miner/hauler during beta and year into release and guard/fighter for a big corporation/alliance aswell.
You can play this game casually or hardcore, it's still as fun doing both, it just requires time for the skills and now is a good time for new players to start due to many people have re-rolled into the new bloodlines awhile ago.
Despite everything you suggest the funny thing is you are proven wrong by the numbers the game has grown from about 30,000 subscribers at release to 125,000 in June 2006 http://www.mmogchart.com/ and more than doubled in the past 12 months, i.e. the rate of growth is accelerating.
So I guess some new subscribers are finding it interesting, as they appear to be getting "asses in seats." So next time you flame a game for being universally unattractive check your facts. But then that would take time and you probably don't have a lot of time between your middle school detentions and Ritalin injections.
The number of subscriptions does not equal the number of "asses in seats." I suspect that the total number of subscribers is about half the number of subscriptions, as this game's design encourages the purchase of multiple accounts.
__________________________ "Its sad when people use religion to feel superior, its even worse to see people using a video game to do it." --Arcken
"...when it comes to pimping EVE I have little restraints." --Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." --Exar_Kun on SWG's NGE
EVE Online is just gonna be one of those games that just stick around forever. Much like UO. It just has a place in so many people's hearts. Quite a few will go back to it for a short period in between playing the last biggest thing and waiting for the next biggest thing on the market. Notice UO and EVE both have fairly open PvP, UO is not as great as the first years, but still has a checks and balance system for PvP. And well in the far dark corners of EVE, anything goes. ITS GREAT FUN FOR ALL!!
Originally posted by Delameko So, because you don't like it, everyone that does is a fanboi...
There is one thing I can say about the people who try and subsequently reject EVE. They usually have concrete and specific reasons for coming to the decision they have. I don't think that people take the time to log in and criticize something unless there is a reason, and a good reason that other people can understand and relate to.
I have yet to be convinced that the people who hype EVE here hype it for any other reason than to get another $20 dollars into the game, and another person to take advantage of in the game. EVE fans honestly don't care whether or not people enjoy themselves in EVE, or they would work to make EVE better, rather than make excuses as to why the game is rejected by people who gave it a chance to prove itself.
__________________________ "Its sad when people use religion to feel superior, its even worse to see people using a video game to do it." --Arcken
"...when it comes to pimping EVE I have little restraints." --Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." --Exar_Kun on SWG's NGE
Originally posted by Beatnik59 Originally posted by Delameko So, because you don't like it, everyone that does is a fanboi...
There is one thing I can say about the people who try and subsequently reject EVE. They usually have concrete and specific reasons for coming to the decision they have. I don't think that people take the time to log in and criticize something unless there is a reason, and a good reason that other people can understand and relate to.
I have yet to be convinced that the people who hype EVE here hype it for any other reason than to get another $20 dollars into the game, and another person to take advantage of in the game. EVE fans honestly don't care whether or not people enjoy themselves in EVE, or they would work to make EVE better, rather than make excuses as to why the game is rejected by people who gave it a chance to prove itself.
How exactly do I work to make the game better?
And I think more people come to bitch and complain than to praise. Because if you enjoy playing the game, you'll be mostly... enjoying the game, rather than posting on forums...
Wow... this article just reeks of overrated bigtime...
Performance/Lag ............... 9/10?????
That category does include game stability as well doesn't it? Worst uptime record of any MMORPG on the market and you give it a 9/10? Lot's of data is very much delayed when displayed.... Traffic advisories throughout 80% of Caldari space due to high serverload (95% CPU or higher). A game that invented the term CTD (Crash to Desktop) should at least give you an idea. Ever been locked by 20 NPC pirates/rats at once? 10 second total system lockup guarnteeing you to loose your ship (most likely caused by serverlag, playing on a DELL M1710 fully maxed out here).
Realisticly this should be 5/10
Customer Support .............. 9/10????
Did you EVER file a petition??? Ow wait they prolly knew who you were and priotorized your petitions. Waiting for weeks or even months to get an answer is COMMON. Yes COMMON. Not to mention the more then annoying autoresponders who don't help at all. True when you do get a human response it's often good, the wait time is totally unacceptable though. Compare this to DAOC where you get a human response within 4 hours on average or within a day at least. Through one on one personal chat with a support staff member instead of incomplete e-mails.
Realisticly this should be 2/10
That's not even touching the major flaws in their PvP system or Agent system.
Isn't it fun? Ow jeah it is fun especially because you can play and be anything that you can fly or fit into your ships.
The really good stuff in EvE is the market system and crafting system however, the PvP is a thrill sure enough but it's a numbers and gate camping game. The biggest thrill comes from the cost and effort you loose when loosing a ship.
Ow and euhrm.... A shield tank fitting (if that handfull of resists even counts as a tank) on a Brutix combined with blasters? Come meet me any day of the week. Tip: more low slots then meds = armor tank; more meds then lows = shield tank.
Another point completly missed is the fact that EvE is terrible slow, except in the pvp department where you can loose your stuff in seconds. (way too gank and choke point friendly, numbers win the day any day).
With the skillsystem you forget what to mention how it feels to train yet another lvl 5 skill up to lvl 5 and having to waits months of real time for it to complete in or to be able to fit that component you wanted to fit.
Also Graphics wise you completly don't touch the fact that you don't have anything but a static jpg representing your character, i.e. total lack of character feel. Custom paint job of your ship? Dream on. All ships are identical in the looks department.
Still, the biggest pro of the game is the enormous flexibility in allowing you to be and do whatever you want and where ever through it's sandbox model and unlimited freedom in ship outfitting and suburb craftingsystem. This is where the real pull is.
Every year, we're trying to re-review every major MMORPG. These things change and one review for all simply wont do. Today, we tackle what is sure to be the most controversial of the reviews: EVE Online. For years, it has led our rating meter and swept last year's Reader's Choice Awards. Here is our latest review.
It is time once again for an intrepid explorer to jump inside a goo-filled sphere and take a fresh look at the world of EVE Online. It’s a step not taken lightly though, as the life of a pod pilot is filled with danger, challenge and hopefully a wallet full of ISK. There are no promises of wealth and power, but with determination and skill you can make your mark on the galaxy, wether or not that mark is a kill stamp on a pirate’s hull or not is up to you.
Since the last review quite a bit has been added to the EVE universe in the form of three major content expansions called Exodus, Cold War and Red Moon Rising. Exodus added tons of new ships, modules and skills, but also added the capability for groups of Corporations to form Alliances to control their territory and defend it from others with Starbases. These allowed for entirely new level of galactic conquest and many great player empires had risen and fallen in the two years since. You can read our full review here.
Regarding the comments about the seemingly perfect graphics: Either this is a biased, short-sighted, blindfolded review or the reviewer completely lacks of fantasy. If there is nothing to render "... in the frozen voids of space ..." why does every system has those ultra-gaudy nebulae (or nebulae background pics through which you aren't able to fly, respectively)? The inflation of nebulae (which apparently is supposed to conceal the emptiness of space and the great similarities between the EVE systems) makes space far from being realistic - hence there is no reason why CCP shouldn't put some giant tornados and other weird stuff in space. Paradoxically, deadspace is full with that kind of stuff, non-instanced space is almost empty.
Plus there is no variety of stars, i.e. double stars, there are no black holes, no comets etc. Those tiny asteroid belts are a joke as well. Why are there no flying solitaires or huge belts which embrace the whole system? I have been playing EVE for one week now and spent approx. 100% of the time in some psychedelic warp pipes or 15 - 0 miles away from stations and jump gates. K, sometimes I actually warped in (static) asteroid belts (which all look the same btw) or ultra-detailed mission zones, where - like in those asteroid belts - everything interesting can be found in a bunch of gimmicks floating in void.
In fact, there are no incentives for explorers - travelling in EVE consists of warping from A to B (or to that instanced deadspace) hectically.
So much emotion over such an old game... amazing. Here is to CCP, and that EVE can stimulate people into discussions in 10 years to come!
So, jumping into this thread is a newbie. Wish me luck. For anyone only and purely intrested in EVE, skip the italics part...
MMOs, like any diverse experience, are very much based on personal preference. I myself played UO for nearly 7 years. And if things were slightly different, I'd still play it. (Allow me this small side-trac, everyone) I started UO because of ULTIMA, I've been playing that series since I was a kid. When EA started to more more and more away from what I considered to be the game's backbone, I left. I swallowed the cyborgs from the failed UO2, I swallowed the huge change after Age of Shadows... but when they came with Ninjas and Samurai, UO died for me as it was and I left.
Now, that was my decision, and for my path in this, there will be a flurry of people who disagree loudly. A story the backbone of an MMO? Rediculous!
Now my review of EVE would have looked utterly different. First of all, I spend several years now in the CS of MMOs, so far in three different ones on different levels of the job. It gives you a different insight, different experience on such matters. I still hear in my guild "Stupid GM wouldn't help me" and have to think 'Well, surprise, I could have told you that'. Other people have played a huge spectrum of MMOs for their likes and often try to compaire. My current "main MMO" would be WoW. And it's amazing how often people try to compair DAoCs RvR system to WoW and complain that WoW sucks in compairsion. (Hm. I overuse the word here...) But that WoW has no RvR and as such can only "suck" when held up against DAoC is something one should best not mention.
And so I come back to EVE.
When I played it, it wasn't precisely my cup of tea. I felt very at easy with an overall much more "mature" audience in that game and, thanks to being single-server, a tighter one at that.
However, EVE IS a PvP game, and there was very it quickly ended for me. I dislike PvP, you see. I can't wrap my head around the enjoyment of shooting someone down, and in EVE that even had more dire consequences then in many other MMOs. In EVE, if you were careless or unlucky, you could end up losing most of what you owned, including a lot of work on your character.
I'm a masstive care bear, sorry. :]
So, I spend my days mining in 1.0 space. My corp was happy enough, as they thought I was doing the boring bit of the game. In truth, I was very happy they let me do this, as I was enjoying greatly the music and the look and feel of space. I'd play EVE in the very late day hours, and few things put me at rest so much as watching the chat, senseless mining on an Omber 'roid and listening to the music.
I bet for me, the game wouldn't have changed overly much, as I never saw a lot of it. C'est la vie.
But all this was mainly to say "This is ONE persons review".
If you wish to invest into something, be that an MMO or a new car, you should always go into the efford of reading up on it from several different places. Start with what the manufacturer says (Here it would be CrowdControlProductions). Then work your way through one or two "outside views" from bigger hubs like MMO.com. And then open Google and read some guilds' homepages. These are the people that play the game every day and useually for a longer time already. See what they love or gripe about.
Else, most games have trials. Have a go! You might not love it and waste a few hours of your life... then again, don't all MMOs do that?
Regarding the comments about the seemingly perfect graphics: Either this is a biased, short-sighted, blindfolded review or the reviewer completely lacks of fantasy. If there is nothing to render "... in the frozen voids of space ..." why does every system has those ultra-gaudy nebulae (or nebulae background pics through which you aren't able to fly, respectively)? The inflation of nebulae (which apparently is supposed to conceal the emptiness of space and the great similarities between the EVE systems) makes space far from being realistic - hence there is no reason why CCP shouldn't put some giant tornados and other weird stuff in space. Paradoxically, deadspace is full with that kind of stuff, non-instanced space is almost empty.
Plus there is no variety of stars, i.e. double stars, there are no black holes, no comets etc. Those tiny asteroid belts are a joke as well. Why are there no flying solitaires or huge belts which embrace the whole system? I have been playing EVE for one week now and spent approx. 100% of the time in some psychedelic warp pipes or 15 - 0 miles away from stations and jump gates. K, sometimes I actually warped in (static) asteroid belts (which all look the same btw) or ultra-detailed mission zones, where - like in those asteroid belts - everything interesting can be found in a bunch of gimmicks floating in void.
In fact, there are no incentives for explorers - travelling in EVE consists of warping from A to B (or to that instanced deadspace) hectically.
First off Deadspace Isn't Instanced, some gates need keys, but as long as someone has one they can go through while your there and you'll see them.
There isn't much for explorers, CCP have said they are working on it and some of it has made it in with the Cosmos constellations.
Comets, system wide asteroid belts are being worked on but don't expect them anytime soon.
As for the double stars, I don't know. The black holes would be stupid, they would consume anything in the system.
Originally posted by Cowinspace As for the double stars, I don't know. The black holes would be stupid, they would consume anything in the system.
Ginnungagap is a huge black hole at the edge of Minmatar space. It is the largest black hole close to civilized space. The black hole has already rendered several solar systems close to it uninhabitable, but otherwise it is not considered to pose any great risk to inhabited space for the foreseeable future. The black hole can be seen very clearly in the Konora system, located very close to it.
However, if you fly to Konora, you won't find anything - there is no black hole (despite the things the F10 map tells you).
Originally posted by DrAtomic Wow... this article just reeks of overrated bigtime... Performance/Lag ............... 9/10????? That category does include game stability as well doesn't it? Worst uptime record of any MMORPG on the market and you give it a 9/10? Lot's of data is very much delayed when displayed.... Traffic advisories throughout 80% of Caldari space due to high serverload (95% CPU or higher). A game that invented the term CTD (Crash to Desktop) should at least give you an idea. Ever been locked by 20 NPC pirates/rats at once? 10 second total system lockup guarnteeing you to loose your ship (most likely caused by serverlag, playing on a DELL M1710 fully maxed out here). Realisticly this should be 5/10 Customer Support .............. 9/10???? Did you EVER file a petition??? Ow wait they prolly knew who you were and priotorized your petitions. Waiting for weeks or even months to get an answer is COMMON. Yes COMMON. Not to mention the more then annoying autoresponders who don't help at all. True when you do get a human response it's often good, the wait time is totally unacceptable though. Compare this to DAOC where you get a human response within 4 hours on average or within a day at least. Through one on one personal chat with a support staff member instead of incomplete e-mails. Realisticly this should be 2/10 That's not even touching the major flaws in their PvP system or Agent system. Isn't it fun? Ow jeah it is fun especially because you can play and be anything that you can fly or fit into your ships. The really good stuff in EvE is the market system and crafting system however, the PvP is a thrill sure enough but it's a numbers and gate camping game. The biggest thrill comes from the cost and effort you loose when loosing a ship. Ow and euhrm.... A shield tank fitting (if that handfull of resists even counts as a tank) on a Brutix combined with blasters? Come meet me any day of the week. Tip: more low slots then meds = armor tank; more meds then lows = shield tank. Another point completly missed is the fact that EvE is terrible slow, except in the pvp department where you can loose your stuff in seconds. (way too gank and choke point friendly, numbers win the day any day). With the skillsystem you forget what to mention how it feels to train yet another lvl 5 skill up to lvl 5 and having to waits months of real time for it to complete in or to be able to fit that component you wanted to fit. Also Graphics wise you completly don't touch the fact that you don't have anything but a static jpg representing your character, i.e. total lack of character feel. Custom paint job of your ship? Dream on. All ships are identical in the looks department. Still, the biggest pro of the game is the enormous flexibility in allowing you to be and do whatever you want and where ever through it's sandbox model and unlimited freedom in ship outfitting and suburb craftingsystem. This is where the real pull is.
Originally posted by LordSlater Originally posted by DrAtomic Wow... this article just reeks of overrated bigtime... Performance/Lag ............... 9/10????? Realisticly this should be 5/10 Customer Support .............. 9/10???? Realisticly this should be 2/10
LoL you are an ideot are you not
This article was made BEFORE the dragon patch.
Hmmm, maybe just maybe before you start calling people idoets (idiots) you should check the post date versus the Dragon patch release date.
And concerning your childish RAFdood remark... have the moderators check my ip addresses, writing style, grammar mistakes and whatever not. I'm most certainly not related to RAFdood in any form.
Funny enough though I do share his vision because it is an actual and factual representation of the game, it's mechanics and it's dynamics. You can name it a sandbox because you only ever implemented 5% of the game you designed but you wont fool me.
Also as opposed to RAFdood I'm still playing (toon creation date 2004), I happen to share his judgement and have been posting it long before he ever did (never read any of his forum posts that i'm aware of, happened to read his review today which led to me reposting mine and you scouting out my post history in order to be the fanboi you are).
Eve has some very broken parts to it, disappointing PvP (gatecamps 'r us, numbers 'r us, skill doesn't count, bookmarks = win, no game mechanics to counter this, jamming and scramming = winning, bot accounts will keep you alive), very poor NPC related content (worst of any mmorpg I've played), travel is slowest of any mmorpg i played (yes that includes DAOC before there were horse routes), poor interface (hardly any keyboard controls, not customizable) with very unlogical menus and hidden settings, it takes you 4 hours to collect stuff and a new ship to replace a destroyed one but only 3 seconds to loose it, lack of group ability other then with corp mates due to trust issues caused by game design, terrible untrustworthy gang system (interface lies/lags or simply doesnt relay info), 16.5 years (real life) required to complete the current skilltree with +5 implants, this game forces you to specialice your trade into one direction without giving the ability to experience the other parts of the game to it's fullest thus excluding you from allready limited gameplay options, a game that invented the term CTD (crash to desktop) and getting 9/10 for performance/lag lol, i'm playing EvE on a fully decked Dell M1710 (2mbit DSL) and 30 rats locking me locks up my system for a good 10 seconds.
The pro's it has for me are: 1a. awesome economy system, 1b. awesome crafting system which ties in with 1(allthough mining for minerals is the devil), 2. most flexibel 'character' (ship=character) system in any mmorpg to date (you want to be support, throw in the support mods, want to be full gank throw in the gank modules) , 3. true mmo, one server lags err fits all not the silly sharded stuff, you know someone who plays EvE look him up and kill him no silly ow crap he's on another server stuff ).
The re-review is poor and a fanboi article at best, it lacks neutrality, EvE is fun yes but I'm envisioning something very very different with the grades it was awarded. Imho EvE is also very very light on features, after three years the game is now in a semi-stable release state (pre Dragon patch).
Ow and warning in advance bag your wow remarks, because yes, I've tried WoW in beta and judged it one big utter grind masked well. So I never went out and bought it, funny thing people are now all saying the same.
Originally posted by DrAtomic Eve has some very broken parts to it, disappointing PvP (gatecamps 'r us, numbers 'r us, skill doesn't count, bookmarks = win, no game mechanics to counter this, jamming and scramming = winning, bot accounts will keep you alive), very poor NPC related content (worst of any mmorpg I've played), travel is slowest of any mmorpg i played (yes that includes DAOC before there were horse routes), poor interface (hardly any keyboard controls, not customizable) with very unlogical menus and hidden settings, it takes you 4 hours to collect stuff and a new ship to replace a destroyed one but only 3 seconds to loose it, lack of group ability other then with corp mates due to trust issues caused by game design, terrible untrustworthy gang system (interface lies/lags or simply doesnt relay info), 16.5 years (real life) required to complete the current skilltree with +5 implants, this game forces you to specialice your trade into one direction without giving the ability to experience the other parts of the game to it's fullest thus excluding you from allready limited gameplay options, a game that invented the term CTD (crash to desktop) and getting 9/10 for performance/lag lol, i'm playing EvE on a fully decked Dell M1710 (2mbit DSL) and 30 rats locking me locks up my system for a good 10 seconds.
I just had to respond to this... Its just so incomplete. I mean lets give all the information with out the hate slant plz.
Lets start with the SP to max - well its about 22 years not including implants (you should have used this number would have been more dramatic). You need to specialize to max out quickly... No kidding... Big surprise I'm sure when you went into WoW, EQ, CoX, RF-online, etc... you picked a class right, guess that would be a specialization. Hmm so how long would it take in class game X to have every class for every race trained up to max with the best gear out there? Be honest I don't have a number for that but I doubt you find it much lower than a few years. And in those its not like you can build a single character rep while doing it cause you will have upwards of 30 alts on about 3-4 servers.
Travel time- it takes a long time. frankly I'm glad. good go if I could jump across the galaxy in 4 minutes I would be a nightmare. Could you imagine trying to control territory(which is a key part of the game) when people can be right passed you in 5 seconds. Alot more people like it because you start looking at a small area of the map and calling it the home region of your character. Even in other games where you could own houses/bases you never get the feeling that its your home turf because in 20 minutes you can be across the game world.
4 hours to replace a ship- yep 4 hours everytime... unless you buy more than one ship fittings at a time and keep a store of them. then when you lose a ship you just slap the parts on a new ship and get going. Of course if you do constantly burn through a specific ship you can just get the BPOS and manufacture a pile of them for when you need them. I don't think it has taken me longer than 40 minutes to refit a new ship. yes even when i was in 0.0. More and likely if I didn't have it, someone in my corp/alliance did and could give it to me quick to get back into the action. okay I won't lie there was once that it took 4 hours for about a week... but we were starting a new 0.0 base and only had the BPs to build stuff, so it was a rare situation.
BMs=4tw - HaHa Ha Ha, plz tell me that again. nothing to counter them, absolutely no warp interdiction spheres or deployable warp disruption Bubbles... oh yeah guess there are. Sure both can only be used in low sec but hey thats where the BMs are the win right?
Interface Customization - Well your going to have to tell me what you want done here. Frankly the base interface is pretty usefull, Never have a issue of too many powers/modules/actions and not enough button slots. Not saying that it's perfect, would like a better drone control subsection with keybindings but its nothing game stopping. I remeber my WoW and CoH days where I would have more powers than I had slots to put them and I HAD to use something to customize it.
Inability to trust non-corpmates - Welcome to MMOs, If you think this is a EVE specific problem your well either inexperenced or just never looked at it. I never trusted anyone in WoW that wasn't part of my guild, espicially with it being a item based game. And my time with CoH was always horrible with people not completing the Taskforce and dropping out, and that brings me to a nice change of subject.
CTD's - take your pick, WoW - CTD's, RF-Online - CTD, CoH - CTD. oh yeah CTDs in CoH were always fun on those taskforces, took them almost 6 months to realize that have people who logged dropped from the taskforce and not being able to rejoin the group was BAD, Espeicially if it was the leader. And EVE did't invent the term either, I've been using that sense 2002 at the latest in Mech 4: Merc campaigns and can probably trace it back earlier to the first game that crashed some one to the desktop.
Lag out for 10 seconds - about 3 seconds here, and my computer is about a year and a half old now and running on a slower DSL connection. As a dell computer may I suggest start ripping the "guts" out of windows. Dells have issues with plenty of extra goodies that they toss on that all together can cause extra processor load. A clean install of windows (not the version they gave you) will also get rid of alot of extras. Also a good disk defragmenter(not the windows one), mainly one with the option to relocate the files on your drive to a specific order helps alot with any read/seek times. There are alot of Tweaks you can do to windows that really help out if you know what your doing. That all said pretty much the same thing happenes to me playing WoW, RF-online, and CoH whenever there was a mass of information coming from an area loading. Alot of it because of the way the system is designed to speed your overall game speed by only loading the stuff you need to know right away. Now another little trick I've discovered is if you specifically get your ship hung up on the gate it will load the next area ehich seems to help alot of the Warp in/lock lags that espicially the bonus areas for the Extravaganzas are infamous for.
EVE server issues- yep they there, not going to argue it. CCP won't argue it, infact as you pointed out they have a blog on it. I have had another game company tell me that it was my problem when noone in my guild could get on. But yeah they need to hurry to get all the bugs out of the Dragon code. realize that the last 2 periods of major issues were when Valar madea DB config error and the bugs from the dragon code swap. And they are working on it. needs to go faster but frankly it needs to be done right not fast.
Customer Service- If you have a real problem they get to it fast 1-2 hours. By real I mean Stuck, Exploits, the major problems. Lossed items are generall too bad in other games and thats where the petition que is. Then again there are those who petition everything or do extremely risky stuff during times the server is obviously having problems hoping that if they do lose the ship, they can blame it on server issues and get it back. its not all the cases but they are there.
Over all EVE's not perfect and most of the issues it has aren't limited to EVE and in many cases are significantly less forgivable on other games due to thier sharded natures. but with some minor tweaking not as drastic as you suggested the review would have been more accurate.
I just had to respond to this... Its just so incomplete. I mean lets give all the information with out the hate slant plz.
It's only a natural reaction to all the one sided fanboi looks, it's not perfect, it's fun yes, but far from perfect, the best Sci-FI MMORPG without a doubt, best MMORPG all around, no way.
Originally posted by Nicoli
Lets start with the SP to max - well its about 22 years not including implants (you should have used this number would have been more dramatic). You need to specialize to max out quickly... No kidding... Big surprise I'm sure when you went into WoW, EQ, CoX, RF-online, etc... you picked a class right, guess that would be a specialization. Hmm so how long would it take in class game X to have every class for every race trained up to max with the best gear out there? Be honest I don't have a number for that but I doubt you find it much lower than a few years. And in those its not like you can build a single character rep while doing it cause you will have upwards of 30 alts on about 3-4 servers.
Personally I rate 16.5 with maxed learning skills and +5 implants more dramatic then the 22 years without since it means that no matter what it'll take you 16.5 years. Being able to use all the games content (without being able to fly capital ships) would still be 6 years. what it boils down to is that if you want to experience the game to it's fullest you'll prolly need 3 accounts for a 2 year period each. Given that the average player sticks around for 7 months most of the content is left untouched.
That is exactly my point, in any other MMORPG my character specialization doesn't exclude me from the content; EvE does, sure other MMORPGS exclude me from character specific abilities but it doesn't shut me out from PvP, crafting, trading, exploring or NPC-ing effectivly.
Originally posted by Nicoli
4 hours to replace a ship- yep 4 hours everytime... unless you buy more than one ship fittings at a time and keep a store of them. <etc>
True, but you know just as me that such isnt always viable and the BPO argument... sure maybe after my toon is 4 years old or something I'll have the SP for it.
Originally posted by Nicoli
BMs=4tw - HaHa Ha Ha, plz tell me that again. nothing to counter them, absolutely no warp interdiction spheres or deployable warp disruption Bubbles... oh yeah guess there are. Sure both can only be used in low sec but hey thats where the BMs are the win right?
As you wish BM's=4tw. You don't have BMs you're not gonna win a single fight. The warp bubble argument doesnt apply here. I'm not talking instas, I'm talking tactical BMs. It's due to warpin limitations; I cant set a warpin point 50 KM to the right of a gate and warp my gang in at their respective optimal ranges as any fighter pilot on Earth in the year 2006 is able to do and does without tactical BMs. The dependancy on tactical BMs causes a lag of skill based 'dog' fights where you'd be flying around each other approaching and moving away unless you'd have a tactical bookmark set there.
Originally posted by Nicoli
Interface Customization - Well your going to have to tell me what you want done here. Frankly the base interface is pretty usefull, Never have a issue of too many powers/modules/actions and not enough button slots. Not saying that it's perfect, would like a better drone control subsection with keybindings but its nothing game stopping. I remeber my WoW and CoH days where I would have more powers than I had slots to put them and I HAD to use something to customize it.
1. No hidden settings all over the place, all settings in one place. Usability is the keyword. Ask anyone where to find and change their CSPA charge and behaviour, 95% of the userbase doesn't know where and how to do it.
2. Full keybinding control, heck most of the controls only have mouse controls. The mouse quick controls dont work too well either if you are getting shot since your target is moving due to your screen shaking from the hits.
3. Friendly, accessibel options, logical ordered menus and options.
Originally posted by Nicoli Inability to trust non-corpmates - Welcome to MMOs, If you think this is a EVE specific problem your well either inexperenced or just never looked at it. I never trusted anyone in WoW that wasn't part of my guild, espicially with it being a item based game. And my time with CoH was always horrible with people not completing the Taskforce and dropping out, and that brings me to a nice change of subject.
Meh, I'm not talking about trust in that sense, in that respect even corpmates will let you down sooner or later such is the nature of MMORPGs. I'm talking game dynamics which stimulate abuse such as innergang aggression (invite person into gang under false pretence take him down to low sec and gangking him for grief or ransom him for grief whilst the player was trying to make new friends and enjoy human interaction in a MMORPG). The game has enough hostile possibilities to do without innergang aggression. This restricts the community to inside corp grouping and hurts new players bad who are used differently from other MMORPGs/Communities especially since they dont have a corp other then the noob corp yet. Item trust issues within a gang with people you dont know sure, np, loosing everything you have because you wanted to help out or have fun meeting other people that is veeeeerrrry bad.
Originally posted by Nicoli
Lag out for 10 seconds - about 3 seconds here, and my computer is about a year and a half old now and running on a slower DSL connection. <computer advice>
Nope it's not the computer it's a game client performance issue. 30 NPC's locking you in a 6/10 does wierd things client sided.
Originally posted by Nicoli
EVE server issues- yep they there, not going to argue it. CCP won't argue it, infact as you pointed out they have a blog on it. I have had another game company tell me that it was my problem when noone in my guild could get on. But yeah they need to hurry to get all the bugs out of the Dragon code. realize that the last 2 periods of major issues were when Valar madea DB config error and the bugs from the dragon code swap. And they are working on it. needs to go faster but frankly it needs to be done right not fast.
I'm not talking Dragon on itself, heck my post was pre-Dragon, this keeps happening over and over from the start of EvE be it a patch that breaks everything for months, be it an 'expansion' be it hardware sizing limitations. CCP let's it happen time and time again and only starts reacting once it has happened dragging the issues out for months.
Originally posted by Nicoli
Customer Service- If you have a real problem they get to it fast 1-2 hours. By real I mean Stuck, Exploits, the major problems. Lossed items are generall too bad in other games and thats where the petition que is. Then again there are those who petition everything or do extremely risky stuff during times the server is obviously having problems hoping that if they do lose the ship, they can blame it on server issues and get it back. its not all the cases but they are there.
Well my experience is very very different, quickest human response I ever got (outside of a lost password message) was 3 weeks. And that was with an issue that didn't allow me to play the game (20 crashes per hour). Even my brand new Dell M1710 CTDs 9/10 on undocking from a certain station. Don't you dare to update your drivers either since that will most certainly cause issues with EvE.
Originally posted by Nicoli Over all EVE's not perfect and most of the issues it has aren't limited to EVE and in many cases are significantly less forgivable on other games due to thier sharded natures. but with some minor tweaking not as drastic as you suggested the review would have been more accurate.
That's the thing really where a little bug or crash or broken functionality doesn't really hurt you other then being annoying in any other MMORPG it can hurt you bad in EvE to the extent of loosing weeks worth of farming stuff. The current lag related issues in Dragon costed me nearly 500 million worth in ships, modules and implants which will not be reimbursed even if it's serversided problems causing it. Hence they basicly disabled PvP untill it's all fixed.
Well my thought is that people who dont play eve for whatever reason should congratulate eve for providing the only space mmorpg, and to continuously support it.
Point is some people actully enjoy eve becuse there are no other games like it [as in set in space]. So i think thet before you slate eve you keep those points in mind.
Originally posted by LordSlater Well my thought is that people who dont play eve for whatever reason should congratulate eve for providing the only space mmorpg, and to continuously support it.
Point is some people actully enjoy eve becuse there are no other games like it [as in set in space]. So i think thet before you slate eve you keep those points in mind.
And that is exactly what is wrong with the re-review and EvE's rating. EvE being the only space mmorpg out there (cough not entirely true since we also have SWG) DOESNOT make it the best MMORPG ever built, the fact that it has PvP in space DOESNOT make it the best PvP game around (for it is not).
Is EvE different? Yes. Did EvE do everything better then all the other MMORPGS out there? No not at all. Should you be rating EvE higher then any other MMORPG because it's set in space and you love space over Elf Woods? No, compare game dynamics, look at the core elements, look at the play options, question yourself how'd you like the game if you loved fantasy instead of Sci-Fi?
Should you be giving all 10-s because you love the game simply because it's set in space? Nope. Be honest, dare to see the flaws, be critical for it will yield you a better game instead of dozed off developers who arent getting slapped for mistake upon mistake.
Comments
After 1 day of doing missions I ventured into 0.0 space and started doing missions for a specific pirate corp, avoiding a russian alliance and being amidst of a huge war for 2 weeks until I finnaly got killed, but during that time I've achieved alot of isk and had insurance so I just started over with a brand new ship in the same 0.0 region for 3 months until I could really compete, during that time I had a blast being the underdog running missions for pirates and smuggling drugs, I roleplayed a drug runner, this game is truly one of the best or even 'the' best MMO out there.
I haven't just played this line of character, I've played a miner/hauler during beta and year into release and guard/fighter for a big corporation/alliance aswell.
You can play this game casually or hardcore, it's still as fun doing both, it just requires time for the skills and now is a good time for new players to start due to many people have re-rolled into the new bloodlines awhile ago.
I CREATED MYSELF!
"<Claus|Dev> i r pk"
SW:TOR|War40K:DMO|GW2
It's better be hated for who you are, than loved for who you aren't.
__________________________
"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
--Arcken
"...when it comes to pimping EVE I have little restraints."
--Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG's NGE
There is one thing I can say about the people who try and subsequently reject EVE. They usually have concrete and specific reasons for coming to the decision they have. I don't think that people take the time to log in and criticize something unless there is a reason, and a good reason that other people can understand and relate to.
I have yet to be convinced that the people who hype EVE here hype it for any other reason than to get another $20 dollars into the game, and another person to take advantage of in the game. EVE fans honestly don't care whether or not people enjoy themselves in EVE, or they would work to make EVE better, rather than make excuses as to why the game is rejected by people who gave it a chance to prove itself.
__________________________
"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
--Arcken
"...when it comes to pimping EVE I have little restraints."
--Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG's NGE
There is one thing I can say about the people who try and subsequently reject EVE. They usually have concrete and specific reasons for coming to the decision they have. I don't think that people take the time to log in and criticize something unless there is a reason, and a good reason that other people can understand and relate to.
I have yet to be convinced that the people who hype EVE here hype it for any other reason than to get another $20 dollars into the game, and another person to take advantage of in the game. EVE fans honestly don't care whether or not people enjoy themselves in EVE, or they would work to make EVE better, rather than make excuses as to why the game is rejected by people who gave it a chance to prove itself.
How exactly do I work to make the game better?
And I think more people come to bitch and complain than to praise. Because if you enjoy playing the game, you'll be mostly... enjoying the game, rather than posting on forums...
Wow... this article just reeks of overrated bigtime...
Performance/Lag ............... 9/10?????
That category does include game stability as well doesn't it? Worst uptime record of any MMORPG on the market and you give it a 9/10? Lot's of data is very much delayed when displayed.... Traffic advisories throughout 80% of Caldari space due to high serverload (95% CPU or higher). A game that invented the term CTD (Crash to Desktop) should at least give you an idea. Ever been locked by 20 NPC pirates/rats at once? 10 second total system lockup guarnteeing you to loose your ship (most likely caused by serverlag, playing on a DELL M1710 fully maxed out here).
Realisticly this should be 5/10
Customer Support .............. 9/10????
Did you EVER file a petition??? Ow wait they prolly knew who you were and priotorized your petitions. Waiting for weeks or even months to get an answer is COMMON. Yes COMMON. Not to mention the more then annoying autoresponders who don't help at all. True when you do get a human response it's often good, the wait time is totally unacceptable though. Compare this to DAOC where you get a human response within 4 hours on average or within a day at least. Through one on one personal chat with a support staff member instead of incomplete e-mails.
Realisticly this should be 2/10
That's not even touching the major flaws in their PvP system or Agent system.
Isn't it fun? Ow jeah it is fun especially because you can play and be anything that you can fly or fit into your ships.
The really good stuff in EvE is the market system and crafting system however, the PvP is a thrill sure enough but it's a numbers and gate camping game. The biggest thrill comes from the cost and effort you loose when loosing a ship.
Ow and euhrm.... A shield tank fitting (if that handfull of resists even counts as a tank) on a Brutix combined with blasters? Come meet me any day of the week. Tip: more low slots then meds = armor tank; more meds then lows = shield tank.
Another point completly missed is the fact that EvE is terrible slow, except in the pvp department where you can loose your stuff in seconds. (way too gank and choke point friendly, numbers win the day any day).
With the skillsystem you forget what to mention how it feels to train yet another lvl 5 skill up to lvl 5 and having to waits months of real time for it to complete in or to be able to fit that component you wanted to fit.
Also Graphics wise you completly don't touch the fact that you don't have anything but a static jpg representing your character, i.e. total lack of character feel. Custom paint job of your ship? Dream on. All ships are identical in the looks department.
Still, the biggest pro of the game is the enormous flexibility in allowing you to be and do whatever you want and where ever through it's sandbox model and unlimited freedom in ship outfitting and suburb craftingsystem. This is where the real pull is.
comments about the seemingly perfect graphics: Either this is a biased, short-sighted, blindfolded
review or the reviewer completely lacks of fantasy. If there is nothing to
render "... in the frozen voids of space ..." why does every system has
those ultra-gaudy nebulae (or nebulae background pics through which you
aren't able to fly, respectively)? The inflation of nebulae (which
apparently is supposed to conceal the emptiness of space and the
great similarities between the EVE systems) makes space far from being realistic -
hence there is no reason why CCP shouldn't put some giant tornados and
other weird stuff in space. Paradoxically, deadspace is full with that kind of stuff, non-instanced space is almost empty.
Plus there is no variety of stars, i.e. double stars, there are no black holes, no comets etc. Those
tiny asteroid belts are a joke as well. Why are there no flying
solitaires or huge belts which embrace the whole system?
I have been playing EVE for one week now and spent
approx. 100% of the time in some psychedelic warp pipes or 15 - 0 miles
away from stations and jump gates. K, sometimes I actually warped in
(static) asteroid belts (which all look the same btw) or ultra-detailed
mission zones, where - like in those asteroid belts - everything
interesting can be found in a bunch of gimmicks floating in void.
In fact, there are no incentives for explorers - travelling in EVE
consists of warping from A to B (or to that instanced deadspace)
hectically.
that EVE can stimulate people into discussions in 10 years to come!
So, jumping into this thread is a newbie. Wish me luck. For anyone only and purely intrested in EVE, skip the italics part...
MMOs, like any diverse experience,
are very much based on personal preference. I myself played UO for
nearly 7 years. And if things were slightly different, I'd still play
it. (Allow me this small side-trac, everyone)
I started UO because of ULTIMA, I've
been playing that series since I was a kid. When EA started to more
more and more away from what I considered to be the game's backbone, I
left. I swallowed the cyborgs from the failed UO2, I swallowed the huge
change after Age of Shadows... but when they came with Ninjas and
Samurai, UO died for me as it was and I left.
Now, that was my decision, and for my
path in this, there will be a flurry of people who disagree loudly. A
story the backbone of an MMO? Rediculous!
Now my review of EVE would have
looked utterly different. First of all, I spend several years now in
the CS of MMOs, so far in three different ones on different levels of
the job. It gives you a different insight, different experience on such
matters. I still hear in my guild "Stupid GM wouldn't help me" and have
to think 'Well, surprise, I could have told you that'.
Other people have played a huge
spectrum of MMOs for their likes and often try to compaire. My current
"main MMO" would be WoW. And it's amazing how often people try to
compair DAoCs RvR system to WoW and complain that WoW sucks in
compairsion. (Hm. I overuse the word here...) But that WoW has no RvR
and as such can only "suck" when held up against DAoC is something one
should best not mention.
And so I come back to EVE.
When I played it, it wasn't precisely my cup of tea. I felt very at
easy with an overall much more "mature" audience in that game and,
thanks to being single-server, a tighter one at that.
However, EVE IS a PvP game, and there was very it quickly ended for me.
I dislike PvP, you see. I can't wrap my head around the enjoyment of
shooting someone down, and in EVE that even had more dire consequences
then in many other MMOs. In EVE, if you were careless or unlucky, you
could end up losing most of what you owned, including a lot of work on
your character.
I'm a masstive care bear, sorry. :]
So, I spend my days mining in 1.0 space. My corp was happy enough, as
they thought I was doing the boring bit of the game. In truth, I was
very happy they let me do this, as I was enjoying greatly the music and
the look and feel of space. I'd play EVE in the very late day hours,
and few things put me at rest so much as watching the chat, senseless
mining on an Omber 'roid and listening to the music.
I bet for me, the game wouldn't have changed overly much, as I never saw a lot of it. C'est la vie.
But all this was mainly to say "This is ONE persons review".
If you wish to invest into something, be that an MMO or a new car, you
should always go into the efford of reading up on it from several
different places. Start with what the manufacturer says (Here it would
be CrowdControlProductions). Then work your way through one or two
"outside views" from bigger hubs like MMO.com. And then open Google and
read some guilds' homepages. These are the people that play the game
every day and useually for a longer time already. See what they love or
gripe about.
Else, most games have trials. Have a go! You might not love it and
waste a few hours of your life... then again, don't all MMOs do that?
/wave,
Ges
There isn't much for explorers, CCP have said they are working on it and some of it has made it in with the Cosmos constellations.
Comets, system wide asteroid belts are being worked on but don't expect them anytime soon.
As for the double stars, I don't know. The black holes would be stupid, they would consume anything in the system.
Ginnungagap is a huge black hole at the edge of Minmatar space. It is the largest black hole close to civilized space. The black hole has already rendered several solar systems close to it uninhabitable, but otherwise it is not considered
to pose any great risk to inhabited space for the foreseeable future. The black hole can be seen very clearly in the Konora system, located very close to it.
However, if you fly to Konora, you won't find anything - there is no black hole (despite the things the F10 map tells you).
The truth about Performance/Lag: http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=393189
LoL you are an ideot are you not
This article was made BEFORE the dragon patch.
As for the current Lag you try reprogramming the core program of a MMO without causing some problems
What CCP did was akin to relacing the branches of a tree with new sleaker branches without disturbing the leaves.
Its quite obvious that you are really RAFdood
LoL you are an ideot are you not
This article was made BEFORE the dragon patch.
Hmmm, maybe just maybe before you start calling people idoets (idiots) you should check the post date versus the Dragon patch release date.
And concerning your childish RAFdood remark... have the moderators check my ip addresses, writing style, grammar mistakes and whatever not. I'm most certainly not related to RAFdood in any form.
Funny enough though I do share his vision because it is an actual and factual representation of the game, it's mechanics and it's dynamics. You can name it a sandbox because you only ever implemented 5% of the game you designed but you wont fool me.
Also as opposed to RAFdood I'm still playing (toon creation date 2004), I happen to share his judgement and have been posting it long before he ever did (never read any of his forum posts that i'm aware of, happened to read his review today which led to me reposting mine and you scouting out my post history in order to be the fanboi you are).
Eve has some very broken parts to it, disappointing PvP (gatecamps 'r us, numbers 'r us, skill doesn't count, bookmarks = win, no game mechanics to counter this, jamming and scramming = winning, bot accounts will keep you alive), very poor NPC related content (worst of any mmorpg I've played), travel is slowest of any mmorpg i played (yes that includes DAOC before there were horse routes), poor interface (hardly any keyboard controls, not customizable) with very unlogical menus and hidden settings, it takes you 4 hours to collect stuff and a new ship to replace a destroyed one but only 3 seconds to loose it, lack of group ability other then with corp mates due to trust issues caused by game design, terrible untrustworthy gang system (interface lies/lags or simply doesnt relay info), 16.5 years (real life) required to complete the current skilltree with +5 implants, this game forces you to specialice your trade into one direction without giving the ability to experience the other parts of the game to it's fullest thus excluding you from allready limited gameplay options, a game that invented the term CTD (crash to desktop) and getting 9/10 for performance/lag lol, i'm playing EvE on a fully decked Dell M1710 (2mbit DSL) and 30 rats locking me locks up my system for a good 10 seconds.
The pro's it has for me are: 1a. awesome economy system, 1b. awesome crafting system which ties in with 1(allthough mining for minerals is the devil), 2. most flexibel 'character' (ship=character) system in any mmorpg to date (you want to be support, throw in the support mods, want to be full gank throw in the gank modules) , 3. true mmo, one server lags err fits all not the silly sharded stuff, you know someone who plays EvE look him up and kill him no silly ow crap he's on another server stuff ).
The re-review is poor and a fanboi article at best, it lacks neutrality, EvE is fun yes but I'm envisioning something very very different with the grades it was awarded. Imho EvE is also very very light on features, after three years the game is now in a semi-stable release state (pre Dragon patch).
Ow and warning in advance bag your wow remarks, because yes, I've tried WoW in beta and judged it one big utter grind masked well. So I never went out and bought it, funny thing people are now all saying the same.
Lets start with the SP to max - well its about 22 years not including implants (you should have used this number would have been more dramatic). You need to specialize to max out quickly... No kidding... Big surprise I'm sure when you went into WoW, EQ, CoX, RF-online, etc... you picked a class right, guess that would be a specialization. Hmm so how long would it take in class game X to have every class for every race trained up to max with the best gear out there? Be honest I don't have a number for that but I doubt you find it much lower than a few years. And in those its not like you can build a single character rep while doing it cause you will have upwards of 30 alts on about 3-4 servers.
Travel time- it takes a long time. frankly I'm glad. good go if I could jump across the galaxy in 4 minutes I would be a nightmare. Could you imagine trying to control territory(which is a key part of the game) when people can be right passed you in 5 seconds. Alot more people like it because you start looking at a small area of the map and calling it the home region of your character. Even in other games where you could own houses/bases you never get the feeling that its your home turf because in 20 minutes you can be across the game world.
4 hours to replace a ship- yep 4 hours everytime... unless you buy more than one ship fittings at a time and keep a store of them. then when you lose a ship you just slap the parts on a new ship and get going. Of course if you do constantly burn through a specific ship you can just get the BPOS and manufacture a pile of them for when you need them. I don't think it has taken me longer than 40 minutes to refit a new ship. yes even when i was in 0.0. More and likely if I didn't have it, someone in my corp/alliance did and could give it to me quick to get back into the action. okay I won't lie there was once that it took 4 hours for about a week... but we were starting a new 0.0 base and only had the BPs to build stuff, so it was a rare situation.
BMs=4tw - HaHa Ha Ha, plz tell me that again. nothing to counter them, absolutely no warp interdiction spheres or deployable warp disruption Bubbles... oh yeah guess there are. Sure both can only be used in low sec but hey thats where the BMs are the win right?
Interface Customization - Well your going to have to tell me what you want done here. Frankly the base interface is pretty usefull, Never have a issue of too many powers/modules/actions and not enough button slots. Not saying that it's perfect, would like a better drone control subsection with keybindings but its nothing game stopping. I remeber my WoW and CoH days where I would have more powers than I had slots to put them and I HAD to use something to customize it.
Inability to trust non-corpmates - Welcome to MMOs, If you think this is a EVE specific problem your well either inexperenced or just never looked at it. I never trusted anyone in WoW that wasn't part of my guild, espicially with it being a item based game. And my time with CoH was always horrible with people not completing the Taskforce and dropping out, and that brings me to a nice change of subject.
CTD's - take your pick, WoW - CTD's, RF-Online - CTD, CoH - CTD. oh yeah CTDs in CoH were always fun on those taskforces, took them almost 6 months to realize that have people who logged dropped from the taskforce and not being able to rejoin the group was BAD, Espeicially if it was the leader. And EVE did't invent the term either, I've been using that sense 2002 at the latest in Mech 4: Merc campaigns and can probably trace it back earlier to the first game that crashed some one to the desktop.
Lag out for 10 seconds - about 3 seconds here, and my computer is about a year and a half old now and running on a slower DSL connection. As a dell computer may I suggest start ripping the "guts" out of windows. Dells have issues with plenty of extra goodies that they toss on that all together can cause extra processor load. A clean install of windows (not the version they gave you) will also get rid of alot of extras. Also a good disk defragmenter(not the windows one), mainly one with the option to relocate the files on your drive to a specific order helps alot with any read/seek times. There are alot of Tweaks you can do to windows that really help out if you know what your doing. That all said pretty much the same thing happenes to me playing WoW, RF-online, and CoH whenever there was a mass of information coming from an area loading. Alot of it because of the way the system is designed to speed your overall game speed by only loading the stuff you need to know right away. Now another little trick I've discovered is if you specifically get your ship hung up on the gate it will load the next area ehich seems to help alot of the Warp in/lock lags that espicially the bonus areas for the Extravaganzas are infamous for.
EVE server issues- yep they there, not going to argue it. CCP won't argue it, infact as you pointed out they have a blog on it. I have had another game company tell me that it was my problem when noone in my guild could get on. But yeah they need to hurry to get all the bugs out of the Dragon code. realize that the last 2 periods of major issues were when Valar madea DB config error and the bugs from the dragon code swap. And they are working on it. needs to go faster but frankly it needs to be done right not fast.
Customer Service- If you have a real problem they get to it fast 1-2 hours. By real I mean Stuck, Exploits, the major problems. Lossed items are generall too bad in other games and thats where the petition que is. Then again there are those who petition everything or do extremely risky stuff during times the server is obviously having problems hoping that if they do lose the ship, they can blame it on server issues and get it back. its not all the cases but they are there.
Over all EVE's not perfect and most of the issues it has aren't limited to EVE and in many cases are significantly less forgivable on other games due to thier sharded natures. but with some minor tweaking not as drastic as you suggested the review would have been more accurate.
Well my thought is that people who dont play eve for whatever reason should congratulate eve for providing the only space mmorpg, and to continuously support it.
Point is some people actully enjoy eve becuse there are no other games like it [as in set in space]. So i think thet before you slate eve you keep those points in mind.
And that is exactly what is wrong with the re-review and EvE's rating. EvE being the only space mmorpg out there (cough not entirely true since we also have SWG) DOESNOT make it the best MMORPG ever built, the fact that it has PvP in space DOESNOT make it the best PvP game around (for it is not).
Is EvE different? Yes. Did EvE do everything better then all the other MMORPGS out there? No not at all. Should you be rating EvE higher then any other MMORPG because it's set in space and you love space over Elf Woods? No, compare game dynamics, look at the core elements, look at the play options, question yourself how'd you like the game if you loved fantasy instead of Sci-Fi?
Should you be giving all 10-s because you love the game simply because it's set in space? Nope. Be honest, dare to see the flaws, be critical for it will yield you a better game instead of dozed off developers who arent getting slapped for mistake upon mistake.